Merge branch 'master' into upstream-merge-29288

This commit is contained in:
LetterJay
2017-08-14 18:35:28 -05:00
committed by GitHub
931 changed files with 69580 additions and 65154 deletions
+25 -26
View File
@@ -181,9 +181,9 @@
set name = "Access Newscaster Network"
set desc = "Allows you to view, add and edit news feeds."
if (!istype(src,/datum/admins))
if (!istype(src, /datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
if (!istype(src, /datum/admins))
to_chat(usr, "Error: you are not an admin!")
return
var/dat
@@ -641,7 +641,7 @@
var/chosen = pick_closest_path(object)
if(!chosen)
return
if(ispath(chosen,/turf))
if(ispath(chosen, /turf))
var/turf/T = get_turf(usr.loc)
T.ChangeTurf(chosen)
else
@@ -735,34 +735,33 @@
var/dat = "<html><head><title>Manage Free Slots</title></head><body>"
var/count = 0
if(SSticker && !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert(usr, "You cannot manage jobs before the round starts!")
return
if(SSjob)
for(var/datum/job/job in SSjob.occupations)
count++
var/J_title = html_encode(job.title)
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
var/J_totPos = html_encode(job.total_positions)
if(job.total_positions < 0)
dat += "[J_title]: [J_opPos] (unlimited)"
else
dat += "[J_title]: [J_opPos]/[J_totPos]"
for(var/datum/job/job in SSjob.occupations)
count++
var/J_title = html_encode(job.title)
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
var/J_totPos = html_encode(job.total_positions)
if(job.total_positions < 0)
dat += "[J_title]: [J_opPos] (unlimited)"
else
dat += "[J_title]: [J_opPos]/[J_totPos]"
if(job.title == "AI" || job.title == "Cyborg")
dat += " (Cannot Late Join)<br>"
continue
if(job.total_positions >= 0)
dat += " <A href='?src=\ref[src];addjobslot=[job.title]'>Add</A> | "
if(job.total_positions > job.current_positions)
dat += "<A href='?src=\ref[src];removejobslot=[job.title]'>Remove</A> | "
else
dat += "Remove | "
dat += "<A href='?src=\ref[src];unlimitjobslot=[job.title]'>Unlimit</A>"
if(job.title == "AI" || job.title == "Cyborg")
dat += " (Cannot Late Join)<br>"
continue
if(job.total_positions >= 0)
dat += " <A href='?src=\ref[src];addjobslot=[job.title]'>Add</A> | "
if(job.total_positions > job.current_positions)
dat += "<A href='?src=\ref[src];removejobslot=[job.title]'>Remove</A> | "
else
dat += " <A href='?src=\ref[src];limitjobslot=[job.title]'>Limit</A>"
dat += "<br>"
dat += "Remove | "
dat += "<A href='?src=\ref[src];unlimitjobslot=[job.title]'>Unlimit</A>"
else
dat += " <A href='?src=\ref[src];limitjobslot=[job.title]'>Limit</A>"
dat += "<br>"
dat += "</body>"
var/winheight = 100 + (count * 20)
+2 -2
View File
@@ -119,7 +119,7 @@ GLOBAL_PROTECT(admin_ranks)
if(config.admin_legacy_system)
var/previous_rights = 0
//load text from file and process each line seperately
//load text from file and process each line separately
for(var/line in world.file2list("config/admin_ranks.txt"))
if(!line)
continue
@@ -195,7 +195,7 @@ GLOBAL_PROTECT(admin_ranks)
//load text from file
var/list/lines = world.file2list("config/admins.txt")
//process each line seperately
//process each line separately
for(var/line in lines)
if(!length(line))
continue
+9 -8
View File
@@ -13,10 +13,11 @@ GLOBAL_LIST_INIT(admin_verbs_default, world.AVerbsDefault())
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/secrets,
/client/proc/reload_admins,
/client/proc/reestablish_db_connection,/*reattempt a connection to the database*/
/client/proc/reestablish_db_connection, /*reattempt a connection to the database*/
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_ticket_panel,
/client/proc/panicbunker,
/client/proc/stop_sounds
)
GLOBAL_PROTECT(admin_verbs_admin)
@@ -33,7 +34,7 @@ GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/datum/admins/proc/set_admin_notice,/*announcement all clients see when joining the server.*/
/datum/admins/proc/set_admin_notice, /*announcement all clients see when joining the server.*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/toggle_view_range, /*changes how far we can see*/
/datum/admins/proc/view_txt_log, /*shows the server log (world_game_log) for today*/
@@ -70,9 +71,9 @@ GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
/client/proc/respawn_character
)
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel,/client/proc/DB_ban_panel,/client/proc/stickybanpanel))
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel))
GLOBAL_PROTECT(admin_verbs_sounds)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound,/client/proc/play_sound,/client/proc/set_round_end_sound))
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/set_round_end_sound))
GLOBAL_PROTECT(admin_verbs_fun)
GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/cmd_admin_dress,
@@ -97,7 +98,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/smite
))
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom,/client/proc/respawn_character))
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /client/proc/respawn_character))
GLOBAL_PROTECT(admin_verbs_server)
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
/world/proc/AVerbsServer()
@@ -114,7 +115,6 @@ GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
/client/proc/toggle_random_events,
/client/proc/forcerandomrotate,
/client/proc/adminchangemap,
/client/proc/panicbunker,
/client/proc/toggle_hub
)
GLOBAL_PROTECT(admin_verbs_debug)
@@ -156,7 +156,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
/client/proc/cmd_display_init_log
)
GLOBAL_PROTECT(admin_verbs_possess)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess,/proc/release))
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
GLOBAL_PROTECT(admin_verbs_permissions)
GLOBAL_LIST_INIT(admin_verbs_permissions, list(/client/proc/edit_admin_permissions))
GLOBAL_PROTECT(admin_verbs_poll)
@@ -296,7 +296,8 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/client/proc/startSinglo,
/client/proc/set_server_fps,
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest,
/client/proc/cmd_admin_areatest_all,
/client/proc/cmd_admin_areatest_station,
/client/proc/readmin
)
if(holder)
+1 -1
View File
@@ -598,7 +598,7 @@
if(istype(SSticker.mode, /datum/game_mode/blob) || blob_minds.len)
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
if(istype(SSticker.mode,/datum/game_mode/blob))
if(istype(SSticker.mode, /datum/game_mode/blob))
var/datum/game_mode/blob/mode = SSticker.mode
blob_minds |= mode.blob_overminds
dat += "<tr><td><i>Progress: [GLOB.blobs_legit.len]/[mode.blobwincount]</i></td></tr>"
+16 -16
View File
@@ -105,15 +105,14 @@
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(SSjob)
for(var/line in SSjob.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in SSjob.occupations)
if(!job)
continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
for(var/line in SSjob.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in SSjob.occupations)
if(!job)
continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("show_admins")
var/dat = "<B>Current admins:</B><HR>"
@@ -138,7 +137,7 @@
for(var/mob/living/mob in thunderdome)
qdel(mob) //Clear mobs
for(var/obj/obj in thunderdome)
if(!istype(obj,/obj/machinery/camera))
if(!istype(obj, /obj/machinery/camera))
qdel(obj) //Clear objects
var/area/template = locate(/area/tdome/arena_source)
@@ -149,8 +148,9 @@
var/choice = input("Are you sure you want to cure all disease?") in list("Yes", "Cancel")
if(choice == "Yes")
message_admins("[key_name_admin(usr)] has cured all diseases.")
for(var/datum/disease/D in SSdisease.processing)
D.cure(D)
for(var/thing in SSdisease.active_diseases)
var/datum/disease/D = thing
D.cure(0)
if("set_name")
if(!check_rights(R_ADMIN))
return
@@ -214,7 +214,7 @@
if("moveferry")
if(!check_rights(R_ADMIN))
return
SSblackbox.add_details("admin_secrets_fun_used","Send Centcom Ferry")
SSblackbox.add_details("admin_secrets_fun_used","Send CentCom Ferry")
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(usr)] moved the centcom ferry")
log_admin("[key_name(usr)] moved the centcom ferry")
@@ -457,7 +457,7 @@
if(W.z == ZLEVEL_STATION && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
priority_announce("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
if("guns")
if(!check_rights(R_FUN))
@@ -517,14 +517,14 @@
return
SSblackbox.add_details("admin_secrets_fun_used","There Can Be Only One")
usr.client.only_one()
send_to_playing_players('sound/misc/highlander.ogg')
sound_to_playing_players('sound/misc/highlander.ogg')
if("delayed_onlyone")
if(!check_rights(R_FUN))
return
SSblackbox.add_details("admin_secrets_fun_used","There Can Be Only One")
usr.client.only_one_delayed()
send_to_playing_players('sound/misc/highlander_delayed.ogg')
sound_to_playing_players('sound/misc/highlander_delayed.ogg')
if("onlyme")
if(!check_rights(R_FUN))
+1 -1
View File
@@ -233,7 +233,7 @@
. -= "reverting"
//storing these can sometimes cause sticky bans to start matching everybody
// and isn't even needed for sticky ban matching, as the hub tracks these seperately
// and isn't even needed for sticky ban matching, as the hub tracks these separately
. -= "IP"
. -= "computer_id"
+14 -14
View File
@@ -6,7 +6,7 @@
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
return
if(href_list["ahelp"])
if(!check_rights(R_ADMIN))
if(!check_rights(R_ADMIN, TRUE))
return
var/ahelp_ref = href_list["ahelp"]
@@ -102,13 +102,13 @@
message_admins("[key_name(usr)] tried to create gangs. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(usr)] failed create gangs.")
if("centcom")
message_admins("[key_name(usr)] is creating a Centcom response team...")
message_admins("[key_name(usr)] is creating a CentCom response team...")
if(src.makeEmergencyresponseteam())
message_admins("[key_name(usr)] created a Centcom response team.")
log_admin("[key_name(usr)] created a Centcom response team.")
message_admins("[key_name(usr)] created a CentCom response team.")
log_admin("[key_name(usr)] created a CentCom response team.")
else
message_admins("[key_name_admin(usr)] tried to create a Centcom response team. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(usr)] failed to create a Centcom response team.")
message_admins("[key_name_admin(usr)] tried to create a CentCom response team. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(usr)] failed to create a CentCom response team.")
if("abductors")
message_admins("[key_name(usr)] is creating an abductor team...")
if(src.makeAbductorTeam())
@@ -1710,8 +1710,8 @@
usr.client.smite(H)
else if(href_list["CentcommReply"])
var/mob/living/carbon/human/H = locate(href_list["CentcommReply"]) in GLOB.mob_list
else if(href_list["CentComReply"])
var/mob/living/carbon/human/H = locate(href_list["CentComReply"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
return
@@ -1719,15 +1719,15 @@
to_chat(usr, "The person you are trying to contact is not wearing a headset.")
return
message_admins("[src.owner] has started answering [key_name(H)]'s Centcomm request.")
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from Centcom", "")
message_admins("[src.owner] has started answering [key_name(H)]'s CentCom request.")
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from CentCom", "")
if(!input)
message_admins("[src.owner] decided not to answer [key_name(H)]'s Centcomm request.")
message_admins("[src.owner] decided not to answer [key_name(H)]'s CentCom request.")
return
to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
log_admin("[src.owner] replied to [key_name(H)]'s Centcom message with the message [input].")
message_admins("[src.owner] replied to [key_name(H)]'s Centcom message with: \"[input]\"")
log_admin("[src.owner] replied to [key_name(H)]'s CentCom message with the message [input].")
message_admins("[src.owner] replied to [key_name(H)]'s CentCom message with: \"[input]\"")
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\"")
else if(href_list["SyndicateReply"])
@@ -1917,7 +1917,7 @@
if(!marked_datum)
to_chat(usr, "You don't have any object marked. Abandoning spawn.")
return
else if(!istype(marked_datum,/atom))
else if(!istype(marked_datum, /atom))
to_chat(usr, "The object you have marked cannot be used as a target. Target must be of type /atom. Abandoning spawn.")
return
else
+6 -5
View File
@@ -194,7 +194,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
AddInteraction("<font color='blue'>[key_name_admin(usr)] PM'd [LinkedReplyName()]</font>")
message_admins("<font color='blue'>Ticket [TicketHref("#[id]")] created</font>")
else
MessageNoRecipient(parsed_message)
MessageNoRecipient(msg, parsed_message)
//send it to irc if nobody is on and tell us how many were on
var/admin_number_present = send2irc_adminless_only(initiator_ckey, "Ticket #[id]: [name]")
@@ -249,18 +249,19 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//message from the initiator without a target, all admins will see this
//won't bug irc
/datum/admin_help/proc/MessageNoRecipient(msg)
/datum/admin_help/proc/MessageNoRecipient(msg, parsed_msg)
var/ref_src = "\ref[src]"
var/chat_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> [msg]</span>"
//Message to be sent to all admins
var/admin_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> [parsed_msg]</span>"
AddInteraction("<font color='red'>[LinkedReplyName(ref_src)]: [msg]</font>")
//send this msg to all admins
for(var/client/X in GLOB.admins)
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
window_flash(X, ignorepref = TRUE)
to_chat(X, chat_msg)
to_chat(X, admin_msg)
//show it to the person adminhelping too
to_chat(initiator, "<span class='adminnotice'>PM to-<b>Admins</b>: [msg]</span>")
+2 -2
View File
@@ -44,7 +44,7 @@
if(cmptext(copytext(whom,1,2),"@"))
whom = findStealthKey(whom)
C = GLOB.directory[whom]
else if(istype(whom,/client))
else if(istype(whom, /client))
C = whom
if(!C)
if(holder)
@@ -82,7 +82,7 @@
irc = 1
else
recipient = GLOB.directory[whom]
else if(istype(whom,/client))
else if(istype(whom, /client))
recipient = whom
+16 -7
View File
@@ -101,6 +101,7 @@
stored = null
for(var/button in buttons)
qdel(button)
return ..()
/datum/buildmode/proc/create_buttons()
buttons += new /obj/screen/buildmode/mode(src)
@@ -171,7 +172,7 @@
objholder = /obj/structure/closet
alert("That path is not allowed.")
else
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
if(ispath(objholder, /mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
if(VAR_BUILDMODE)
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
@@ -194,11 +195,14 @@
valueholder = input(user,"Enter variable value:" ,"Value") as turf in world
if(AREA_BUILDMODE)
var/list/gen_paths = subtypesof(/datum/mapGenerator)
var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
var/list/options = list()
for(var/path in gen_paths)
var/datum/mapGenerator/MP = path
options[initial(MP.buildmode_name)] = path
var/type = input(user,"Select Generator Type","Type") as null|anything in options
if(!type) return
generator_path = type
generator_path = options[type]
cornerA = null
cornerB = null
@@ -224,7 +228,7 @@
set name = "Toggle Build Mode"
set category = "Special Verbs"
if(M.client)
if(istype(M.client.click_intercept,/datum/buildmode))
if(istype(M.client.click_intercept, /datum/buildmode))
var/datum/buildmode/B = M.client.click_intercept
B.quit()
log_admin("[key_name(usr)] has left build mode.")
@@ -262,7 +266,7 @@
else if(isfloorturf(object))
var/turf/T = object
T.ChangeTurf(/turf/open/space)
else if(istype(object,/turf/closed/wall/r_wall))
else if(istype(object, /turf/closed/wall/r_wall))
var/turf/T = object
T.ChangeTurf(/turf/closed/wall)
else if(isobj(object))
@@ -291,7 +295,7 @@
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
if(ADV_BUILDMODE)
if(left_click)
if(ispath(objholder,/turf))
if(ispath(objholder, /turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
T.ChangeTurf(objholder)
@@ -342,7 +346,12 @@
if(cornerA && cornerB)
if(!generator_path)
to_chat(user, "<span class='warning'>Select generator type first.</span>")
return
var/datum/mapGenerator/G = new generator_path
if(istype(G, /datum/mapGenerator/repair/reload_station_map))
if(GLOB.reloading_map)
to_chat(user, "<span class='boldwarning'>You are already reloading an area! Please wait for it to fully finish loading before trying to load another!</span>")
return
G.defineRegion(cornerA,cornerB,1)
G.generate()
cornerA = null
+21 -6
View File
@@ -460,10 +460,10 @@ GLOBAL_PROTECT(AdminProcCallCount)
id.update_label()
if(worn)
if(istype(worn,/obj/item/device/pda))
if(istype(worn, /obj/item/device/pda))
worn:id = id
id.loc = worn
else if(istype(worn,/obj/item/weapon/storage/wallet))
else if(istype(worn, /obj/item/weapon/storage/wallet))
worn:front_id = id
id.loc = worn
worn.update_icon()
@@ -495,9 +495,9 @@ GLOBAL_PROTECT(AdminProcCallCount)
qdel(adminmob)
SSblackbox.add_details("admin_verb","Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_areatest()
/client/proc/cmd_admin_areatest(on_station)
set category = "Mapping"
set name = "Test areas"
set name = "Test Areas"
var/list/areas_all = list()
var/list/areas_with_APC = list()
@@ -509,11 +509,16 @@ GLOBAL_PROTECT(AdminProcCallCount)
var/list/areas_with_camera = list()
for(var/area/A in world)
if(!(A.type in areas_all))
if(on_station)
var/turf/picked = safepick(get_area_turfs(A.type))
if(picked && (picked.z == ZLEVEL_STATION))
if(!(A.type in areas_all))
areas_all.Add(A.type)
else if(!(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in GLOB.apcs_list)
var/area/A = get_area(APC)
var/area/A = APC.area
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
@@ -583,6 +588,16 @@ GLOBAL_PROTECT(AdminProcCallCount)
for(var/areatype in areas_without_camera)
to_chat(world, "* [areatype]")
/client/proc/cmd_admin_areatest_station()
set category = "Mapping"
set name = "Test Areas (STATION Z)"
cmd_admin_areatest(TRUE)
/client/proc/cmd_admin_areatest_all()
set category = "Mapping"
set name = "Test Areas (ALL)"
cmd_admin_areatest(FALSE)
/client/proc/cmd_admin_dress(mob/living/carbon/human/M in GLOB.mob_list)
set category = "Fun"
set name = "Select equipment"
+29 -3
View File
@@ -13,7 +13,17 @@
return
message_admins("[key_name_admin(src)] accessed file: [path]")
src << ftp(file(path))
//this is copypasta because making it a proc would mean locking out adminproccalls,
// and that system is buggy enough with false positives that I don't want to risk locking admins out of legit calls.
switch(alert("View (in game), Open (in your system's text editor), or Download file [path]?", "Log File Opening", "View", "Open", "Download"))
if ("View")
src << browse("<pre style='word-wrap: break-word;'>[html_encode(file2text(file(path)))]</pre>", list2params(list("window" = "viewfile.[path]")))
if ("Open")
src << run(file(path))
if ("Download")
src << ftp(file(path))
else
return
to_chat(src, "Attempting to send file, this may take a fair few minutes if the file is very large.")
return
@@ -27,7 +37,15 @@
set desc = "Shows server log for this round."
if(fexists("[GLOB.world_game_log]"))
src << ftp(GLOB.world_game_log)
switch(alert("View (in game), Open (in your system's text editor), or Download file [GLOB.world_game_log]?", "Log File Opening", "View", "Open", "Download"))
if ("View")
src << browse("<pre style='word-wrap: break-word;'>[html_encode(file2text(GLOB.world_game_log))]</pre>", list2params(list("window" = "viewfile.[GLOB.world_game_log]")))
if ("Open")
src << run(GLOB.world_game_log)
if ("Download")
src << ftp(GLOB.world_game_log)
else
return
else
to_chat(src, "<font color='red'>Server log not found, try using .getserverlog.</font>")
return
@@ -41,7 +59,15 @@
set desc = "Shows server attack log for this round."
if(fexists("[GLOB.world_attack_log]"))
src << ftp(GLOB.world_attack_log)
switch(alert("View (in game), Open (in your system's text editor), or Download file [GLOB.world_attack_log]?", "Log File Opening", "View", "Open", "Download"))
if ("View")
src << browse("<pre style='word-wrap: break-word;'>[html_encode(file2text(GLOB.world_attack_log))]</pre>", list2params(list("window" = "viewfile.[GLOB.world_attack_log]")))
if ("Open")
src << run(GLOB.world_attack_log)
if ("Download")
src << ftp(GLOB.world_attack_log)
else
return
else
to_chat(src, "<font color='red'>Server attack log not found, try using .getserverlog.</font>")
return
+2 -1
View File
@@ -34,7 +34,8 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/startSinglo,
/client/proc/set_server_fps, //allows you to set the ticklag.
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest,
/client/proc/cmd_admin_areatest_all,
/client/proc/cmd_admin_areatest_station,
/client/proc/cmd_admin_rejuvenate,
/datum/admins/proc/show_traitor_panel,
/client/proc/disable_communication,
+1 -1
View File
@@ -30,7 +30,7 @@ GLOBAL_PROTECT(VVpixelmovement)
else if (isloc(var_value))
. = VV_ATOM_REFERENCE
else if (istype(var_value,/client))
else if (istype(var_value, /client))
. = VV_CLIENT
else if (istype(var_value, /datum))
+8 -8
View File
@@ -20,7 +20,7 @@
<a href='?src=\ref[src];makeAntag=gangs'>Make Gangsters</a><br>
<a href='?src=\ref[src];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=centcom'>Make Centcom Response Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=abductors'>Make Abductor Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=revenant'>Make Revenant (Requires Ghost)</a><br>
"}
@@ -397,7 +397,7 @@
/datum/admins/proc/makeOfficial()
var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a Centcom Official?", "deathsquad")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a CentCom Official?", "deathsquad")
if(candidates.len)
var/mob/dead/observer/chosen_candidate = pick(candidates)
@@ -408,7 +408,7 @@
newmob.real_name = newmob.dna.species.random_name(newmob.gender,1)
newmob.dna.update_dna_identity()
newmob.key = chosen_candidate.key
newmob.mind.assigned_role = "Centcom Official"
newmob.mind.assigned_role = "CentCom Official"
newmob.equipOutfit(/datum/outfit/centcom_official)
//Assign antag status and the mission
@@ -424,12 +424,12 @@
newmob.set_species(/datum/species/human)
//Greet the official
to_chat(newmob, "<B><font size=3 color=red>You are a Centcom Official.</font></B>")
to_chat(newmob, "<B><font size=3 color=red>You are a CentCom Official.</font></B>")
to_chat(newmob, "<BR>Central Command is sending you to [station_name()] with the task: [mission]")
//Logging and cleanup
message_admins("Centcom Official [key_name_admin(newmob)] has spawned with the task: [mission]")
log_game("[key_name(newmob)] has been selected as a Centcom Official")
message_admins("CentCom Official [key_name_admin(newmob)] has spawned with the task: [mission]")
log_game("[key_name(newmob)] has been selected as a CentCom Official")
return 1
@@ -437,7 +437,7 @@
// CENTCOM RESPONSE TEAM
/datum/admins/proc/makeEmergencyresponseteam()
var/alert = input("Which team should we send?", "Select Response Level") as null|anything in list("Green: Centcom Official", "Blue: Light ERT (No Armoury Access)", "Amber: Full ERT (Armoury Access)", "Red: Elite ERT (Armoury Access + Pulse Weapons)", "Delta: Deathsquad")
var/alert = input("Which team should we send?", "Select Response Level") as null|anything in list("Green: CentCom Official", "Blue: Light ERT (No Armoury Access)", "Amber: Full ERT (Armoury Access)", "Red: Elite ERT (Armoury Access + Pulse Weapons)", "Delta: Deathsquad")
if(!alert)
return
switch(alert)
@@ -449,7 +449,7 @@
alert = "Amber"
if("Blue: Light ERT (No Armoury Access)")
alert = "Blue"
if("Green: Centcom Official")
if("Green: CentCom Official")
return makeOfficial()
var/teamcheck = input("Maximum size of team? (7 max)", "Select Team Size",4) as null|num
if(isnull(teamcheck))
+1 -1
View File
@@ -46,7 +46,7 @@
SSblackbox.add_details("admin_verb","Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//log_admin("HELP: [key_name(src)]: [msg]")
/proc/Centcomm_announce(text , mob/Sender)
/proc/CentCom_announce(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=orange>CENTCOM:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)]:</b> [msg]</span>"
to_chat(GLOB.admins, msg)
+5 -5
View File
@@ -615,7 +615,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
if(isobserver(M))
new /obj/effect/gibspawner/generic(M.loc, M.viruses)
new /obj/effect/gibspawner/generic(get_turf(M))
return
if(confirm == "Yes")
M.gib()
@@ -649,9 +649,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
set desc = "switches between 1x and custom views"
if(view == world.view)
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
change_view(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128))
else
view = world.view
change_view(world.view)
log_admin("[key_name(usr)] changed their view range to [view].")
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
@@ -1208,6 +1208,6 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(!message)
return
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]")
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
@@ -5,7 +5,7 @@
to_chat(usr, "<span class='adminnotice'>The Database is not enabled!</span>")
return
if (SSdbcore && SSdbcore.IsConnected())
if (SSdbcore.IsConnected())
if (!check_rights(R_DEBUG,0))
alert("The database is already connected! (Only those with +debug can force a reconnection)", "The database is already connected!")
return
+2
View File
@@ -2,6 +2,8 @@
name = "bomb"
icon = 'icons/obj/tank.dmi'
item_state = "assembly"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
+4
View File
@@ -3,6 +3,8 @@
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
icon_state = "flash"
item_state = "flashtool"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
@@ -225,6 +227,8 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "flashshield"
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
slot_flags = SLOT_BACK
force = 10
throwforce = 5
+2
View File
@@ -3,6 +3,8 @@
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
+5 -2
View File
@@ -3,6 +3,8 @@
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
icon_state = "signaller"
item_state = "signaler"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=400, MAT_GLASS=120)
origin_tech = "magnets=1;bluespace=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
@@ -20,8 +22,7 @@
/obj/item/device/assembly/signaler/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
return ..()
/obj/item/device/assembly/signaler/activate()
@@ -183,6 +184,8 @@ Code:
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
icon_state = "anomaly core"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
/obj/item/device/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
if(!signal)
@@ -113,6 +113,19 @@
"water_vapor" = new/datum/tlv(-1, -1, 0.2, 0.5)
)
/obj/machinery/airalarm/engine
name = "engine air alarm"
locked = FALSE
req_access = null
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_ENGINE)
/obj/machinery/airalarm/all_access
name = "all-access air alarm"
desc = "This particular atmos control unit appears to have no access restrictions."
locked = FALSE
req_access = null
req_one_access = null
//all air alarms in area are connected via magic
/area
var/list/air_vent_names = list()
@@ -139,8 +152,7 @@
update_icon()
/obj/machinery/airalarm/Destroy()
if(SSradio)
SSradio.remove_object(src, frequency)
SSradio.remove_object(src, frequency)
qdel(wires)
wires = null
return ..()
@@ -37,8 +37,7 @@ Acts like a normal vent, but has an input AND output.
icon_state = "dpvent_map_on"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/Destroy()
if(SSradio)
SSradio.remove_object(src, frequency)
SSradio.remove_object(src, frequency)
return ..()
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
@@ -22,8 +22,7 @@ Passive gate is similar to the regular pump except:
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/components/binary/passive_gate/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/binary/passive_gate/update_icon_nopipes()
@@ -30,8 +30,7 @@ Thus, the two variables affect pump operation are set in New():
on = TRUE
/obj/machinery/atmospherics/components/binary/pump/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
if(radio_connection)
radio_connection = null
return ..()
@@ -27,8 +27,7 @@ Thus, the two variables affect pump operation are set in New():
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/components/binary/volume_pump/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/binary/volume_pump/on
@@ -28,8 +28,7 @@
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
/obj/machinery/atmospherics/components/trinary/filter/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/trinary/filter/update_icon()
@@ -19,8 +19,7 @@
layer = GAS_SCRUBBER_LAYER
/obj/machinery/atmospherics/components/unary/outlet_injector/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/unary/outlet_injector/on
@@ -56,8 +56,7 @@
A.air_vent_names -= id_tag
A.air_vent_info -= id_tag
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
radio_connection = null
return ..()
@@ -49,8 +49,7 @@
A.air_scrub_names -= id_tag
A.air_scrub_info -= id_tag
if(SSradio)
SSradio.remove_object(src,frequency)
SSradio.remove_object(src,frequency)
radio_connection = null
for(var/I in adjacent_turfs)
@@ -189,8 +189,9 @@
#define CONNECTED 2
#define EMPTY 4
#define LOW 8
#define FULL 16
#define DANGER 32
#define MEDIUM 16
#define FULL 32
#define DANGER 64
/obj/machinery/portable_atmospherics/canister/update_icon()
if(stat & BROKEN)
cut_overlays()
@@ -207,9 +208,11 @@
var/pressure = air_contents.return_pressure()
if(pressure < 10)
update |= EMPTY
else if(pressure < ONE_ATMOSPHERE)
else if(pressure < 5 * ONE_ATMOSPHERE)
update |= LOW
else if(pressure < 15 * ONE_ATMOSPHERE)
else if(pressure < 10 * ONE_ATMOSPHERE)
update |= MEDIUM
else if(pressure < 40 * ONE_ATMOSPHERE)
update |= FULL
else
update |= DANGER
@@ -222,9 +225,9 @@
add_overlay("can-open")
if(update & CONNECTED)
add_overlay("can-connector")
if(update & EMPTY)
if(update & LOW)
add_overlay("can-o0")
else if(update & LOW)
else if(update & MEDIUM)
add_overlay("can-o1")
else if(update & FULL)
add_overlay("can-o2")
@@ -234,6 +237,7 @@
#undef CONNECTED
#undef EMPTY
#undef LOW
#undef MEDIUM
#undef FULL
#undef DANGER
@@ -13,6 +13,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "banner"
item_state = "banner"
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
desc = "A banner with Nanotrasen's logo on it."
slowdown = 2
throw_speed = 0
+6 -1
View File
@@ -161,7 +161,7 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
return
/obj/machinery/gateway/centeraway/attackby(obj/item/device/W, mob/user, params)
if(istype(W,/obj/item/device/multitool))
if(istype(W, /obj/item/device/multitool))
if(calibrated)
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
return
@@ -238,3 +238,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
var/mob/M = AM
if (M.client)
M.client.move_delay = max(world.time + 5, M.client.move_delay)
/obj/item/weapon/paper/fluff/gateway
info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"
name = "Confidential Correspondence, Pg 1"
@@ -1,6 +1,36 @@
//Academy Items
/obj/item/weapon/paper/fluff/awaymissions/academy/console_maint
name = "Console Maintenance"
info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
/obj/item/weapon/paper/fluff/awaymissions/academy/class/automotive
name = "Automotive Repair 101"
/obj/item/weapon/paper/fluff/awaymissions/academy/class/pyromancy
name = "Pyromancy 250"
/obj/item/weapon/paper/fluff/awaymissions/academy/class/biology
name = "Biology Lab"
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/aplus
name = "Summoning Midterm Exam"
info = "Grade: A+ Educator's Notes: Excellent form."
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/bminus
name = "Summoning Midterm Exam"
info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/dminus
name = "Summoning Midterm Exam"
info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/failure
name = "Pyromancy Evaluation"
info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutilage."
/obj/singularity/academy
dissipate = 0
move_self = 0
@@ -86,7 +86,7 @@
/datum/mapGeneratorModule/snow/bunnies)
/datum/mapGeneratorModule/snow/checkPlaceAtom(turf/T)
if(istype(T,/turf/open/floor/plating/asteroid/snow))
if(istype(T, /turf/open/floor/plating/asteroid/snow))
return ..(T)
return 0
@@ -0,0 +1,31 @@
//caves papers
/obj/item/weapon/paper/crumpled/awaymissions/caves/unsafe_area
info = "<center><b>WARNING</center></b><br><br><center>Majority of this area is consitered 'unsafe' past this point. Theres an outpost directly south of here where you can get your bearing and travel further down if needed. Traveling in groups is HIGHLY advised, the shit out there can be extremely deadly if you're alone.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/omega
name = "Subject Omega Notes"
info = "<b><center>Testing Notes</b></center><br><br><center>Subject appears unresponsive to most interactions, refusing to move away from the corners or face any scientists. Subject appears to move between the two back corners every observation. A strange humming can be heard from inside the cell, appears to be originating from the subject itself, further testing is necessary to confirm or deny this.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/magma
info = "<center> Mining is hell down here, you can feel the heat of the magma no matter how thick the suit is. Conditions are barely managble as is, restless nights and horrid work conditions. The ore maybe rich down here, but we've already lost a few men to the faults shifting, god knows how much longer till it all just collapses down and consumes everyone with it.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/work_notice
name = "work notice"
info = "<center><b>Survival Info For Miners</b></center><br><br><center>The caves are an unforgiving place, the only thing you'll have to traverse is the supplies in your locker and your own wit. Travel in packs when mining and try to shut down the monster dens before they overwhelm you. The job is dangerous but the haul is good, so remember this infomation and hopefully we'll all go home alive.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/shipment_notice
name = "shipment notice"
info = "<center>We were suppose to get a shipment of these special laser rifles and a couple 'nades to help combat the wildlife down here, but its been weeks since we last heard from the caravan carrying the shit down here. At this point we can only assume they fell victim to one of the monster nests or the dumbasses managed to trip into the lava. So much for that shipment, I guess.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/saftey_notice
name = "safety notice"
info = "<center>Some of the miners have gone to laying some mine traps among the lower levels of the mine to keep the monsters at bay. This probably isn't the smartest idea in a cavern like this but the boys seem to get a chuckle out of every distant blast they hear go off, so I guess it works </center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/shipment_receipt
name = "Shipment Receipt"
info = "<center><b>CARAVAN SERVICES</b></center><br><center><i>Quality service since 2205</i></center><br><br><center><b>SHIPMENT CONTENTS:</b></center><br><br>4 scattershot rifles<br>6 grenades<br>1 laser rifle<br>1 blowup doll"
/obj/item/weapon/paper/fluff/awaymissions/caves/mech_notice
name = "NOTICE!! paper"
info = "<center><b>NOTICE!!</center></b><br><br><center>Although you may seem indestructible in a mech, remember, THIS SHIT ISN'T LAVA PROOF!! The boys have already had to deal with loosing the last two to salvage because the dumbass thought he could just wade through the lower lakes like it was nothing. The fact he even managed to get back without being fused with what was left of the mech is a miracle in itself. They're built to be resistant against extreme heat, not heat PROOF!</center><br><br><i>Robotics Team</i>"
@@ -2,7 +2,7 @@
//centcomAway items
/obj/item/weapon/paper/pamphlet/ccaInfo
/obj/item/weapon/paper/pamphlet/centcom/visitor_info
name = "Visitor Info Pamphlet"
info = "<b> XCC-P5831 Visitor Information </b><br>\
Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
@@ -14,7 +14,7 @@
and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
We hope you enjoy your stay!"
/obj/item/weapon/paper/ccaMemo
/obj/item/weapon/paper/fluff/awaymissions/centcom/gateway_memo
name = "Memo to XCC-P5831 QM"
info = "<b>From: XCC-P5831 Management Office</b><br>\
<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
@@ -0,0 +1,83 @@
/////////// moonoutpost19 papers
/obj/item/weapon/paper/crumpled/awaymissions/moonoutpost19/hastey_note
name = "Hastily Written Note"
info = "<i>19 06 2554</i><br><br><i>I fucking knew it. There was a major breach, that idiotic force field failed and the xenomorphs rushed out and took out the scientists. I've managed to make it to my office and closed the blast doors. I can hear them trying to pry open the doors. Probably don't have long. I have no clue what has happened to the rest of the crew, for all I know they've been killed to produce more of the fucks.</i>"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/larva_social
name = "Larva Xenomorph Social Interactions & Capturing Procedure"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>As expected, all that is left of the monkeys we sent in earlier is a group of xenomorph larvae. It is quite clear that the facehuggers are not selective in their hosts, and so far the gestation process has been shown to have a 100% success rate.<br><br>The larvae themselves have been behaving very differently from the lone larva we first observed, and despite shying away from humans they are clearly comfortable with others of their kind. Our previous suspicions on larvae have been confirmed with their demonstration of playfulness: they are not nearly as aggressive or violent when young, before molting to adulthood.<br><br>The majority of the play we observed involved a sort of hide-and-seek, and occasionally wrestling by tangling themselves and struggling out of it. While normally we would write these off as instinctual play for honing their skills when they molt, their growth period is so incredibly fast and they are still such adept killers that it would serve no practical purpose. The only explanation for this is perhaps to create bonds and friendships with each other, if that is even possible for such an incredibly hostile race. It may be that they are much more reasonable with each other than other life forms.<br><br>It had become clear that now was the best time to extract a xenomorph for dissecting, as these were all still larvae and the queen was still attached to its ovipositor and would be immobile. With the approval of the research director, we sent in our medical robot that had been dubbed 'Head Surgeon' into the containment pen, dropping the shields for only a fraction of a second to allow it entry. The larvae were cautious, but the curiosity of one had him within grabbing range of our robot. It was brought out and quickly euthanized through lethal injection, courtesy of our mechanical doctor."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_queen
name = "Queen Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>I have studied many interesting and diverse life-forms as a xenobiologist ranging from creatures as large as cows, to specimens too small see with the naked eye. This is by far the largest alien I have ever seen. The alien we were previously studying has molted and has become an absolutely enormous creature. Standing at over 15 feet tall and weighing in at likely two tons or more, the xenomorph queen is an absolutely breathtakingly large and cruel monster. Its behavior has changed drastically from when it was a drone, having become far more comfortable with sitting and staring at us, rather than smashing at the windows.<br><br>The queen, physiologically speaking, is fairly similar to the other xenomorphs, with a few key differences. Its enormous size demands large legs, while the back seems to be always hunched forward. The dorsal tubes on the back have changed to several large spikes, and we observed the alien now sports a second pair of smaller arms on its chest. The purpose of these secondary arms is still unknown. Finally, the queen's crown has become incredibly large, with what seems to be a retractable slot to hide its head in. The dome appears to be extremely thick near the front, and will likely be able to resist a lot of trauma. Despite the enormous size it has grown to, it is not that much slower than it used to be.<br><br>After two hours of doing relatively nothing but staring, the queen began to produce an unusually large amount of resin and weeds, quickly shaping up a large nest that it then hid behind. It then proceeded to smash out all the lights, leaving us with very little to see with our cameras. When we looked through the back cameras, we had discovered that it had grown a large ovipositor, and was releasing large eggs onto the ground. This had us all in agreement that this stage of the life cycle was the queen.<br><br>Over the next few hours, the eggs grew to their full sizes, and we provided the subject with new monkey hosts. When they approached the eggs, they opened to release more facehuggers. It seems that we have observed the full cycle of reproduction for this species. We can expect more larvae in the next few hours."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_adult
name = "Adult Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>The other scientists and I can hardly believe our eyes. The snake-like larva has molted into a 7 foot tall insectoid nightmare in just a few hours. It's obvious now as to why such heavy duty containment was needed. It immediately tried to escape however by flinging itself at the window in a flurry of swipes and stabs. It seems its behavior has returned to a state that is very similar to the facehugger, though I doubt with the same intent! Thankfully, our glass and shields have shown to be more than sturdy enough for such a violent creature, and so far, any attempts at the creature escaping have been in vain.<br><br>As for its physiology, the creature has an elongated head with what appears to be have an exoskeleton resembling an external rib-cage on the torso. The alien is also fairly skinny with a lean body. The little amount of meat on the alien appears to be entirely muscle. We assume this makes it deceptively strong, while remaining agile at the same time. One of the most interesting things we have seen is its pharyngeal jaw. It has some what of an inner mouth capable of being fired externally at extremely high speeds. It has already caused many dents in the walls and a few small cracks in the window with it. The alien also has a couple of dorsal tubes on its back, their purpose unknown. Finally, this monster sports a long ridged tail, complete with a large and extremely sharp blade at the tip.<br><br>Normally I would be absolutely terrified of something like this, but I'm putting my trust in Nanotrasen with the containment. After all, they wouldn't build a cell that could fail to contain its subject, would they?"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/larva_psych
name = "Larva Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>When the larva first emerged from the chest of the monkey, it seemed very curious. It would wander around aimlessly for awhile and then sit still. We are unable to determine the gender of the larva, or even determine if it has a gender. After some time had passed, it seemed to lose interest in its surroundings and sat mostly still while occasionally wagging its tail. We decided to throw in a live mouse to see if it would consume it. The larva quickly attacked and ate the mouse and seemed to get larger very suddenly, this suggests that the larvae are capable of metabolizing and directing all the energy towards growth at previously thought impossible speeds. It is a shame that we cannot observe the process more closely, as we do not currently know how dangerous or violent this creature is or will become as it matures fully.<br><br>It is tempting to imagine the possibilities of utilizing such a mechanism. The capability of skipping years of growth time for children, repairing bodily damage in a matter of moments, even its usage in existing cloning technology."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/facehugger
name = "'Facehugger' Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>The test subject we were provided with truly is alien. It is a small spider-like creature with bony legs leading to a smooth body. It has a long tail connected to it, and it has shown extremely aggressive behavior by flinging its entire body at the glass and shields to no avail. While doing so, we noticed there was a small pink hole in the middle of the body.<br><br>When we sent in a monkey through the crude but effective disposal tube, the alien immediately jumped at its face and latched on. The monkey was quickly suffocated by its constricting tail, unable to pry off the fingers. The monkey at first seemed to be dead, but was observed to be breathing. The recently named alien 'facehugger' fell off dead and curled its legs up like a spider moments after it had finished with the monkey's body.<br><br>While the monkey appeared to be unharmed, we kept it in the cell for a couple more hours until we were horrified to discover it screaming out in pain as a snake-like creature erupted from the monkey's chest! It appears that the 'facehugger' is only the start of this life cycle. The impregnation cycle involving the creatures growing inside the chests of their hosts seems to only be the beginning."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_hivemind
name = "The Hivemind Hypothesis"
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>17/06/2554</u><br><br>Report:<br>Earlier today we have observed a new phenomenon with our subjects. While feeding them our last monkey subject and throwing out the box, the aliens merely looked at us instead of infecting the monkey right away. They looked to be collectively distressed as they would no longer be given hosts, where instead we would move to the next phase of the experiment. When I glanced at the gas tanks and piping leading to their cell, I looked back to see all of them were up against the glass, even the queen! It was as if they all understood what was going to happen, even though we knew only the queen had the cognitive capability to do so.<br><br>The only explanation for this is a form of communication between the aliens, but we have seen no such action take place anywhere in the cell until now. We also know that regular drone and hunter xenomorphs have no personality or instinct to survive by themselves. Perhaps the queen has a direct link to them? A form of a commander or overseer that controls their every move? A hivemind?"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_behavior
name = "A Preliminary Study of Alien Behavior"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>08/06/2554</u><br><br>Report:<br>The xenomorphs we have come to study here are a remarkable species. They are almost universally aggressive across all castes, showing no remorse or guilt or pause before or after acts of violence. They appear to be a species entirely designed to kill. Oddly enough, even their method of reproduction is a brutal two-for-one method of birthing a new xenomorph and killing its host.<br><br>The lone xenomorph we studied only five days ago showed little sign of intelligence. Only a simple drone that flung itself at the safety glass and shields repeatedly and thankfully without success. Once the drone molted into a queen, it became much more calm and calculating, merely looking at us and waiting while building its nest. As the hive grew in size and in numbers, so too did the intelligence of the common hunter and drone. We are still researching how they can communicate with one another and the relationship between the different castes and the queen. We will continue to update our research as we learn more about the species."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_castes
name = "The Xenomorph 'Castes'"
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>06/06/2554</u><br><br>Report:<br>While observing the growing number of aliens in the containment cell, we began to notice subtle differences that were consistently repeating. Like ants, these creatures clearly have different specialized variations that determine their roles in the hive. We have dubbed the three currently observed castes as Hunters, Drones, and Sentinels.<br><br>Hunters have been observed to be by far the most aggressive and agile of the three, constantly running on every surface and frequently swiping at the windows. They are also remarkably good at camouflaging themselves in darkness and on their resin structures, appearing almost invisible to the unwary observer. They are always the first to reach the monkeys we send in leading us to believe that this caste is primarily used for finding and retrieving hosts.<br><br>Drones on the other hand are much more docile and seem more shy by comparison, though not any less aggressive than the other castes. They have been observed to have a much wider head and lack dorsal tubes. They have shown to be less agile and visibly more fragile than any other caste. The drone however has never been observed to interact with the monkeys directly and instead preferring maintenance of the hive by building walls of resin and moving eggs around the nest. As far as we know, we have only ever observed a drone become a queen, and we have no way of knowing if the other castes have that capability.<br><br>Lastly, we have the Sentinels, which appear at first glance to be the guards of the hive. They have so far been only observed to remain near the queen and the eggs, frequently curled up against the walls. We have only observed one instance where they have interacted with a monkey who strayed too closely to the queen, and was pounced and held down immediately until it was applied with a facehugger. Their lack of movement makes it difficult to determine their exact purpose as guards, sentries, or other role."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/larva_autopsy
name = "Larva Xenomorph Autopsy Report"
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>After an extremely dangerous, time consuming and costly dissection, we have managed to record and identify several of the organs inside of the first stage of the xenomorph cycle: the larva. This procedure took an extensive amount of time because these creatures have incredibly, almost-comically acidic blood that can melt through almost anything in a few moments. We had to use over a dozen scalpels and retractors to complete the autopsy.<br><br>The larva seems to possess far fewer and quite different organs than that of a human. There is a stomach, with no digestive tract, a heart, which seems to lack any blood-oxygen circulation purpose, and an elongated brain, even though its as dumb as any large cat. It also lacks any liver, kidneys, or other basic organs.<br><br>We can't determine the exact nature of how these creatures grow, nor if they gain organs as they become adults. The larger breeds of xenomorph are too dangerous to kill and capture to give us an accurate answer to these questions. All that we can conclude is that being able to function with so little and yet be so deadly means that these creatures are highly evolved and likely to be extremely durable to various hazards that would otherwise be lethal to humans."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/evacuation
name = "Evacuation Procedure"
info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediatly.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/personal
name = "Personal Log"
info = "Log 1:<br>We got our promised supply drop today. We were only meant to get it, what, a week ago? This bloody gateway keeps desyncing itself, and that means subsisting off recycled water and carb packs. No clue where the damn thing connects to on its off days, and HQ say we are 'not to touch it if it isn't linking to command.' We dumped off the assload of crates Jim filled, got our boxes of oxygen, food and drink, and closed the portal.<br><br>Log 2:<br>Damn thing is acting up again. Three days no contact this time. I thought I heard clanking noises from it yesterday. Jim is going on about the NT base or some shit. We've been over this before - They don't know we're here, that engineer was too drunk to recognise his suit, especially since I had it painted orange. He's starting to get annoying. We're safe.<br><br>Log 3:<br>Gateway synced itself up automatically today. I opened it for an instant to spy through it, got a glimpse of the inside of a transport container. Either HQ's redecorating or something, or there's more than two of these things."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/personal_2
name = "Personal Log"
info = "Log 1:<br>While mining today I noticed the NT station was finished with its renovations. They placed some huge reinforced tumor on the station, looks so ugly. I wouldn't be surprised if those pigs decided to turn that little astronomy outpost into a prison with that thing, it'd be pretty typical of them.<br><br>Log 2:<br>Really dumb of me but I just waved at an engineer in the outpost, and he waved back. I hope to god he was too dumb or drunk to recognize the suit, because if he isn't then we might have to pull out before they come looking for us.<br><br>Log 3:<br>That huge reinforced tumor in their science section has been making a lot of noise lately. I've been hearing some banging and scratching from the other side and I'm kind of glad now that they reinforced this thing so much. I'll be sleeping with my gun under my pillow from now on."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/engineering
name = "Engineering Instructions"
info = "Alright, listen up. If you're reading this, I'm either taking a shit or I've been recalled back to Command. Either way, you'll need to know how to restore power. We've stolen this stuff from Nanotrasen, so all the equipment is jury-rigged. We have generators that work on both plasma and uranium, about 50 sheets should power the outpost for quite a while. If the generators aren't working, which is very likely, take the power cell on the desk and put it into the APC in the hallway. That should get the place running, at least for a little while."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/kenneth
name = "Personal Log - Kenneth Cunningham"
info = "Entry One - 27/05/2554:<br>I just arrived, and already I hate my job. I'm stuck on this shithole of an outpost, trying to avoid these damn eggheads running all over the place preparing for god knows what. There's no crimes to stop, no syndies to kill, and I'm not even allowed to beat the fuckin' assistant senseless! They said I was transferred from Space Station 13 for 'good behavior', but this feels more like a punishment than a reward. All I know is that if I don't get some action soon, I'm going to go insane.<br><br>Entry Two - 03/06/2554:<br>Okay, so get this: we got a fuckin' deathsquad coming in today! I thought the day I saw one of them would be the day my employment was 'terminated', if you get my drift. They're escorting some sort of weird alien creature for the eggheads to study. I heard one of the docs telling the chef that this thing killed a whole security force before it was captured. I sure as hell hope that I don't have to fight it.<br><br>Entry Three - 08/06/2554:<br>My first real bit of 'action' today, if you could call it that. Crazy Ivan got in a fight with Kuester today about his Booze-O-Mat. Apparently one of the crewmembers had stolen a couple bottles of booze from the machine after Ivan disabled the ID lock. Tell you the truth, I don't blame the thief. Everyone is going a little stir-crazy in here, and the bartender is being damn stingy with the alcohol. Either way, once they started to pick a fight, I had to take them down. It's a damn shame that we don't have a brig, though. I had to lock Ivan in a fuckin' freezer, for god's sake. Let's hope that we can keep our sanity together, at least for a while.<br><br>Entry Four - 10/06/2554:<br>Jesus fucking Christ riding on a motorbike. These things the scientists are studying are terrifying! Fucking great huge purple bug things as tall as the ceiling, with blades for arms and drooling at the mouth. I don't think my taser will do jack shit against these damn things, but the eggheads say that they're safely contained. If they do, I have a feeling that it's only a matter of time before we're all screwed. These bastards look like walking death.<br><br>Entry Five - 18/06/2554:<br>Finally caught who stole the booze from Kuester. It was that fuckin' loser assistant Steve! He was in the dorms, chugging his worries away. I took one of the bottles back to the barkeep, but no one has to know about this second one. I think I'm gonna enjoy this while watching tomorrow's Thunderdome match.<br><br>Entry Six - 19/06/2554:<br>Oh, great. The chef is still sleeping, so we get Ivan's gruel for breakfast today. I overheard Sano and Douglas saying something about the aliens being restless, so we might get some action today. As long as it happens after the big game, I'm fine with it. I still got one beer to drink before I'm ready to die."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/ivan
name = "Personal Log - Ivan Volodin"
info = "Ivan Volodin Stories:<br><br>Entry Won - 28/05/2554:<br>Hello. I am Crazy Ivan. Boss say I must write. I do good job fixing outpost. Is very good job. Much better than mines. Many nice people. I cause no trouble.<br><br>Entry Too - 05/06/2554:<br>I am finding problem with Booze-O-Mat. Is not problem. I solve very easy. Use yellow tool to make purple light go off. I am good engineer! Bartender will be very happy.<br><br>Entry Tree - 08/06/2554:<br>Bartender is not happy. Security man is not happy. Cannot feel legs, is very cold in freezer. Is not good. Table is jammed into door, have no tools. Is very not good. But, on bright side, found meat! Shall chew to keep spirits up.<br><br>Entry Fore - 12/06/2554:<br>Big nasty purple bug looked at me today. Make nervous. Blue wall wire can be broken, then bad thing happens. Very very bad thing. Man in orange spacesuit wave at me today too. He seem nice. Wonder who was?<br><br>Entry Fiv - 15/06/2554:<br>I eat cornflakes today. Is good day. Sun shine for a while. Was nice. I also take ride on disposals chute. Was fun, but tiny. Get clog out of pipes, was vodka bottle. Is empty. This make many sads.<br><br>Entry Sex: 19/06/2554:<br>Purple bugs jumpy today. When waved, get hiss. Maybe very bad. Maybe just ill. Do not know. Is science problem, is not engineer problem. I eat sandwich. Is glorious job. Wish to never end."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/gerald
name = "Personal Log - Gerald Rosswell"
info = "Personal Log for Research Director Gerald Rosswell<br><br>Entry One - 17/05/2554:<br>You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.<br><br>Entry Two - 25/05/2554:<br>Well, we all expected it at the outpost, CentCom has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.<br><br>Entry Three - 27/05/2554:<br>The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.<br><br>Entry Four - 06/06/2554:<br>My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.<br><br>Entry Five - 10/06/2554:<br>Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.<br><br>Entry Six - 17/06/2554:<br>The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/food_specials
name = "Specials This Week"
info = "<b><h2>I Can't Believe It's Not Pasta: Half off on Wednesdays</h2></b><br><br><b><h2><font color=blue>Burger night every Friday 6PM-10PM, free drinks with purchase of meal!</font></h2></b><br><br><b><h2><font color=red>Premiering Tonight: The comedy stylings of Shoe Snatching Willy! 11AM-7PM</font></h2></b>"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/welcome
name = "Welcome Notice"
info = "<p><p align=center><h2>Welcome to Moon Outpost 19! Property of Nanotrasen Inc.</h2></p><hr><br><br>Staff Roster:<br>-Dr. Gerald Rosswell: Research Director & Acting Captain<br>-Dr. Sakuma Sano: Xenobiologist<br>-Dr. Mark Douglas: Xenobiologist<br>-Kenneth Cunningham: Security Officer-Ivan Volodin: Engineer<br>-Mathias Kuester: Bartender<br>-Sven Edling: Chef<br>-Steve: Assistant<br><br>Please enjoy your stay, and report any abnormalities to an officer."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/goodbye_note
name = "Note"
info = "<i>Bugs break out. I run to here and lock door. I hear door next to me break open and screams. All nice people here dead now. I no want to be eaten, and bottle always said to be coward way out, but person who say that is stupid. Mira, there is no escape for me, tell Alexis and Elena that father will never come home, and that I love you all.</i>"
@@ -0,0 +1,5 @@
//research papers
/obj/item/weapon/paper/crumpled/awaymissions/research/sensitive_info
info = "Theres a lot of sensitive info on these disks, try and keep them secure! If these backup copies get into the wrong hands, god knows what they could do with the genetic research on these disk.."
@@ -1,24 +1,27 @@
/////////// papers
//notes for lore or treasure hints wow//--
/obj/item/weapon/paper/crumpled/snowdin/snowdingatewaynotice
/obj/item/weapon/paper/crumpled/ruins/snowdin/snowdingatewaynotice
name = "scribbled note"
info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the
circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to
using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to
die as a fucking popsicle down here."}
/obj/item/weapon/paper/crumpled/snowdin/misc1
/obj/item/weapon/paper/crumpled/ruins/snowdin/misc1
name = "Mission Prologue"
info = {"Holy shit, what a rush! Those Nanotrasen bastards didn't even know what hit 'em! All five of us dropped in right on the captain, didn't even have time to yell! We were in and out with that disk in mere minutes!
Crew didn't even know what was happening till the delta alert went down and by then were were already gone. We got a case to drink on the way home to celebrate, fuckin' job well done!"}
/obj/item/weapon/paper/crumpled/snowdin/keys
/obj/item/weapon/paper/crumpled/ruins/snowdin/keys
name = "scribbled note"
info = {"As a notice for anyone looking to borrow an ATV, some asshat lost the key set for all the vehicles. Nobody has yet to actually come forward about the potential where-abouts, either due to embarrassment or fear of
reprecussions. I hope they enjoy walking through that shit snow during the next shipment because I sure as hell ain't."}
/obj/item/weapon/paper/snowdin/snowdinlog
/obj/item/weapon/paper/fluff/awaymissions/snowdin/saw_usage
name = "SAW Usage"
info = "YOU SEEN IVAN, WHEN YOU HOLD SAAW LIKE PEESTOL, YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE!"
/obj/item/weapon/paper/fluff/awaymissions/snowdin/log
name = "Activity Log"
info = {"<b><center>ACTIVITY LOG</b></center><br><br><b>June 3rd</b><br>We've moved to the main base in the valley finally, apparently establishing a listening system on a planet
that never stops fucking snowing is a great idea. There's a few outposts further south we'll be supplying from the main gateway. The summer months are enough already, I can only imagine how bad it'll be during winter.<br><br><b>August 23rd</b><br>
@@ -30,7 +33,7 @@
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i> "}
/obj/item/weapon/paper/snowdin/snowdinlog2
/obj/item/weapon/paper/fluff/awaymissions/snowdin/log2
name = "Activity Log"
info = {"<b><center>ACTIVITY LOG</b></center><br><br><b>June 14th</b><br>Movement to the second post is finally done. We're located on the southernmost area of the valley with a similar objective as the northern post.
There are two mid-way stops on the eastern and western sides of the valley so movement in between bases isn't horrible. Not too big of a fan of relying on the northern base for
@@ -40,35 +43,38 @@
shipment of supplies. The snow has really kicked up recently, shits almost like a constant blizzard right now. Maybe it'll drop down soon so we can get a word in.<br><br>
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i> "}
/obj/item/weapon/paper/snowdin/secnotice
/obj/item/weapon/paper/fluff/awaymissions/snowdin/secnotice
name = "Security Notice"
info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area.
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
/obj/item/weapon/paper/snowdin/syndienotice
/obj/item/weapon/paper/fluff/awaymissions/snowdin/syndienotice
name = "Assignment Notice"
info = {"You've been assigned as an agent to listen in on Nanotrasen activities from passing ships and nearby stations. The outpost you've been assigned to is under lays of solid
ice and we've supplied you with a scrambler to help avoid Nanotrasen discovery, as they've recently built a listening post of their own aboveground. Get aquainted with your new
crewmates, because you're gonna be here for awhile. Enjoy the free syndicakes."}
/obj/item/weapon/paper/crumpled/snowdin/syndielava
/obj/item/weapon/paper/crumpled/ruins/snowdin/syndielava
name = "scribbled note"
info = {"Some cracks in the ice nearby have exposed some sort of hidden magma stream under all this shit ice. I don't know whats worse at this point honestly; freezing to death or
burning alive."}
/obj/item/weapon/paper/crumpled/snowdin/lootstructures
/obj/item/weapon/paper/crumpled/ruins/snowdin/lootstructures
name = "scribbled note"
info = {"From what we've seen so far, theres a ton of iced-over ruins down here in the caves. We sent a few men out to check things out and they never came back, so we decided to
border up majority of the ruins. We've heard some weird shit coming out of these caves and I'm not gonna find out the hard way myself."}
/obj/item/weapon/paper/crumpled/snowdin/shovel
/obj/item/weapon/paper/crumpled/ruins/snowdin/shovel
name = "shoveling duties"
info = {"Snow piles up bad here all-year round, even worse during the winter months. Keeping a constant rotation of shoveling that shit out of the way of the airlocks and keeping the paths decently clear
is a good step towards not getting stuck walking through knee-deep snow."}
//lootspawners//--
/obj/effect/spawner/lootdrop/snowdin
@@ -201,8 +207,8 @@
death = FALSE
faction = "syndicate"
outfit = /datum/outfit/snowsyndie
flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record infomation. All intruders should be
disposed of swirfly to assure no gathered infomation is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."}
flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be
disposed of swirfly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."}
/datum/outfit/snowsyndie
name = "Syndicate Snow Operative"
@@ -28,7 +28,7 @@
B.deity_name = "Narsie"
B.icon_state = "melted"
B.item_state = "melted"
new /obj/item/weapon/paper/sc_safehint_paper_bible(B)
new /obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible(B)
new /obj/item/weapon/pen(B)
qdel(src)
@@ -79,30 +79,30 @@ GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
//Pieces of paper actually containing the hints
/obj/item/weapon/paper/sc_safehint_paper_prison
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_prison
name = "smudged paper"
/obj/item/weapon/paper/sc_safehint_paper_prison/New()
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_prison/New()
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
/obj/item/weapon/paper/sc_safehint_paper_hydro
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro
name = "shredded paper"
/obj/item/weapon/paper/sc_safehint_paper_hydro/New()
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro/New()
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
/obj/item/weapon/paper/sc_safehint_paper_caf
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_caf
name = "blood-soaked paper"
//This does not have to be in New() because it is a constant. There are no variables in it i.e. [sc_safcode]
info = "<font color=red><i>This paper is soaked in blood, it is impossible to read any text.</i></font>"
/obj/item/weapon/paper/sc_safehint_paper_bible
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible
name = "hidden paper"
/obj/item/weapon/paper/sc_safehint_paper_bible/New()
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible/New()
info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
"}
/obj/item/weapon/paper/sc_safehint_paper_shuttle
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_shuttle
info = {"<b>Target:</b> Research-station Epsilon<br>
<b>Objective:</b> Prototype weaponry. The captain likely keeps them locked in her safe.<br>
<br>
@@ -154,7 +154,7 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
if(isliving(A))
var/mob/living/L = A
L.gib()
else if(istype(A,/obj/))
else if(istype(A, /obj/))
var/obj/O = A
O.ex_act(EXPLODE_DEVASTATE)
if(O) qdel(O)
@@ -4,6 +4,28 @@
* Meat Grinder
*/
////////// wildwest papers
/obj/item/weapon/paper/fluff/awaymissions/wildwest/grinder
info = "meat grinder requires sacri"
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page1
name = "Planer Saul's Journal: Page 1"
info = "We've discovered something floating in space. We can't really tell how old it is, but it is scraped and bent to hell. There object is the size of about a room with double doors that we have yet to break into. It is a lot sturdier than we could have imagined. We have decided to call it 'The Vault' "
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page4
name = "Planer Saul's Journal: Page 4"
info = " The miners in the town have become sick and almost all production has stopped. They, in a fit of delusion, tossed all of their mining equipment into the furnaces. They all claimed the same thing. A voice beckoning them to lay down their arms. Stupid miners."
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page7
name = "Planer Sauls' Journal: Page 7"
info = "The Vault...it just keeps growing and growing. I went on my daily walk through the garden and now its just right outside the mansion... a few days ago it was only barely visible. But whatever is inside...its calling to me."
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page8
name = "Planer Saul's Journal: Page 8"
info = "The syndicate have invaded. Their ships appeared out of nowhere and now they likely intend to kill us all and take everything. On the off-chance that the Vault may grant us sanctuary, many of us have decided to force our way inside and bolt the door, taking as many provisions with us as we can carry. In case you find this, send for help immediately and open the Vault. Find us inside."
/*
* Wish Granter
+2
View File
@@ -1,6 +1,8 @@
/obj/item/weapon/paper/pamphlet
name = "pamphlet"
icon_state = "pamphlet"
/obj/item/weapon/paper/pamphlet/gateway
info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
Congratulations! If you're reading this, you and your superiors have decided that you're \
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
+1 -1
View File
@@ -122,7 +122,7 @@
return
else
SSshuttle.shuttle_loan.loan_shuttle()
say("The supply shuttle has been loaned to Centcom.")
say("The supply shuttle has been loaned to CentCom.")
. = TRUE
if("add")
var/id = text2path(params["id"])
+2
View File
@@ -3,6 +3,8 @@
desc = "A device used to check objects against Nanotrasen exports database."
icon_state = "export_scanner"
item_state = "radio"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = NOBLUDGEON
w_class = WEIGHT_CLASS_SMALL
siemens_coefficient = 1
+2 -2
View File
@@ -1,5 +1,5 @@
/* How it works:
The shuttle arrives at Centcom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
The shuttle arrives at CentCom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
The loop only checks contents of storage types, see supply.dm shuttle code.
Each object in the loop is checked for applies_to() of various export datums, except the invalid ones.
@@ -126,7 +126,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
var/the_cost = get_cost(O)
var/amount = get_amount(O)
total_cost += the_cost
if(istype(O,/datum/export/material))
if(istype(O, /datum/export/material))
total_amount += amount*MINERAL_MATERIAL_AMOUNT
else
total_amount += amount
+11 -11
View File
@@ -4,13 +4,13 @@
cost = 200
k_elasticity = 0
unit_name = "approved manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_correct/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_approved() && !M.errors)
return TRUE
return FALSE
@@ -21,19 +21,19 @@
cost = -500
k_elasticity = 0
unit_name = "correctly denied manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_error_denied/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_denied() && M.errors)
return TRUE
return FALSE
/datum/export/manifest_error_denied/get_cost(obj/O)
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
return ..() + M.order_cost
@@ -41,19 +41,19 @@
// Substracts the package cost.
/datum/export/manifest_error
unit_name = "erroneously approved manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_error/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_approved() && M.errors)
return TRUE
return FALSE
/datum/export/manifest_error/get_cost(obj/O)
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
return -M.order_cost
@@ -62,17 +62,17 @@
/datum/export/manifest_correct_denied
cost = 500
unit_name = "erroneously denied manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_correct_denied/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_denied() && !M.errors)
return TRUE
return FALSE
/datum/export/manifest_correct_denied/get_cost(obj/O)
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
return ..() - M.order_cost
+1 -2
View File
@@ -79,8 +79,7 @@
message = "of reinforced glass"
export_types = list(/obj/item/stack/sheet/rglass)
// Bluespace Polycrystals. About as common on the asteroid as
// Bluespace Polycrystals. Uncommon.
/datum/export/stack/bscrystal
cost = 750
message = "of bluespace crystals"
+6 -6
View File
@@ -1,9 +1,9 @@
/obj/item/weapon/paper/manifest
/obj/item/weapon/paper/fluff/jobs/cargo/manifest
var/order_cost = 0
var/order_id = 0
var/errors = 0
/obj/item/weapon/paper/manifest/New(atom/A, id, cost)
/obj/item/weapon/paper/fluff/jobs/cargo/manifest/New(atom/A, id, cost)
..()
order_id = id
order_cost = cost
@@ -15,10 +15,10 @@
if(prob(MANIFEST_ERROR_CHANCE))
errors |= MANIFEST_ERROR_ITEM
/obj/item/weapon/paper/manifest/proc/is_approved()
/obj/item/weapon/paper/fluff/jobs/cargo/manifest/proc/is_approved()
return stamped && stamped.len && !is_denied()
/obj/item/weapon/paper/manifest/proc/is_denied()
/obj/item/weapon/paper/fluff/jobs/cargo/manifest/proc/is_denied()
return stamped && ("stamp-deny" in stamped)
/datum/supply_order
@@ -54,7 +54,7 @@
return P
/datum/supply_order/proc/generateManifest(obj/structure/closet/crate/C)
var/obj/item/weapon/paper/manifest/P = new(C, id, pack.cost)
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/P = new(C, id, pack.cost)
var/station_name = (P.errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
@@ -85,7 +85,7 @@
/datum/supply_order/proc/generate(turf/T)
var/obj/structure/closet/crate/C = pack.generate(T)
var/obj/item/weapon/paper/manifest/M = generateManifest(C)
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = generateManifest(C)
if(M.errors & MANIFEST_ERROR_ITEM)
if(istype(C, /obj/structure/closet/crate/secure) || istype(C, /obj/structure/closet/crate/large))
+3 -3
View File
@@ -546,7 +546,7 @@
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
cost = 2000
contains = list(/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0},/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0}) //FALSE doesn't work in modified type paths apparently.
contains = list(/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0}, /obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0}) //FALSE doesn't work in modified type paths apparently.
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -620,7 +620,7 @@
/obj/item/solar_assembly,
/obj/item/weapon/circuitboard/computer/solar_control,
/obj/item/weapon/electronics/tracker,
/obj/item/weapon/paper/solar)
/obj/item/weapon/paper/guides/jobs/engi/solars)
crate_name = "solar panel crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -1336,7 +1336,7 @@
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_switch_construct,
/obj/item/weapon/paper/conveyor)
/obj/item/weapon/paper/guides/conveyor)
crate_name = "conveyor assembly crate"
/datum/supply_pack/misc/watertank
+1 -1
View File
@@ -48,7 +48,7 @@
preload_rsc = PRELOAD_RSC
var/global/obj/screen/click_catcher/void
var/obj/screen/click_catcher/void
// Used by html_interface module.
var/hi_last_pos
+12 -4
View File
@@ -301,10 +301,8 @@ GLOBAL_LIST(external_rsc_urls)
send_resources()
if(!void)
void = new()
screen += void
generate_clickcatcher()
apply_clickcatcher()
if(prefs.lastchangelog != GLOB.changelog_hash) //bolds the changelog button on the interface so we know there are updates.
to_chat(src, "<span class='info'>You have unread updates in the changelog.</span>")
@@ -667,6 +665,16 @@ GLOBAL_LIST(external_rsc_urls)
CRASH("change_view called without argument.")
view = new_size
apply_clickcatcher()
/client/proc/generate_clickcatcher()
if(!void)
void = new()
screen += void
/client/proc/apply_clickcatcher()
generate_clickcatcher()
void.UpdateGreed(view,view)
/client/proc/AnnouncePR(announcement)
if(prefs && prefs.chat_toggles & CHAT_PULLR)
+17 -16
View File
@@ -19,8 +19,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = null
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
//Antag preferences
var/list/be_special = list() //Special role selection
@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/UI_style = "Midnight"
var/buttons_locked = FALSE
var/buttons_locked = FALSE
var/hotkeys = FALSE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
@@ -130,7 +130,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"womb_fluid" = "femcum"
"womb_fluid" = "femcum",
"flavor_text" = ""
)//MAKE SURE TO UPDATE THE LIST IN MOBS.DM IF YOU'RE GOING TO ADD TO THIS LIST, OTHERWISE THINGS MIGHT GET FUCKEY
var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity")
@@ -175,7 +176,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//citadel code
var/arousable = TRUE //Allows players to disable arousal from the character creation menu
var/flavor_text = ""
/datum/preferences/New(client/C)
parent = C
@@ -279,7 +279,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Yes" : "No"]</a><br>"
@@ -394,13 +394,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<div class='statusDisplay'><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></div><br>"
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
if(lentext(flavor_text) <= 40)
if(!lentext(flavor_text))
if(lentext(features["flavor_text"]) <= 40)
if(!lentext(features["flavor_text"]))
dat += "\[...\]"
else
dat += "[flavor_text]"
dat += "[features["flavor_text"]]"
else
dat += "[TextPreview(flavor_text)]...<BR>"
dat += "[TextPreview(features["flavor_text"])]...<BR>"
if(config.mutant_races)//really don't need this check, but fuck un-tabbing all those lines
dat += "<h2>Body</h2>"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
@@ -916,11 +916,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
if("flavor_text")
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(features["flavor_text"])) as message
if(msg != null)
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = html_encode(msg)
flavor_text = msg
features["flavor_text"] = msg
if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
@@ -1499,8 +1499,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("hotkeys")
hotkeys = !hotkeys
if("action_buttons")
buttons_locked = !buttons_locked
if("action_buttons")
buttons_locked = !buttons_locked
if("tgui_fancy")
tgui_fancy = !tgui_fancy
if("tgui_lock")
@@ -1628,7 +1628,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.backbag = backbag
character.dna.features = features.Copy()
character.dna.features = features.Copy() //Flavor text is now a DNA feature
character.dna.real_name = character.real_name
var/datum/species/chosen_species
if(pref_species != /datum/species/human && config.mutant_races)
@@ -1639,10 +1639,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//citadel code
character.give_genitals()
character.flavor_text = flavor_text
character.flavor_text = features["flavor_text"] //Let's update their flavor_text at least initially
character.canbearoused = arousable
if(icon_updates)
character.update_body()
character.update_hair()
character.update_body_parts()
character.update_genitals()
+14 -5
View File
@@ -342,9 +342,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Citadel code
S["flavor_text"] >> flavor_text
S["feature_exhibitionist"] >> features["exhibitionist"]
S["feature_mcolor2"] >> features["mcolor2"]
S["feature_mcolor3"] >> features["mcolor3"]
@@ -382,6 +380,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_vag_color"] >> features["vag_color"]
//womb features
S["feature_has_womb"] >> features["has_womb"]
//flavor text
//Let's make our players NOT cry desperately as we wipe their savefiles of their special snowflake texts:
if((S["flavor_text"] != "") && (S["flavor_text"] != null) && S["flavor_text"]) //If old text isn't null and isn't "" but still exists.
S["flavor_text"] >> features["flavor_text"] //Load old flavortext as current dna-based flavortext
S["feature_flavor_text"] << features["flavor_text"] //Save it in our new type of flavor-text
S["flavor_text"] << "" //Remove old flavortext, completing the cut-and-paste into the new format.
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
//try to fix any outdated data if necessary
if(needs_update >= 0)
@@ -441,7 +450,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
//Citadel
flavor_text = sanitize_text(flavor_text, initial(flavor_text))
features["flavor_text"] = sanitize_text(features["flavor_text"], initial(features["flavor_text"]))
if(!features["mcolor2"] || features["mcolor"] == "#000")
features["mcolor2"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
if(!features["mcolor3"] || features["mcolor"] == "#000")
@@ -510,7 +519,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["job_engsec_low"] << job_engsec_low
//Citadel
S["flavor_text"] << flavor_text
S["feature_exhibitionist"] << features["exhibitionist"]
S["feature_mcolor2"] << features["mcolor2"]
S["feature_mcolor3"] << features["mcolor3"]
@@ -548,7 +556,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_vag_color"] << features["vag_color"]
//womb features
S["feature_has_womb"] << features["has_womb"]
//flavor text
S["feature_flavor_text"] << features["flavor_text"]
return 1
#undef SAVEFILE_VERSION_MAX
+3 -3
View File
@@ -174,8 +174,8 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, Toggle_Soundscape)()
to_chat(usr, "You will now hear ambient sounds.")
else
to_chat(usr, "You will no longer hear ambient sounds.")
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
usr.stop_sound_channel(CHANNEL_AMBIENCE)
usr.stop_sound_channel(CHANNEL_BUZZ)
SSblackbox.add_details("preferences_verb","Toggle Ambience|[usr.client.prefs.toggles & SOUND_AMBIENCE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/verbs/menu/Settings/Sound/Toggle_Soundscape/Get_checked(client/C)
return C.prefs.toggles & SOUND_AMBIENCE
@@ -191,7 +191,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_ship_ambience)()
to_chat(usr, "You will now hear ship ambience.")
else
to_chat(usr, "You will no longer hear ship ambience.")
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
usr.stop_sound_channel(CHANNEL_BUZZ)
usr.client.ambience_playing = 0
SSblackbox.add_details("preferences_verb", "Toggle Ship Ambience|[usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE]") //If you are copy-pasting this, I bet you read this comment expecting to see the same thing :^)
/datum/verbs/menu/Settings/Sound/toggle_ship_ambience/Get_checked(client/C)
+18 -20
View File
@@ -9,9 +9,19 @@
if(!mob)
return
if(IsGuestKey(key))
to_chat(src, "Guests may not use OOC.")
return
if(!holder)
if(!GLOB.ooc_allowed)
to_chat(src, "<span class='danger'>OOC is globally muted.</span>")
return
if(!GLOB.dooc_allowed && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use OOC (muted).</span>")
return
if(jobban_isbanned(src.mob, "OOC"))
to_chat(src, "<span class='danger'>You have been banned from OOC.</span>")
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
var/raw_msg = msg
@@ -25,24 +35,7 @@
if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes")
return
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'>You have OOC muted.</span>")
return
if(!holder)
if(!GLOB.ooc_allowed)
to_chat(src, "<span class='danger'>OOC is globally muted.</span>")
return
if(!GLOB.dooc_allowed && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use OOC (muted).</span>")
return
if(src.mob)
if(jobban_isbanned(src.mob, "OOC"))
to_chat(src, "<span class='danger'>You have been banned from OOC.</span>")
return
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
@@ -51,6 +44,11 @@
message_admins("[key_name_admin(src)] has attempted to advertise in OOC: [msg]")
return
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'>You have OOC muted.</span>")
return
log_talk(mob,"[key_name(src)] : [raw_msg]",LOGOOC)
mob.log_message("[key]: [raw_msg]", INDIVIDUAL_OOC_LOG)
+4 -2
View File
@@ -2,6 +2,7 @@
/datum/action/item_action/chameleon/drone/randomise
name = "Randomise Headgear"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "random"
/datum/action/item_action/chameleon/drone/randomise/Trigger()
@@ -21,6 +22,7 @@
/datum/action/item_action/chameleon/drone/togglehatmask
name = "Toggle Headgear Mode"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
/datum/action/item_action/chameleon/drone/togglehatmask/New()
..()
@@ -50,9 +52,9 @@
var/obj/old_headgear = target
var/obj/new_headgear
if(istype(old_headgear,/obj/item/clothing/head/chameleon/drone))
if(istype(old_headgear, /obj/item/clothing/head/chameleon/drone))
new_headgear = new /obj/item/clothing/mask/chameleon/drone()
else if(istype(old_headgear,/obj/item/clothing/mask/chameleon/drone))
else if(istype(old_headgear, /obj/item/clothing/mask/chameleon/drone))
new_headgear = new /obj/item/clothing/head/chameleon/drone()
else
to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it</span>")
+9 -10
View File
@@ -6,7 +6,7 @@
var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
var/up = 0 //but seperated to allow items to protect but not impair vision, like space helmets
var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
var/visor_flags_cover = 0 //same as above, but for flags_cover
@@ -49,7 +49,7 @@
if(pockets && over_object == M)
return pockets.MouseDrop(over_object)
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
return
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
@@ -483,6 +483,7 @@ BLIND // can't see anything
equip_delay_other = 50
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = 0
dog_fashion = null
/obj/item/clothing/suit/space
name = "space suit"
@@ -494,7 +495,7 @@ BLIND // can't see anything
permeability_coefficient = 0.02
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals)
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -537,13 +538,15 @@ BLIND // can't see anything
if(accessory_overlay)
. += accessory_overlay
/obj/item/clothing/under/attackby(obj/item/W, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
C.use(1)
has_sensor = HAS_SENSORS
to_chat(user,"<span class='notice'>You repair the suit sensors on [src] with [C].</span>")
return 1
if(!attach_accessory(I, user))
return ..()
/obj/item/clothing/under/update_clothes_damaged_state(damaging = TRUE)
..()
@@ -590,10 +593,6 @@ BLIND // can't see anything
..()
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if(!attach_accessory(I, user))
..()
/obj/item/clothing/under/proc/attach_accessory(obj/item/I, mob/user, notifyAttach = 1)
. = FALSE
if(istype(I, /obj/item/clothing/accessory))
+1 -1
View File
@@ -47,4 +47,4 @@
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
@@ -90,7 +90,7 @@
/obj/item/clothing/glasses/meson/engine/update_icon()
icon_state = mesons_on ? "trayson-meson" : "trayson-tray"
if(istype(loc,/mob/living/carbon/human/))
if(istype(loc, /mob/living/carbon/human/))
var/mob/living/carbon/human/user = loc
if(user.glasses == src)
user.update_inv_glasses()
@@ -116,7 +116,7 @@
/obj/item/clothing/glasses/meson/engine/tray/update_icon()
icon_state = "trayson-tray[on ? "" : "_off"]"
if(istype(loc,/mob/living/carbon/human/))
if(istype(loc, /mob/living/carbon/human/))
var/mob/living/carbon/human/user = loc
if(user.glasses == src)
user.update_inv_glasses()
+3 -3
View File
@@ -1,7 +1,7 @@
/obj/item/clothing/head/centhat
name = "\improper Centcom hat"
name = "\improper CentCom hat"
icon_state = "centcom"
desc = "It's good to be emperor."
item_state = "that"
@@ -246,7 +246,7 @@
/obj/item/clothing/head/jester
name = "jester hat"
desc = "A hat with bells, to add some merryness to the suit."
desc = "A hat with bells, to add some merriness to the suit."
icon_state = "jester_hat"
/obj/item/clothing/head/rice_hat
@@ -296,5 +296,5 @@
/obj/item/clothing/head/jester/alt
name = "jester hat"
desc = "A hat with bells, to add some merryness to the suit."
desc = "A hat with bells, to add some merriness to the suit."
icon_state = "jester_hat2"
+4 -4
View File
@@ -161,7 +161,7 @@
/datum/outfit/centcom_official
name = "Centcom Official"
name = "CentCom Official"
uniform = /obj/item/clothing/under/rank/centcom_officer
shoes = /obj/item/clothing/shoes/sneakers/black
@@ -181,13 +181,13 @@
var/obj/item/device/pda/heads/pda = H.r_store
pda.owner = H.real_name
pda.ownjob = "Centcom Official"
pda.ownjob = "CentCom Official"
pda.update_label()
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_centcom_access("Centcom Official")
W.access = get_centcom_access("CentCom Official")
W.access += ACCESS_WEAPONS
W.assignment = "Centcom Official"
W.assignment = "CentCom Official"
W.registered_name = H.real_name
W.update_label()
+4 -4
View File
@@ -182,7 +182,7 @@
W.update_label(H.real_name)
/datum/outfit/centcom_commander
name = "Centcom Commander"
name = "CentCom Commander"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/bulletproof
@@ -205,8 +205,8 @@
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_centcom_access("Centcom Commander")
W.assignment = "Centcom Commander"
W.access += get_centcom_access("CentCom Commander")
W.assignment = "CentCom Commander"
W.registered_name = H.real_name
W.update_label()
@@ -374,7 +374,7 @@
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += get_centcom_access("Death Commando")//Let's add their alloted Centcom access.
W.access += get_centcom_access("Death Commando")//Let's add their alloted CentCom access.
W.assignment = "Death Commando"
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
+7 -1
View File
@@ -17,6 +17,8 @@
desc = "High speed, low drag combat boots."
icon_state = "jackboots"
item_state = "jackboots"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0, fire = 70, acid = 50)
strip_delay = 70
resistance_flags = 0
@@ -97,6 +99,8 @@
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
icon_state = "jackboots"
item_state = "jackboots"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
item_color = "hosred"
strip_delay = 50
equip_delay_other = 50
@@ -122,6 +126,8 @@
desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
icon_state = "workboots"
item_state = "jackboots"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
strip_delay = 40
equip_delay_other = 40
pockets = /obj/item/weapon/storage/internal/pocket/shoes
@@ -206,7 +212,7 @@
jumping = TRUE
playsound(src.loc, 'sound/effects/stealthoff.ogg', 50, 1, 1)
usr.visible_message("<span class='warning'>[usr] dashes foward into the air!</span>")
usr.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
usr.throw_at(target, jumpdistance, jumpspeed, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end))
/obj/item/clothing/shoes/bhop/proc/hop_end()
@@ -320,6 +320,7 @@
/datum/action/innate/chrono_teleport
name = "Teleport Now"
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "chrono_phase"
check_flags = AB_CHECK_CONSCIOUS //|AB_CHECK_INSIDE
var/obj/item/clothing/suit/space/chronos/chronosuit = null
+11 -3
View File
@@ -906,8 +906,8 @@
jetpack = null
var/flightpack
var/flight = FALSE
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet,/datum/action/item_action/flightsuit/toggle_boots,/datum/action/item_action/flightsuit/toggle_flightpack,/datum/action/item_action/flightsuit/lock_suit)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/gun, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs)
actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit)
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
var/maint_panel = FALSE
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
@@ -1219,7 +1219,7 @@
//FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
/obj/item/clothing/head/helmet/space/hardsuit/flightsuit
name = "flight helmet"
desc = "A sealed helmet attached to a flight suit for EVA usage scenerios. Its visor contains an information uplink HUD."
desc = "A sealed helmet attached to a flight suit for EVA usage scenarios. Its visor contains an information uplink HUD."
icon_state = "flighthelmet"
item_state = "flighthelmet"
item_color = "flight"
@@ -1266,6 +1266,9 @@
//ITEM actionS------------------------------------------------------------------------------------------------------------------------------------------------------
//TODO: TOGGLED BUTTON SPRITES
/datum/action/item_action/flightsuit
icon_icon = 'icons/mob/actions/actions_flightsuit.dmi'
/datum/action/item_action/flightsuit/toggle_boots
name = "Toggle Boots"
button_icon_state = "flightsuit_shoes"
@@ -1286,6 +1289,9 @@
button_icon_state = "flightsuit_lock"
background_icon_state = "bg_tech"
/datum/action/item_action/flightpack
icon_icon = 'icons/mob/actions/actions_flightsuit.dmi'
/datum/action/item_action/flightpack/toggle_flight
name = "Toggle Flight"
button_icon_state = "flightpack_fly"
@@ -1313,5 +1319,7 @@
/datum/action/item_action/flightpack/zoom
name = "Helmet Smart Zoom"
icon_icon = 'icons/mob/actions.dmi'
background_icon_state = "bg_tech_blue"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
+11 -11
View File
@@ -65,7 +65,7 @@
item_state = "eng_hardsuit"
max_integrity = 300
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser)
siemens_coefficient = 0
var/obj/item/clothing/head/helmet/space/hardsuit/helmet
actions_types = list(/datum/action/item_action/toggle_helmet)
@@ -203,7 +203,7 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
brightness_on = 7
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator)
/obj/item/clothing/suit/space/hardsuit/mining
@@ -214,7 +214,7 @@
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/pickaxe)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/storage/bag/ore, /obj/item/weapon/pickaxe)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
//Syndicate hardsuit
@@ -304,7 +304,7 @@
item_color = "syndi"
w_class = WEIGHT_CLASS_NORMAL
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/transforming/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/melee/transforming/energy/sword/saber, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
jetpack = /obj/item/weapon/tank/jetpack/suit
@@ -378,7 +378,7 @@
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/weapon/teleportation_scroll, /obj/item/weapon/tank/internals)
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
@@ -400,7 +400,7 @@
name = "medical hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/storage/firstaid, /obj/item/device/healthanalyzer, /obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
@@ -444,7 +444,7 @@
item_state = "hardsuit-rd"
resistance_flags = ACID_PROOF | FIRE_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector,
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector,
/obj/item/weapon/hand_tele, /obj/item/device/aicard)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
@@ -466,7 +466,7 @@
name = "security hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs)
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
@@ -508,7 +508,7 @@
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
icon_state = "caparmor"
item_state = "capspacesuit"
allowed = list(/obj/item/weapon/tank/internals, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
allowed = list(/obj/item/weapon/tank/internals, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs)
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -579,7 +579,7 @@
desc = "A hardsuit with built in energy shielding. Will rapidly recharge when not under fire."
icon_state = "hardsuit-hos"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/gun, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs)
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 100, acid = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/current_charges = 3
@@ -698,7 +698,7 @@
item_state = "syndie_hardsuit"
item_color = "syndi"
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/transforming/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/melee/transforming/energy/sword/saber, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
slowdown = 0
@@ -34,7 +34,7 @@ Contains:
desc = "A prototype designed to replace the ageing MK.II SWAT suit. Based on the streamlined MK.II model, the traditional ceramic and graphene plate construction was replaced with plasteel, allowing superior armor against most threats. There's room for some kind of energy projection device on the back."
icon_state = "deathsquad"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals,/obj/item/weapon/kitchen/knife/combat)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals, /obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
@@ -48,7 +48,7 @@ Contains:
desc = "A tactical space suit first developed in a joint effort by the defunct IS-ERI and Nanotrasen in 20XX for military space operations. A tried and true workhorse, it is very difficult to move in but offers robust protection against all threats!"
icon_state = "heavy"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals,/obj/item/weapon/kitchen/knife/combat)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals, /obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 100, acid = 100)
strip_delay = 120
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -73,7 +73,7 @@ Contains:
slowdown = 0
flags_inv = 0
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
@@ -82,7 +82,7 @@ Contains:
//NASA Voidsuit
/obj/item/clothing/head/helmet/space/nasavoid
name = "NASA Void Helmet"
desc = "An old, NASA Centcom branch designed, dark red space suit helmet."
desc = "An old, NASA CentCom branch designed, dark red space suit helmet."
icon_state = "void"
item_state = "void"
@@ -90,12 +90,12 @@ Contains:
name = "NASA Voidsuit"
icon_state = "void"
item_state = "void"
desc = "An old, NASA Centcom branch designed, dark red space suit."
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/device/multitool)
desc = "An old, NASA CentCom branch designed, dark red space suit."
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/device/multitool)
/obj/item/clothing/head/helmet/space/nasavoid/old
name = "Engineering Void Helmet"
desc = "A Centcom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
icon_state = "void"
item_state = "void"
@@ -103,9 +103,9 @@ Contains:
name = "Engineering Voidsuit"
icon_state = "void"
item_state = "void"
desc = "A Centcom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
slowdown = 4
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/device/multitool)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/device/multitool)
//Space santa outfit suit
/obj/item/clothing/head/helmet/space/santahat
@@ -146,7 +146,7 @@ Contains:
item_state = "pirate"
w_class = WEIGHT_CLASS_NORMAL
flags_inv = 0
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals, /obj/item/weapon/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/weapon/reagent_containers/food/drinks/bottle/rum)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals, /obj/item/weapon/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/weapon/reagent_containers/food/drinks/bottle/rum)
slowdown = 0
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75)
strip_delay = 40
@@ -170,7 +170,7 @@ Contains:
icon_state = "ert_command"
item_state = "ert_command"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
armor = list(melee = 30, bullet = 50, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 0, acid = 95)
slowdown = 0
strip_delay = 130
@@ -242,10 +242,10 @@ Contains:
/obj/item/clothing/suit/space/freedom
name = "eagle suit"
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be intergrated into the suit and the wings appear to be stuck in 'freedom' mode."
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
icon_state = "freedom"
item_state = "freedom"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
armor = list(melee = 20, bullet = 40, laser = 30,energy = 25, bomb = 100, bio = 100, rad = 100, fire = 80, acid = 80)
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
@@ -4,7 +4,7 @@
/obj/item/clothing/suit/space/eva/plasmaman
name = "EVA plasma envirosuit"
desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like it's smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/transforming/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/melee/transforming/energy/sword, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75)
resistance_flags = FIRE_PROOF
icon_state = "plasmaman_suit"
+147 -147
View File
@@ -1,147 +1,147 @@
//Regular syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
icon_state = "syndicate"
item_state = "syndicate"
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85)
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/transforming/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85)
//Green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green
name = "green space helmet"
icon_state = "syndicate-helm-green"
item_state = "syndicate-helm-green"
/obj/item/clothing/suit/space/syndicate/green
name = "green space suit"
icon_state = "syndicate-green"
item_state = "syndicate-green"
//Dark green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green/dark
name = "dark green space helmet"
icon_state = "syndicate-helm-green-dark"
item_state = "syndicate-helm-green-dark"
/obj/item/clothing/suit/space/syndicate/green/dark
name = "dark green space suit"
icon_state = "syndicate-green-dark"
item_state = "syndicate-green-dark"
//Orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/orange
name = "orange space helmet"
icon_state = "syndicate-helm-orange"
item_state = "syndicate-helm-orange"
/obj/item/clothing/suit/space/syndicate/orange
name = "orange space suit"
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
//Blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/blue
name = "blue space helmet"
icon_state = "syndicate-helm-blue"
item_state = "syndicate-helm-blue"
/obj/item/clothing/suit/space/syndicate/blue
name = "blue space suit"
icon_state = "syndicate-blue"
item_state = "syndicate-blue"
//Black syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black
name = "black space helmet"
icon_state = "syndicate-helm-black"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black
name = "black space suit"
icon_state = "syndicate-black"
item_state = "syndicate-black"
//Black-green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/green
name = "black space helmet"
icon_state = "syndicate-helm-black-green"
item_state = "syndicate-helm-black-green"
/obj/item/clothing/suit/space/syndicate/black/green
name = "black and green space suit"
icon_state = "syndicate-black-green"
item_state = "syndicate-black-green"
//Black-blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/blue
name = "black space helmet"
icon_state = "syndicate-helm-black-blue"
item_state = "syndicate-helm-black-blue"
/obj/item/clothing/suit/space/syndicate/black/blue
name = "black and blue space suit"
icon_state = "syndicate-black-blue"
item_state = "syndicate-black-blue"
//Black medical syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/med
name = "black space helmet"
icon_state = "syndicate-helm-black-med"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black/med
name = "green space suit"
icon_state = "syndicate-black-med"
item_state = "syndicate-black"
//Black-orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/orange
name = "black space helmet"
icon_state = "syndicate-helm-black-orange"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black/orange
name = "black and orange space suit"
icon_state = "syndicate-black-orange"
item_state = "syndicate-black"
//Black-red syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/red
name = "black space helmet"
icon_state = "syndicate-helm-black-red"
item_state = "syndicate-helm-black-red"
/obj/item/clothing/suit/space/syndicate/black/red
name = "black and red space suit"
icon_state = "syndicate-black-red"
item_state = "syndicate-black-red"
//Black with yellow/red engineering syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/engie
name = "black space helmet"
icon_state = "syndicate-helm-black-engie"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black/engie
name = "black engineering space suit"
icon_state = "syndicate-black-engie"
item_state = "syndicate-black"
//Regular syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
icon_state = "syndicate"
item_state = "syndicate"
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85)
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/melee/transforming/energy/sword/saber, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85)
//Green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green
name = "green space helmet"
icon_state = "syndicate-helm-green"
item_state = "syndicate-helm-green"
/obj/item/clothing/suit/space/syndicate/green
name = "green space suit"
icon_state = "syndicate-green"
item_state = "syndicate-green"
//Dark green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green/dark
name = "dark green space helmet"
icon_state = "syndicate-helm-green-dark"
item_state = "syndicate-helm-green-dark"
/obj/item/clothing/suit/space/syndicate/green/dark
name = "dark green space suit"
icon_state = "syndicate-green-dark"
item_state = "syndicate-green-dark"
//Orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/orange
name = "orange space helmet"
icon_state = "syndicate-helm-orange"
item_state = "syndicate-helm-orange"
/obj/item/clothing/suit/space/syndicate/orange
name = "orange space suit"
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
//Blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/blue
name = "blue space helmet"
icon_state = "syndicate-helm-blue"
item_state = "syndicate-helm-blue"
/obj/item/clothing/suit/space/syndicate/blue
name = "blue space suit"
icon_state = "syndicate-blue"
item_state = "syndicate-blue"
//Black syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black
name = "black space helmet"
icon_state = "syndicate-helm-black"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black
name = "black space suit"
icon_state = "syndicate-black"
item_state = "syndicate-black"
//Black-green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/green
name = "black space helmet"
icon_state = "syndicate-helm-black-green"
item_state = "syndicate-helm-black-green"
/obj/item/clothing/suit/space/syndicate/black/green
name = "black and green space suit"
icon_state = "syndicate-black-green"
item_state = "syndicate-black-green"
//Black-blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/blue
name = "black space helmet"
icon_state = "syndicate-helm-black-blue"
item_state = "syndicate-helm-black-blue"
/obj/item/clothing/suit/space/syndicate/black/blue
name = "black and blue space suit"
icon_state = "syndicate-black-blue"
item_state = "syndicate-black-blue"
//Black medical syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/med
name = "black space helmet"
icon_state = "syndicate-helm-black-med"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black/med
name = "green space suit"
icon_state = "syndicate-black-med"
item_state = "syndicate-black"
//Black-orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/orange
name = "black space helmet"
icon_state = "syndicate-helm-black-orange"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black/orange
name = "black and orange space suit"
icon_state = "syndicate-black-orange"
item_state = "syndicate-black"
//Black-red syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/red
name = "black space helmet"
icon_state = "syndicate-helm-black-red"
item_state = "syndicate-helm-black-red"
/obj/item/clothing/suit/space/syndicate/black/red
name = "black and red space suit"
icon_state = "syndicate-black-red"
item_state = "syndicate-black-red"
//Black with yellow/red engineering syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/engie
name = "black space helmet"
icon_state = "syndicate-helm-black-engie"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black/engie
name = "black engineering space suit"
icon_state = "syndicate-black-engie"
item_state = "syndicate-black"
+5 -5
View File
@@ -1,5 +1,5 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic,/obj/item/weapon/kitchen/knife/combat,/obj/item/weapon/tank/internals/emergency_oxygen)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic, /obj/item/weapon/kitchen/knife/combat, /obj/item/weapon/tank/internals/emergency_oxygen)
body_parts_covered = CHEST
cold_protection = CHEST|GROIN
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
@@ -153,7 +153,7 @@
name = "detective's armor vest"
desc = "An armored vest with a detective's badge on it."
icon_state = "detective-armor"
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/weapon/melee/classic_baton)
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter, /obj/item/device/detective_scanner, /obj/item/device/taperecorder, /obj/item/weapon/melee/classic_baton)
resistance_flags = FLAMMABLE
dog_fashion = null
@@ -197,7 +197,7 @@
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
/obj/item/clothing/suit/armor/reactive/teleport
name = "reactive teleport armor"
desc = "Someone seperated our Research Director from his own head!"
desc = "Someone separated our Research Director from his own head!"
var/tele_range = 6
var/rad_amount= 15
reactivearmor_cooldown_duration = 100
@@ -341,13 +341,13 @@
//All of the armor below is mostly unused
/obj/item/clothing/suit/armor/centcom
name = "\improper Centcom armor"
name = "\improper CentCom armor"
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state = "centcom"
w_class = WEIGHT_CLASS_BULKY
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals/emergency_oxygen)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals/emergency_oxygen)
flags = THICKMATERIAL
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
+1 -1
View File
@@ -21,7 +21,7 @@
flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray)
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/pen, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
strip_delay = 70
+1 -1
View File
@@ -76,7 +76,7 @@
name = "drake armour"
icon_state = "dragon"
desc = "A suit of armour fashioned from the remains of an ash drake. "
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear)
armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100)
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
+3 -3
View File
@@ -10,7 +10,7 @@
item_state = "apron"
blood_overlay_type = "armor"
body_parts_covered = CHEST|GROIN
allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/cultivator,/obj/item/weapon/reagent_containers/spray/pestspray,/obj/item/weapon/hatchet,/obj/item/weapon/storage/bag/plants)
allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/plant_analyzer, /obj/item/seeds, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/cultivator, /obj/item/weapon/reagent_containers/spray/pestspray, /obj/item/weapon/hatchet, /obj/item/weapon/storage/bag/plants)
//Captain
/obj/item/clothing/suit/captunic
@@ -94,7 +94,7 @@
item_state = "det_suit"
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/weapon/melee/classic_baton)
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter, /obj/item/device/detective_scanner, /obj/item/device/taperecorder, /obj/item/weapon/melee/classic_baton)
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 45)
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
@@ -112,7 +112,7 @@
icon_state = "hazard"
item_state = "hazard"
blood_overlay_type = "armor"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/device/t_scanner,/obj/item/device/radio)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/device/t_scanner, /obj/item/device/radio)
resistance_flags = 0
//Lawyer
/obj/item/clothing/suit/toggle/lawyer
+1 -1
View File
@@ -5,7 +5,7 @@
item_state = "labcoat"
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic,/obj/item/weapon/soap,/obj/item/device/sensor_device,/obj/item/weapon/tank/internals/emergency_oxygen)
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle, /obj/item/weapon/paper, /obj/item/weapon/melee/classic_baton/telescopic, /obj/item/weapon/soap, /obj/item/device/sensor_device, /obj/item/weapon/tank/internals/emergency_oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 50, acid = 50)
togglename = "buttons"
+15 -15
View File
@@ -69,7 +69,7 @@
icon_state = "judge"
item_state = "judge"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/stack/spacecash)
allowed = list(/obj/item/weapon/storage/fancy/cigarettes, /obj/item/stack/spacecash)
flags_inv = HIDEJUMPSUIT
@@ -87,7 +87,7 @@
item_state = "syndicate-black-red"
desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
resistance_flags = 0
@@ -134,7 +134,7 @@
item_state = "owl_wings"
togglename = "wings"
body_parts_covered = ARMS|CHEST
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic)
actions_types = list(/datum/action/item_action/toggle_wings)
/obj/item/clothing/suit/toggle/owlwings/griffinwings
@@ -210,7 +210,7 @@
/obj/item/clothing/suit/poncho/ponchoshame
name = "poncho of shame"
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally."
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
icon_state = "ponchoshame"
item_state = "ponchoshame"
flags = NODROP
@@ -345,7 +345,7 @@
desc = "Aviators not included."
icon_state = "bomberjacket"
item_state = "brownjsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/radio)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter, /obj/item/device/radio)
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
@@ -357,7 +357,7 @@
item_state = "hostrench"
resistance_flags = 0
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/ballistic/automatic/pistol,/obj/item/weapon/gun/ballistic/revolver,/obj/item/weapon/gun/ballistic/revolver/detective,/obj/item/device/radio)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter, /obj/item/weapon/gun/ballistic/automatic/pistol, /obj/item/weapon/gun/ballistic/revolver, /obj/item/weapon/gun/ballistic/revolver/detective, /obj/item/device/radio)
/obj/item/clothing/suit/jacket/leather/overcoat
name = "leather overcoat"
@@ -387,7 +387,7 @@
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket"
item_state = "militaryjacket"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/ballistic/automatic/pistol,/obj/item/weapon/gun/ballistic/revolver,/obj/item/weapon/gun/ballistic/revolver/detective,/obj/item/device/radio)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter, /obj/item/weapon/gun/ballistic/automatic/pistol, /obj/item/weapon/gun/ballistic/revolver, /obj/item/weapon/gun/ballistic/revolver/detective, /obj/item/device/radio)
/obj/item/clothing/suit/jacket/letterman
name = "letterman jacket"
@@ -434,7 +434,7 @@
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter)
/obj/item/clothing/head/hooded/winterhood
name = "winter hood"
@@ -450,7 +450,7 @@
icon_state = "coatcaptain"
item_state = "coatcaptain"
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/melee/classic_baton/telescopic)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
/obj/item/clothing/head/hooded/winterhood/captain
@@ -461,7 +461,7 @@
icon_state = "coatsecurity"
item_state = "coatsecurity"
armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight,/obj/item/weapon/melee/classic_baton/telescopic)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
/obj/item/clothing/head/hooded/winterhood/security
@@ -471,7 +471,7 @@
name = "medical winter coat"
icon_state = "coatmedical"
item_state = "coatmedical"
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic)
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle, /obj/item/weapon/paper, /obj/item/weapon/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
@@ -482,7 +482,7 @@
name = "science winter coat"
icon_state = "coatscience"
item_state = "coatscience"
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic)
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle, /obj/item/weapon/paper, /obj/item/weapon/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
@@ -494,7 +494,7 @@
icon_state = "coatengineer"
item_state = "coatengineer"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20, fire = 30, acid = 45)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser)
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
/obj/item/clothing/head/hooded/winterhood/engineering
@@ -513,7 +513,7 @@
name = "hydroponics winter coat"
icon_state = "coathydro"
item_state = "coathydro"
allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/cultivator,/obj/item/weapon/reagent_containers/spray/pestspray,/obj/item/weapon/hatchet,/obj/item/weapon/storage/bag/plants)
allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/plant_analyzer, /obj/item/seeds, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/cultivator, /obj/item/weapon/reagent_containers/spray/pestspray, /obj/item/weapon/hatchet, /obj/item/weapon/storage/bag/plants)
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
/obj/item/clothing/head/hooded/winterhood/hydro
@@ -532,7 +532,7 @@
name = "mining winter coat"
icon_state = "coatminer"
item_state = "coatminer"
allowed = list(/obj/item/weapon/pickaxe,/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
allowed = list(/obj/item/weapon/pickaxe, /obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
+3 -3
View File
@@ -18,7 +18,7 @@
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/extinguisher, /obj/item/weapon/crowbar)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/extinguisher, /obj/item/weapon/crowbar)
slowdown = 1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
@@ -99,7 +99,7 @@
/obj/item/clothing/suit/bomb_suit/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs)
/*
* Radiation protection
@@ -126,7 +126,7 @@
permeability_coefficient = 0.50
flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/device/geiger_counter)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter)
slowdown = 1.5
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30)
strip_delay = 60
+1 -1
View File
@@ -182,7 +182,7 @@
/obj/item/clothing/accessory/medal/gold/heroism
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by Centcom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
desc = "An extremely rare golden medal awarded only by CentCom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
/obj/item/clothing/accessory/medal/plasma
name = "plasma medal"
+4 -4
View File
@@ -104,16 +104,16 @@
can_adjust = 0
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by Centcom Officers."
name = "\improper Centcom officer's jumpsuit"
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
icon_state = "officer"
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = 1
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by Centcom's highest-tier Commanders."
name = "\improper Centcom officer's jumpsuit"
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
+11 -2
View File
@@ -229,7 +229,7 @@
/datum/crafting_recipe/dragonsbreath
name = "Dragonsbreath Shell"
result = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,/datum/reagent/phosphorus = 5)
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, /datum/reagent/phosphorus = 5)
tools = list(/obj/item/weapon/screwdriver)
time = 5
category = CAT_WEAPONRY
@@ -394,7 +394,7 @@
name = "Paper Frames"
result = /obj/item/stack/sheet/paperframes/five
time = 10
reqs = list(/obj/item/stack/sheet/mineral/wood = 5,/obj/item/weapon/paper = 20)
reqs = list(/obj/item/stack/sheet/mineral/wood = 5, /obj/item/weapon/paper = 20)
category = CAT_MISC
/datum/crafting_recipe/naturalpaper
@@ -557,3 +557,12 @@
time = 5
reqs = list(/obj/item/stack/sheet/plasteel = 1, /obj/item/stack/tile/plasteel = 1, /obj/item/stack/cable_coil = 2)
category = CAT_MISC
/datum/crafting_recipe/rcl
name = "Makeshift Rapid Cable Layer"
result = /obj/item/weapon/twohanded/rcl/ghetto
time = 40
tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver, /obj/item/weapon/wrench)
reqs = list(/obj/item/stack/sheet/metal = 15)
category = CAT_MISC
+1 -1
View File
@@ -3,7 +3,7 @@
/atom/var/list/suit_fibers
/atom/proc/add_fibers(mob/living/carbon/human/M)
if(M.gloves && istype(M.gloves,/obj/item/clothing/))
if(M.gloves && istype(M.gloves, /obj/item/clothing/))
var/obj/item/clothing/gloves/G = M.gloves
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
if(add_blood(G.blood_DNA)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
+1 -1
View File
@@ -34,7 +34,7 @@
return
if(!isturf(I.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
if(istype(I.loc,/obj/item/weapon/storage)) //in a container.
if(istype(I.loc, /obj/item/weapon/storage)) //in a container.
var/obj/item/weapon/storage/U = I.loc
U.remove_from_storage(I, src)
if(user.is_holding(I))
+2
View File
@@ -8,6 +8,8 @@
icon_state = "forensicnew"
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
var/scanning = 0
+1 -1
View File
@@ -56,7 +56,7 @@
return TRUE
/datum/round_event_control/proc/preRunEvent()
if(!ispath(typepath,/datum/round_event))
if(!ispath(typepath, /datum/round_event))
return EVENT_CANT_RUN
triggering = TRUE
+11 -5
View File
@@ -27,11 +27,17 @@
continue
if(T.z != ZLEVEL_STATION)
continue
var/foundAlready = 0 // don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(!H.client)
continue
if(H.stat == DEAD)
continue
if(VIRUSIMMUNE in H.dna.species.species_traits) //Don't pick someone who's virus immune, only for it to not do anything.
continue
var/foundAlready = FALSE // don't infect someone that already has a disease
for(var/thing in H.viruses)
foundAlready = TRUE
break
if(H.stat == DEAD || foundAlready)
if(foundAlready)
continue
var/datum/disease/D
@@ -45,6 +51,6 @@
DS.strain_data["SE"] = H.dna.struc_enzymes
else
D = new virus_type()
D.carrier = 1
D.carrier = TRUE
H.AddDisease(D)
break
+1 -1
View File
@@ -26,7 +26,7 @@
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
if(istype(E,/datum/round_event_control/falsealarm))
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
+1 -2
View File
@@ -39,8 +39,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
/obj/effect/immovablerod/New(atom/start, atom/end)
..()
if(SSaugury)
SSaugury.register_doom(src, 2000)
SSaugury.register_doom(src, 2000)
z_original = z
destination = end
if(notify)
+4 -4
View File
@@ -44,16 +44,16 @@
/datum/round_event/grey_tide/end()
for(var/area/A in areasToOpen)
for(var/obj/O in A)
if(istype(O,/obj/machinery/power/apc))
if(istype(O, /obj/machinery/power/apc))
var/obj/machinery/power/apc/temp = O
temp.overload_lighting()
else if(istype(O,/obj/structure/closet/secure_closet))
else if(istype(O, /obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/temp = O
temp.locked = FALSE
temp.update_icon()
else if(istype(O,/obj/machinery/door/airlock))
else if(istype(O, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/temp = O
temp.prison_open()
else if(istype(O,/obj/machinery/door_timer))
else if(istype(O, /obj/machinery/door_timer))
var/obj/machinery/door_timer/temp = O
temp.timer_end(forced = TRUE)
+9 -13
View File
@@ -27,22 +27,22 @@
SSshuttle.shuttle_loan = src
switch(dispatch_type)
if(HIJACK_SYNDIE)
priority_announce("Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.","Centcom Counter Intelligence")
priority_announce("Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.","CentCom Counter Intelligence")
if(RUSKY_PARTY)
priority_announce("Cargo: A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?","Centcom Russian Outreach Program")
priority_announce("Cargo: A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?","CentCom Russian Outreach Program")
if(SPIDER_GIFT)
priority_announce("Cargo: The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?","Centcom Diplomatic Corps")
priority_announce("Cargo: The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?","CentCom Diplomatic Corps")
if(DEPARTMENT_RESUPPLY)
priority_announce("Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?","Centcom Supply Department")
priority_announce("Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?","CentCom Supply Department")
thanks_msg = "The cargo shuttle should return in 5 minutes."
bonus_points = 0
if(ANTIDOTE_NEEDED)
priority_announce("Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.", "Centcom Research Initiatives")
priority_announce("Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.", "CentCom Research Initiatives")
if (PIZZA_DELIVERY)
priority_announce("Cargo: It looks like a neighbouring station accidentally delivered their pizza to you instead", "Centcom Spacepizza Division")
priority_announce("Cargo: It looks like a neighbouring station accidentally delivered their pizza to you instead", "CentCom Spacepizza Division")
/datum/round_event/shuttle_loan/proc/loan_shuttle()
priority_announce(thanks_msg, "Cargo shuttle commandeered by Centcom.")
priority_announce(thanks_msg, "Cargo shuttle commandeered by CentCom.")
dispatched = 1
SSshuttle.points += bonus_points
@@ -135,7 +135,7 @@
new /obj/structure/spider/stickyweb(T)
if(ANTIDOTE_NEEDED)
var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/fluspanish)
var/obj/item/weapon/reagent_containers/glass/bottle/virus_type = pick(/obj/item/weapon/reagent_containers/glass/bottle/beesease, /obj/item/weapon/reagent_containers/glass/bottle/brainrot, /obj/item/weapon/reagent_containers/glass/bottle/fluspanish)
var/turf/T
for(var/i=0, i<10, i++)
if(prob(15))
@@ -145,11 +145,7 @@
else if(prob(25))
shuttle_spawns.Add(/obj/item/weapon/shard)
T = pick_n_take(empty_shuttle_turfs)
var/obj/effect/decal/cleanable/blood/b = new(T)
var/datum/disease/D = new virus_type()
D.longevity = 1000
b.viruses += D
D.holder = b
new virus_type(T)
shuttle_spawns.Add(/obj/structure/closet/crate)
shuttle_spawns.Add(/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat)
shuttle_spawns.Add(/obj/item/weapon/reagent_containers/glass/bottle/magnitis)
@@ -8,10 +8,17 @@
/datum/round_event/spontaneous_appendicitis/start()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
var/foundAlready = 0 //don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
if(!H.client)
continue
if(H.stat == DEAD)
continue
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
continue
var/foundAlready = FALSE //don't infect someone that already has appendicitis
for(var/datum/disease/appendicitis/A in H.viruses)
foundAlready = TRUE
break
if(foundAlready)
continue
var/datum/disease/D = new /datum/disease/appendicitis
+1 -1
View File
@@ -11,7 +11,7 @@
if(!istype(I.rpg_loot))
I.rpg_loot = new(I)
if(istype(I,/obj/item/weapon/storage))
if(istype(I, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = I
if(prob(upgrade_scroll_chance) && S.contents.len < S.storage_slots && !S.invisibility)
var/obj/item/upgradescroll/scroll = new
@@ -6,6 +6,8 @@
desc = "yummy"
icon = 'icons/obj/drinks.dmi'
icon_state = null
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
container_type = OPENCONTAINER
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
possible_transfer_amounts = list(5,10,15,20,25,30,50)
@@ -328,6 +330,8 @@
/obj/item/weapon/reagent_containers/food/drinks/soda_cans
name = "soda can"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
container_type = 0
spillable = FALSE
@@ -398,7 +402,7 @@
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko
name = "Thirteen Loko"
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsibly."
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkenness, or even death. Please Drink Responsibly."
icon_state = "thirteen_loko"
list_reagents = list("thirteenloko" = 30)
@@ -9,6 +9,8 @@
volume = 100
throwforce = 15
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
var/const/duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
@@ -304,6 +306,8 @@
desc = "Full of vitamins and deliciousness!"
icon_state = "orangejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = 0
list_reagents = list("orangejuice" = 100)
@@ -312,6 +316,8 @@
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
icon_state = "cream"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = 0
list_reagents = list("cream" = 100)
@@ -320,6 +326,8 @@
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
icon_state = "tomatojuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = 0
list_reagents = list("tomatojuice" = 100)
@@ -328,6 +336,8 @@
desc = "Sweet-sour goodness."
icon_state = "limejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = 0
list_reagents = list("limejuice" = 100)
@@ -338,8 +348,8 @@
desc = "A throwing weapon used to ignite things, typically filled with an accelerant. Recommended highly by rioters and revolutionaries. Light and toss."
icon_state = "vodkabottle"
list_reagents = list()
var/list/accelerants = list( /datum/reagent/consumable/ethanol,/datum/reagent/fuel,/datum/reagent/clf3,/datum/reagent/phlogiston,
/datum/reagent/napalm,/datum/reagent/hellwater,/datum/reagent/toxin/plasma,/datum/reagent/toxin/spore_burning)
var/list/accelerants = list( /datum/reagent/consumable/ethanol, /datum/reagent/fuel, /datum/reagent/clf3, /datum/reagent/phlogiston,
/datum/reagent/napalm, /datum/reagent/hellwater, /datum/reagent/toxin/plasma, /datum/reagent/toxin/spore_burning)
var/active = 0
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov/CheckParts(list/parts_list)
@@ -34,7 +34,7 @@
// The format for shots is the exact same as iconstates for the drinking glass, except you use a shot glass instead. //
// If it's a new drink, remember to add it to Chemistry-Reagents.dm and Chemistry-Recipes.dm as well. //
// You can only mix the ported-over drinks in shot glasses for now (they'll mix in a shaker, but the sprite won't change for glasses). //
// This is on a case-by-case basis, and you can even make a seperate sprite for shot glasses if you want. //
// This is on a case-by-case basis, and you can even make a separate sprite for shot glasses if you want. //
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass
name = "shot glass"
@@ -91,7 +91,7 @@
list_reagents = list("nuka_cola" = 50)
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/attackby(obj/item/I, mob/user, params)
if(istype(I,/obj/item/weapon/reagent_containers/food/snacks/egg)) //breaking eggs
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/egg)) //breaking eggs
var/obj/item/weapon/reagent_containers/food/snacks/egg/E = I
if(reagents)
if(reagents.total_volume >= reagents.maximum_volume)
@@ -115,7 +115,7 @@
desc = "Tasty spacey sugar!"
list_reagents = list("sugar" = 50)
/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Seperate from above since it's a small shaker rather then
/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Separate from above since it's a small shaker rather then
name = "salt shaker" // a large one.
desc = "Salt. From space oceans, presumably."
icon_state = "saltshakersmall"
@@ -174,6 +174,8 @@
desc = "It's milk. White and nutritious goodness!"
icon_state = "milk"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
list_reagents = list("milk" = 50)
possible_states = list()
@@ -190,6 +192,8 @@
desc = "It's soy milk. White and nutritious goodness!"
icon_state = "soymilk"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
list_reagents = list("soymilk" = 50)
possible_states = list()
@@ -37,7 +37,7 @@
to_chat(user, "It contains [ingredients.len?"[ingredients_listed]":"no ingredient, "]making a [size]-sized [initial(name)].")
/obj/item/weapon/reagent_containers/food/snacks/customizable/attackby(obj/item/I, mob/user, params)
if(!istype(I, /obj/item/weapon/reagent_containers/food/snacks/customizable) && istype(I,/obj/item/weapon/reagent_containers/food/snacks))
if(!istype(I, /obj/item/weapon/reagent_containers/food/snacks/customizable) && istype(I, /obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/S = I
if(I.w_class > WEIGHT_CLASS_SMALL)
to_chat(user, "<span class='warning'>The ingredient is too big for [src]!</span>")
@@ -78,7 +78,7 @@
name = "[customname] [initial(name)]"
/obj/item/weapon/reagent_containers/food/snacks/customizable/proc/initialize_custom_food(obj/item/BASE, obj/item/I, mob/user)
if(istype(BASE,/obj/item/weapon/reagent_containers))
if(istype(BASE, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RC = BASE
RC.reagents.trans_to(src,RC.reagents.total_volume)
for(var/obj/O in BASE.contents)
@@ -288,7 +288,7 @@
w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/reagent_containers/glass/bowl/attackby(obj/item/I,mob/user, params)
if(istype(I,/obj/item/weapon/reagent_containers/food/snacks))
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/S = I
if(I.w_class > WEIGHT_CLASS_SMALL)
to_chat(user, "<span class='warning'>The ingredient is too big for [src]!</span>")
+4 -2
View File
@@ -3,6 +3,8 @@
desc = "Yummy."
icon = 'icons/obj/food/food.dmi'
icon_state = null
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
unique_rename = 1
var/bitesize = 2
var/bitecount = 0
@@ -132,10 +134,10 @@
/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/weapon/storage))
if(istype(W, /obj/item/weapon/storage))
..() // -> item/attackby()
return 0
if(istype(W,/obj/item/weapon/reagent_containers/food/snacks))
if(istype(W, /obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/S = W
if(custom_food_type && ispath(custom_food_type))
if(S.w_class > WEIGHT_CLASS_SMALL)
@@ -112,7 +112,7 @@
tastes = list("egg" = 1, "cheese" = 1)
/obj/item/weapon/reagent_containers/food/snacks/omelette/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/weapon/kitchen/fork))
if(istype(W, /obj/item/weapon/kitchen/fork))
var/obj/item/weapon/kitchen/fork/F = W
if(F.forkload)
to_chat(user, "<span class='warning'>You already have omelette on your fork!</span>")
+22 -17
View File
@@ -26,24 +26,29 @@
tastes = list("pie" = 1)
/obj/item/weapon/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom)
if(!..()) //was it caught by a mob?
var/turf/T = get_turf(hit_atom)
new/obj/effect/decal/cleanable/pie_smudge(T)
reagents.reaction(hit_atom, TOUCH)
. = ..()
if(!.) //if we're not being caught
splat(hit_atom)
if(ishuman(hit_atom))
var/mob/living/carbon/human/H = hit_atom
var/mutable_appearance/creamoverlay = mutable_appearance('icons/effects/creampie.dmi')
if(H.dna.species.id == "lizard")
creamoverlay.icon_state = "creampie_lizard"
else
creamoverlay.icon_state = "creampie_human"
H.Knockdown(20) //splat!
H.adjust_blurriness(1)
visible_message("<span class='userdanger'>[H] was creamed by [src]!!</span>")
H.add_overlay(creamoverlay)
qdel(src)
/obj/item/weapon/reagent_containers/food/snacks/pie/cream/proc/splat(atom/movable/hit_atom)
if(isliving(loc)) //someone caught us!
return
var/turf/T = get_turf(hit_atom)
new/obj/effect/decal/cleanable/pie_smudge(T)
reagents.reaction(hit_atom, TOUCH)
if(ishuman(hit_atom))
var/mob/living/carbon/human/H = hit_atom
var/mutable_appearance/creamoverlay = mutable_appearance('icons/effects/creampie.dmi')
if(H.dna.species.limbs_id == "lizard")
creamoverlay.icon_state = "creampie_lizard"
else
creamoverlay.icon_state = "creampie_human"
H.Knockdown(20) //splat!
H.adjust_blurriness(1)
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
playsound(H, "desceration", 50, TRUE)
H.add_overlay(creamoverlay)
qdel(src)
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis

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