Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -210,7 +210,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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/datum/antagonist/proc/edit_memory(mob/user)
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var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
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var/new_memo = stripped_multiline_input(user, "Write new memory", "Memory", antag_memory, MAX_MESSAGE_LEN)
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if (isnull(new_memo))
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return
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antag_memory = new_memo
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@@ -0,0 +1,34 @@
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/datum/antagonist/abductee
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name = "Abductee"
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roundend_category = "abductees"
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antagpanel_category = "Abductee"
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var/datum/brain_trauma/abductee/brain_trauma
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/datum/antagonist/abductee/on_gain()
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give_objective()
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. = ..()
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/datum/antagonist/abductee/greet()
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to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
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to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
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owner.announce_objectives()
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/datum/antagonist/abductee/proc/give_objective()
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var/mob/living/carbon/human/H = owner.current
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if(istype(H))
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H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
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var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
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var/datum/objective/abductee/O = new objtype()
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objectives += O
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/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
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update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
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var/mob/living/carbon/C = mob_override || owner?.current
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if(istype(C))
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if(brain_trauma)
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qdel(brain_trauma) //make sure there's no lingering trauma
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brain_trauma = C.gain_trauma(/datum/brain_trauma/abductee, TRAUMA_RESILIENCE_SURGERY)
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/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
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update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
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qdel(brain_trauma)
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@@ -18,7 +18,7 @@
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/datum/objective/abductee/paint/New()
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var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
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explanation_text+= " [color]!"
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explanation_text = " [color]!"
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/datum/objective/abductee/speech
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explanation_text = "Your brain is broken... you can only communicate in"
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@@ -0,0 +1,18 @@
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/datum/brain_trauma/abductee
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name = "abductee mindsnapped"
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desc = "The patient's brain has been scrambled by experimental procedures."
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scan_desc = "brain scrambling"
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gain_text = "<span class='danger'>Your mind snaps.. you feel fragmented.</span>"
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lose_text = "<span class='boldnotice'>Your mind heals itself and you feel whole again.</span>"
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random_gain = FALSE
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clonable = TRUE
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/datum/brain_trauma/abductee/on_gain()
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. = ..()
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if(owner.mind)
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if(!owner.mind.has_antag_datum(/datum/antagonist/abductee))
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owner.mind.add_antag_datum(/datum/antagonist/abductee)
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/datum/brain_trauma/abductee/on_lose()
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. = ..()
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owner.mind?.remove_antag_datum(/datum/antagonist/abductee)
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@@ -159,35 +159,6 @@
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return "<div class='panel redborder'>[result.Join("<br>")]</div>"
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/datum/antagonist/abductee
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name = "Abductee"
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roundend_category = "abductees"
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antagpanel_category = "Abductee"
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/datum/antagonist/abductee/on_gain()
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give_objective()
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. = ..()
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/datum/antagonist/abductee/greet()
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to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
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to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
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owner.announce_objectives()
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/datum/antagonist/abductee/proc/give_objective()
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var/mob/living/carbon/human/H = owner.current
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if(istype(H))
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H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
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var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
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var/datum/objective/abductee/O = new objtype()
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objectives += O
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/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
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update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
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/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
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update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
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// LANDMARKS
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/obj/effect/landmark/abductor
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var/team_number = 1
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@@ -29,6 +29,11 @@
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var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/abductor/vest/Initialize()
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. = ..()
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stealth_armor = getArmor(arglist(stealth_armor))
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combat_armor = getArmor(arglist(combat_armor))
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/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
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if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
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REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
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@@ -33,7 +33,7 @@
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if(IC)
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user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
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user.put_in_hands(IC)
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IC.Remove(target)
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IC.Remove()
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return 1
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else
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to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone]!</span>")
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@@ -73,13 +73,14 @@
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active_mind_control = FALSE
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return TRUE
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/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
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/obj/item/organ/heart/gland/Remove(special = FALSE)
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active = 0
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if(initial(uses) == 1)
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uses = initial(uses)
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var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
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hud.remove_from_hud(owner)
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clear_mind_control()
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if(!QDELETED(owner))
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var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
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hud.remove_from_hud(owner)
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clear_mind_control()
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..()
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/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
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@@ -14,6 +14,7 @@
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/obj/item/organ/heart/gland/access/proc/free_access(datum/source, obj/O)
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return TRUE
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/obj/item/organ/heart/gland/access/Remove(mob/living/carbon/M, special = 0)
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UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
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..()
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/obj/item/organ/heart/gland/access/Remove(special = FALSE)
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if(!QDELETED(owner))
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UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
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return ..()
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@@ -11,9 +11,10 @@
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..()
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ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
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/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
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REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
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..()
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/obj/item/organ/heart/gland/electric/Remove(special = FALSE)
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if(!QDELETED(owner))
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REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
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return ..()
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/obj/item/organ/heart/gland/electric/activate()
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owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
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@@ -65,14 +65,14 @@
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/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
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owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
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owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
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implant.Remove(owner)
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implant.Remove()
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implant.forceMove(owner.drop_location())
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/obj/item/organ/heart/gland/heal/proc/replace_liver(obj/item/organ/liver/liver)
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if(liver)
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owner.visible_message("<span class='warning'>[owner] vomits up his [liver.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [liver.name]!</span>")
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owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
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liver.Remove(owner)
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liver.Remove()
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liver.forceMove(owner.drop_location())
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else
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to_chat(owner, "<span class='warning'>You feel a weird rumble in your bowels...</span>")
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@@ -87,7 +87,7 @@
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if(lungs)
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owner.visible_message("<span class='warning'>[owner] vomits up his [lungs.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [lungs.name]!</span>")
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owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
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lungs.Remove(owner)
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lungs.Remove()
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lungs.forceMove(owner.drop_location())
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else
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to_chat(owner, "<span class='warning'>You feel a weird rumble inside your chest...</span>")
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@@ -102,7 +102,7 @@
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if(eyes)
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owner.visible_message("<span class='warning'>[owner]'s [eyes.name] fall out of their sockets!</span>", "<span class='userdanger'>Your [eyes.name] fall out of their sockets!</span>")
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playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
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eyes.Remove(owner)
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eyes.Remove()
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eyes.forceMove(owner.drop_location())
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else
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to_chat(owner, "<span class='warning'>You feel a weird rumble behind your eye sockets...</span>")
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@@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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/mob/camera/blob/proc/blob_talk(message)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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@@ -283,8 +283,8 @@
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streak = ""
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restraining = 0
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streak = streak+element
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if(length(streak) > max_streak_length)
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streak = copytext(streak,2)
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if(length_char(streak) > max_streak_length)
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streak = streak[1]
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return
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@@ -15,7 +15,7 @@
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to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
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if(user.stat != DEAD)
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user.emote("deathgasp")
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user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
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user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
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user.fakedeath("changeling") //play dead
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user.update_stat()
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@@ -18,7 +18,7 @@
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var/list/organs = user.getorganszone(BODY_ZONE_HEAD, 1)
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for(var/obj/item/organ/I in organs)
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I.Remove(user, 1)
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I.Remove(TRUE)
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explosion(get_turf(user), 0, 0, 2, 0, TRUE)
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for(var/mob/living/carbon/human/H in range(2,user))
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@@ -22,7 +22,7 @@
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if(!istype(O))
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continue
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O.Remove(user)
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O.Remove()
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit(0, toxic = TRUE)
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@@ -104,6 +104,6 @@
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transfer_personality(H)
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brainmob.fully_replace_character_name(null, "[braintype] [H.real_name]")
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name = "[initial(name)] ([brainmob.name])"
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B.Remove(H)
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B.Remove()
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qdel(B)
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H.update_hair()
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@@ -83,7 +83,7 @@
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return
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if(client.handle_spam_prevention(message,MUTE_IC))
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return
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
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message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
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if(!message)
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return
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src.log_talk(message, LOG_SAY, tag="clockwork eminence")
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@@ -753,7 +753,7 @@
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var/turf/T = get_turf(target)
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if(T)
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for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
|
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if(B.blood_state == "blood")
|
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if(B.blood_state == BLOOD_STATE_BLOOD)
|
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if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
|
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temp += 30
|
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else
|
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|
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@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
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var/short_desc = ""
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var/long_desc = ""
|
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var/stat_block = ""
|
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var/threshold_block = ""
|
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var/threshold_block = list()
|
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var/category = ""
|
||||
|
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var/list/symptoms
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
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resistance += initial(S.resistance)
|
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stage_speed += initial(S.stage_speed)
|
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transmittable += initial(S.transmittable)
|
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threshold_block += "<br><br>[initial(S.threshold_desc)]"
|
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threshold_block += initial(S.threshold_desc)
|
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stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
|
||||
if(symptoms.len == 1) //lazy boy's dream
|
||||
name = initial(S.name)
|
||||
|
||||
@@ -318,7 +318,11 @@ the new instance inside the host to be updated to the template's stats.
|
||||
var/list/dat = list()
|
||||
|
||||
if(examining_ability)
|
||||
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br><h1>[examining_ability.name]</h1>[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
|
||||
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br>"
|
||||
dat += "<h1>[examining_ability.name]</h1>"
|
||||
dat += "[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
|
||||
for(var/entry in examining_ability.threshold_block)
|
||||
dat += "<b>[entry]</b>: [examining_ability.threshold_block[entry]]<br>"
|
||||
else
|
||||
dat += "<h1>Disease Statistics</h1><br>\
|
||||
Resistance: [DT.totalResistance()]<br>\
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
if(2) //steal
|
||||
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
|
||||
O.owner = owner
|
||||
O.find_target()
|
||||
objectives += O
|
||||
|
||||
if(3) //protect/kill
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
var/default_timer_set = 90
|
||||
var/minimum_timer_set = 90
|
||||
var/maximum_timer_set = 3600
|
||||
var/ui_style = "nanotrasen"
|
||||
ui_style = "nanotrasen"
|
||||
|
||||
var/numeric_input = ""
|
||||
var/ui_mode = NUKEUI_AWAIT_DISK
|
||||
var/timing = FALSE
|
||||
var/exploding = FALSE
|
||||
var/exploded = FALSE
|
||||
@@ -97,6 +98,8 @@
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
auth = I
|
||||
update_ui_mode()
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -233,113 +236,159 @@
|
||||
var/volume = (get_time_left() <= 20 ? 30 : 5)
|
||||
playsound(loc, 'sound/items/timer.ogg', volume, 0)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/update_ui_mode()
|
||||
if(exploded)
|
||||
ui_mode = NUKEUI_EXPLODED
|
||||
return
|
||||
|
||||
if(!auth)
|
||||
ui_mode = NUKEUI_AWAIT_DISK
|
||||
return
|
||||
|
||||
if(timing)
|
||||
ui_mode = NUKEUI_TIMING
|
||||
return
|
||||
|
||||
if(!safety)
|
||||
ui_mode = NUKEUI_AWAIT_ARM
|
||||
return
|
||||
|
||||
if(!yes_code)
|
||||
ui_mode = NUKEUI_AWAIT_CODE
|
||||
return
|
||||
|
||||
ui_mode = NUKEUI_AWAIT_TIMER
|
||||
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 350, 442, master_ui, state)
|
||||
ui.set_style(ui_style)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["disk_present"] = auth
|
||||
data["code_approved"] = yes_code
|
||||
var/first_status
|
||||
if(auth)
|
||||
if(yes_code)
|
||||
first_status = timing ? "Func/Set" : "Functional"
|
||||
else
|
||||
first_status = "Auth S2."
|
||||
var/hidden_code = (ui_mode == NUKEUI_AWAIT_CODE && numeric_input != "ERROR")
|
||||
var/current_code = ""
|
||||
if(hidden_code)
|
||||
while(length(current_code) < length(numeric_input))
|
||||
current_code = "[current_code]*"
|
||||
else
|
||||
if(timing)
|
||||
first_status = "Set"
|
||||
else
|
||||
first_status = "Auth S1."
|
||||
var/second_status = exploded ? "Warhead triggered, thanks for flying Nanotrasen" : (safety ? "Safe" : "Engaged")
|
||||
current_code = numeric_input
|
||||
while(length(current_code) < 5)
|
||||
current_code = "[current_code]-"
|
||||
|
||||
var/first_status
|
||||
var/second_status
|
||||
switch(ui_mode)
|
||||
if(NUKEUI_AWAIT_DISK)
|
||||
first_status = "DEVICE LOCKED"
|
||||
if(timing)
|
||||
second_status = "TIME: [get_time_left()]"
|
||||
else
|
||||
second_status = "AWAIT DISK"
|
||||
if(NUKEUI_AWAIT_CODE)
|
||||
first_status = "INPUT CODE"
|
||||
second_status = "CODE: [current_code]"
|
||||
if(NUKEUI_AWAIT_TIMER)
|
||||
first_status = "INPUT TIME"
|
||||
second_status = "TIME: [current_code]"
|
||||
if(NUKEUI_AWAIT_ARM)
|
||||
first_status = "DEVICE READY"
|
||||
second_status = "TIME: [get_time_left()]"
|
||||
if(NUKEUI_TIMING)
|
||||
first_status = "DEVICE ARMED"
|
||||
second_status = "TIME: [get_time_left()]"
|
||||
if(NUKEUI_EXPLODED)
|
||||
first_status = "DEVICE DEPLOYED"
|
||||
second_status = "THANK YOU"
|
||||
|
||||
data["status1"] = first_status
|
||||
data["status2"] = second_status
|
||||
data["anchored"] = anchored
|
||||
data["safety"] = safety
|
||||
data["timing"] = timing
|
||||
data["time_left"] = get_time_left()
|
||||
|
||||
data["timer_set"] = timer_set
|
||||
data["timer_is_not_default"] = timer_set != default_timer_set
|
||||
data["timer_is_not_min"] = timer_set != minimum_timer_set
|
||||
data["timer_is_not_max"] = timer_set != maximum_timer_set
|
||||
|
||||
var/message = "AUTH"
|
||||
if(auth)
|
||||
message = "[numeric_input]"
|
||||
if(yes_code)
|
||||
message = "*****"
|
||||
data["message"] = message
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
playsound(src, "terminal_type", 20, FALSE)
|
||||
switch(action)
|
||||
if("eject_disk")
|
||||
if(auth && auth.loc == src)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
auth.forceMove(get_turf(src))
|
||||
auth = null
|
||||
. = TRUE
|
||||
if("insert_disk")
|
||||
if(!auth)
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
|
||||
if(I && disk_check(I) && usr.transferItemToLoc(I, src))
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
auth = I
|
||||
. = TRUE
|
||||
update_ui_mode()
|
||||
if("keypad")
|
||||
if(auth)
|
||||
var/digit = params["digit"]
|
||||
switch(digit)
|
||||
if("R")
|
||||
if("C")
|
||||
if(auth && ui_mode == NUKEUI_AWAIT_ARM)
|
||||
set_safety()
|
||||
yes_code = FALSE
|
||||
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
|
||||
update_ui_mode()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
numeric_input = ""
|
||||
yes_code = FALSE
|
||||
. = TRUE
|
||||
if("E")
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
. = TRUE
|
||||
else
|
||||
numeric_input = "ERROR"
|
||||
switch(ui_mode)
|
||||
if(NUKEUI_AWAIT_CODE)
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
. = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
numeric_input = "ERROR"
|
||||
if(NUKEUI_AWAIT_TIMER)
|
||||
var/number_value = text2num(numeric_input)
|
||||
if(number_value)
|
||||
timer_set = CLAMP(number_value, minimum_timer_set, maximum_timer_set)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
set_safety()
|
||||
. = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
update_ui_mode()
|
||||
if("0","1","2","3","4","5","6","7","8","9")
|
||||
if(numeric_input != "ERROR")
|
||||
numeric_input += digit
|
||||
if(length(numeric_input) > 5)
|
||||
numeric_input = "ERROR"
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
. = TRUE
|
||||
if("timer")
|
||||
if(auth && yes_code)
|
||||
var/change = params["change"]
|
||||
if(change == "reset")
|
||||
timer_set = default_timer_set
|
||||
else if(change == "decrease")
|
||||
timer_set = max(minimum_timer_set, timer_set - 10)
|
||||
else if(change == "increase")
|
||||
timer_set = min(maximum_timer_set, timer_set + 10)
|
||||
else if(change == "input")
|
||||
var/user_input = input(usr, "Set time to detonation.", name) as null|num
|
||||
if(!user_input)
|
||||
return
|
||||
var/N = text2num(user_input)
|
||||
if(!N)
|
||||
return
|
||||
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
|
||||
. = TRUE
|
||||
if("safety")
|
||||
if(auth && yes_code && !exploded)
|
||||
set_safety()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
if("arm")
|
||||
if(auth && yes_code && !safety && !exploded)
|
||||
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
|
||||
set_active()
|
||||
update_ui_mode()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
if("anchor")
|
||||
if(auth && yes_code)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
set_anchor()
|
||||
if("toggle_timer")
|
||||
if(auth && yes_code && !safety && !exploded)
|
||||
set_active()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_anchor()
|
||||
|
||||
@@ -100,10 +100,9 @@
|
||||
if(M.mind)
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
|
||||
|
||||
/obj/item/organ/heart/demon/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(M.mind)
|
||||
M.mind.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
|
||||
/obj/item/organ/heart/demon/Remove(special = FALSE)
|
||||
owner?.mind?.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/demon/Stop()
|
||||
return 0 // Always beating.
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
job_description = "Swarmer"
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
short_desc = "You are a swarmer, a weapon of a long dead civilization."
|
||||
flavour_text = {"
|
||||
<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>
|
||||
<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>
|
||||
@@ -274,7 +275,8 @@
|
||||
|
||||
/obj/machinery/camera/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
toggle_cam(S, 0)
|
||||
if(!QDELETED(S)) //If it got blown up no need to turn it off.
|
||||
toggle_cam(S, 0)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/list/mob/living/carbon/human/possible
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
@@ -284,7 +284,7 @@
|
||||
user.unset_machine()
|
||||
|
||||
/obj/item/voodoo/attack_self(mob/user)
|
||||
if(!target && possible.len)
|
||||
if(!target && length(possible))
|
||||
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
|
||||
return
|
||||
|
||||
@@ -324,12 +324,12 @@
|
||||
cooldown = world.time + cooldown_time
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
LAZYINITLIST(possible)
|
||||
possible = null
|
||||
if(!voodoo_link)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
|
||||
possible |= H
|
||||
LAZYOR(possible, H)
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
if(prob(50) || force)
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
var/mob/living/wiz_mob = owner.current
|
||||
var/newname = copytext(sanitize(input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
var/newname = reject_bad_name(stripped_input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname, MAX_NAME_LEN))
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
Reference in New Issue
Block a user