Fixes backslot not counting towards assess_threat (#38046)
* Fixes backslot not counting towards assess_threat * fixed * Cleanup & commentary
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@@ -134,9 +134,11 @@
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//Check for weapons
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if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
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for(var/obj/item/I in held_items)
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for(var/obj/item/I in held_items) //if they're holding a gun
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if(weaponcheck.Invoke(I))
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threatcount += 4
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if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
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threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
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//mindshield implants imply trustworthyness
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if(isloyal())
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