Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -922,3 +922,78 @@
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/obj/item/clothing/head/hooded/winterhood/christmashoodrg
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icon_state = "christmashoodrg"
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/obj/item/clothing/suit/hooded/wintercoat/polychromic
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name = "polychromic winter coat"
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icon_state = "coatpoly"
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item_state = "coatpoly"
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item_color = "coatpoly"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#6A6964"
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secondary_color = "#C4B8A6"
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tertiary_color = "#0000FF"
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/obj/item/clothing/head/hooded/winterhood/polychromic
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icon_state = "winterhood_poly"
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item_color = "winterhood_poly"
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item_state = "winterhood_poly"
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/obj/item/clothing/head/hooded/winterhood/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
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. = ..()
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if(suit.hasprimary | suit.hassecondary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(suit.hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = suit.primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(suit.hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
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secondary_worn.color = suit.secondary_color
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. += secondary_worn
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/obj/item/clothing/suit/hooded/wintercoat/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary[suittoggled ? "_t" : ""]")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary[suittoggled ? "_t" : ""]")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/suit/hooded/wintercoat/AltClick(mob/user)
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. = ..()
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if(hasprimary | hassecondary | hastertiary)
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var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
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switch(choice) //Lets the list's options actually lead to something
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if("Primary Color")
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var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
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if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
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primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
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update_icon() //updates the item icon
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user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
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if("Secondary Color")
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var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
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if(secondary_color_input)
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secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.regenerate_icons()
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if("Tertiary Color")
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var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
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if(tertiary_color_input)
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tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.regenerate_icons()
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return TRUE
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@@ -1,138 +0,0 @@
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/obj/item/clothing/suit/armor/xcomsquaddie
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name = "Squaddie Armor"
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desc = "A suit of armor with heavy padding to protect against projectile and laser attacks. Distributed to shadow organization squaddies."
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icon_state = "xcomarmor2"
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item_state = "xcomarmor2"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
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siemens_coefficient = 0.5
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/armor/xcomsquaddie/dredd
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name = "Judge Armor"
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desc = "A large suit of heavy armor, fit for a Judge."
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icon_state = "dredd-suit"
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item_state = "dredd-suit"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/armor/xcomarmor
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name = "Mysterious Armor"
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desc = "A suit of armor with heavy plating to protect against melee attacks. Distributed to shadow organization squaddies."
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icon_state = "xcomarmor1"
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item_state = "xcomarmor1"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
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slowdown = 1
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siemens_coefficient = 0.5
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/armor/vest/neorussian
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name = "neo-Russian vest"
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desc = "The narkotiki camo pattern will come useful for botany raids."
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icon_state = "nr_vest"
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item_state = "nr_vest"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/armor/doomguy
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name = "Doomguy's armor"
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desc = ""
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icon_state = "doom"
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item_state = "doom"
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body_parts_covered = CHEST|GROIN
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slowdown = 0
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armor = list(melee = 50, bullet = 30, laser = 20, energy = 20, bomb = 30, bio = 0, rad = 0)
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/kaminacape
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name = "Kamina's Cape"
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desc = "Don't believe in yourself, dumbass. Believe in me. Believe in the Kamina who believes in you."
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icon_state = "kaminacape"
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body_parts_covered = 0
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/officercoat
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name = "Officer's Coat"
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desc = "Ein Mantel gemacht, um die Juden zu bestrafen."
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icon_state = "officersuit"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/soldiercoat
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name = "Soldier's Coat"
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desc = "Und das heißt: Erika."
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icon_state = "soldiersuit"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/russofurcoat
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name = "russian fur coat"
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desc = "Let the land do the fighting for you."
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icon_state = "russofurcoat"
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allowed = list(/obj/item/gun)
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/doshjacket
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name = "Plasterer's Jacket"
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desc = "Perfect for doing up the house."
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icon_state = "doshjacket"
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body_parts_covered = CHEST|GROIN|ARMS
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/maidapron
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name = "Apron"
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desc = "Simple white apron."
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icon_state = "maidapron"
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body_parts_covered = CHEST|GROIN
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/clownpiece
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name = "small fairy wings"
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desc = "Some small and translucid insect-like wings."
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icon_state = "clownpiece"
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body_parts_covered = 0
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/clownpiece/flying
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name = "small fairy wings"
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desc = "Some small and translucid insect-like wings. Looks like these are the real deal!"
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icon_state = "clownpiece-fly"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/raincoat
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name = "Raincoat"
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desc = "Do you like Huey Lewis and the News?"
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icon_state = "raincoat"
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body_parts_covered =CHEST|GROIN|LEGS|ARMS|HANDS
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NONE
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