just need to fine tweak gibs and we're gucci
This commit is contained in:
@@ -6,20 +6,24 @@
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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mergeable_decal = FALSE
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var/gib_overlay = FALSE
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var/slimy_gibs = FALSE
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var/body_colors
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var/body_colors = "e3ba84" //a default color just in case.
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var/unique_body = "c"
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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. = ..()
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guts()
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/obj/effect/decal/cleanable/blood/gibs/proc/guts()
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if(gib_overlay)
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var/mutable_appearance/gibz = mutable_appearance(icon, icon_state + "-overlay", color = blood_color, layer = (LOW_OBJ_LAYER + 0.1))
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var/mutable_appearance/gibz2 = mutable_appearance(icon, icon_state + "c-overlay", color = body_colors, layer = (LOW_OBJ_LAYER + 0.1))
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if(!slimy_gibs)
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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else
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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add_overlay(gibz2)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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@@ -103,42 +107,96 @@
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/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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guts()
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/human/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/human/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/body
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random_icon_states = list("gibhead", "gibtorso")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/torso
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random_icon_states = list("gibtorso")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/limb
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random_icon_states = list("gibleg", "gibarm")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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//Lizards
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/obj/effect/decal/cleanable/blood/gibs/human/lizard
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body_colors = "117720"
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/body
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random_icon_states = list("gibhead", "gibtorso")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/torso
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random_icon_states = list("gibtorso")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb
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random_icon_states = list("gibleg", "gibarm")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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// Slime Gibs
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/obj/effect/decal/cleanable/blood/gibs/slime
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desc = "They look gooey and gruesome."
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unique_body = "c"
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body_colors = "00fff"
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/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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@@ -146,38 +204,43 @@
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update_icon()
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guts()
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/obj/effect/decal/cleanable/blood/gibs/slime/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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/obj/effect/decal/cleanable/blood/gibs/slime/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/body
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random_icon_states = list("gibhead", "gibtorso")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/torso
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random_icon_states = list("gibtorso")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/limb
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random_icon_states = list("gibleg", "gibarm")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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unique_body = "r"
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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@@ -188,6 +251,8 @@
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//IPCs
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/obj/effect/decal/cleanable/blood/gibs/ipc
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desc = "They look sharp yet oozing."
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unique_body = "r"
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body_colors = "00ff00"
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/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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@@ -197,45 +262,37 @@
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/obj/effect/decal/cleanable/blood/gibs/ipc/guts()
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if(gib_overlay)
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var/mutable_appearance/gibz = mutable_appearance(icon, icon_state + "-ipcoverlay", color = blood_color, layer = -LOW_OBJ_LAYER)
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var/mutable_appearance/gibz2 = mutable_appearance(icon, icon_state + "c-ipcoverlay", color = body_colors, layer = -LOW_OBJ_LAYER)
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if(!slimy_gibs)
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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else
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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add_overlay(gibz2)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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/obj/effect/decal/cleanable/blood/gibs/ipc/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/ipc/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/ipc/body
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random_icon_states = list("gibhead", "gibtorso")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/ipc/torso
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random_icon_states = list("gibtorso")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/ipc/limb
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random_icon_states = list("gibleg", "gibarm")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/ipc/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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slimy_gibs = TRUE
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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