Merge branch 'master' into upstream-merge-29288
This commit is contained in:
+12
-5
@@ -41,7 +41,7 @@
|
||||
var/static_environ
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||||
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||||
var/has_gravity = FALSE
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||||
var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
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var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
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var/hidden = FALSE //Hides area from player Teleport function.
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var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
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@@ -338,7 +338,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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else
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icon_state = "blue-red"
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else
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icon_state = null
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var/weather_icon
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for(var/V in SSweather.existing_weather)
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var/datum/weather/W = V
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if(src in W.impacted_areas)
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W.update_areas()
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weather_icon = TRUE
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if(!weather_icon)
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icon_state = null
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/area/space/updateicon()
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icon_state = null
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@@ -429,10 +436,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(!L.ckey)
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return
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// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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// Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
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L.client.ambience_playing = 1
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L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
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L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
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||||
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||||
if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
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||||
return //General ambience check is below the ship ambience so one can play without the other
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@@ -441,7 +448,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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var/sound = pick(ambientsounds)
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||||
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if(!L.client.played)
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L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = 1)
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L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE)
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L.client.played = 1
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sleep(600) //ewww - this is very very bad
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if(L.&& L.client)
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@@ -2,7 +2,7 @@
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||||
// CENTCOM
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/area/centcom
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name = "Centcom"
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name = "CentCom"
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icon_state = "centcom"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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@@ -12,16 +12,16 @@
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flags = NONE
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/area/centcom/control
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||||
name = "Centcom Docks"
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name = "CentCom Docks"
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||||
|
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/area/centcom/evac
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||||
name = "Centcom Recovery Ship"
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name = "CentCom Recovery Ship"
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||||
/area/centcom/supply
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name = "Centcom Supply Shuttle Dock"
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name = "CentCom Supply Shuttle Dock"
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||||
|
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/area/centcom/ferry
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||||
name = "Centcom Transport Shuttle Dock"
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name = "CentCom Transport Shuttle Dock"
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|
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/area/centcom/prison
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name = "Admin Prison"
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||||
|
||||
@@ -13,6 +13,10 @@
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||||
name = "Derelict Secondary Hallway"
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icon_state = "hallS"
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|
||||
/area/derelict/hallway/primary/port
|
||||
name = "Derelict Port Hallway"
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||||
icon_state = "hallFP"
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||||
|
||||
/area/derelict/arrival
|
||||
name = "Derelict Arrival Centre"
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||||
icon_state = "yellow"
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||||
@@ -121,4 +125,4 @@
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||||
name = "Abandoned Teleporter"
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||||
icon_state = "teleporter"
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music = "signal"
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||||
ambientsounds = list('sound/ambience/ambimalf.ogg')
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||||
ambientsounds = list('sound/ambience/ambimalf.ogg')
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||||
@@ -21,28 +21,28 @@
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||||
if(!linked)
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||||
return 0
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||||
var/area/A = get_area(linked)
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||||
ASSERT(!istype(A,/area/holodeck))
|
||||
ASSERT(!istype(A, /area/holodeck))
|
||||
return A.powered(chan)
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||||
|
||||
/area/holodeck/usage(var/chan)
|
||||
if(!linked)
|
||||
return 0
|
||||
var/area/A = get_area(linked)
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||||
ASSERT(!istype(A,/area/holodeck))
|
||||
ASSERT(!istype(A, /area/holodeck))
|
||||
return A.usage(chan)
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||||
|
||||
/area/holodeck/addStaticPower(value, powerchannel)
|
||||
if(!linked)
|
||||
return
|
||||
var/area/A = get_area(linked)
|
||||
ASSERT(!istype(A,/area/holodeck))
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||||
ASSERT(!istype(A, /area/holodeck))
|
||||
return A.addStaticPower(value,powerchannel)
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||||
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||||
/area/holodeck/use_power(var/amount, var/chan)
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||||
if(!linked)
|
||||
return 0
|
||||
var/area/A = get_area(linked)
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||||
ASSERT(!istype(A,/area/holodeck))
|
||||
ASSERT(!istype(A, /area/holodeck))
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||||
return A.use_power(amount,chan)
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||||
|
||||
|
||||
|
||||
+3
-3
@@ -105,7 +105,7 @@
|
||||
/atom/proc/CanPass(atom/movable/mover, turf/target)
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||||
return !density
|
||||
|
||||
/atom/proc/onCentcom()
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||||
/atom/proc/onCentCom()
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||||
var/turf/T = get_turf(src)
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||||
if(!T)
|
||||
return FALSE
|
||||
@@ -126,7 +126,7 @@
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||||
if(istype(T.loc, /area/centcom))
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||||
return TRUE
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||||
|
||||
//Check for centcomm shuttles
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||||
//Check for centcom shuttles
|
||||
for(var/A in SSshuttle.mobile)
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||||
var/obj/docking_port/mobile/M = A
|
||||
if(M.launch_status == ENDGAME_LAUNCHED)
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||||
@@ -143,7 +143,7 @@
|
||||
if(T.z != ZLEVEL_CENTCOM)//if not, don't bother
|
||||
return 0
|
||||
|
||||
if(istype(T.loc,/area/shuttle/syndicate) || istype(T.loc,/area/syndicate_mothership))
|
||||
if(istype(T.loc, /area/shuttle/syndicate) || istype(T.loc, /area/syndicate_mothership))
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||||
return 1
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||||
|
||||
return 0
|
||||
|
||||
@@ -530,7 +530,7 @@
|
||||
/* Stationloving
|
||||
*
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||||
* A stationloving atom will always teleport back to the station
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||||
* if it ever leaves the station z-levels or Centcom. It will also,
|
||||
* if it ever leaves the station z-levels or CentCom. It will also,
|
||||
* when Destroy() is called, will teleport to a random turf on the
|
||||
* station.
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||||
*
|
||||
|
||||
@@ -130,7 +130,7 @@ GLOBAL_LIST_INIT(radiochannels, list(
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||||
"Medical" = 1355,
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||||
"Engineering" = 1357,
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||||
"Security" = 1359,
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||||
"Centcom" = 1337,
|
||||
"CentCom" = 1337,
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||||
"Syndicate" = 1213,
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||||
"Supply" = 1347,
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"Service" = 1349,
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||||
@@ -146,7 +146,7 @@ GLOBAL_LIST_INIT(reverseradiochannels, list(
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||||
"1355" = "Medical",
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"1357" = "Engineering",
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"1359" = "Security",
|
||||
"1337" = "Centcom",
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"1337" = "CentCom",
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"1213" = "Syndicate",
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"1347" = "Supply",
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"1349" = "Service",
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||||
|
||||
@@ -62,7 +62,8 @@
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||||
//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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||||
var/threat = 0
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||||
for(var/datum/disease/D in viruses)
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||||
for(var/thing in viruses)
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||||
var/datum/disease/D = thing
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER))
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if (D.severity != NONTHREAT) //a buffing virus gets an icon
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threat = 2
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@@ -202,17 +203,17 @@
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holder = hud_list[i]
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holder.icon_state = null
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||||
for(var/obj/item/weapon/implant/I in implants)
|
||||
if(istype(I,/obj/item/weapon/implant/tracking))
|
||||
if(istype(I, /obj/item/weapon/implant/tracking))
|
||||
holder = hud_list[IMPTRACK_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I,/obj/item/weapon/implant/mindshield))
|
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else if(istype(I, /obj/item/weapon/implant/mindshield))
|
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_loyal"
|
||||
else if(istype(I,/obj/item/weapon/implant/chem))
|
||||
else if(istype(I, /obj/item/weapon/implant/chem))
|
||||
holder = hud_list[IMPCHEM_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
|
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@@ -16,7 +16,6 @@ obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owne
|
||||
|
||||
B.mind.assigned_role = B.name
|
||||
B.mind.special_role = B.name
|
||||
SSticker.mode.traitors += B.mind
|
||||
var/datum/objective/syndi_borer/new_objective
|
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new_objective = new /datum/objective/syndi_borer
|
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new_objective.owner = B.mind
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@@ -27,7 +26,7 @@ obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owne
|
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to_chat(B, "<B>You are awake at last! Seek out whoever released you and aid them as best you can!</B>")
|
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if(new_objective)
|
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to_chat(B, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
|
||||
|
||||
SSticker.mode.update_borer_icons_added(B)
|
||||
/obj/item/weapon/antag_spawner/syndi_borer/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] appears to be empty!</span>")
|
||||
|
||||
@@ -97,7 +97,8 @@ GLOBAL_LIST_EMPTY(blobs_legit) //used for win-score calculations, contains only
|
||||
|
||||
send_intercept(1)
|
||||
message_sent = TRUE
|
||||
addtimer(CALLBACK(src, .proc/SendSecondIntercept), 24000)
|
||||
|
||||
sleep(24000) //40 minutes, plus burst_delay*3(minimum of 6 minutes, maximum of 8)
|
||||
/datum/game_mode/blob/proc/SendSecondIntercept()
|
||||
if(!replacementmode)
|
||||
send_intercept(2) //if the blob has been alive this long, it's time to bomb it
|
||||
send_intercept(2) //if the blob has been alive this long, it's time to bomb it
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_blob()
|
||||
if(istype(SSticker.mode,/datum/game_mode/blob) )
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob) )
|
||||
var/datum/game_mode/blob/blob_mode = src
|
||||
if(blob_mode.blob_overminds.len)
|
||||
var/text = "<FONT size = 2><B>The blob[(blob_mode.blob_overminds.len > 1 ? "s were" : " was")]:</B></FONT>"
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
if(blob_core)
|
||||
stat(null, "Core Health: [blob_core.obj_integrity]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
if(SSticker && istype(SSticker.mode, /datum/game_mode/blob))
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
stat(null, "Blobs to Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
|
||||
else
|
||||
|
||||
@@ -68,7 +68,8 @@
|
||||
|
||||
/datum/action/innate/cellular_emporium
|
||||
name = "Cellular Emporium"
|
||||
button_icon_state = "cellular_emporium"
|
||||
icon_icon = 'icons/obj/drinks.dmi'
|
||||
button_icon_state = "changelingsting"
|
||||
background_icon_state = "bg_alien"
|
||||
var/datum/cellular_emporium/cellular_emporium
|
||||
|
||||
|
||||
@@ -146,6 +146,8 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "arm_blade"
|
||||
item_state = "arm_blade"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
flags = ABSTRACT | NODROP | DROPDEL
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 25
|
||||
@@ -223,6 +225,8 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "tentacle"
|
||||
item_state = "tentacle"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
flags = ABSTRACT | NODROP | DROPDEL | NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
ammo_type = /obj/item/ammo_casing/magic/tentacle
|
||||
@@ -394,6 +398,8 @@
|
||||
flags = ABSTRACT | NODROP | DROPDEL
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "ling_shield"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
var/remaining_uses //Set by the changeling ability.
|
||||
|
||||
@@ -41,6 +41,9 @@
|
||||
user.reagents.add_reagent("antihol", 10)
|
||||
user.reagents.add_reagent("mannitol", 25)
|
||||
|
||||
for(var/datum/disease/D in user.viruses)
|
||||
for(var/thing in user.viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(D.severity == NONTHREAT)
|
||||
continue
|
||||
D.cure()
|
||||
return TRUE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//Hit chance is here to avoid people checking github and then hovering around new arrivals within the max minute range every round.
|
||||
|
||||
/datum/objective/assassinate/late
|
||||
martyr_compatible = 0
|
||||
martyr_compatible = FALSE
|
||||
|
||||
|
||||
/datum/objective/assassinate/late/find_target()
|
||||
@@ -15,7 +15,7 @@
|
||||
possible_targets += possible_target
|
||||
if(possible_targets.len > 0 && prob(LATE_TARGET_HIT_CHANCE))
|
||||
target = pick(possible_targets)
|
||||
martyr_compatible = 1 //Might never matter, but I guess if an admin gives another random objective, this should now be compatible
|
||||
martyr_compatible = TRUE //Might never matter, but I guess if an admin gives another random objective, this should now be compatible
|
||||
update_explanation_text()
|
||||
|
||||
message_admins("[target] has been selected as the assassination target of [owner].")
|
||||
@@ -68,14 +68,14 @@
|
||||
/datum/objective/assassinate/late/check_completion()
|
||||
if(target && target.current) //If target WAS assigned
|
||||
if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
else //If no target was ever given
|
||||
if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
|
||||
return 0
|
||||
return FALSE
|
||||
if(!is_special_character(owner.current))
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/objective/assassinate/late/update_explanation_text()
|
||||
//..()
|
||||
@@ -83,3 +83,24 @@
|
||||
explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
|
||||
else
|
||||
explanation_text = "Stay alive until your target arrives on the station, you will be notified when the target has been identified."
|
||||
|
||||
|
||||
|
||||
//BORER STUFF
|
||||
//Because borers didn't use to have objectives
|
||||
/datum/objective/normal_borer //Default objective, should technically never be used unmodified but CAN work unmodified.
|
||||
explanation_text = "You must escape with at least one borer with host on the shuttle."
|
||||
target_amount = 1
|
||||
martyr_compatible = 0
|
||||
|
||||
/datum/objective/normal_borer/check_completion()
|
||||
var/total_borer_hosts = 0
|
||||
for(var/mob/living/carbon/C in GLOB.mob_list)
|
||||
var/mob/living/simple_animal/borer/D = C.has_brain_worms()
|
||||
var/turf/location = get_turf(C)
|
||||
if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
|
||||
total_borer_hosts++
|
||||
if(target_amount <= total_borer_hosts)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -19,6 +19,9 @@
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/effect/clockwork/sigil/attack_tk(mob/user)
|
||||
return //you can't tk stomp sigils, but you can hit them with something
|
||||
|
||||
/obj/effect/clockwork/sigil/attack_hand(mob/user)
|
||||
if(iscarbon(user) && !user.stat && !is_servant_of_ratvar(user))
|
||||
user.visible_message("<span class='warning'>[user] stamps out [src]!</span>", "<span class='danger'>You stomp on [src], scattering it into thousands of particles.</span>")
|
||||
@@ -81,7 +84,7 @@
|
||||
/obj/effect/clockwork/sigil/submission
|
||||
name = "ominous sigil"
|
||||
desc = "A luminous golden sigil. Something about it really bothers you."
|
||||
clockwork_desc = "A sigil that will enslave the first person to cross it, provided they remain on it for seven seconds."
|
||||
clockwork_desc = "A sigil that will enslave any non-Servant that remains on it for 8 seconds. Cannot penetrate mindshield implants."
|
||||
icon_state = "sigilsubmission"
|
||||
layer = LOW_SIGIL_LAYER
|
||||
alpha = 125
|
||||
@@ -91,17 +94,15 @@
|
||||
light_color = "#FAE48C"
|
||||
stat_affected = UNCONSCIOUS
|
||||
resist_string = "glows faintly yellow"
|
||||
var/convert_time = 70
|
||||
var/convert_time = 80
|
||||
var/delete_on_finish = TRUE
|
||||
sigil_name = "Sigil of Submission"
|
||||
var/glow_type
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
|
||||
var/glow_type = /obj/effect/temp_visual/ratvar/sigil/submission
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
|
||||
L.visible_message("<span class='warning'>[src] begins to glow a piercing magenta!</span>", "<span class='sevtug'>You feel something start to invade your mind...</span>")
|
||||
var/oldcolor = color
|
||||
animate(src, color = "#AF0AAF", time = convert_time)
|
||||
animate(src, color = "#AF0AAF", time = convert_time, flags = ANIMATION_END_NOW)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/glow
|
||||
if(glow_type)
|
||||
glow = new glow_type(get_turf(src))
|
||||
@@ -113,16 +114,15 @@
|
||||
if(get_turf(L) != get_turf(src))
|
||||
if(glow)
|
||||
qdel(glow)
|
||||
animate(src, color = oldcolor, time = 20)
|
||||
animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
|
||||
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
|
||||
return
|
||||
post_channel(L)
|
||||
if(is_eligible_servant(L))
|
||||
to_chat(L, "<span class='heavy_brass'>\"You belong to me now.\"</span>")
|
||||
if(add_servant_of_ratvar(L))
|
||||
L.log_message("<font color=#BE8700>Conversion was done with a [sigil_name].</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
L.Knockdown(60) //Completely defenseless for about five seconds - mainly to give them time to read over the information they've just been presented with
|
||||
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 5
|
||||
@@ -136,39 +136,9 @@
|
||||
to_chat(M, "<span class='heavy_brass'>[message] you!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='heavy_brass'>[message] [L.real_name]!</span>")
|
||||
if(delete_on_finish)
|
||||
qdel(src)
|
||||
else
|
||||
animate(src, color = oldcolor, time = 20)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
|
||||
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
|
||||
|
||||
|
||||
//Sigil of Accession: After a short time, converts any non-servant standing on it though implants. Knocks down and silences them for five seconds afterwards.
|
||||
/obj/effect/clockwork/sigil/submission/accession
|
||||
name = "terrifying sigil"
|
||||
desc = "A luminous brassy sigil. Something about it makes you want to flee."
|
||||
clockwork_desc = "A sigil that will enslave any person who crosses it, provided they remain on it for seven seconds. \n\
|
||||
It can convert a mindshielded target once before disppearing, but can convert any number of non-implanted targets."
|
||||
icon_state = "sigiltransgression"
|
||||
alpha = 200
|
||||
color = "#A97F1B"
|
||||
light_range = 3 //bright light
|
||||
light_power = 1
|
||||
light_color = "#A97F1B"
|
||||
delete_on_finish = FALSE
|
||||
sigil_name = "Sigil of Accession"
|
||||
glow_type = /obj/effect/temp_visual/ratvar/sigil/accession
|
||||
resist_string = "glows bright orange"
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/accession/post_channel(mob/living/L)
|
||||
if(L.isloyal())
|
||||
L.log_message("<font color=#BE8700>Had their mindshield implant broken by a [sigil_name].</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
delete_on_finish = TRUE
|
||||
L.visible_message("<span class='warning'>[L] visibly trembles!</span>", \
|
||||
"<span class='sevtug'>[text2ratvar("You will be mine and his. This puny trinket will not stop me.")]</span>")
|
||||
for(var/obj/item/weapon/implant/mindshield/M in L.implants)
|
||||
qdel(M)
|
||||
animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
|
||||
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
|
||||
|
||||
|
||||
//Sigil of Transmission: Stores power for clockwork machinery, serving as a battery.
|
||||
@@ -326,8 +296,7 @@
|
||||
stat_affected = DEAD
|
||||
resist_string = "glows shimmering yellow"
|
||||
sigil_name = "Vitality Matrix"
|
||||
var/static/vitality = 0
|
||||
var/base_revive_cost = 20
|
||||
var/revive_cost = 150
|
||||
var/sigil_active = FALSE
|
||||
var/animation_number = 3 //each cycle increments this by 1, at 4 it produces an animation and resets
|
||||
var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
|
||||
@@ -335,11 +304,11 @@
|
||||
/obj/effect/clockwork/sigil/vitality/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='[vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":"[vitality]"]</b> units of vitality.</span>")
|
||||
to_chat(user, "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>")
|
||||
if(GLOB.ratvar_awakens)
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at no cost!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[base_revive_cost]</b> vitality plus vitality equal to the non-oxygen damage they have, in addition to being destroyed in the process.</span>")
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>")
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L)
|
||||
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
|
||||
@@ -348,7 +317,7 @@
|
||||
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
|
||||
sleep(10)
|
||||
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || vitality))) && get_turf(L) == get_turf(src))
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src))
|
||||
sigil_active = TRUE
|
||||
if(animation_number >= 4)
|
||||
new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
@@ -373,40 +342,37 @@
|
||||
else
|
||||
vitality_drained = L.adjustToxLoss(1.5)
|
||||
if(vitality_drained)
|
||||
vitality += vitality_drained
|
||||
GLOB.clockwork_vitality += vitality_drained
|
||||
else
|
||||
break
|
||||
else
|
||||
if(L.stat == DEAD)
|
||||
var/revival_cost = base_revive_cost + L.getCloneLoss() + L.getToxLoss() + L.getFireLoss() + L.getBruteLoss() //ignores oxygen damage
|
||||
var/revival_cost = revive_cost
|
||||
if(GLOB.ratvar_awakens)
|
||||
revival_cost = 0
|
||||
var/mob/dead/observer/ghost = L.get_ghost(TRUE)
|
||||
if(vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
|
||||
if(GLOB.clockwork_vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
|
||||
if(ghost)
|
||||
ghost.reenter_corpse()
|
||||
L.revive(1, 1)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
L.visible_message("<span class='warning'>[L] suddenly gets back up, [GLOB.ratvar_awakens ? "[L.p_their()] body dripping blue ichor":"even as [src] scatters into blue sparks around [L.p_them()]"]!</span>", \
|
||||
"<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
vitality -= revival_cost
|
||||
if(!GLOB.ratvar_awakens)
|
||||
qdel(src)
|
||||
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] body dripping blue ichor!</span>", "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
GLOB.clockwork_vitality -= revival_cost
|
||||
break
|
||||
var/vitality_for_cycle = 3
|
||||
if(!GLOB.ratvar_awakens)
|
||||
if(L.stat == CONSCIOUS)
|
||||
vitality_for_cycle = 2
|
||||
vitality_for_cycle = min(vitality, vitality_for_cycle)
|
||||
vitality_for_cycle = min(GLOB.clockwork_vitality, vitality_for_cycle)
|
||||
var/vitality_used = L.heal_ordered_damage(vitality_for_cycle, damage_heal_order)
|
||||
|
||||
if(!vitality_used)
|
||||
break
|
||||
|
||||
if(!GLOB.ratvar_awakens)
|
||||
vitality -= vitality_used
|
||||
GLOB.clockwork_vitality -= vitality_used
|
||||
|
||||
sleep(2)
|
||||
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
//horrifying power drain proc made for clockcult's power drain in lieu of six istypes or six for(x in view) loops
|
||||
/atom/movable/proc/power_drain(clockcult_user)
|
||||
var/obj/item/weapon/stock_parts/cell/cell = get_cell()
|
||||
if(cell)
|
||||
return cell.power_drain(clockcult_user)
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/melee/baton/power_drain(clockcult_user) //balance memes
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/gun/power_drain(clockcult_user) //balance memes
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/apc/power_drain(clockcult_user)
|
||||
|
||||
@@ -24,11 +24,15 @@
|
||||
//For the Geis scripture; binds a target to convert.
|
||||
/obj/effect/proc_holder/slab/geis
|
||||
ranged_mousepointer = 'icons/effects/geis_target.dmi'
|
||||
var/obj/structure/destructible/clockwork/geis_binding/binding //we always have a reference to the binding
|
||||
var/obj/structure/destructible/clockwork/geis_binding/pulled_binding //we use this to see if we're pulling it or not
|
||||
|
||||
/obj/effect/proc_holder/slab/geis/remove_ranged_ability(msg)
|
||||
..()
|
||||
binding = null
|
||||
pulled_binding = null
|
||||
|
||||
/obj/effect/proc_holder/slab/geis/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
var/turf/T = ranged_ability_user.loc
|
||||
if(!isturf(T))
|
||||
return TRUE
|
||||
@@ -36,6 +40,20 @@
|
||||
var/target_is_binding = istype(target, /obj/structure/destructible/clockwork/geis_binding)
|
||||
|
||||
if((target_is_binding || isliving(target)) && ranged_ability_user.Adjacent(target))
|
||||
if(in_progress || ..())
|
||||
var/mob/living/L = target
|
||||
if(!pulled_binding)
|
||||
if(target == binding || (isliving(target) && L.buckled == binding))
|
||||
pulled_binding = binding
|
||||
ranged_ability_user.start_pulling(binding)
|
||||
remove_mousepointer(ranged_ability_user.client)
|
||||
ranged_mousepointer = 'icons/effects/geis_target_remove.dmi'
|
||||
add_mousepointer(ranged_ability_user.client)
|
||||
else if(target == pulled_binding || (isliving(target) && L.buckled == pulled_binding))
|
||||
ranged_ability_user.visible_message("<span class='warning'>[ranged_ability_user] dispels [pulled_binding]!</span>", "<span class='danger'>You dispel the binding!</span>")
|
||||
binding.take_damage(obj_integrity)
|
||||
remove_ranged_ability()
|
||||
return TRUE
|
||||
if(target_is_binding)
|
||||
var/obj/structure/destructible/clockwork/geis_binding/GB = target
|
||||
GB.repair_and_interrupt()
|
||||
@@ -65,19 +83,44 @@
|
||||
in_progress = TRUE
|
||||
clockwork_say(ranged_ability_user, text2ratvar("Be bound, heathen!"))
|
||||
remove_mousepointer(ranged_ability_user.client)
|
||||
ranged_mousepointer = 'icons/effects/geis_target_remove.dmi'
|
||||
add_mousepointer(ranged_ability_user.client)
|
||||
add_logs(ranged_ability_user, L, "bound with Geis")
|
||||
playsound(target, 'sound/magic/blink.ogg', 50, TRUE, frequency = 0.5)
|
||||
if(slab.speed_multiplier >= 0.5) //excuse my debug...
|
||||
ranged_ability_user.notransform = TRUE
|
||||
addtimer(CALLBACK(src, .proc/reset_user_notransform, ranged_ability_user), 5) //stop us moving for a little bit so we don't break the scripture following this
|
||||
slab.busy = null
|
||||
var/datum/clockwork_scripture/geis/conversion = new
|
||||
conversion.slab = slab
|
||||
conversion.invoker = ranged_ability_user
|
||||
conversion.target = target
|
||||
conversion.run_scripture()
|
||||
addtimer(CALLBACK(src, .proc/reset_user_notransform, ranged_ability_user), 5) //stop us moving for a little bit so we don't break the binding immediately
|
||||
if(L.buckled)
|
||||
L.buckled.unbuckle_mob(target, TRUE)
|
||||
binding = new(get_turf(target))
|
||||
binding.setDir(target.dir)
|
||||
binding.buckle_mob(target, TRUE)
|
||||
pulled_binding = binding
|
||||
ranged_ability_user.start_pulling(binding)
|
||||
slab.busy = "sustaining Geis"
|
||||
slab.flags |= NODROP
|
||||
while(!QDELETED(binding) && !QDELETED(ranged_ability_user))
|
||||
if(ranged_ability_user.pulling == binding)
|
||||
pulled_binding = binding
|
||||
if(ranged_ability_user.client && ranged_ability_user.client.mouse_pointer_icon == 'icons/effects/geis_target.dmi')
|
||||
remove_mousepointer(ranged_ability_user.client)
|
||||
ranged_mousepointer = 'icons/effects/geis_target_remove.dmi'
|
||||
add_mousepointer(ranged_ability_user.client)
|
||||
else //if we're not pulling it, swap our mousepointer
|
||||
pulled_binding = null
|
||||
if(ranged_ability_user.client && ranged_ability_user.client.mouse_pointer_icon == 'icons/effects/geis_target_remove.dmi')
|
||||
remove_mousepointer(ranged_ability_user.client)
|
||||
ranged_mousepointer = 'icons/effects/geis_target.dmi'
|
||||
add_mousepointer(ranged_ability_user.client)
|
||||
sleep(1)
|
||||
if(!QDELETED(slab))
|
||||
slab.flags &= ~NODROP
|
||||
in_progress = FALSE
|
||||
successful = TRUE
|
||||
|
||||
remove_ranged_ability()
|
||||
else
|
||||
..()
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -145,29 +188,6 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
//For the Volt Void scripture, fires a ray of energy at a target location
|
||||
/obj/effect/proc_holder/slab/volt
|
||||
ranged_mousepointer = 'icons/effects/volt_target.dmi'
|
||||
|
||||
/obj/effect/proc_holder/slab/volt/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(target == slab || ..()) //we can't cancel
|
||||
return TRUE
|
||||
|
||||
var/turf/T = ranged_ability_user.loc
|
||||
if(!isturf(T))
|
||||
return TRUE
|
||||
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
successful = TRUE
|
||||
ranged_ability_user.visible_message("<span class='warning'>[ranged_ability_user] fires a ray of energy at [target]!</span>", "<span class='nzcrentr'>You fire a volt ray at [target].</span>")
|
||||
playsound(ranged_ability_user, 'sound/effects/light_flicker.ogg', 50, 1)
|
||||
T = get_turf(target)
|
||||
new/obj/effect/temp_visual/ratvar/volt_hit(T, ranged_ability_user)
|
||||
add_logs(ranged_ability_user, T, "fired a volt ray")
|
||||
remove_ranged_ability()
|
||||
|
||||
return TRUE
|
||||
|
||||
//For the cyborg Linked Vanguard scripture, grants you and a nearby ally Vanguard
|
||||
/obj/effect/proc_holder/slab/vanguard
|
||||
ranged_mousepointer = 'icons/effects/vanguard_target.dmi'
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
Clockwork slabs will only make components if held or if inside an item held by a human, and when making a component will prevent all other slabs held from making components.\n\
|
||||
Hitting a slab, a Servant with a slab, or a cache will <b>transfer</b> this slab's components into the target, the target's slab, or the global cache, respectively."
|
||||
icon_state = "dread_ipad"
|
||||
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -19,8 +21,8 @@
|
||||
var/selected_scripture = SCRIPTURE_DRIVER
|
||||
var/recollecting = FALSE //if we're looking at fancy recollection
|
||||
var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
|
||||
var/list/quickbound = list(/datum/clockwork_scripture/ranged_ability/geis_prep, /datum/clockwork_scripture/create_object/replicant, \
|
||||
/datum/clockwork_scripture/create_object/tinkerers_cache) //quickbound scripture, accessed by index
|
||||
var/list/quickbound = list(/datum/clockwork_scripture/ranged_ability/geis, /datum/clockwork_scripture/create_object/sigil_of_submission, \
|
||||
/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/tinkerers_cache) //quickbound scripture, accessed by index
|
||||
var/maximum_quickbound = 5 //how many quickbound scriptures we can have
|
||||
var/recollection_category = "Default"
|
||||
actions_types = list(/datum/action/item_action/clock/hierophant)
|
||||
@@ -51,21 +53,18 @@
|
||||
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/engineer //four scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/cogscarab, \
|
||||
/datum/clockwork_scripture/create_object/soul_vessel, /datum/clockwork_scripture/create_object/sigil_of_transmission)
|
||||
/obj/item/clockwork/slab/cyborg/engineer //two scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra, /datum/clockwork_scripture/fellowship_armory)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/security //four scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
|
||||
/datum/clockwork_scripture/channeled/volt_blaster)
|
||||
/obj/item/clockwork/slab/cyborg/security //twoscriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/peacekeeper //four scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
|
||||
/datum/clockwork_scripture/channeled/volt_blaster)
|
||||
/obj/item/clockwork/slab/cyborg/peacekeeper //two scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
|
||||
@@ -75,8 +74,8 @@
|
||||
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/tinkerers_cache, \
|
||||
/datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/create_object/clockwork_obelisk)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/miner //three scriptures, plus a spear and xray vision
|
||||
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/channeled/volt_blaster)
|
||||
/obj/item/clockwork/slab/cyborg/miner //two scriptures, plus a spear and xray vision
|
||||
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/access_display(mob/living/user)
|
||||
if(!GLOB.ratvar_awakens)
|
||||
@@ -134,7 +133,7 @@
|
||||
production_time = world.time + SLAB_PRODUCTION_TIME + production_slowdown
|
||||
var/mob/living/L
|
||||
L = get_atom_on_turf(src, /mob/living)
|
||||
if(istype(L) && can_recite_scripture(L))
|
||||
if(istype(L) && (no_cost || can_recite_scripture(L)))
|
||||
var/component_to_generate = target_component_id
|
||||
if(!component_to_generate)
|
||||
component_to_generate = get_weighted_component_id(src) //more likely to generate components that we have less of
|
||||
@@ -265,7 +264,7 @@
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] refuses to work, displaying the message: \"[busy]!\"</span>")
|
||||
return 0
|
||||
if(!can_recite_scripture(user))
|
||||
if(!no_cost && !can_recite_scripture(user))
|
||||
to_chat(user, "<span class='nezbere'>[src] hums fitfully in your hands, but doesn't seem to do anything...</span>")
|
||||
return 0
|
||||
access_display(user)
|
||||
@@ -285,7 +284,7 @@
|
||||
ui.open()
|
||||
|
||||
/obj/item/clockwork/slab/proc/recite_scripture(datum/clockwork_scripture/scripture, mob/living/user)
|
||||
if(!scripture || !user || !user.canUseTopic(src) || !can_recite_scripture(user))
|
||||
if(!scripture || !user || !user.canUseTopic(src) || (!no_cost && !can_recite_scripture(user)))
|
||||
return FALSE
|
||||
if(user.get_active_held_item() != src)
|
||||
to_chat(user, "<span class='warning'>You need to hold the slab in your active hand to recite scripture!</span>")
|
||||
@@ -401,24 +400,21 @@
|
||||
dat += "<font color=#BE8700><b>Servant:</b></font> A person or robot who serves Ratvar. You are one of these.<br>"
|
||||
dat += "<font color=#BE8700><b>Cache:</b></font> A <i>Tinkerer's Cache</i>, which is a structure that stores and creates components.<br>"
|
||||
dat += "<font color=#BE8700><b>CV:</b></font> Construction Value. All clockwork structures, floors, and walls increase this number.<br>"
|
||||
dat += "<font color=#BE8700><b>Vitality:</b></font> Used for healing effects, produced by Ratvarian spear attacks and Vitality Matrices.<br>"
|
||||
dat += "<font color=#BE8700><b>Geis:</b></font> An important scripture used to make normal crew and robots into Servants of Ratvar.<br>"
|
||||
dat += "<font color=#6E001A><b>[get_component_icon(BELLIGERENT_EYE)]BE:</b></font> Belligerent Eye, a component type used in offensive scriptures.<br>"
|
||||
dat += "<font color=#1E8CE1><b>[get_component_icon(VANGUARD_COGWHEEL)]VC:</b></font> Vanguard Cogwheel, a component type used in defensive scriptures.<br>"
|
||||
dat += "<font color=#AF0AAF><b>[get_component_icon(GEIS_CAPACITOR)]GC:</b></font> Geis Capacitor, a component type used in mind-related scriptures.<br>"
|
||||
dat += "<font color=#5A6068><b>[get_component_icon(REPLICANT_ALLOY)]RA:</b></font> Replicant Alloy, a component type used in construction scriptures.<br>"
|
||||
dat += "<font color=#DAAA18><b>[get_component_icon(HIEROPHANT_ANSIBLE)]HA:</b></font> Hierophant Ansible, a component type used in energy scriptures.<br>"
|
||||
dat += "<font color=#DAAA18><b>[get_component_icon(HIEROPHANT_ANSIBLE)]HA:</b></font> Hierophant Ansible, a component type used in energy-related scriptures.<br>"
|
||||
dat += "<font color=#BE8700><b>Ark:</b></font> The cult's win condition, a huge structure that needs to be defended.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>Items</font><br>"
|
||||
dat += "<font color=#BE8700><b>Slab:</b></font> A clockwork slab, a Servant's most important tool. You're holding one! Keep it safe and hidden.<br>"
|
||||
dat += "<font color=#BE8700><b>Visor:</b></font> A judicial visor, which is a pair of glasses that can stun everything in an area after a delay.<br>"
|
||||
dat += "<font color=#BE8700><b>Visor:</b></font> A judicial visor, which is a pair of glasses that can smite an area for a brief stun and delayed explosion.<br>"
|
||||
dat += "<font color=#BE8700><b>Wraith Specs:</b></font> Wraith spectacles, which provide true sight (x-ray, night vision) but damage the wearer's eyes.<br>"
|
||||
dat += "<font color=#BE8700><b>Spear:</b></font> A Ratvarian spear, which is a very powerful melee weapon.<br>"
|
||||
dat += "<font color=#BE8700><b>Spear:</b></font> A Ratvarian spear, which is a very powerful melee weapon that produces Vitality.<br>"
|
||||
dat += "<font color=#BE8700><b>Fabricator:</b></font> A replica fabricator, which converts objects into clockwork versions.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>Constructs</font><br>"
|
||||
dat += "<font color=#BE8700><b>Vessel:</b></font> A soul vessel, a clockwork brain used to activate constructs.<br>"
|
||||
dat += "<font color=#BE8700><b>Shell:</b></font> A construct shell of some type that can accept a soul vessel to activate.<br>"
|
||||
dat += "<font color=#BE8700><b>Scarab:</b></font> A cogscarab construct, which is a drone that maintains the cult's bases.<br>"
|
||||
dat += "<font color=#BE8700><b>Fragment:</b></font> An anim[prob(1) ? "e" : "a"] fragment, which is a fragile but powerful offensive construct.<br>"
|
||||
dat += "<font color=#BE8700><b>Marauder:</b></font> A clockwork marauder, which is a powerful bodyguard that hides in its owner.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>Structures (* = requires power)</font><br>"
|
||||
dat += "<font color=#BE8700><b>Warden:</b></font> An ocular warden, which is a ranged turret that damages non-Servants that see it.<br>"
|
||||
@@ -430,8 +426,9 @@
|
||||
dat += "<i>Note: Sigils can be stacked on top of one another, making certain sigils very effective when paired!</i><br>"
|
||||
dat += "<font color=#BE8700><b>Transgression:</b></font> Stuns the first non-Servant to cross it for ten seconds and blinds others nearby. Disappears on use.<br>"
|
||||
dat += "<font color=#BE8700><b>Submission:</b></font> Converts the first non-Servant to stand on the sigil for seven seconds. Disappears on use.<br>"
|
||||
dat += "<font color=#BE8700><b>Matrix:</b></font> Drains health from non-Servants, producing Vitality. Can heal and revive Servants.<br>"
|
||||
dat += "<font color=#BE8700><b>Accession:</b></font> Identical to the Sigil of Submission, but doesn't disappear on use. It can also convert a single mindshielded target, but will disappear after doing this.<br>"
|
||||
dat += "<font color=#BE8700><b>Transmission:</b></font> Drains and stores power for clockwork structures. Feeding it brass sheets will create power.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Transmission:</b></font> Drains and stores power for clockwork structures. Feeding it brass sheets will create additional power.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Components")
|
||||
var/servants = 0 //Calculate the current production time for slab components
|
||||
@@ -463,7 +460,7 @@
|
||||
dat += "<b>Components</b> are your primary resource as a Servant. There are five types of component, with each one being used in different roles:<br><br>"
|
||||
dat += "<font color=#6E001A>[get_component_icon(BELLIGERENT_EYE)]BE</font> Belligerent Eyes are aggressive and judgemental, and are used in offensive scripture;<br>"
|
||||
dat += "<font color=#1E8CE1>[get_component_icon(VANGUARD_COGWHEEL)]VC</font> Vanguard Cogwheels are defensive and repairing, and are used in defensive scripture;<br>"
|
||||
dat += "<font color=#AF0AAF>[get_component_icon(GEIS_CAPACITOR)]GC</font> Geis Capacitors are for conversion and control, and are used in mind-related scripture;<br>" //References the old name
|
||||
dat += "<font color=#AF0AAF>[get_component_icon(GEIS_CAPACITOR)]GC</font> Geis Capacitors are for conversion and control, and are used in mind-related scripture;<br>"
|
||||
dat += "<font color=#5A6068>[get_component_icon(REPLICANT_ALLOY)]RA</font> Replicant Alloy is a strong, malleable metal and is used for construction and creation;<br>"
|
||||
dat += "<font color=#DAAA18>[get_component_icon(HIEROPHANT_ANSIBLE)]HA</font> Hierophant Ansibles are for transmission and power, and are used in power and teleportation scripture<br><br>"
|
||||
dat += "Although this is a good rule of thumb, their effects become much more nuanced when used together. For instance, a turret might have both belligerent eyes and \
|
||||
@@ -501,8 +498,8 @@
|
||||
and can be harnessed in several ways.<br><br>"
|
||||
dat += "To begin with, if there is no other source of power nearby, structures will draw from the area's APC, assuming it has one. This is inefficient and ill-advised as \
|
||||
anything but a last resort. Instead, it is recommended that a <b>Sigil of Transmission</b> is created. This sigil serves as both battery and power generator for nearby clockwork \
|
||||
structures, and those structures will happily draw power from the sigil before they resort to pathetic APCs and other sources of energy.<br><br>"
|
||||
dat += "The most reliable and efficient way to generate power is by using brass sheets; attacking a sigil of transmission with brass sheets will convert them \
|
||||
structures, and those structures will happily draw power from the sigil before they resort to APCs.<br><br>"
|
||||
dat += "Generating power is less easy. The most reliable and efficient way is using brass sheets; attacking a sigil of transmission with brass sheets will convert them \
|
||||
to power, at a rate of <b>[POWER_FLOOR]W</b> per sheet. (Brass sheets are created from replica fabricators, which are explained more in detail in the <b>Conversion</b> section.) \
|
||||
Activating a sigil of transmission will also cause it to drain power from the nearby area, which, while effective, serves as an obvious tell that there is something wrong.<br><br>"
|
||||
dat += "Without power, many structures will not function, making a base vulnerable to attack. For this reason, it is critical that you keep an eye on your power reserves and \
|
||||
@@ -514,15 +511,15 @@
|
||||
they become a full-fledged Servant, ready and willing to serve the cause of Ratvar. It should also be noted that <i>silicon crew, such as cyborgs and the AI, can be \
|
||||
converted just like normal crew</i> and will gain special abilities; this is covered later. This section will also cover converting the station's structure itself; walls, \
|
||||
floors, windows, tables, and other objects can all be converted into clockwork versions, and serve an important purpose.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Methods of Conversion:</b></font> There are several ways to convert humans and silicons. The first and most readily-available of these is \
|
||||
<b>Geis</b>, a Driver-tier scripture. Using it whispers an invocation very quickly - this is incredibly obvious - and charges your slab with power. In addition to <i>making \
|
||||
the slab visible in your hand,</i> you can now use it on a target within melee range to bind them and begin converting them. While there are six or fewer Servants, they are \
|
||||
unable to escape this binding, meaning that unless you are interrupted, the target is as good as yours. However, the scripture becomes slower for every Servant human or \
|
||||
silicon Servant past [SCRIPT_SERVANT_REQ], and the bindings can be resisted past this, meaning that eventually other methods become more desirable.<br><br>"
|
||||
dat += "The other three methods of conversion are the <b>sigils of submission and accession</b>, whose purpose is to do so, and the <b>mania motor.</b> The sigil of \
|
||||
submission is a sigil that, when stood on by a non-Servant for seven full seconds, will convert that non-Servant. This time requirement does not scale with \
|
||||
Servants, making it the preferred option after Geis becomes too inefficient. It is, however, consumed after use; the sigil of accession solves this problem, and serves as a \
|
||||
permanent conversion sigil. The mania motor is generally unreliable, only converting those who stand near it for an extended period.<br><br>"
|
||||
dat += "<font color=#BE8700><b>A Note on Geis:</b></font> There are several ways to convert humans and silicons. However, the most important tool to making them work is \
|
||||
<b>Geis</b>, a Driver-tier scripture. Using it whispers an invocation very quickly and charges your slab with power. In addition to <i>making the slab visible in your hand,</i> \
|
||||
you can now use it on a target within melee range to bind and mute them. It is by far your most reliable tool for capturing potential converts and targets, though it is incredibly \
|
||||
obvious. In addition, you are unable to take any actions other than moving while your target is bound. The binding will last for 25 seconds and mute for about 13 seconds, though \
|
||||
allies can use Geis to refresh these effects.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting:</b></font> The two methods of conversion are the <b>sigil of submission</b>, whose purpose is to do so, and the <b>mania motor.</b> \
|
||||
The sigil of submission is a sigil that, when stood on by a non-Servant for eight seconds, will convert that non-Servant. This is the only practical way to convert targets. \
|
||||
Sigils of submission are cheap, early, and permanent! Make sure sigils of submission are placed only in bases or otherwise hidden spots, or with a sigil of transgression on them. \
|
||||
The mania motor, however, is generally unreliable and unlocked later, only converting those who stand near it for an extended period.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting Humans:</b></font> For obvious reasons, humans are the most common conversion target. Because every crew member is different, and \
|
||||
may be armed with different equipment, you should take precautions to ensure that they aren't able to resist. If able, removing a headset is essential, as is restraining \
|
||||
them through handcuffs, cable ties, or other restraints. Some crew, like security, are also implanted with mindshield implants; these will prevent conversion and must be \
|
||||
@@ -530,9 +527,8 @@
|
||||
begins administering mindshield implants, this will greatly inhibit conversion. Also note that mindshield implants can be broken by a sigil of accession automatically, but \
|
||||
the sigil will disappear.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting Silicons:</b></font> Due to their robotic nature, silicons are generally more predictable than humans in terms of conversion. \
|
||||
However, they are also much, much harder to subdue, especially cyborgs. The easiest way to convert a cyborg is by using a flash or a sigil of transgression to stun it, \
|
||||
then very quickly using Geis to restrain them. If you stack a sigil of transgression and one of the conversion sigils, a crossing cyborg will be stunned and helpless to \
|
||||
escape in time before the other sigil converts them.<br><br>"
|
||||
However, they are also much, much harder to subdue, especially cyborgs. The easiest way to convert a cyborg is by using Geis to restrain them, then dragging them to a sigil \
|
||||
of submission. If you stack a sigil of transgression and a sigil of submission, a crossing cyborg will be stunned and helpless to escape before they are converted.<br><br>"
|
||||
dat += "Converting AIs is very often the hardest task of the cult, and has been the downfall of countless successful Servants. Their omnipresence across the station, \
|
||||
coupled with their secure location and ability to lock themselves securely, makes them a powerful target. However, once the AI itself is reached, it is usually completely \
|
||||
helpless to resist its own conversion. A very common tactic is to take advantage of a converted cyborg to rush the AI before it is able to react.<br><br>"
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Judicial marker: Created by the judicial visor. After three seconds, knocks down any non-Servants nearby and damages Nar-Sian cultists.
|
||||
//Judicial marker: Created by the judicial visor. Immediately applies Belligerent and briefly knocks down, then after 3 seconds does large damage and briefly knocks down again
|
||||
/obj/effect/clockwork/judicial_marker
|
||||
name = "judicial marker"
|
||||
desc = "You get the feeling that you shouldn't be standing here."
|
||||
@@ -165,11 +165,18 @@
|
||||
/obj/effect/clockwork/judicial_marker/proc/judicialblast()
|
||||
playsound(src, 'sound/magic/magic_missile.ogg', 50, 1, 1, 1)
|
||||
flick("judicial_marker", src)
|
||||
for(var/mob/living/carbon/C in range(1, src))
|
||||
var/datum/status_effect/belligerent/B = C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
|
||||
if(!QDELETED(B))
|
||||
B.duration = world.time + 30
|
||||
C.Knockdown(5) //knocks down for half a second if affected
|
||||
sleep(16)
|
||||
name = "judicial blast"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
flick("judicial_explosion", src)
|
||||
set_light(1.4, 2, "#B451A1")
|
||||
sleep(13)
|
||||
name = "judicial explosion"
|
||||
var/targetsjudged = 0
|
||||
playsound(src, 'sound/effects/explosionfar.ogg', 100, 1, 1, 1)
|
||||
set_light(0)
|
||||
@@ -181,21 +188,19 @@
|
||||
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
|
||||
continue
|
||||
L.Knockdown(15) //knocks down briefly when exploding
|
||||
if(!iscultist(L))
|
||||
L.visible_message("<span class='warning'>[L] is struck by a judicial explosion!</span>", \
|
||||
"<span class='userdanger'>[!issilicon(L) ? "An unseen force slams you into the ground!" : "ERROR: Motor servos disabled by external source!"]</span>")
|
||||
L.Knockdown(160) //knocks down targets for 14-16 seconds
|
||||
else
|
||||
L.visible_message("<span class='warning'>[L] is struck by a judicial explosion!</span>", \
|
||||
"<span class='heavy_brass'>\"Keep an eye out, filth.\"</span>\n<span class='userdanger'>A burst of heat crushes you against the ground!</span>")
|
||||
L.Knockdown(80) //knocks down for 6-8 seconds, but set cultist targets on fire
|
||||
L.adjust_fire_stacks(2)
|
||||
L.adjust_fire_stacks(2) //sets cultist targets on fire
|
||||
L.IgniteMob()
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 6
|
||||
L.adjustFireLoss(5)
|
||||
targetsjudged++
|
||||
L.adjustBruteLoss(10) //do a small amount of damage
|
||||
if(!QDELETED(L))
|
||||
L.adjustBruteLoss(20) //does a decent amount of damage
|
||||
add_logs(user, L, "struck with a judicial blast")
|
||||
to_chat(user, "<span class='brass'><b>[targetsjudged ? "Successfully judged <span class='neovgre'>[targetsjudged]</span>":"Judged no"] heretic[targetsjudged == 1 ? "":"s"].</b></span>")
|
||||
sleep(3) //so the animation completes properly
|
||||
|
||||
@@ -6,14 +6,16 @@
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "ratvarian_spear"
|
||||
item_state = "ratvarian_spear"
|
||||
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
force = 15 //Extra damage is dealt to targets in attack()
|
||||
throwforce = 40
|
||||
throwforce = 25
|
||||
armour_penetration = 10
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
attack_verb = list("stabbed", "poked", "slashed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/impale_cooldown = 50 //delay, in deciseconds, where you can't impale again
|
||||
var/attack_cooldown = 10 //delay, in deciseconds, where you can't attack with the spear
|
||||
var/bonus_burn = 5
|
||||
var/timerid
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/Destroy()
|
||||
@@ -22,107 +24,44 @@
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/ratvar_act()
|
||||
if(GLOB.ratvar_awakens) //If Ratvar is alive, the spear is extremely powerful
|
||||
force = 25
|
||||
throwforce = 50
|
||||
armour_penetration = 10
|
||||
force = 20
|
||||
bonus_burn = 10
|
||||
throwforce = 40
|
||||
armour_penetration = 50
|
||||
clockwork_desc = initial(clockwork_desc)
|
||||
deltimer(timerid)
|
||||
else
|
||||
force = initial(force)
|
||||
bonus_burn = initial(bonus_burn)
|
||||
throwforce = initial(throwforce)
|
||||
armour_penetration = 0
|
||||
armour_penetration = initial(armour_penetration)
|
||||
clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons, though it won't last for long."
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/break_spear), RATVARIAN_SPEAR_DURATION, TIMER_STOPPABLE)
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/cyborg/ratvar_act() //doesn't break!
|
||||
if(GLOB.ratvar_awakens)
|
||||
force = 25
|
||||
throwforce = 50
|
||||
armour_penetration = 10
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
armour_penetration = 0
|
||||
..()
|
||||
clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons."
|
||||
deltimer(timerid)
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='brass'>Stabbing a human you are pulling or have grabbed with the spear will impale them, doing massive damage and stunning.</span>")
|
||||
to_chat(user, "<span class='inathneq_small'>Attacks on living non-Servants will generate <b>[bonus_burn]</b> units of vitality.</span>")
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='brass'>Throwing the spear will do massive damage, break the spear, and knock down the target.</span>")
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
var/impaling = FALSE
|
||||
if(attack_cooldown > world.time)
|
||||
to_chat(user, "<span class='warning'>You can't attack right now, wait [max(round((attack_cooldown - world.time)*0.1, 0.1), 0)] seconds!</span>")
|
||||
return
|
||||
if(user.pulling && ishuman(user.pulling) && user.pulling == target)
|
||||
if(impale_cooldown > world.time)
|
||||
to_chat(user, "<span class='warning'>You can't impale [target] yet, wait [max(round((impale_cooldown - world.time)*0.1, 0.1), 0)] seconds!</span>")
|
||||
else
|
||||
impaling = TRUE
|
||||
attack_verb = list("impaled")
|
||||
force += 22 //total 40 damage if ratvar isn't alive, 50 if he is
|
||||
armour_penetration += 10 //if you're impaling someone, armor sure isn't that useful
|
||||
user.stop_pulling()
|
||||
|
||||
if(hitsound)
|
||||
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
||||
user.lastattacked = target
|
||||
target.lastattacker = user
|
||||
user.do_attack_animation(target)
|
||||
if(!target.attacked_by(src, user)) //TODO MAKE ATTACK() USE PROPER RETURN VALUES
|
||||
impaling = FALSE //if we got blocked, stop impaling
|
||||
else if(!target.null_rod_check()) //if they don't have a null rod, we do bonus damage on a successful attack
|
||||
. = ..()
|
||||
if(!QDELETED(target) && target.stat != DEAD && !target.null_rod_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
|
||||
var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
|
||||
if(issilicon(target))
|
||||
var/mob/living/silicon/S = target
|
||||
if(S.stat != DEAD)
|
||||
S.visible_message("<span class='warning'>[S] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
|
||||
S.adjustFireLoss(22) //total 37 damage on borgs
|
||||
target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
|
||||
bonus_damage *= 5 //total 40 damage on borgs, 70 with ratvar
|
||||
else if(iscultist(target) || isconstruct(target))
|
||||
var/mob/living/M = target
|
||||
if(M.stat != DEAD)
|
||||
to_chat(M, "<span class='userdanger'>Your body flares with agony at [src]'s presence!</span>")
|
||||
M.adjustFireLoss(15) //total 30 damage on cultists
|
||||
else
|
||||
target.adjustFireLoss(3) //anything else takes a total of 18
|
||||
add_logs(user, target, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
add_fingerprint(user)
|
||||
|
||||
attack_verb = list("stabbed", "poked", "slashed")
|
||||
ratvar_act()
|
||||
if(impaling)
|
||||
impale_cooldown = world.time + initial(impale_cooldown)
|
||||
attack_cooldown = world.time + initial(attack_cooldown) //can't attack until we're done impaling
|
||||
if(target)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(get_turf(target), get_dir(user, target))
|
||||
target.Stun(80) //brief stun
|
||||
to_chat(user, "<span class='brass'>You prepare to remove your ratvarian spear from [target]...</span>")
|
||||
var/remove_verb = pick("pull", "yank", "drag")
|
||||
if(do_after(user, 10, 1, target))
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/dir_setting/bloodsplatter/B = new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, get_dir(target, user))
|
||||
playsound(T, 'sound/misc/splort.ogg', 200, 1)
|
||||
playsound(T, 'sound/weapons/pierce.ogg', 200, 1)
|
||||
if(target.stat != CONSCIOUS)
|
||||
user.visible_message("<span class='warning'>[user] [remove_verb]s [src] out of [target]!</span>", "<span class='warning'>You [remove_verb] your spear from [target]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] kicks [target] off of [src]!</span>", "<span class='warning'>You kick [target] off of [src]!</span>")
|
||||
to_chat(target, "<span class='userdanger'>You scream in pain as you're kicked off of [src]!</span>")
|
||||
target.emote("scream")
|
||||
step(target, get_dir(user, target))
|
||||
T = get_turf(target)
|
||||
B.forceMove(T)
|
||||
target.Knockdown(40) //then knockdown if we stayed next to them
|
||||
playsound(T, 'sound/weapons/thudswoosh.ogg', 50, 1)
|
||||
flash_color(target, flash_color="#911414", flash_time=8)
|
||||
else if(target) //it's a do_after, we gotta check again to make sure they didn't get deleted
|
||||
user.visible_message("<span class='warning'>[user] [remove_verb]s [src] out of [target]!</span>", "<span class='warning'>You [remove_verb] your spear from [target]!</span>")
|
||||
if(target.stat == CONSCIOUS)
|
||||
to_chat(target, "<span class='userdanger'>You scream in pain as [src] is suddenly [remove_verb]ed out of you!</span>")
|
||||
target.emote("scream")
|
||||
flash_color(target, flash_color="#911414", flash_time=4)
|
||||
to_chat(target, "<span class='userdanger'>Your body flares with agony at [src]'s presence!</span>")
|
||||
bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
|
||||
GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/throw_impact(atom/target)
|
||||
var/turf/T = get_turf(target)
|
||||
@@ -139,6 +78,7 @@
|
||||
L.Knockdown(100)
|
||||
else
|
||||
L.Knockdown(40)
|
||||
GLOB.clockwork_vitality += L.adjustFireLoss(bonus_burn * 3) //normally a total of 40 damage, 70 with ratvar
|
||||
break_spear(T)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm b/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm (rejected hunks)
|
||||
@@ -6,6 +6,8 @@
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "ratvarian_spear"
|
||||
item_state = "ratvarian_spear"
|
||||
+ lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
+ righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
force = 15 //Extra damage is dealt to targets in attack()
|
||||
throwforce = 25
|
||||
armour_penetration = 10
|
||||
@@ -4,6 +4,8 @@
|
||||
desc = "An odd, L-shaped device that hums with energy."
|
||||
clockwork_desc = "A device that allows the replacing of mundane objects with Ratvarian variants. It requires power to function."
|
||||
icon_state = "replica_fabricator"
|
||||
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 5
|
||||
flags = NOBLUDGEON
|
||||
|
||||
@@ -274,6 +274,8 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
|
||||
if(slab_overlay)
|
||||
slab.add_overlay(slab_overlay)
|
||||
slab.item_state = "clockwork_slab"
|
||||
slab.lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
slab.righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
slab.inhand_overlay = slab_overlay
|
||||
slab.slab_ability = new ranged_type(slab)
|
||||
slab.slab_ability.slab = slab
|
||||
@@ -299,6 +301,8 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
|
||||
slab.slab_ability.remove_ranged_ability()
|
||||
slab.cut_overlays()
|
||||
slab.item_state = initial(slab.item_state)
|
||||
slab.item_state = initial(slab.lefthand_file)
|
||||
slab.item_state = initial(slab.righthand_file)
|
||||
slab.inhand_overlay = null
|
||||
if(invoker)
|
||||
invoker.update_inv_hands()
|
||||
|
||||
@@ -2,28 +2,6 @@
|
||||
// APPLICATIONS //
|
||||
//////////////////
|
||||
|
||||
//Sigil of Accession: Creates a sigil of accession, which is like a sigil of submission, but can convert any number of non-implanted targets and up to one implanted target.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_accession
|
||||
descname = "Trap, Permanent Conversion"
|
||||
name = "Sigil of Accession"
|
||||
desc = "Places a luminous sigil much like a Sigil of Submission, but it will remain even after successfully converting a non-implanted target. \
|
||||
It will penetrate mindshield implants once before disappearing."
|
||||
invocations = list("Divinity, enslave...", "...all who trespass here!")
|
||||
channel_time = 70
|
||||
consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission/accession
|
||||
prevent_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. All non-servants to cross it will be enslaved after a brief time if they do not move.</span>"
|
||||
usage_tip = "It will remain after converting a target, unless that target has a mindshield implant, which it will break to convert them, but consume itself in the process."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 1
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Accession, which can convert a mindshielded non-Servant that remains on it."
|
||||
|
||||
|
||||
//Fellowship Armory: Arms the invoker and nearby servants with Ratvarian armor.
|
||||
/datum/clockwork_scripture/fellowship_armory
|
||||
descname = "Area Servant Armor"
|
||||
@@ -151,26 +129,6 @@
|
||||
return TRUE
|
||||
|
||||
|
||||
//Anima Fragment: Creates an empty anima fragment, which produces an anima fragment that moves at extreme speed and does high damage.
|
||||
/datum/clockwork_scripture/create_object/anima_fragment
|
||||
descname = "Fast Soul Vessel Shell"
|
||||
name = "Anima Fragment"
|
||||
desc = "Creates a large shell fitted for soul vessels. Adding an active soul vessel to it results in a powerful construct with decent health and slight regeneration, notable melee power, \
|
||||
and exceptional speed, though taking damage will temporarily slow it down."
|
||||
invocations = list("Call forth...", "...the soldiers of Armorer.")
|
||||
channel_time = 80
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 4)
|
||||
object_path = /obj/structure/destructible/clockwork/shell/fragment
|
||||
creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptacle.</span>"
|
||||
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
|
||||
usage_tip = "Useless without a soul vessel and should not be created without one."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
primary_component = REPLICANT_ALLOY
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Fragment Shell, which produces an Anima Fragment when filled with a Soul Vessel."
|
||||
|
||||
|
||||
//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_transmission
|
||||
descname = "Structure Power Generator & Battery"
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
invocations = list("May heathens...", "...kneel under our force!")
|
||||
channel_time = 30
|
||||
primary_component = BELLIGERENT_EYE
|
||||
quickbind_desc = "Allows you to place a Judicial Marker to knock down and damage non-Servants in an area.<br><b>Click your slab to disable.</b>"
|
||||
quickbind_desc = "Allows you to smite an area, applying Belligerent and briefly stunning.<br><b>Click your slab to disable.</b>"
|
||||
slab_overlay = "judicial"
|
||||
ranged_type = /obj/effect/proc_holder/slab/judicial
|
||||
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with judicial force.</i>\n\
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number)
|
||||
for(var/mob/living/carbon/C in hearers(7, invoker))
|
||||
C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
|
||||
new /obj/effect/temp_visual/ratvar/belligerent(get_turf(invoker))
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -28,20 +29,20 @@
|
||||
/datum/clockwork_scripture/create_object/judicial_visor
|
||||
descname = "Delayed Area Knockdown Glasses"
|
||||
name = "Judicial Visor"
|
||||
desc = "Forms a visor that, when worn, will grant the ability to smite an area, knocking down, muting, and damaging non-Servants."
|
||||
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
|
||||
invocations = list("Grant me the flames of Engine!")
|
||||
channel_time = 10
|
||||
consumed_components = list(BELLIGERENT_EYE = 1)
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clothing/glasses/judicial_visor
|
||||
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting the unworthy.</span>"
|
||||
usage_tip = "The visor has a thirty-second cooldown once used, and the marker it creates has a delay of 3 seconds before exploding."
|
||||
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
|
||||
usage_tip = "The visor has a thirty-second cooldown once used."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Judicial Visor, which can create a Judicial Marker at an area, knocking down, muting, and damaging non-Servants after a delay."
|
||||
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
|
||||
|
||||
|
||||
//Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
|
||||
@@ -97,28 +98,28 @@
|
||||
Click your slab to cancel.</b></span>"
|
||||
|
||||
|
||||
//Geis: Grants a short-range binding that will immediately start chanting on binding a valid target.
|
||||
/datum/clockwork_scripture/ranged_ability/geis_prep
|
||||
descname = "Melee Convert Attack"
|
||||
//Geis: Grants a short-range binding attack that allows you to mute and drag around a target in a very obvious manner.
|
||||
/datum/clockwork_scripture/ranged_ability/geis
|
||||
descname = "Melee Mute & Stun"
|
||||
name = "Geis"
|
||||
desc = "Charges your slab with divine energy, allowing you to bind a nearby heretic for conversion. This is very obvious and will make your slab visible in-hand."
|
||||
invocations = list("Divinity, grant...", "...me strength...", "...to enlighten...", "...the heathen!")
|
||||
desc = "Charges your slab with divine energy, allowing you to bind and pull a struck heretic."
|
||||
invocations = list("Divinity, grant me strength...", "...to bind the heathen!")
|
||||
whispered = TRUE
|
||||
channel_time = 20
|
||||
usage_tip = "Is melee range and does not penetrate mindshield implants. Much more efficient than a Sigil of Submission at low Servant amounts."
|
||||
usage_tip = "You CANNOT TAKE ANY NON-PULL ACTIONS while the target is bound, so Sigils of Submission should be placed before use."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 5
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to bind and start converting an adjacent target non-Servant.<br><b>Click your slab to disable.</b>"
|
||||
quickbind_desc = "Allows you to bind and mute an adjacent target non-Servant.<br><b>Click your slab to disable.</b>"
|
||||
slab_overlay = "geis"
|
||||
ranged_type = /obj/effect/proc_holder/slab/geis
|
||||
ranged_message = "<span class='sevtug_small'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to convert!\n\
|
||||
<b>Left-click a target within melee range to bind!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 100
|
||||
|
||||
/datum/clockwork_scripture/ranged_ability/geis_prep/run_scripture()
|
||||
/datum/clockwork_scripture/ranged_ability/geis/run_scripture()
|
||||
var/servants = 0
|
||||
if(!GLOB.ratvar_awakens)
|
||||
for(var/mob/living/M in GLOB.living_mob_list)
|
||||
@@ -130,93 +131,25 @@
|
||||
channel_time = min(channel_time + servants*3, 50)
|
||||
return ..()
|
||||
|
||||
//The scripture that does the converting.
|
||||
/datum/clockwork_scripture/geis
|
||||
name = "Geis Conversion"
|
||||
invocations = list("Enlighten this heathen!", "All are insects before Engine!", "Purge all untruths and honor Engine.")
|
||||
channel_time = 49
|
||||
tier = SCRIPTURE_PERIPHERAL
|
||||
var/mob/living/target
|
||||
var/obj/structure/destructible/clockwork/geis_binding/binding
|
||||
|
||||
/datum/clockwork_scripture/geis/Destroy()
|
||||
if(binding && !QDELETED(binding))
|
||||
qdel(binding)
|
||||
return ..()
|
||||
|
||||
/datum/clockwork_scripture/geis/can_recite()
|
||||
if(!target)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/clockwork_scripture/geis/run_scripture()
|
||||
var/servants = 0
|
||||
if(!GLOB.ratvar_awakens)
|
||||
for(var/mob/living/M in GLOB.living_mob_list)
|
||||
if(can_recite_scripture(M, TRUE))
|
||||
servants++
|
||||
if(target.buckled)
|
||||
target.buckled.unbuckle_mob(target, TRUE)
|
||||
binding = new(get_turf(target))
|
||||
if(servants > SCRIPT_SERVANT_REQ)
|
||||
servants -= SCRIPT_SERVANT_REQ
|
||||
channel_time = min(channel_time + servants*7, 120)
|
||||
binding.can_resist = TRUE
|
||||
binding.setDir(target.dir)
|
||||
binding.buckle_mob(target, TRUE)
|
||||
return ..()
|
||||
|
||||
/datum/clockwork_scripture/geis/check_special_requirements()
|
||||
return target && binding && target.buckled == binding && !is_servant_of_ratvar(target) && target.stat != DEAD
|
||||
|
||||
/datum/clockwork_scripture/geis/scripture_effects()
|
||||
. = add_servant_of_ratvar(target)
|
||||
if(.)
|
||||
add_logs(invoker, target, "Converted", object = "Geis")
|
||||
|
||||
|
||||
//Taunting Tirade: Channeled for up to five times over thirty seconds. Confuses non-servants that can hear it and allows movement for a brief time after each chant.
|
||||
/datum/clockwork_scripture/channeled/taunting_tirade
|
||||
descname = "Channeled, Mobile Confusion Trail"
|
||||
name = "Taunting Tirade"
|
||||
desc = "Allows movement for five seconds, leaving a trail that confuses and knocks down. Chanted every second for up to thirty seconds."
|
||||
chant_invocations = list("Hostiles on my back!", "Enemies on my trail!", "Gonna try and shake my tail.", "Bogeys on my six!")
|
||||
chant_amount = 5
|
||||
chant_interval = 10
|
||||
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_submission
|
||||
descname = "Trap, Conversion"
|
||||
name = "Sigil of Submission"
|
||||
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
consumed_components = list(GEIS_CAPACITOR = 1)
|
||||
usage_tip = "Useful for fleeing attackers, as few will be able to follow someone using this scripture."
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
|
||||
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 6
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows movement for five seconds, leaving a trail that confuses and knocks down.<br><b>Maximum 5 chants.</b>"
|
||||
var/flee_time = 47 //allow fleeing for 5 seconds
|
||||
var/grace_period = 3 //very short grace period so you don't have to stop immediately
|
||||
var/datum/progressbar/progbar
|
||||
|
||||
/datum/clockwork_scripture/channeled/taunting_tirade/chant_effects(chant_number)
|
||||
invoker.visible_message("<span class='warning'>[invoker] is suddenly covered with a thin layer of purple smoke!</span>")
|
||||
var/invoker_old_color = invoker.color
|
||||
invoker.color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
|
||||
animate(invoker, color = invoker_old_color, time = flee_time+grace_period)
|
||||
addtimer(CALLBACK(invoker, /atom/proc/update_atom_colour), flee_time+grace_period)
|
||||
var/endtime = world.time + flee_time
|
||||
progbar = new(invoker, flee_time, invoker)
|
||||
progbar.bar.color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
|
||||
animate(progbar.bar, color = initial(progbar.bar.color), time = flee_time+grace_period)
|
||||
while(world.time < endtime && can_recite())
|
||||
sleep(1)
|
||||
new/obj/structure/destructible/clockwork/taunting_trail(invoker.loc)
|
||||
progbar.update(endtime - world.time)
|
||||
qdel(progbar)
|
||||
if(can_recite() && chant_number != chant_amount)
|
||||
sleep(grace_period)
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/channeled/taunting_tirade/chant_end_effects()
|
||||
qdel(progbar)
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
|
||||
|
||||
|
||||
//Replicant: Creates a new clockwork slab.
|
||||
|
||||
@@ -29,31 +29,12 @@
|
||||
return ..()
|
||||
|
||||
|
||||
//Cogscarab: Creates an empty cogscarab shell, which produces a cogscarab dedicated to maintaining and defending the cult.
|
||||
/datum/clockwork_scripture/create_object/cogscarab
|
||||
descname = "Constructor Soul Vessel Shell"
|
||||
name = "Cogscarab"
|
||||
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt fabricator."
|
||||
invocations = list("Call forth...", "...the workers of Armorer.")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
|
||||
object_path = /obj/structure/destructible/clockwork/shell/cogscarab
|
||||
creator_message = "<span class='brass'>You form a cogscarab, a constructor soul vessel receptacle.</span>"
|
||||
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
|
||||
usage_tip = "Useless without a soul vessel and should not be created without one."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Cogscarab Shell, which produces a Cogscarab when filled with a Soul Vessel."
|
||||
|
||||
|
||||
//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix
|
||||
descname = "Trap, Damage to Healing"
|
||||
name = "Vitality Matrix"
|
||||
desc = "Places a sigil that drains life from any living non-Servants that cross it. Servants that cross it, however, will be healed based on how much Vitality all \
|
||||
Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
|
||||
desc = "Places a sigil that drains life from any living non-Servants that cross it, producing Vitality. Servants that cross it, however, will be healed using existing Vitality. \
|
||||
Dead Servants can be revived by this sigil at a cost of 150 Vitality."
|
||||
invocations = list("Divinity...", "...steal their life...", "...for these shells!")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2)
|
||||
@@ -181,46 +162,6 @@
|
||||
return TRUE
|
||||
|
||||
|
||||
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_submission
|
||||
descname = "Trap, Conversion"
|
||||
name = "Sigil of Submission"
|
||||
desc = "Places a luminous sigil that will enslave any valid beings standing on it after a time."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. The next non-servant to cross it will be enslaved after a brief time if they do not move.</span>"
|
||||
usage_tip = "This is not a primary conversion method - use Geis for that. It is advantageous as a trap, however, as it will transmit the name of the newly-converted."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
one_per_tile = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 5
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert one non-Servant that remains on it."
|
||||
|
||||
|
||||
//Soul Vessel: Creates a soul vessel, which can seek a ghost or be used on the uncovered head of a dead or dying human to take their brain.
|
||||
/datum/clockwork_scripture/create_object/soul_vessel
|
||||
descname = "Clockwork Posibrain"
|
||||
name = "Soul Vessel"
|
||||
desc = "Forms an ancient positronic brain with an overriding directive to serve Ratvar."
|
||||
invocations = list("Herd the souls of...", "...the blasphemous damned!")
|
||||
channel_time = 30
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/device/mmi/posibrain/soul_vessel
|
||||
creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
|
||||
usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell or cyborg body."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
space_allowed = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 6
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Soul Vessel, which can be placed in construct shells and cyborg bodies once filled."
|
||||
|
||||
|
||||
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/replica_fabricator
|
||||
descname = "Replaces Objects with Ratvarian Versions"
|
||||
@@ -245,13 +186,12 @@
|
||||
/datum/clockwork_scripture/function_call
|
||||
descname = "Permanent Summonable Spear"
|
||||
name = "Function Call"
|
||||
desc = "Grants the invoker the ability to call forth a powerful Ratvarian spear every three minutes. The spear will deal significant damage to Nar-Sie's dogs and silicon lifeforms, but will \
|
||||
vanish three minutes after being summoned."
|
||||
desc = "Grants the invoker the ability to call forth a powerful Ratvarian spear every 3 minutes, with it lasting 3 minutes. The spear's attacks will generate Vitality, used for healing."
|
||||
invocations = list("Grant me...", "...the might of brass!")
|
||||
channel_time = 20
|
||||
consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1)
|
||||
whispered = TRUE
|
||||
usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and knock them down, but break the spear."
|
||||
usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = REPLICANT_ALLOY
|
||||
sort_priority = 8
|
||||
@@ -345,50 +285,3 @@
|
||||
portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned
|
||||
duration = max(duration, 100)
|
||||
return slab.procure_gateway(invoker, duration, portal_uses)
|
||||
|
||||
|
||||
//Volt Blaster: Channeled for up to five times over ten seconds to fire up to five rays of energy at target locations.
|
||||
/datum/clockwork_scripture/channeled/volt_blaster
|
||||
descname = "Channeled, Targeted Energy Blasts"
|
||||
name = "Volt Blaster"
|
||||
desc = "Allows you to fire five energy rays at target locations. Channeled every fourth of a second for a maximum of ten seconds."
|
||||
channel_time = 30
|
||||
invocations = list("Amperage...", "...grant me your power!")
|
||||
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
|
||||
chant_amount = 5
|
||||
chant_interval = 4
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 10
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to fire energy rays at target locations.<br><b>Maximum 5 chants.</b>"
|
||||
var/static/list/nzcrentr_insults = list("You're not very good at aiming.", "You hunt badly.", "What a waste of energy.", "Almost funny to watch.",
|
||||
"Boss says </span><span class='heavy_brass'>\"Click something, you idiot!\"</span><span class='nzcrentr'>.", "Stop wasting components if you can't aim.")
|
||||
|
||||
/datum/clockwork_scripture/channeled/volt_blaster/chant_effects(chant_number)
|
||||
slab.busy = null
|
||||
var/datum/clockwork_scripture/ranged_ability/volt_ray/ray = new
|
||||
ray.slab = slab
|
||||
ray.invoker = invoker
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!ray.run_scripture() && slab && invoker)
|
||||
if(can_recite() && T == get_turf(invoker))
|
||||
to_chat(invoker, "<span class='nzcrentr'>\"[text2ratvar(pick(nzcrentr_insults))]\"</span>")
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/ebeam/volt_ray
|
||||
name = "volt_ray"
|
||||
layer = LYING_MOB_LAYER
|
||||
|
||||
/datum/clockwork_scripture/ranged_ability/volt_ray
|
||||
name = "Volt Ray"
|
||||
slab_overlay = "volt"
|
||||
allow_mobility = FALSE
|
||||
ranged_type = /obj/effect/proc_holder/slab/volt
|
||||
ranged_message = "<span class='nzcrentr_small'><i>You charge the clockwork slab with shocking might.</i>\n\
|
||||
<b>Left-click a target to fire, quickly!</b></span>"
|
||||
timeout_time = 20
|
||||
|
||||
@@ -87,13 +87,6 @@
|
||||
. *= min(max_integrity/max(obj_integrity, 1), 4)
|
||||
. = round(., 0.01)
|
||||
|
||||
/obj/structure/destructible/clockwork/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(anchored && obj_integrity <= round(max_integrity * 0.25, 1))
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>[src] is too damaged to unsecure!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/attack_ai(mob/user)
|
||||
if(is_servant_of_ratvar(user))
|
||||
attack_hand(user)
|
||||
@@ -108,7 +101,7 @@
|
||||
/obj/structure/destructible/clockwork/attackby(obj/item/I, mob/user, params)
|
||||
if(is_servant_of_ratvar(user) && istype(I, /obj/item/weapon/wrench) && unanchored_icon)
|
||||
if(default_unfasten_wrench(user, I, 50) == SUCCESSFUL_UNFASTEN)
|
||||
update_anchored(user, TRUE)
|
||||
update_anchored(user)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
@@ -125,7 +118,7 @@
|
||||
if(do_damage)
|
||||
playsound(src, break_sound, 10 * get_efficiency_mod(TRUE), 1)
|
||||
take_damage(round(max_integrity * 0.25, 1), BRUTE)
|
||||
to_chat(user, "<span class='warning'>As you unsecure [src] from the floor, you see cracks appear in its surface!</span>")
|
||||
to_chat(user, "<span class='warning'>As you unsecure [src] from the floor, you see cracks appear in its surface!</span>")
|
||||
|
||||
/obj/structure/destructible/clockwork/emp_act(severity)
|
||||
if(anchored && unanchored_icon)
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
//Useless on their own, these shells can create powerful constructs.
|
||||
/obj/structure/destructible/clockwork/shell
|
||||
construction_value = 0
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/mobtype = /mob/living/simple_animal/hostile/clockwork
|
||||
var/spawn_message = " is an error and you should yell at whoever spawned this shell."
|
||||
|
||||
/obj/structure/destructible/clockwork/shell/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/device/mmi/posibrain/soul_vessel))
|
||||
if(!is_servant_of_ratvar(user))
|
||||
..()
|
||||
return 0
|
||||
var/obj/item/device/mmi/posibrain/soul_vessel/S = I
|
||||
if(!S.brainmob)
|
||||
to_chat(user, "<span class='warning'>[S] is inactive! Turn it on or capture a mind first.</span>")
|
||||
return 0
|
||||
if(S.brainmob && (!S.brainmob.client || !S.brainmob.mind))
|
||||
to_chat(user, "<span class='warning'>[S]'s trapped consciousness appears inactive!</span>")
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] places [S] in [src], where it fuses to the shell.</span>", "<span class='brass'>You place [S] in [src], fusing it to the shell.</span>")
|
||||
var/mob/living/simple_animal/A = new mobtype(get_turf(src))
|
||||
A.visible_message("<span class='brass'>[src][spawn_message]</span>")
|
||||
S.brainmob.mind.transfer_to(A)
|
||||
A.fully_replace_character_name(null, "[findtext(A.name, initial(A.name)) ? "[initial(A.name)]":"[A.name]"] ([S.brainmob.name])")
|
||||
user.drop_item()
|
||||
qdel(S)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/shell/cogscarab
|
||||
name = "cogscarab shell"
|
||||
desc = "A small brass shell with a cube-shaped receptable in its center. It gives off an aura of obsessive perfectionism."
|
||||
clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a weak construct with an inbuilt fabricator."
|
||||
icon_state = "clockdrone_shell"
|
||||
mobtype = /mob/living/simple_animal/drone/cogscarab
|
||||
spawn_message = "'s eyes blink open, glowing bright red."
|
||||
|
||||
/obj/structure/destructible/clockwork/shell/fragment
|
||||
name = "fragment shell"
|
||||
desc = "A massive brass shell with a small cube-shaped receptable in its center. It gives off an aura of contained power."
|
||||
clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a powerful construct."
|
||||
icon_state = "anime_fragment"
|
||||
mobtype = /mob/living/simple_animal/hostile/clockwork/fragment
|
||||
spawn_message = " whirs and rises from the ground on a flickering jet of reddish fire."
|
||||
@@ -5,8 +5,9 @@
|
||||
clockwork_desc = "A binding ring around a target, preventing them from taking action while they're being converted."
|
||||
max_integrity = 25
|
||||
light_range = 2
|
||||
light_power = 0.5
|
||||
light_power = 0.8
|
||||
light_color = "#AF0AAF"
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
immune_to_servant_attacks = TRUE
|
||||
icon = 'icons/effects/clockwork_effects.dmi'
|
||||
@@ -16,16 +17,34 @@
|
||||
debris = list()
|
||||
can_buckle = TRUE
|
||||
buckle_lying = 0
|
||||
buckle_prevents_pull = TRUE
|
||||
var/resisting = FALSE
|
||||
var/can_resist = FALSE
|
||||
var/mob_layer = MOB_LAYER
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/Initialize(mapload, obj/item/clockwork/slab/the_slab)
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/examine(mob/user)
|
||||
icon_state = "geisbinding_full"
|
||||
..()
|
||||
icon_state = "geisbinding"
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/process()
|
||||
if(LAZYLEN(buckled_mobs))
|
||||
for(var/V in buckled_mobs)
|
||||
var/mob/living/L = V
|
||||
if(is_servant_of_ratvar(L)) //servants are freed automatically
|
||||
take_damage(obj_integrity)
|
||||
return
|
||||
var/tick_damage = 1
|
||||
if(!is_servant_of_ratvar(pulledby))
|
||||
tick_damage++
|
||||
take_damage(tick_damage, sound_effect = FALSE)
|
||||
playsound(src, 'sound/effects/empulse.ogg', tick_damage * 20, TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/attack_hand(mob/living/user)
|
||||
return
|
||||
|
||||
@@ -48,10 +67,8 @@
|
||||
var/obj/item/geis_binding/B = new(M)
|
||||
M.put_in_hands(B, i)
|
||||
M.regenerate_icons()
|
||||
M.visible_message("<span class='warning'>A [name] appears around [M]!</span>", \
|
||||
"<span class='warning'>A [name] appears around you!</span>[can_resist ? "\n<span class='userdanger'>Resist!</span>":""]")
|
||||
if(!can_resist)
|
||||
repair_and_interrupt()
|
||||
M.visible_message("<span class='warning'>A [name] appears around [M]!</span>", "<span class='warning'>A [name] appears around you!</span>")
|
||||
repair_and_interrupt()
|
||||
else
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/G = new /obj/effect/temp_visual/ratvar/geis_binding(M.loc)
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/T = new /obj/effect/temp_visual/ratvar/geis_binding/top(M.loc)
|
||||
@@ -65,11 +82,6 @@
|
||||
for(var/obj/item/geis_binding/GB in M.held_items)
|
||||
M.dropItemToGround(GB, TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/relaymove(mob/user, direction)
|
||||
if(isliving(user) && can_resist)
|
||||
var/mob/living/L = user
|
||||
L.resist()
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src, 'sound/effects/empulse.ogg', 50, 1)
|
||||
|
||||
@@ -79,7 +91,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/update_icon()
|
||||
alpha = min(initial(alpha) + ((obj_integrity - max_integrity) * 5), 255)
|
||||
alpha = min(255 * ((obj_integrity/max_integrity) + 0.2) , 255)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/proc/repair_and_interrupt()
|
||||
obj_integrity = max_integrity
|
||||
@@ -87,10 +99,10 @@
|
||||
for(var/m in buckled_mobs)
|
||||
var/mob/living/L = m
|
||||
if(L)
|
||||
L.Stun(20, 1, 1)
|
||||
L.Stun(130, 1, 1) //basically here to act as a mute for borgs
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 4
|
||||
C.silent += 7
|
||||
visible_message("<span class='sevtug'>[src] flares brightly!</span>")
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/G1 = new /obj/effect/temp_visual/ratvar/geis_binding(loc)
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/G2 = new /obj/effect/temp_visual/ratvar/geis_binding(loc)
|
||||
@@ -106,18 +118,7 @@
|
||||
animate(T2, pixel_y = pixel_y - 9, alpha = 0, time = 8, easing = EASE_IN)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
|
||||
if(buckled_mob == user)
|
||||
if(!resisting && can_resist)
|
||||
resisting = TRUE
|
||||
user.visible_message("<span class='warning'>[user] starts struggling against [src]...</span>", "<span class='userdanger'>You start breaking out of [src]...</span>")
|
||||
while(do_after(user, 10, target = src) && resisting && obj_integrity)
|
||||
if(obj_integrity - 5 <= 0)
|
||||
user.visible_message("<span class='warning'>[user] breaks [src]!</span>", "<span class='userdanger'>You break [src]!</span>")
|
||||
take_damage(5)
|
||||
return user
|
||||
take_damage(5)
|
||||
resisting = FALSE
|
||||
else
|
||||
if(buckled_mob != user)
|
||||
return ..()
|
||||
|
||||
/obj/item/geis_binding
|
||||
@@ -128,5 +129,4 @@
|
||||
flags = NODROP|ABSTRACT|DROPDEL
|
||||
|
||||
/obj/item/geis_binding/pre_attackby(atom/target, mob/living/user, params)
|
||||
user.resist()
|
||||
return FALSE
|
||||
|
||||
@@ -32,16 +32,12 @@
|
||||
return 25
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(anchored)
|
||||
if(obj_integrity <= max_integrity * 0.25)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>[src] is too damaged to unsecure!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
else
|
||||
if(!anchored)
|
||||
for(var/obj/structure/destructible/clockwork/ocular_warden/W in orange(OCULAR_WARDEN_EXCLUSION_RANGE, src))
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='neovgre'>You sense another ocular warden too near this location. Activating this one this close would cause them to fight.</span>")
|
||||
return FAILED_UNFASTEN
|
||||
if(W.anchored)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='neovgre'>You sense another ocular warden too near this location. Activating this one this close would cause them to fight.</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return SUCCESSFUL_UNFASTEN
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/ratvar_act()
|
||||
@@ -79,7 +75,7 @@
|
||||
if(GLOB.ratvar_awakens && L)
|
||||
L.adjust_fire_stacks(damage_per_tick)
|
||||
L.IgniteMob()
|
||||
else if(istype(target,/obj/mecha))
|
||||
else if(istype(target, /obj/mecha))
|
||||
var/obj/mecha/M = target
|
||||
M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
|
||||
|
||||
@@ -94,7 +90,7 @@
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
to_chat(L, "<span class='heavy_brass'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
|
||||
else if(istype(target,/obj/mecha))
|
||||
else if(istype(target, /obj/mecha))
|
||||
var/obj/mecha/M = target
|
||||
to_chat(M.occupant, "<span class='heavy_brass'>\"I SEE YOU!\"</span>" )
|
||||
else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
var/acolytes_survived = 0
|
||||
for(var/datum/mind/cult_mind in cult)
|
||||
if (cult_mind.current && cult_mind.current.stat != DEAD)
|
||||
if(cult_mind.current.onCentcom() || cult_mind.current.onSyndieBase())
|
||||
if(cult_mind.current.onCentCom() || cult_mind.current.onSyndieBase())
|
||||
acolytes_survived++
|
||||
if(acolytes_survived>=acolytes_needed)
|
||||
return 0
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define MARK_COOLDOWN
|
||||
|
||||
/datum/action/innate/cult
|
||||
icon_icon = 'icons/mob/actions/actions_cult.dmi'
|
||||
background_icon_state = "bg_demon"
|
||||
buttontooltipstyle = "cult"
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
||||
@@ -305,6 +306,7 @@
|
||||
/datum/action/innate/cult/master/pulse
|
||||
name = "Eldritch Pulse"
|
||||
desc = "Seize upon a fellow cultist or cult structure and teleport it to a nearby location."
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
button_icon_state = "arcane_barrage"
|
||||
var/obj/effect/proc_holder/pulse/PM
|
||||
var/cooldown = 0
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
desc = "A sword humming with unholy energy. It glows with a dim red light."
|
||||
icon_state = "cultblade"
|
||||
item_state = "cultblade"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
sharpness = IS_SHARP
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
@@ -90,7 +92,7 @@
|
||||
icon_state = "cultrobes"
|
||||
item_state = "cultrobes"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
|
||||
allowed = list(/obj/item/weapon/tome, /obj/item/weapon/melee/cultblade)
|
||||
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -133,7 +135,7 @@
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
|
||||
allowed = list(/obj/item/weapon/tome, /obj/item/weapon/melee/cultblade)
|
||||
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -152,18 +154,22 @@
|
||||
item_state = "cult_armor"
|
||||
desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/internals/)
|
||||
allowed = list(/obj/item/weapon/tome, /obj/item/weapon/melee/cultblade, /obj/item/weapon/tank/internals/)
|
||||
armor = list(melee = 70, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
|
||||
|
||||
/obj/item/weapon/sharpener/cult
|
||||
name = "eldritch whetstone"
|
||||
desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
|
||||
icon_state = "cult_sharpener"
|
||||
used = 0
|
||||
increment = 5
|
||||
max = 40
|
||||
prefix = "darkened"
|
||||
|
||||
/obj/item/weapon/sharpener/cult/update_icon()
|
||||
icon_state = "cult_sharpener[used ? "_used" : ""]"
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
name = "empowered cultist armor"
|
||||
desc = "Empowered garb which creates a powerful shield around the user."
|
||||
@@ -172,7 +178,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
armor = list(melee = 50, bullet = 40, laser = 50,energy = 30, bomb = 50, bio = 30, rad = 30, fire = 50, acid = 60)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
|
||||
allowed = list(/obj/item/weapon/tome, /obj/item/weapon/melee/cultblade)
|
||||
var/current_charges = 3
|
||||
hoodtype = /obj/item/clothing/head/hooded/cult_hoodie
|
||||
|
||||
@@ -222,7 +228,7 @@
|
||||
icon_state = "cultrobes"
|
||||
item_state = "cultrobes"
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
|
||||
allowed = list(/obj/item/weapon/tome, /obj/item/weapon/melee/cultblade)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
armor = list(melee = -50, bullet = -50, laser = -50,energy = -50, bomb = -50, bio = -50, rad = -50, fire = 0, acid = 0)
|
||||
slowdown = -1
|
||||
@@ -386,6 +392,9 @@
|
||||
/obj/item/device/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "That doesn't seem to do anything useful.")
|
||||
return
|
||||
|
||||
if(istype(A, /obj/item))
|
||||
|
||||
|
||||
@@ -26,11 +26,11 @@
|
||||
src.visible_message("<span class='warning'>[src] seems to have been harmed by the purity of [attacker]'s clothes.</span>", "<span class='notice'>Unsullied white clothing is disrupting your form.</span>")
|
||||
return whiteness[U.type] + 1
|
||||
if(BANE_TOOLBOX)
|
||||
if(istype(weapon,/obj/item/weapon/storage/toolbox))
|
||||
if(istype(weapon, /obj/item/weapon/storage/toolbox))
|
||||
src.visible_message("<span class='warning'>The [weapon] seems unusually robust this time.</span>", "<span class='notice'>The [weapon] is your unmaking!</span>")
|
||||
return 2.5 // Will take four hits with a normal toolbox to crit.
|
||||
if(BANE_HARVEST)
|
||||
if(istype(weapon,/obj/item/weapon/reagent_containers/food/snacks/grown/))
|
||||
if(istype(weapon, /obj/item/weapon/reagent_containers/food/snacks/grown/))
|
||||
visible_message("<span class='warning'>The spirits of the harvest aid in the exorcism.</span>", "<span class='notice'>The harvest spirits are harming you.</span>")
|
||||
Knockdown(40)
|
||||
qdel(weapon)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && C.z == ZLEVEL_STATION)
|
||||
var/area/A = get_area(C)
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
@@ -60,7 +60,7 @@
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
for(var/area/A in world)
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A,/area/arrival))
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival))
|
||||
A.power_light = TRUE
|
||||
A.power_equip = TRUE
|
||||
A.power_environ = TRUE
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
if(SSdbcore.Connect())
|
||||
var/sql
|
||||
if(SSticker && SSticker.mode)
|
||||
if(SSticker.mode)
|
||||
sql += "game_mode = '[SSticker.mode]'"
|
||||
if(GLOB.revdata.originmastercommit)
|
||||
if(sql)
|
||||
@@ -111,7 +111,7 @@
|
||||
var/list/living_crew = list()
|
||||
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player))
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= config.midround_antag_life_check) //If a lot of the player base died, we start fresh
|
||||
message_admins("Convert_roundtype failed due to too many dead people. Limit is [config.midround_antag_life_check * 100]% living crew")
|
||||
@@ -120,7 +120,7 @@
|
||||
var/list/datum/game_mode/runnable_modes = config.get_runnable_midround_modes(living_crew.len)
|
||||
var/list/datum/game_mode/usable_modes = list()
|
||||
for(var/datum/game_mode/G in runnable_modes)
|
||||
if(G.reroll_friendly)
|
||||
if(G.reroll_friendly && living_crew >= G.required_players)
|
||||
usable_modes += G
|
||||
else
|
||||
qdel(G)
|
||||
@@ -208,7 +208,7 @@
|
||||
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
|
||||
|
||||
for(var/mob/Player in GLOB.living_mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player))
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
|
||||
if(Player.mind.special_role) //Someone's still antaging!
|
||||
living_antag_player = Player
|
||||
return 0
|
||||
@@ -266,22 +266,24 @@
|
||||
if(escaped_total > 0)
|
||||
SSblackbox.set_val("escaped_total",escaped_total)
|
||||
send2irc("Server", "Round just ended.")
|
||||
if(cult.len && !istype(SSticker.mode,/datum/game_mode/cult))
|
||||
if(cult.len && !istype(SSticker.mode, /datum/game_mode/cult))
|
||||
datum_cult_completion()
|
||||
|
||||
|
||||
if(GLOB.borers.len)
|
||||
var/borerwin = FALSE
|
||||
var/borertext = "<br><font size=3><b>The borers were:</b></font>"
|
||||
for(var/mob/living/simple_animal/borer/B in GLOB.borers)
|
||||
if((B.key || B.controlling) && B.stat != DEAD)
|
||||
borertext += "<br>[B.controlling ? B.victim.key : B.key] was [B.truename] ("
|
||||
var/turf/location = get_turf(B)
|
||||
if(location.z == ZLEVEL_CENTCOM && B.victim)
|
||||
borertext += "escaped with host"
|
||||
else
|
||||
borertext += "failed"
|
||||
borertext += ")"
|
||||
borertext += "<br><font size=2><b>[B.controlling ? B.victim.key : B.key] was [B.truename]</b></font>"
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in B.mind.objectives)
|
||||
if(objective.check_completion())
|
||||
borertext += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
else
|
||||
borertext += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
count++
|
||||
|
||||
|
||||
to_chat(world, borertext)
|
||||
|
||||
var/total_borers = 0
|
||||
@@ -295,14 +297,8 @@
|
||||
var/turf/location = get_turf(C)
|
||||
if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
|
||||
total_borer_hosts++
|
||||
if(GLOB.total_borer_hosts_needed <= total_borer_hosts)
|
||||
borerwin = TRUE
|
||||
to_chat(world, "<b>There were [total_borers] borers alive at round end!</b>")
|
||||
to_chat(world, "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive. The borers needed [GLOB.total_borer_hosts_needed] hosts to escape.</b>")
|
||||
if(borerwin)
|
||||
to_chat(world, "<b><font color='green'>The borers were successful!</font></b>")
|
||||
else
|
||||
to_chat(world, "<b><font color='red'>The borers have failed!</font></b>")
|
||||
to_chat(world, "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive.</b>")
|
||||
|
||||
CHECK_TICK
|
||||
return 0
|
||||
@@ -373,7 +369,7 @@
|
||||
if(candidates.len < recommended_enemies)
|
||||
for(var/mob/dead/new_player/player in players)
|
||||
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
|
||||
if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a seperate list of people who don't want to be one
|
||||
if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
|
||||
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
|
||||
drafted += player.mind
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
GLOBAL_LIST_INIT(gang_name_pool, list("Clandestine", "Prima", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Donk", "Gene", "Gib", "Tunnel", "Diablo", "Psyke", "Osiron", "Sirius", "Sleeping Carp"))
|
||||
GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","purple", "white"))
|
||||
GLOBAL_LIST_INIT(gang_outfit_pool, list(/obj/item/clothing/suit/jacket/leather,/obj/item/clothing/suit/jacket/leather/overcoat,/obj/item/clothing/suit/jacket/puffer,/obj/item/clothing/suit/jacket/miljacket,/obj/item/clothing/suit/jacket/puffer,/obj/item/clothing/suit/pirate,/obj/item/clothing/suit/poncho,/obj/item/clothing/suit/apron/overalls,/obj/item/clothing/suit/jacket/letterman))
|
||||
GLOBAL_LIST_INIT(gang_outfit_pool, list(/obj/item/clothing/suit/jacket/leather, /obj/item/clothing/suit/jacket/leather/overcoat, /obj/item/clothing/suit/jacket/puffer, /obj/item/clothing/suit/jacket/miljacket, /obj/item/clothing/suit/jacket/puffer, /obj/item/clothing/suit/pirate, /obj/item/clothing/suit/poncho, /obj/item/clothing/suit/apron/overalls, /obj/item/clothing/suit/jacket/letterman))
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/gang/gangs = list()
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
if(!gangtools.len || !message)
|
||||
return
|
||||
for(var/obj/item/device/gangtool/tool in gangtools)
|
||||
var/mob/living/mob = get(tool.loc,/mob/living)
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
if(mob.mind.gang_datum == src)
|
||||
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[bicon(tool)] [message]</span>")
|
||||
|
||||
@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
name = "AI Action"
|
||||
desc = "You aren't entirely sure what this does, but it's very beepy and boopy."
|
||||
background_icon_state = "bg_tech_blue"
|
||||
icon_icon = 'icons/mob/actions_AI.dmi'
|
||||
icon_icon = 'icons/mob/actions/actions_AI.dmi'
|
||||
var/mob/living/silicon/ai/owner_AI //The owner AI, so we don't have to typecast every time
|
||||
var/uses //If we have multiple uses of the same power
|
||||
var/auto_use_uses = TRUE //If we automatically use up uses on each activation
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
if(player.stat != DEAD)
|
||||
++survivors
|
||||
|
||||
if(player.onCentcom())
|
||||
text += "<br><b><font size=2>[player.real_name] escaped to the safety of Centcom.</font></b>"
|
||||
if(player.onCentCom())
|
||||
text += "<br><b><font size=2>[player.real_name] escaped to the safety of CentCom.</font></b>"
|
||||
else if(player.onSyndieBase())
|
||||
text += "<br><b><font size=2>[player.real_name] escaped to the (relative) safety of Syndicate Space.</font></b>"
|
||||
else
|
||||
|
||||
@@ -125,8 +125,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/New()
|
||||
..()
|
||||
GLOB.meteor_list += src
|
||||
if(SSaugury)
|
||||
SSaugury.register_doom(src, threat)
|
||||
SSaugury.register_doom(src, threat)
|
||||
SpinAnimation()
|
||||
QDEL_IN(src, lifetime)
|
||||
|
||||
@@ -185,6 +184,9 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
/obj/effect/meteor/proc/meteor_effect()
|
||||
if(heavy)
|
||||
var/sound/meteor_sound = sound(meteorsound)
|
||||
var/random_frequency = get_rand_frequency()
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if((M.orbiting) && (SSaugury.watchers[M]))
|
||||
continue
|
||||
@@ -193,7 +195,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
continue
|
||||
var/dist = get_dist(M.loc, src.loc)
|
||||
shake_camera(M, dist > 20 ? 2 : 4, dist > 20 ? 1 : 3)
|
||||
M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
|
||||
M.playsound_local(src.loc, null, 50, 1, random_frequency, 10, S = meteor_sound)
|
||||
|
||||
///////////////////////
|
||||
//Meteor types
|
||||
|
||||
@@ -96,9 +96,9 @@
|
||||
agent_landmarks.len = max_teams
|
||||
scientist_landmarks.len = max_teams
|
||||
for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
|
||||
if(istype(A,/obj/effect/landmark/abductor/agent))
|
||||
if(istype(A, /obj/effect/landmark/abductor/agent))
|
||||
agent_landmarks[text2num(A.team)] = A
|
||||
else if(istype(A,/obj/effect/landmark/abductor/scientist))
|
||||
else if(istype(A, /obj/effect/landmark/abductor/scientist))
|
||||
scientist_landmarks[text2num(A.team)] = A
|
||||
|
||||
var/team_name = team_names[team_number]
|
||||
@@ -200,7 +200,7 @@
|
||||
to_chat(world, text)
|
||||
|
||||
//Landmarks
|
||||
// TODO: Split into seperate landmarks for prettier ships
|
||||
// TODO: Split into separate landmarks for prettier ships
|
||||
/obj/effect/landmark/abductor
|
||||
var/team = 1
|
||||
|
||||
|
||||
@@ -153,6 +153,8 @@
|
||||
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
|
||||
icon_state = "gizmo_scan"
|
||||
item_state = "silencer"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
origin_tech = "engineering=7;magnets=4;bluespace=4;abductor=3"
|
||||
var/mode = GIZMO_SCAN
|
||||
var/mob/living/marked = null
|
||||
@@ -240,6 +242,8 @@
|
||||
desc = "A compact device used to shut down communications equipment."
|
||||
icon_state = "silencer"
|
||||
item_state = "gizmo"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
origin_tech = "materials=4;programming=7;abductor=3"
|
||||
|
||||
/obj/item/device/abductor/silencer/attack(mob/living/M, mob/user)
|
||||
@@ -271,10 +275,10 @@
|
||||
var/list/all_items = M.GetAllContents()
|
||||
|
||||
for(var/obj/I in all_items)
|
||||
if(istype(I,/obj/item/device/radio/))
|
||||
if(istype(I, /obj/item/device/radio/))
|
||||
var/obj/item/device/radio/r = I
|
||||
r.listening = 0
|
||||
if(!istype(I,/obj/item/device/radio/headset))
|
||||
if(!istype(I, /obj/item/device/radio/headset))
|
||||
r.broadcasting = 0 //goddamned headset hacks
|
||||
|
||||
/obj/item/device/firing_pin/abductor
|
||||
@@ -298,7 +302,7 @@
|
||||
origin_tech = "combat=4;magnets=7;powerstorage=3;abductor=3"
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
|
||||
|
||||
/obj/item/weapon/paper/abductor
|
||||
/obj/item/weapon/paper/guides/antag/abductor
|
||||
name = "Dissection Guide"
|
||||
icon_state = "alienpaper_words"
|
||||
info = {"<b>Dissection for Dummies</b><br>
|
||||
@@ -320,10 +324,10 @@
|
||||
<br>
|
||||
Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/weapon/paper/abductor/update_icon()
|
||||
/obj/item/weapon/paper/guides/antag/abductor/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/paper/abductor/AltClick()
|
||||
/obj/item/weapon/paper/guides/antag/abductor/AltClick()
|
||||
return
|
||||
|
||||
#define BATON_STUN 0
|
||||
@@ -339,6 +343,8 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "wonderprodStun"
|
||||
item_state = "wonderprod"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=4;combat=4;biotech=7;abductor=4"
|
||||
force = 7
|
||||
@@ -469,7 +475,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
species = "<span clas=='notice'>[H.dna.species.name]</span>"
|
||||
species = "<span class='notice'>[H.dna.species.name]</span>"
|
||||
if(L.mind && L.mind.changeling)
|
||||
species = "<span class='warning'>Changeling lifeform</span>"
|
||||
var/obj/item/organ/heart/gland/temp = locate() in H.internal_organs
|
||||
@@ -485,6 +491,8 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
name = "hard-light energy field"
|
||||
desc = "A hard-light field restraining the hands."
|
||||
icon_state = "cuff_white" // Needs sprite
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
breakouttime = 450
|
||||
trashtype = /obj/item/weapon/restraints/handcuffs/energy/used
|
||||
origin_tech = "materials=4;magnets=5;abductor=2"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/surgery/organ_extraction
|
||||
name = "experimental dissection"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin,/datum/surgery_step/incise, /datum/surgery_step/extract_organ ,/datum/surgery_step/gland_insert)
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
|
||||
possible_locs = list("chest")
|
||||
ignore_clothes = 1
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
/obj/item/organ/heart/gland/pop/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
|
||||
var/species = pick(list(/datum/species/lizard,/datum/species/jelly/slime,/datum/species/pod,/datum/species/fly,/datum/species/jelly))
|
||||
var/species = pick(list(/datum/species/lizard, /datum/species/jelly/slime, /datum/species/pod, /datum/species/fly, /datum/species/jelly))
|
||||
owner.set_species(species)
|
||||
|
||||
/obj/item/organ/heart/gland/ventcrawling
|
||||
@@ -133,10 +133,9 @@
|
||||
to_chat(owner, "<span class='warning'>You feel sick.</span>")
|
||||
var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/magnitis)
|
||||
var/datum/disease/D = new virus_type()
|
||||
D.carrier = 1
|
||||
D.carrier = TRUE
|
||||
owner.viruses += D
|
||||
D.affected_mob = owner
|
||||
D.holder = owner
|
||||
owner.med_hud_set_status()
|
||||
|
||||
|
||||
@@ -167,6 +166,8 @@
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
icon_state = "egg"
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
|
||||
/obj/item/organ/heart/gland/egg/activate()
|
||||
to_chat(owner, "<span class='boldannounce'>You lay an egg!</span>")
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
|
||||
/datum/action/innate/teleport_in
|
||||
name = "Send To"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "beam_down"
|
||||
|
||||
/datum/action/innate/teleport_in/Activate()
|
||||
@@ -79,6 +80,7 @@
|
||||
|
||||
/datum/action/innate/teleport_out
|
||||
name = "Retrieve"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "beam_up"
|
||||
|
||||
/datum/action/innate/teleport_out/Activate()
|
||||
@@ -90,6 +92,7 @@
|
||||
|
||||
/datum/action/innate/teleport_self
|
||||
name = "Send Self"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "beam_down"
|
||||
|
||||
/datum/action/innate/teleport_self/Activate()
|
||||
@@ -104,6 +107,7 @@
|
||||
|
||||
/datum/action/innate/vest_mode_swap
|
||||
name = "Switch Vest Mode"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "vest_mode"
|
||||
|
||||
/datum/action/innate/vest_mode_swap/Activate()
|
||||
@@ -115,6 +119,7 @@
|
||||
|
||||
/datum/action/innate/vest_disguise_swap
|
||||
name = "Switch Vest Disguise"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "vest_disguise"
|
||||
|
||||
/datum/action/innate/vest_disguise_swap/Activate()
|
||||
@@ -125,6 +130,7 @@
|
||||
|
||||
/datum/action/innate/set_droppoint
|
||||
name = "Set Experiment Release Point"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "set_drop"
|
||||
|
||||
/datum/action/innate/set_droppoint/Activate()
|
||||
|
||||
@@ -97,6 +97,9 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
var/hiding = FALSE
|
||||
var/waketimerid = null
|
||||
|
||||
var/docile_chem = "sugar"
|
||||
var/list/wakeup_objectives = list() //Used to store objectives until the borer wakes up
|
||||
|
||||
var/datum/action/innate/borer/talk_to_host/talk_to_host_action = new
|
||||
var/datum/action/innate/borer/infest_host/infest_host_action = new
|
||||
var/datum/action/innate/borer/toggle_hide/toggle_hide_action = new
|
||||
@@ -136,8 +139,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
borer_chems += /datum/borer_chem/crocin
|
||||
borer_chems += /datum/borer_chem/camphor
|
||||
|
||||
if(is_team_borer)
|
||||
GLOB.borers += src
|
||||
GLOB.borers += src
|
||||
|
||||
GrantBorerActions()
|
||||
|
||||
@@ -285,12 +287,12 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
|
||||
if(stat != DEAD && victim.stat != DEAD)
|
||||
|
||||
if(victim.reagents.has_reagent("sugar"))
|
||||
if(victim.reagents.has_reagent(docile_chem))
|
||||
if(!docile || waketimerid)
|
||||
if(controlling)
|
||||
to_chat(victim, "<span class='warning'>You feel the soporific flow of sugar in your host's blood, lulling you into docility.</span>")
|
||||
to_chat(victim, "<span class='warning'>You feel the soporific flow of [docile_chem] in your host's blood, lulling you into docility.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You feel the soporific flow of sugar in your host's blood, lulling you into docility.</span>")
|
||||
to_chat(src, "<span class='warning'>You feel the soporific flow of [docile_chem] in your host's blood, lulling you into docility.</span>")
|
||||
if(waketimerid)
|
||||
deltimer(waketimerid)
|
||||
waketimerid = null
|
||||
@@ -298,9 +300,9 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
else
|
||||
if(docile && !waketimerid)
|
||||
if(controlling)
|
||||
to_chat(victim, "<span class='warning'>You start shaking off your lethargy as the sugar leaves your host's blood. This will take about 10 seconds...</span>")
|
||||
to_chat(victim, "<span class='warning'>You start shaking off your lethargy as the [docile_chem] leaves your host's blood. This will take about 10 seconds...</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You start shaking off your lethargy as the sugar leaves your host's blood. This will take about 10 seconds...</span>")
|
||||
to_chat(src, "<span class='warning'>You start shaking off your lethargy as the [docile_chem] leaves your host's blood. This will take about 10 seconds...</span>")
|
||||
|
||||
waketimerid = addtimer(CALLBACK(src, "wakeup"), 10, TIMER_STOPPABLE)
|
||||
if(controlling)
|
||||
@@ -413,6 +415,8 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
victim = C
|
||||
forceMove(victim)
|
||||
|
||||
SSticker.mode.update_borer_icons_added_host(victim.mind)
|
||||
|
||||
RemoveBorerActions()
|
||||
GrantInfestActions()
|
||||
|
||||
@@ -587,6 +591,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
var/mob/living/V = victim
|
||||
V.verbs -= /mob/living/proc/borer_comm
|
||||
talk_to_borer_action.Remove(victim)
|
||||
SSticker.mode.update_borer_icons_removed_host(victim.mind)
|
||||
victim = null
|
||||
return
|
||||
|
||||
@@ -772,10 +777,13 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
switch(punishment) //Hardcoding this stuff.
|
||||
if("Blindness")
|
||||
victim.blind_eyes(4)
|
||||
to_chat(victim, "<span class='userdanger'>Your vision fades away suddenly, as your borer robs you of your sight.</span>")
|
||||
if("Deafness")
|
||||
victim.minimumDeafTicks(40)
|
||||
to_chat(victim, "<span class='userdanger'>Your hearing fades away suddenly, as your borer robs you of your hearing.</span>")
|
||||
if("Stun")
|
||||
victim.Knockdown(100)
|
||||
to_chat(victim, "<span class='userdanger'>You are wracked with unbearable pain, as your borer takes control of your pain-center!</span>")
|
||||
|
||||
log_game("[src]/([src.ckey]) punished [victim]/([victim.ckey] with [punishment]")
|
||||
|
||||
@@ -822,7 +830,10 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
|
||||
new /obj/effect/decal/cleanable/vomit(get_turf(src))
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
new /mob/living/simple_animal/borer(get_turf(src), B.generation + 1)
|
||||
var/mob/living/simple_animal/borer/Baby = new /mob/living/simple_animal/borer(get_turf(src), B.generation + 1)
|
||||
|
||||
Baby.wakeup_objectives = src.mind.objectives //Save them for later, since we lack a mind for them right now
|
||||
|
||||
log_game("[src]/([src.ckey]) has spawned a new borer via reproducing.")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You need 200 chemicals stored to reproduce.</span>")
|
||||
@@ -840,14 +851,26 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
candidate.mob = src
|
||||
ckey = candidate.ckey
|
||||
|
||||
if(mind)
|
||||
mind.store_memory("You must escape with at least [GLOB.total_borer_hosts_needed] borers with hosts on the shuttle.")
|
||||
|
||||
to_chat(src, "<span class='notice'>You are a cortical borer!</span>")
|
||||
to_chat(src, "You are a brain slug that worms its way into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, your host and your eventual spawn safe and warm.")
|
||||
to_chat(src, "Sugar nullifies your abilities, avoid it at all costs!")
|
||||
to_chat(src, "[docile_chem] nullifies your abilities, avoid it at all costs!")
|
||||
to_chat(src, "You can speak to your fellow borers by prefixing your messages with ';'. Check out your Borer tab to see your abilities.")
|
||||
to_chat(src, "You must escape with at least [GLOB.total_borer_hosts_needed] borers with hosts on the shuttle. To reproduce you must have 100 chemicals and be controlling a host.")
|
||||
|
||||
if(mind)
|
||||
if(!(wakeup_objectives.len)) //No objectives, use default?
|
||||
var/datum/objective/normal_borer/new_objective
|
||||
new_objective = new /datum/objective/normal_borer
|
||||
new_objective.owner = mind
|
||||
new_objective.target_amount = GLOB.total_borer_hosts_needed
|
||||
new_objective.explanation_text = "You must escape with at least [GLOB.total_borer_hosts_needed] borer[new_objective.target_amount > 1 ? "s" : ""] with host[new_objective.target_amount > 1 ? "s" : ""] on the shuttle."
|
||||
mind.objectives += new_objective
|
||||
to_chat(src, "<B>Objective #1</B>: [new_objective.explanation_text]")
|
||||
else
|
||||
mind.objectives += wakeup_objectives
|
||||
var/count = 1
|
||||
for(var/datum/objective/O in mind.objectives)
|
||||
to_chat(src, "<B>Objective #[count]</B>: [O.explanation_text]")
|
||||
count++
|
||||
|
||||
/mob/living/simple_animal/borer/proc/detatch()
|
||||
if(!victim || !controlling)
|
||||
@@ -1075,4 +1098,28 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
|
||||
/datum/action/innate/borer/jumpstart_host/Activate()
|
||||
var/mob/living/simple_animal/borer/B = owner
|
||||
B.jumpstart()
|
||||
B.jumpstart()
|
||||
|
||||
|
||||
//HUD STUFF
|
||||
/datum/game_mode/proc/update_borer_icons_added(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.join_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.leave_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, null)
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_added_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE
|
||||
hosthud.join_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE //Probably not needed as we're deleting?
|
||||
hosthud.leave_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, null)
|
||||
|
||||
@@ -29,6 +29,12 @@
|
||||
3. Biological resources will be harvested at a later date; do not harm them.
|
||||
"}
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A swarmer shell has been created in [A.name].", 'sound/effects/bin_close.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/attack_hand(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>Picking up the swarmer may cause it to activate. You should be careful about this.</span>")
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/datum/game_mode/monkey/announce()
|
||||
to_chat(world, "<B>The current game mode is - Monkey!</B>")
|
||||
to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to Centcom. \
|
||||
to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. \
|
||||
Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
to_chat(carrier.current, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
|
||||
to_chat(carrier.current, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
|
||||
to_chat(carrier.current, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
|
||||
to_chat(carrier.current, "<b>Your mission will be deemed a success if any of the live infected monkeys reach Centcom.</b>")
|
||||
to_chat(carrier.current, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
|
||||
return
|
||||
|
||||
/datum/game_mode/monkey/post_setup()
|
||||
@@ -60,7 +60,6 @@
|
||||
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever
|
||||
D.visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
|
||||
D.holder = carriermind.current
|
||||
D.affected_mob = carriermind.current
|
||||
carriermind.current.viruses += D
|
||||
..()
|
||||
@@ -89,7 +88,7 @@
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/monkey/M in GLOB.living_mob_list)
|
||||
if (M.HasDisease(D))
|
||||
if(M.onCentcom() || M.onSyndieBase())
|
||||
if(M.onCentCom() || M.onSyndieBase())
|
||||
escaped_monkeys++
|
||||
if(escaped_monkeys >= monkeys_to_win)
|
||||
return 1
|
||||
|
||||
@@ -85,6 +85,7 @@
|
||||
charge_max = 0
|
||||
panel = "Revenant Abilities"
|
||||
message = "<span class='revennotice'>You toggle your night vision.</span>"
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_nightvision"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
@@ -97,6 +98,7 @@
|
||||
clothes_req = 0
|
||||
range = 7
|
||||
include_user = 0
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_transmit"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
@@ -120,6 +122,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_background_icon_state = "bg_revenant"
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
name = "Report this to a coder"
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
/datum/game_mode/nuclear/declare_completion()
|
||||
var/disk_rescued = 1
|
||||
for(var/obj/item/weapon/disk/nuclear/D in GLOB.poi_list)
|
||||
if(!D.onCentcom())
|
||||
if(!D.onCentCom())
|
||||
disk_rescued = 0
|
||||
break
|
||||
var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
|
||||
@@ -275,7 +275,7 @@
|
||||
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_nuclear()
|
||||
if( syndicates.len || (SSticker && istype(SSticker.mode,/datum/game_mode/nuclear)) )
|
||||
if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) )
|
||||
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
|
||||
var/purchases = ""
|
||||
var/TC_uses = 0
|
||||
|
||||
@@ -442,7 +442,7 @@
|
||||
off_station = NUKE_MISS_STATION
|
||||
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
|
||||
off_station = NUKE_MISS_STATION
|
||||
else if(istype(A, /area/syndicate_mothership) || (istype(A,/area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM))
|
||||
else if(istype(A, /area/syndicate_mothership) || (istype(A, /area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM))
|
||||
off_station = NUKE_SYNDICATE_BASE
|
||||
else
|
||||
off_station = NUKE_NEAR_MISS
|
||||
@@ -488,6 +488,8 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
icon = 'icons/obj/module.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
icon_state = "datadisk0"
|
||||
|
||||
/obj/item/weapon/disk/nuclear
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
H = target.current
|
||||
if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey || (H && H.dna.species.id == "memezombies")) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
|
||||
return 1
|
||||
if(target.current.onCentcom() || target.current.onSyndieBase())
|
||||
if(target.current.onCentCom() || target.current.onSyndieBase())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -357,7 +357,7 @@
|
||||
if(istype(location, /turf/open/floor/plasteel/shuttle/red) || istype(location, /turf/open/floor/mineral/plastitanium/brig)) // Fails traitors if they are in the shuttle brig -- Polymorph
|
||||
return 0
|
||||
|
||||
if(location.onCentcom() || location.onSyndieBase())
|
||||
if(location.onCentCom() || location.onSyndieBase())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -456,7 +456,7 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
targetinfo = item
|
||||
|
||||
steal_target = targetinfo.targetitem
|
||||
explanation_text = "Steal [targetinfo.name]."
|
||||
explanation_text = "Steal [targetinfo.name]"
|
||||
give_special_equipment(targetinfo.special_equipment)
|
||||
return steal_target
|
||||
else
|
||||
@@ -623,17 +623,16 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
|
||||
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
|
||||
target_amount = rand (lowbound,highbound)
|
||||
if (SSticker)
|
||||
var/n_p = 1 //autowin
|
||||
if (SSticker.current_state == GAME_STATE_SETTING_UP)
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY && P.mind!=owner)
|
||||
n_p ++
|
||||
else if (SSticker.IsRoundInProgress())
|
||||
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
||||
if(P.client && !(P.mind in SSticker.mode.changelings) && P.mind!=owner)
|
||||
n_p ++
|
||||
target_amount = min(target_amount, n_p)
|
||||
var/n_p = 1 //autowin
|
||||
if (SSticker.current_state == GAME_STATE_SETTING_UP)
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY && P.mind!=owner)
|
||||
n_p ++
|
||||
else if (SSticker.IsRoundInProgress())
|
||||
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
||||
if(P.client && !(P.mind in SSticker.mode.changelings) && P.mind!=owner)
|
||||
n_p ++
|
||||
target_amount = min(target_amount, n_p)
|
||||
|
||||
explanation_text = "Extract [target_amount] compatible genome\s."
|
||||
return target_amount
|
||||
@@ -833,15 +832,15 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
|
||||
var/list/check_names = department_real_names.Copy()
|
||||
|
||||
//Check each department member's mind to see if any of them made it to centcomm alive, if they did it's an automatic fail
|
||||
//Check each department member's mind to see if any of them made it to centcom alive, if they did it's an automatic fail
|
||||
for(var/datum/mind/M in department_minds)
|
||||
if(M in SSticker.mode.changelings) //Lings aren't picked for this, but let's be safe
|
||||
continue
|
||||
|
||||
if(M.current)
|
||||
var/turf/mloc = get_turf(M.current)
|
||||
if(mloc.onCentcom() && (M.current.stat != DEAD))
|
||||
return 0 //A Non-ling living target got to centcomm, fail
|
||||
if(mloc.onCentCom() && (M.current.stat != DEAD))
|
||||
return 0 //A Non-ling living target got to centcom, fail
|
||||
|
||||
//Check each staff member has been replaced, by cross referencing changeling minds, changeling current dna, the staff minds and their original DNA names
|
||||
var/success = 0
|
||||
@@ -852,11 +851,11 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(ishuman(changeling.current))
|
||||
var/mob/living/carbon/human/H = changeling.current
|
||||
var/turf/cloc = get_turf(changeling.current)
|
||||
if(cloc && cloc.onCentcom() && (changeling.current.stat != DEAD)) //Living changeling on centcomm....
|
||||
if(cloc && cloc.onCentCom() && (changeling.current.stat != DEAD)) //Living changeling on centcom....
|
||||
for(var/name in check_names) //Is he (disguised as) one of the staff?
|
||||
if(H.dna.real_name == name)
|
||||
check_names -= name //This staff member is accounted for, remove them, so the team don't succeed by escape as 7 of the same engineer
|
||||
success++ //A living changeling staff member made it to centcomm
|
||||
success++ //A living changeling staff member made it to centcom
|
||||
continue changelings
|
||||
|
||||
if(success >= department_minds.len)
|
||||
|
||||
@@ -12,72 +12,72 @@
|
||||
return 1
|
||||
|
||||
/datum/objective_item/steal/caplaser
|
||||
name = "the captain's antique laser gun"
|
||||
name = "the captain's antique laser gun."
|
||||
targetitem = /obj/item/weapon/gun/energy/laser/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hoslaser
|
||||
name = "the head of security's personal laser gun"
|
||||
name = "the head of security's personal laser gun."
|
||||
targetitem = /obj/item/weapon/gun/energy/e_gun/hos
|
||||
difficulty = 10
|
||||
excludefromjob = list("Head Of Security")
|
||||
|
||||
/datum/objective_item/steal/handtele
|
||||
name = "a hand teleporter"
|
||||
name = "a hand teleporter."
|
||||
targetitem = /obj/item/weapon/hand_tele
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/jetpack
|
||||
name = "the Captain's jetpack"
|
||||
name = "the Captain's jetpack."
|
||||
targetitem = /obj/item/weapon/tank/jetpack/oxygen/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/magboots
|
||||
name = "the chief engineer's advanced magnetic boots"
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy"
|
||||
name = "the medal of captaincy."
|
||||
targetitem = /obj/item/clothing/accessory/medal/gold/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the hypospray"
|
||||
name = "the hypospray."
|
||||
targetitem = /obj/item/weapon/reagent_containers/hypospray/CMO
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk"
|
||||
name = "the nuclear authentication disk."
|
||||
targetitem = /obj/item/weapon/disk/nuclear
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/reflector
|
||||
name = "a reflector vest"
|
||||
name = "a reflector vest."
|
||||
targetitem = /obj/item/clothing/suit/armor/laserproof
|
||||
difficulty = 3
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "the reactive teleport armor"
|
||||
name = "the reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization"
|
||||
name = "any set of secret documents of any organization."
|
||||
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/steal/nuke_core
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core"
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
|
||||
targetitem = /obj/item/nuke_core
|
||||
difficulty = 15
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
//Items with special checks!
|
||||
/datum/objective_item/steal/plasma
|
||||
name = "28 moles of plasma (full tank)"
|
||||
name = "28 moles of plasma (full tank)."
|
||||
targetitem = /obj/item/weapon/tank
|
||||
difficulty = 3
|
||||
excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
|
||||
/datum/objective_item/steal/functionalai
|
||||
name = "a functional AI"
|
||||
name = "a functional AI."
|
||||
targetitem = /obj/item/device/aicard
|
||||
difficulty = 20 //beyond the impossible
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
return 0
|
||||
|
||||
/datum/objective_item/steal/blueprints
|
||||
name = "the station blueprints"
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer")
|
||||
@@ -136,7 +136,7 @@
|
||||
return 0
|
||||
|
||||
/datum/objective_item/steal/slime
|
||||
name = "an unused sample of slime extract"
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist")
|
||||
@@ -148,54 +148,54 @@
|
||||
|
||||
//Unique Objectives
|
||||
/datum/objective_item/unique/docs_red
|
||||
name = "the \"Red\" secret documents"
|
||||
name = "the \"Red\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/red
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/unique/docs_blue
|
||||
name = "the \"Blue\" secret documents"
|
||||
name = "the \"Blue\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/blue
|
||||
difficulty = 10
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer
|
||||
name = "the captain's pinpointer"
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/weapon/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/aegun
|
||||
name = "an advanced energy gun"
|
||||
name = "an advanced energy gun."
|
||||
targetitem = /obj/item/weapon/gun/energy/e_gun/nuclear
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/ddrill
|
||||
name = "a diamond drill"
|
||||
name = "a diamond drill."
|
||||
targetitem = /obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding"
|
||||
name = "a bag of holding."
|
||||
targetitem = /obj/item/weapon/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity cell"
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/weapon/stock_parts/cell/hyper
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
name = "a laser pointer"
|
||||
name = "a laser pointer."
|
||||
targetitem = /obj/item/device/laser_pointer
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/corgimeat
|
||||
name = "a piece of corgi meat"
|
||||
name = "a piece of corgi meat."
|
||||
targetitem = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi
|
||||
difficulty = 5
|
||||
|
||||
//Stack objectives get their own subtype
|
||||
/datum/objective_item/stack
|
||||
name = "5 cardboards"
|
||||
name = "5 cardboard."
|
||||
targetitem = /obj/item/stack/sheet/cardboard
|
||||
difficulty = 9001
|
||||
|
||||
@@ -208,16 +208,16 @@
|
||||
return found_amount>=target_amount
|
||||
|
||||
/datum/objective_item/stack/diamond
|
||||
name = "10 diamonds"
|
||||
name = "10 diamonds."
|
||||
targetitem = /obj/item/stack/sheet/mineral/diamond
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/stack/gold
|
||||
name = "50 gold bars"
|
||||
name = "50 gold bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/gold
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/stack/uranium
|
||||
name = "25 refined uranium bars"
|
||||
name = "25 refined uranium bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/uranium
|
||||
difficulty = 10
|
||||
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_revolution()
|
||||
var/list/targets = list()
|
||||
if(head_revolutionaries.len || istype(SSticker.mode,/datum/game_mode/revolution))
|
||||
if(head_revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution))
|
||||
var/num_revs = 0
|
||||
var/num_survivors = 0
|
||||
for(var/mob/living/carbon/survivor in GLOB.living_mob_list)
|
||||
@@ -377,14 +377,14 @@
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
if(revolutionaries.len || istype(SSticker.mode,/datum/game_mode/revolution))
|
||||
if(revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution))
|
||||
var/text = "<br><font size=3><b>The revolutionaries were:</b></font>"
|
||||
for(var/datum/mind/rev in revolutionaries)
|
||||
text += printplayer(rev, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
if( head_revolutionaries.len || revolutionaries.len || istype(SSticker.mode,/datum/game_mode/revolution) )
|
||||
if( head_revolutionaries.len || revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution) )
|
||||
var/text = "<br><font size=3><b>The heads of staff were:</b></font>"
|
||||
var/list/heads = get_all_heads()
|
||||
for(var/datum/mind/head in heads)
|
||||
|
||||
@@ -27,9 +27,9 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/global/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/weapon/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly,/obj/item/device/onetankbomb, /obj/item/radio, /obj/item/device/pda/ai,
|
||||
/obj/item/assembly, /obj/item/device/onetankbomb, /obj/item/radio, /obj/item/device/pda/ai,
|
||||
/obj/item/device/uplink, /obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight,/obj/item/borg/stun,/obj/item/weapon/robot_module)
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/weapon/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/global/list/hrefs = list(
|
||||
|
||||
@@ -127,6 +127,8 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "necrostone"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
origin_tech = "bluespace=4;materials=4"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/spooky_scaries = list()
|
||||
@@ -203,6 +205,8 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "multiverse"
|
||||
item_state = "multiverse"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
@@ -450,6 +454,8 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "voodoo"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/link = null
|
||||
@@ -468,7 +474,7 @@
|
||||
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
|
||||
target.Knockdown(40)
|
||||
GiveHint(target)
|
||||
else if(istype(I,/obj/item/weapon/bikehorn))
|
||||
else if(istype(I, /obj/item/weapon/bikehorn))
|
||||
to_chat(target, "<span class='userdanger'>HONK</span>")
|
||||
target << 'sound/items/airhorn.ogg'
|
||||
target.adjustEarDamage(0,3)
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "soulstone"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
layer = HIGH_OBJ_LAYER
|
||||
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -376,7 +376,7 @@
|
||||
/datum/spellbook_entry/item/guardian/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
. = ..()
|
||||
if(.)
|
||||
new /obj/item/weapon/paper/guardian/wizard(get_turf(user))
|
||||
new /obj/item/weapon/paper/guides/antag/guardian/wizard(get_turf(user))
|
||||
|
||||
/datum/spellbook_entry/item/bloodbottle
|
||||
name = "Bottle of Blood"
|
||||
@@ -899,7 +899,7 @@
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/random/Initialize()
|
||||
..()
|
||||
var/static/banned_spells = list(/obj/item/weapon/spellbook/oneuse/mimery_blockade,/obj/item/weapon/spellbook/oneuse/mimery_guns)
|
||||
var/static/banned_spells = list(/obj/item/weapon/spellbook/oneuse/mimery_blockade, /obj/item/weapon/spellbook/oneuse/mimery_guns)
|
||||
var/real_type = pick(subtypesof(/obj/item/weapon/spellbook/oneuse) - banned_spells)
|
||||
new real_type(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -147,6 +147,5 @@
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/airlock_sensor/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
@@ -152,7 +152,7 @@
|
||||
busy = TRUE
|
||||
var/inserted = materials.insert_item(O)
|
||||
if(inserted)
|
||||
if(istype(O,/obj/item/stack))
|
||||
if(istype(O, /obj/item/stack))
|
||||
if (O.materials[MAT_METAL])
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (O.materials[MAT_GLASS])
|
||||
@@ -361,7 +361,7 @@
|
||||
if(D.make_reagents.len)
|
||||
return 0
|
||||
|
||||
var/coeff = (ispath(D.build_path,/obj/item/stack) ? 1 : prod_coeff)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return 0
|
||||
@@ -370,7 +370,7 @@
|
||||
return 1
|
||||
|
||||
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path,/obj/item/stack) ? 1 : prod_coeff)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_METAL])
|
||||
dat += "[D.materials[MAT_METAL] * coeff] metal "
|
||||
|
||||
@@ -373,20 +373,6 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/machinery/camera/portable //Cameras which are placed inside of things, such as helmets.
|
||||
var/turf/prev_turf
|
||||
|
||||
/obj/machinery/camera/portable/Initialize()
|
||||
. = ..()
|
||||
assembly.state = 0 //These cameras are portable, and so shall be in the portable state if removed.
|
||||
assembly.anchored = FALSE
|
||||
assembly.update_icon()
|
||||
|
||||
/obj/machinery/camera/portable/process() //Updates whenever the camera is moved.
|
||||
if(GLOB.cameranet && get_turf(src) != prev_turf)
|
||||
GLOB.cameranet.updatePortableCamera(src)
|
||||
prev_turf = get_turf(src)
|
||||
|
||||
/obj/machinery/camera/get_remote_view_fullscreens(mob/user)
|
||||
if(view_range == short_range) //unfocused
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
|
||||
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
|
||||
if(!input)
|
||||
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
|
||||
return
|
||||
|
||||
@@ -136,9 +136,9 @@
|
||||
/proc/near_camera(mob/living/M)
|
||||
if (!isturf(M.loc))
|
||||
return 0
|
||||
if(iscyborg(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(!(R.camera && R.camera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if((!QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
|
||||
return 0
|
||||
else if(!GLOB.cameranet.checkCameraVis(M))
|
||||
return 0
|
||||
|
||||
@@ -304,7 +304,7 @@
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/device/multitool))
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
var/obj/item/device/multitool/P = W
|
||||
|
||||
if(istype(P.buffer, /obj/machinery/computer/cloning))
|
||||
@@ -365,7 +365,7 @@
|
||||
fl.forceMove(T)
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(loc)
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
icon_state = "pod_0"
|
||||
return
|
||||
@@ -483,7 +483,7 @@
|
||||
* Manual -- A big ol' manual.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/paper/Cloning
|
||||
/obj/item/weapon/paper/guides/jobs/medical/cloning
|
||||
name = "paper - 'H-87 Cloning Apparatus Manual"
|
||||
info = {"<h4>Getting Started</h4>
|
||||
Congratulations, your station has purchased the H-87 industrial cloning device!<br>
|
||||
|
||||
@@ -133,8 +133,8 @@
|
||||
active_apc.locked = TRUE
|
||||
active_apc.update_icon()
|
||||
active_apc = null
|
||||
to_chat(usr, "<span class='robot notice'>[bicon(src)] Connected to APC in [get_area(APC)]. Interface request sent.</span>")
|
||||
log_activity("remotely accessed APC in [get_area(APC)]")
|
||||
to_chat(usr, "<span class='robot notice'>[bicon(src)] Connected to APC in [APC.area]. Interface request sent.</span>")
|
||||
log_activity("remotely accessed APC in [APC.area]")
|
||||
APC.interact(usr, GLOB.not_incapacitated_state)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
message_admins("[key_name_admin(usr)] remotely accessed [APC] from [src] at [get_area(src)].")
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
set_frequency(receive_frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
|
||||
@@ -52,8 +52,7 @@
|
||||
|
||||
/obj/machinery/air_sensor/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src, frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
@@ -89,8 +88,7 @@
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_control/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src, frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
|
||||
@@ -150,6 +150,8 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "id_mod"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
origin_tech = "programming=2"
|
||||
materials = list(MAT_GLASS=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -210,7 +212,7 @@
|
||||
build_path = /obj/machinery/computer/card
|
||||
origin_tech = "programming=3"
|
||||
/obj/item/weapon/circuitboard/computer/card/centcom
|
||||
name = "Centcom ID Console (Computer Board)"
|
||||
name = "CentCom ID Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/card/centcom
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/card/minor
|
||||
@@ -308,7 +310,7 @@
|
||||
build_path = /obj/machinery/computer/rdconsole/core
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/rdconsole/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I,/obj/item/weapon/screwdriver))
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(build_path == /obj/machinery/computer/rdconsole/core)
|
||||
name = "R&D Console - Robotics (Computer Board)"
|
||||
build_path = /obj/machinery/computer/rdconsole/robotics
|
||||
@@ -343,13 +345,13 @@
|
||||
var/emagged = FALSE
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/cargo/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I,/obj/item/device/multitool))
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
if(!emagged)
|
||||
contraband = !contraband
|
||||
to_chat(user, "<span class='notice'>Receiver spectrum set to [contraband ? "Broad" : "Standard"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The spectrum chip is unresponsive.</span>")
|
||||
else if(istype(I,/obj/item/weapon/card/emag))
|
||||
else if(istype(I, /obj/item/weapon/card/emag))
|
||||
if(!emagged)
|
||||
contraband = TRUE
|
||||
emagged = TRUE
|
||||
@@ -441,7 +443,7 @@
|
||||
origin_tech = "programming=1"
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/libraryconsole/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I,/obj/item/weapon/screwdriver))
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(build_path == /obj/machinery/computer/libraryconsole/bookmanagement)
|
||||
name = "Library Visitor Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/libraryconsole
|
||||
|
||||
@@ -175,6 +175,7 @@
|
||||
|
||||
/datum/action/innate/camera_off
|
||||
name = "End Camera View"
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "camera_off"
|
||||
|
||||
/datum/action/innate/camera_off/Activate()
|
||||
@@ -187,6 +188,7 @@
|
||||
|
||||
/datum/action/innate/camera_jump
|
||||
name = "Jump To Camera"
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "camera_jump"
|
||||
|
||||
/datum/action/innate/camera_jump/Activate()
|
||||
|
||||
@@ -258,7 +258,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
var/jobs_all = ""
|
||||
var/list/alljobs = list("Unassigned")
|
||||
alljobs += (istype(src,/obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
|
||||
alljobs += (istype(src, /obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
|
||||
for(var/job in alljobs)
|
||||
jobs_all += "<a href='?src=\ref[src];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
|
||||
@@ -303,7 +303,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=\ref[src];choice=demote'>Demote</a>)</span>"
|
||||
|
||||
var/accesses = ""
|
||||
if(istype(src,/obj/machinery/computer/card/centcom))
|
||||
if(istype(src, /obj/machinery/computer/card/centcom))
|
||||
accesses += "<h5>Central Command:</h5>"
|
||||
for(var/A in get_all_centcom_access())
|
||||
if(A in modify.access)
|
||||
@@ -433,7 +433,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if(authenticated)
|
||||
var/access_type = text2num(href_list["access_target"])
|
||||
var/access_allowed = text2num(href_list["allowed"])
|
||||
if(access_type in (istype(src,/obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
|
||||
if(access_type in (istype(src, /obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
|
||||
modify.access -= access_type
|
||||
if(access_allowed == 1)
|
||||
modify.access += access_type
|
||||
@@ -460,7 +460,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
to_chat(usr, "<span class='error'>No log exists for this job.</span>")
|
||||
return
|
||||
|
||||
modify.access = ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (modify)
|
||||
modify.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
@@ -562,7 +562,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
head_subordinates += job.title
|
||||
|
||||
/obj/machinery/computer/card/centcom
|
||||
name = "\improper Centcom identification console"
|
||||
name = "\improper CentCom identification console"
|
||||
circuit = /obj/item/weapon/circuitboard/computer/card/centcom
|
||||
req_access = list(ACCESS_CENT_CAPTAIN)
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
src.updateUsrDialog()
|
||||
else if(istype(W,/obj/item/device/multitool))
|
||||
else if(istype(W, /obj/item/device/multitool))
|
||||
var/obj/item/device/multitool/P = W
|
||||
|
||||
if(istype(P.buffer, /obj/machinery/clonepod))
|
||||
|
||||
@@ -267,18 +267,18 @@
|
||||
src.updateDialog()
|
||||
|
||||
// OMG CENTCOM LETTERHEAD
|
||||
if("MessageCentcomm")
|
||||
if("MessageCentCom")
|
||||
if(src.authenticated==2)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
var/input = stripped_input(usr, "Please choose a message to transmit to Centcom via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "Send a message to Centcomm.", "")
|
||||
var/input = stripped_input(usr, "Please choose a message to transmit to CentCom via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "Send a message to CentCom.", "")
|
||||
if(!input || !(usr in view(1,src)) || !checkCCcooldown())
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
Centcomm_announce(input, usr)
|
||||
CentCom_announce(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
|
||||
log_talk(usr,"[key_name(usr)] has made a Centcom announcement: [input]",LOGSAY)
|
||||
log_talk(usr,"[key_name(usr)] has made a CentCom announcement: [input]",LOGSAY)
|
||||
CM.lastTimeUsed = world.time
|
||||
|
||||
|
||||
@@ -314,7 +314,7 @@
|
||||
return
|
||||
Nuke_request(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Request sent.</span>")
|
||||
log_talk(usr,"[key_name(usr)] has requested the nuclear codes from Centcomm",LOGSAY)
|
||||
log_talk(usr,"[key_name(usr)] has requested the nuclear codes from CentCom",LOGSAY)
|
||||
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/ai/commandreport.ogg')
|
||||
CM.lastTimeUsed = world.time
|
||||
|
||||
@@ -461,7 +461,7 @@
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=nukerequest'>Request Nuclear Authentication Codes</A> \]"
|
||||
if(!emagged)
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentcomm'>Send Message to Centcom</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentCom'>Send Message to CentCom</A> \]"
|
||||
else
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
|
||||
|
||||
@@ -66,7 +66,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
jobs["Janitor"] = 68
|
||||
jobs["Lawyer"] = 69
|
||||
jobs["Admiral"] = 200
|
||||
jobs["Centcom Commander"] = 210
|
||||
jobs["CentCom Commander"] = 210
|
||||
jobs["Custodian"] = 211
|
||||
jobs["Medical Officer"] = 212
|
||||
jobs["Research Officer"] = 213
|
||||
|
||||
@@ -421,7 +421,7 @@ function getColor(ijob)
|
||||
else if (ijob >= 30 && ijob < 40) { return "#9B59B6"; } // science
|
||||
else if (ijob >= 40 && ijob < 50) { return "#F1C40F"; } // engineering
|
||||
else if (ijob >= 50 && ijob < 60) { return "#F39C12"; } // cargo
|
||||
else if (ijob >= 200 && ijob < 230) { return "#00C100"; } // Centcom
|
||||
else if (ijob >= 200 && ijob < 230) { return "#00C100"; } // CentCom
|
||||
else { return "#C38312"; } // other / unknown
|
||||
}
|
||||
|
||||
|
||||
@@ -576,13 +576,13 @@ What a mess.*/
|
||||
if(istype(active2, /datum/data/record))
|
||||
active2.fields["name"] = t1
|
||||
if("id")
|
||||
if(istype(active2,/datum/data/record) || istype(active1,/datum/data/record))
|
||||
if(istype(active2, /datum/data/record) || istype(active1, /datum/data/record))
|
||||
var/t1 = stripped_input(usr, "Please input id:", "Secure. records", active1.fields["id"], null)
|
||||
if(!canUseSecurityRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
if(istype(active1,/datum/data/record))
|
||||
if(istype(active1, /datum/data/record))
|
||||
active1.fields["id"] = t1
|
||||
if(istype(active2,/datum/data/record))
|
||||
if(istype(active2, /datum/data/record))
|
||||
active2.fields["id"] = t1
|
||||
if("fingerprint")
|
||||
if(istype(active1, /datum/data/record))
|
||||
|
||||
@@ -456,10 +456,12 @@
|
||||
if(charge<35)
|
||||
charge += 1
|
||||
if(world.time < stop && active)
|
||||
var/sound/song_played = sound(selection.song_path)
|
||||
|
||||
for(var/mob/M in range(10,src))
|
||||
if(!(M in rangers))
|
||||
rangers[M] = TRUE
|
||||
M.playsound_local(get_turf(M), selection.song_path, 100, channel = CHANNEL_JUKEBOX)
|
||||
M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played)
|
||||
if(prob(5+(allowed(M)*4)) && M.canmove)
|
||||
dance(M)
|
||||
for(var/mob/L in rangers)
|
||||
|
||||
@@ -266,7 +266,7 @@
|
||||
|
||||
//////////////////////////////////
|
||||
/*
|
||||
Centcom Airlocks
|
||||
CentCom Airlocks
|
||||
*/
|
||||
|
||||
/obj/machinery/door/airlock/centcom
|
||||
@@ -368,13 +368,14 @@
|
||||
overlays_file = 'icons/obj/doors/airlocks/cult/runed/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_cult
|
||||
hackProof = TRUE
|
||||
aiControlDisabled = 1
|
||||
aiControlDisabled = TRUE
|
||||
req_access = list(ACCESS_BLOODCULT)
|
||||
var/openingoverlaytype = /obj/effect/temp_visual/cult/door
|
||||
var/friendly = FALSE
|
||||
|
||||
/obj/machinery/door/airlock/cult/New()
|
||||
..()
|
||||
new openingoverlaytype(src.loc)
|
||||
/obj/machinery/door/airlock/cult/Initialize()
|
||||
. = ..()
|
||||
new openingoverlaytype(loc)
|
||||
|
||||
/obj/machinery/door/airlock/cult/canAIControl(mob/user)
|
||||
return (iscultist(user) && !isAllPowerCut())
|
||||
@@ -435,17 +436,17 @@
|
||||
opacity = 1
|
||||
hackProof = TRUE
|
||||
aiControlDisabled = TRUE
|
||||
req_access = list(ACCESS_CLOCKCULT)
|
||||
use_power = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
damage_deflection = 30
|
||||
normal_integrity = 240
|
||||
var/construction_state = GEAR_SECURE //Pinion airlocks have custom deconstruction
|
||||
|
||||
/obj/machinery/door/airlock/clockwork/New()
|
||||
..()
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/temp_visual/ratvar/door(T)
|
||||
new /obj/effect/temp_visual/ratvar/beam/door(T)
|
||||
/obj/machinery/door/airlock/clockwork/Initialize()
|
||||
. = ..()
|
||||
new /obj/effect/temp_visual/ratvar/door(loc)
|
||||
new /obj/effect/temp_visual/ratvar/beam/door(loc)
|
||||
change_construction_value(5)
|
||||
|
||||
/obj/machinery/door/airlock/clockwork/Destroy()
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
air_connection = new
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,air_frequency)
|
||||
SSradio.remove_object(src,air_frequency)
|
||||
air_connection = null
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/door/emp_act(severity)
|
||||
if(prob(20/severity) && (istype(src,/obj/machinery/door/airlock) || istype(src,/obj/machinery/door/window)) )
|
||||
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
if(prob(40/severity))
|
||||
if(secondsElectrified == 0)
|
||||
|
||||
@@ -316,7 +316,7 @@
|
||||
|
||||
/obj/machinery/door/window/brigdoor/security/holding
|
||||
name = "holding cell door"
|
||||
req_access = list(ACCESS_SEC_DOORS, ACCESS_LAWYER) //love for the lawyer
|
||||
req_one_access = list(ACCESS_SEC_DOORS, ACCESS_LAWYER) //love for the lawyer
|
||||
|
||||
/obj/machinery/door/window/clockwork
|
||||
name = "brass windoor"
|
||||
|
||||
@@ -73,8 +73,7 @@
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Initialize()
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
diff a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm (rejected hunks)
|
||||
@@ -1,21 +1,29 @@
|
||||
+#define IV_TAKING 0
|
||||
+#define IV_INJECTING 1
|
||||
+
|
||||
/obj/machinery/iv_drip
|
||||
name = "\improper IV drip"
|
||||
icon = 'icons/obj/iv_drip.dmi'
|
||||
icon_state = "iv_drip"
|
||||
- anchored = 0
|
||||
+ anchored = FALSE
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
var/mob/living/carbon/attached = null
|
||||
- var/mode = 1 // 1 is injecting, 0 is taking blood.
|
||||
+ var/mode = IV_INJECTING
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/list/drip_containers = list(/obj/item/weapon/reagent_containers/blood,
|
||||
- /obj/item/weapon/reagent_containers/food,
|
||||
- /obj/item/weapon/reagent_containers/glass)
|
||||
+ /obj/item/weapon/reagent_containers/food,
|
||||
+ /obj/item/weapon/reagent_containers/glass)
|
||||
|
||||
/obj/machinery/iv_drip/Initialize()
|
||||
..()
|
||||
update_icon()
|
||||
drip_containers = typecacheof(drip_containers)
|
||||
|
||||
+/obj/machinery/iv_drip/Destroy()
|
||||
+ attached = null
|
||||
+ QDEL_NULL(beaker)
|
||||
+ return ..()
|
||||
+
|
||||
/obj/machinery/iv_drip/update_icon()
|
||||
if(attached)
|
||||
if(mode)
|
||||
@@ -209,6 +209,8 @@
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "briefcase"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
force = 8
|
||||
hitsound = "swing_hit"
|
||||
|
||||
@@ -36,15 +36,13 @@
|
||||
center = T
|
||||
|
||||
spawn(10) // must wait for map loading to finish
|
||||
if(SSradio)
|
||||
SSradio.add_object(src, freq, GLOB.RADIO_MAGNETS)
|
||||
SSradio.add_object(src, freq, GLOB.RADIO_MAGNETS)
|
||||
|
||||
spawn()
|
||||
magnetic_process()
|
||||
|
||||
/obj/machinery/magnetic_module/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src, freq)
|
||||
SSradio.remove_object(src, freq)
|
||||
. = ..()
|
||||
center = null
|
||||
|
||||
@@ -228,16 +226,14 @@
|
||||
|
||||
|
||||
spawn(45) // must wait for map loading to finish
|
||||
if(SSradio)
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_MAGNETS)
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_MAGNETS)
|
||||
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src, frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
magnets = null
|
||||
rpath = null
|
||||
. = ..()
|
||||
|
||||
@@ -882,6 +882,8 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
desc = "An issue of The Griffon, the newspaper circulating aboard Nanotrasen Space Stations."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "newspaper"
|
||||
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("bapped")
|
||||
var/screen = 0
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
to_chat(user, "<span class='notice'>Controls are now [locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
else if(istype(I,/obj/item/device/multitool) && !locked)
|
||||
else if(istype(I, /obj/item/device/multitool) && !locked)
|
||||
var/obj/item/device/multitool/M = I
|
||||
M.buffer = src
|
||||
to_chat(user, "<span class='notice'>You add [src] to multitool buffer.</span>")
|
||||
@@ -359,28 +359,23 @@
|
||||
popDown()
|
||||
return
|
||||
|
||||
var/list/targets = calculate_targets()
|
||||
|
||||
if(!tryToShootAt(targets))
|
||||
if(!always_up)
|
||||
popDown() // no valid targets, close the cover
|
||||
|
||||
/obj/machinery/porta_turret/proc/calculate_targets()
|
||||
var/list/targets = list()
|
||||
var/turretview = view(scan_range, base)
|
||||
for(var/A in turretview)
|
||||
var/static/things_to_scan = typecacheof(list(/mob/living, /obj/mecha))
|
||||
|
||||
for(var/A in typecache_filter_list(view(scan_range, base), things_to_scan))
|
||||
var/atom/AA = A
|
||||
if(AA.invisibility>SEE_INVISIBLE_LIVING)
|
||||
|
||||
if(AA.invisibility > SEE_INVISIBLE_LIVING)
|
||||
continue
|
||||
|
||||
if(check_anomalies)//if it's set to check for simple animals
|
||||
if(istype(A, /mob/living/simple_animal))
|
||||
if(isanimal(A))
|
||||
var/mob/living/simple_animal/SA = A
|
||||
if(SA.stat || in_faction(SA)) //don't target if dead or in faction
|
||||
continue
|
||||
targets += SA
|
||||
|
||||
if(istype(A, /mob/living/carbon))
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
//If not emagged, only target non downed carbons
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.lying))
|
||||
@@ -399,14 +394,16 @@
|
||||
if(!in_faction(C))
|
||||
targets += C
|
||||
|
||||
if(istype(A, /obj/mecha/))
|
||||
if(istype(A, /obj/mecha))
|
||||
var/obj/mecha/M = A
|
||||
//If there is a user and they're not in our faction
|
||||
if(M.occupant && !in_faction(M.occupant))
|
||||
if(assess_perp(M.occupant) >= 4)
|
||||
targets += M
|
||||
|
||||
return targets
|
||||
if(!tryToShootAt(targets))
|
||||
if(!always_up)
|
||||
popDown() // no valid targets, close the cover
|
||||
|
||||
/obj/machinery/porta_turret/proc/tryToShootAt(list/atom/movable/targets)
|
||||
while(targets.len > 0)
|
||||
@@ -490,11 +487,9 @@
|
||||
|
||||
/obj/machinery/porta_turret/proc/target(atom/movable/target)
|
||||
if(target)
|
||||
spawn()
|
||||
popUp() //pop the turret up if it's not already up.
|
||||
popUp() //pop the turret up if it's not already up.
|
||||
setDir(get_dir(base, target))//even if you can't shoot, follow the target
|
||||
spawn()
|
||||
shootAt(target)
|
||||
shootAt(target)
|
||||
return 1
|
||||
return
|
||||
|
||||
@@ -612,7 +607,7 @@
|
||||
cover.name = name
|
||||
cover.desc = desc
|
||||
|
||||
/obj/machinery/porta_turret/centcomm_shuttle
|
||||
/obj/machinery/porta_turret/centcom_shuttle
|
||||
installation = null
|
||||
max_integrity = 260
|
||||
always_up = 1
|
||||
@@ -629,10 +624,10 @@
|
||||
emp_vunerable = 0
|
||||
mode = TURRET_LETHAL
|
||||
|
||||
/obj/machinery/porta_turret/centcomm_shuttle/assess_perp(mob/living/carbon/human/perp)
|
||||
/obj/machinery/porta_turret/centcom_shuttle/assess_perp(mob/living/carbon/human/perp)
|
||||
return 0
|
||||
|
||||
/obj/machinery/porta_turret/centcomm_shuttle/setup()
|
||||
/obj/machinery/porta_turret/centcom_shuttle/setup()
|
||||
return
|
||||
|
||||
////////////////////////
|
||||
@@ -689,9 +684,9 @@
|
||||
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN) return
|
||||
|
||||
if (istype(I,/obj/item/device/multitool))
|
||||
if (istype(I, /obj/item/device/multitool))
|
||||
var/obj/item/device/multitool/M = I
|
||||
if(M.buffer && istype(M.buffer,/obj/machinery/porta_turret))
|
||||
if(M.buffer && istype(M.buffer, /obj/machinery/porta_turret))
|
||||
turrets |= M.buffer
|
||||
to_chat(user, "You link \the [M.buffer] with \the [src]")
|
||||
return
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
var/obj/machinery/porta_turret/turret
|
||||
//fuck lasertag turrets
|
||||
if(istype(installed_gun,/obj/item/weapon/gun/energy/laser/bluetag) || istype(installed_gun,/obj/item/weapon/gun/energy/laser/redtag))
|
||||
if(istype(installed_gun, /obj/item/weapon/gun/energy/laser/bluetag) || istype(installed_gun, /obj/item/weapon/gun/energy/laser/redtag))
|
||||
turret = new/obj/machinery/porta_turret/lasertag(loc)
|
||||
else
|
||||
turret = new/obj/machinery/porta_turret(loc)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
else if(istype(I,/obj/item/device/multitool) && !parent_turret.locked)
|
||||
else if(istype(I, /obj/item/device/multitool) && !parent_turret.locked)
|
||||
var/obj/item/device/multitool/M = I
|
||||
M.buffer = parent_turret
|
||||
to_chat(user, "<span class='notice'>You add [parent_turret] to multitool buffer.</span>")
|
||||
|
||||
@@ -150,3 +150,8 @@
|
||||
else if(!isobserver(ROI))
|
||||
continue
|
||||
do_teleport(ROI, get_turf(linked_pad))
|
||||
|
||||
|
||||
/obj/item/weapon/paper/guides/quantumpad
|
||||
name = "Quantum Pad For Dummies"
|
||||
info = "<center><b>Dummies Guide To Quantum Pads</b></center><br><br><center>Do you hate the concept of having to use your legs, let alone <i>walk</i> to places? Well, with the Quantum Pad (tm), never again will the fear of cardio keep you from going places!<br><br><c><b>How to set up your Quantum Pad(tm)</b></center><br><br>1.Unscrew the Quantum Pad(tm) you wish to link.<br>2. Use your multi-tool to cache the buffer of the Quantum Pad(tm) you wish to link.<br>3. Apply the multi-tool to the secondary Quantum Pad(tm) you wish to link to the first Quantum Pad(tm)<br><br><center>If you followed these instructions carefully, your Quantum Pad(tm) should now be properly linked together for near-instant movement across the station! Bear in mind that this is technically a one-way teleport, so you'll need to do the same process with the secondary pad to the first one if you wish to travel between both.</center>"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
idle_power_usage = 4
|
||||
active_power_usage = 250
|
||||
var/obj/item/charging = null
|
||||
var/static/list/allowed_devices = typecacheof(list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/ammo_box/magazine/recharge,/obj/item/device/modular_computer))
|
||||
var/static/list/allowed_devices = typecacheof(list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/ammo_box/magazine/recharge, /obj/item/device/modular_computer))
|
||||
var/recharge_coeff = 1
|
||||
|
||||
/obj/machinery/recharger/Initialize()
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
crush_damage = 120
|
||||
flags = NODECONSTRUCT
|
||||
|
||||
/obj/item/weapon/paper/recycler
|
||||
/obj/item/weapon/paper/guides/recycler
|
||||
name = "paper - 'garbage duty instructions'"
|
||||
info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
|
||||
|
||||
|
||||
@@ -50,8 +50,7 @@
|
||||
SSradio.add_object(src, frequency)
|
||||
|
||||
/obj/machinery/status_display/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
GLOB.ai_status_displays.Remove(src)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(active)
|
||||
to_chat(user, "<span class='warning'>You need to deactivate the beacon first!</span>")
|
||||
return
|
||||
@@ -105,6 +105,8 @@
|
||||
name = "suspicious beacon"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "beacon"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a special beacon to your location</i>."
|
||||
origin_tech = "bluespace=6;syndicate=5"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -275,6 +275,8 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bombcore"
|
||||
item_state = "eshield0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "syndicate=5;combat=6"
|
||||
resistance_flags = FLAMMABLE //Burnable (but the casing isn't)
|
||||
@@ -297,7 +299,7 @@
|
||||
message_admins(adminlog)
|
||||
log_game(adminlog)
|
||||
explosion(get_turf(src), range_heavy, range_medium, range_light, flame_range = range_flame)
|
||||
if(loc && istype(loc,/obj/machinery/syndicatebomb/))
|
||||
if(loc && istype(loc, /obj/machinery/syndicatebomb/))
|
||||
qdel(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -411,7 +413,7 @@
|
||||
total_volume += RC.reagents.total_volume
|
||||
|
||||
if(total_volume < time_release) // If it's empty, the detonation is complete.
|
||||
if(loc && istype(loc,/obj/machinery/syndicatebomb/))
|
||||
if(loc && istype(loc, /obj/machinery/syndicatebomb/))
|
||||
qdel(loc)
|
||||
qdel(src)
|
||||
return
|
||||
@@ -451,7 +453,7 @@
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 75, 1, 5)
|
||||
|
||||
if(loc && istype(loc,/obj/machinery/syndicatebomb/))
|
||||
if(loc && istype(loc, /obj/machinery/syndicatebomb/))
|
||||
qdel(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -525,6 +527,8 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bigred"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "syndicate=3"
|
||||
var/timer = 0
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
|
||||
// --- This space left blank for Syndicate data ---
|
||||
|
||||
// --- Centcom radio, yo. ---
|
||||
// --- CentCom radio, yo. ---
|
||||
|
||||
else if(data == 5)
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user