Fixes shower runtimes (#2100)

This commit is contained in:
CitadelStationBot
2017-07-24 06:08:16 -05:00
committed by kevinz000
parent 7ce6be92a0
commit 6a53670890
+24 -34
View File
@@ -312,7 +312,7 @@
L.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
if(iscarbon(L))
var/mob/living/carbon/M = L
. = 1
. = TRUE
check_heat(M)
for(var/obj/item/I in M.held_items)
wash_obj(I)
@@ -321,11 +321,11 @@
M.update_inv_back(0)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/washgloves = 1
var/washshoes = 1
var/washmask = 1
var/washears = 1
var/washglasses = 1
var/washgloves = TRUE
var/washshoes = TRUE
var/washmask = TRUE
var/washears = TRUE
var/washglasses = TRUE
if(H.wear_suit)
washgloves = !(H.wear_suit.flags_inv & HIDEGLOVES)
@@ -342,40 +342,30 @@
if (washglasses)
washglasses = !(H.wear_mask.flags_inv & HIDEEYES)
if(H.head)
if(wash_obj(H.head))
H.update_inv_head()
if(wash_obj(H.wear_suit))
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit()
else if(wash_obj(H.w_uniform))
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform()
if(H.head && wash_obj(H.head))
H.update_inv_head()
if(H.wear_suit && wash_obj(H.wear_suit))
H.update_inv_wear_suit()
else if(H.w_uniform && wash_obj(H.w_uniform))
H.update_inv_w_uniform()
if(washgloves)
H.clean_blood()
if(H.shoes && washshoes)
if(wash_obj(H.shoes))
H.update_inv_shoes()
if(H.wear_mask)
if(washmask)
if(wash_obj(H.wear_mask))
H.update_inv_wear_mask()
if(H.shoes && washshoes && wash_obj(H.shoes))
H.update_inv_shoes()
if(H.wear_mask && washmask && wash_obj(H.wear_mask))
H.update_inv_wear_mask()
else
H.lip_style = null
H.update_body()
if(H.glasses && washglasses)
if(wash_obj(H.glasses))
H.update_inv_glasses()
if(H.ears && washears)
if(wash_obj(H.ears))
H.update_inv_ears()
if(H.belt)
if(wash_obj(H.belt))
H.update_inv_belt()
if(H.glasses && washglasses && wash_obj(H.glasses))
H.update_inv_glasses()
if(H.ears && washears && wash_obj(H.ears))
H.update_inv_ears()
if(H.belt && wash_obj(H.belt))
H.update_inv_belt()
else
if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
if(wash_obj(M.wear_mask))
M.update_inv_wear_mask(0)
if(M.wear_mask && wash_obj(M.wear_mask))
M.update_inv_wear_mask(0)
M.clean_blood()
else
L.clean_blood()