Merge branch 'master' into upstream-merge-29288

This commit is contained in:
LetterJay
2017-08-14 18:35:28 -05:00
committed by GitHub
931 changed files with 69580 additions and 65154 deletions
+3 -4
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@@ -85,7 +85,6 @@
holder.flags |= NODROP
holder.resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
holder.slot_flags = null
holder.w_class = WEIGHT_CLASS_HUGE
holder.materials = null
if(istype(holder, /obj/item/device/assembly/flash/armimplant))
@@ -174,7 +173,7 @@
/obj/item/organ/cyberimp/arm/toolset
name = "integrated toolset implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools."
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
contents = newlist(/obj/item/weapon/screwdriver/cyborg, /obj/item/weapon/wrench/cyborg, /obj/item/weapon/weldingtool/largetank/cyborg,
/obj/item/weapon/crowbar/cyborg, /obj/item/weapon/wirecutters/cyborg, /obj/item/device/multitool/cyborg)
@@ -191,7 +190,7 @@
/obj/item/organ/cyberimp/arm/esword
name = "arm-mounted energy blade"
desc = "An illegal, and highly dangerous cybernetic implant that can project a deadly blade of concentrated enregy."
desc = "An illegal, and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
contents = newlist(/obj/item/weapon/melee/transforming/energy/blade/hardlight)
origin_tech = "materials=4;combat=5;biotech=3;powerstorage=2;syndicate=5"
@@ -234,5 +233,5 @@
/obj/item/organ/cyberimp/arm/surgery
name = "surgical toolset implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
contents = newlist(/obj/item/weapon/retractor, /obj/item/weapon/hemostat, /obj/item/weapon/cautery, /obj/item/weapon/surgicaldrill, /obj/item/weapon/scalpel, /obj/item/weapon/circular_saw, /obj/item/weapon/surgical_drapes)
contents = newlist(/obj/item/weapon/retractor/augment, /obj/item/weapon/hemostat/augment, /obj/item/weapon/cautery/augment, /obj/item/weapon/surgicaldrill/augment, /obj/item/weapon/scalpel/augment, /obj/item/weapon/circular_saw/augment, /obj/item/weapon/surgical_drapes)
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
@@ -117,7 +117,7 @@
/obj/item/organ/cyberimp/chest/thrusters
name = "implantable thrusters set"
desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \
Unlike regular jetpack, this device has no stablilzation system."
Unlike regular jetpack, this device has no stabilization system."
slot = "thrusters"
icon_state = "imp_jetpack"
origin_tech = "materials=4;magnets=4;biotech=4;engineering=5"
+1 -1
View File
@@ -4,7 +4,7 @@
name = "autosurgeon"
desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert implants/organs and a screwdriver slot for removing accidentally added items."
icon_state = "autoimplanter"
item_state = "walkietalkie"//left as this so as to intentionally not have inhands
item_state = "nothing"
w_class = WEIGHT_CLASS_SMALL
var/obj/item/organ/storedorgan
var/organ_type = /obj/item/organ
+1 -1
View File
@@ -118,7 +118,7 @@
//You are now brea- pumping blood manually
/datum/action/item_action/organ_action/cursed_heart/Trigger()
. = ..()
if(. && istype(target,/obj/item/organ/heart/cursed))
if(. && istype(target, /obj/item/organ/heart/cursed))
var/obj/item/organ/heart/cursed/cursed_heart = target
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
+116 -58
View File
@@ -15,13 +15,13 @@
slot = "lungs"
gender = PLURAL
w_class = WEIGHT_CLASS_NORMAL
var/list/breathlevels = list("safe_oxygen_min" = 16,"safe_oxygen_max" = 0,"safe_co2_min" = 0,"safe_co2_max" = 10,
"safe_toxins_min" = 0,"safe_toxins_max" = 0.05,"SA_para_min" = 1,"SA_sleep_min" = 5,"BZ_trip_balls_min" = 1)
//Breath damage
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
var/safe_oxygen_max = 0
var/safe_nitro_min = 0
var/safe_nitro_max = 0
var/safe_co2_min = 0
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
var/safe_toxins_min = 0
@@ -30,16 +30,41 @@
var/SA_sleep_min = 5 //Sleeping agent
var/BZ_trip_balls_min = 1 //BZ gas.
var/oxy_breath_dam_min = 1
var/oxy_breath_dam_max = 10
var/co2_breath_dam_min = 1
var/co2_breath_dam_max = 10
var/tox_breath_dam_min = MIN_PLASMA_DAMAGE
var/tox_breath_dam_max = MAX_PLASMA_DAMAGE
var/oxy_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/oxy_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/oxy_damage_type = OXY
var/nitro_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/nitro_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/nitro_damage_type = OXY
var/co2_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/co2_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/co2_damage_type = OXY
var/tox_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/tox_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/tox_damage_type = TOX
var/cold_message = "your face freezing and an icicle forming"
var/cold_level_1_threshold = 260
var/cold_level_2_threshold = 200
var/cold_level_3_threshold = 120
var/cold_level_1_damage = COLD_GAS_DAMAGE_LEVEL_1 //Keep in mind with gas damage levels, you can set these to be negative, if you want someone to heal, instead.
var/cold_level_2_damage = COLD_GAS_DAMAGE_LEVEL_2
var/cold_level_3_damage = COLD_GAS_DAMAGE_LEVEL_3
var/cold_damage_type = BURN
var/hot_message = "your face burning and a searing heat"
var/heat_level_1_threshold = 360
var/heat_level_2_threshold = 400
var/heat_level_3_threshold = 1000
var/heat_level_1_damage = HEAT_GAS_DAMAGE_LEVEL_1
var/heat_level_2_damage = HEAT_GAS_DAMAGE_LEVEL_2
var/heat_level_3_damage = HEAT_GAS_DAMAGE_LEVEL_3
var/heat_damage_type = BURN
var/crit_stabilizing_reagent = "epinephrine"
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
if((H.status_flags & GODMODE))
return
@@ -48,30 +73,33 @@
species_traits = H.dna.species.species_traits
if(!breath || (breath.total_moles() == 0))
if(H.reagents.has_reagent("epinephrine"))
if(H.reagents.has_reagent(crit_stabilizing_reagent))
return
if(H.health >= HEALTH_THRESHOLD_CRIT)
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
else if(!(NOCRITDAMAGE in species_traits))
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
H.failed_last_breath = 1
H.failed_last_breath = TRUE
if(safe_oxygen_min)
H.throw_alert("oxy", /obj/screen/alert/oxy)
H.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(safe_toxins_min)
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(safe_co2_min)
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
return 0
else if(safe_nitro_min)
H.throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
return FALSE
var/gas_breathed = 0
var/list/breath_gases = breath.gases
breath.assert_gases("o2", "plasma", "co2", "n2o", "bz")
breath.assert_gases("o2", "n2", "plasma", "co2", "n2o", "bz")
//Partial pressures in our breath
var/O2_pp = breath.get_breath_partial_pressure(breath_gases["o2"][MOLES])
var/N2_pp = breath.get_breath_partial_pressure(breath_gases["n2"][MOLES])
var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases["plasma"][MOLES])
var/CO2_pp = breath.get_breath_partial_pressure(breath_gases["co2"][MOLES])
@@ -82,7 +110,7 @@
if(safe_oxygen_max)
if(O2_pp > safe_oxygen_max)
var/ratio = (breath_gases["o2"][MOLES]/safe_oxygen_max) * 10
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
H.apply_damage_type(Clamp(ratio, oxy_breath_dam_min, oxy_breath_dam_max), oxy_damage_type)
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
else
H.clear_alert("too_much_oxy")
@@ -90,20 +118,45 @@
//Too little oxygen!
if(safe_oxygen_min)
if(O2_pp < safe_oxygen_min)
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath_gases["o2"][MOLES])
H.throw_alert("oxy", /obj/screen/alert/oxy)
gas_breathed = handle_too_little_breath(H, O2_pp, safe_oxygen_min, breath_gases["o2"][MOLES])
H.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else
H.failed_last_breath = 0
if(H.getOxyLoss())
H.adjustOxyLoss(-5)
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["o2"][MOLES]
H.clear_alert("oxy")
H.clear_alert("not_enough_oxy")
//Exhale
breath_gases["o2"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- Nitrogen --//
//Too much nitrogen!
if(safe_nitro_max)
if(N2_pp > safe_nitro_max)
var/ratio = (breath_gases["n2"][MOLES]/safe_nitro_max) * 10
H.apply_damage_type(Clamp(ratio, nitro_breath_dam_min, nitro_breath_dam_max), nitro_damage_type)
H.throw_alert("too_much_nitro", /obj/screen/alert/too_much_nitro)
else
H.clear_alert("too_much_nitro")
//Too little nitrogen!
if(safe_nitro_min)
if(N2_pp < safe_nitro_min)
gas_breathed = handle_too_little_breath(H, N2_pp, safe_nitro_min, breath_gases["n2"][MOLES])
H.throw_alert("nitro", /obj/screen/alert/not_enough_nitro)
else
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["n2"][MOLES]
H.clear_alert("nitro")
//Exhale
breath_gases["n2"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- CO2 --//
@@ -114,9 +167,9 @@
H.co2overloadtime = world.time
else if(world.time - H.co2overloadtime > 120)
H.Unconscious(60)
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
H.apply_damage_type(3, co2_damage_type) // Lets hurt em a little, let them know we mean business
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
H.adjustOxyLoss(8)
H.apply_damage_type(8, co2_damage_type)
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
H.emote("cough")
@@ -126,12 +179,12 @@
H.clear_alert("too_much_co2")
//Too little CO2!
if(breathlevels["safe_co2_min"])
if(safe_co2_min)
if(CO2_pp < safe_co2_min)
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath_gases["co2"][MOLES])
gas_breathed = handle_too_little_breath(H, CO2_pp, safe_co2_min, breath_gases["co2"][MOLES])
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else
H.failed_last_breath = 0
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["co2"][MOLES]
H.clear_alert("not_enough_co2")
@@ -148,20 +201,19 @@
if(safe_toxins_max)
if(Toxins_pp > safe_toxins_max)
var/ratio = (breath_gases["plasma"][MOLES]/safe_toxins_max) * 10
if(H.reagents)
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
H.apply_damage_type(Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max), tox_damage_type)
H.throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
else
H.clear_alert("tox_in_air")
H.clear_alert("too_much_tox")
//Too little toxins!
if(safe_toxins_min)
if(Toxins_pp < safe_toxins_min)
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
gas_breathed = handle_too_little_breath(H, Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else
H.failed_last_breath = 0
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["plasma"][MOLES]
H.clear_alert("not_enough_tox")
@@ -199,50 +251,56 @@
handle_breath_temperature(breath, H)
breath.garbage_collect()
return 1
return TRUE
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null,breath_pp = 0, safe_breath_min = 0, true_pp = 0)
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null, breath_pp = 0, safe_breath_min = 0, true_pp = 0)
. = 0
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
return 0
return FALSE
if(prob(20))
H.emote("gasp")
if(breath_pp > 0)
var/ratio = safe_breath_min/breath_pp
H.adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!
H.failed_last_breath = 1
H.failed_last_breath = TRUE
. = true_pp*ratio/6
else
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
H.failed_last_breath = 1
H.failed_last_breath = TRUE
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures
if(abs(310.15 - breath.temperature) > 50)
var/breath_temperature = breath.temperature
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
switch(breath.temperature)
if(-INFINITY to 120)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
if(120 to 200)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(200 to 260)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
var/cold_modifier = H.dna.species.coldmod
if(breath_temperature < cold_level_3_threshold)
H.apply_damage_type(cold_level_3_damage*cold_modifier, cold_damage_type)
if(breath_temperature > cold_level_3_threshold && breath_temperature < cold_level_2_threshold)
H.apply_damage_type(cold_level_2_damage*cold_modifier, cold_damage_type)
if(breath_temperature > cold_level_2_threshold && breath_temperature < cold_level_1_threshold)
H.apply_damage_type(cold_level_1_damage*cold_modifier, cold_damage_type)
if(breath_temperature < cold_level_1_threshold)
if(prob(20))
to_chat(H, "<span class='warning'>You feel [cold_message] in your [name]!</span>")
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
switch(breath.temperature)
if(360 to 400)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(400 to 1000)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(1000 to INFINITY)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
var/heat_modifier = H.dna.species.heatmod
if(breath_temperature > heat_level_1_threshold && breath_temperature < heat_level_2_threshold)
H.apply_damage_type(heat_level_1_damage*heat_modifier, heat_damage_type)
if(breath_temperature > heat_level_2_threshold && breath_temperature < heat_level_3_threshold)
H.apply_damage_type(heat_level_2_damage*heat_modifier, heat_damage_type)
if(breath_temperature > heat_level_3_threshold)
H.apply_damage_type(heat_level_3_damage*heat_modifier, heat_damage_type)
if(breath_temperature > heat_level_1_threshold)
if(prob(20))
to_chat(H, "<span class='warning'>You feel [hot_message] in your [name]!</span>")
/obj/item/organ/lungs/prepare_eat()
var/obj/S = ..()
@@ -32,7 +32,7 @@
H.clear_alert("embeddedobject")
if(objects > 0)
user.visible_message("[user] sucessfully removes [objects] objects from [H]'s [L]!", "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>")
user.visible_message("[user] successfully removes [objects] objects from [H]'s [L]!", "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>")
else
to_chat(user, "<span class='warning'>You find no objects embedded in [H]'s [L]!</span>")
+99 -2
View File
@@ -9,6 +9,18 @@
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/retractor/augment
name = "toolarm retractor"
desc = "Micro-mechanical manipulator for retracting stuff."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
/obj/item/weapon/hemostat
name = "hemostat"
desc = "You think you have seen this before."
@@ -21,6 +33,19 @@
attack_verb = list("attacked", "pinched")
/obj/item/weapon/hemostat/augment
name = "toolarm hemostat"
desc = "Tiny servos power a pair of pincers to stop bleeding."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat"
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
attack_verb = list("attacked", "pinched")
/obj/item/weapon/cautery
name = "cautery"
desc = "This stops bleeding."
@@ -33,11 +58,26 @@
attack_verb = list("burnt")
/obj/item/weapon/cautery/augment
name = "toolarm cautery"
desc = "A heated element that cauterizes wounds."
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
attack_verb = list("burnt")
/obj/item/weapon/surgicaldrill
name = "surgical drill"
desc = "You can drill using this item. You dig?"
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
flags = CONDUCT
@@ -46,11 +86,46 @@
origin_tech = "materials=1;biotech=1"
attack_verb = list("drilled")
/obj/item/weapon/surgicaldrill/augment
name = "toolarm surgical drill"
desc = "Effectively a small power drill contained within your arm, edges dulled to prevent tissue damage. May or may not pierce the heavens."
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
hitsound = 'sound/weapons/circsawhit.ogg'
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_SMALL
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
attack_verb = list("drilled")
/obj/item/weapon/scalpel
name = "scalpel"
desc = "Cut, cut, and once more cut."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_TINY
throwforce = 5
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
/obj/item/weapon/scalpel/augment
name = "toolarm scalpel"
desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_TINY
@@ -60,6 +135,7 @@
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
toolspeed = 0.5
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
@@ -73,6 +149,8 @@
desc = "For heavy duty cutting."
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags = CONDUCT
@@ -86,6 +164,25 @@
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharpness = IS_SHARP
/obj/item/weapon/circular_saw/augment
name = "toolarm circular saw"
desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_SMALL
throwforce = 9
throw_speed = 2
throw_range = 5
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
origin_tech = "biotech=1;combat=1"
toolspeed = 0.5
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharpness = IS_SHARP
/obj/item/weapon/surgical_drapes
name = "surgical drapes"
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
@@ -98,7 +195,7 @@
/obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
/obj/item/weapon/organ_storage //allows medical cyborgs to manipulate organs without hands
name = "organ storage bag"
desc = "A container for holding body parts."
@@ -114,7 +211,7 @@
if(!isorgan(I) && !isbodypart(I))
to_chat(user, "<span class='notice'>[src] can only hold body parts!</span>")
return
user.visible_message("[user] puts [I] into [src].", "<span class='notice'>You put [I] inside [src].</span>")
icon_state = "evidence"
var/xx = I.pixel_x