Merge branch 'master' into upstream-merge-37597
This commit is contained in:
@@ -163,8 +163,10 @@
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for(var/obj/item/reagent_containers/glass/G in beakers)
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reactants += G.reagents
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if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
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playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
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var/turf/detonation_turf = get_turf(src)
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if(!chem_splash(detonation_turf, affected_area, reactants, ignition_temp, threatscale) && !no_splash)
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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if(beakers.len)
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for(var/obj/O in beakers)
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O.forceMove(drop_location())
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@@ -172,17 +174,15 @@
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stage_change(EMPTY)
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return
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var/areas_name = get_area_name(src, TRUE)
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if(nadeassembly)
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var/mob/M = get_mob_by_ckey(assemblyattacher)
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var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
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var/turf/T = get_turf(src)
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var/area/A = get_area(T)
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message_admins("grenade primed by an assembly, attached by [ADMIN_LOOKUPFLW(M)] and last touched by [ADMIN_LOOKUPFLW(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] [ADMIN_JMP(T)]</a>.")
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log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] [COORD(T)]")
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message_admins("grenade primed by an assembly, attached by [ADMIN_LOOKUPFLW(M)] and last touched by [ADMIN_LOOKUPFLW(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [areas_name] [ADMIN_JMP(detonation_turf)]</a>.")
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log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [areas_name] [COORD(detonation_turf)]")
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var/turf/DT = get_turf(src)
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var/area/DA = get_area(DT)
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log_game("A grenade detonated at [DA.name] [COORD(DT)]")
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log_game("A grenade detonated at [areas_name] [COORD(detonation_turf)]")
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update_mob()
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@@ -12,7 +12,7 @@
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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active = 0
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det_time = 50
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display_timer = 0
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@@ -10,7 +10,7 @@
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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resistance_flags = FLAMMABLE
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max_integrity = 40
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var/active = 0
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@@ -1,31 +1,31 @@
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/obj/item/grenade/smokebomb
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name = "smoke grenade"
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desc = "The word 'Dank' is scribbled on it in crayon."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "smokewhite"
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det_time = 20
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item_state = "flashbang"
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slot_flags = SLOT_BELT
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var/datum/effect_system/smoke_spread/bad/smoke
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/obj/item/grenade/smokebomb/New()
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..()
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src.smoke = new /datum/effect_system/smoke_spread/bad
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src.smoke.attach(src)
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/obj/item/grenade/smokebomb/Destroy()
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qdel(smoke)
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return ..()
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/obj/item/grenade/smokebomb/prime()
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update_mob()
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playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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smoke.set_up(4, src)
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smoke.start()
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for(var/obj/structure/blob/B in view(8,src))
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var/damage = round(30/(get_dist(B,src)+1))
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B.take_damage(damage, BURN, "melee", 0)
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sleep(80)
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qdel(src)
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/obj/item/grenade/smokebomb
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name = "smoke grenade"
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desc = "The word 'Dank' is scribbled on it in crayon."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "smokewhite"
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det_time = 20
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item_state = "flashbang"
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slot_flags = ITEM_SLOT_BELT
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var/datum/effect_system/smoke_spread/bad/smoke
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/obj/item/grenade/smokebomb/New()
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..()
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src.smoke = new /datum/effect_system/smoke_spread/bad
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src.smoke.attach(src)
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/obj/item/grenade/smokebomb/Destroy()
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qdel(smoke)
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return ..()
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/obj/item/grenade/smokebomb/prime()
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update_mob()
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playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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smoke.set_up(4, src)
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smoke.start()
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for(var/obj/structure/blob/B in view(8,src))
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var/damage = round(30/(get_dist(B,src)+1))
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B.take_damage(damage, BURN, "melee", 0)
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sleep(80)
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qdel(src)
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