Merge pull request #14111 from Arturlang/revenant_TK
[READY]Gives the revenant TK
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@@ -72,6 +72,7 @@
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var/list/drained_mobs = list() //Cannot harvest the same mob twice
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var/perfectsouls = 0 //How many perfect, regen-cap increasing souls the revenant has. //TODO, add objective for getting a perfect soul(s?)
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var/generated_objectives_and_spells = FALSE
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var/telekinesis_cooldown
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/mob/living/simple_animal/revenant/Initialize(mapload)
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. = ..()
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@@ -93,13 +94,16 @@
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/mob/living/simple_animal/revenant/Login()
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..()
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to_chat(src, "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>")
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to_chat(src, "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>")
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to_chat(src, "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>")
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to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
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to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
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to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
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to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
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var/revenant_greet
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revenant_greet += "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>"
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revenant_greet += "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>"
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revenant_greet += "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>"
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revenant_greet += "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>"
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revenant_greet += "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>"
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revenant_greet += "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>"
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revenant_greet += "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>"
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revenant_greet += "<b>You are also able to telekinetically throw objects by clickdragging them.</b>"
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to_chat(src, revenant_greet)
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if(!generated_objectives_and_spells)
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generated_objectives_and_spells = TRUE
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mind.assigned_role = ROLE_REVENANT
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@@ -317,6 +321,12 @@
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to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
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return 1
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/mob/living/simple_animal/revenant/proc/telekinesis_cooldown_end()
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if(!telekinesis_cooldown)
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CRASH("telekinesis_cooldown_end ran when telekinesis_cooldown on [src] was false")
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else
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telekinesis_cooldown = FALSE
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/mob/living/simple_animal/revenant/proc/death_reset()
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revealed = FALSE
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unreveal_time = 0
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@@ -431,6 +441,38 @@
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qdel(revenant)
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..()
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/proc/RevenantThrow(over, mob/user, obj/item/throwable)
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var/mob/living/simple_animal/revenant/spooker = user
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if(!istype(throwable))
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return
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if(!throwable.anchored && !spooker.telekinesis_cooldown && spooker.essence > 20)
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if(7 < get_dist(throwable, spooker))
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return
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if(3 >= get_dist(throwable, spooker))
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spooker.stun(10)
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spooker.reveal(25)
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else
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spooker.stun(20)
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spooker.reveal(50)
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spooker.change_essence_amount(-20, FALSE, "telekinesis")
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spooker.telekinesis_cooldown = TRUE
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throwable.float(TRUE, TRUE)
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sleep(20)
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throwable.DoRevenantThrowEffects(over)
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throwable.throw_at(over, 10, 2)
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ADD_TRAIT(throwable, TRAIT_SPOOKY_THROW, "revenant")
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log_combat(throwable, over, "spooky telekinesised at", throwable)
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var/obj/effect/temp_visual/telekinesis/T = new(get_turf(throwable))
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T.color = "#8715b4"
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addtimer(CALLBACK(spooker, /mob/living/simple_animal/revenant.proc/telekinesis_cooldown_end), 50)
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sleep(5)
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throwable.float(FALSE, TRUE)
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//Use this for effects you want to happen when a revenant throws stuff, check the TRAIT_SPOOKY_THROW if you want to know if its still being thrown
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/obj/item/proc/DoRevenantThrowEffects(atom/target)
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return TRUE
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//objectives
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/datum/objective/revenant
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var/targetAmount = 100
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@@ -30,6 +30,9 @@
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attack(user,user)
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return FIRELOSS
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/obj/item/assembly/flash/DoRevenantThrowEffects(atom/target)
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AOE_flash()
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/obj/item/assembly/flash/update_icon(flash = FALSE)
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cut_overlays()
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attached_overlays = list()
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@@ -193,6 +193,13 @@
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user.visible_message(ignition_message)
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add_fingerprint(user)
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fire_act(I.get_temperature())
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//I would have it become a paper plane before the throw, but that would risk runtimes
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/obj/item/paper/DoRevenantThrowEffects(atom/target)
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sleep(10)
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if(HAS_TRAIT(src, TRAIT_SPOOKY_THROW))
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return
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new /obj/item/paperplane(get_turf(src))
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qdel(src)
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/obj/item/paper/attackby(obj/item/P, mob/living/user, params)
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if(burn_paper_product_attackby_check(P, user))
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