Merge branch 'master' into upstream-merge-37476
This commit is contained in:
@@ -420,7 +420,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/chameleon)
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clumsy_check = 0
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item_flags = NONE
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pin = /obj/item/device/firing_pin
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pin = /obj/item/firing_pin
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cell_type = /obj/item/stock_parts/cell/bluespace
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -601,40 +601,40 @@
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/device/radio/headset/chameleon
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/obj/item/radio/headset/chameleon
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name = "radio headset"
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/device/radio/headset/chameleon/Initialize()
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/obj/item/radio/headset/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/device/radio/headset
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chameleon_action.chameleon_type = /obj/item/radio/headset
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chameleon_action.chameleon_name = "Headset"
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chameleon_action.initialize_disguises()
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/obj/item/device/radio/headset/chameleon/emp_act(severity)
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/obj/item/radio/headset/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/device/radio/headset/chameleon/broken/Initialize()
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/obj/item/radio/headset/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/device/pda/chameleon
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/obj/item/pda/chameleon
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name = "PDA"
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/device/pda/chameleon/Initialize()
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/obj/item/pda/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/device/pda
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chameleon_action.chameleon_type = /obj/item/pda
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chameleon_action.chameleon_name = "PDA"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/device/pda/heads, /obj/item/device/pda/ai, /obj/item/device/pda/ai/pai), only_root_path = TRUE)
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads, /obj/item/pda/ai, /obj/item/pda/ai/pai), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/device/pda/chameleon/emp_act(severity)
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/obj/item/pda/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/device/pda/chameleon/broken/Initialize()
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/obj/item/pda/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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@@ -20,7 +20,7 @@
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var/active_sound = null
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var/toggle_cooldown = null
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var/cooldown = 0
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var/obj/item/device/flashlight/F = null
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var/obj/item/flashlight/F = null
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var/can_flashlight = 0
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var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
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@@ -22,7 +22,7 @@
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/obj/item/clothing/head/helmet/sec/attackby(obj/item/I, mob/user, params)
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if(issignaler(I))
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var/obj/item/device/assembly/signaler/S = I
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var/obj/item/assembly/signaler/S = I
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if(F) //Has a flashlight. Player must remove it, else it will be lost forever.
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to_chat(user, "<span class='warning'>The mounted flashlight is in the way, remove it first!</span>")
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return
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@@ -260,8 +260,8 @@
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..()
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/obj/item/clothing/head/helmet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/device/flashlight/seclite))
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var/obj/item/device/flashlight/seclite/S = I
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if(istype(I, /obj/item/flashlight/seclite))
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var/obj/item/flashlight/seclite/S = I
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if(can_flashlight)
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if(!F)
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if(!user.transferItemToLoc(S, src))
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@@ -280,7 +280,7 @@
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if(istype(I, /obj/item/screwdriver))
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if(F)
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for(var/obj/item/device/flashlight/seclite/S in src)
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for(var/obj/item/flashlight/seclite/S in src)
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to_chat(user, "<span class='notice'>You unscrew the seclite from [src].</span>")
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F = null
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S.forceMove(user.drop_location())
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@@ -4,7 +4,7 @@
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uniform = /obj/item/clothing/under/rank/centcom_officer
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shoes = /obj/item/clothing/shoes/combat/swat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/device/radio/headset/headset_cent/alt
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ears = /obj/item/radio/headset/headset_cent/alt
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/datum/outfit/ert/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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@@ -13,7 +13,7 @@
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var/obj/item/implant/mindshield/L = new/obj/item/implant/mindshield(H)
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L.implant(H, null, 1)
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var/obj/item/device/radio/R = H.ears
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var/obj/item/radio/R = H.ears
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R.set_frequency(FREQ_CENTCOM)
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R.freqlock = TRUE
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@@ -40,8 +40,8 @@
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if(visualsOnly)
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return
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var/obj/item/device/radio/R = H.ears
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R.keyslot = new /obj/item/device/encryptionkey/heads/captain
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/captain
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R.recalculateChannels()
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/datum/outfit/ert/commander/alert
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@@ -74,8 +74,8 @@
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if(visualsOnly)
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return
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var/obj/item/device/radio/R = H.ears
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R.keyslot = new /obj/item/device/encryptionkey/heads/hos
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/hos
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R.recalculateChannels()
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/datum/outfit/ert/security/alert
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@@ -110,8 +110,8 @@
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if(visualsOnly)
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return
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var/obj/item/device/radio/R = H.ears
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R.keyslot = new /obj/item/device/encryptionkey/heads/cmo
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/cmo
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R.recalculateChannels()
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/datum/outfit/ert/medic/alert
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@@ -146,8 +146,8 @@
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if(visualsOnly)
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return
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var/obj/item/device/radio/R = H.ears
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R.keyslot = new /obj/item/device/encryptionkey/heads/ce
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/ce
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R.recalculateChannels()
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/datum/outfit/ert/engineer/alert
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@@ -166,12 +166,12 @@
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uniform = /obj/item/clothing/under/rank/centcom_officer
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shoes = /obj/item/clothing/shoes/sneakers/black
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gloves = /obj/item/clothing/gloves/color/black
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ears = /obj/item/device/radio/headset/headset_cent
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ears = /obj/item/radio/headset/headset_cent
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glasses = /obj/item/clothing/glasses/sunglasses
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belt = /obj/item/gun/energy/e_gun
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l_pocket = /obj/item/pen
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back = /obj/item/storage/backpack/satchel
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r_pocket = /obj/item/device/pda/heads
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r_pocket = /obj/item/pda/heads
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l_hand = /obj/item/clipboard
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id = /obj/item/card/id
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@@ -179,7 +179,7 @@
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if(visualsOnly)
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return
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var/obj/item/device/pda/heads/pda = H.r_store
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var/obj/item/pda/heads/pda = H.r_store
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pda.owner = H.real_name
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pda.ownjob = "CentCom Official"
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pda.update_label()
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@@ -231,8 +231,8 @@
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if(visualsOnly)
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return
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var/obj/item/device/radio/R = H.ears
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R.keyslot = new /obj/item/device/encryptionkey/heads/hop
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/hop
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R.recalculateChannels()
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||||
/datum/outfit/ert/chaplain
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||||
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||||
@@ -7,7 +7,7 @@
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head = /obj/item/clothing/head/santa
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back = /obj/item/storage/backpack/santabag
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mask = /obj/item/clothing/mask/breath
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||||
r_pocket = /obj/item/device/flashlight
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r_pocket = /obj/item/flashlight
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gloves = /obj/item/clothing/gloves/color/red
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||||
belt = /obj/item/tank/internals/emergency_oxygen/double
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||||
id = /obj/item/card/id/gold
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||||
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||||
@@ -62,7 +62,7 @@
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shoes = /obj/item/clothing/shoes/sneakers/red
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head = /obj/item/clothing/head/helmet/redtaghelm
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gloves = /obj/item/clothing/gloves/color/red
|
||||
ears = /obj/item/device/radio/headset
|
||||
ears = /obj/item/radio/headset
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||||
suit = /obj/item/clothing/suit/redtag
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||||
back = /obj/item/storage/backpack
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||||
suit_store = /obj/item/gun/energy/laser/redtag
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||||
@@ -91,7 +91,7 @@
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||||
head = /obj/item/clothing/head/helmet/space/pirate/bandana
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||||
mask = /obj/item/clothing/mask/breath
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||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
ears = /obj/item/device/radio/headset/syndicate
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||||
ears = /obj/item/radio/headset/syndicate
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||||
id = /obj/item/card/id
|
||||
|
||||
/datum/outfit/pirate/space/captain
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||||
@@ -100,7 +100,7 @@
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||||
/datum/outfit/pirate/post_equip(mob/living/carbon/human/H)
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H.faction |= "pirate"
|
||||
|
||||
var/obj/item/device/radio/R = H.ears
|
||||
var/obj/item/radio/R = H.ears
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||||
if(R)
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||||
R.set_frequency(FREQ_SYNDICATE)
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R.freqlock = TRUE
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||||
@@ -117,7 +117,7 @@
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||||
shoes = /obj/item/clothing/shoes/clown_shoes
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gloves = /obj/item/clothing/gloves/color/black
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
ears = /obj/item/device/radio/headset
|
||||
ears = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/thermal/monocle
|
||||
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
l_pocket = /obj/item/reagent_containers/food/snacks/grown/banana
|
||||
@@ -143,7 +143,7 @@
|
||||
gloves = /obj/item/clothing/gloves/color/latex
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
head = /obj/item/clothing/head/welding
|
||||
ears = /obj/item/device/radio/headset
|
||||
ears = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/thermal/monocle
|
||||
suit = /obj/item/clothing/suit/apron
|
||||
l_pocket = /obj/item/kitchen/knife
|
||||
@@ -163,12 +163,12 @@
|
||||
uniform = /obj/item/clothing/under/suit_jacket
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
ears = /obj/item/device/radio/headset
|
||||
ears = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_pocket = /obj/item/melee/transforming/energy/sword/saber
|
||||
l_hand = /obj/item/storage/secure/briefcase
|
||||
id = /obj/item/card/id/syndicate
|
||||
belt = /obj/item/device/pda/heads
|
||||
belt = /obj/item/pda/heads
|
||||
|
||||
/datum/outfit/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
@@ -188,7 +188,7 @@
|
||||
sec_briefcase.SendSignal(COMSIG_TRY_STORAGE_INSERT, new /obj/item/ammo_box/a357, null, TRUE, TRUE)
|
||||
sec_briefcase.SendSignal(COMSIG_TRY_STORAGE_INSERT, new /obj/item/grenade/plastic/x4, null, TRUE, TRUE)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = H.belt
|
||||
var/obj/item/pda/heads/pda = H.belt
|
||||
pda.owner = H.real_name
|
||||
pda.ownjob = "Reaper"
|
||||
pda.update_label()
|
||||
@@ -206,7 +206,7 @@
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
ears = /obj/item/device/radio/headset/headset_cent/commander
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
head = /obj/item/clothing/head/centhat
|
||||
@@ -236,7 +236,7 @@
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
glasses = /obj/item/clothing/glasses/thermal/eyepatch
|
||||
ears = /obj/item/device/radio/headset/headset_cent/commander
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/havana
|
||||
head = /obj/item/clothing/head/helmet/space/beret
|
||||
belt = /obj/item/gun/energy/pulse/pistol/m1911
|
||||
@@ -256,7 +256,7 @@
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
|
||||
var/obj/item/device/radio/headset/R = H.ears
|
||||
var/obj/item/radio/headset/R = H.ears
|
||||
R.set_frequency(FREQ_CENTCOM)
|
||||
R.freqlock = TRUE
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
suit = /obj/item/clothing/suit/wizrobe
|
||||
shoes = /obj/item/clothing/shoes/sandal/magic
|
||||
ears = /obj/item/device/radio/headset
|
||||
ears = /obj/item/radio/headset
|
||||
head = /obj/item/clothing/head/wizard
|
||||
r_pocket = /obj/item/teleportation_scroll
|
||||
r_hand = /obj/item/spellbook
|
||||
@@ -317,7 +317,7 @@
|
||||
head = /obj/item/clothing/head/pirate/captain
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
ears = /obj/item/device/radio/headset/headset_cent
|
||||
ears = /obj/item/radio/headset/headset_cent
|
||||
glasses = /obj/item/clothing/glasses/thermal/eyepatch
|
||||
suit = /obj/item/clothing/suit/pirate/captain
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
@@ -344,7 +344,7 @@
|
||||
head = /obj/item/clothing/head/fedora
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
ears = /obj/item/device/radio/headset
|
||||
ears = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
r_hand = /obj/item/gun/ballistic/automatic/tommygun
|
||||
id = /obj/item/card/id
|
||||
@@ -382,20 +382,20 @@
|
||||
belt = /obj/item/gun/ballistic/revolver/mateba
|
||||
r_hand = /obj/item/gun/energy/pulse/loyalpin
|
||||
id = /obj/item/card/id
|
||||
ears = /obj/item/device/radio/headset/headset_cent/alt
|
||||
ears = /obj/item/radio/headset/headset_cent/alt
|
||||
|
||||
backpack_contents = list(/obj/item/storage/box=1,\
|
||||
/obj/item/ammo_box/a357=1,\
|
||||
/obj/item/storage/firstaid/regular=1,\
|
||||
/obj/item/storage/box/flashbangs=1,\
|
||||
/obj/item/device/flashlight=1,\
|
||||
/obj/item/flashlight=1,\
|
||||
/obj/item/grenade/plastic/x4=1)
|
||||
|
||||
/datum/outfit/death_commando/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/device/radio/R = H.ears
|
||||
var/obj/item/radio/R = H.ears
|
||||
R.set_frequency(FREQ_CENTCOM)
|
||||
R.freqlock = TRUE
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE)
|
||||
AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, list(/obj/item/stack))
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
if(always_noslip)
|
||||
flags_1 |= NOSLIP_1
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
permeability_coefficient = 0.02
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
|
||||
slowdown = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -13,9 +13,10 @@
|
||||
//Also, I should probably add in some kind of limiting mechanic but I really don't like having to refill this all the time, expecially as it will be NODROP_1.
|
||||
//Apparently due to code limitations you have to detect mob movement with.. shoes.
|
||||
//The object that handles the flying itself - FLIGHT PACK --------------------------------------------------------------------------------------
|
||||
/obj/item/device/flightpack
|
||||
/obj/item/flightpack
|
||||
name = "flight pack"
|
||||
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = FLIGHTPACK_SPRITE_BASE
|
||||
item_state = FLIGHTPACK_SPRITE_BASE
|
||||
actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake)
|
||||
@@ -99,7 +100,7 @@
|
||||
var/afterForceMove = FALSE
|
||||
var/datum/component/mobhook
|
||||
|
||||
/obj/item/device/flightpack/proc/changeWearer(mob/changeto)
|
||||
/obj/item/flightpack/proc/changeWearer(mob/changeto)
|
||||
if(wearer)
|
||||
LAZYREMOVE(wearer.user_movement_hooks, src)
|
||||
wearer = null
|
||||
@@ -111,7 +112,7 @@
|
||||
cached_pull = changeto.pulling
|
||||
mobhook = changeto.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED), CALLBACK(src, .proc/on_mob_move, changeto))
|
||||
|
||||
/obj/item/device/flightpack/Initialize()
|
||||
/obj/item/flightpack/Initialize()
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
START_PROCESSING(SSflightpacks, src)
|
||||
@@ -120,7 +121,7 @@
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/device/flightpack/full/Initialize()
|
||||
/obj/item/flightpack/full/Initialize()
|
||||
part_manip = new /obj/item/stock_parts/manipulator/pico(src)
|
||||
part_scan = new /obj/item/stock_parts/scanning_module/phasic(src)
|
||||
part_cap = new /obj/item/stock_parts/capacitor/super(src)
|
||||
@@ -128,7 +129,7 @@
|
||||
part_bin = new /obj/item/stock_parts/matter_bin/super(src)
|
||||
..()
|
||||
|
||||
/obj/item/device/flightpack/proc/usermessage(message, span = "boldnotice", mob/mob_override = null)
|
||||
/obj/item/flightpack/proc/usermessage(message, span = "boldnotice", mob/mob_override = null)
|
||||
var/mob/targ = wearer
|
||||
if(ismob(loc))
|
||||
targ = loc
|
||||
@@ -138,7 +139,7 @@
|
||||
return
|
||||
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
|
||||
|
||||
/obj/item/device/flightpack/proc/sync_processing(datum/controller/subsystem/processing/flightpacks/FPS)
|
||||
/obj/item/flightpack/proc/sync_processing(datum/controller/subsystem/processing/flightpacks/FPS)
|
||||
processing_mode = FPS.flightsuit_processing
|
||||
if(processing_mode == FLIGHTSUIT_PROCESSING_NONE)
|
||||
momentum_x = 0
|
||||
@@ -150,7 +151,7 @@
|
||||
boost = FALSE
|
||||
update_slowdown()
|
||||
|
||||
/obj/item/device/flightpack/proc/update_parts()
|
||||
/obj/item/flightpack/proc/update_parts()
|
||||
boost_chargerate = initial(boost_chargerate)
|
||||
boost_drain = initial(boost_drain)
|
||||
powersetting_high = initial(powersetting_high)
|
||||
@@ -172,7 +173,7 @@
|
||||
stabilizer_decay_amount = scan*3.5
|
||||
airbrake_decay_amount = manip*8
|
||||
|
||||
/obj/item/device/flightpack/Destroy()
|
||||
/obj/item/flightpack/Destroy()
|
||||
if(suit)
|
||||
delink_suit()
|
||||
changeWearer()
|
||||
@@ -187,7 +188,7 @@
|
||||
STOP_PROCESSING(SSflightpacks, src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/device/flightpack/emp_act(severity)
|
||||
/obj/item/flightpack/emp_act(severity)
|
||||
var/damage = severity == 1 ? emp_strong_damage : emp_weak_damage
|
||||
if(emp_damage <= (emp_disable_threshold * 1.5))
|
||||
emp_damage += damage
|
||||
@@ -195,7 +196,7 @@
|
||||
return ..()
|
||||
|
||||
//Proc to change amount of momentum the wearer has, or dampen all momentum by a certain amount.
|
||||
/obj/item/device/flightpack/proc/adjust_momentum(amountx, amounty, reduce_amount_total = 0)
|
||||
/obj/item/flightpack/proc/adjust_momentum(amountx, amounty, reduce_amount_total = 0)
|
||||
if(reduce_amount_total != 0)
|
||||
if(momentum_x > 0)
|
||||
momentum_x = CLAMP(momentum_x - reduce_amount_total, 0, momentum_max)
|
||||
@@ -210,7 +211,7 @@
|
||||
calculate_momentum_speed()
|
||||
|
||||
//The wearer has momentum left. Move them and take some away, while negating the momentum that moving the wearer would gain. Or force the wearer to lose control if they are incapacitated.
|
||||
/obj/item/device/flightpack/proc/momentum_drift()
|
||||
/obj/item/flightpack/proc/momentum_drift()
|
||||
if(!flight || !wearer || (momentum_speed == 0))
|
||||
return FALSE
|
||||
else if(!wearer.canmove)
|
||||
@@ -235,7 +236,7 @@
|
||||
if(prob(emp_damage * 15))
|
||||
step(wearer, pick(GLOB.alldirs))
|
||||
|
||||
/obj/item/device/flightpack/proc/on_mob_move(mob/mob, turf/oldLoc, dir, forced)
|
||||
/obj/item/flightpack/proc/on_mob_move(mob/mob, turf/oldLoc, dir, forced)
|
||||
if(forced)
|
||||
if(cached_pull && istype(oldLoc) && (get_dist(oldLoc, loc) <= 1) && !oldLoc.density)
|
||||
cached_pull.forceMove(oldLoc)
|
||||
@@ -254,7 +255,7 @@
|
||||
if(flight)
|
||||
ion_trail.generate_effect()
|
||||
|
||||
/obj/item/device/flightpack/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
/obj/item/flightpack/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
if(!flight)
|
||||
return
|
||||
var/momentum_increment = momentum_gain
|
||||
@@ -275,7 +276,7 @@
|
||||
adjust_momentum(-momentum_increment, 0)
|
||||
|
||||
//Make the wearer lose some momentum.
|
||||
/obj/item/device/flightpack/proc/momentum_decay()
|
||||
/obj/item/flightpack/proc/momentum_decay()
|
||||
var/amt = momentum_passive_loss
|
||||
brake? (amt += airbrake_decay_amount) : 0
|
||||
gravity? (amt += gravity_decay_amount) : 0
|
||||
@@ -284,7 +285,7 @@
|
||||
adjust_momentum(0, 0, amt)
|
||||
|
||||
//Check for gravity, air pressure, and whether this is still linked to a suit. Also, resync the flightpack/flight suit every minute.
|
||||
/obj/item/device/flightpack/proc/check_conditions()
|
||||
/obj/item/flightpack/proc/check_conditions()
|
||||
if(flight && (!assembled || !wearer || (!suit && requires_suit)))
|
||||
disable_flight(TRUE)
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -302,7 +303,7 @@
|
||||
usermessage("Warning: Sensor data is not being recieved from flight shoes. Stabilizers and airbrake modules deactivated!", "boldwarning")
|
||||
|
||||
|
||||
/obj/item/device/flightpack/process()
|
||||
/obj/item/flightpack/process()
|
||||
if(processing_mode == FLIGHTSUIT_PROCESSING_NONE)
|
||||
return FALSE
|
||||
check_conditions()
|
||||
@@ -311,10 +312,10 @@
|
||||
handle_boost()
|
||||
handle_damage()
|
||||
|
||||
/obj/item/device/flightpack/proc/update_slowdown()
|
||||
/obj/item/flightpack/proc/update_slowdown()
|
||||
flight? (slowdown = slowdown_air) : (slowdown = slowdown_ground)
|
||||
|
||||
/obj/item/device/flightpack/proc/handle_damage()
|
||||
/obj/item/flightpack/proc/handle_damage()
|
||||
if(emp_damage)
|
||||
emp_damage = CLAMP(emp_damage-emp_heal_amount, 0, emp_disable_threshold * 10)
|
||||
if(emp_damage >= emp_disable_threshold)
|
||||
@@ -332,7 +333,7 @@
|
||||
if(flight)
|
||||
disable_flight(TRUE)
|
||||
|
||||
/obj/item/device/flightpack/update_icon()
|
||||
/obj/item/flightpack/update_icon()
|
||||
if(!flight)
|
||||
icon_state = "[FLIGHTPACK_SPRITE_BASE][FLIGHTPACK_SPRITE_OFF_APPEND]"
|
||||
item_state = "[FLIGHTPACK_SPRITE_BASE][FLIGHTPACK_SPRITE_OFF_APPEND]"
|
||||
@@ -347,7 +348,7 @@
|
||||
wearer.update_inv_wear_suit()
|
||||
wearer.update_inv_back()
|
||||
|
||||
/obj/item/device/flightpack/proc/handle_boost()
|
||||
/obj/item/flightpack/proc/handle_boost()
|
||||
if(boost)
|
||||
boost_charge = CLAMP(boost_charge-boost_drain, 0, boost_maxcharge)
|
||||
if(boost_charge < 1)
|
||||
@@ -355,13 +356,13 @@
|
||||
if(boost_charge < boost_maxcharge)
|
||||
boost_charge = CLAMP(boost_charge+boost_chargerate, 0, boost_maxcharge)
|
||||
|
||||
/obj/item/device/flightpack/proc/cycle_power()
|
||||
/obj/item/flightpack/proc/cycle_power()
|
||||
powersetting < powersetting_high? (powersetting++) : (powersetting = 1)
|
||||
momentum_gain = powersetting * 10
|
||||
usermessage("Engine output set to [momentum_gain].")
|
||||
momentum_drift_coeff = ((momentum_gain)*(drift_tolerance*1.1))/momentum_max
|
||||
|
||||
/obj/item/device/flightpack/proc/crash_damage(density, anchored, speed, victim_name)
|
||||
/obj/item/flightpack/proc/crash_damage(density, anchored, speed, victim_name)
|
||||
var/crashmessagesrc = "<span class='userdanger'>[wearer] violently crashes into [victim_name], "
|
||||
var/userdamage = 10 - stabilizer * 3 - part_bin.rating - part_scan.rating * part_manip.rating + anchored * 2 + boost * 2 + speed * 2
|
||||
if(userdamage > 0)
|
||||
@@ -371,13 +372,13 @@
|
||||
crashmessagesrc += "but luckily [wearer]'s impact was absorbed by their suit's stabilizers!</span>"
|
||||
wearer.visible_message(crashmessagesrc)
|
||||
|
||||
/obj/item/device/flightpack/proc/userknockback(density, anchored, speed, dir)
|
||||
/obj/item/flightpack/proc/userknockback(density, anchored, speed, dir)
|
||||
dir = turn(dir, 180)
|
||||
var/turf/target = get_edge_target_turf(get_turf(wearer), dir)
|
||||
wearer.visible_message("[wearer] is knocked flying by the impact!")
|
||||
wearer.throw_at(target, speed * 2 + density * 2 + anchored * 2, 2, wearer)
|
||||
|
||||
/obj/item/device/flightpack/proc/flight_impact(atom/impacted_atom, crashdir) //Yes, victim.
|
||||
/obj/item/flightpack/proc/flight_impact(atom/impacted_atom, crashdir) //Yes, victim.
|
||||
if(!flight || (impacted_atom == wearer) || crashing || (processing_mode == FLIGHTSUIT_PROCESSING_NONE))
|
||||
return FALSE
|
||||
crashing = TRUE
|
||||
@@ -421,19 +422,19 @@
|
||||
losecontrol(knockdown = FALSE, move = FALSE)
|
||||
crashing = FALSE
|
||||
|
||||
/obj/item/device/flightpack/proc/door_pass(obj/structure/mineral_door/door)
|
||||
/obj/item/flightpack/proc/door_pass(obj/structure/mineral_door/door)
|
||||
INVOKE_ASYNC(door, /obj/structure/mineral_door.proc/Open)
|
||||
var/turf/T = get_turf(door)
|
||||
wearer.forceMove(T)
|
||||
wearer.visible_message("<span class='boldnotice'>[wearer] rolls to their sides and slips past [door]!</span>")
|
||||
|
||||
/obj/item/device/flightpack/proc/crash_grille(obj/structure/grille/target)
|
||||
/obj/item/flightpack/proc/crash_grille(obj/structure/grille/target)
|
||||
target.hitby(wearer)
|
||||
target.take_damage(60, BRUTE, "melee", 1)
|
||||
if(wearer.Move(target.loc))
|
||||
wearer.visible_message("<span class='warning'>[wearer] smashes straight past [target]!</span>")
|
||||
|
||||
/obj/item/device/flightpack/proc/airlock_pass(obj/machinery/door/A)
|
||||
/obj/item/flightpack/proc/airlock_pass(obj/machinery/door/A)
|
||||
var/nopass = FALSE
|
||||
if(!A.density)
|
||||
return TRUE
|
||||
@@ -450,7 +451,7 @@
|
||||
wearer.forceMove(target)
|
||||
return !nopass
|
||||
|
||||
/obj/item/device/flightpack/proc/atom_impact(atom/movable/victim, power, direction)
|
||||
/obj/item/flightpack/proc/atom_impact(atom/movable/victim, power, direction)
|
||||
if(!victim)
|
||||
return FALSE
|
||||
if(!victim.anchored)
|
||||
@@ -466,7 +467,7 @@
|
||||
var/obj/O = victim
|
||||
O.take_damage(power * 14)
|
||||
|
||||
/obj/item/device/flightpack/proc/losecontrol(knockdown = FALSE, move = TRUE)
|
||||
/obj/item/flightpack/proc/losecontrol(knockdown = FALSE, move = TRUE)
|
||||
usermessage("Warning: Control system not responding. Deactivating!", "boldwarning")
|
||||
if(wearer)
|
||||
wearer.visible_message("<span class='warning'>[wearer]'s flight suit abruptly shuts off and they lose control!</span>")
|
||||
@@ -485,7 +486,7 @@
|
||||
if(flight)
|
||||
disable_flight(FALSE)
|
||||
|
||||
/obj/item/device/flightpack/proc/enable_flight(forced = FALSE)
|
||||
/obj/item/flightpack/proc/enable_flight(forced = FALSE)
|
||||
if(!forced)
|
||||
if(disabled)
|
||||
usermessage("Internal systems recalibrating. Unable to safely proceed.", "boldwarning")
|
||||
@@ -505,7 +506,7 @@
|
||||
update_icon()
|
||||
ion_trail.start()
|
||||
|
||||
/obj/item/device/flightpack/proc/disable_flight(forced = FALSE)
|
||||
/obj/item/flightpack/proc/disable_flight(forced = FALSE)
|
||||
if(forced)
|
||||
losecontrol(knockdown = TRUE)
|
||||
return TRUE
|
||||
@@ -536,28 +537,23 @@
|
||||
addtimer(CALLBACK(src, .proc/enable_safe), 50)
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/flightpack/proc/enable_safe()
|
||||
/obj/item/flightpack/proc/enable_safe()
|
||||
if(override_safe)
|
||||
override_safe = FALSE
|
||||
|
||||
/obj/item/device/flightpack/dropped(mob/wearer)
|
||||
/obj/item/flightpack/dropped(mob/wearer)
|
||||
changeWearer()
|
||||
..()
|
||||
|
||||
<<<<<<< HEAD
|
||||
/obj/item/device/flightpack/item_action_slot_check(slot)
|
||||
if(slot == SLOT_BACK)
|
||||
=======
|
||||
/obj/item/flightpack/item_action_slot_check(slot)
|
||||
if(slot == ITEM_SLOT_BACK)
|
||||
>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/flightpack/equipped(mob/user, slot)
|
||||
/obj/item/flightpack/equipped(mob/user, slot)
|
||||
changeWearer(user)
|
||||
..()
|
||||
|
||||
/obj/item/device/flightpack/proc/calculate_momentum_speed()
|
||||
/obj/item/flightpack/proc/calculate_momentum_speed()
|
||||
if(abs(momentum_x) >= (momentum_crash_coeff*momentum_max)) //Calculate X
|
||||
momentum_speed_x = 3
|
||||
else if(abs(momentum_x) >= (momentum_impact_coeff*momentum_max))
|
||||
@@ -576,15 +572,10 @@
|
||||
momentum_speed_y = 0
|
||||
momentum_speed = max(momentum_speed_x, momentum_speed_y)
|
||||
|
||||
<<<<<<< HEAD
|
||||
/obj/item/device/flightpack/item_action_slot_check(slot)
|
||||
return slot == slot_back
|
||||
=======
|
||||
/obj/item/flightpack/item_action_slot_check(slot)
|
||||
return slot == SLOT_BACK
|
||||
>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
|
||||
|
||||
/obj/item/device/flightpack/proc/enable_stabilizers()
|
||||
/obj/item/flightpack/proc/enable_stabilizers()
|
||||
if(requires_suit && suit && !suit.deployedshoes)
|
||||
usermessage("Stabilizers requires flight shoes to be attached and deployed!", "boldwarning")
|
||||
return FALSE
|
||||
@@ -592,14 +583,14 @@
|
||||
stabilizer = TRUE
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/flightpack/proc/disable_stabilizers()
|
||||
/obj/item/flightpack/proc/disable_stabilizers()
|
||||
if(wearer)
|
||||
if(brake)
|
||||
disable_airbrake()
|
||||
usermessage("Deactivating stabilization controllers!", "boldwarning")
|
||||
stabilizer = FALSE
|
||||
|
||||
/obj/item/device/flightpack/proc/activate_booster()
|
||||
/obj/item/flightpack/proc/activate_booster()
|
||||
if(!flight)
|
||||
usermessage("Error: Engines offline!", "boldwarning")
|
||||
return FALSE
|
||||
@@ -611,13 +602,13 @@
|
||||
update_slowdown()
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/flightpack/proc/deactivate_booster()
|
||||
/obj/item/flightpack/proc/deactivate_booster()
|
||||
usermessage("Boosters disengaged!")
|
||||
boost = FALSE
|
||||
update_slowdown()
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/flightpack/proc/enable_airbrake()
|
||||
/obj/item/flightpack/proc/enable_airbrake()
|
||||
if(wearer)
|
||||
if(!stabilizer && !enable_stabilizers())
|
||||
usermessage("Airbrake deployment: Stabilizer Errored.", "boldwarning")
|
||||
@@ -626,13 +617,13 @@
|
||||
brake = TRUE
|
||||
update_slowdown()
|
||||
|
||||
/obj/item/device/flightpack/proc/disable_airbrake()
|
||||
/obj/item/flightpack/proc/disable_airbrake()
|
||||
if(wearer)
|
||||
usermessage("Airbrakes retracted!", "boldwarning")
|
||||
brake = FALSE
|
||||
update_slowdown()
|
||||
|
||||
/obj/item/device/flightpack/proc/relink_suit(obj/item/clothing/suit/space/hardsuit/flightsuit/F)
|
||||
/obj/item/flightpack/proc/relink_suit(obj/item/clothing/suit/space/hardsuit/flightsuit/F)
|
||||
if(suit && suit == F)
|
||||
return FALSE
|
||||
else
|
||||
@@ -643,13 +634,13 @@
|
||||
else
|
||||
suit = null
|
||||
|
||||
/obj/item/device/flightpack/proc/delink_suit()
|
||||
/obj/item/flightpack/proc/delink_suit()
|
||||
if(suit)
|
||||
if(suit.pack && suit.pack == src)
|
||||
suit.pack = null
|
||||
suit = null
|
||||
|
||||
/obj/item/device/flightpack/attackby(obj/item/I, mob/user, params)
|
||||
/obj/item/flightpack/attackby(obj/item/I, mob/user, params)
|
||||
var/const/SuccessMessage = " has been successfully installed into systems."
|
||||
var/changed = FALSE
|
||||
if(istype(I, /obj/item/stock_parts))
|
||||
@@ -699,13 +690,13 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_flightpack()
|
||||
var/obj/item/device/flightpack/F = back
|
||||
var/obj/item/flightpack/F = back
|
||||
if(istype(F))
|
||||
return F
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/flightpack/proc/allow_thrust(amount)
|
||||
/obj/item/flightpack/proc/allow_thrust(amount)
|
||||
if(flight)
|
||||
return TRUE
|
||||
|
||||
@@ -717,7 +708,7 @@
|
||||
icon_state = "flightshoes"
|
||||
item_state = "flightshoes_mob"
|
||||
var/obj/item/clothing/suit/space/hardsuit/flightsuit/suit = null
|
||||
var/obj/item/device/flightpack/pack = null
|
||||
var/obj/item/flightpack/pack = null
|
||||
var/mob/living/carbon/human/wearer = null
|
||||
var/active = FALSE
|
||||
permeability_coefficient = 0.01
|
||||
@@ -774,7 +765,7 @@
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 30, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 100)
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
var/locked_strip_delay = 80
|
||||
var/obj/item/device/flightpack/pack = null
|
||||
var/obj/item/flightpack/pack = null
|
||||
var/obj/item/clothing/shoes/flightshoes/shoes = null
|
||||
var/mob/living/carbon/human/user = null
|
||||
var/deployedpack = FALSE
|
||||
@@ -960,7 +951,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/makepack()
|
||||
if(!pack)
|
||||
pack = new /obj/item/device/flightpack/full(src)
|
||||
pack = new /obj/item/flightpack/full(src)
|
||||
pack.relink_suit(src)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/makeshoes()
|
||||
@@ -987,7 +978,7 @@
|
||||
pack = null
|
||||
usermessage("You detach the flightpack.")
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/attach_pack(obj/item/device/flightpack/F)
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/attach_pack(obj/item/flightpack/F)
|
||||
F.forceMove(src)
|
||||
pack = F
|
||||
pack.relink_suit(src)
|
||||
@@ -1047,8 +1038,8 @@
|
||||
return FALSE
|
||||
detach_shoes()
|
||||
return TRUE
|
||||
else if(istype(I, /obj/item/device/flightpack))
|
||||
var/obj/item/device/flightpack/F = I
|
||||
else if(istype(I, /obj/item/flightpack))
|
||||
var/obj/item/flightpack/F = I
|
||||
if(pack)
|
||||
usermessage("[src] already has a flightpack installed!", "boldwarning")
|
||||
return FALSE
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
item_state = "eng_hardsuit"
|
||||
max_integrity = 300
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/device/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
|
||||
siemens_coefficient = 0
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helmet
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet)
|
||||
@@ -235,7 +235,7 @@
|
||||
heat_protection = HEAD
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 75)
|
||||
brightness_on = 7
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/mining
|
||||
@@ -246,7 +246,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 75)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
@@ -437,7 +437,7 @@
|
||||
name = "medical hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/device/healthanalyzer, /obj/item/stack/medical)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/healthanalyzer, /obj/item/stack/medical)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
|
||||
@@ -477,8 +477,8 @@
|
||||
item_state = "hardsuit-rd"
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector,
|
||||
/obj/item/hand_tele, /obj/item/device/aicard)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector,
|
||||
/obj/item/hand_tele, /obj/item/aicard)
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
|
||||
|
||||
|
||||
@@ -93,7 +93,7 @@ Contains:
|
||||
icon_state = "void"
|
||||
item_state = "void"
|
||||
desc = "An old, NASA CentCom branch designed, dark red space suit."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/device/multitool)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/nasavoid/old
|
||||
name = "Engineering Void Helmet"
|
||||
@@ -107,7 +107,7 @@ Contains:
|
||||
item_state = "void"
|
||||
desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
|
||||
slowdown = 4
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/device/multitool)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
|
||||
|
||||
//Space santa outfit suit
|
||||
/obj/item/clothing/head/helmet/space/santahat
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
icon_state = "hardsuit-nazi"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
icon_state = "hardsuit-soviet"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
strip_delay = 70
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
name = "goliath cloak"
|
||||
icon_state = "goliath_cloak"
|
||||
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "drake armour"
|
||||
icon_state = "dragon"
|
||||
desc = "A suit of armour fashioned from the remains of an ash drake."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
item_state = "apron"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/device/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants)
|
||||
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants)
|
||||
|
||||
//Captain
|
||||
/obj/item/clothing/suit/captunic
|
||||
@@ -20,7 +20,7 @@
|
||||
item_state = "bio_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/device/assembly/flash/handheld, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/assembly/flash/handheld, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
@@ -115,7 +115,7 @@
|
||||
icon_state = "hazard"
|
||||
item_state = "hazard"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/t_scanner, /obj/item/device/radio)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/radio)
|
||||
resistance_flags = NONE
|
||||
|
||||
//Lawyer
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "labcoat"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/soap, /obj/item/device/sensor_device, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman,/obj/item/hypospray) //CITADEL ADD, Hyposprays to laboats
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/soap, /obj/item/sensor_device, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman,/obj/item/hypospray) //CITADEL ADD, Hyposprays to laboats
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
togglename = "buttons"
|
||||
species_exception = list(/datum/species/golem)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
item_state = "syndicate-black-red"
|
||||
desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
resistance_flags = NONE
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
desc = "Aviators not included."
|
||||
icon_state = "bomberjacket"
|
||||
item_state = "brownjsuit"
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/device/radio)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -367,7 +367,7 @@
|
||||
item_state = "hostrench"
|
||||
resistance_flags = NONE
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/device/radio)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio)
|
||||
|
||||
/obj/item/clothing/suit/jacket/leather/overcoat
|
||||
name = "leather overcoat"
|
||||
@@ -397,7 +397,7 @@
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket"
|
||||
item_state = "militaryjacket"
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/device/radio)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio)
|
||||
|
||||
/obj/item/clothing/suit/jacket/letterman
|
||||
name = "letterman jacket"
|
||||
@@ -470,7 +470,7 @@
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood
|
||||
name = "winter hood"
|
||||
@@ -513,7 +513,7 @@
|
||||
name = "medical winter coat"
|
||||
icon_state = "coatmedical"
|
||||
item_state = "coatmedical"
|
||||
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
|
||||
|
||||
@@ -524,7 +524,7 @@
|
||||
name = "science winter coat"
|
||||
icon_state = "coatscience"
|
||||
item_state = "coatscience"
|
||||
allowed = list(/obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
|
||||
|
||||
@@ -536,7 +536,7 @@
|
||||
icon_state = "coatengineer"
|
||||
item_state = "coatengineer"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/engineering
|
||||
@@ -555,7 +555,7 @@
|
||||
name = "hydroponics winter coat"
|
||||
icon_state = "coathydro"
|
||||
item_state = "coathydro"
|
||||
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/device/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants, /obj/item/toy, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants, /obj/item/toy, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/hydro
|
||||
@@ -574,7 +574,7 @@
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
item_state = "coatminer"
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
gas_transfer_coefficient = 0.9
|
||||
permeability_coefficient = 0.5
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
|
||||
slowdown = 1
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
|
||||
@@ -141,7 +141,7 @@
|
||||
permeability_coefficient = 0.5
|
||||
flags_1 = THICKMATERIAL_1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/geiger_counter)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/geiger_counter)
|
||||
slowdown = 1.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -614,6 +614,7 @@
|
||||
/obj/item/clothing/under/plasmaman
|
||||
name = "plasma envirosuit"
|
||||
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "plasmaman"
|
||||
item_state = "plasmaman"
|
||||
item_color = "plasmaman"
|
||||
@@ -648,7 +649,7 @@
|
||||
|
||||
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
|
||||
..()
|
||||
if (istype(E, /obj/item/device/extinguisher_refill))
|
||||
if (istype(E, /obj/item/extinguisher_refill))
|
||||
if (extinguishes_left == 5)
|
||||
to_chat(user, "<span class='notice'>The inbuilt extinguisher is full.</span>")
|
||||
return
|
||||
@@ -660,10 +661,11 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/extinguisher_refill
|
||||
/obj/item/extinguisher_refill
|
||||
name = "envirosuit extinguisher cartridge"
|
||||
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
|
||||
icon_state = "plasmarefill"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue/russian
|
||||
name = "russian officer's uniform"
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/camo
|
||||
name = "camouflage fatigues"
|
||||
@@ -29,6 +30,7 @@
|
||||
icon_state = "camogreen"
|
||||
item_state = "g_suit"
|
||||
item_color = "camogreen"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/soviet
|
||||
name = "Ratnik 5 tracksuit"
|
||||
|
||||
Reference in New Issue
Block a user