diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm index 0a64f01a43..6604811d34 100644 --- a/code/__DEFINES/DNA.dm +++ b/code/__DEFINES/DNA.dm @@ -2,32 +2,57 @@ #define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return -//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name -#define HULK "Hulk" -#define XRAY "X Ray Vision" -#define COLDRES "Cold Resistance" -#define TK "Telekinesis" -#define NERVOUS "Nervousness" -#define EPILEPSY "Epilepsy" -#define MUTATE "Unstable DNA" -#define COUGH "Cough" -#define DWARFISM "Dwarfism" -#define CLOWNMUT "Clumsiness" -#define TOURETTES "Tourettes Syndrome" -#define DEAFMUT "Deafness" -#define BLINDMUT "Blindness" -#define RACEMUT "Monkified" -#define BADSIGHT "Near Sightness" -#define LASEREYES "Laser Eyes" -#define CHAMELEON "Chameleon" -#define WACKY "Wacky" -#define MUT_MUTE "Mute" -#define SMILE "Smile" -#define STONER "Stoner" -#define UNINTELLIGIBLE "Unintelligible" -#define SWEDISH "Swedish" -#define CHAV "Chav" -#define ELVIS "Elvis" +//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type +#define HULK /datum/mutation/human/hulk +#define XRAY /datum/mutation/human/thermal/x_ray +#define SPACEMUT /datum/mutation/human/space_adaptation +#define TK /datum/mutation/human/telekinesis +#define NERVOUS /datum/mutation/human/nervousness +#define EPILEPSY /datum/mutation/human/epilepsy +#define MUTATE /datum/mutation/human/bad_dna +#define COUGH /datum/mutation/human/cough +#define DWARFISM /datum/mutation/human/dwarfism +#define GIGANTISM /datum/mutation/human/gigantism +#define CLOWNMUT /datum/mutation/human/clumsy +#define TOURETTES /datum/mutation/human/tourettes +#define DEAFMUT /datum/mutation/human/deaf +#define BLINDMUT /datum/mutation/human/blind +#define RACEMUT /datum/mutation/human/race +#define BADSIGHT /datum/mutation/human/nearsight +#define LASEREYES /datum/mutation/human/laser_eyes +#define CHAMELEON /datum/mutation/human/chameleon +#define WACKY /datum/mutation/human/wacky +#define MUT_MUTE /datum/mutation/human/mute +#define SMILE /datum/mutation/human/smile +#define STONER /datum/mutation/human/stoner +#define UNINTELLIGIBLE /datum/mutation/human/unintelligible +#define SWEDISH /datum/mutation/human/swedish +#define CHAV /datum/mutation/human/chav +#define ELVIS /datum/mutation/human/elvis +#define RADIOACTIVE /datum/mutation/human/radioactive +#define GLOWY /datum/mutation/human/glow +#define ANTIGLOWY /datum/mutation/human/glow/anti +#define TELEPATHY /datum/mutation/human/telepathy +#define FIREBREATH /datum/mutation/human/firebreath +#define VOID /datum/mutation/human/void +#define TONGUESPIKE /datum/mutation/human/tongue_spike +#define TONGUESPIKECHEM /datum/mutation/human/tongue_spike/chem +#define STRONG /datum/mutation/human/strong +#define STIMMED /datum/mutation/human/stimmed +#define FIRESWEAT /datum/mutation/human/fire +#define THERMAL /datum/mutation/human/thermal +#define ANTENNA /datum/mutation/human/antenna +#define PARANOIA /datum/mutation/human/paranoia +#define MINDREAD /datum/mutation/human/mindreader +#define INSULATED /datum/mutation/human/insulated +#define SHOCKTOUCH /datum/mutation/human/shock +#define OLFACTION /datum/mutation/human/olfaction +#define ACIDFLESH /datum/mutation/human/acidflesh +#define BADBLINK /datum/mutation/human/badblink +#define SPASTIC /datum/mutation/human/spastic +#define GELADIKINESIS /datum/mutation/human/geladikinesis +#define CRYOKINESIS /datum/mutation/human/cryokinesis +#define SPIDER_WEB /datum/mutation/human/webbing #define UI_CHANGED "ui changed" #define UE_CHANGED "ue changed" @@ -39,10 +64,12 @@ //Types of usual mutations #define POSITIVE 1 #define NEGATIVE 2 -#define MINOR_NEGATIVE 3 +#define MINOR_NEGATIVE 4 -//Mutations that cant be taken from genetics and are not in SE -#define NON_SCANNABLE -1 +//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate +#define MUT_NORMAL 1 +#define MUT_EXTRA 2 +#define MUT_OTHER 3 //DNA - Because fuck you and your magic numbers being all over the codebase. #define DNA_BLOCK_SIZE 3 @@ -63,7 +90,8 @@ #define DNA_MUTANTMARKING_BLOCK 13 #define DNA_TAUR_BLOCK 14 -#define DNA_STRUC_ENZYMES_BLOCKS 18 +#define DNA_SEQUENCE_LENGTH 4 +#define DNA_MUTATION_BLOCKS 8 #define DNA_UNIQUE_ENZYMES_LEN 32 //Transformation proc stuff @@ -141,7 +169,13 @@ #define STANDARD_ORGAN_HEALING (1/(15 MINUTES / (2 SECONDS))) #define STANDARD_ORGAN_DECAY (1/(15 MINUTES / (2 SECONDS))) //designed to fail organs when left to decay for ~15 minutes. 2 SECOND is SSmobs tickrate. + +//used for the can_chromosome var on mutations +#define CHROMOSOME_NEVER 0 +#define CHROMOSOME_NONE 1 +#define CHROMOSOME_USED 2 + #define G_MALE 1 #define G_FEMALE 2 #define G_PLURAL 3 -#define G_NEUTER 4 +#define G_NEUTER 4 \ No newline at end of file diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 9d09714cc0..ef86db07cb 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -118,3 +118,4 @@ #define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic #define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor +#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index b6ac54cbc5..ba96b7cc7f 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -195,6 +195,8 @@ #define TRAIT_AUTO_CATCH_ITEM "auto_catch_item" #define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman. #define TRAIT_FREESPRINT "free_sprinting" +#define TRAIT_XRAY_VISION "xray_vision" +#define TRAIT_THERMAL_VISION "thermal_vision" #define TRAIT_NO_TELEPORT "no-teleport" //you just can't #define TRAIT_NO_INTERNALS "no-internals" #define TRAIT_NO_ALCOHOL "alcohol_intolerance" diff --git a/code/__HELPERS/dna.dm b/code/__HELPERS/dna.dm new file mode 100644 index 0000000000..bb0c89d1f3 --- /dev/null +++ b/code/__HELPERS/dna.dm @@ -0,0 +1,12 @@ +////////////////////////////////////////////////////////// +//A bunch of helpers to make genetics less of a headache// +////////////////////////////////////////////////////////// + +#define GET_INITIALIZED_MUTATION(A) GLOB.all_mutations[A] +#define GET_GENE_STRING(A, B) (B.mutation_index[A]) +#define GET_SEQUENCE(A) (GLOB.full_sequences[A]) + +#define GET_MUTATION_STABILIZER(A) ((A.stabilizer_coeff < 0) ? 1 : A.stabilizer_coeff) +#define GET_MUTATION_SYNCHRONIZER(A) ((A.synchronizer_coeff < 0) ? 1 : A.synchronizer_coeff) +#define GET_MUTATION_POWER(A) ((A.power_coeff < 0) ? 1 : A.power_coeff) +#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff) \ No newline at end of file diff --git a/code/_globalvars/genetics.dm b/code/_globalvars/genetics.dm index 7016415d48..39702fd62f 100644 --- a/code/_globalvars/genetics.dm +++ b/code/_globalvars/genetics.dm @@ -21,8 +21,11 @@ GLOBAL_LIST(op_se_blocks) GLOBAL_VAR(NULLED_SE) GLOBAL_VAR(NULLED_UI) -GLOBAL_LIST_EMPTY(global_mutations) // list of hidden mutation things +GLOBAL_LIST_EMPTY(all_mutations) +GLOBAL_LIST_EMPTY(full_sequences) GLOBAL_LIST_EMPTY(bad_mutations) GLOBAL_LIST_EMPTY(good_mutations) -GLOBAL_LIST_EMPTY(not_good_mutations) \ No newline at end of file +GLOBAL_LIST_EMPTY(not_good_mutations) + +GLOBAL_LIST_EMPTY(mutation_recipes) \ No newline at end of file diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm index d94526e658..35feab6648 100644 --- a/code/controllers/subsystem/atoms.dm +++ b/code/controllers/subsystem/atoms.dm @@ -16,7 +16,7 @@ SUBSYSTEM_DEF(atoms) /datum/controller/subsystem/atoms/Initialize(timeofday) GLOB.fire_overlay.appearance_flags = RESET_COLOR - setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation. + setupGenetics() //to set the mutations' sequence. initialized = INITIALIZATION_INNEW_MAPLOAD InitializeAtoms() return ..() @@ -108,16 +108,19 @@ SUBSYSTEM_DEF(atoms) BadInitializeCalls = SSatoms.BadInitializeCalls /datum/controller/subsystem/atoms/proc/setupGenetics() - var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS) - for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++) - avnums[i] = i - CHECK_TICK - - for(var/A in subtypesof(/datum/mutation/human)) - var/datum/mutation/human/B = new A() - if(B.dna_block == NON_SCANNABLE) + var/list/mutations = subtypesof(/datum/mutation/human) + shuffle_inplace(mutations) + for(var/A in subtypesof(/datum/generecipe)) + var/datum/generecipe/GR = A + GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result) + for(var/i in 1 to LAZYLEN(mutations)) + var/path = mutations[i] //byond gets pissy when we do it in one line + var/datum/mutation/human/B = new path () + B.alias = "Mutation #[i]" + GLOB.all_mutations[B.type] = B + GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks) + if(B.locked) continue - B.dna_block = pick_n_take(avnums) if(B.quality == POSITIVE) GLOB.good_mutations |= B else if(B.quality == NEGATIVE) diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 1622cc9dbf..84ea6b6458 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -287,7 +287,6 @@ G.fields["gender"] = "Other" L.fields["blood_type"] = H.dna.blood_type L.fields["b_dna"] = H.dna.unique_enzymes - L.fields["enzymes"] = H.dna.struc_enzymes L.fields["identity"] = H.dna.uni_identity L.fields["species"] = H.dna.species.type L.fields["features"] = H.dna.features diff --git a/code/datums/diseases/advance/symptoms/genetics.dm b/code/datums/diseases/advance/symptoms/genetics.dm index f6780df3fa..9f19de7244 100644 --- a/code/datums/diseases/advance/symptoms/genetics.dm +++ b/code/datums/diseases/advance/symptoms/genetics.dm @@ -61,12 +61,12 @@ Bonus symptom_delay_max = 60 if(A.properties["resistance"] >= 8) //mutate twice power = 2 - possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT] + possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT] var/mob/living/carbon/M = A.affected_mob if(M) if(!M.has_dna()) return - archived_dna = M.dna.struc_enzymes + archived_dna = M.dna.mutation_index // Give them back their old DNA when cured. /datum/symptom/genetic_mutation/End(datum/disease/advance/A) @@ -77,5 +77,5 @@ Bonus if(M && archived_dna) if(!M.has_dna()) return - M.dna.struc_enzymes = archived_dna + M.dna.mutation_index = archived_dna M.domutcheck() diff --git a/code/datums/dna.dm b/code/datums/dna.dm index 2973a44a68..1d66f6d771 100644 --- a/code/datums/dna.dm +++ b/code/datums/dna.dm @@ -2,7 +2,6 @@ /////////////////////////// DNA DATUM /datum/dna var/unique_enzymes - var/struc_enzymes var/uni_identity var/blood_type var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man) @@ -11,10 +10,13 @@ var/nameless = FALSE var/custom_species //siiiiigh I guess this is important var/list/mutations = list() //All mutations are from now on here - var/list/temporary_mutations = list() //Timers for temporary mutations + var/list/temporary_mutations = list() //Temporary changes to the UE var/list/previous = list() //For temporary name/ui/ue/blood_type modifications var/mob/living/holder var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875 + var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block + var/stability = 100 + var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers. /datum/dna/New(mob/living/new_holder) if(istype(new_holder)) @@ -42,8 +44,8 @@ destination.dna.unique_enzymes = unique_enzymes destination.dna.uni_identity = uni_identity destination.dna.blood_type = blood_type - destination.dna.features = features.Copy() destination.set_species(species.type, icon_update=0) + destination.dna.features = features.Copy() destination.dna.real_name = real_name destination.dna.nameless = nameless destination.dna.custom_species = custom_species @@ -52,13 +54,13 @@ var/mob/living/carbon/human/H = destination H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA if(transfer_SE) - destination.dna.struc_enzymes = struc_enzymes + destination.dna.mutation_index = mutation_index SEND_SIGNAL(destination, COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, src, transfer_SE) /datum/dna/proc/copy_dna(datum/dna/new_dna) new_dna.unique_enzymes = unique_enzymes - new_dna.struc_enzymes = struc_enzymes + new_dna.mutation_index = mutation_index new_dna.uni_identity = uni_identity new_dna.blood_type = blood_type new_dna.features = features.Copy() @@ -68,26 +70,32 @@ new_dna.custom_species = custom_species new_dna.mutations = mutations.Copy() -/datum/dna/proc/add_mutation(mutation_name) - var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name] - HM.on_acquiring(holder) +//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer +/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time) + var/mutation_type = mutation + if(istype(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = mutation + mutation_type = HM.type + if(get_mutation(mutation_type)) + return + return force_give(new mutation_type (class, time, copymut = mutation)) -/datum/dna/proc/remove_mutation(mutation_name) - var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name] - HM.on_losing(holder) +/datum/dna/proc/remove_mutation(mutation_type) + return force_lose(get_mutation(mutation_type)) -/datum/dna/proc/check_mutation(mutation_name) - var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name] - return mutations.Find(HM) +/datum/dna/proc/check_mutation(mutation_type) + return get_mutation(mutation_type) -/datum/dna/proc/remove_all_mutations() - remove_mutation_group(mutations) +/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE) + remove_mutation_group(mutations, classes, mutadone) + scrambled = FALSE -/datum/dna/proc/remove_mutation_group(list/group) +/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE) if(!group) return for(var/datum/mutation/human/HM in group) - HM.force_lose(holder) + if((HM.class in classes) && !(HM.mutadone_proof && mutadone)) + force_lose(HM) /datum/dna/proc/generate_uni_identity() . = "" @@ -137,19 +145,49 @@ . += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters) return . -/datum/dna/proc/generate_struc_enzymes() - var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS) - var/result = "" - for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations) - if(A.name == RACEMUT && ismonkey(holder)) - sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE) - mutations |= A - else - sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6")) +/datum/dna/proc/generate_dna_blocks() + var/bonus + if(species && species.inert_mutation) + bonus = GET_INITIALIZED_MUTATION(species.inert_mutation) + var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus + if(!LAZYLEN(mutations_temp)) + return + mutation_index.Cut() + shuffle_inplace(mutations_temp) + if(ismonkey(holder)) + mutations |= new RACEMUT(MUT_NORMAL) + mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT) + else + mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE) + for(var/i in 2 to DNA_MUTATION_BLOCKS) + var/datum/mutation/human/M = mutations_temp[i] + mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty) + shuffle_inplace(mutation_index) - for(var/B in sorting) - result += B - return result +//Used to generate original gene sequences for every mutation +/proc/generate_gene_sequence(length=4) + var/static/list/active_sequences = list("AT","TA","GC","CG") + var/sequence + for(var/i in 1 to length*DNA_SEQUENCE_LENGTH) + sequence += pick(active_sequences) + return sequence + +//Used to create a chipped gene sequence +/proc/create_sequence(mutation, active, difficulty) + if(!difficulty) + var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round + if(!A) + return + difficulty = A.difficulty + difficulty += rand(-2,4) + var/sequence = GET_SEQUENCE(mutation) + if(active) + return sequence + while(difficulty) + var/randnum = rand(1, length(sequence)) + sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum+1, length(sequence)+1) + difficulty-- + return sequence /datum/dna/proc/generate_unique_enzymes() . = "" @@ -202,12 +240,57 @@ if(DNA_TAUR_BLOCK) construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len) +//Please use add_mutation or activate_mutation instead +/datum/dna/proc/force_give(datum/mutation/human/HM) + if(holder && HM) + if(HM.class == MUT_NORMAL) + set_se(1, HM) + . = HM.on_acquiring(holder) + if(.) + qdel(HM) + update_instability() + +//Use remove_mutation instead +/datum/dna/proc/force_lose(datum/mutation/human/HM) + if(holder && (HM in mutations)) + set_se(0, HM) + . = HM.on_losing(holder) + update_instability(FALSE) + return + /datum/dna/proc/is_same_as(datum/dna/D) - if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species) + if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species) if(species.type == D.species.type && features == D.features && blood_type == D.blood_type) return 1 return 0 +/datum/dna/proc/update_instability(alert=TRUE) + stability = 100 + for(var/datum/mutation/human/M in mutations) + if(M.class == MUT_EXTRA) + stability -= M.instability * GET_MUTATION_STABILIZER(M) + if(holder) + var/message + if(alert) + switch(stability) + if(70 to 90) + message = "You shiver." + if(60 to 69) + message = "You feel cold." + if(40 to 59) + message = "You feel sick." + if(20 to 39) + message = "It feels like your skin is moving." + if(1 to 19) + message = "You can feel your cells burning." + if(-INFINITY to 0) + message = "You can feel your DNA exploding, we need to do something fast!" + if(stability <= 0) + holder.apply_status_effect(STATUS_EFFECT_DNA_MELT) + if(message) + to_chat(holder, message) + + //used to update dna UI, UE, and dna.real_name. /datum/dna/proc/update_dna_identity() uni_identity = generate_uni_identity() @@ -218,7 +301,7 @@ blood_type = newblood_type unique_enzymes = generate_unique_enzymes() uni_identity = generate_uni_identity() - struc_enzymes = generate_struc_enzymes() + generate_dna_blocks() features = random_features(species?.id) @@ -233,10 +316,10 @@ /datum/dna/stored/check_mutation(mutation_name) return -/datum/dna/stored/remove_all_mutations() +/datum/dna/stored/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE) return -/datum/dna/stored/remove_mutation_group(list/group) +/datum/dna/stored/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE) return /////////////////////////// DNA MOB-PROCS ////////////////////// @@ -271,6 +354,7 @@ if(icon_update) update_body() update_hair() + update_body_parts() update_mutations_overlay()// no lizard with human hulk overlay please. @@ -281,7 +365,7 @@ return dna -/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures) +/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures) if(newfeatures) dna.features = newfeatures @@ -302,8 +386,8 @@ dna.uni_identity = ui updateappearance(icon_update=0) - if(se) - dna.struc_enzymes = se + if(LAZYLEN(mutation_index)) + dna.mutation_index = mutation_index.Copy() domutcheck() SEND_SIGNAL(src, COMSIG_HUMAN_HARDSET_DNA, ui, se, newreal_name, newblood_type, mrace, newfeatures) @@ -357,19 +441,63 @@ /mob/proc/domutcheck() return -/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance +/mob/living/carbon/domutcheck() if(!has_dna()) return - for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations) - if(ismob(A.check_block(src, force_powers))) + for(var/mutation in dna.mutation_index) + if(ismob(dna.check_block(mutation))) return //we got monkeyized/humanized, this mob will be deleted, no need to continue. update_mutations_overlay() +/datum/dna/proc/check_block(mutation) + var/datum/mutation/human/HM = get_mutation(mutation) + if(check_block_string(mutation)) + if(!HM) + . = add_mutation(mutation, MUT_NORMAL) + return + return force_lose(HM) + +//Return the active mutation of a type if there is one +/datum/dna/proc/get_mutation(A) + for(var/datum/mutation/human/HM in mutations) + if(HM.type == A) + return HM + +/datum/dna/proc/check_block_string(mutation) + if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index)) + return 0 + return is_gene_active(mutation) + +/datum/dna/proc/is_gene_active(mutation) + return (mutation_index[mutation] == GET_SEQUENCE(mutation)) + +/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM) + if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS)) + return + . = TRUE + if(on) + mutation_index[HM.type] = GET_SEQUENCE(HM.type) + else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type]) + mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty) + +/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob + if(!mutation) + return FALSE + var/mutation_type = mutation + if(istype(mutation, /datum/mutation/human)) + var/datum/mutation/human/M = mutation + mutation_type = M.type + if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation + return FALSE + add_mutation(mutation, MUT_NORMAL) + return TRUE + /////////////////////////// DNA HELPER-PROCS ////////////////////////////// + /proc/getleftblocks(input,blocknumber,blocksize) if(blocknumber > 1) return copytext_char(input,1,((blocksize*blocknumber)-(blocksize-1))) @@ -386,29 +514,47 @@ return 0 return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize) +/datum/dna/proc/mutation_in_sequence(mutation) + if(!mutation) + return + if(istype(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = mutation + if(HM.type in mutation_index) + return TRUE + else if(mutation in mutation_index) + return TRUE + /mob/living/carbon/proc/randmut(list/candidates, difficulty = 2) if(!has_dna()) return - var/datum/mutation/human/num = pick(candidates) - . = num.force_give(src) + var/mutation = pick(candidates) + . = dna.add_mutation(mutation) -/mob/living/carbon/proc/randmutb() +/mob/living/carbon/proc/easy_randmut(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE) if(!has_dna()) return - var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]) - . = HM.force_give(src) + var/list/mutations = list() + if(quality & POSITIVE) + mutations += GLOB.good_mutations + if(quality & NEGATIVE) + mutations += GLOB.bad_mutations + if(quality & MINOR_NEGATIVE) + mutations += GLOB.not_good_mutations + var/list/possible = list() + for(var/datum/mutation/human/A in mutations) + if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type)) + possible += A.type + if(exclude_monkey) + possible.Remove(RACEMUT) + if(LAZYLEN(possible)) + var/mutation = pick(possible) + . = dna.activate_mutation(mutation) + if(scrambled) + var/datum/mutation/human/HM = dna.get_mutation(mutation) + if(HM) + HM.scrambled = TRUE + return TRUE -/mob/living/carbon/proc/randmutg() - if(!has_dna()) - return - var/datum/mutation/human/HM = pick(GLOB.good_mutations) - . = HM.force_give(src) - -/mob/living/carbon/proc/randmutvg() - if(!has_dna()) - return - var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM]) - . = HM.force_give(src) /mob/living/carbon/proc/randmuti() if(!has_dna()) @@ -431,9 +577,9 @@ if(!M.has_dna()) return 0 if(se) - for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++) + for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++) if(prob(probability)) - M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters)) + M.dna.generate_dna_blocks() M.domutcheck() if(ui) for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++) @@ -460,3 +606,41 @@ return value /////////////////////////// DNA HELPER-PROCS + +/mob/living/carbon/human/proc/something_horrible() + if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases + return + if(dna.stability > 0) + return + var/instability = -dna.stability + dna.remove_all_mutations() + dna.stability = 100 + if(prob(max(70-instability,0))) + switch(rand(0,3)) //not complete and utter death + if(0) + monkeyize() + if(1) + gain_trauma(/datum/brain_trauma/severe/paralysis) + if(2) + corgize() + if(3) + to_chat(src, "Oh, we actually feel quite alright!") + else + switch(rand(0,3)) + if(0) + gib() + if(1) + dust() + + if(2) + death() + petrify(INFINITY) + if(3) + if(prob(90)) + var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD)) + if(BP) + BP.dismember() + else + gib() + else + set_species(/datum/species/dullahan) diff --git a/code/datums/mutations.dm b/code/datums/mutations.dm index 6397bbe66b..9234e124c5 100644 --- a/code/datums/mutations.dm +++ b/code/datums/mutations.dm @@ -1,58 +1,55 @@ -GLOBAL_LIST_EMPTY(mutations_list) - /datum/mutation var/name -/datum/mutation/New() - GLOB.mutations_list[name] = src - /datum/mutation/human - var/dna_block + name = "mutation" + var/desc = "A mutation." + var/locked var/quality var/get_chance = 100 var/lowest_value = 256 * 8 var/text_gain_indication = "" var/text_lose_indication = "" var/list/mutable_appearance/visual_indicators = list() + var/obj/effect/proc_holder/spell/power var/layer_used = MUTATIONS_LAYER //which mutation layer to use var/list/species_allowed = list() //to restrict mutation to only certain species var/health_req //minimum health required to acquire the mutation var/limb_req //required limbs to acquire this mutation var/time_coeff = 1 //coefficient for timed mutations + var/datum/dna/dna + var/mob/living/carbon/human/owner + var/instability = 0 //instability the holder gets when the mutation is not native + var/blocks = 4 //Amount of those big blocks with gene sequences + var/difficulty = 8 //Amount of missing sequences. Sometimes it removes an entire pair for 2 points + var/timed = FALSE //Boolean to easily check if we're going to self destruct + var/alias //'Mutation #49', decided every round to get some form of distinction between undiscovered mutations + var/scrambled = FALSE //Wheter we can read it if it's active. To avoid cheesing with mutagen + var/class //Decides player accesibility, sorta + //MUT_NORMAL - A mutation that can be activated and deactived by completing a sequence + //MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console + //MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate -/datum/mutation/human/proc/force_give(mob/living/carbon/human/owner) - set_block(owner) - . = on_acquiring(owner) + var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one + var/chromosome_name //purely cosmetic + var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers + var/mutadone_proof = FALSE -/datum/mutation/human/proc/force_lose(mob/living/carbon/human/owner) - set_block(owner, 0) - . = on_losing(owner) + //Chromosome stuff - set to -1 to prevent people from changing it. Example: It'd be a waste to decrease cooldown on mutism + var/stabilizer_coeff = 1 //genetic stability coeff + var/synchronizer_coeff = -1 //makes the mutation hurt the user less + var/power_coeff = -1 //boosts mutation strength + var/energy_coeff = -1 //lowers mutation cooldown -/datum/mutation/human/proc/set_se(se_string, on = 1) - if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE) - return - var/before = copytext_char(se_string, 1, ((dna_block - 1) * DNA_BLOCK_SIZE) + 1) - var/injection = num2hex(on ? rand(lowest_value, (256 * 16) - 1) : rand(0, lowest_value - 1), DNA_BLOCK_SIZE) - var/after = copytext_char(se_string, (dna_block * DNA_BLOCK_SIZE) + 1, 0) - return before + injection + after - -/datum/mutation/human/proc/set_block(mob/living/carbon/owner, on = 1) - if(owner && owner.has_dna()) - owner.dna.struc_enzymes = set_se(owner.dna.struc_enzymes, on) - -/datum/mutation/human/proc/check_block_string(se_string) - if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE) - return 0 - if(hex2num(getblock(se_string, dna_block)) >= lowest_value) - return 1 - -/datum/mutation/human/proc/check_block(mob/living/carbon/human/owner, force_powers=0) - if(check_block_string(owner.dna.struc_enzymes)) - if(prob(get_chance)||force_powers) - . = on_acquiring(owner) - else - . = on_losing(owner) +/datum/mutation/human/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + . = ..() + class = class_ + if(timer) + addtimer(CALLBACK(src, .proc/remove), timer) + timed = TRUE + if(copymut && istype(copymut, /datum/mutation/human)) + copy_mutation(copymut) /datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner) if(!owner || !istype(owner) || owner.stat == DEAD || (src in owner.dna.mutations)) @@ -63,7 +60,8 @@ GLOBAL_LIST_EMPTY(mutations_list) return TRUE if(limb_req && !owner.get_bodypart(limb_req)) return TRUE - owner.dna.mutations.Add(src) + dna = owner.dna + dna.mutations += src if(text_gain_indication) to_chat(owner, text_gain_indication) if(visual_indicators.len) @@ -75,6 +73,10 @@ GLOBAL_LIST_EMPTY(mutations_list) owner.overlays_standing[layer_used] = mut_overlay owner.apply_overlay(layer_used) + grant_spell(owner) + if(!modified) + addtimer(CALLBACK(src, .proc/modify, 5)) //gonna want children calling ..() to run first + /datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner) return @@ -102,26 +104,80 @@ GLOBAL_LIST_EMPTY(mutations_list) mut_overlay.Remove(get_visual_indicator(owner)) owner.overlays_standing[layer_used] = mut_overlay owner.apply_overlay(layer_used) + if(power) + owner.RemoveSpell(power) + qdel(src) return 0 return 1 +/datum/mutation/human/proc/say_mod(message) + if(message) + return message + +/datum/mutation/human/proc/get_spans() + return list() + /mob/living/carbon/proc/update_mutations_overlay() return /mob/living/carbon/human/update_mutations_overlay() for(var/datum/mutation/human/CM in dna.mutations) if(CM.species_allowed.len && !CM.species_allowed.Find(dna.species.id)) - CM.force_lose(src) //shouldn't have that mutation at all + dna.force_lose(CM) //shouldn't have that mutation at all continue if(CM.visual_indicators.len) var/list/mut_overlay = list() if(overlays_standing[CM.layer_used]) mut_overlay = overlays_standing[CM.layer_used] - var/mutable_appearance/V = CM.get_visual_indicator(src) + var/mutable_appearance/V = CM.get_visual_indicator() if(!mut_overlay.Find(V)) //either we lack the visual indicator or we have the wrong one remove_overlay(CM.layer_used) - for(var/mutable_appearance/MA in CM.visual_indicators) + for(var/mutable_appearance/MA in CM.visual_indicators[CM.type]) mut_overlay.Remove(MA) mut_overlay |= V overlays_standing[CM.layer_used] = mut_overlay apply_overlay(CM.layer_used) + + +/datum/mutation/human/proc/modify() //called when a genome is applied so we can properly update some stats without having to remove and reapply the mutation from someone + if(modified || !power || !owner) + return + power.charge_max *= GET_MUTATION_ENERGY(src) + power.charge_counter *= GET_MUTATION_ENERGY(src) + modified = TRUE + +/datum/mutation/human/proc/copy_mutation(datum/mutation/human/HM) + if(!HM) + return + chromosome_name = HM.chromosome_name + stabilizer_coeff = HM.stabilizer_coeff + synchronizer_coeff = HM.synchronizer_coeff + power_coeff = HM.power_coeff + energy_coeff = HM.energy_coeff + mutadone_proof = HM.mutadone_proof + can_chromosome = HM.can_chromosome + +/datum/mutation/human/proc/remove_chromosome() + stabilizer_coeff = initial(stabilizer_coeff) + synchronizer_coeff = initial(synchronizer_coeff) + power_coeff = initial(power_coeff) + energy_coeff = initial(energy_coeff) + mutadone_proof = initial(mutadone_proof) + can_chromosome = initial(can_chromosome) + chromosome_name = null + +/datum/mutation/human/proc/remove() + if(dna) + dna.force_lose(src) + else + qdel(src) + +/datum/mutation/human/proc/grant_spell(mob/living/carbon/human/owner) + if(!ispath(power) || !owner) + return FALSE + + power = new power() + power.action_background_icon_state = "bg_tech_blue_on" + power.panel = "Genetic" + owner.AddSpell(power) + return TRUE \ No newline at end of file diff --git a/code/datums/mutations/actions.dm b/code/datums/mutations/actions.dm new file mode 100644 index 0000000000..31f427c830 --- /dev/null +++ b/code/datums/mutations/actions.dm @@ -0,0 +1,503 @@ +/datum/mutation/human/telepathy + name = "Telepathy" + desc = "A rare mutation that allows the user to telepathically communicate to others." + quality = POSITIVE + text_gain_indication = "You can hear your own voice echoing in your mind!" + text_lose_indication = "You don't hear your mind echo anymore." + difficulty = 12 + power = /obj/effect/proc_holder/spell/targeted/telepathy/genetic + instability = 10 + energy_coeff = 1 + +/datum/mutation/human/telepathy/on_acquiring(mob/living/carbon/human/owner) + . = ..() + +/datum/mutation/human/telepathy/on_losing(mob/living/carbon/human/owner) + . = ..() + +/obj/effect/proc_holder/spell/targeted/telepathy/genetic + magic_check = FALSE + +/datum/mutation/human/firebreath + name = "Fire Breath" + desc = "An ancient mutation that gives lizards breath of fire." + quality = POSITIVE + difficulty = 12 + locked = TRUE + text_gain_indication = "Your throat is burning!" + text_lose_indication = "Your throat is cooling down." + power = /obj/effect/proc_holder/spell/aimed/firebreath + instability = 30 + energy_coeff = 1 + power_coeff = 1 + +/datum/mutation/human/firebreath/modify() + if(power) + var/obj/effect/proc_holder/spell/aimed/firebreath/S = power + S.strength = 4 + GET_MUTATION_POWER(src) + +/obj/effect/proc_holder/spell/aimed/firebreath + name = "Fire Breath" + desc = "You can breathe fire at a target." + school = "evocation" + charge_max = 1200 + clothes_req = FALSE + range = 20 + base_icon_state = "fireball" + action_icon_state = "fireball0" + sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises + active_msg = "You built up heat in your mouth." + deactive_msg = "You swallow the flame." + var/strength = 4 + +/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets) + . = ..() + if(iscarbon(usr)) + var/mob/living/carbon/C = usr + if(C.is_mouth_covered()) + C.adjust_fire_stacks(2) + C.IgniteMob() + to_chat(C,"Something in front of your mouth caught fire!") + return FALSE + +/obj/effect/proc_holder/spell/aimed/firebreath/cast(list/targets, mob/living/user) + var/turf/T = user.loc + if(!isturf(T)) + return FALSE + firecone(T,user.dir,strength) + remove_ranged_ability() + charge_counter = 0 + start_recharge() + on_deactivation(user) + +/proc/firecone(loc,dir,length) + var/addsides = FALSE + var/list/turf/recentturf = list(loc) + for (var/i = 0;i < length;i++) + var/list/turf/h = list() + for (var/turf/g in recentturf) + var/frontturf = get_step(g,dir) + if (addsides) + var/rightturf = get_step(frontturf,turn(dir,90)) + var/leftturf = get_step(frontturf,turn(dir,270)) + if (!(rightturf in h)) + h += rightturf + if (!(leftturf in h)) + h += leftturf + if (!(frontturf in h)) + h += frontturf + for (var/turf/j in h) + if (j.blocks_air) + h -= j + continue + for (var/obj/o in j) + if (o.CanAtmosPass == ATMOS_PASS_PROC ? !o.CanAtmosPass(loc) : !o.CanAtmosPass) + h -= j + continue + for (var/turf/l in h) + new /obj/effect/hotspot(l) + l.hotspot_expose(700,50,1) + sleep(1) + recentturf = h + addsides = !addsides + +/datum/mutation/human/void + name = "Void Magnet" + desc = "A rare genome that attracts odd forces not usually observed." + quality = MINOR_NEGATIVE //upsides and downsides + text_gain_indication = "You feel a heavy, dull force just beyond the walls watching you." + instability = 30 + power = /obj/effect/proc_holder/spell/self/void + energy_coeff = 1 + synchronizer_coeff = 1 + +/datum/mutation/human/void/on_life(mob/living/carbon/human/owner) + if(!isturf(owner.loc)) + return + if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability + new /obj/effect/immortality_talisman/void(get_turf(owner), owner) + +/obj/effect/proc_holder/spell/self/void + name = "Convoke Void" //magic the gathering joke here + desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly." + school = "evocation" + clothes_req = FALSE + charge_max = 600 + invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!" + invocation_type = "shout" + action_icon_state = "void_magnet" + var/in_use = FALSE //so it doesnt cast while you are already deep innit + +/obj/effect/proc_holder/spell/self/void/can_cast(mob/user = usr) + . = ..() + if(!isturf(user.loc)) + return FALSE + +/obj/effect/proc_holder/spell/self/void/cast(mob/user = usr) + . = ..() + new /obj/effect/immortality_talisman/void(get_turf(user), user) + +/datum/mutation/human/shock + name = "Shock Touch" + desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others." + quality = POSITIVE + locked = TRUE + difficulty = 16 + text_gain_indication = "You feel power flow through your hands." + text_lose_indication = "The energy in your hands subsides." + power = /obj/effect/proc_holder/spell/targeted/touch/shock + instability = 30 + +/obj/effect/proc_holder/spell/targeted/touch/shock + name = "Shock Touch" + desc = "Channel electricity to your hand to shock people with." + drawmessage = "You channel electricity into your hand." + dropmessage = "You let the electricity from your hand dissipate." + hand_path = /obj/item/melee/touch_attack/shock + charge_max = 400 + clothes_req = FALSE + action_icon_state = "zap" + +/obj/item/melee/touch_attack/shock + name = "\improper shock touch" + desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe." + catchphrase = null + on_use_sound = 'sound/weapons/zapbang.ogg' + icon_state = "zapper" + item_state = "zapper" + +/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity) + if(!proximity || !isliving(target)) + return + if(iscarbon(target)) + var/mob/living/carbon/C = target + if(C.electrocute_act(15, user, 1, stun = 0))//doesnt stun. never let this stun + C.dropItemToGround(C.get_active_held_item()) + C.dropItemToGround(C.get_inactive_held_item()) + C.confused += 10 + C.visible_message("[user] electrocutes [target]!","[user] electrocutes you!") + return ..() + else + user.visible_message("[user] fails to electrocute [target]!") + return ..() + else if(isliving(target)) + var/mob/living/L = target + L.electrocute_act(15, user, 1, stun = 0) + L.visible_message("[user] electrocutes [target]!","[user] electrocutes you!") + return ..() + else + to_chat(user,"The electricity doesn't seem to affect [target]...") + return ..() + + +/datum/mutation/human/olfaction + name = "Transcendent Olfaction" + desc = "Your sense of smell is comparable to that of a canine." + quality = POSITIVE + difficulty = 12 + text_gain_indication = "Smells begin to make more sense..." + text_lose_indication = "Your sense of smell goes back to normal." + power = /obj/effect/proc_holder/spell/targeted/olfaction + instability = 30 + synchronizer_coeff = 1 + var/reek = 200 + +/datum/mutation/human/olfaction/modify() + if(power) + var/obj/effect/proc_holder/spell/targeted/olfaction/S = power + S.sensitivity = GET_MUTATION_SYNCHRONIZER(src) + +/obj/effect/proc_holder/spell/targeted/olfaction + name = "Remember the Scent" + desc = "Get a scent off of the item you're currently holding to track it. With an empty hand, you'll track the scent you've remembered." + charge_max = 100 + clothes_req = FALSE + range = -1 + include_user = TRUE + action_icon_state = "nose" + var/mob/living/carbon/tracking_target + var/list/mob/living/carbon/possible = list() + var/sensitivity = 1 + +/obj/effect/proc_holder/spell/targeted/olfaction/cast(list/targets, mob/living/user = usr) + //can we sniff? is there miasma in the air? + var/datum/gas_mixture/air = user.loc.return_air() + var/list/cached_gases = air.gases + + if(cached_gases[/datum/gas/miasma]) + user.adjust_disgust(sensitivity * 45) + to_chat(user, "With your overly sensitive nose, you get a whiff of stench and feel sick! Try moving to a cleaner area!") + return + + var/atom/sniffed = user.get_active_held_item() + if(sniffed) + var/old_target = tracking_target + possible = list() + for(var/mob/living/carbon/human/H in GLOB.alive_mob_list) + if(md5(H.dna.uni_identity) in sniffed.fingerprints) + possible |= H + if(!length(possible)) + to_chat(user,"Despite your best efforts, there are no scents to be found on [sniffed]...") + return + tracking_target = input(user, "Choose a scent to remember.", "Scent Tracking") as null|anything in sortNames(possible) + if(!tracking_target) + if(!old_target) + to_chat(user,"You decide against remembering any scents. Instead, you notice your own nose in your peripheral vision. This goes on to remind you of that one time you started breathing manually and couldn't stop. What an awful day that was.") + return + tracking_target = old_target + on_the_trail(user) + return + to_chat(user,"You pick up the scent of [tracking_target]. The hunt begins.") + on_the_trail(user) + return + + if(!tracking_target) + to_chat(user,"You're not holding anything to smell, and you haven't smelled anything you can track. You smell your skin instead; it's kinda salty.") + return + + on_the_trail(user) + +/obj/effect/proc_holder/spell/targeted/olfaction/proc/on_the_trail(mob/living/user) + if(!tracking_target) + to_chat(user,"You're not tracking a scent, but the game thought you were. Something's gone wrong! Report this as a bug.") + return + if(tracking_target == user) + to_chat(user,"You smell out the trail to yourself. Yep, it's you.") + return + if(usr.z < tracking_target.z) + to_chat(user,"The trail leads... way up above you? Huh. They must be really, really far away.") + return + else if(usr.z > tracking_target.z) + to_chat(user,"The trail leads... way down below you? Huh. They must be really, really far away.") + return + var/direction_text = "[dir2text(get_dir(usr, tracking_target))]" + if(direction_text) + to_chat(user,"You consider [tracking_target]'s scent. The trail leads [direction_text].") + + +/datum/mutation/human/self_amputation + name = "Autotomy" + desc = "Allows a creature to voluntary discard a random appendage." + quality = POSITIVE + text_gain_indication = "Your joints feel loose." + instability = 30 + power = /obj/effect/proc_holder/spell/self/self_amputation + + energy_coeff = 1 + synchronizer_coeff = 1 + +/obj/effect/proc_holder/spell/self/self_amputation + name = "Drop a limb" + desc = "Concentrate to make a random limb pop right off your body." + clothes_req = FALSE + human_req = FALSE + charge_max = 100 + action_icon_state = "autotomy" + +/obj/effect/proc_holder/spell/self/self_amputation/cast(list/targets, mob/user = usr) + if(!iscarbon(user)) + return + + var/mob/living/carbon/C = user + if(HAS_TRAIT(C, TRAIT_NODISMEMBER)) + return + + var/list/parts = list() + for(var/X in C.bodyparts) + var/obj/item/bodypart/BP = X + if(BP.body_part != HEAD && BP.body_part != CHEST) + if(BP.dismemberable) + parts += BP + if(!parts.len) + to_chat(usr, "You can't shed any more limbs!") + return + + var/obj/item/bodypart/BP = pick(parts) + BP.dismember() + +//spider webs +/datum/mutation/human/webbing + name = "Webbing Production" + desc = "Allows the user to lay webbing, and travel through it." + quality = POSITIVE + text_gain_indication = "Your skin feels webby." + instability = 15 + power = /obj/effect/proc_holder/spell/self/lay_genetic_web + +/obj/effect/proc_holder/spell/self/lay_genetic_web + name = "Lay Web" + desc = "Drops a web. Only you will be able to traverse your web easily, making it pretty good for keeping you safe." + clothes_req = FALSE + human_req = FALSE + charge_max = 4 SECONDS //the same time to lay a web + action_icon = 'icons/mob/actions/actions_genetic.dmi' + action_icon_state = "lay_web" + +/obj/effect/proc_holder/spell/self/lay_genetic_web/cast(list/targets, mob/user = usr) + var/failed = FALSE + if(!isturf(user.loc)) + to_chat(user, "You can't lay webs here!") + failed = TRUE + var/turf/T = get_turf(user) + var/obj/structure/spider/stickyweb/genetic/W = locate() in T + if(W) + to_chat(user, "There's already a web here!") + failed = TRUE + if(failed) + revert_cast(user) + return FALSE + + user.visible_message("[user] begins to secrete a sticky substance.","You begin to lay a web.") + if(!do_after(user, 4 SECONDS, target = T)) + to_chat(user, "Your web spinning was interrupted!") + return + else + new /obj/structure/spider/stickyweb/genetic(T, user) + + +/datum/mutation/human/tongue_spike + name = "Tongue Spike" + desc = "Allows a creature to voluntary shoot their tongue out as a deadly weapon." + quality = POSITIVE + text_gain_indication = "Your feel like you can throw your voice." + instability = 15 + power = /obj/effect/proc_holder/spell/self/tongue_spike + + energy_coeff = 1 + synchronizer_coeff = 1 + +/obj/effect/proc_holder/spell/self/tongue_spike + name = "Launch spike" + desc = "Shoot your tongue out in the direction you're facing, embedding it and dealing damage until they remove it." + clothes_req = FALSE + human_req = TRUE + charge_max = 100 + action_icon = 'icons/mob/actions/actions_genetic.dmi' + action_icon_state = "spike" + var/spike_path = /obj/item/hardened_spike + +/obj/effect/proc_holder/spell/self/tongue_spike/cast(list/targets, mob/user = usr) + if(!iscarbon(user)) + return + + var/mob/living/carbon/C = user + if(HAS_TRAIT(C, TRAIT_NODISMEMBER)) + return + var/obj/item/organ/tongue/tongue + for(var/org in C.internal_organs) + if(istype(org, /obj/item/organ/tongue)) + tongue = org + break + + if(!tongue) + to_chat(C, "You don't have a tongue to shoot!") + return + + tongue.Remove(C, special = TRUE) + var/obj/item/hardened_spike/spike = new spike_path(get_turf(C), C) + tongue.forceMove(spike) + spike.throw_at(get_edge_target_turf(C,C.dir), 14, 4, C) + +/obj/item/hardened_spike + name = "biomass spike" + desc = "Hardened biomass, shaped into a spike. Very pointy!" + icon_state = "tonguespike" + force = 2 + throwforce = 15 //15 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math + throw_speed = 4 + embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0) + w_class = WEIGHT_CLASS_SMALL + sharpness = IS_SHARP + var/mob/living/carbon/human/fired_by + +/obj/item/hardened_spike/Initialize(mapload, firedby) + . = ..() + fired_by = firedby + addtimer(CALLBACK(src, .proc/checkembedded), 5 SECONDS) + +/obj/item/hardened_spike/proc/checkembedded() + if(ishuman(loc)) + var/mob/living/carbon/human/embedtest = loc + for(var/l in embedtest.bodyparts) + var/obj/item/bodypart/limb = l + if(src in limb.embedded_objects) + return limb + unembedded() + +/obj/item/hardened_spike/unembedded() + var/turf/T = get_turf(src) + visible_message("[src] cracks and twists, changing shape!") + for(var/i in contents) + var/obj/o = i + o.forceMove(T) + qdel(src) + +/datum/mutation/human/tongue_spike/chem + name = "Chem Spike" + desc = "Allows a creature to voluntary shoot their tongue out as biomass, allowing a long range transfer of chemicals." + quality = POSITIVE + text_gain_indication = "Your feel like you can really connect with people by throwing your voice." + instability = 15 + locked = TRUE + power = /obj/effect/proc_holder/spell/self/tongue_spike/chem + energy_coeff = 1 + synchronizer_coeff = 1 + +/obj/effect/proc_holder/spell/self/tongue_spike/chem + name = "Launch chem spike" + desc = "Shoot your tongue out in the direction you're facing, embedding it for a very small amount of damage. While the other person has the spike embedded, you can transfer your chemicals to them." + action_icon_state = "spikechem" + spike_path = /obj/item/hardened_spike/chem + +/obj/item/hardened_spike/chem + name = "chem spike" + desc = "Hardened biomass, shaped into... something." + icon_state = "tonguespikechem" + throwforce = 2 //2 + 2 (WEIGHT_CLASS_SMALL) * 0 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math again but very low or smthin + embedding = list("embedded_pain_multiplier" = 0, "embed_chance" = 100, "embedded_fall_chance" = 0, "embedded_pain_chance" = 0, "embedded_ignore_throwspeed_threshold" = TRUE) //never hurts once it's in you + var/been_places = FALSE + var/datum/action/innate/send_chems/chems + +/obj/item/hardened_spike/chem/embedded(mob/living/carbon/human/embedded_mob) + if(been_places) + return + been_places = TRUE + chems = new + chems.transfered = embedded_mob + chems.spikey = src + to_chat(fired_by, "Link established! Use the \"Transfer Chemicals\" ability to send your chemicals to the linked target!") + chems.Grant(fired_by) + +/obj/item/hardened_spike/chem/unembedded() + to_chat(fired_by, "Link lost!") + QDEL_NULL(chems) + ..() + +/datum/action/innate/send_chems + icon_icon = 'icons/mob/actions/actions_genetic.dmi' + background_icon_state = "bg_spell" + check_flags = AB_CHECK_CONSCIOUS + button_icon_state = "spikechemswap" + name = "Transfer Chemicals" + desc = "Send all of your reagents into whomever the chem spike is embedded in. One use." + var/obj/item/hardened_spike/chem/spikey + var/mob/living/carbon/human/transfered + +/datum/action/innate/send_chems/Activate() + if(!ishuman(transfered) || !ishuman(owner)) + return + var/mob/living/carbon/human/transferer = owner + + to_chat(transfered, "You feel a tiny prick!") + transferer.reagents.trans_to(transfered, transferer.reagents.total_volume, 1, 1, 0) + + var/obj/item/bodypart/L = spikey.checkembedded() + + L.embedded_objects -= spikey + //this is where it would deal damage, if it transfers chems it removes itself so no damage + spikey.forceMove(get_turf(L)) + transfered.visible_message("[spikey] falls out of [transfered]!") + if(!transfered.has_embedded_objects()) + transfered.clear_alert("embeddedobject") + SEND_SIGNAL(transfered, COMSIG_CLEAR_MOOD_EVENT, "embedded") + spikey.unembedded() diff --git a/code/datums/mutations/antenna.dm b/code/datums/mutations/antenna.dm new file mode 100644 index 0000000000..a2700f7862 --- /dev/null +++ b/code/datums/mutations/antenna.dm @@ -0,0 +1,108 @@ +/datum/mutation/human/antenna + name = "Antenna" + desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively." + quality = POSITIVE + text_gain_indication = "You feel an antenna sprout from your forehead." + text_lose_indication = "Your antenna shrinks back down." + instability = 5 + difficulty = 8 + var/obj/item/implant/radio/antenna/linked_radio + +/obj/item/implant/radio/antenna + name = "internal antenna organ" + desc = "The internal organ part of the antenna. Science has not yet given it a good name." + icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important + icon_state = "walkietalkie" + +/obj/item/implant/radio/antenna/Initialize(mapload) + ..() + if (radio) + radio.name = "internal antenna" + +/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + linked_radio = new(owner) + linked_radio.implant(owner, null, TRUE, TRUE) + +/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner) + if(..()) + return + if(linked_radio) + linked_radio.Destroy() + +/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1 + +/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner) + return visual_indicators[type][1] + +/datum/mutation/human/mindreader + name = "Mind Reader" + desc = "The affected person can look into the recent memories of others." + quality = POSITIVE + text_gain_indication = "You hear distant voices at the corners of your mind." + text_lose_indication = "The distant voices fade." + power = /obj/effect/proc_holder/spell/targeted/mindread + instability = 40 + difficulty = 8 + locked = TRUE + +/obj/effect/proc_holder/spell/targeted/mindread + name = "Mindread" + desc = "Read the target's mind." + charge_max = 300 + range = 7 + clothes_req = FALSE + action_icon_state = "mindread" + +/obj/effect/proc_holder/spell/targeted/mindread/cast(list/targets, mob/living/carbon/human/user = usr) + for(var/mob/living/M in targets) + if(usr.anti_magic_check(FALSE, FALSE, TRUE, 0) || M.anti_magic_check(FALSE, FALSE, TRUE, 0)) + to_chat(usr, "As you reach out with your mind, you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.") + return + if(M.stat == DEAD) + to_chat(user, "[M] is dead!") + return + if(M.mind) + to_chat(user, "You plunge into [M]'s mind...") + if(prob(20)) + to_chat(M, "You feel something foreign enter your mind.")//chance to alert the read-ee + var/list/recent_speech = list() + var/list/say_log = list() + var/log_source = M.logging + for(var/log_type in log_source)//this whole loop puts the read-ee's say logs into say_log in an easy to access way + var/nlog_type = text2num(log_type) + if(nlog_type & LOG_SAY) + var/list/reversed = log_source[log_type] + if(islist(reversed)) + say_log = reverseRange(reversed.Copy()) + break + if(LAZYLEN(say_log)) + for(var/spoken_memory in say_log) + if(recent_speech.len >= 3)//up to 3 random lines of speech, favoring more recent speech + break + if(prob(50)) + recent_speech[spoken_memory] = say_log[spoken_memory] + if(recent_speech.len) + to_chat(user, "You catch some drifting memories of their past conversations...") + for(var/spoken_memory in recent_speech) + to_chat(user, "[recent_speech[spoken_memory]]") + if(iscarbon(M)) + var/mob/living/carbon/human/H = M + to_chat(user, "You find that their intent is to [H.a_intent]...") + var/datum/dna/the_dna = H.has_dna() + if(the_dna) + to_chat(user, "You uncover that [H.p_their()] true identity is [the_dna.real_name].") + else + to_chat(user, "You can't find a mind to read inside of [M]!") + +/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1)) + +/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner) + return visual_indicators[type][1] diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm index a32220aa43..e229fdde9a 100644 --- a/code/datums/mutations/body.dm +++ b/code/datums/mutations/body.dm @@ -3,16 +3,19 @@ //Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious. /datum/mutation/human/epilepsy name = "Epilepsy" + desc = "A genetic defect that sporadically causes seizures." quality = NEGATIVE text_gain_indication = "You get a headache." + synchronizer_coeff = 1 + power_coeff = 1 /datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner) - if(prob(1) && owner.stat == CONSCIOUS) + if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS) owner.visible_message("[owner] starts having a seizure!", "You have a seizure!") - owner.Unconscious(200) - owner.Jitter(1000) + owner.Unconscious(200 * GET_MUTATION_POWER(src)) + owner.Jitter(1000 * GET_MUTATION_POWER(src)) SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy) - addtimer(CALLBACK(src, .proc/jitter_less, owner), 90) + addtimer(CALLBACK(src, .proc/jitter_less), 90) /datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner) if(owner) @@ -22,19 +25,23 @@ //Unstable DNA induces random mutations! /datum/mutation/human/bad_dna name = "Unstable DNA" + desc = "Strange mutation that causes the holder to randomly mutate." quality = NEGATIVE text_gain_indication = "You feel strange." + locked = TRUE /datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return to_chat(owner, text_gain_indication) var/mob/new_mob if(prob(95)) if(prob(50)) - new_mob = owner.randmutb() + new_mob = owner.easy_randmut(NEGATIVE + MINOR_NEGATIVE) else new_mob = owner.randmuti() else - new_mob = owner.randmutg() + new_mob = owner.easy_randmut(POSITIVE) if(new_mob && ismob(new_mob)) owner = new_mob . = owner @@ -44,21 +51,31 @@ //Cough gives you a chronic cough that causes you to drop items. /datum/mutation/human/cough name = "Cough" + desc = "A chronic cough." quality = MINOR_NEGATIVE text_gain_indication = "You start coughing." + synchronizer_coeff = 1 + power_coeff = 1 /datum/mutation/human/cough/on_life(mob/living/carbon/human/owner) - if(prob(5) && owner.stat == CONSCIOUS) + if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS) owner.drop_all_held_items() owner.emote("cough") + if(GET_MUTATION_POWER(src) > 1) + var/cough_range = GET_MUTATION_POWER(src) * 4 + var/turf/target = get_ranged_target_turf(owner, turn(owner.dir, 180), cough_range) + owner.throw_at(target, cough_range, GET_MUTATION_POWER(src)) + //Dwarfism shrinks your body and lets you pass tables. /datum/mutation/human/dwarfism name = "Dwarfism" + desc = "A mutation believed to be the cause of dwarfism." quality = POSITIVE - get_chance = 15 - lowest_value = 256 * 12 + difficulty = 16 + instability = 5 + locked = TRUE // Default intert species for now, so locked from regular pool. /datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner) if(..()) @@ -78,6 +95,7 @@ //Clumsiness has a very large amount of small drawbacks depending on item. /datum/mutation/human/clumsy name = "Clumsiness" + desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk" quality = MINOR_NEGATIVE text_gain_indication = "You feel lightheaded." @@ -95,11 +113,13 @@ //Tourettes causes you to randomly stand in place and shout. /datum/mutation/human/tourettes name = "Tourette's Syndrome" + desc = "A chronic twitch that forces the user to use colorful language." quality = NEGATIVE text_gain_indication = "You twitch." + synchronizer_coeff = 1 /datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner) - if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun()) + if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun()) owner.Stun(200) switch(rand(1, 3)) if(1) @@ -117,6 +137,7 @@ //Deafness makes you deaf. /datum/mutation/human/deaf name = "Deafness" + desc = "The holder of this genome is completely deaf." quality = NEGATIVE text_gain_indication = "You can't seem to hear anything." @@ -134,8 +155,10 @@ //Monified turns you into a monkey. /datum/mutation/human/race name = "Monkified" + desc = "A strange genome, believing to be what differentiates monkeys from humans." quality = NEGATIVE time_coeff = 2 + locked = TRUE //Species specific, keep out of actual gene pool /datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner) if(..()) @@ -145,3 +168,202 @@ /datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner) if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src))) . = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE) + + +/datum/mutation/human/glow + name = "Glowy" + desc = "You permanently emit a light with a random color and intensity." + quality = POSITIVE + text_gain_indication = "Your skin begins to glow softly." + instability = 5 + var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents + var/glow = 1.5 + power_coeff = 1 + +/datum/mutation/human/glow/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + glowth = new(owner) + glowth.set_light(glow, glow, dna.features["mcolor"]) + +/datum/mutation/human/glow/modify(mob/living/carbon/human/owner) + if(glowth) + glowth.set_light(glow + GET_MUTATION_POWER(src) , glow + GET_MUTATION_POWER(src), dna.features["mcolor"]) + +/datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner) + if(..()) + return + qdel(glowth) + +/datum/mutation/human/strong + name = "Strength" + desc = "The user's muscles slightly expand." + quality = POSITIVE + text_gain_indication = "You feel strong." + difficulty = 16 + +/datum/mutation/human/fire + name = "Fiery Sweat" + desc = "The user's skin will randomly combust, but is generally alot more resilient to burning." + quality = NEGATIVE + text_gain_indication = "You feel hot." + text_lose_indication = "You feel a lot cooler." + difficulty = 14 + synchronizer_coeff = 1 + power_coeff = 1 + +/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner) + if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src)) + owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src)) + owner.IgniteMob() + +/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + owner.physiology.burn_mod *= 0.5 + +/datum/mutation/human/fire/on_losing(mob/living/carbon/human/owner) + if(..()) + return + owner.physiology.burn_mod *= 2 + +/datum/mutation/human/insulated + name = "Insulated" + desc = "The affected person does not conduct electricity." + quality = POSITIVE + text_gain_indication = "Your fingertips go numb." + text_lose_indication = "Your fingertips regain feeling." + difficulty = 16 + instability = 25 + +/datum/mutation/human/insulated/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics") + +/datum/mutation/human/insulated/on_losing(mob/living/carbon/human/owner) + if(..()) + return + REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics") + + +/datum/mutation/human/glow/anti + name = "Anti-Glow" + desc = "Your skin seems to attract and absorb nearby light creating 'darkness' around you." + text_gain_indication = "Your light around you seems to disappear." + glow = -3.5 //Slightly stronger, since negating light tends to be harder than making it. + locked = TRUE + +/datum/mutation/human/stimmed + name = "Stimmed" + desc = "The user's chemical balance is more robust." + quality = POSITIVE + text_gain_indication = "You feel stimmed." + difficulty = 16 + +/datum/mutation/human/paranoia + name = "Paranoia" + desc = "Subject is easily terrified, and may suffer from hallucinations." + quality = NEGATIVE + text_gain_indication = "You feel screams echo through your mind..." + text_lose_indication = "The screaming in your mind fades." + +/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner) + if(prob(5) && owner.stat == CONSCIOUS) + owner.emote("scream") + owner.jitteriness = min(max(0, owner.jitteriness + 5), 30) + if(prob(25)) + to_chat(owner,"You feel someone creeping in on you...") + owner.hallucination += 20 + + +/datum/mutation/human/badblink + name = "Spatial Instability" + desc = "The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea." + quality = NEGATIVE + text_gain_indication = "The space around you twists sickeningly." + text_lose_indication = "The space around you settles back to normal." + difficulty = 18//high so it's hard to unlock and abuse + instability = 10 + synchronizer_coeff = 1 + energy_coeff = 1 + power_coeff = 1 + var/warpchance = 0 + +/datum/mutation/human/badblink/on_life() + if (!owner) + return + if(prob(warpchance)) + var/warpmessage = pick( + "With a sickening 720-degree twist of [owner.p_their()] back, [owner] vanishes into thin air.", + "[owner] does some sort of strange backflip into another dimension. It looks pretty painful.", + "[owner] does a jump to the left, a step to the right, and warps out of reality.", + "[owner]'s torso starts folding inside out until it vanishes from reality, taking [owner] with it.", + "One moment, you see [owner]. The next, [owner] is gone.") + owner.visible_message(warpmessage, "You feel a wave of nausea as you fall through reality!") + var/warpdistance = rand(10,15) * GET_MUTATION_POWER(src) + do_teleport(owner, get_turf(owner), warpdistance, channel = TELEPORT_CHANNEL_FREE) + owner.adjust_disgust(GET_MUTATION_SYNCHRONIZER(src) * (warpchance * warpdistance)) + warpchance = 0 + owner.visible_message("[owner] appears out of nowhere!") + else + warpchance += 0.25 * GET_MUTATION_ENERGY(src) + +/datum/mutation/human/acidflesh + name = "Acidic Flesh" + desc = "Subject has acidic chemicals building up underneath the skin. This is often lethal." + quality = NEGATIVE + text_gain_indication = "A horrible burning sensation envelops you as your flesh turns to acid!" + text_lose_indication = "A feeling of relief fills you as your flesh goes back to normal." + difficulty = 18//high so it's hard to unlock and use on others + var/msgcooldown = 0 + +/datum/mutation/human/acidflesh/on_life() + if(prob(25)) + if(world.time > msgcooldown) + to_chat(owner, "Your acid flesh bubbles...") + msgcooldown = world.time + 200 + if(prob(15)) + owner.acid_act(rand(30,50), 10) + owner.visible_message("[owner]'s skin bubbles and pops.", "Your bubbling flesh pops! It burns!") + playsound(owner,'sound/weapons/sear.ogg', 50, TRUE) + +/datum/mutation/human/gigantism + name = "Gigantism"//negative version of dwarfism + desc = "The cells within the subject spread out to cover more area, making the subject appear larger." + quality = MINOR_NEGATIVE + difficulty = 12 + +/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + owner.resize = 1.25 + owner.update_transform() + owner.visible_message("[owner] suddenly grows!", "Everything around you seems to shrink..") + +/datum/mutation/human/gigantism/on_losing(mob/living/carbon/human/owner) + if(..()) + return + owner.resize = 0.8 + owner.update_transform() + owner.visible_message("[owner] suddenly shrinks!", "Everything around you seems to grow..") + +/datum/mutation/human/spastic + name = "Spastic" + desc = "Subject suffers from muscle spasms." + quality = NEGATIVE + text_gain_indication = "You flinch." + text_lose_indication = "Your flinching subsides." + difficulty = 16 + +/datum/mutation/human/spastic/on_acquiring() + if(..()) + return + if (owner) + owner.apply_status_effect(STATUS_EFFECT_SPASMS) + +/datum/mutation/human/spastic/on_losing() + if(..()) + return + if (owner) + owner.remove_status_effect(STATUS_EFFECT_SPASMS) diff --git a/code/datums/mutations/chameleon.dm b/code/datums/mutations/chameleon.dm index da10510970..7682351ebf 100644 --- a/code/datums/mutations/chameleon.dm +++ b/code/datums/mutations/chameleon.dm @@ -1,12 +1,13 @@ //Chameleon causes the owner to slowly become transparent when not moving. /datum/mutation/human/chameleon name = "Chameleon" + desc = "A genome that causes the holder's skin to become transparent over time." quality = POSITIVE - get_chance = 20 - lowest_value = 256 * 12 + difficulty = 16 text_gain_indication = "You feel one with your surroundings." text_lose_indication = "You feel oddly exposed." time_coeff = 5 + instability = 25 /datum/mutation/human/chameleon/on_acquiring(mob/living/carbon/human/owner) if(..()) diff --git a/code/datums/mutations/cold.dm b/code/datums/mutations/cold.dm new file mode 100644 index 0000000000..55dc309eae --- /dev/null +++ b/code/datums/mutations/cold.dm @@ -0,0 +1,43 @@ +/datum/mutation/human/geladikinesis + name = "Geladikinesis" + desc = "Allows the user to concentrate moisture and sub-zero forces into snow." + quality = POSITIVE + text_gain_indication = "Your hand feels cold." + instability = 10 + difficulty = 10 + synchronizer_coeff = 1 + power = /obj/effect/proc_holder/spell/targeted/conjure_item/snow + +/obj/effect/proc_holder/spell/targeted/conjure_item/snow + name = "Create Snow" + desc = "Concentrates cryokinetic forces to create snow, useful for snow-like construction." + item_type = /obj/item/stack/sheet/mineral/snow + charge_max = 50 + action_icon_state = "snow" + delete_old = FALSE + + +/datum/mutation/human/cryokinesis + name = "Cryokinesis" + desc = "Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will." + quality = POSITIVE //upsides and downsides + text_gain_indication = "Your hand feels cold." + instability = 20 + difficulty = 12 + synchronizer_coeff = 1 + power = /obj/effect/proc_holder/spell/aimed/cryo + +/obj/effect/proc_holder/spell/aimed/cryo + name = "Cryobeam" + desc = "This power fires a frozen bolt at a target." + charge_max = 150 + cooldown_min = 150 + clothes_req = FALSE + range = 3 + projectile_type = /obj/item/projectile/temp/cryo + base_icon_state = "icebeam" + action_icon_state = "icebeam" + active_msg = "You focus your cryokinesis!" + deactive_msg = "You relax." + active = FALSE + diff --git a/code/datums/mutations/cold_resistance.dm b/code/datums/mutations/cold_resistance.dm deleted file mode 100644 index 3d8fbababa..0000000000 --- a/code/datums/mutations/cold_resistance.dm +++ /dev/null @@ -1,32 +0,0 @@ -//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold. -/datum/mutation/human/cold_resistance - name = "Cold Resistance" - quality = POSITIVE - get_chance = 25 - lowest_value = 256 * 12 - text_gain_indication = "Your body feels warm!" - time_coeff = 5 - -/datum/mutation/human/cold_resistance/New() - ..() - visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER) - -/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner) - return visual_indicators[1] - -/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner) - if(..()) - return - ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") -// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE - -/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner) - if(..()) - return - REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") -// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE - -/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner) - if(owner.getFireLoss()) - if(prob(1)) - owner.heal_bodypart_damage(0,1) //Is this really needed? diff --git a/code/datums/mutations/combined.dm b/code/datums/mutations/combined.dm new file mode 100644 index 0000000000..5fc9df7550 --- /dev/null +++ b/code/datums/mutations/combined.dm @@ -0,0 +1,32 @@ +/datum/generecipe + var/required = "" //it hurts so bad but initial is not compatible with lists + var/result = null + +/proc/get_mixed_mutation(mutation1, mutation2) + if(!mutation1 || !mutation2) + return FALSE + if(mutation1 == mutation2) //this could otherwise be bad + return FALSE + for(var/A in GLOB.mutation_recipes) + if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]")) + return GLOB.mutation_recipes[A] + +/datum/generecipe/x_ray + required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive" + result = /datum/mutation/human/thermal/x_ray + +/datum/generecipe/shock + required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive" + result = SHOCKTOUCH + +/datum/generecipe/mindread + required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia" + result = MINDREAD + +/datum/generecipe/antiglow + required = "/datum/mutation/human/glow; /datum/mutation/human/void" + result = ANTIGLOWY + +/datum/generecipe/tonguechem + required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed" + result = TONGUESPIKECHEM \ No newline at end of file diff --git a/code/datums/mutations/hulk.dm b/code/datums/mutations/hulk.dm index c536196e95..3c00cc352d 100644 --- a/code/datums/mutations/hulk.dm +++ b/code/datums/mutations/hulk.dm @@ -1,12 +1,14 @@ //Hulk turns your skin green, and allows you to punch through walls. /datum/mutation/human/hulk name = "Hulk" + desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition." quality = POSITIVE - get_chance = 15 - lowest_value = 256 * 12 + locked = TRUE + difficulty = 16 text_gain_indication = "Your muscles hurt!" - species_allowed = list("fly") //no skeleton/lizard hulk + species_allowed = list("human") //no skeleton/lizard hulk health_req = 25 + instability = 40 /datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner) if(..()) @@ -18,7 +20,7 @@ SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk) RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech) -/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity) +/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner,atom/target, proximity) if(proximity) //no telekinetic hulk attack return target.attack_hulk(owner) @@ -32,7 +34,7 @@ return REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK) REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK) - ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK) + REMOVE_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK) owner.update_body_parts() SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk") UnregisterSignal(owner, COMSIG_MOB_SAY) diff --git a/code/datums/mutations/radioactive.dm b/code/datums/mutations/radioactive.dm new file mode 100644 index 0000000000..f76e6885d0 --- /dev/null +++ b/code/datums/mutations/radioactive.dm @@ -0,0 +1,19 @@ +/datum/mutation/human/radioactive + name = "Radioactivity" + desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings." + quality = NEGATIVE + text_gain_indication = "You can feel it in your bones!" + time_coeff = 5 + instability = 5 + difficulty = 8 + +/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner) + radiation_pulse(owner, 20) + +/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER)) + +/datum/mutation/human/radioactive/get_visual_indicator() + return visual_indicators[type][1] \ No newline at end of file diff --git a/code/datums/mutations/sight.dm b/code/datums/mutations/sight.dm index 1f23a92906..c8bc1a1597 100644 --- a/code/datums/mutations/sight.dm +++ b/code/datums/mutations/sight.dm @@ -1,6 +1,7 @@ //Nearsightedness restricts your vision by several tiles. /datum/mutation/human/nearsight name = "Near Sightness" + desc = "The holder of this mutation has poor eyesight." quality = MINOR_NEGATIVE text_gain_indication = "You can't see very well." @@ -18,6 +19,7 @@ //Blind makes you blind. Who knew? /datum/mutation/human/blind name = "Blindness" + desc = "Renders the subject completely blind." quality = NEGATIVE text_gain_indication = "You can't seem to see anything." @@ -32,43 +34,58 @@ owner.cure_blind(GENETIC_MUTATION) -//X-ray Vision lets you see through walls. -/datum/mutation/human/x_ray - name = "X Ray Vision" +///Thermal Vision lets you see mobs through walls +/datum/mutation/human/thermal + name = "Thermal Vision" + desc = "The user of this genome can visually percieve the unique human thermal signature." quality = POSITIVE - get_chance = 25 - lowest_value = 256 * 12 - text_gain_indication = "The walls suddenly disappear!" + difficulty = 18 + text_gain_indication = "You can see the heat rising off of your skin..." time_coeff = 2 + instability = 25 + var/visionflag = TRAIT_THERMAL_VISION -/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner) +/datum/mutation/human/thermal/on_acquiring(mob/living/carbon/human/owner) if(..()) return + ADD_TRAIT(owner, visionflag, GENETIC_MUTATION) owner.update_sight() -/datum/mutation/human/x_ray/on_losing(mob/living/carbon/human/owner) +/datum/mutation/human/thermal/on_losing(mob/living/carbon/human/owner) if(..()) return + REMOVE_TRAIT(owner, visionflag, GENETIC_MUTATION) owner.update_sight() +///X-ray Vision lets you see through walls. +/datum/mutation/human/thermal/x_ray + name = "X Ray Vision" + desc = "A strange genome that allows the user to see between the spaces of walls." //actual x-ray would mean you'd constantly be blasting rads, wich might be fun for later //hmb + text_gain_indication = "The walls suddenly disappear!" + instability = 35 + locked = TRUE + visionflag = TRAIT_XRAY_VISION + //Laser Eyes lets you shoot lasers from your eyes! /datum/mutation/human/laser_eyes name = "Laser Eyes" + desc = "Reflects concentrated light back from the eyes." quality = POSITIVE - dna_block = NON_SCANNABLE + locked = TRUE + difficulty = 16 text_gain_indication = "You feel pressure building up behind your eyes." layer_used = FRONT_MUTATIONS_LAYER limb_req = BODY_ZONE_HEAD -/datum/mutation/human/laser_eyes/New() +/datum/mutation/human/laser_eyes/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "lasereyes", -FRONT_MUTATIONS_LAYER) -/datum/mutation/human/laser_eyes/get_visual_indicator(mob/living/carbon/human/owner) +/datum/mutation/human/laser_eyes/get_visual_indicator() return visual_indicators[1] -/datum/mutation/human/laser_eyes/on_ranged_attack(mob/living/carbon/human/owner, atom/target, mouseparams) +/datum/mutation/human/laser_eyes/on_ranged_attack(atom/target, mouseparams) if(owner.a_intent == INTENT_HARM) owner.LaserEyes(target, mouseparams) diff --git a/code/datums/mutations/space_adaptation.dm b/code/datums/mutations/space_adaptation.dm new file mode 100644 index 0000000000..90535fbf6e --- /dev/null +++ b/code/datums/mutations/space_adaptation.dm @@ -0,0 +1,30 @@ +//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold. +/datum/mutation/human/space_adaptation + name = "Space Adaptation" + desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply." + quality = POSITIVE + difficulty = 16 + text_gain_indication = "Your body feels warm!" + time_coeff = 5 + instability = 30 + +/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) + ..() + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)) + +/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner) + return visual_indicators[type][1] + +/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner) + if(..()) + return + ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") + ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") + +/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner) + if(..()) + return + REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance") + REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") + diff --git a/code/datums/mutations/speech.dm b/code/datums/mutations/speech.dm index 82138e6e34..5716b2595b 100644 --- a/code/datums/mutations/speech.dm +++ b/code/datums/mutations/speech.dm @@ -3,6 +3,7 @@ /datum/mutation/human/nervousness name = "Nervousness" + desc = "Causes the holder to stutter." quality = MINOR_NEGATIVE text_gain_indication = "You feel nervous." @@ -13,6 +14,7 @@ /datum/mutation/human/wacky name = "Wacky" + desc = "Unknown." quality = MINOR_NEGATIVE text_gain_indication = "You feel an off sensation in your voicebox." text_lose_indication = "The off sensation passes." @@ -34,6 +36,7 @@ /datum/mutation/human/mute name = "Mute" + desc = "Completely inhibits the vocal section of the brain." quality = NEGATIVE text_gain_indication = "You feel unable to express yourself at all." text_lose_indication = "You feel able to speak freely again." @@ -53,8 +56,8 @@ /datum/mutation/human/smile name = "Smile" + desc = "Causes the user to be in constant mania." quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE text_gain_indication = "You feel so happy. Nothing can be wrong with anything. :)" text_lose_indication = "Everything is terrible again. :(" @@ -95,7 +98,6 @@ message = replacetext(message," ugly "," beautiful ") message = replacetext(message," douchbag "," nice guy ") message = replacetext(message," whore "," lady ") - message = replacetext(message," gamer "," intellectual ") message = replacetext(message," nerd "," smarty pants ") message = replacetext(message," moron "," fun person ") message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ") @@ -121,8 +123,8 @@ /datum/mutation/human/unintelligible name = "Unintelligible" + desc = "Partially inhibits the vocal center of the brain, severely distorting speech." quality = NEGATIVE - dna_block = NON_SCANNABLE text_gain_indication = "You can't seem to form any coherent thoughts!" text_lose_indication = "Your mind feels more clear." @@ -141,8 +143,9 @@ /datum/mutation/human/swedish name = "Swedish" + desc = "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037." quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE + locked = TRUE text_gain_indication = "You feel Swedish, however that works." text_lose_indication = "The feeling of Swedishness passes." @@ -173,8 +176,8 @@ /datum/mutation/human/chav name = "Chav" + desc = "Unknown" quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE text_gain_indication = "Ye feel like a reet prat like, innit?" text_lose_indication = "You no longer feel like being rude and sassy." @@ -220,12 +223,13 @@ /datum/mutation/human/elvis name = "Elvis" + desc = "A terrifying mutation named after its 'patient-zero'." quality = MINOR_NEGATIVE - dna_block = NON_SCANNABLE + locked = TRUE text_gain_indication = "You feel pretty good, honeydoll." text_lose_indication = "You feel a little less conversation would be great." -/datum/mutation/human/elvis/on_life(mob/living/carbon/human/owner) +/datum/mutation/human/elvis/on_life() switch(pick(1,2)) if(1) if(prob(15)) @@ -266,8 +270,9 @@ /datum/mutation/human/stoner name = "Stoner" + desc = "A common mutation that severely decreases intelligence." quality = NEGATIVE - dna_block = NON_SCANNABLE + locked = TRUE text_gain_indication = "You feel...totally chill, man!" text_lose_indication = "You feel like you have a better sense of time." diff --git a/code/datums/mutations/telekinesis.dm b/code/datums/mutations/telekinesis.dm index a5b15eacb8..b03ac04027 100644 --- a/code/datums/mutations/telekinesis.dm +++ b/code/datums/mutations/telekinesis.dm @@ -1,18 +1,20 @@ //Telekinesis lets you interact with objects from range, and gives you a light blue halo around your head. /datum/mutation/human/telekinesis name = "Telekinesis" + desc = "A strange mutation that allows the holder to interact with objects through thought." quality = POSITIVE - get_chance = 20 - lowest_value = 256 * 12 + difficulty = 18 text_gain_indication = "You feel smarter!" limb_req = BODY_ZONE_HEAD + instability = 30 -/datum/mutation/human/telekinesis/New() +/datum/mutation/human/telekinesis/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() - visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER) + if(!(type in visual_indicators)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER)) /datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner) - return visual_indicators[1] + return visual_indicators[type][1] /datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target) - target.attack_tk(owner) + target.attack_tk(owner) \ No newline at end of file diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index 8937304178..ce71bdb212 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -801,3 +801,26 @@ datum/status_effect/pacify to_chat(owner, "Your arm spasms!") owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK) owner.throw_item(pick(targets)) + +/datum/status_effect/dna_melt + id = "dna_melt" + duration = 600 + status_type = STATUS_EFFECT_REPLACE + alert_type = /obj/screen/alert/status_effect/dna_melt + var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now + +/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove) + . = ..() + to_chat(new_owner, "My body can't handle the mutations! I need to get my mutations removed fast!") + +/datum/status_effect/dna_melt/on_remove() + if(!ishuman(owner)) + owner.gib() //fuck you in particular + return + var/mob/living/carbon/human/H = owner + H.something_horrible(kill_either_way) + +/obj/screen/alert/status_effect/dna_melt + name = "Genetic Breakdown" + desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate." + icon_state = "dna_melt" \ No newline at end of file diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 426e68c17b..eac94081cb 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -77,6 +77,8 @@ name = "cloning data disk" icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk. var/list/fields = list() + var/list/mutations = list() + var/max_mutations = 6 var/read_only = 0 //Well,it's still a floppy disk //Disk stuff. @@ -129,7 +131,7 @@ return examine(user) //Start growing a human clone in the pod! -/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks) +/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks) if(panel_open) return FALSE if(mess || attempting) @@ -165,8 +167,9 @@ var/mob/living/carbon/human/H = new /mob/living/carbon/human(src) - H.hardset_dna(ui, se, H.real_name, null, mrace, features) - H.randmutb() //100% bad mutation. Can be cured with mutadone. + H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features) + + H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone. H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment. occupant = H diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 4d21ae77b0..07cc252b87 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -485,7 +485,7 @@ R.fields["id"] = copytext_char(md5(mob_occupant.real_name), 2, 6) R.fields["UE"] = dna.unique_enzymes R.fields["UI"] = dna.uni_identity - R.fields["SE"] = dna.struc_enzymes + R.fields["SE"] = dna.mutation_index R.fields["blood_type"] = dna.blood_type R.fields["features"] = dna.features R.fields["factions"] = mob_occupant.faction diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index 5049a10d2b..5662737ff7 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -1,14 +1,16 @@ #define INJECTOR_TIMEOUT 100 -#define REJUVENATORS_INJECT 15 -#define REJUVENATORS_MAX 90 #define NUMBER_OF_BUFFERS 3 +#define SCRAMBLE_TIMEOUT 600 +#define JOKER_TIMEOUT 12000 //20 minutes +#define JOKER_UPGRADE 1800 #define RADIATION_STRENGTH_MAX 15 -#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has a more range +#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has more range #define RADIATION_DURATION_MAX 30 #define RADIATION_ACCURACY_MULTIPLIER 3 //larger is less accurate + #define RADIATION_IRRADIATION_MULTIPLIER 1 //multiplier for how much radiation a test subject receives #define SCANNER_ACTION_SE 1 @@ -23,22 +25,44 @@ icon_keyboard = "med_key" density = TRUE circuit = /obj/item/circuitboard/computer/scan_consolenew - var/radduration = 2 - var/radstrength = 1 - var/list/buffer[NUMBER_OF_BUFFERS] - - var/injectorready = 0 //world timer cooldown var - var/current_screen = "mainmenu" - var/obj/machinery/dna_scannernew/connected = null - var/obj/item/disk/data/diskette = null - var/list/delayed_action = null use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 400 - light_color = LIGHT_COLOR_BLUE + var/datum/techweb/stored_research + var/max_storage = 6 + var/combine + var/radduration = 2 + var/radstrength = 1 + var/max_chromosomes = 6 + + ///Amount of mutations we can store + var/list/buffer[NUMBER_OF_BUFFERS] + ///mutations we have stored + var/list/stored_mutations = list() + ///chromosomes we have stored + var/list/stored_chromosomes = list() + ///combinations of injectors for the 'injector selection'. format is list("Elsa" = list(Cryokinesis, Geladikinesis), "The Hulk" = list(Hulk, Gigantism), etc) Glowy and the gang being an initialized datum + var/list/injector_selection = list() + ///max amount of selections you can make + var/max_injector_selections = 2 + ///hard-cap on the advanced dna injector + var/max_injector_mutations = 10 + ///the max instability of the advanced injector. + var/max_injector_instability = 50 + + var/injectorready = 0 //world timer cooldown var + var/jokerready = 0 + var/scrambleready = 0 + var/current_screen = "mainmenu" + var/current_mutation //what block are we inspecting? only used when screen = "info" + var/current_storage //what storage block are we looking at? + var/obj/machinery/dna_scannernew/connected = null + var/obj/item/disk/data/diskette = null + var/list/delayed_action = null + /obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params) if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES if (!src.diskette) @@ -48,6 +72,28 @@ to_chat(user, "You insert [I].") src.updateUsrDialog() return + if (istype(I, /obj/item/chromosome)) + if(LAZYLEN(stored_chromosomes) < max_chromosomes) + I.forceMove(src) + stored_chromosomes += I + to_chat(user, "You insert [I].") + else + to_chat(user, "You cannot store any more chromosomes!") + return + if(istype(I, /obj/item/dnainjector/activator)) + var/obj/item/dnainjector/activator/A = I + if(A.used) + to_chat(user,"Recycled [I].") + if(A.research) + var/c_typepath = generate_chromosome() + var/obj/item/chromosome/CM = new c_typepath (drop_location()) + to_chat(user,"Recycled [I].") + if((LAZYLEN(stored_chromosomes) < max_chromosomes) && prob(60)) + CM.forceMove(src) + stored_chromosomes += CM + to_chat(user,"[capitalize(CM.name)] added to storage.") + qdel(I) + return else return ..() @@ -58,12 +104,26 @@ if(!isnull(connected)) break injectorready = world.time + INJECTOR_TIMEOUT + scrambleready = world.time + SCRAMBLE_TIMEOUT + jokerready = world.time + JOKER_TIMEOUT + + stored_research = SSresearch.science_tech + +/obj/machinery/computer/scan_consolenew/examine(mob/user) + . = ..() + if(jokerready < world.time) + . += "JOKER algorithm available." + else + . += "JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes." /obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change) . = ..() if(!user) return var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window + if(user.client) + var/datum/asset/simple/assets = get_asset_datum(/datum/asset/simple/genetics) + assets.send(user.client) if(!(in_range(src, user) || hasSiliconAccessInArea(user))) popup.close() return @@ -88,8 +148,6 @@ occupant_status += "" occupant_status += "
Health:
[viable_occupant.health] %
" occupant_status += "
Radiation Level:
[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %
" - var/rejuvenators = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide) - occupant_status += "
Rejuvenators:
[rejuvenators] units
" occupant_status += "
Unique Enzymes :
[viable_occupant.dna.unique_enzymes]
" occupant_status += "
Last Operation:
[last_change ? last_change : "----"]
" else @@ -147,28 +205,61 @@ buttons += "[connected.locked ? "Unlock" : "Lock"] Scanner" else buttons += "Open Scanner Lock Scanner" - if(viable_occupant) - buttons += "Inject Rejuvenators" + if(viable_occupant && (scrambleready < world.time)) + buttons += "Scramble DNA" else - buttons += "Inject Rejuvenators" + buttons += "Scramble DNA" if(diskette) - buttons += "Eject Disk" + buttons += "Disk" else - buttons += "Eject Disk" - if(current_screen == "buffer") - buttons += "Radiation Emitter Menu" + buttons += "Disk" + if(current_screen == "mutations") + buttons += "Mutations" else - buttons += "Buffer Menu" - + buttons += "Mutations" + if((current_screen == "mainmenu") || !current_screen) + buttons += "Genetic Sequencer" + else + buttons += "Genetic Sequencer" + if(current_screen == "ui") + buttons += "Unique Identifiers" + else + buttons += "Unique Identifiers" + if(current_screen == "advinjector") + buttons += "Adv. Injectors" + else + buttons += "Adv. Injectors" switch(current_screen) if("working") temp_html += status temp_html += "

System Busy

" temp_html += "Working ... Please wait ([DisplayTimeText(radduration*10)])" - if("buffer") + if("ui") temp_html += status temp_html += buttons - temp_html += "

Buffer Menu

" + temp_html += "

Unique Identifiers

" + temp_html += "-- Output Level ++" + temp_html += "
-- Pulse Duration ++" + temp_html += "

Irradiate Subject

" + temp_html += "
Unique Identifier:
" + var/max_line_len = 7*DNA_BLOCK_SIZE + if(viable_occupant) + temp_html += "
1
" + var/char = "" + var/ui_text = viable_occupant.dna.uni_identity + var/len_byte = length(ui_text) + var/char_it = 0 + for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char)) + char_it++ + char = ui_text[byte_it] + temp_html += "[char]" + if((char_it % max_line_len) == 0) + temp_html += "
" + if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte) + temp_html += "
[(char_it / DNA_BLOCK_SIZE) + 1]
" + else + temp_html += "---------" + temp_html += "

Buffer Menu

" if(istype(buffer)) for(var/i=1, i<=buffer.len, i++) @@ -188,7 +279,6 @@ temp_html += "Save to Disk" else var/ui = buffer_slot["UI"] - var/se = buffer_slot["SE"] var/ue = buffer_slot["UE"] var/name = buffer_slot["name"] var/label = buffer_slot["label"] @@ -234,19 +324,6 @@ temp_html += "UI+UE Injector" else temp_html += "UI+UE Injector" - if(se) - temp_html += "
\tSE: [se] " - if(viable_occupant) - temp_html += "Occupant" - else - temp_html += "Occupant" - temp_html += "Occupant:Delayed" - if(injectorready < world.time ) - temp_html += "Injector" - else - temp_html += "Injector" - else - temp_html += "
\tSE: No Data" if(viable_occupant) temp_html += "
Save to Buffer" else @@ -260,58 +337,225 @@ temp_html += "Save to Disk" else temp_html += "Save to Disk" + if("disk") + temp_html += status + temp_html += buttons + if(diskette) + temp_html += "

[diskette.name]


" + temp_html += "Eject Disk
" + if(LAZYLEN(diskette.mutations)) + temp_html += "" + for(var/datum/mutation/human/A in diskette.mutations) + temp_html += "" + temp_html += "" + if(LAZYLEN(stored_mutations) < max_storage) + temp_html += "" + else + temp_html += "" + temp_html += "" + temp_html += "
[A.name]DeleteImportImport
" + else + temp_html += "
Load diskette to start ----------" + if("info") + if(LAZYLEN(stored_mutations)) + if(LAZYLEN(stored_mutations) >= current_storage) + var/datum/mutation/human/HM = stored_mutations[current_storage] + if(HM) + temp_html += display_sequence(HM.type, current_storage) + else + current_screen = "mainmenu" + if("mutations") + temp_html += status + temp_html += buttons + temp_html += "

Mutation Storage:

" + temp_html += "" + for(var/datum/mutation/human/HM in stored_mutations) + var/i = stored_mutations.Find(HM) + temp_html += "" + temp_html += "" + temp_html += "" + if(combine == HM.type) + temp_html += "" + else + temp_html += "" + temp_html += "
[HM.name]ExportDeleteCombine
Combine

" + temp_html += "

Chromosome Storage:

" + temp_html += "" + for(var/i in 1 to stored_chromosomes.len) + var/obj/item/chromosome/CM = stored_chromosomes[i] + temp_html += "
" + temp_html += "
[CM.name]
" + if("advinjector") + temp_html += status + temp_html += buttons + temp_html += "
Advanced Injectors:

" + temp_html += "" + for(var/A in injector_selection) + temp_html += "
[A]" + var/list/true_selection = injector_selection[A] + temp_html += "
" + for(var/B in true_selection) + var/datum/mutation/human/HM = B + var/mutcolor + switch(HM.quality) + if(POSITIVE) + mutcolor = "good" + if(MINOR_NEGATIVE) + mutcolor = "average" + if(NEGATIVE) + mutcolor = "bad" + temp_html += "
[HM.name] " + temp_html += "Remove
" + if (injectorready < world.time) + temp_html += "
Print Advanced Injector" + else + temp_html += "
Print Advanced Injector" + temp_html += "Remove Injector
" + temp_html += "
" else temp_html += status temp_html += buttons - temp_html += "

Radiation Emitter Menu

" - - temp_html += "-- Output Level ++" - temp_html += "
-- Pulse Duration ++" - - temp_html += "

Irradiate Subject

" - temp_html += "
Unique Identifier:
" - - var/max_line_len = 7*DNA_BLOCK_SIZE + temp_html += "
Genetic Sequence:

" if(viable_occupant) - temp_html += "
1
" - var/char = "" - var/ui_text = viable_occupant.dna.uni_identity - var/len_byte = length(ui_text) - var/char_it = 0 - for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char)) - char_it++ - char = ui_text[byte_it] - temp_html += "[char]" - if((char_it % max_line_len) == 0) - temp_html += "
" - if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte) - temp_html += "
[(char_it / DNA_BLOCK_SIZE) + 1]
" + if(viable_occupant) + for(var/A in get_mutation_list()) + temp_html += display_inactive_sequence(A) + temp_html += "
" + else + temp_html += "----" + if(viable_occupant && (current_mutation in get_mutation_list(viable_occupant))) + temp_html += display_sequence(current_mutation) + temp_html += "

" else - temp_html += "----" - temp_html += "

" - - temp_html += "
Structural Enzymes:
" - if(viable_occupant) - temp_html += "
1
" - var/char = "" - var/se_text = viable_occupant.dna.struc_enzymes - var/len_byte = length(se_text) - var/char_it = 0 - for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char)) - char_it++ - char = se_text[byte_it] - temp_html += "[char]" - if((char_it % max_line_len) == 0) - temp_html += "
" - if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte) - temp_html += "
[(char_it / DNA_BLOCK_SIZE) + 1]
" - else - temp_html += "----" - temp_html += "
" + temp_html += "----------" popup.set_content(temp_html.Join()) popup.open() +/obj/machinery/computer/scan_consolenew/proc/display_inactive_sequence(mutation) + var/temp_html = "" + var/class = "unselected" + var/mob/living/carbon/viable_occupant = get_viable_occupant() + if(!viable_occupant) + return + + var/location = viable_occupant.dna.mutation_index.Find(mutation) //We do this because we dont want people using sysexp or similair tools to just read the mutations. + + if(!location) //Do this only when needed, dont make a list with mutations for every iteration if you dont need to + var/list/mutations = get_mutation_list(TRUE) + if(mutation in mutations) + location = mutations.Find(mutation) + if(mutation == current_mutation) + class = "selected" + if(location > DNA_MUTATION_BLOCKS) + temp_html += "Extra Mutation" + else if(mutation in stored_research.discovered_mutations) + temp_html += "Discovered Mutation" + else + temp_html += "Undiscovered" + return temp_html + +/obj/machinery/computer/scan_consolenew/proc/display_sequence(mutation, storage_slot) //Storage slot is for when viewing from the stored mutations + var/temp_html = "" + if(!mutation) + temp_html += "ERR-" + return + var/mut_name = "Unknown gene" + var/mut_desc = "No information available." + var/alias + var/discovered = FALSE + var/active = FALSE + var/scrambled = FALSE + var/instability + var/mob/living/carbon/viable_occupant = get_viable_occupant() + var/datum/mutation/human/HM = get_valid_mutation(mutation) + + if(viable_occupant) + var/datum/mutation/human/M = viable_occupant.dna.get_mutation(mutation) + if(M) + scrambled = M.scrambled + active = TRUE + var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) + alias = A.alias + if(active && !scrambled) + discover(mutation) + if(stored_research && (mutation in stored_research.discovered_mutations)) + mut_name = A.name + mut_desc = A.desc + discovered = TRUE + instability = A.instability + var/extra + if(viable_occupant && !(storage_slot || viable_occupant.dna.mutation_in_sequence(mutation))) + extra = TRUE + + if(discovered && !scrambled) + var/mutcolor + switch(A.quality) + if(POSITIVE) + mutcolor = "good" + if(MINOR_NEGATIVE) + mutcolor = "average" + if(NEGATIVE) + mutcolor = "bad" + if(HM) + instability *= GET_MUTATION_STABILIZER(HM) + temp_html += "
[mut_name] ([alias])
" + temp_html += "
Instability : [round(instability)]
" + else + temp_html += "
[alias]
" + temp_html += "
[mut_desc]
" + if(active && !storage_slot) + if(HM?.can_chromosome && (HM in viable_occupant.dna.mutations)) + var/i = viable_occupant.dna.mutations.Find(HM) + var/chromosome_name = "----" + if(HM.chromosome_name) + chromosome_name = HM.chromosome_name + temp_html += "
Chromosome status: [chromosome_name]
" + temp_html += "
Sequence:

" + if(!scrambled) + for(var/block in 1 to A.blocks) + var/whole_sequence = get_valid_gene_string(mutation) + var/sequence = copytext(whole_sequence, 1+(block-1)*(DNA_SEQUENCE_LENGTH*2),(DNA_SEQUENCE_LENGTH*2*block+1)) + temp_html += "
" + for(var/i in 1 to DNA_SEQUENCE_LENGTH) + var/num = 1+(i-1)*2 + var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1)) + temp_html += "" + temp_html += "" + for(var/i in 1 to DNA_SEQUENCE_LENGTH) + temp_html += "" + temp_html += "" + for(var/i in 1 to DNA_SEQUENCE_LENGTH) + var/num = i*2 + var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1)) + temp_html += "" + temp_html += "
|
" + temp_html += "




" + else + temp_html = "
Sequence unreadable due to unpredictable mutation.
" + if((active || storage_slot) && (injectorready < world.time) && !scrambled) + temp_html += "Print Activator" + temp_html += "Print Mutator" + else + temp_html += "Print Activator" + temp_html += "Print Mutator" + temp_html += "
" + if(storage_slot) + temp_html += "Delete" + if((LAZYLEN(stored_mutations) < max_storage) && diskette && !diskette.read_only) + temp_html += "Export" + else + temp_html += "Export" + temp_html += "Back" + else if(active && !scrambled) + temp_html += "Store" + temp_html += "Adv. Injector" + if(extra || scrambled) + temp_html += "Nullify" + else + temp_html += "Nullify" + temp_html += "
" + return temp_html /obj/machinery/computer/scan_consolenew/Topic(href, href_list) if(..()) @@ -350,13 +594,15 @@ radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1) if("screen") current_screen = href_list["text"] - if("rejuv") - if(viable_occupant && viable_occupant.reagents) - var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide) - var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0) - viable_occupant.reagents.add_reagent(/datum/reagent/medicine/potass_iodide, can_add) + if("scramble") + if(viable_occupant && (scrambleready < world.time)) + viable_occupant.dna.remove_all_mutations(list(MUT_NORMAL, MUT_EXTRA)) + viable_occupant.dna.generate_dna_blocks() + scrambleready = world.time + SCRAMBLE_TIMEOUT + to_chat(usr,"DNA scrambled.") + viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER*50/(connected.damage_coeff ** 2) if("setbufferlabel") - var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null) + var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null) if(num && text) num = CLAMP(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] @@ -368,7 +614,6 @@ buffer[num] = list( "label"="Buffer[num]:[viable_occupant.real_name]", "UI"=viable_occupant.dna.uni_identity, - "SE"=viable_occupant.dna.struc_enzymes, "UE"=viable_occupant.dna.unique_enzymes, "name"=viable_occupant.real_name, "blood_type"=viable_occupant.dna.blood_type @@ -382,8 +627,6 @@ if("transferbuffer") if(num && viable_occupant) switch(href_list["text"]) //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove - if("se") - apply_buffer(SCANNER_ACTION_SE,num) if("ui") apply_buffer(SCANNER_ACTION_UI,num) if("ue") @@ -397,28 +640,6 @@ if(istype(buffer_slot)) var/obj/item/dnainjector/timed/I switch(href_list["text"]) - if("se") - if(buffer_slot["SE"]) - I = new /obj/item/dnainjector/timed(loc) - var/powers = 0 - for(var/datum/mutation/human/HM in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations) - if(HM.check_block_string(buffer_slot["SE"])) - I.add_mutations.Add(HM) - if(HM in GLOB.good_mutations) - powers += 1 - if(HM in GLOB.bad_mutations + GLOB.not_good_mutations) - powers -= 1 //To prevent just unlocking everything to get all powers to a syringe for max tech - else - I.remove_mutations.Add(HM) - var/time_coeff - for(var/datum/mutation/human/HM in I.add_mutations) - if(!time_coeff) - time_coeff = HM.time_coeff - continue - time_coeff = min(time_coeff,HM.time_coeff) - if(connected) - I.duration = I.duration * time_coeff * connected.damage_coeff - I.damage_coeff = connected.damage_coeff if("ui") if(buffer_slot["UI"]) I = new /obj/item/dnainjector/timed(loc) @@ -457,7 +678,7 @@ if("setdelayed") if(num) delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num) - if("pulseui","pulsese") + if("pulseui") if(num && viable_occupant && connected) radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1) radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1) @@ -469,7 +690,7 @@ ui_interact(usr) sleep(radduration*10) - current_screen = "mainmenu" + current_screen = "ui" if(viable_occupant && connected && connected.occupant==viable_occupant) viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation @@ -478,7 +699,7 @@ var/len = length_char(viable_occupant.dna.uni_identity) num = WRAP(num, 1, len+1) num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2 - //Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low + //Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low var/block = round((num-1)/DNA_BLOCK_SIZE)+1 var/subblock = num - block*DNA_BLOCK_SIZE last_change = "UI #[block]-[subblock]; " @@ -490,35 +711,229 @@ viable_occupant.dna.uni_identity = copytext_char(viable_occupant.dna.uni_identity, 1, num) + hex + copytext_char(viable_occupant.dna.uni_identity, num + 1) viable_occupant.updateappearance(mutations_overlay_update=1) - if("pulsese") - var/len = length(viable_occupant.dna.struc_enzymes) - num = WRAP(num, 1, len+1) - num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) - - var/block = round((num-1)/DNA_BLOCK_SIZE)+1 - var/subblock = num - block*DNA_BLOCK_SIZE - last_change = "SE #[block]-[subblock]; " - - var/hex = copytext_char(viable_occupant.dna.struc_enzymes, num, num+1) - last_change += "[hex]" - hex = scramble(hex, radstrength, radduration) - last_change += "->[hex]" - - viable_occupant.dna.struc_enzymes = copytext_char(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext_char(viable_occupant.dna.struc_enzymes, num + 1) - viable_occupant.domutcheck() else current_screen = "mainmenu" if(connected) connected.locked = locked_state + if("inspect") + if(viable_occupant) + var/list/mutations = get_mutation_list(TRUE) + if(current_mutation == mutations[num]) + current_mutation = null + else + current_mutation = mutations[num] + + if("inspectstorage") + current_storage = num + current_screen = "info" + if("savemut") + if(viable_occupant) + var/succes + if(LAZYLEN(stored_mutations) < max_storage) + var/mutation = text2path(href_list["path"]) + if(ispath(mutation, /datum/mutation/human)) //sanity checks + var/datum/mutation/human/HM = viable_occupant.dna.get_mutation(mutation) + if(HM) + var/datum/mutation/human/A = new HM.type() + A.copy_mutation(HM) + succes = TRUE + stored_mutations += A + to_chat(usr,"Mutation succesfully stored.") + if(!succes) //we can exactly return here + to_chat(usr,"Mutation storage is full.") + if("deletemut") + var/datum/mutation/human/HM = stored_mutations[num] + if(HM) + stored_mutations.Remove(HM) + qdel(HM) + current_screen = "mutations" + if("activator") + if(injectorready < world.time) + var/mutation = text2path(href_list["path"]) + if(ispath(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = get_valid_mutation(mutation) + if(HM) + var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc) + I.add_mutations += new HM.type (copymut = HM) + I.name = "[HM.name] activator" + I.research = TRUE + if(connected) + I.damage_coeff = connected.damage_coeff*4 + injectorready = world.time + INJECTOR_TIMEOUT * (1 - 0.1 * connected.precision_coeff) //precision_coeff being the matter bin rating + else + injectorready = world.time + INJECTOR_TIMEOUT + if("mutator") + if(injectorready < world.time) + var/mutation = text2path(href_list["path"]) + if(ispath(mutation, /datum/mutation/human)) + var/datum/mutation/human/HM = get_valid_mutation(mutation) + if(HM) + var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc) + I.add_mutations += new HM.type (copymut = HM) + I.doitanyway = TRUE + I.name = "[HM.name] injector" + if(connected) + I.damage_coeff = connected.damage_coeff + injectorready = world.time + INJECTOR_TIMEOUT * 5 * (1 - 0.1 * connected.precision_coeff) + else + injectorready = world.time + INJECTOR_TIMEOUT * 5 + + if("advinjector") + var/selection = href_list["injector"] + if(injectorready < world.time) + if(injector_selection.Find(selection)) + var/list/true_selection = injector_selection[selection] + if(LAZYLEN(injector_selection)) + var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc) + for(var/A in true_selection) + var/datum/mutation/human/HM = A + I.add_mutations += new HM.type (copymut = HM) + I.doitanyway = TRUE + I.name = "Advanced [selection] injector" + if(connected) + I.damage_coeff = connected.damage_coeff + injectorready = world.time + INJECTOR_TIMEOUT * 8 * (1 - 0.1 * connected.precision_coeff) + else + injectorready = world.time + INJECTOR_TIMEOUT * 8 + if("nullify") + if(viable_occupant) + var/datum/mutation/human/A = viable_occupant.dna.get_mutation(current_mutation) + if(A && (!viable_occupant.dna.mutation_in_sequence(current_mutation) || A.scrambled)) + viable_occupant.dna.remove_mutation(current_mutation) + current_screen = "mainmenu" + current_mutation = null + if("pulsegene") + if(current_screen != "info") + var/path = text2path(href_list["path"]) + if(viable_occupant && num && (path in viable_occupant.dna.mutation_index)) + var/list/genes = list("A","T","G","C","X") + if(jokerready < world.time) + genes += "JOKER" + var/sequence = GET_GENE_STRING(path, viable_occupant.dna) + var/original = sequence[num] + var/new_gene = input("From [original] to-", "New block", original) as null|anything in genes + if(!new_gene) + new_gene = original + if(viable_occupant == get_viable_occupant()) //No cheesing + if((new_gene == "JOKER") && (jokerready < world.time)) + var/true_genes = GET_SEQUENCE(current_mutation) + new_gene = true_genes[num] + jokerready = world.time + JOKER_TIMEOUT - (JOKER_UPGRADE * (connected.precision_coeff-1)) + sequence = copytext(sequence, 1, num) + new_gene + copytext(sequence, num+1, length(sequence)+1) + viable_occupant.dna.mutation_index[path] = sequence + viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER/connected.damage_coeff + viable_occupant.domutcheck() + if("exportdiskmut") + if(diskette && !diskette.read_only) + var/path = text2path(href_list["path"]) + if(ispath(path, /datum/mutation/human)) + var/datum/mutation/human/A = get_valid_mutation(path) + if(A && diskette && (LAZYLEN(diskette.mutations) < diskette.max_mutations)) + var/datum/mutation/human/HM = new A.type() + diskette.mutations += HM + HM.copy_mutation(A) + to_chat(usr, "Succesfully written [A.name] to [diskette.name].") + if("deletediskmut") + if(diskette && !diskette.read_only) + if(num && (LAZYLEN(diskette.mutations) >= num)) + var/datum/mutation/human/A = diskette.mutations[num] + diskette.mutations.Remove(A) + qdel(A) + if("importdiskmut") + if(diskette && (LAZYLEN(diskette.mutations) >= num)) + if(LAZYLEN(stored_mutations) < max_storage) + var/datum/mutation/human/A = diskette.mutations[num] + var/datum/mutation/human/HM = new A.type() + HM.copy_mutation(A) + stored_mutations += HM + to_chat(usr,"Succesfully written [A.name] to storage.") + if("combine") + if(num && (LAZYLEN(stored_mutations) >= num)) + if(LAZYLEN(stored_mutations) < max_storage) + var/datum/mutation/human/A = stored_mutations[num] + var/path = A.type + if(combine) + var/result_path = get_mixed_mutation(combine, path) + if(result_path) + stored_mutations += new result_path() + to_chat(usr, "Succes! New mutation has been added to storage") + discover(result_path) + combine = null + else + to_chat(usr, "Failed. No mutation could be created.") + combine = null + else + combine = path + to_chat(usr,"Selected [A.name] for combining") + else + to_chat(usr, "Not enough space to store potential mutation.") + if("ejectchromosome") + if(LAZYLEN(stored_chromosomes) <= num) + var/obj/item/chromosome/CM = stored_chromosomes[num] + CM.forceMove(drop_location()) + adjust_item_drop_location(CM) + stored_chromosomes -= CM + if("applychromosome") + if(viable_occupant && (LAZYLEN(viable_occupant.dna.mutations) <= num)) + var/datum/mutation/human/HM = viable_occupant.dna.mutations[num] + var/list/chromosomes = list() + for(var/obj/item/chromosome/CM in stored_chromosomes) + if(CM.can_apply(HM)) + chromosomes += CM + if(chromosomes.len) + var/obj/item/chromosome/CM = input("Select a chromosome to apply", "Apply Chromosome") as null|anything in sortNames(chromosomes) + if(CM) + to_chat(usr, "You apply [CM] to [HM.name].") + stored_chromosomes -= CM + CM.apply(HM) + if("expand_advinjector") + var/mutation = text2path(href_list["path"]) + var/datum/mutation/human/HM = get_valid_mutation(mutation) + if(HM && LAZYLEN(injector_selection)) + var/which_injector = input(usr, "Select Adv. Injector", "Advanced Injectors") as null|anything in injector_selection + if(injector_selection.Find(which_injector)) + var/list/true_selection = injector_selection[which_injector] + var/total_instability + for(var/B in true_selection) + var/datum/mutation/human/mootacion = B + total_instability += mootacion.instability + total_instability += HM.instability + if((total_instability > max_injector_instability) || (true_selection.len + 1) > max_injector_mutations) + to_chat(usr, "Adding more mutations would make the advanced injector too unstable!") + else + true_selection += HM //reminder that this works. because I keep forgetting this works + if("remove_from_advinjector") + var/mutation = text2path(href_list["path"]) + var/selection = href_list["injector"] + if(injector_selection.Find(selection)) + var/list/true_selection = injector_selection[selection] + for(var/B in true_selection) + var/datum/mutation/human/HM = B + if(HM.type == mutation) + true_selection -= HM + break + + if("remove_advinjector") + var/selection = href_list["injector"] + for(selection in injector_selection) + if(selection == selection) + injector_selection.Remove(selection) + + if("add_advinjector") + if(LAZYLEN(injector_selection) < max_injector_selections) + var/new_selection = input(usr, "Enter Adv. Injector name", "Advanced Injectors") as text|null + if(new_selection && !(new_selection in injector_selection)) + injector_selection[new_selection] = list() + ui_interact(usr,last_change) -/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) +/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) //hexadecimal genetics. dont confuse with scramble button var/length = length(input) var/ran = gaussian(0, rs*RADIATION_STRENGTH_MULTIPLIER) if(ran == 0) - ran = pick(-1,1) //hacky, statistically should almost never happen. 0-change makes people mad though + ran = pick(-1,1) //hacky, statistically should almost never happen. 0-chance makes people mad though else if(ran < 0) ran = round(ran) //negative, so floor it else @@ -547,10 +962,6 @@ //Each laser level reduces damage by lvl^2, so no effect on 1 lvl, 4 times less damage on 2 and 9 times less damage on 3 //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove switch(action) - if(SCANNER_ACTION_SE) - if(buffer_slot["SE"]) - viable_occupant.dna.struc_enzymes = buffer_slot["SE"] - viable_occupant.domutcheck() if(SCANNER_ACTION_UI) if(buffer_slot["UI"]) viable_occupant.dna.uni_identity = buffer_slot["UI"] @@ -572,15 +983,54 @@ viable_occupant.dna.blood_type = buffer_slot["blood_type"] /obj/machinery/computer/scan_consolenew/proc/on_scanner_close() - if(delayed_action && connected) + if(delayed_action && get_viable_occupant()) to_chat(connected.occupant, "[src] activates!") apply_buffer(delayed_action["action"],delayed_action["buffer"]) delayed_action = null //or make it stick + reset button ? +/obj/machinery/computer/scan_consolenew/proc/get_valid_mutation(mutation) + var/mob/living/carbon/C = get_viable_occupant() + if(C) + var/datum/mutation/human/HM = C.dna.get_mutation(mutation) + if(HM) + return HM + for(var/datum/mutation/human/A in stored_mutations) + if(A.type == mutation) + return A + + +/obj/machinery/computer/scan_consolenew/proc/get_mutation_list(include_storage) //Returns a list of the mutation index types and any extra mutations + var/mob/living/carbon/viable_occupant = get_viable_occupant() + var/list/paths = list() + if(viable_occupant) + for(var/A in viable_occupant.dna.mutation_index) + paths += A + for(var/datum/mutation/human/A in viable_occupant.dna.mutations) + if(A.class == MUT_EXTRA) + paths += A.type + if(include_storage) + for(var/datum/mutation/human/A in stored_mutations) + paths += A.type + return paths + +/obj/machinery/computer/scan_consolenew/proc/get_valid_gene_string(mutation) + var/mob/living/carbon/C = get_viable_occupant() + if(C && (mutation in C.dna.mutation_index)) + return GET_GENE_STRING(mutation, C.dna) + else if(C && (LAZYLEN(C.dna.mutations))) + for(var/datum/mutation/human/A in C.dna.mutations) + if(A.type == mutation) + return GET_SEQUENCE(mutation) + for(var/datum/mutation/human/A in stored_mutations) + if(A.type == mutation) + return GET_SEQUENCE(mutation) + +/obj/machinery/computer/scan_consolenew/proc/discover(mutation) + if(stored_research && !(mutation in stored_research.discovered_mutations)) + stored_research.discovered_mutations += mutation + return TRUE /////////////////////////// DNA MACHINES #undef INJECTOR_TIMEOUT -#undef REJUVENATORS_INJECT -#undef REJUVENATORS_MAX #undef NUMBER_OF_BUFFERS #undef RADIATION_STRENGTH_MAX diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm index ed61e13596..4b2ba85d11 100644 --- a/code/game/machinery/dna_scanner.dm +++ b/code/game/machinery/dna_scanner.dm @@ -22,7 +22,7 @@ precision_coeff = 0 for(var/obj/item/stock_parts/scanning_module/P in component_parts) scan_level += P.rating - for(var/obj/item/stock_parts/manipulator/P in component_parts) + for(var/obj/item/stock_parts/matter_bin/P in component_parts) precision_coeff = P.rating for(var/obj/item/stock_parts/micro_laser/P in component_parts) damage_coeff = P.rating diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm index 25e5948b51..a88cba851f 100644 --- a/code/game/machinery/exp_cloner.dm +++ b/code/game/machinery/exp_cloner.dm @@ -9,7 +9,7 @@ internal_radio = FALSE //Start growing a human clone in the pod! -/obj/machinery/clonepod/experimental/growclone(ckey, clonename, ui, se, datum/species/mrace, list/features, factions) +/obj/machinery/clonepod/experimental/growclone(clonename, ui, mutation_index, mindref, last_death, blood_type, datum/species/mrace, list/features, factions, list/quirks) if(panel_open) return FALSE if(mess || attempting) @@ -20,15 +20,15 @@ var/mob/living/carbon/human/H = new /mob/living/carbon/human(src) - H.hardset_dna(ui, se, H.real_name, null, mrace, features) + H.hardset_dna(ui, mutation_index, H.real_name, blood_type, mrace, features) if(efficiency > 2) var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations) H.dna.remove_mutation_group(unclean_mutations) if(efficiency > 5 && prob(20)) - H.randmutvg() + H.easy_randmut(POSITIVE) if(efficiency < 3 && prob(50)) - var/mob/M = H.randmutb() + var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) if(ismob(M)) H = M @@ -42,18 +42,17 @@ icon_state = "pod_1" //Get the clone body ready maim_clone(H) - ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT) - ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT) + ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning") + ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning") + ADD_TRAIT(H, TRAIT_MUTE, "cloning") + ADD_TRAIT(H, TRAIT_NOBREATH, "cloning") + ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning") H.Unconscious(80) - var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE) + var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H) if(LAZYLEN(candidates)) var/mob/dead/observer/C = pick(candidates) - C.transfer_ckey(H) + H.key = C.key if(grab_ghost_when == CLONER_FRESH_CLONE) H.grab_ghost() @@ -293,6 +292,7 @@ temp = "Cloning cycle already in progress." playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) else - pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.struc_enzymes, clone_species, dna.features, mob_occupant.faction) + pod.growclone(mob_occupant.real_name, dna.uni_identity, dna.mutation_index, null, null, dna.blood_type, clone_species, dna.features, mob_occupant.faction) temp = "[mob_occupant.real_name] => Cloning data sent to pod." playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index 38ef518f49..4ddb5281ea 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -283,13 +283,13 @@ /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_charge() if(equip_ready) //disabled return - var/area/A = get_base_area(chassis) - var/pow_chan = get_power_channel(A) + var/area/A = get_area(chassis) + var/pow_chan = get_MUTATION_POWER_channel(A) if(pow_chan) return 1000 //making magic -/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_power_channel(var/area/A) +/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_MUTATION_POWER_channel(var/area/A) var/pow_chan if(A) for(var/c in use_channels) diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 20c85f37a1..48fba2687d 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -28,6 +28,7 @@ take_damage(5, BURN, 0, 0) /obj/structure/spider/stickyweb + var/genetic = FALSE icon_state = "stickyweb1" /obj/structure/spider/stickyweb/Initialize() @@ -36,6 +37,8 @@ . = ..() /obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target) + if (genetic) + return if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider)) return TRUE else if(isliving(mover)) @@ -48,6 +51,27 @@ return prob(30) return TRUE +/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics + genetic = TRUE + var/mob/living/allowed_mob + +/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob) + allowed_mob = allowedmob + . = ..() + +/obj/structure/spider/stickyweb/genetic/CanPass(atom/movable/mover, turf/target) + . = ..() //this is the normal spider web return aka a spider would make this TRUE + if(mover == allowed_mob) + return TRUE + else if(isliving(mover)) //we change the spider to not be able to go through here + if(mover.pulledby == allowed_mob) + return TRUE + if(prob(50)) + to_chat(mover, "You get stuck in \the [src] for a moment.") + return FALSE + else if(istype(mover, /obj/item/projectile)) + return prob(30) + /obj/structure/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life." diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index fd6ae1bb43..5c2f151e38 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -850,3 +850,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) if (HAS_TRAIT(src, TRAIT_NODROP)) return return ..() + +/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob) + return + +/obj/item/proc/unembedded() + return \ No newline at end of file diff --git a/code/game/objects/items/chromosome.dm b/code/game/objects/items/chromosome.dm new file mode 100644 index 0000000000..1340e7f35b --- /dev/null +++ b/code/game/objects/items/chromosome.dm @@ -0,0 +1,92 @@ +/obj/item/chromosome + name = "blank chromosome" + icon = 'icons/obj/chromosomes.dmi' + icon_state = "" + desc = "A tube holding chromosomic data." + force = 0 + w_class = WEIGHT_CLASS_SMALL + + var/stabilizer_coeff = 1 //lower is better, affects genetic stability + var/synchronizer_coeff = 1 //lower is better, affects chance to backfire + var/power_coeff = 1 //higher is better, affects "strength" + var/energy_coeff = 1 //lower is better. affects recharge time + + var/weight = 5 + +/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM) + if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE)) + return FALSE + if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry + return TRUE + if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1)) + return TRUE + if((power_coeff != 1) && (HM.power_coeff != -1)) + return TRUE + if((energy_coeff != 1) && (HM.energy_coeff != -1)) + return TRUE + +/obj/item/chromosome/proc/apply(datum/mutation/human/HM) + if(HM.stabilizer_coeff != -1) + HM.stabilizer_coeff = stabilizer_coeff + if(HM.synchronizer_coeff != -1) + HM.synchronizer_coeff = synchronizer_coeff + if(HM.power_coeff != -1) + HM.power_coeff = power_coeff + if(HM.energy_coeff != -1) + HM.energy_coeff = energy_coeff + HM.can_chromosome = 2 + HM.chromosome_name = name + HM.modify() + qdel(src) + +/proc/generate_chromosome() + var/static/list/chromosomes + if(!chromosomes) + chromosomes = list() + for(var/A in subtypesof(/obj/item/chromosome)) + var/obj/item/chromosome/CM = A + if(!initial(CM.weight)) + break + chromosomes[A] = initial(CM.weight) + return pickweight(chromosomes) + + +/obj/item/chromosome/stabilizer + name = "stabilizer chromosome" + desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%." + icon_state = "stabilizer" + stabilizer_coeff = 0.8 + weight = 1 + +/obj/item/chromosome/synchronizer + name = "synchronizer chromosome" + desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%." + icon_state = "synchronizer" + synchronizer_coeff = 0.5 + +/obj/item/chromosome/power + name = "power chromosome" + desc = "A power chromosome for boosting certain mutation's power by 50%." + icon_state = "power" + power_coeff = 1.5 + +/obj/item/chromosome/energy + name = "energetic chromosome" + desc = "A chromosome that reduces cooldown on action based mutations by 50%." + icon_state = "energy" + energy_coeff = 0.5 + +/obj/item/chromosome/reinforcer + name = "reinforcement chromosome" + desc = "Renders the mutation immune to mutadone." + icon_state = "reinforcer" + weight = 3 + +/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM) + if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE)) + return FALSE + return !HM.mutadone_proof + +/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM) + HM.mutadone_proof = TRUE + ..() \ No newline at end of file diff --git a/code/game/objects/items/circuitboards/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machine_circuitboards.dm index df0a4e6cf3..b13cfd9f64 100644 --- a/code/game/objects/items/circuitboards/machine_circuitboards.dm +++ b/code/game/objects/items/circuitboards/machine_circuitboards.dm @@ -74,7 +74,7 @@ build_path = /obj/machinery/dna_scannernew req_components = list( /obj/item/stock_parts/scanning_module = 1, - /obj/item/stock_parts/manipulator = 1, + /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/micro_laser = 1, /obj/item/stack/sheet/glass = 1, /obj/item/stack/cable_coil = 2) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 41d4e7050b..8802698b5d 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -150,7 +150,10 @@ SLIME SCANNER msg += "\n\tSubject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage." if(advanced) msg += "\n\tCellular Damage Level: [M.getCloneLoss()]." - + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(advanced && H.has_dna()) + msg += "\n\tGenetic Stability: [H.dna.stability]%." to_chat(user, msg) msg = "" @@ -776,3 +779,104 @@ SLIME SCANNER var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE) if(!response) to_chat(user, "No nanites detected in the subject.") + +/obj/item/sequence_scanner + name = "genetic sequence scanner" + icon = 'icons/obj/device.dmi' + icon_state = "gene" + item_state = "healthanalyzer" + lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' + desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database." + flags_1 = CONDUCT_1 + item_flags = NOBLUDGEON + slot_flags = ITEM_SLOT_BELT + throwforce = 3 + w_class = WEIGHT_CLASS_TINY + throw_speed = 3 + throw_range = 7 + custom_materials = list(/datum/material/iron=200) + var/list/discovered = list() //hit a dna console to update the scanners database + var/list/buffer + var/ready = TRUE + var/cooldown = 200 + +/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user) + add_fingerprint(user) + if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species + user.visible_message("[user] analyzes [M]'s genetic sequence.", \ + "You analyze [M]'s genetic sequence.") + gene_scan(M, user) + + else + user.visible_message("[user] failed to analyse [M]'s genetic sequence.", "[M] has no readable genetic sequence!") + +/obj/item/sequence_scanner/attack_self(mob/user) + display_sequence(user) + +/obj/item/sequence_scanner/attack_self_tk(mob/user) + return + +/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity) + . = ..() + if(!istype(O) || !proximity) + return + + if(istype(O, /obj/machinery/computer/scan_consolenew)) + var/obj/machinery/computer/scan_consolenew/C = O + if(C.stored_research) + to_chat(user, "[name] linked to central research database.") + discovered = C.stored_research.discovered_mutations + else + to_chat(user,"No database to update from.") + +/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user) + if(!iscarbon(C) || !C.has_dna()) + return + buffer = C.dna.mutation_index + to_chat(user, "Subject [C.name]'s DNA sequence has been saved to buffer.") + if(LAZYLEN(buffer)) + for(var/A in buffer) + to_chat(user, "[get_display_name(A)]") + + +/obj/item/sequence_scanner/proc/display_sequence(mob/living/user) + if(!LAZYLEN(buffer) || !ready) + return + var/list/options = list() + for(var/A in buffer) + options += get_display_name(A) + + var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options) + if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + var/sequence + for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list + if(get_display_name(A) == answer) + sequence = buffer[A] + break + + if(sequence) + var/display + for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1) + if(i) + display += "-" + display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1) + + to_chat(user, "[display]
") + + ready = FALSE + icon_state = "[icon_state]_recharging" + addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE) + +/obj/item/sequence_scanner/proc/recharge() + icon_state = initial(icon_state) + ready = TRUE + +/obj/item/sequence_scanner/proc/get_display_name(mutation) + var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation) + if(!HM) + return "ERROR" + if(mutation in discovered) + return "[HM.name] ([HM.alias])" + else + return HM.alias \ No newline at end of file diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm index a03447c0f0..60b1e81c94 100644 --- a/code/game/objects/items/dna_injector.dm +++ b/code/game/objects/items/dna_injector.dm @@ -14,33 +14,25 @@ var/list/add_mutations = list() var/list/remove_mutations = list() - var/list/add_mutations_static = list() - var/list/remove_mutations_static = list() - var/used = 0 /obj/item/dnainjector/attack_paw(mob/user) return attack_hand(user) -/obj/item/dnainjector/proc/prepare() - for(var/mut_key in add_mutations_static) - add_mutations.Add(GLOB.mutations_list[mut_key]) - for(var/mut_key in remove_mutations_static) - remove_mutations.Add(GLOB.mutations_list[mut_key]) - /obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user) - prepare() - if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE)) M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" - for(var/datum/mutation/human/HM in remove_mutations) - HM.force_lose(M) - for(var/datum/mutation/human/HM in add_mutations) - if(HM.name == RACEMUT) + for(var/HM in remove_mutations) + M.dna.remove_mutation(HM) + for(var/HM in add_mutations) + if(HM == RACEMUT) message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] (MONKEY)") log_msg += " (MONKEY)" - HM.force_give(M) + if(M.dna.mutation_in_sequence(HM)) + M.dna.activate_mutation(HM) + else + M.dna.add_mutation(HM, MUT_EXTRA) if(fields) if(fields["name"] && fields["UE"] && fields["blood_type"]) M.real_name = fields["name"] @@ -90,123 +82,123 @@ /obj/item/dnainjector/antihulk name = "\improper DNA injector (Anti-Hulk)" desc = "Cures green skin." - remove_mutations_static = list(HULK) + remove_mutations = list(HULK) /obj/item/dnainjector/hulkmut name = "\improper DNA injector (Hulk)" desc = "This will make you big and strong, but give you a bad skin condition." - add_mutations_static = list(HULK) + add_mutations = list(HULK) /obj/item/dnainjector/xraymut name = "\improper DNA injector (X-ray)" desc = "Finally you can see what the Captain does." - add_mutations_static = list(XRAY) + add_mutations = list(XRAY) /obj/item/dnainjector/antixray name = "\improper DNA injector (Anti-X-ray)" desc = "It will make you see harder." - remove_mutations_static = list(XRAY) + remove_mutations = list(XRAY) ///////////////////////////////////// /obj/item/dnainjector/antiglasses name = "\improper DNA injector (Anti-Glasses)" desc = "Toss away those glasses!" - remove_mutations_static = list(BADSIGHT) + remove_mutations = list(BADSIGHT) /obj/item/dnainjector/glassesmut name = "\improper DNA injector (Glasses)" desc = "Will make you need dorkish glasses." - add_mutations_static = list(BADSIGHT) + add_mutations = list(BADSIGHT) /obj/item/dnainjector/epimut name = "\improper DNA injector (Epi.)" desc = "Shake shake shake the room!" - add_mutations_static = list(EPILEPSY) + add_mutations = list(EPILEPSY) /obj/item/dnainjector/antiepi name = "\improper DNA injector (Anti-Epi.)" desc = "Will fix you up from shaking the room." - remove_mutations_static = list(EPILEPSY) + remove_mutations = list(EPILEPSY) //////////////////////////////////// /obj/item/dnainjector/anticough name = "\improper DNA injector (Anti-Cough)" desc = "Will stop that awful noise." - remove_mutations_static = list(COUGH) + remove_mutations = list(COUGH) /obj/item/dnainjector/coughmut name = "\improper DNA injector (Cough)" desc = "Will bring forth a sound of horror from your throat." - add_mutations_static = list(COUGH) + add_mutations = list(COUGH) /obj/item/dnainjector/antidwarf name = "\improper DNA injector (Anti-Dwarfism)" desc = "Helps you grow big and strong." - remove_mutations_static = list(DWARFISM) + remove_mutations = list(DWARFISM) /obj/item/dnainjector/dwarf name = "\improper DNA injector (Dwarfism)" desc = "It's a small world after all." - add_mutations_static = list(DWARFISM) + add_mutations = list(DWARFISM) /obj/item/dnainjector/clumsymut name = "\improper DNA injector (Clumsy)" desc = "Makes clown minions." - add_mutations_static = list(CLOWNMUT) + add_mutations = list(CLOWNMUT) /obj/item/dnainjector/anticlumsy name = "\improper DNA injector (Anti-Clumsy)" desc = "Apply this for Security Clown." - remove_mutations_static = list(CLOWNMUT) + remove_mutations = list(CLOWNMUT) /obj/item/dnainjector/antitour name = "\improper DNA injector (Anti-Tour.)" desc = "Will cure Tourette's." - remove_mutations_static = list(TOURETTES) + remove_mutations = list(TOURETTES) /obj/item/dnainjector/tourmut name = "\improper DNA injector (Tour.)" desc = "Gives you a nasty case of Tourette's." - add_mutations_static = list(TOURETTES) + add_mutations = list(TOURETTES) /obj/item/dnainjector/stuttmut name = "\improper DNA injector (Stutt.)" desc = "Makes you s-s-stuttterrr." - add_mutations_static = list(NERVOUS) + add_mutations = list(NERVOUS) /obj/item/dnainjector/antistutt name = "\improper DNA injector (Anti-Stutt.)" desc = "Fixes that speaking impairment." - remove_mutations_static = list(NERVOUS) + remove_mutations = list(NERVOUS) /obj/item/dnainjector/antifire name = "\improper DNA injector (Anti-Fire)" desc = "Cures fire." - remove_mutations_static = list(COLDRES) + remove_mutations = list(SPACEMUT) /obj/item/dnainjector/firemut name = "\improper DNA injector (Fire)" desc = "Gives you fire." - add_mutations_static = list(COLDRES) + add_mutations = list(SPACEMUT) /obj/item/dnainjector/blindmut name = "\improper DNA injector (Blind)" desc = "Makes you not see anything." - add_mutations_static = list(BLINDMUT) + add_mutations = list(BLINDMUT) /obj/item/dnainjector/antiblind name = "\improper DNA injector (Anti-Blind)" desc = "IT'S A MIRACLE!!!" - remove_mutations_static = list(BLINDMUT) + remove_mutations = list(BLINDMUT) /obj/item/dnainjector/antitele name = "\improper DNA injector (Anti-Tele.)" desc = "Will make you not able to control your mind." - remove_mutations_static = list(TK) + remove_mutations = list(TK) /obj/item/dnainjector/telemut name = "\improper DNA injector (Tele.)" desc = "Super brain man!" - add_mutations_static = list(TK) + add_mutations = list(TK) /obj/item/dnainjector/telemut/darkbundle name = "\improper DNA injector" @@ -215,100 +207,258 @@ /obj/item/dnainjector/deafmut name = "\improper DNA injector (Deaf)" desc = "Sorry, what did you say?" - add_mutations_static = list(DEAFMUT) + add_mutations = list(DEAFMUT) /obj/item/dnainjector/antideaf name = "\improper DNA injector (Anti-Deaf)" desc = "Will make you hear once more." - remove_mutations_static = list(DEAFMUT) + remove_mutations = list(DEAFMUT) /obj/item/dnainjector/h2m name = "\improper DNA injector (Human > Monkey)" desc = "Will make you a flea bag." - add_mutations_static = list(RACEMUT) + add_mutations = list(RACEMUT) /obj/item/dnainjector/m2h name = "\improper DNA injector (Monkey > Human)" desc = "Will make you...less hairy." - remove_mutations_static = list(RACEMUT) + remove_mutations = list(RACEMUT) /obj/item/dnainjector/antichameleon name = "\improper DNA injector (Anti-Chameleon)" - remove_mutations_static = list(CHAMELEON) + remove_mutations = list(CHAMELEON) /obj/item/dnainjector/chameleonmut name = "\improper DNA injector (Chameleon)" - add_mutations_static = list(CHAMELEON) + add_mutations = list(CHAMELEON) /obj/item/dnainjector/antiwacky name = "\improper DNA injector (Anti-Wacky)" - remove_mutations_static = list(WACKY) + remove_mutations = list(WACKY) /obj/item/dnainjector/wackymut name = "\improper DNA injector (Wacky)" - add_mutations_static = list(WACKY) + add_mutations = list(WACKY) /obj/item/dnainjector/antimute name = "\improper DNA injector (Anti-Mute)" - remove_mutations_static = list(MUT_MUTE) + remove_mutations = list(MUT_MUTE) /obj/item/dnainjector/mutemut name = "\improper DNA injector (Mute)" - add_mutations_static = list(MUT_MUTE) + add_mutations = list(MUT_MUTE) /obj/item/dnainjector/antismile name = "\improper DNA injector (Anti-Smile)" - remove_mutations_static = list(SMILE) + remove_mutations = list(SMILE) /obj/item/dnainjector/smilemut name = "\improper DNA injector (Smile)" - add_mutations_static = list(SMILE) + add_mutations = list(SMILE) /obj/item/dnainjector/unintelligiblemut name = "\improper DNA injector (Unintelligible)" - add_mutations_static = list(UNINTELLIGIBLE) + add_mutations = list(UNINTELLIGIBLE) /obj/item/dnainjector/antiunintelligible name = "\improper DNA injector (Anti-Unintelligible)" - remove_mutations_static = list(UNINTELLIGIBLE) + remove_mutations = list(UNINTELLIGIBLE) /obj/item/dnainjector/swedishmut name = "\improper DNA injector (Swedish)" - add_mutations_static = list(SWEDISH) + add_mutations = list(SWEDISH) /obj/item/dnainjector/antiswedish name = "\improper DNA injector (Anti-Swedish)" - remove_mutations_static = list(SWEDISH) + remove_mutations = list(SWEDISH) /obj/item/dnainjector/chavmut name = "\improper DNA injector (Chav)" - add_mutations_static = list(CHAV) + add_mutations = list(CHAV) /obj/item/dnainjector/antichav name = "\improper DNA injector (Anti-Chav)" - remove_mutations_static = list(CHAV) + remove_mutations = list(CHAV) /obj/item/dnainjector/elvismut name = "\improper DNA injector (Elvis)" - add_mutations_static = list(ELVIS) + add_mutations = list(ELVIS) /obj/item/dnainjector/antielvis name = "\improper DNA injector (Anti-Elvis)" - remove_mutations_static = list(ELVIS) + remove_mutations = list(ELVIS) /obj/item/dnainjector/lasereyesmut name = "\improper DNA injector (Laser Eyes)" - add_mutations_static = list(LASEREYES) + add_mutations = list(LASEREYES) /obj/item/dnainjector/antilasereyes name = "\improper DNA injector (Anti-Laser Eyes)" - remove_mutations_static = list(LASEREYES) + remove_mutations = list(LASEREYES) + +/obj/item/dnainjector/void + name = "\improper DNA injector (Void)" + add_mutations = list(VOID) + +/obj/item/dnainjector/antivoid + name = "\improper DNA injector (Anti-Void)" + remove_mutations = list(VOID) + +/obj/item/dnainjector/antenna + name = "\improper DNA injector (Antenna)" + add_mutations = list(ANTENNA) + +/obj/item/dnainjector/antiantenna + name = "\improper DNA injector (Anti-Antenna)" + remove_mutations = list(ANTENNA) + +/obj/item/dnainjector/paranoia + name = "\improper DNA injector (Paranoia)" + add_mutations = list(PARANOIA) + +/obj/item/dnainjector/antiparanoia + name = "\improper DNA injector (Anti-Paranoia)" + remove_mutations = list(PARANOIA) + +/obj/item/dnainjector/mindread + name = "\improper DNA injector (Mindread)" + add_mutations = list(MINDREAD) + +/obj/item/dnainjector/antimindread + name = "\improper DNA injector (Anti-Mindread)" + remove_mutations = list(MINDREAD) + +/obj/item/dnainjector/radioactive + name = "\improper DNA injector (Radioactive)" + add_mutations = list(RADIOACTIVE) + +/obj/item/dnainjector/antiradioactive + name = "\improper DNA injector (Anti-Radioactive)" + remove_mutations = list(RADIOACTIVE) +/obj/item/dnainjector/olfaction + name = "\improper DNA injector (Olfaction)" + add_mutations = list(OLFACTION) + +/obj/item/dnainjector/antiolfaction + name = "\improper DNA injector (Anti-Olfaction)" + remove_mutations = list(OLFACTION) + +/obj/item/dnainjector/insulated + name = "\improper DNA injector (Insulated)" + add_mutations = list(INSULATED) + +/obj/item/dnainjector/antiinsulated + name = "\improper DNA injector (Anti-Insulated)" + remove_mutations = list(INSULATED) + +/obj/item/dnainjector/shock + name = "\improper DNA injector (Shock Touch)" + add_mutations = list(SHOCKTOUCH) + +/obj/item/dnainjector/antishock + name = "\improper DNA injector (Anti-Shock Touch)" + remove_mutations = list(SHOCKTOUCH) + +/obj/item/dnainjector/spacialinstability + name = "\improper DNA injector (Spacial Instability)" + add_mutations = list(BADBLINK) + +/obj/item/dnainjector/antispacialinstability + name = "\improper DNA injector (Anti-Spacial Instability)" + remove_mutations = list(BADBLINK) + +/obj/item/dnainjector/acidflesh + name = "\improper DNA injector (Acid Flesh)" + add_mutations = list(ACIDFLESH) + +/obj/item/dnainjector/antiacidflesh + name = "\improper DNA injector (Acid Flesh)" + remove_mutations = list(ACIDFLESH) + +/obj/item/dnainjector/gigantism + name = "\improper DNA injector (Gigantism)" + add_mutations = list(GIGANTISM) + +/obj/item/dnainjector/antigigantism + name = "\improper DNA injector (Anti-Gigantism)" + remove_mutations = list(GIGANTISM) + +/obj/item/dnainjector/spastic + name = "\improper DNA injector (Spastic)" + add_mutations = list(SPASTIC) + +/obj/item/dnainjector/antispastic + name = "\improper DNA injector (Anti-Spastic)" + remove_mutations = list(SPASTIC) + +/obj/item/dnainjector/geladikinesis + name = "\improper DNA injector (Geladikinesis)" + add_mutations = list(GELADIKINESIS) + +/obj/item/dnainjector/antigeladikinesis + name = "\improper DNA injector (Anti-Geladikinesis)" + remove_mutations = list(GELADIKINESIS) + +/obj/item/dnainjector/cryokinesis + name = "\improper DNA injector (Cryokinesis)" + add_mutations = list(CRYOKINESIS) + +/obj/item/dnainjector/anticryokinesis + name = "\improper DNA injector (Anti-Cryokinesis)" + remove_mutations = list(CRYOKINESIS) + +/obj/item/dnainjector/thermal + name = "\improper DNA injector (Thermal Vision)" + add_mutations = list(THERMAL) + +/obj/item/dnainjector/antithermal + name = "\improper DNA injector (Anti-Thermal Vision)" + remove_mutations = list(THERMAL) + +/obj/item/dnainjector/glow + name = "\improper DNA injector (Glowy)" + add_mutations = list(GLOWY) + +/obj/item/dnainjector/removeglow + name = "\improper DNA injector (Anti-Glowy)" + remove_mutations = list(GLOWY) + +/obj/item/dnainjector/antiglow + name = "\improper DNA injector (Antiglowy)" + add_mutations = list(ANTIGLOWY) + +/obj/item/dnainjector/removeantiglow + name = "\improper DNA injector (Anti-Antiglowy)" + remove_mutations = list(ANTIGLOWY) + +/obj/item/dnainjector/firebreath + name = "\improper DNA injector (Firebreath)" + add_mutations = list(FIREBREATH) + +/obj/item/dnainjector/antifirebreath + name = "\improper DNA injector (Anti-Firebreath)" + remove_mutations = list(FIREBREATH) + +/obj/item/dnainjector/tonguespike + name = "\improper DNA injector (Tongue Spike)" + add_mutations = list(TONGUESPIKE) + +/obj/item/dnainjector/antitonguespike + name = "\improper DNA injector (Anti-Tongue Spike)" + remove_mutations = list(TONGUESPIKE) + +/obj/item/dnainjector/spiderweb + name = "\improper DNA injector (Spider Web)" + add_mutations = list(SPIDER_WEB) + +/obj/item/dnainjector/antispiderweb + name = "\improper DNA injector (Anti-Spider Web)" + remove_mutations = list(SPIDER_WEB) /obj/item/dnainjector/timed var/duration = 600 /obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user) - prepare() if(M.stat == DEAD) //prevents dead people from having their DNA changed to_chat(user, "You can't modify [M]'s DNA while [M.p_theyre()] dead.") return FALSE @@ -317,23 +467,22 @@ M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" var/endtime = world.time+duration - for(var/datum/mutation/human/HM in remove_mutations) - if(HM.name == RACEMUT) + for(var/mutation in remove_mutations) + if(mutation == RACEMUT) if(ishuman(M)) continue - M = HM.force_lose(M) + M = M.dna.remove_mutation(mutation) else - HM.force_lose(M) - for(var/datum/mutation/human/HM in add_mutations) - if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name])) + M.dna.remove_mutation(mutation) + for(var/mutation in add_mutations) + if(M.dna.get_mutation(mutation)) continue //Skip permanent mutations we already have. - if(HM.name == RACEMUT && ishuman(M)) + if(mutation == RACEMUT && ishuman(M)) message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] (MONKEY)") log_msg += " (MONKEY)" - M = HM.force_give(M) + M = M.dna.add_mutation(mutation, MUT_OTHER, endtime) else - HM.force_give(M) - M.dna.temporary_mutations[HM.name] = endtime + M.dna.add_mutation(mutation, MUT_OTHER, endtime) if(fields) if(fields["name"] && fields["UE"] && fields["blood_type"]) if(!M.dna.previous["name"]) @@ -361,9 +510,41 @@ /obj/item/dnainjector/timed/hulk name = "\improper DNA injector (Hulk)" desc = "This will make you big and strong, but give you a bad skin condition." - add_mutations_static = list(HULK) + add_mutations = list(HULK) /obj/item/dnainjector/timed/h2m name = "\improper DNA injector (Human > Monkey)" desc = "Will make you a flea bag." - add_mutations_static = list(RACEMUT) + add_mutations = list(RACEMUT) + +/obj/item/dnainjector/activator + name = "\improper DNA activator" + desc = "Activates the current mutation on injection, if the subject has it." + var/doitanyway = FALSE + var/research = FALSE //Set to true to get expended and filled injectors for chromosomes + var/filled = FALSE + +/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user) + if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE)) + M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2)) + var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]" + for(var/mutation in add_mutations) + var/datum/mutation/human/HM = mutation + if(istype(HM, /datum/mutation/human)) + mutation = HM.type + if(!M.dna.activate_mutation(HM)) + if(!doitanyway) + log_msg += "(FAILED)" + else + M.dna.add_mutation(HM, MUT_EXTRA) + name = "expended [name]" + else if(research && M.client) + filled = TRUE + name = "filled [name]" + else + name = "expended [name]" + log_msg += "([mutation])" + log_attack("[log_msg] [loc_name(user)]") + return TRUE + return FALSE + diff --git a/code/modules/antagonists/bloodsucker/items/bloodsucker_stake.dm b/code/modules/antagonists/bloodsucker/items/bloodsucker_stake.dm index b69b851990..4c377f4b82 100644 --- a/code/modules/antagonists/bloodsucker/items/bloodsucker_stake.dm +++ b/code/modules/antagonists/bloodsucker/items/bloodsucker_stake.dm @@ -90,6 +90,7 @@ user.dropItemToGround(src, TRUE) //user.drop_item() // "drop item" doesn't seem to exist anymore. New proc is user.dropItemToGround() but it doesn't seem like it's needed now? var/obj/item/bodypart/B = C.get_bodypart("chest") // This was all taken from hitby() in human_defense.dm B.embedded_objects |= src + embedded() add_mob_blood(target)//Place blood on the stake loc = C // Put INSIDE the character B.receive_damage(w_class * embedding.embedded_impact_pain_multiplier) diff --git a/code/modules/antagonists/changeling/powers/chameleon_skin.dm b/code/modules/antagonists/changeling/powers/chameleon_skin.dm index b7545353b2..03f3aab473 100644 --- a/code/modules/antagonists/changeling/powers/chameleon_skin.dm +++ b/code/modules/antagonists/changeling/powers/chameleon_skin.dm @@ -13,17 +13,14 @@ var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1 if(!istype(H)) // req_human could be done in can_sting stuff. return - var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON] - if(HM in H.dna.mutations) - HM.force_lose(H) + if(H.dna.get_mutation(CHAMELEON)) + H.dna.remove_mutation(CHAMELEON) else - HM.force_give(H) + H.dna.add_mutation(CHAMELEON) return TRUE /obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user) action.Remove(user) if(user.has_dna()) var/mob/living/carbon/C = user - var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON] - if(HM in C.dna.mutations) - HM.force_lose(C) \ No newline at end of file + C.dna.remove_mutation(CHAMELEON) \ No newline at end of file diff --git a/code/modules/antagonists/wishgranter/wishgranter.dm b/code/modules/antagonists/wishgranter/wishgranter.dm index d22d1b5e39..15ec78692f 100644 --- a/code/modules/antagonists/wishgranter/wishgranter.dm +++ b/code/modules/antagonists/wishgranter/wishgranter.dm @@ -24,5 +24,5 @@ return H.dna.add_mutation(HULK) H.dna.add_mutation(XRAY) - H.dna.add_mutation(COLDRES) + H.dna.add_mutation(SPACEMUT) H.dna.add_mutation(TK) \ No newline at end of file diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index ac1a4077ec..505b9a1edc 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -94,7 +94,7 @@ to_chat(user, "Your wish is granted, but at a terrible cost...") to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.") user.dna.add_mutation(LASEREYES) - user.dna.add_mutation(COLDRES) + user.dna.add_mutation(SPACEMUT) user.dna.add_mutation(XRAY) user.set_species(/datum/species/shadow) if("Wealth") diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm index 902b442403..7bafefcf53 100644 --- a/code/modules/client/asset_cache.dm +++ b/code/modules/client/asset_cache.dm @@ -703,3 +703,10 @@ GLOBAL_LIST_EMPTY(asset_datums) Insert(initial(D.id), I) return ..() + +/datum/asset/simple/genetics + assets = list( + "dna_discovered.gif" = 'html/dna_discovered.gif', + "dna_undiscovered.gif" = 'html/dna_undiscovered.gif', + "dna_extra.gif" = 'html/dna_extra.gif' +) \ No newline at end of file diff --git a/code/modules/events/disease_outbreak.dm b/code/modules/events/disease_outbreak.dm index 68c5d8c5c8..490cd0ff21 100644 --- a/code/modules/events/disease_outbreak.dm +++ b/code/modules/events/disease_outbreak.dm @@ -59,7 +59,7 @@ var/datum/disease/dnaspread/DS = D DS.strain_data["name"] = H.real_name DS.strain_data["UI"] = H.dna.uni_identity - DS.strain_data["SE"] = H.dna.struc_enzymes + DS.strain_data["SE"] = H.dna.mutation_index else D = new virus_type() else diff --git a/code/modules/jobs/job_types/geneticist.dm b/code/modules/jobs/job_types/geneticist.dm index d7f59ff883..6efa95cd91 100644 --- a/code/modules/jobs/job_types/geneticist.dm +++ b/code/modules/jobs/job_types/geneticist.dm @@ -32,4 +32,5 @@ backpack = /obj/item/storage/backpack/genetics satchel = /obj/item/storage/backpack/satchel/gen duffelbag = /obj/item/storage/backpack/duffelbag/med + l_pocket = /obj/item/sequence_scanner diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 5faa465b8c..8e6ad84c7a 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -463,30 +463,45 @@ if(cooldown < world.time) SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1) cooldown = world.time + 600 - user.visible_message("[user] vanishes from reality, leaving a hole in [user.p_their()] place!") - var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc)) - Z.name = "hole in reality" - Z.desc = "It's shaped an awful lot like [user.name]." - Z.setDir(user.dir) - user.forceMove(Z) - user.notransform = 1 - user.status_flags |= GODMODE - addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100) + new /obj/effect/immortality_talisman(get_turf(user), user) else to_chat(user, "[src] is not ready yet!") -/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z) - user.status_flags &= ~GODMODE - user.notransform = 0 - user.forceMove(get_turf(Z)) - user.visible_message("[user] pops back into reality!") - Z.can_destroy = TRUE - qdel(Z) - /obj/effect/immortality_talisman + name = "hole in reality" + desc = "It's shaped an awful lot like a person." icon_state = "blank" icon = 'icons/effects/effects.dmi' - var/can_destroy = FALSE + var/vanish_description = "vanishes from reality" + var/can_destroy = TRUE + +/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user) + . = ..() + if(new_user) + vanish(new_user) + +/obj/effect/immortality_talisman/proc/vanish(mob/user) + user.visible_message("[user] [vanish_description], leaving a hole in [user.p_their()] place!") + + desc = "It's shaped an awful lot like [user.name]." + setDir(user.dir) + + user.forceMove(src) + user.notransform = TRUE + user.status_flags |= GODMODE + + can_destroy = FALSE + + addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS) + +/obj/effect/immortality_talisman/proc/unvanish(mob/user) + user.status_flags &= ~GODMODE + user.notransform = FALSE + user.forceMove(get_turf(src)) + + user.visible_message("[user] pops back into reality!") + can_destroy = TRUE + qdel(src) /obj/effect/immortality_talisman/attackby() return @@ -503,6 +518,9 @@ else . = ..() +/obj/effect/immortality_talisman/void + vanish_description = "is dragged into the void" + //Shared Bag diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index dfd409ef8f..5bb1e6d17d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -632,6 +632,13 @@ if(M.name == XRAY) sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) see_in_dark = max(see_in_dark, 8) + if(HAS_TRAIT(src, TRAIT_THERMAL_VISION)) + sight |= (SEE_MOBS) + lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE) + + if(HAS_TRAIT(src, TRAIT_XRAY_VISION)) + sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = max(see_in_dark, 8) if(see_override) see_invisible = see_override diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index 1ea2fa1130..3988525ca1 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -71,6 +71,7 @@ L.embedded_objects |= I I.add_mob_blood(src)//it embedded itself in you, of course it's bloody! I.forceMove(src) + I.embedded() L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier) visible_message("[I] embeds itself in [src]'s [L.name]!","[I] embeds itself in your [L.name]!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 7507067597..9316a36e6b 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -316,6 +316,7 @@ BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier) BP.embedded_objects -= I I.forceMove(drop_location()) + I.unembedded() visible_message("[I] falls out of [name]'s [BP.name]!","[I] falls out of your [BP.name]!") if(!has_embedded_objects()) clear_alert("embeddedobject") diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 1cb30a657b..260511fa9a 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -69,6 +69,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/siemens_coeff = 1 //base electrocution coefficient var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded? var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"] + var/inert_mutation = DWARFISM var/list/special_step_sounds //Sounds to override barefeet walkng var/grab_sound //Special sound for grabbing var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit @@ -356,6 +357,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) else C.type_of_meat = initial(meat) + //If their inert mutation is not the same, swap it out + if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index)) + C.dna.remove_mutation(inert_mutation) + //keep it at the right spot, so we can't have people taking shortcuts + var/location = C.dna.mutation_index.Find(inert_mutation) + C.dna.mutation_index[location] = new_species.inert_mutation + C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation) + SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src) /datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour) @@ -1394,7 +1403,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(radiation > RAD_MOB_MUTATE) if(prob(1)) to_chat(H, "You mutate!") - H.randmutb() + H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) H.emote("gasp") H.domutcheck() diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index dfa1725026..6468bd1544 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -23,6 +23,7 @@ exotic_bloodtype = "L" disliked_food = GRAIN | DAIRY liked_food = GROSS | MEAT + inert_mutation = FIREBREATH /datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H) H.grant_language(/datum/language/draconic) diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index d2d4c6c658..7ccccd588d 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -61,9 +61,9 @@ H.DefaultCombatKnockdown(100) H.visible_message("[H] writhes in pain as [H.p_their()] vacuoles boil.", "You writhe in pain as your vacuoles boil!", "You hear the crunching of leaves.") if(prob(80)) - H.randmutb() + H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) else - H.randmutg() + H.easy_randmut(POSITIVE) H.domutcheck() else H.adjustFireLoss(rand(5,15)) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 639cfc40e2..4aae10c444 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -427,7 +427,6 @@ /mob/living/carbon/handle_mutations_and_radiation() if(dna && dna.temporary_mutations.len) - var/datum/mutation/human/HM for(var/mut in dna.temporary_mutations) if(dna.temporary_mutations[mut] < world.time) if(mut == UI_CHANGED) @@ -450,9 +449,9 @@ dna.previous.Remove("blood_type") dna.temporary_mutations.Remove(mut) continue - HM = GLOB.mutations_list[mut] - HM.force_lose(src) - dna.temporary_mutations.Remove(mut) + for(var/datum/mutation/human/HM in dna.mutations) + if(HM && HM.timed) + dna.remove_mutation(HM.type) radiation -= min(radiation, RAD_LOSS_PER_TICK) if(radiation > RAD_MOB_SAFE) diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index ef2f4b80c7..3d567b0eff 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -42,7 +42,7 @@ if(radiation > RAD_MOB_MUTATE) if(prob(1)) to_chat(src, "You mutate!") - randmutb() + easy_randmut(NEGATIVE+MINOR_NEGATIVE) emote("gasp") domutcheck() if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB)) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 4b360df8c7..42aaa110c8 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -49,9 +49,8 @@ O.updateappearance(icon_update=0) if(tr_flags & TR_KEEPSE) - O.dna.struc_enzymes = dna.struc_enzymes - var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT] - O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive + O.dna.mutation_index = dna.mutation_index + O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT)) if(suiciding) O.suiciding = suiciding @@ -208,9 +207,8 @@ O.name = O.real_name if(tr_flags & TR_KEEPSE) - O.dna.struc_enzymes = dna.struc_enzymes - var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT] - O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active + O.dna.mutation_index = dna.mutation_index + O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT)) O.domutcheck() if(suiciding) diff --git a/code/modules/projectiles/projectile/special/temperature.dm b/code/modules/projectiles/projectile/special/temperature.dm index dae7d5f8b3..c17fd0a447 100644 --- a/code/modules/projectiles/projectile/special/temperature.dm +++ b/code/modules/projectiles/projectile/special/temperature.dm @@ -16,3 +16,8 @@ /obj/item/projectile/temp/hot name = "heat beam" temperature = 400 + +/obj/item/projectile/temp/cryo + name = "cryo beam" + range = 3 + temperature = -240 // Single slow shot reduces temp greatly \ No newline at end of file diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index f03156a0e9..f391fdccb4 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -957,7 +957,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) /datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M) M.jitteriness = 0 if(M.has_dna()) - M.dna.remove_all_mutations() + M.dna.remove_all_mutations(mutadone = TRUE) if(!QDELETED(M)) //We were a monkey, now a human ..() diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index 025587bc2a..cfb0588f8f 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -40,9 +40,9 @@ if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT) M.randmuti() if(prob(98)) - M.randmutb() + M.easy_randmut(NEGATIVE+MINOR_NEGATIVE) else - M.randmutg() + M.easy_randmut(POSITIVE) M.updateappearance() M.domutcheck() ..() diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index c0d48301e1..6b3ba6fe28 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -162,6 +162,16 @@ category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL +/datum/design/genescanner + name = "Genetic Sequence Analyzer" + desc = "A handy hand-held analyzers for quickly determining mutations and collecting the full sequence." + id = "genescanner" + build_path = /obj/item/sequence_scanner + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) + category = list("Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + /datum/design/healthanalyzer_advanced name = "Advanced Health Analyzer" desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy." diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm index 9a55e53659..388fa3785c 100644 --- a/code/modules/research/techweb/_techweb.dm +++ b/code/modules/research/techweb/_techweb.dm @@ -20,6 +20,7 @@ var/largest_bomb_value = 0 var/organization = "Third-Party" //Organization name, used for display. var/list/last_bitcoins = list() //Current per-second production, used for display only. + var/list/discovered_mutations = list() //Mutations discovered by genetics, this way they are shared and cant be destroyed by destroying a single console var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on /datum/techweb/New() diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 5c7b6b57d1..b0d95a87d7 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -71,7 +71,7 @@ display_name = "Biological Technology" description = "What makes us tick." //the MC, silly! prereq_ids = list("base") - design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv", "medspray") + design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv", "medspray","genescanner") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) /datum/techweb_node/adv_biotech diff --git a/code/modules/spells/spell_types/conjure.dm b/code/modules/spells/spell_types/conjure.dm index 8336c06edb..7ff4f30e33 100644 --- a/code/modules/spells/spell_types/conjure.dm +++ b/code/modules/spells/spell_types/conjure.dm @@ -80,11 +80,11 @@ school = "conjuration" charge_max = 150 cooldown_min = 10 + var/delete_old = TRUE /obj/effect/proc_holder/spell/targeted/conjure_item/cast(list/targets, mob/user = usr) - if (item && !QDELETED(item)) - qdel(item) - item = null + if (delete_old && item && !QDELETED(item)) + QDEL_NULL(item) else for(var/mob/living/carbon/C in targets) if(C.dropItemToGround(C.get_active_held_item())) diff --git a/code/modules/spells/spell_types/mime.dm b/code/modules/spells/spell_types/mime.dm index d44c6a3e3d..621efdc821 100644 --- a/code/modules/spells/spell_types/mime.dm +++ b/code/modules/spells/spell_types/mime.dm @@ -128,6 +128,49 @@ invocation_type ="none" ..() +/obj/effect/proc_holder/spell/targeted/touch/mimerope + name = "Invisible Rope" + desc = "Form an invisible rope to tie people or trip people with." + school = "mime" + panel = "Mime" + invocation_type = "emote" + invocation_emote_self = "You start fabricate an invisible rope." + charge_max = 700 + sound = null + clothes_req = 0 + range = -1 + include_user = 1 + action_icon_state = "mime" + action_background_icon_state = "bg_mime" + hand_path = /obj/item/melee/touch_attack/mimerope + +/obj/effect/proc_holder/spell/targeted/touch/mimerope/Click() + if(usr && usr.mind) + if(!usr.mind.miming) + to_chat(usr, "You must dedicate yourself to silence first.") + return + if (usr.get_active_held_item()) + to_chat(usr, "Your hands must be free to create the invisible rope.") + return + invocation = "[usr.real_name] is twirling an invisible rope in [usr.p_their()] hands." + else + invocation_type ="none" + +/obj/effect/proc_holder/spell/targeted/touch/mimerope/cast(list/targets,mob/user = usr) + + usr.put_in_hands() + +/obj/item/melee/touch_attack/mimerope + item_state = "" + icon_state = "" + name = "mime rope" + desc = "An invisible rope." + +/obj/item/restraints/handcuffs/cable/mime + name = "mime restraints" + desc = "An invisible rope." + item_state = "" + icon_state = "" /obj/item/book/granter/spell/mimery_blockade spell = /obj/effect/proc_holder/spell/targeted/forcewall/mime diff --git a/code/modules/spells/spell_types/touch_attacks.dm b/code/modules/spells/spell_types/touch_attacks.dm index 5f984fa7e3..e5b9144535 100644 --- a/code/modules/spells/spell_types/touch_attacks.dm +++ b/code/modules/spells/spell_types/touch_attacks.dm @@ -1,6 +1,8 @@ /obj/effect/proc_holder/spell/targeted/touch var/hand_path = /obj/item/melee/touch_attack var/obj/item/melee/touch_attack/attached_hand = null + var/drawmessage = "You channel the power of the spell to your hand." + var/dropmessage = "You draw the power out of your hand." invocation_type = "none" //you scream on connecting, not summoning include_user = 1 range = -1 @@ -21,7 +23,7 @@ /obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr) if(!QDELETED(attached_hand)) remove_hand(TRUE) - to_chat(user, "You draw the power out of your hand.") + to_chat(user, "[dropmessage]") return for(var/mob/living/carbon/C in targets) @@ -43,7 +45,7 @@ remove_hand(TRUE) to_chat(user, "Your hands are full!") return FALSE - to_chat(user, "You channel the power of the spell to your hand.") + to_chat(user, "[drawmessage]") return TRUE diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index f97bc1d7c3..276d4893de 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -103,6 +103,7 @@ for(var/obj/item/I in embedded_objects) embedded_objects -= I I.forceMove(src) + I.unembedded() if(!C.has_embedded_objects()) C.clear_alert("embeddedobject") SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "embedded") @@ -112,7 +113,7 @@ for(var/X in C.dna.mutations) //some mutations require having specific limbs to be kept. var/datum/mutation/human/MT = X if(MT.limb_req && MT.limb_req == body_zone) - MT.force_lose(C) + C.dna.force_lose(MT) for(var/X in C.internal_organs) //internal organs inside the dismembered limb are dropped. var/obj/item/organ/O = X diff --git a/code/modules/surgery/bodyparts/helpers.dm b/code/modules/surgery/bodyparts/helpers.dm index eed8f62e10..aaca33685b 100644 --- a/code/modules/surgery/bodyparts/helpers.dm +++ b/code/modules/surgery/bodyparts/helpers.dm @@ -161,6 +161,7 @@ for(var/obj/item/I in L.embedded_objects) L.embedded_objects -= I I.forceMove(T) + I.unembedded() clear_alert("embeddedobject") SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded") diff --git a/code/modules/surgery/remove_embedded_object.dm b/code/modules/surgery/remove_embedded_object.dm index 0c3a3b55a5..7d7cd2df63 100644 --- a/code/modules/surgery/remove_embedded_object.dm +++ b/code/modules/surgery/remove_embedded_object.dm @@ -25,6 +25,7 @@ objects++ I.forceMove(get_turf(H)) L.embedded_objects -= I + I.unembedded() if(!H.has_embedded_objects()) H.clear_alert("embeddedobject") SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "embedded") diff --git a/html/browser/scannernew.css b/html/browser/scannernew.css index 0e809a6760..6746a61a0d 100644 --- a/html/browser/scannernew.css +++ b/html/browser/scannernew.css @@ -16,3 +16,24 @@ float: left; } +img.selected +{ + border: 1px solid blue; +} +img.unselected +{ + border: 2px solid black; +} +div>table { + float: left; +} +td +{ + text-align: center; +} +a.clean +{ + background: none; + border: none; + marging: none; +} \ No newline at end of file diff --git a/html/dna_discovered.gif b/html/dna_discovered.gif new file mode 100644 index 0000000000..bc6b75f2f9 Binary files /dev/null and b/html/dna_discovered.gif differ diff --git a/html/dna_extra.gif b/html/dna_extra.gif new file mode 100644 index 0000000000..c92218a661 Binary files /dev/null and b/html/dna_extra.gif differ diff --git a/html/dna_undiscovered.gif b/html/dna_undiscovered.gif new file mode 100644 index 0000000000..a3c182a4a1 Binary files /dev/null and b/html/dna_undiscovered.gif differ diff --git a/icons/effects/genetics.dmi b/icons/effects/genetics.dmi index a9f5f433d5..373a9de623 100644 Binary files a/icons/effects/genetics.dmi and b/icons/effects/genetics.dmi differ diff --git a/icons/mob/actions/actions_genetic.dmi b/icons/mob/actions/actions_genetic.dmi new file mode 100644 index 0000000000..1b1bf8dc23 Binary files /dev/null and b/icons/mob/actions/actions_genetic.dmi differ diff --git a/icons/mob/actions/actions_spells.dmi b/icons/mob/actions/actions_spells.dmi index 072bfc8fe3..72e72ad6f3 100644 Binary files a/icons/mob/actions/actions_spells.dmi and b/icons/mob/actions/actions_spells.dmi differ diff --git a/icons/obj/chromosomes.dmi b/icons/obj/chromosomes.dmi new file mode 100644 index 0000000000..a8ff6186d8 Binary files /dev/null and b/icons/obj/chromosomes.dmi differ diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index 28fc29cd71..c58fb5d940 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ diff --git a/modular_citadel/code/game/machinery/wishgranter.dm b/modular_citadel/code/game/machinery/wishgranter.dm index 48024a2228..7758c0d613 100644 --- a/modular_citadel/code/game/machinery/wishgranter.dm +++ b/modular_citadel/code/game/machinery/wishgranter.dm @@ -17,7 +17,7 @@ to_chat(user, "Your head pounds for a moment, before your vision clears. The Wish Granter, sensing the darkness in your heart, has given you limitless power, and it's all yours!") user.dna.add_mutation(HULK) user.dna.add_mutation(XRAY) - user.dna.add_mutation(COLDRES) + user.dna.add_mutation(SPACEMUT) user.dna.add_mutation(TK) user.next_move_modifier *= 0.5 //half the delay between attacks! to_chat(user, "Things around you feel slower!") diff --git a/modular_citadel/code/modules/mob/living/carbon/human/human.dm b/modular_citadel/code/modules/mob/living/carbon/human/human.dm index ee88fcb277..390cac3646 100644 --- a/modular_citadel/code/modules/mob/living/carbon/human/human.dm +++ b/modular_citadel/code/modules/mob/living/carbon/human/human.dm @@ -19,6 +19,7 @@ L.embedded_objects -= I L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class*painmul)//It hurts to rip it out, get surgery you dingus. And if you're ripping it out quickly via resist, it's gonna hurt even more I.forceMove(get_turf(src)) + I.unembedded() user.put_in_hands(I) user.emote("scream") user.visible_message("[user] rips [I] out of [user.p_their()] [L.name]!","You remove [I] from your [L.name].") diff --git a/tgstation.dme b/tgstation.dme index 9abd2527b8..cbeedf7393 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -127,6 +127,7 @@ #include "code\__HELPERS\cmp.dm" #include "code\__HELPERS\custom_holoforms.dm" #include "code\__HELPERS\dates.dm" +#include "code\__HELPERS\dna.dm" #include "code\__HELPERS\donator_groupings.dm" #include "code\__HELPERS\files.dm" #include "code\__HELPERS\game.dm" @@ -532,11 +533,16 @@ #include "code\datums\mood_events\generic_positive_events.dm" #include "code\datums\mood_events\mood_event.dm" #include "code\datums\mood_events\needs_events.dm" +#include "code\datums\mutations\actions.dm" +#include "code\datums\mutations\antenna.dm" #include "code\datums\mutations\body.dm" #include "code\datums\mutations\chameleon.dm" -#include "code\datums\mutations\cold_resistance.dm" +#include "code\datums\mutations\cold.dm" +#include "code\datums\mutations\combined.dm" #include "code\datums\mutations\hulk.dm" +#include "code\datums\mutations\radioactive.dm" #include "code\datums\mutations\sight.dm" +#include "code\datums\mutations\space_adaptation.dm" #include "code\datums\mutations\speech.dm" #include "code\datums\mutations\telekinesis.dm" #include "code\datums\ruins\lavaland.dm" @@ -879,6 +885,7 @@ #include "code\game\objects\items\cardboard_cutouts.dm" #include "code\game\objects\items\cards_ids.dm" #include "code\game\objects\items\charter.dm" +#include "code\game\objects\items\chromosome.dm" #include "code\game\objects\items\chrono_eraser.dm" #include "code\game\objects\items\cigs_lighters.dm" #include "code\game\objects\items\clown_items.dm"