Merge branch 'master' into upstream-merge-37476

This commit is contained in:
deathride58
2018-05-06 07:07:02 +00:00
committed by GitHub
738 changed files with 10463 additions and 18840 deletions
@@ -58,7 +58,7 @@
var/projectile_damage = 30
var/projectile_stun = 0
var/projectile_setting_pierce = TRUE
var/delay = 65
var/delay = 25
var/lastfire = 0
//ZOOMING
@@ -82,7 +82,7 @@
cell_type = /obj/item/stock_parts/cell/infinite
aiming_time = 0
recoil = 0
pin = /obj/item/device/firing_pin
pin = /obj/item/firing_pin
/obj/item/gun/energy/beam_rifle/equipped(mob/user)
set_user(user)
@@ -182,6 +182,7 @@
/obj/item/gun/energy/beam_rifle/Initialize()
. = ..()
fire_delay = delay
current_tracers = list()
START_PROCESSING(SSprojectiles, src)
zoom_lock_action = new(src)
@@ -11,7 +11,7 @@
clumsy_check = FALSE
randomspread = FALSE
var/obj/item/device/transfer_valve/bomb
var/obj/item/transfer_valve/bomb
/obj/item/gun/blastcannon/Initialize()
. = ..()
@@ -19,9 +19,7 @@
pin = new
/obj/item/gun/blastcannon/Destroy()
if(bomb)
qdel(bomb)
bomb = null
QDEL_NULL(bomb)
return ..()
/obj/item/gun/blastcannon/attack_self(mob/user)
@@ -44,44 +42,44 @@
desc = initial(desc)
/obj/item/gun/blastcannon/attackby(obj/O, mob/user)
if(istype(O, /obj/item/device/transfer_valve))
var/obj/item/device/transfer_valve/T = O
if(istype(O, /obj/item/transfer_valve))
var/obj/item/transfer_valve/T = O
if(!T.tank_one || !T.tank_two)
to_chat(user, "<span class='warning'>What good would an incomplete bomb do?</span>")
return FALSE
if(!user.transferItemToLoc(O, src))
to_chat(user, "<span class='warning'>[O] seems to be stuck to your hand!</span>")
if(!user.transferItemToLoc(T, src))
to_chat(user, "<span class='warning'>[T] seems to be stuck to your hand!</span>")
return FALSE
user.visible_message("<span class='warning'>[user] attaches [O] to [src]!</span>")
bomb = O
user.visible_message("<span class='warning'>[user] attaches [T] to [src]!</span>")
bomb = T
update_icon()
return TRUE
return ..()
/obj/item/gun/blastcannon/proc/calculate_bomb()
if(!istype(bomb)||!istype(bomb.tank_one)||!istype(bomb.tank_two))
if(!istype(bomb) || !istype(bomb.tank_one) || !istype(bomb.tank_two))
return 0
var/datum/gas_mixture/temp = new(60) //directional buff.
temp.merge(bomb.tank_one.air_contents.remove_ratio(1))
temp.merge(bomb.tank_two.air_contents.remove_ratio(2))
for(var/i in 1 to 6)
temp.react()
temp.react(src)
var/pressure = temp.return_pressure()
qdel(temp)
if(pressure < TANK_FRAGMENT_PRESSURE)
return 0
return (pressure/TANK_FRAGMENT_SCALE)
return (pressure / TANK_FRAGMENT_SCALE)
/obj/item/gun/blastcannon/afterattack(atom/target, mob/user, flag, params)
if((!bomb) || (!target) || (get_dist(get_turf(target), get_turf(user)) <= 2))
return ..()
var/power = calculate_bomb()
qdel(bomb)
QDEL_NULL(bomb)
update_icon()
var/heavy = power * 0.2
var/medium = power * 0.5
var/light = power
user.visible_message("<span class='danger'>[user] opens \the [bomb] on \his [name] and fires a blast wave at \the [target]!</span>","<span class='danger'>You open \the [bomb] on your [name] and fire a blast wave at \the [target]!</span>")
user.visible_message("<span class='danger'>[user] opens [bomb] on [user.p_their()] [name] and fires a blast wave at [target]!</span>","<span class='danger'>You open [bomb] on your [name] and fire a blast wave at [target]!</span>")
playsound(user, "explosion", 100, 1)
var/turf/starting = get_turf(user)
var/turf/targturf = get_turf(target)
@@ -111,17 +109,21 @@
/obj/item/projectile/blastwave/Range()
..()
var/amount_destruction = EXPLODE_NONE
if(heavyr)
loc.ex_act(EXPLODE_DEVASTATE)
amount_destruction = EXPLODE_DEVASTATE
else if(mediumr)
loc.ex_act(EXPLODE_HEAVY)
amount_destruction = EXPLODE_HEAVY
else if(lightr)
loc.ex_act(EXPLODE_LIGHT)
amount_destruction = EXPLODE_LIGHT
if(amount_destruction)
loc.ex_act(amount_destruction)
else
qdel(src)
heavyr--
mediumr--
lightr--
heavyr = max(heavyr - 1, 0)
mediumr = max(mediumr - 1, 0)
lightr = max(lightr - 1, 0)
/obj/item/projectile/blastwave/ex_act()
return
return
@@ -116,6 +116,8 @@
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
target.adjustBruteLoss(-4)
target.adjustFireLoss(-4)
target.adjustToxLoss(-1)
target.adjustOxyLoss(-1)
return
/obj/item/gun/medbeam/proc/on_beam_release(var/mob/living/target)