Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-02-04 16:01:25 -07:00
1118 changed files with 49543 additions and 11522 deletions
@@ -146,6 +146,15 @@
if(M.wear_suit.type in suit_types)
M.adjustStaminaLoss(34)
/obj/item/projectile/beam/lasertag/mag //the projectile, compatible with regular laser tag armor
icon_state = "magjectile-toy"
name = "lasertag magbolt"
movement_type = FLYING | UNSTOPPABLE //for penetration memes
range = 5 //so it isn't super annoying
light_range = 2
light_color = LIGHT_COLOR_YELLOW
eyeblur = 0
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
@@ -0,0 +1,49 @@
/obj/item/projectile/bullet/magnetic
icon_state = "magjectile"
damage = 20
armour_penetration = 20
light_range = 3
speed = 0.6
range = 35
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/magnetic/disabler
icon_state = "magjectile-nl" //nl stands for non-lethal
damage = 2
armour_penetration = 10
stamina = 20
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/bullet/magnetic/weak
damage = 15
armour_penetration = 10
light_range = 2
range = 25
/obj/item/projectile/bullet/magnetic/weak/disabler
damage = 2
stamina = 20
/obj/item/projectile/bullet/magnetic/hyper
damage = 10
armour_penetration = 20
stamina = 10
movement_type = FLYING | UNSTOPPABLE
range = 6
light_range = 1
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/incendiary/mag_inferno
icon_state = "magjectile-large"
damage = 10
armour_penetration = 20
movement_type = FLYING | UNSTOPPABLE
range = 20
speed = 0.8
light_range = 4
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/incendiary/mag_inferno/on_hit(atom/target, blocked = FALSE)
..()
explosion(target, -1, 0, 0, 1, 2, flame_range = 2)
return BULLET_ACT_HIT
@@ -1,12 +1,14 @@
/obj/item/projectile/energy/bolt //ebow bolts
name = "bolt"
icon_state = "cbbolt"
damage = 8
damage = 15
damage_type = TOX
nodamage = 0
knockdown = 100
stutter = 5
drowsy = 50
eyeblur = 10
slur = 5
knockdown = 160
stamina = 60
knockdown_stamoverride = 0
/obj/item/projectile/energy/bolt/halloween
name = "candy corn"
@@ -39,3 +39,10 @@
icon_state = "foamdart_riot_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
stamina = 25
/obj/item/projectile/bullet/reusable/foam_dart/mag
name = "magfoam dart"
icon_state = "magjectile-toy"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
light_range = 2
light_color = LIGHT_COLOR_YELLOW