From 69d72877a2373aef1e1560aa52a42753606ed22e Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Wed, 10 May 2017 18:08:32 -0500 Subject: [PATCH] [DNM] [MIRROR] Probably fixes the ending cinematic to Gang War (#888) * Probably fixes the ending cinematic to Gang War * Update gang.dm * Delete gang.dm.rej * Update gang.dm --- code/game/gamemodes/gang/gang.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/gang/gang.dm b/code/game/gamemodes/gang/gang.dm index 20cce72b4e..a8a1548254 100644 --- a/code/game/gamemodes/gang/gang.dm +++ b/code/game/gamemodes/gang/gang.dm @@ -312,7 +312,8 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue"," G.domination(0.5) priority_announce("Multiple station takeover attempts have made simultaneously. Conflicting takeover attempts appears to have restarted.","Network Alert") else + G.is_dominating = FALSE SSticker.mode.explosion_in_progress = 1 - SSticker.station_explosion_cinematic(1) + SSticker.station_explosion_cinematic(1,"gang war", null) SSticker.mode.explosion_in_progress = 0 SSticker.force_ending = pick(winners)