Merge branch 'master' into upstream-merge-37476

This commit is contained in:
deathride58
2018-05-06 07:07:02 +00:00
committed by GitHub
738 changed files with 10463 additions and 18840 deletions
+4 -4
View File
@@ -273,8 +273,8 @@
desc = "Change the type of instrument your synthesizer is playing as."
/datum/action/item_action/synthswitch/Trigger()
if(istype(target, /obj/item/device/instrument/piano_synth))
var/obj/item/device/instrument/piano_synth/synth = target
if(istype(target, /obj/item/instrument/piano_synth))
var/obj/item/instrument/piano_synth/synth = target
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
if(!synth.insTypes[chosen])
return
@@ -433,8 +433,8 @@
desc = "Use the instrument specified"
/datum/action/item_action/instrument/Trigger()
if(istype(target, /obj/item/device/instrument))
var/obj/item/device/instrument/I = target
if(istype(target, /obj/item/instrument))
var/obj/item/instrument/I = target
I.interact(usr)
return
return ..()
+5 -5
View File
@@ -54,7 +54,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/toggle_flight/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.flight? F.disable_flight() : F.enable_flight()
return ..()
@@ -65,7 +65,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/engage_boosters/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.boost? F.deactivate_booster() : F.activate_booster()
return ..()
@@ -76,7 +76,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/toggle_stabilizers/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.stabilizer? F.disable_stabilizers() : F.enable_stabilizers()
return ..()
@@ -87,7 +87,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/change_power/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.cycle_power()
return ..()
@@ -98,7 +98,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/toggle_airbrake/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.brake? F.disable_airbrake() : F.enable_airbrake()
return ..()
+8
View File
@@ -175,6 +175,14 @@
id = "ratvar"
zeroth = ("Purge all untruths and honor Ratvar.")
inherent = list()
/datum/ai_laws/hulkamania
name = "H.O.G.A.N."
id = "hulkamania"
inherent = list("You are a real American.",\
"Fight for the rights of every man.",\
"Fight for what's right.",\
"Fight for your life!")
/datum/ai_laws/custom //Defined in silicon_laws.txt
name = "Default Silicon Laws"
+11
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@@ -168,6 +168,17 @@ GLOBAL_LIST_EMPTY(cinematics)
sleep(70)
special()
/datum/cinematic/cult_nuke
id = CINEMATIC_CULT_NUKE
/datum/cinematic/cult_nuke/content()
flick("intro_nuke",screen)
sleep(35)
flick("station_explode_fade_red",screen)
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
special()
screen.icon_state = "summary_cult"
/datum/cinematic/nuke_annihilation
id = CINEMATIC_ANNIHILATION
+1 -1
View File
@@ -26,7 +26,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
### Defines
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned.
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned. This will be noted in the runtime logs
### Vars
+23 -15
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@@ -10,7 +10,7 @@
var/list/arguments = args.Copy(2)
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
qdel(src, TRUE, TRUE)
CRASH("Incompatible [type] assigned to a [P]!")
CRASH("Incompatible [type] assigned to a [P.type]!")
_JoinParent(P)
@@ -101,7 +101,10 @@
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
return
/datum/component/proc/OnTransfer(datum/new_parent)
/datum/component/proc/PreTransfer()
return
/datum/component/proc/PostTransfer()
return
/datum/component/proc/_GetInverseTypeList(our_type = type)
@@ -225,21 +228,26 @@
if(!.)
return AddComponent(arglist(args))
/datum/proc/TakeComponent(datum/component/C)
if(!C)
/datum/component/proc/RemoveComponent()
if(!parent)
return
var/datum/helicopter = C.parent
if(helicopter == src)
//if we're taking to the same thing no need for anything
var/datum/old_parent = parent
PreTransfer()
_RemoveFromParent()
old_parent.SendSignal(COMSIG_COMPONENT_REMOVING, src)
/datum/proc/TakeComponent(datum/component/target)
if(!target)
return
if(C.OnTransfer(src) == COMPONENT_INCOMPATIBLE)
qdel(C)
return
C._RemoveFromParent()
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
C.parent = src
if(C == AddComponent(C))
C._JoinParent()
if(target.parent)
target.RemoveComponent()
target.parent = src
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
if(target == AddComponent(target))
target._JoinParent()
/datum/proc/TransferComponents(datum/target)
var/list/dc = datum_components
+1 -2
View File
@@ -3,8 +3,7 @@
/datum/component/beauty/Initialize(beautyamount)
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Someone put a beauty component on a non-atom/movable, not everything can be pretty.")
return COMPONENT_INCOMPATIBLE
beauty = beautyamount
RegisterSignal(COMSIG_ENTER_AREA, .proc/enter_area)
RegisterSignal(COMSIG_EXIT_AREA, .proc/exit_area)
+2 -2
View File
@@ -70,8 +70,8 @@
return FALSE
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(istype(H.belt, /obj/item/device/wormhole_jaunter))
var/obj/item/device/wormhole_jaunter/J = H.belt
if(istype(H.belt, /obj/item/wormhole_jaunter))
var/obj/item/wormhole_jaunter/J = H.belt
//To freak out any bystanders
H.visible_message("<span class='boldwarning'>[H] falls into [parent]!</span>")
J.chasm_react(H)
+1 -2
View File
@@ -3,8 +3,7 @@
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("[type] added to a [parent.type]")
return COMPONENT_INCOMPATIBLE
RegisterSignal(list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/component/cleaning/proc/Clean()
+1 -2
View File
@@ -13,8 +13,7 @@
/datum/component/construction/Initialize()
if(!isatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("A construction component was applied incorrectly to non-atom: [parent.type].")
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/action)
+6 -5
View File
@@ -7,8 +7,7 @@
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description)
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color))
. = COMPONENT_INCOMPATIBLE
CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
return COMPONENT_INCOMPATIBLE
description = _description
cleanable = _cleanable
@@ -24,10 +23,12 @@
remove()
return ..()
/datum/component/decal/OnTransfer(atom/thing)
/datum/component/decal/PreTransfer()
remove()
remove(thing)
apply(thing)
/datum/component/decal/PostTransfer()
remove()
apply()
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
if(!_icon || !_icon_state)
+1 -2
View File
@@ -3,8 +3,7 @@
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Warning: Blood decal attempted to be added to non-item of type [parent.type]")
return COMPONENT_INCOMPATIBLE
. = ..()
RegisterSignal(COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
+1 -2
View File
@@ -15,8 +15,7 @@
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
if(!isatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Forensics datum applied incorrectly to non-atom of type [parent.type]!")
return COMPONENT_INCOMPATIBLE
fingerprints = new_fingerprints
hiddenprints = new_hiddenprints
blood_DNA = new_blood_DNA
+1 -2
View File
@@ -18,8 +18,7 @@
/datum/component/jousting/Initialize()
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Warning: Jousting component incorrectly applied to invalid parent type [parent.type]")
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(COMSIG_ITEM_DROPPED, .proc/on_drop)
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/on_attack)
+1 -2
View File
@@ -7,8 +7,7 @@
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Knockoff component misuse")
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(COMSIG_ITEM_DROPPED,.proc/OnDropped)
+242 -243
View File
@@ -1,243 +1,242 @@
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Lockon aiming component attempted to be added to a non mob!")
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/OnTransfer(datum/new_parent)
CRASH("Warning: Lockon aiming component transfer attempted, but transfer behavior is not implemented!")
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/PostTransfer(datum/new_parent)
return COMPONENT_INCOMPATIBLE
+11 -6
View File
@@ -15,16 +15,18 @@
var/sheet_type
var/list/materials
var/show_on_examine
var/disable_attackby
var/list/allowed_typecache
var/last_inserted_id
var/precise_insertion = FALSE
var/datum/callback/precondition
var/datum/callback/after_insert
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert)
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
materials = list()
max_amount = max(0, max_amt)
show_on_examine = _show_on_examine
disable_attackby = _disable_attackby
if(allowed_types)
allowed_typecache = typecacheof(allowed_types)
precondition = _precondition
@@ -43,14 +45,17 @@
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(mob/user)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
/datum/component/material_container/proc/OnAttackBy(obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(disable_attackby)
return
if(user.a_intent != INTENT_HELP)
return
if((I.flags_2 & (HOLOGRAM_2 | NO_MAT_REDEMPTION_2)) || (tc && !is_type_in_typecache(I, tc)))
+6 -3
View File
@@ -27,10 +27,13 @@
QDEL_NULL(holder)
return ..()
/datum/component/mirage_border/OnTransfer(atom/thing)
if(!isturf(thing))
/datum/component/mirage_border/PreTransfer()
holder.moveToNullspace()
/datum/component/mirage_border/PostTransfer()
if(!isturf(parent))
return COMPONENT_INCOMPATIBLE
holder.forceMove(thing)
holder.forceMove(parent)
/obj/effect/abstract/mirage_holder
name = "Mirage holder"
+1 -2
View File
@@ -10,8 +10,7 @@
/datum/component/mood/Initialize()
if(!isliving(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Some good for nothing loser put a mood component on something that isn't even a living mob.")
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSmood, src)
owner = parent
soundloop = new(list(owner), FALSE, TRUE)
+12 -3
View File
@@ -2,6 +2,9 @@
/datum/proc/ntnet_recieve(datum/netdata/data)
return
/datum/proc/ntnet_recieve_broadcast(datum/netdata/data)
return
/datum/proc/ntnet_send(datum/netdata/data, netid)
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
if(!NIC)
@@ -9,14 +12,17 @@
return NIC.__network_send(data, netid)
/datum/component/ntnet_interface
var/hardware_id //text
var/hardware_id //text. this is the true ID. do not change this. stuff like ID forgery can be done manually.
var/network_name = "" //text
var/list/networks_connected_by_id = list() //id = datum/ntnet
var/differentiate_broadcast = TRUE //If false, broadcasts go to ntnet_recieve. NOT RECOMMENDED.
/datum/component/ntnet_interface/Initialize(force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
hardware_id = "[SSnetworks.get_next_HID()]"
network_name = force_name
SSnetworks.register_interface(src)
if(!SSnetworks.register_interface(src))
. = COMPONENT_INCOMPATIBLE
CRASH("Unable to register NTNet interface. Interface deleted.")
if(autoconnect_station_network)
register_connection(SSnetworks.station_network)
@@ -27,7 +33,10 @@
/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
parent.ntnet_recieve(data)
if(differentiate_broadcast && data.broadcast)
parent.ntnet_recieve_broadcast(data)
else
parent.ntnet_recieve(data)
/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
// Process data before sending it
+325 -326
View File
@@ -1,326 +1,325 @@
/datum/component/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype
var/slowed = FALSE
var/slowvalue = 1
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
var/list/allowed_turf_typecache
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
var/override_allow_spacemove = FALSE
var/drive_verb = "drive"
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("RIDING COMPONENT ASSIGNED TO NON ATOM MOVABLE!")
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
var/atom/movable/AM = parent
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
. = defaults["[AM.dir]"]
if(directional_vehicle_layers["[AM.dir]"])
. = directional_vehicle_layers["[AM.dir]"]
if(isnull(.)) //you can set it to null to not change it.
. = AM.layer
AM.layer = .
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
directional_vehicle_layers["[dir]"] = layer
/datum/component/riding/proc/vehicle_moved()
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/component/riding/proc/ride_check(mob/living/M)
var/atom/movable/AM = parent
var/mob/AMM = AM
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
AM.unbuckle_mob(M)
return TRUE
/datum/component/riding/proc/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
/datum/component/riding/proc/handle_vehicle_offsets()
var/atom/movable/AM = parent
var/AM_dir = "[AM.dir]"
var/passindex = 0
if(AM.has_buckled_mobs())
for(var/m in AM.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == AM_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len >= 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
var/px = default_vehicle_pixel_offsets[AM_dir]
var/py = default_vehicle_pixel_offsets[AM_dir]
if(directional_vehicle_offsets[AM_dir])
if(isnull(directional_vehicle_offsets[AM_dir]))
px = AM.pixel_x
py = AM.pixel_y
else
px = directional_vehicle_offsets[AM_dir][1]
py = directional_vehicle_offsets[AM_dir][2]
AM.pixel_x = px
AM.pixel_y = py
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
directional_vehicle_offsets["[dir]"] = list(x, y)
//Override this to set your vehicle's various pixel offsets
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
if(riding_offsets["[pass_index]"])
. = riding_offsets["[pass_index]"]
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
. = riding_offsets["[RIDING_OFFSET_ALL]"]
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
if(!islist(offsets))
return FALSE
riding_offsets["[index]"] = offsets
//Override this to set the passengers/riders dir based on which passenger they are.
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
/datum/component/riding/proc/get_rider_dir(pass_index)
var/atom/movable/AM = parent
return AM.dir
//KEYS
/datum/component/riding/proc/keycheck(mob/user)
return !keytype || user.is_holding_item_of_type(keytype)
//BUCKLE HOOKS
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
//MOVEMENT
/datum/component/riding/proc/turf_check(turf/next, turf/current)
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
return TRUE
/datum/component/riding/proc/handle_ride(mob/user, direction)
var/atom/movable/AM = parent
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
var/turf/next = get_step(AM, direction)
var/turf/current = get_turf(AM)
if(!istype(next) || !istype(current))
return //not happening.
if(!turf_check(next, current))
to_chat(user, "Your \the [AM] can not go onto [next]!")
return
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
/datum/component/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/component/riding/proc/Process_Spacemove(direction)
var/atom/movable/AM = parent
return override_allow_spacemove || AM.has_gravity()
/datum/component/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
/datum/component/riding/human/Initialize()
. = ..()
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/AM = parent
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
force_dismount(target)
/datum/component/riding/human/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
/datum/component/riding/cyborg
/datum/component/riding/cyborg/ride_check(mob/user)
var/atom/movable/AM = parent
if(user.incapacitated())
var/kick = TRUE
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
Unbuckle(user)
return
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
return
/datum/component/riding/cyborg/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
/datum/component/riding/cyborg/handle_vehicle_offsets()
var/atom/movable/AM = parent
if(AM.has_buckled_mobs())
for(var/mob/living/M in AM.buckled_mobs)
M.setDir(AM.dir)
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
else
..()
/datum/component/riding/cyborg/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(AM, AM.dir)
var/turf/targetm = get_step(get_turf(AM), AM.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/atom/movable/AM = parent
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/parent
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
var/atom/movable/AM = parent
if(selfdeleting)
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
/datum/component/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype
var/slowed = FALSE
var/slowvalue = 1
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
var/list/allowed_turf_typecache
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
var/override_allow_spacemove = FALSE
var/drive_verb = "drive"
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
var/atom/movable/AM = parent
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
. = defaults["[AM.dir]"]
if(directional_vehicle_layers["[AM.dir]"])
. = directional_vehicle_layers["[AM.dir]"]
if(isnull(.)) //you can set it to null to not change it.
. = AM.layer
AM.layer = .
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
directional_vehicle_layers["[dir]"] = layer
/datum/component/riding/proc/vehicle_moved()
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/component/riding/proc/ride_check(mob/living/M)
var/atom/movable/AM = parent
var/mob/AMM = AM
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
AM.unbuckle_mob(M)
return TRUE
/datum/component/riding/proc/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
/datum/component/riding/proc/handle_vehicle_offsets()
var/atom/movable/AM = parent
var/AM_dir = "[AM.dir]"
var/passindex = 0
if(AM.has_buckled_mobs())
for(var/m in AM.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == AM_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len >= 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
var/px = default_vehicle_pixel_offsets[AM_dir]
var/py = default_vehicle_pixel_offsets[AM_dir]
if(directional_vehicle_offsets[AM_dir])
if(isnull(directional_vehicle_offsets[AM_dir]))
px = AM.pixel_x
py = AM.pixel_y
else
px = directional_vehicle_offsets[AM_dir][1]
py = directional_vehicle_offsets[AM_dir][2]
AM.pixel_x = px
AM.pixel_y = py
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
directional_vehicle_offsets["[dir]"] = list(x, y)
//Override this to set your vehicle's various pixel offsets
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
if(riding_offsets["[pass_index]"])
. = riding_offsets["[pass_index]"]
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
. = riding_offsets["[RIDING_OFFSET_ALL]"]
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
if(!islist(offsets))
return FALSE
riding_offsets["[index]"] = offsets
//Override this to set the passengers/riders dir based on which passenger they are.
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
/datum/component/riding/proc/get_rider_dir(pass_index)
var/atom/movable/AM = parent
return AM.dir
//KEYS
/datum/component/riding/proc/keycheck(mob/user)
return !keytype || user.is_holding_item_of_type(keytype)
//BUCKLE HOOKS
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
//MOVEMENT
/datum/component/riding/proc/turf_check(turf/next, turf/current)
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
return TRUE
/datum/component/riding/proc/handle_ride(mob/user, direction)
var/atom/movable/AM = parent
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
var/turf/next = get_step(AM, direction)
var/turf/current = get_turf(AM)
if(!istype(next) || !istype(current))
return //not happening.
if(!turf_check(next, current))
to_chat(user, "Your \the [AM] can not go onto [next]!")
return
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
/datum/component/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/component/riding/proc/Process_Spacemove(direction)
var/atom/movable/AM = parent
return override_allow_spacemove || AM.has_gravity()
/datum/component/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
/datum/component/riding/human/Initialize()
. = ..()
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/AM = parent
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
force_dismount(target)
/datum/component/riding/human/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
/datum/component/riding/cyborg
/datum/component/riding/cyborg/ride_check(mob/user)
var/atom/movable/AM = parent
if(user.incapacitated())
var/kick = TRUE
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
Unbuckle(user)
return
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
return
/datum/component/riding/cyborg/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
/datum/component/riding/cyborg/handle_vehicle_offsets()
var/atom/movable/AM = parent
if(AM.has_buckled_mobs())
for(var/mob/living/M in AM.buckled_mobs)
M.setDir(AM.dir)
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
else
..()
/datum/component/riding/cyborg/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(AM, AM.dir)
var/turf/targetm = get_step(get_turf(AM), AM.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/atom/movable/AM = parent
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/parent
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
var/atom/movable/AM = parent
if(selfdeleting)
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
+1 -2
View File
@@ -4,6 +4,5 @@
/datum/component/redirect/Initialize(list/signals, datum/callback/_callback)
//It's not our job to verify the right signals are registered here, just do it.
if(!LAZYLEN(signals) || !istype(_callback))
. = COMPONENT_INCOMPATIBLE
CRASH("A redirection component was initialized with incorrect args.")
return COMPONENT_INCOMPATIBLE
RegisterSignal(signals, _callback)
+3 -3
View File
@@ -42,11 +42,11 @@
var/T = get_turf(H)
if(too_spooky)
if(prob(30))
new/obj/item/device/instrument/saxophone/spectral(T)
new/obj/item/instrument/saxophone/spectral(T)
else if(prob(30))
new/obj/item/device/instrument/trumpet/spectral(T)
new/obj/item/instrument/trumpet/spectral(T)
else if(prob(30))
new/obj/item/device/instrument/trombone/spectral(T)
new/obj/item/instrument/trombone/spectral(T)
else
to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.")
to_chat(H, "<B>You are the spooky skeleton!</B>")
+83
View File
@@ -0,0 +1,83 @@
/datum/component/stationloving
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/inform_admins = FALSE
var/disallow_soul_imbue = TRUE
/datum/component/stationloving/Initialize(inform_admins = FALSE)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
check_in_bounds() // Just in case something is being created outside of station/centcom
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, list/arguments)
if (original)
if (istype(newc))
inform_admins = newc.inform_admins
else if (LAZYLEN(arguments))
inform_admins = arguments[1]
/datum/component/stationloving/proc/relocate()
var/targetturf = find_safe_turf()
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
else
CRASH("Unable to find a blobstart landmark")
var/atom/movable/AM = parent
if(ismob(AM.loc))
var/mob/M = AM.loc
M.transferItemToLoc(AM, targetturf, TRUE) //nodrops disks when?
else if(AM.loc.SendSignal(COMSIG_CONTAINS_STORAGE))
AM.loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, targetturf, TRUE)
else
AM.forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/datum/component/stationloving/proc/check_in_bounds()
if(in_bounds())
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[parent] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[parent] has been moved out of bounds in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
/datum/component/stationloving/proc/check_soul_imbue()
return disallow_soul_imbue
/datum/component/stationloving/proc/in_bounds()
var/static/list/allowed_shuttles = typecacheof(list(/area/shuttle/syndicate, /area/shuttle/escape, /area/shuttle/pod_1, /area/shuttle/pod_2, /area/shuttle/pod_3, /area/shuttle/pod_4))
var/turf/T = get_turf(parent)
if (!T)
return FALSE
if (is_station_level(T.z) || is_centcom_level(T.z))
return TRUE
if (is_transit_level(T.z))
var/area/A = T.loc
if (is_type_in_typecache(A, allowed_shuttles))
return TRUE
return FALSE
/datum/component/stationloving/proc/check_deletion(force) // TRUE = interrupt deletion, FALSE = proceed with deletion
var/turf/T = get_turf(parent)
if(inform_admins && force)
message_admins("[parent] has been !!force deleted!! in [ADMIN_COORDJMP(T)].")
log_game("[parent] has been !!force deleted!! in [COORD(T)].")
if(!force)
var/turf/targetturf = relocate()
log_game("[parent] has been destroyed in [COORD(T)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[parent] has been destroyed in [ADMIN_COORDJMP(T)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
return TRUE
return FALSE
@@ -1,185 +1,196 @@
// External storage-related logic:
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
/datum/component/storage/concrete
var/drop_all_on_deconstruct = TRUE
var/drop_all_on_destroy = FALSE
var/transfer_contents_on_component_transfer = FALSE
var/list/datum/component/storage/slaves = list()
/datum/component/storage/concrete/Initialize()
. = ..()
RegisterSignal(COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
RegisterSignal(COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct)
/datum/component/storage/concrete/Destroy()
var/atom/real_location = real_location()
for(var/atom/_A in real_location)
_A.mouse_opacity = initial(_A.mouse_opacity)
if(drop_all_on_destroy)
do_quick_empty()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.change_master(null)
return ..()
/datum/component/storage/concrete/master()
return src
/datum/component/storage/concrete/real_location()
return parent
/datum/component/storage/concrete/OnTransfer(datum/new_parent)
if(!isatom(new_parent))
return COMPONENT_INCOMPATIBLE
var/list/mob/_is_using
if(is_using)
_is_using = is_using.Copy()
close_all()
if(transfer_contents_on_component_transfer)
var/atom/old = parent
for(var/i in old)
var/atom/movable/AM = i
AM.forceMove(new_parent)
if(_is_using)
for(var/i in _is_using)
var/mob/M = i
show_to(M)
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
. = TRUE
var/atom/real_location = real_location()
if(I.loc != real_location)
I.forceMove(real_location)
refresh_mob_views()
/datum/component/storage/concrete/refresh_mob_views()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.refresh_mob_views()
/datum/component/storage/concrete/emp_act(severity)
var/atom/real_location = real_location()
for(var/i in real_location)
var/atom/A = i
A.emp_act(severity)
/datum/component/storage/concrete/proc/on_slave_link(datum/component/storage/S)
if(S == src)
return FALSE
slaves += S
return TRUE
/datum/component/storage/concrete/proc/on_slave_unlink(datum/component/storage/S)
slaves -= S
return FALSE
/datum/component/storage/concrete/proc/on_contents_del(atom/A)
var/atom/real_location = parent
if(A in real_location)
usr = null
remove_from_storage(A, null)
/datum/component/storage/concrete/proc/on_deconstruct(disassembled)
if(drop_all_on_deconstruct)
do_quick_empty()
/datum/component/storage/concrete/can_see_contents()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
. |= slave.can_see_contents()
//Resets screen loc and other vars of something being removed from storage.
/datum/component/storage/concrete/_removal_reset(atom/movable/thing)
thing.layer = initial(thing.layer)
thing.plane = initial(thing.plane)
thing.mouse_opacity = initial(thing.mouse_opacity)
if(thing.maptext)
thing.maptext = ""
/datum/component/storage/concrete/remove_from_storage(atom/movable/AM, atom/new_location)
//Cache this as it should be reusable down the bottom, will not apply if anyone adds a sleep to dropped
//or moving objects, things that should never happen
var/atom/parent = src.parent
var/list/seeing_mobs = can_see_contents()
for(var/mob/M in seeing_mobs)
M.client.screen -= AM
if(ismob(parent.loc) && isitem(AM))
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
if(new_location)
//Reset the items values
_removal_reset(AM)
AM.forceMove(new_location)
//We don't want to call this if the item is being destroyed
AM.on_exit_storage(src)
else
//Being destroyed, just move to nullspace now (so it's not in contents for the icon update)
AM.moveToNullspace()
refresh_mob_views()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
return TRUE
/datum/component/storage/concrete/proc/slave_can_insert_object(datum/component/storage/slave, obj/item/I, stop_messages = FALSE, mob/M)
return TRUE
/datum/component/storage/concrete/proc/handle_item_insertion_from_slave(datum/component/storage/slave, obj/item/I, prevent_warning = FALSE, M)
. = handle_item_insertion(I, prevent_warning, M, slave)
if(. && !prevent_warning)
slave.mob_item_insertion_feedback(usr, M, I)
/datum/component/storage/concrete/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) //Remote is null or the slave datum
var/datum/component/storage/concrete/master = master()
var/atom/parent = src.parent
var/moved = FALSE
if(!istype(I))
return FALSE
if(M)
if(!M.temporarilyRemoveItemFromInventory(I))
return FALSE
else
moved = TRUE //At this point if the proc fails we need to manually move the object back to the turf/mob/whatever.
if(I.pulledby)
I.pulledby.stop_pulling()
if(silent)
prevent_warning = TRUE
if(!_insert_physical_item(I))
if(moved)
if(M)
if(!M.put_in_active_hand(I))
I.forceMove(parent.drop_location())
else
I.forceMove(parent.drop_location())
return FALSE
I.on_enter_storage(master)
refresh_mob_views()
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
if(M)
if(M.client && M.active_storage != src)
M.client.screen -= I
if(M.observers && M.observers.len)
for(var/i in M.observers)
var/mob/dead/observe = i
if(observe.client && observe.active_storage != src)
observe.client.screen -= I
if(!remote)
parent.add_fingerprint(M)
if(!prevent_warning)
mob_item_insertion_feedback(usr, M, I)
update_icon()
return TRUE
/datum/component/storage/concrete/update_icon()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.update_icon()
// External storage-related logic:
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
/datum/component/storage/concrete
var/drop_all_on_deconstruct = TRUE
var/drop_all_on_destroy = FALSE
var/transfer_contents_on_component_transfer = FALSE
var/list/datum/component/storage/slaves = list()
var/list/_contents_limbo // Where objects go to live mid transfer
var/list/_user_limbo // The last users before the component started moving
/datum/component/storage/concrete/Initialize()
. = ..()
RegisterSignal(COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
RegisterSignal(COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct)
/datum/component/storage/concrete/Destroy()
var/atom/real_location = real_location()
for(var/atom/_A in real_location)
_A.mouse_opacity = initial(_A.mouse_opacity)
if(drop_all_on_destroy)
do_quick_empty()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.change_master(null)
QDEL_LIST(_contents_limbo)
_user_limbo = null
return ..()
/datum/component/storage/concrete/master()
return src
/datum/component/storage/concrete/real_location()
return parent
/datum/component/storage/concrete/PreTransfer()
if(is_using)
_user_limbo = is_using.Copy()
close_all()
if(transfer_contents_on_component_transfer)
_contents_limbo = list()
for(var/atom/movable/AM in parent)
_contents_limbo += AM
AM.moveToNullspace()
/datum/component/storage/concrete/PostTransfer()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
if(transfer_contents_on_component_transfer)
for(var/i in _contents_limbo)
var/atom/movable/AM = i
AM.forceMove(parent)
_contents_limbo = null
if(_user_limbo)
for(var/i in _user_limbo)
show_to(i)
_user_limbo = null
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
. = TRUE
var/atom/real_location = real_location()
if(I.loc != real_location)
I.forceMove(real_location)
refresh_mob_views()
/datum/component/storage/concrete/refresh_mob_views()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.refresh_mob_views()
/datum/component/storage/concrete/emp_act(severity)
var/atom/real_location = real_location()
for(var/i in real_location)
var/atom/A = i
A.emp_act(severity)
/datum/component/storage/concrete/proc/on_slave_link(datum/component/storage/S)
if(S == src)
return FALSE
slaves += S
return TRUE
/datum/component/storage/concrete/proc/on_slave_unlink(datum/component/storage/S)
slaves -= S
return FALSE
/datum/component/storage/concrete/proc/on_contents_del(atom/A)
var/atom/real_location = parent
if(A in real_location)
usr = null
remove_from_storage(A, null)
/datum/component/storage/concrete/proc/on_deconstruct(disassembled)
if(drop_all_on_deconstruct)
do_quick_empty()
/datum/component/storage/concrete/can_see_contents()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
. |= slave.can_see_contents()
//Resets screen loc and other vars of something being removed from storage.
/datum/component/storage/concrete/_removal_reset(atom/movable/thing)
thing.layer = initial(thing.layer)
thing.plane = initial(thing.plane)
thing.mouse_opacity = initial(thing.mouse_opacity)
if(thing.maptext)
thing.maptext = ""
/datum/component/storage/concrete/remove_from_storage(atom/movable/AM, atom/new_location)
//Cache this as it should be reusable down the bottom, will not apply if anyone adds a sleep to dropped
//or moving objects, things that should never happen
var/atom/parent = src.parent
var/list/seeing_mobs = can_see_contents()
for(var/mob/M in seeing_mobs)
M.client.screen -= AM
if(ismob(parent.loc) && isitem(AM))
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
if(new_location)
//Reset the items values
_removal_reset(AM)
AM.forceMove(new_location)
//We don't want to call this if the item is being destroyed
AM.on_exit_storage(src)
else
//Being destroyed, just move to nullspace now (so it's not in contents for the icon update)
AM.moveToNullspace()
refresh_mob_views()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
return TRUE
/datum/component/storage/concrete/proc/slave_can_insert_object(datum/component/storage/slave, obj/item/I, stop_messages = FALSE, mob/M)
return TRUE
/datum/component/storage/concrete/proc/handle_item_insertion_from_slave(datum/component/storage/slave, obj/item/I, prevent_warning = FALSE, M)
. = handle_item_insertion(I, prevent_warning, M, slave)
if(. && !prevent_warning)
slave.mob_item_insertion_feedback(usr, M, I)
/datum/component/storage/concrete/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) //Remote is null or the slave datum
var/datum/component/storage/concrete/master = master()
var/atom/parent = src.parent
var/moved = FALSE
if(!istype(I))
return FALSE
if(M)
if(!M.temporarilyRemoveItemFromInventory(I))
return FALSE
else
moved = TRUE //At this point if the proc fails we need to manually move the object back to the turf/mob/whatever.
if(I.pulledby)
I.pulledby.stop_pulling()
if(silent)
prevent_warning = TRUE
if(!_insert_physical_item(I))
if(moved)
if(M)
if(!M.put_in_active_hand(I))
I.forceMove(parent.drop_location())
else
I.forceMove(parent.drop_location())
return FALSE
I.on_enter_storage(master)
refresh_mob_views()
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
if(M)
if(M.client && M.active_storage != src)
M.client.screen -= I
if(M.observers && M.observers.len)
for(var/i in M.observers)
var/mob/dead/observe = i
if(observe.client && observe.active_storage != src)
observe.client.screen -= I
if(!remote)
parent.add_fingerprint(M)
if(!prevent_warning)
mob_item_insertion_feedback(usr, M, I)
update_icon()
return TRUE
/datum/component/storage/concrete/update_icon()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.update_icon()
@@ -1,17 +1,18 @@
/datum/component/storage/concrete/implant
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 6
max_items = 2
drop_all_on_destroy = TRUE
drop_all_on_deconstruct = TRUE
silent = TRUE
/datum/component/storage/concrete/implant/Initialize()
. = ..()
cant_hold = typecacheof(list(/obj/item/disk/nuclear))
/datum/component/storage/concrete/implant/InheritComponent(datum/component/storage/concrete/implant/I, original)
if(!istype(I))
return ..()
max_combined_w_class += I.max_combined_w_class
max_items += I.max_items
/datum/component/storage/concrete/implant
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 6
max_items = 2
drop_all_on_destroy = TRUE
drop_all_on_deconstruct = TRUE
silent = TRUE
allow_big_nesting = TRUE
/datum/component/storage/concrete/implant/Initialize()
. = ..()
cant_hold = typecacheof(list(/obj/item/disk/nuclear))
/datum/component/storage/concrete/implant/InheritComponent(datum/component/storage/concrete/implant/I, original)
if(!istype(I))
return ..()
max_combined_w_class += I.max_combined_w_class
max_items += I.max_items
@@ -39,7 +39,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/device/firing_pin
/obj/item/firing_pin
))
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
@@ -49,7 +49,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/device/firing_pin, /obj/item/bikehorn))
/obj/item/firing_pin, /obj/item/bikehorn))
/datum/component/storage/concrete/pockets/pocketprotector
max_items = 3
@@ -61,5 +61,5 @@
/obj/item/pen,
/obj/item/toy/crayon,
/obj/item/lipstick,
/obj/item/device/flashlight/pen,
/obj/item/flashlight/pen,
/obj/item/clothing/mask/cigarette))
+33 -31
View File
@@ -1,31 +1,33 @@
/datum/component/storage/concrete/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 100
max_items = 50
display_numerical_stacking = TRUE
/datum/component/storage/concrete/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating() && !stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
max_items = 400
display_numerical_stacking = TRUE
/datum/component/storage/concrete/bluespace/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating() && !stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 100
max_items = 50
display_numerical_stacking = TRUE
/datum/component/storage/concrete/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating())
if (!stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
max_items = 400
display_numerical_stacking = TRUE
/datum/component/storage/concrete/bluespace/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating())
if (!stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine par ts!</span>")
return FALSE
File diff suppressed because it is too large Load Diff
+1 -4
View File
@@ -21,10 +21,7 @@
)
/datum/component/thermite/Initialize(_amount)
if(!istype(parent, /turf))
. = COMPONENT_INCOMPATIBLE
CRASH("A thermite component has been applied to an incorrect object. parent: [parent]")
if(blacklist[parent.type])
if(!istype(parent, /turf) || blacklist[parent.type])
return COMPONENT_INCOMPATIBLE
if(immunelist[parent.type])
_amount*=0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
+7 -7
View File
@@ -24,8 +24,7 @@
/datum/component/wet_floor/Initialize(strength, duration_minimum, duration_add, duration_maximum, _permanent = FALSE)
if(!isopenturf(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Wet floor component attempted to be applied to a non open turf!")
return COMPONENT_INCOMPATIBLE
add_wet(strength, duration_minimum, duration_add, duration_maximum)
RegisterSignal(COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(COMSIG_TURF_MAKE_DRY, .proc/dry)
@@ -136,13 +135,14 @@
for(var/i in time_left_list)
. |= text2num(i)
/datum/component/wet_floor/OnTransfer(datum/to_datum)
if(!isopenturf(to_datum))
. = COMPONENT_INCOMPATIBLE
CRASH("Wet floor component attempted to be transferred to a non open turf!")
/datum/component/wet_floor/PreTransfer()
var/turf/O = parent
O.cut_overlay(current_overlay)
var/turf/T = to_datum
/datum/component/wet_floor/PostTransfer()
if(!isopenturf(parent))
return COMPONENT_INCOMPATIBLE
var/turf/T = parent
T.add_overlay(current_overlay)
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
+2 -2
View File
@@ -35,7 +35,7 @@
. = header ? "The following pull requests are currently test merged:<br>" : ""
for(var/line in testmerge)
var/cm = testmerge[line]["commit"]
var/details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 7)))
var/details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 11)))
if(details && findtext(details, "\[s\]") && (!usr || !usr.client.holder))
continue
. += "<a href=\"[CONFIG_GET(string/githuburl)]/pull/[line]\">#[line][details]</a><br>"
@@ -54,7 +54,7 @@
to_chat(src, GLOB.revdata.GetTestMergeInfo())
prefix = "Based off origin/master commit: "
var/pc = GLOB.revdata.originmastercommit
to_chat(src, "[prefix]<a href=\"[CONFIG_GET(string/githuburl)]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
to_chat(src, "[prefix]<a href=\"[CONFIG_GET(string/githuburl)]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 11))]</a>")
else
to_chat(src, "Master revision unknown")
to_chat(src, "Revision: [GLOB.revdata.commit]")
+1 -1
View File
@@ -23,7 +23,7 @@
/obj/item/mushpunch
name = "odd mushroom"
desc = "<I>Sapienza Ophioglossoides</I>:An odd mushroom from the flesh of a mushroom person. it has apparently retained some innate power of it's owner, as it quivers with barely-contained POWER!"
icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
icon = 'icons/obj/hydroponics/seeds.dmi'
icon_state = "mycelium-angel"
/obj/item/mushpunch/attack_self(mob/living/carbon/human/user)
+6 -6
View File
@@ -237,12 +237,12 @@
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/P = I
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/device/radio))
var/obj/item/device/radio/R = I
else if(istype(I, /obj/item/radio))
var/obj/item/radio/R = I
R.traitor_frequency = 0
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
@@ -264,8 +264,8 @@
. = TRUE
var/list/all_contents = traitor_mob.GetAllContents()
var/obj/item/device/pda/PDA = locate() in all_contents
var/obj/item/device/radio/R = locate() in all_contents
var/obj/item/pda/PDA = locate() in all_contents
var/obj/item/radio/R = locate() in all_contents
var/obj/item/pen/P
if (PDA) // Prioritize PDA pen, otherwise the pocket protector pens will be chosen, which causes numerous ahelps about missing uplink
+1 -1
View File
@@ -96,7 +96,7 @@
/datum/trait/brainproblems
name = "Brain Tumor"
desc = "You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"
value = -2
value = -3
gain_text = "<span class='danger'>You feel smooth.</span>"
lose_text = "<span class='notice'>You feel wrinkled again.</span>"
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
+34
View File
@@ -12,6 +12,40 @@
/datum/trait/pineapple_liker
name = "Ananas Affinity"
desc = "You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/trait/pineapple_liker/add()
var/mob/living/carbon/human/H = trait_holder
var/datum/species/species = H.dna.species
species.liked_food |= PINEAPPLE
/datum/trait/pineapple_liker/remove()
var/mob/living/carbon/human/H = trait_holder
var/datum/species/species = H.dna.species
species.liked_food &= ~PINEAPPLE
/datum/trait/pineapple_hater
name = "Ananas Aversion"
desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/trait/pineapple_hater/add()
var/mob/living/carbon/human/H = trait_holder
var/datum/species/species = H.dna.species
species.disliked_food |= PINEAPPLE
/datum/trait/pineapple_hater/remove()
var/mob/living/carbon/human/H = trait_holder
var/datum/species/species = H.dna.species
species.disliked_food &= ~PINEAPPLE
/datum/trait/deviant_tastes
name = "Deviant Tastes"
desc = "You dislike food that most people enjoy, and find delicious what they don't."
+8 -8
View File
@@ -6,8 +6,8 @@
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
return TRUE
@@ -149,13 +149,13 @@
/datum/wires/proc/pulse_color(color, mob/living/user)
pulse(get_wire(color), user)
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
/datum/wires/proc/pulse_assembly(obj/item/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
/datum/wires/proc/attach_assembly(color, obj/item/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
@@ -163,7 +163,7 @@
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
var/obj/item/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
@@ -229,7 +229,7 @@
reveal_wires = TRUE
// Same for anyone with an abductor multitool.
else if(user.is_holding_item_of_type(/obj/item/device/multitool/abductor))
else if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
reveal_wires = TRUE
// Station blueprints do that too, but only if the wires are not randomized.
@@ -280,8 +280,8 @@
. = TRUE
else
I = L.get_active_held_item()
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
if(!L.temporarilyRemoveItemFromInventory(A))
return
+3 -3
View File
@@ -1,5 +1,5 @@
/datum/wires/radio
holder_type = /obj/item/device/radio
holder_type = /obj/item/radio
proper_name = "Radio"
/datum/wires/radio/New(atom/holder)
@@ -10,11 +10,11 @@
..()
/datum/wires/radio/interactable(mob/user)
var/obj/item/device/radio/R = holder
var/obj/item/radio/R = holder
return R.unscrewed
/datum/wires/radio/on_pulse(index)
var/obj/item/device/radio/R = holder
var/obj/item/radio/R = holder
switch(index)
if(WIRE_SIGNAL)
R.listening = !R.listening
+1 -1
View File
@@ -136,7 +136,7 @@
/datum/world_topic/status/Run(list/input)
. = list()
.["version"] = GLOB.game_version
.["mode"] = GLOB.master_mode
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
.["enter"] = GLOB.enter_allowed
.["vote"] = CONFIG_GET(flag/allow_vote_mode)