Merge branch 'master' into upstream-merge-31037

This commit is contained in:
LetterJay
2017-10-01 02:53:03 -04:00
committed by GitHub
399 changed files with 77218 additions and 9566 deletions
+7 -6
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@@ -11,7 +11,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
prepare_huds()
if(config.cross_allowed)
if(CONFIG_GET(string/cross_server_address))
verbs += /mob/dead/proc/server_hop
return INITIALIZE_HINT_NORMAL
@@ -32,19 +32,20 @@ INITIALIZE_IMMEDIATE(/mob/dead)
set desc= "Jump to the other server"
if(notransform)
return
if(!config.cross_allowed)
var/csa = CONFIG_GET(string/cross_server_address)
if(csa)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
return
if (alert(src, "Jump to server running at [config.cross_address]?", "Server Hop", "Yes", "No") != "Yes")
if (alert(src, "Jump to server running at [csa]?", "Server Hop", "Yes", "No") != "Yes")
return 0
if (client && config.cross_allowed)
to_chat(src, "<span class='notice'>Sending you to [config.cross_address].</span>")
if (client && csa)
to_chat(src, "<span class='notice'>Sending you to [csa].</span>")
new /obj/screen/splash(client)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
client << link(config.cross_address + "?server_hop=[key]")
client << link(csa + "?server_hop=[key]")
else
to_chat(src, "<span class='error'>There is no other server configured!</span>")
+7 -6
View File
@@ -1,5 +1,5 @@
/mob/dead/new_player/Login()
if(config.use_exp_tracking)
if(CONFIG_GET(flag/use_exp_tracking))
client.set_exp_from_db()
client.set_db_player_flags()
if(!mind)
@@ -15,8 +15,9 @@
if(GLOB.admin_notice)
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
if(config.soft_popcap && living_player_count() >= config.soft_popcap)
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [config.soft_popcap_message]</span>")
var/spc = CONFIG_GET(number/soft_popcap)
if(spc && living_player_count() >= spc)
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
sight |= SEE_TURFS
@@ -32,10 +33,10 @@
new_player_panel()
client.playtitlemusic()
if(SSticker.current_state < GAME_STATE_SETTING_UP)
var/tl = round(SSticker.GetTimeLeft(), 1)/10
var/tl = SSticker.GetTimeLeft()
var/postfix
if(tl >= 0)
postfix = "in about [tl] seconds"
if(tl > 0)
postfix = "in about [DisplayTimeText(tl)]"
else
postfix = "soon"
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
+11 -9
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@@ -97,10 +97,12 @@
//Determines Relevent Population Cap
var/relevant_cap
if(config.hard_popcap && config.extreme_popcap)
relevant_cap = min(config.hard_popcap, config.extreme_popcap)
var/hpc = CONFIG_GET(number/hard_popcap)
var/epc = CONFIG_GET(number/extreme_popcap)
if(hpc && epc)
relevant_cap = min(hpc, epc)
else
relevant_cap = max(config.hard_popcap, config.extreme_popcap)
relevant_cap = max(hpc, epc)
if(href_list["show_preferences"])
client.prefs.ShowChoices(src)
@@ -133,7 +135,7 @@
return
if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums)))
to_chat(usr, "<span class='danger'>[config.hard_popcap_message]</span>")
to_chat(usr, "<span class='danger'>[CONFIG_GET(string/hard_popcap_message)]</span>")
var/queue_position = SSticker.queued_players.Find(usr)
if(queue_position == 1)
@@ -309,7 +311,7 @@
return 0
if(job.required_playtime_remaining(client))
return 0
if(config.enforce_human_authority && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
if(CONFIG_GET(flag/enforce_human_authority) && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
return 0
return 1
@@ -326,11 +328,11 @@
var/arrivals_docked = TRUE
if(SSshuttle.arrivals)
close_spawn_windows() //In case we get held up
if(SSshuttle.arrivals.damaged && config.arrivals_shuttle_require_safe_latejoin)
if(SSshuttle.arrivals.damaged && CONFIG_GET(flag/arrivals_shuttle_require_safe_latejoin))
src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
return FALSE
if(config.arrivals_shuttle_require_undocked)
if(CONFIG_GET(flag/arrivals_shuttle_require_undocked))
SSshuttle.arrivals.RequireUndocked(src)
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
@@ -374,7 +376,7 @@
GLOB.joined_player_list += character.ckey
GLOB.latejoiners += character
if(config.allow_latejoin_antagonists && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
if(SSshuttle.emergency)
switch(SSshuttle.emergency.mode)
if(SHUTTLE_RECALL, SHUTTLE_IDLE)
@@ -458,7 +460,7 @@
var/mob/living/carbon/human/H = new(loc)
if(config.force_random_names || jobban_isbanned(src, "appearance"))
if(CONFIG_GET(flag/force_random_names) || jobban_isbanned(src, "appearance"))
client.prefs.random_character()
client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
client.prefs.copy_to(H)
@@ -14,7 +14,7 @@
facial_hair_color = hair_color
eye_color = random_eye_color()
if(!pref_species)
var/rando_race = pick(config.roundstart_races)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
pref_species = new rando_race()
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
+2
View File
@@ -199,6 +199,8 @@
else
to_chat(user, "<span class='notice'>The MMI indicates the brain is active.</span>")
/obj/item/device/mmi/relaymove()
return //so that the MMI won't get a warning about not being able to move if it tries to move
/obj/item/device/mmi/syndie
name = "Syndicate Man-Machine Interface"
+1 -1
View File
@@ -19,7 +19,7 @@
/mob/living/brain/proc/create_dna()
stored_dna = new /datum/dna/stored(src)
if(!stored_dna.species)
var/rando_race = pick(config.roundstart_races)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
stored_dna.species = new rando_race()
/mob/living/brain/Destroy()
@@ -10,15 +10,15 @@ Doesn't work on other aliens/AI.*/
name = "Alien Power"
panel = "Alien"
var/plasma_cost = 0
var/check_turf = 0
var/has_action = 1
var/datum/action/spell_action/alien/action = null
var/action_icon = 'icons/mob/actions/actions_xeno.dmi'
var/action_icon_state = "spell_default"
var/action_background_icon_state = "bg_alien"
var/check_turf = FALSE
has_action = TRUE
datum/action/spell_action/alien/action
action_icon = 'icons/mob/actions/actions_xeno.dmi'
action_icon_state = "spell_default"
action_background_icon_state = "bg_alien"
/obj/effect/proc_holder/alien/New()
..()
/obj/effect/proc_holder/alien/Initialize()
. = ..()
action = new(src)
/obj/effect/proc_holder/alien/Click()
@@ -30,15 +30,20 @@ Doesn't work on other aliens/AI.*/
user.adjustPlasma(-plasma_cost)
return 1
/obj/effect/proc_holder/alien/proc/on_gain(mob/living/carbon/user)
/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user)
return
/obj/effect/proc_holder/alien/proc/on_lose(mob/living/carbon/user)
/obj/effect/proc_holder/alien/on_lose(mob/living/carbon/user)
return
/obj/effect/proc_holder/alien/proc/fire(mob/living/carbon/user)
/obj/effect/proc_holder/alien/fire(mob/living/carbon/user)
return 1
/obj/effect/proc_holder/alien/get_panel_text()
. = ..()
if(plasma_cost > 0)
return "[plasma_cost]"
/obj/effect/proc_holder/alien/proc/cost_check(check_turf=0,mob/living/carbon/user,silent = 0)
if(user.stat)
if(!silent)
@@ -168,7 +173,6 @@ Doesn't work on other aliens/AI.*/
if(user.getPlasma() > A.plasma_cost && A.corrode(O))
user.adjustPlasma(-A.plasma_cost)
/obj/effect/proc_holder/alien/neurotoxin
name = "Spit Neurotoxin"
desc = "Spits neurotoxin at someone, paralyzing them for a short time."
@@ -179,7 +183,7 @@ Doesn't work on other aliens/AI.*/
var/message
if(active)
message = "<span class='notice'>You empty your neurotoxin gland.</span>"
remove_ranged_ability(user,message)
remove_ranged_ability(message)
else
message = "<span class='notice'>You prepare your neurotoxin gland. <B>Left-click to fire at a target!</B></span>"
add_ranged_ability(user, message, TRUE)
@@ -193,7 +197,7 @@ Doesn't work on other aliens/AI.*/
return
var/p_cost = 50
if(!iscarbon(ranged_ability_user) || ranged_ability_user.lying || ranged_ability_user.stat)
remove_ranged_ability(ranged_ability_user)
remove_ranged_ability()
return
var/mob/living/carbon/user = ranged_ability_user
@@ -219,8 +223,7 @@ Doesn't work on other aliens/AI.*/
return TRUE
/obj/effect/proc_holder/alien/neurotoxin/on_lose(mob/living/carbon/user)
if(user.ranged_ability == src)
user.ranged_ability = null
remove_ranged_ability()
/obj/effect/proc_holder/alien/neurotoxin/add_ranged_ability(mob/living/user, msg)
..()
@@ -328,7 +331,3 @@ Doesn't work on other aliens/AI.*/
return 1
return 0
/proc/cmp_abilities_cost(obj/effect/proc_holder/alien/a, obj/effect/proc_holder/alien/b)
return b.plasma_cost - a.plasma_cost
@@ -1,124 +1,126 @@
/mob/living/carbon/alien/humanoid
name = "alien"
icon_state = "alien"
pass_flags = PASSTABLE
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 5, /obj/item/stack/sheet/animalhide/xeno = 1)
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
limb_destroyer = 1
var/obj/item/r_store = null
var/obj/item/l_store = null
var/caste = ""
var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
var/leap_on_click = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 30
var/custom_pixel_x_offset = 0 //for admin fuckery.
var/custom_pixel_y_offset = 0
var/sneaking = 0 //For sneaky-sneaky mode and appropriate slowdown
var/drooling = 0 //For Neruotoxic spit overlays
bodyparts = list(/obj/item/bodypart/chest/alien, /obj/item/bodypart/head/alien, /obj/item/bodypart/l_arm/alien,
/obj/item/bodypart/r_arm/alien, /obj/item/bodypart/r_leg/alien, /obj/item/bodypart/l_leg/alien)
devourable = TRUE
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/Initialize()
AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
. = ..()
/mob/living/carbon/alien/humanoid/movement_delay()
. = ..()
. += move_delay_add + config.alien_delay + sneaking //move_delay_add is used to slow aliens with stun
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
. = handcuffed
/mob/living/carbon/alien/humanoid/show_inv(mob/user)
user.set_machine(src)
var/list/dat = list()
dat += {"
<HR>
<B><FONT size=3>[name]</FONT></B>
<HR>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><A href='?src=\ref[src];pouches=1'>Empty Pouches</A>"
if(handcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_handcuffed]'>Handcuffed</A>"
if(legcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A>"
dat += {"
<BR>
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
"}
user << browse(dat.Join(), "window=mob\ref[src];size=325x500")
onclose(user, "mob\ref[src]")
/mob/living/carbon/alien/humanoid/Topic(href, href_list)
..()
//strip panel
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
if(href_list["pouches"])
visible_message("<span class='danger'>[usr] tries to empty [src]'s pouches.</span>", \
"<span class='userdanger'>[usr] tries to empty [src]'s pouches.</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY * 0.5))
dropItemToGround(r_store)
dropItemToGround(l_store)
/mob/living/carbon/alien/humanoid/cuff_resist(obj/item/I)
playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free
..(I, cuff_break = INSTANT_CUFFBREAK)
/mob/living/carbon/alien/humanoid/resist_grab(moving_resist)
if(pulledby.grab_state)
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
pulledby.stop_pulling()
. = 0
/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
if(leaping)
return -32
else if(custom_pixel_y_offset)
return custom_pixel_y_offset
else
return initial(pixel_y)
/mob/living/carbon/alien/humanoid/get_standard_pixel_x_offset(lying = 0)
if(leaping)
return -32
else if(custom_pixel_x_offset)
return custom_pixel_x_offset
else
return initial(pixel_x)
/mob/living/carbon/alien/humanoid/get_permeability_protection()
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
drop_all_held_items()
for(var/atom/movable/A in stomach_contents)
stomach_contents.Remove(A)
new_xeno.stomach_contents.Add(A)
A.loc = new_xeno
..()
//For alien evolution/promotion/queen finder procs. Checks for an active alien of that type
/proc/get_alien_type(var/alienpath)
for(var/mob/living/carbon/alien/humanoid/A in GLOB.living_mob_list)
if(!istype(A, alienpath))
continue
if(!A.key || A.stat == DEAD) //Only living aliens with a ckey are valid.
continue
return A
return FALSE
/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
if(breath && breath.total_moles() > 0 && !sneaking)
playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
..()
/mob/living/carbon/alien/humanoid
name = "alien"
icon_state = "alien"
pass_flags = PASSTABLE
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 5, /obj/item/stack/sheet/animalhide/xeno = 1)
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
limb_destroyer = 1
var/obj/item/r_store = null
var/obj/item/l_store = null
var/caste = ""
var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
var/leap_on_click = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 30
var/custom_pixel_x_offset = 0 //for admin fuckery.
var/custom_pixel_y_offset = 0
var/sneaking = 0 //For sneaky-sneaky mode and appropriate slowdown
var/drooling = 0 //For Neruotoxic spit overlays
bodyparts = list(/obj/item/bodypart/chest/alien, /obj/item/bodypart/head/alien, /obj/item/bodypart/l_arm/alien,
/obj/item/bodypart/r_arm/alien, /obj/item/bodypart/r_leg/alien, /obj/item/bodypart/l_leg/alien)
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/Initialize()
AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
. = ..()
/mob/living/carbon/alien/humanoid/movement_delay()
. = ..()
var/static/config_alien_delay
if(isnull(config_alien_delay))
config_alien_delay = CONFIG_GET(number/alien_delay)
. += move_delay_add + config_alien_delay + sneaking //move_delay_add is used to slow aliens with stun
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
. = handcuffed
/mob/living/carbon/alien/humanoid/show_inv(mob/user)
user.set_machine(src)
var/list/dat = list()
dat += {"
<HR>
<B><FONT size=3>[name]</FONT></B>
<HR>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><A href='?src=\ref[src];pouches=1'>Empty Pouches</A>"
if(handcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_handcuffed]'>Handcuffed</A>"
if(legcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A>"
dat += {"
<BR>
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
"}
user << browse(dat.Join(), "window=mob\ref[src];size=325x500")
onclose(user, "mob\ref[src]")
/mob/living/carbon/alien/humanoid/Topic(href, href_list)
..()
//strip panel
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
if(href_list["pouches"])
visible_message("<span class='danger'>[usr] tries to empty [src]'s pouches.</span>", \
"<span class='userdanger'>[usr] tries to empty [src]'s pouches.</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY * 0.5))
dropItemToGround(r_store)
dropItemToGround(l_store)
/mob/living/carbon/alien/humanoid/cuff_resist(obj/item/I)
playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free
..(I, cuff_break = INSTANT_CUFFBREAK)
/mob/living/carbon/alien/humanoid/resist_grab(moving_resist)
if(pulledby.grab_state)
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
pulledby.stop_pulling()
. = 0
/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
if(leaping)
return -32
else if(custom_pixel_y_offset)
return custom_pixel_y_offset
else
return initial(pixel_y)
/mob/living/carbon/alien/humanoid/get_standard_pixel_x_offset(lying = 0)
if(leaping)
return -32
else if(custom_pixel_x_offset)
return custom_pixel_x_offset
else
return initial(pixel_x)
/mob/living/carbon/alien/humanoid/get_permeability_protection()
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
drop_all_held_items()
for(var/atom/movable/A in stomach_contents)
stomach_contents.Remove(A)
new_xeno.stomach_contents.Add(A)
A.loc = new_xeno
..()
//For alien evolution/promotion/queen finder procs. Checks for an active alien of that type
/proc/get_alien_type(var/alienpath)
for(var/mob/living/carbon/alien/humanoid/A in GLOB.living_mob_list)
if(!istype(A, alienpath))
continue
if(!A.key || A.stat == DEAD) //Only living aliens with a ckey are valid.
continue
return A
return FALSE
/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
if(breath && breath.total_moles() > 0 && !sneaking)
playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
..()
@@ -34,6 +34,7 @@
if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
return
if(L.amount_grown >= L.max_grown) //TODO ~Carn
to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")
-17
View File
@@ -425,23 +425,6 @@
var/turf/target = get_turf(loc)
I.throw_at(target,I.throw_range,I.throw_speed,src)
/mob/living/carbon/proc/AddAbility(obj/effect/proc_holder/alien/A)
abilities.Add(A)
A.on_gain(src)
if(A.has_action)
A.action.Grant(src)
sortInsert(abilities, /proc/cmp_abilities_cost, 0)
/mob/living/carbon/proc/RemoveAbility(obj/effect/proc_holder/alien/A)
abilities.Remove(A)
A.on_lose(src)
if(A.action)
A.action.Remove(src)
/mob/living/carbon/proc/add_abilities_to_panel()
for(var/obj/effect/proc_holder/alien/A in abilities)
statpanel("[A.panel]",A.plasma_cost > 0?"([A.plasma_cost])":"",A)
/mob/living/carbon/Stat()
..()
if(statpanel("Status"))
@@ -35,7 +35,6 @@
has_limbs = 1
var/obj/item/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab
var/list/obj/effect/proc_holder/alien/abilities = list()
var/gib_type = /obj/effect/decal/cleanable/blood/gibs
var/rotate_on_lying = 1
@@ -311,7 +311,7 @@
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in internal_organs)
if(CI.status == ORGAN_ROBOTIC)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
msg += "Detected cybernetic modifications:<br>"
@@ -1,8 +1,9 @@
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
var/static/config_human_delay
if(isnull(config_human_delay))
config_human_delay = CONFIG_GET(number/human_delay)
. += ..() + config_human_delay + dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
@@ -586,6 +586,57 @@
H.adjustFireLoss(-4)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/golem/clockwork
name = "Clockwork Golem"
id = "clockwork golem"
say_mod = "clicks"
limbs_id = "clockgolem"
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
other types of golem (being a machine), and are immune to electric shocks.</span>"
species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE)
armor = 40 //Reinforced, but also slim to allow for fast movement
attack_verb = "smash"
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
sexes = FALSE
speedmod = 0
siemens_coeff = 0
damage_overlay_type = "synth"
prefix = "Clockwork"
var/has_corpse
/datum/species/golem/clockwork/on_species_gain(mob/living/carbon/human/H)
. = ..()
H.faction |= "ratvar"
/datum/species/golem/clockwork/on_species_loss(mob/living/carbon/human/H)
if(!is_servant_of_ratvar(H))
H.faction -= "ratvar"
. = ..()
/datum/species/golem/clockwork/get_spans()
return SPAN_ROBOT //beep
/datum/species/golem/clockwork/spec_death(gibbed, mob/living/carbon/human/H)
gibbed = !has_corpse ? FALSE : gibbed
. = ..()
if(!has_corpse)
var/turf/T = get_turf(H)
H.visible_message("<span class='warning'>[H]'s exoskeleton shatters, collapsing into a heap of scrap!</span>")
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE)
for(var/i in 1 to rand(3, 5))
new/obj/item/clockwork/alloy_shards/small(T)
new/obj/item/clockwork/alloy_shards/clockgolem_remains(T)
qdel(H)
/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death.
id = "clockwork golem servant"
armor = 15 //Balance reasons make this armor weak
no_equip = list()
nojumpsuit = FALSE
has_corpse = TRUE
blacklisted = TRUE
dangerous_existence = TRUE
/datum/species/golem/cloth
name = "Cloth Golem"
id = "cloth golem"
+3 -2
View File
@@ -412,8 +412,9 @@
liver_failure()
else
liver.failing = FALSE
if(((!(NOLIVER in dna.species.species_traits)) && (!liver)))
else
if((dna && dna.species && (NOLIVER in dna.species.species_traits)))
return
liver_failure()
/mob/living/carbon/proc/undergoing_liver_failure()
@@ -62,7 +62,11 @@
if (bodytemperature < 283.222)
. += (283.222 - bodytemperature) / 10 * 1.75
return . + config.monkey_delay
var/static/config_monkey_delay
if(isnull(config_monkey_delay))
config_monkey_delay = CONFIG_GET(number/monkey_delay)
. += config_monkey_delay
/mob/living/carbon/monkey/Stat()
..()
+6 -6
View File
@@ -157,7 +157,7 @@
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
bruteloss = Clamp((bruteloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
bruteloss = Clamp((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -168,7 +168,7 @@
/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
oxyloss = Clamp((oxyloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
oxyloss = Clamp((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -187,7 +187,7 @@
/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
toxloss = Clamp((toxloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
toxloss = Clamp((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -206,7 +206,7 @@
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
fireloss = Clamp((fireloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
fireloss = Clamp((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -217,7 +217,7 @@
/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
cloneloss = Clamp((cloneloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
cloneloss = Clamp((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -236,7 +236,7 @@
/mob/living/proc/adjustBrainLoss(amount)
if(status_flags & GODMODE)
return 0
brainloss = Clamp((brainloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
brainloss = Clamp((brainloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
/mob/living/proc/setBrainLoss(amount)
if(status_flags & GODMODE)
+25 -4
View File
@@ -412,7 +412,7 @@
set category = "OOC"
set src in view()
if(config.allow_Metadata)
if(CONFIG_GET(flag/allow_metadata))
if(client)
to_chat(src, "[src]'s Metainfo:<br>[client.prefs.metadata]")
else
@@ -464,16 +464,21 @@
if(isopenturf(loc) && !is_flying())
var/turf/open/T = loc
. += T.slowdown
var/static/config_run_delay
var/static/config_walk_delay
if(isnull(config_run_delay))
config_run_delay = CONFIG_GET(number/run_delay)
config_walk_delay = CONFIG_GET(number/walk_delay)
if(ignorewalk)
. += config.run_speed
. += config_run_delay
else
switch(m_intent)
if(MOVE_INTENT_RUN)
if(drowsyness > 0)
. += 6
. += config.run_speed
. += config_run_delay
if(MOVE_INTENT_WALK)
. += config.walk_speed
. += config_walk_delay
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
if(!has_gravity())
@@ -982,3 +987,19 @@
client.move_delay = world.time + movement_delay()
lying_prev = lying
return canmove
/mob/living/proc/AddAbility(obj/effect/proc_holder/A)
abilities.Add(A)
A.on_gain(src)
if(A.has_action)
A.action.Grant(src)
/mob/living/proc/RemoveAbility(obj/effect/proc_holder/A)
abilities.Remove(A)
A.on_lose(src)
if(A.action)
A.action.Remove(src)
/mob/living/proc/add_abilities_to_panel()
for(var/obj/effect/proc_holder/A in abilities)
statpanel("[A.panel]",A.get_panel_text(),A)
@@ -77,3 +77,5 @@
var/datum/language/selected_default_language
var/last_words //used for database logging
var/list/obj/effect/proc_holder/abilities = list()
+1 -1
View File
@@ -15,7 +15,7 @@
return "[radio_freq ? " (" + speaker.GetJob() + ")" : ""]" + "[speaker.GetSource() ? "</a>" : ""]"
/mob/living/silicon/ai/IsVocal()
return !config.silent_ai
return !CONFIG_GET(flag/silent_ai)
/mob/living/silicon/ai/radio(message, message_mode, list/spans, language)
if(incapacitated())
@@ -211,9 +211,9 @@
"MediHound" = /obj/item/robot_module/medihound, \
"Security K9" = /obj/item/robot_module/k9, \
"Scrub Puppy" = /obj/item/robot_module/scrubpup)
if(!config.forbid_peaceborg)
if(!CONFIG_GET(flag/disable_peaceborg))
modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
if(!config.forbid_secborg)
if(!CONFIG_GET(flag/disable_secborg))
modulelist["Security"] = /obj/item/robot_module/security
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
File diff suppressed because it is too large Load Diff
@@ -5,8 +5,10 @@
/mob/living/silicon/robot/movement_delay()
. = ..()
. += speed
. += config.robot_delay
var/static/config_robot_delay
if(isnull(config_robot_delay))
config_robot_delay = CONFIG_GET(number/robot_delay)
. += speed + config_robot_delay
/mob/living/silicon/robot/mob_negates_gravity()
return magpulse
+1 -1
View File
@@ -1,2 +1,2 @@
/mob/living/silicon/robot/IsVocal()
return !config.silent_borg
return !CONFIG_GET(flag/silent_borg)
@@ -4,7 +4,9 @@
/mob/living/silicon/forceMove(atom/destination)
. = ..()
update_camera_location(destination)
//Only bother updating the camera if we actually managed to move
if(.)
update_camera_location(destination)
/mob/living/silicon/proc/do_camera_update(oldLoc)
if(!QDELETED(builtInCamera) && oldLoc != get_turf(src))
@@ -9,33 +9,33 @@
/mob/living/simple_animal/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
if(forced)
. = adjustHealth(amount * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[BRUTE])
. = adjustHealth(amount * damage_coeff[BRUTE] * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * damage_coeff[BRUTE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
if(forced)
. = adjustHealth(amount * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[BURN])
. = adjustHealth(amount * damage_coeff[BURN] * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * damage_coeff[BURN] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
if(forced)
. = adjustHealth(amount * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[OXY])
. = adjustHealth(amount * damage_coeff[OXY] * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * damage_coeff[OXY] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
if(forced)
. = adjustHealth(amount * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[TOX])
. = adjustHealth(amount * damage_coeff[TOX] * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * damage_coeff[TOX] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
if(forced)
. = adjustHealth(amount * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[CLONE])
. = adjustHealth(amount * damage_coeff[CLONE] * config.damage_multiplier, updating_health, forced)
. = adjustHealth(amount * damage_coeff[CLONE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjustStaminaLoss(amount)
return
@@ -424,6 +424,41 @@
setDir(i)
sleep(1)
/mob/living/simple_animal/pet/dog/corgi/Ian/narsie_act()
playsound(src, 'sound/magic/demon_dies.ogg', 75, TRUE)
var/mob/living/simple_animal/pet/dog/corgi/narsie/N = new(loc)
N.setDir(dir)
gib()
/mob/living/simple_animal/pet/dog/corgi/narsie
name = "Nars-Ian"
desc = "Ia! Ia!"
icon_state = "narsian"
icon_living = "narsian"
icon_dead = "narsian_dead"
faction = list("dog", "cult")
gold_core_spawnable = FALSE
nofur = TRUE
/mob/living/simple_animal/pet/dog/corgi/narsie/Life()
..()
for(var/mob/living/simple_animal/pet/P in range(1, src))
if(P != src && prob(5))
visible_message("<span class='warning'>[src] devours [P]!</span>", \
"<span class='cult big bold'>DELICIOUS SOULS</span>")
playsound(src, 'sound/magic/demon_attack1.ogg', 75, TRUE)
narsie_act()
P.gib()
/mob/living/simple_animal/pet/dog/corgi/narsie/update_corgi_fluff()
..()
speak = list("Tari'karat-pasnar!", "IA! IA!", "BRRUUURGHGHRHR")
speak_emote = list("growls", "barks ominously")
emote_hear = list("barks echoingly!", "woofs hauntingly!", "yaps in an eldritch manner.", "mutters something unspeakable.")
emote_see = list("communes with the unnameable.", "ponders devouring some souls.", "shakes.")
/mob/living/simple_animal/pet/dog/corgi/narsie/narsie_act()
adjustBruteLoss(-maxHealth)
/mob/living/simple_animal/pet/dog/corgi/regenerate_icons()
@@ -30,7 +30,7 @@
/obj/item/drone_shell/attack_ghost(mob/user)
if(jobban_isbanned(user,"drone"))
return
if(config.use_age_restriction_for_jobs)
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
if(!isnum(user.client.player_age)) //apparently what happens when there's no DB connected. just don't let anybody be a drone without admin intervention
return
if(user.client.player_age < DRONE_MINIMUM_AGE)
@@ -130,9 +130,9 @@
hacked = TRUE
visualAppearence = CLOCKDRONE
can_be_held = FALSE
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt fabricator that can convert brass \
to power, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
temperatures and pressures. \nYour goal is to serve the Justiciar and his servants by repairing and defending all they create.</b>"
flavortext = "<b><span class='nezbere'>You are a cogscarab,</span> a tiny building construct of Ratvar. While you're weak and can't recite scripture, \
you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.<br><br>Work with the servants of Ratvar \
to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!"
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar
@@ -49,6 +49,17 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
var/playable_spider = FALSE
devourable = TRUE
var/datum/action/innate/spider/lay_web/lay_web
var/directive = "" //Message passed down to children, to relay the creator's orders
/mob/living/simple_animal/hostile/poison/giant_spider/Initialize()
. = ..()
lay_web = new
lay_web.Grant(src)
/mob/living/simple_animal/hostile/poison/giant_spider/Destroy()
QDEL_NULL(lay_web)
return ..()
/mob/living/simple_animal/hostile/poison/giant_spider/Topic(href, href_list)
if(href_list["activate"])
@@ -56,6 +67,12 @@
if(istype(ghost) && playable_spider)
humanize_spider(ghost)
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
..()
if(directive)
to_chat(src, "<span class='notice'>Your mother left you a directive! Follow it at all costs.</span>")
to_chat(src, "<span class='spider'><b>[directive]</b></span>")
/mob/living/simple_animal/hostile/poison/giant_spider/attack_ghost(mob/user)
if(!humanize_spider(user))
return ..()
@@ -87,8 +104,26 @@
poison_per_bite = 3
var/atom/movable/cocoon_target
var/fed = 0
var/obj/effect/proc_holder/wrap/wrap
var/datum/action/innate/spider/lay_eggs/lay_eggs
var/datum/action/innate/spider/set_directive/set_directive
var/static/list/consumed_mobs = list() //the tags of mobs that have been consumed by nurse spiders to lay eggs
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Initialize()
. = ..()
wrap = new
AddAbility(wrap)
lay_eggs = new
lay_eggs.Grant(src)
set_directive = new
set_directive.Grant(src)
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Destroy()
RemoveAbility(wrap)
QDEL_NULL(lay_eggs)
QDEL_NULL(set_directive)
return ..()
//hunters have the most poison and move the fastest, so they can find prey
/mob/living/simple_animal/hostile/poison/giant_spider/hunter
desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes."
@@ -162,6 +197,9 @@
letmetalkpls = new
letmetalkpls.Grant(src)
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Destroy()
QDEL_NULL(letmetalkpls)
return ..()
/mob/living/simple_animal/hostile/poison/giant_spider/ice //spiders dont usually like tempatures of 140 kelvin who knew
name = "giant ice spider"
@@ -225,11 +263,11 @@
//second, spin a sticky spiderweb on this tile
var/obj/structure/spider/stickyweb/W = locate() in get_turf(src)
if(!W)
Web()
lay_web.Activate()
else
//third, lay an egg cluster there
if(fed)
LayEggs()
lay_eggs.Activate()
else
//fourthly, cocoon any nearby items so those pesky pinkskins can't use them
for(var/obj/O in can_see)
@@ -247,62 +285,28 @@
else if(busy == MOVING_TO_TARGET && cocoon_target)
if(get_dist(src, cocoon_target) <= 1)
Wrap()
cocoon()
else
busy = SPIDER_IDLE
stop_automated_movement = FALSE
/mob/living/simple_animal/hostile/poison/giant_spider/verb/Web()
set name = "Lay Web"
set category = "Spider"
set desc = "Spread a sticky web to slow down prey."
var/T = src.loc
if(stat == DEAD)
return
if(busy != SPINNING_WEB)
busy = SPINNING_WEB
src.visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance.</span>")
stop_automated_movement = 1
if(do_after(src, 40, target = T))
if(busy == SPINNING_WEB && src.loc == T)
new /obj/structure/spider/stickyweb(T)
busy = SPIDER_IDLE
stop_automated_movement = FALSE
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/verb/Wrap()
set name = "Wrap"
set category = "Spider"
set desc = "Wrap up prey to feast upon and objects for safe keeping."
if(stat == DEAD)
return
if(!cocoon_target)
var/list/choices = list()
for(var/mob/living/L in view(1,src))
if(L == src || L.anchored)
continue
if(istype(L, /mob/living/simple_animal/hostile/poison/giant_spider))
continue
if(Adjacent(L))
choices += L
for(var/obj/O in src.loc)
if(O.anchored)
continue
if(Adjacent(O))
choices += O
var/temp_input = input(src,"What do you wish to cocoon?") in null|choices
if(temp_input && !cocoon_target)
cocoon_target = temp_input
if(stat != DEAD && cocoon_target && Adjacent(cocoon_target) && !cocoon_target.anchored)
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/proc/cocoon()
if(stat != DEAD && cocoon_target && !cocoon_target.anchored)
if(cocoon_target == src)
to_chat(src, "<span class='warning'>You can't wrap yourself!</span>")
return
if(istype(cocoon_target, /mob/living/simple_animal/hostile/poison/giant_spider))
to_chat(src, "<span class='warning'>You can't wrap other spiders!</span>")
return
if(!Adjacent(cocoon_target))
to_chat(src, "<span class='warning'>You can't reach [cocoon_target]!</span>")
return
if(busy == SPINNING_COCOON)
to_chat(src, "<span class='warning'>You're already spinning a cocoon!</span>")
return //we're already doing this, don't cancel out or anything
busy = SPINNING_COCOON
visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance around \the [cocoon_target].</span>")
visible_message("<span class='notice'>[src] begins to secrete a sticky substance around [cocoon_target].</span>","<span class='notice'>You begin wrapping [cocoon_target] into a cocoon.</span>")
stop_automated_movement = TRUE
walk(src,0)
if(do_after(src, 50, target = cocoon_target))
@@ -313,7 +317,8 @@
if(L.blood_volume && (L.stat != DEAD || !consumed_mobs[L.tag])) //if they're not dead, you can consume them anyway
consumed_mobs[L.tag] = TRUE
fed++
visible_message("<span class='danger'>\the [src] sticks a proboscis into \the [L] and sucks a viscous substance out.</span>")
lay_eggs.UpdateButtonIcon(TRUE)
visible_message("<span class='danger'>[src] sticks a proboscis into [L] and sucks a viscous substance out.</span>","<span class='notice'>You suck the nutriment out of [L], feeding you enough to lay a cluster of eggs.</span>")
L.death() //you just ate them, they're dead.
else
to_chat(src, "<span class='warning'>[L] cannot sate your hunger!</span>")
@@ -325,35 +330,155 @@
busy = SPIDER_IDLE
stop_automated_movement = FALSE
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/verb/LayEggs()
set name = "Lay Eggs"
set category = "Spider"
set desc = "Lay a clutch of eggs, but you must wrap a creature for feeding first."
/datum/action/innate/spider
icon_icon = 'icons/mob/actions/actions_animal.dmi'
background_icon_state = "bg_alien"
var/obj/structure/spider/eggcluster/E = locate() in get_turf(src)
if(stat == DEAD)
/datum/action/innate/spider/lay_web
name = "Spin Web"
desc = "Spin a web to slow down potential prey."
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "lay_web"
/datum/action/innate/spider/lay_web/Activate()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
if(!isturf(S.loc))
return
var/turf/T = get_turf(S)
var/obj/structure/spider/stickyweb/W = locate() in T
if(W)
to_chat(S, "<span class='warning'>There's already a web here!</span>")
return
if(S.busy != SPINNING_WEB)
S.busy = SPINNING_WEB
S.visible_message("<span class='notice'>[S] begins to secrete a sticky substance.</span>","<span class='notice'>You begin to lay a web.</span>")
S.stop_automated_movement = TRUE
if(do_after(S, 40, target = T))
if(S.busy == SPINNING_WEB && S.loc == T)
new /obj/structure/spider/stickyweb(T)
S.busy = SPIDER_IDLE
S.stop_automated_movement = FALSE
else
to_chat(S, "<span class='warning'>You're already spinning a web!</span>")
/obj/effect/proc_holder/wrap
name = "Wrap"
panel = "Spider"
active = FALSE
datum/action/spell_action/action = null
desc = "Wrap something or someone in a cocoon. If it's a living being, you'll also consume them, allowing you to lay eggs."
ranged_mousepointer = 'icons/effects/wrap_target.dmi'
action_icon = 'icons/mob/actions/actions_animal.dmi'
action_icon_state = "wrap_0"
action_background_icon_state = "bg_alien"
/obj/effect/proc_holder/wrap/Initialize()
. = ..()
action = new(src)
/obj/effect/proc_holder/wrap/update_icon()
action.button_icon_state = "wrap_[active]"
action.UpdateButtonIcon()
/obj/effect/proc_holder/wrap/Click()
if(!istype(usr, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return TRUE
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = usr
activate(user)
return TRUE
/obj/effect/proc_holder/wrap/proc/activate(mob/living/user)
var/message
if(active)
message = "<span class='notice'>You no longer prepare to wrap something in a cocoon.</span>"
remove_ranged_ability(message)
else
message = "<span class='notice'>You prepare to wrap something in a cocoon. <B>Left-click your target to start wrapping!</B></span>"
add_ranged_ability(user, message, TRUE)
return 1
/obj/effect/proc_holder/wrap/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !istype(ranged_ability_user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
remove_ranged_ability()
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = ranged_ability_user
if(user.Adjacent(target) && (ismob(target) || isobj(target)))
var/atom/movable/target_atom = target
if(target_atom.anchored)
return
user.cocoon_target = target_atom
INVOKE_ASYNC(user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/.proc/cocoon)
remove_ranged_ability()
return TRUE
/obj/effect/proc_holder/wrap/on_lose(mob/living/carbon/user)
remove_ranged_ability()
/datum/action/innate/spider/lay_eggs
name = "Lay Eggs"
desc = "Lay a cluster of eggs, which will soon grow into more spiders. You must wrap a living being to do this."
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "lay_eggs"
/datum/action/innate/spider/lay_eggs/IsAvailable()
if(..())
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return 0
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
if(S.fed)
return 1
return 0
/datum/action/innate/spider/lay_eggs/Activate()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
var/obj/structure/spider/eggcluster/E = locate() in get_turf(S)
if(E)
to_chat(src, "<span class='warning'>There is already a cluster of eggs here!</span>")
else if(!fed)
to_chat(src, "<span class='warning'>You are too hungry to do this!</span>")
else if(busy != LAYING_EGGS)
busy = LAYING_EGGS
src.visible_message("<span class='notice'>\the [src] begins to lay a cluster of eggs.</span>")
stop_automated_movement = 1
if(do_after(src, 50, target = src.loc))
if(busy == LAYING_EGGS)
E = locate() in get_turf(src)
if(!E)
var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(src.loc)
if(ckey)
C.player_spiders = 1
C.poison_type = poison_type
C.poison_per_bite = poison_per_bite
C.faction = faction.Copy()
fed--
busy = SPIDER_IDLE
stop_automated_movement = FALSE
to_chat(S, "<span class='warning'>There is already a cluster of eggs here!</span>")
else if(!S.fed)
to_chat(S, "<span class='warning'>You are too hungry to do this!</span>")
else if(S.busy != LAYING_EGGS)
S.busy = LAYING_EGGS
S.visible_message("<span class='notice'>[S] begins to lay a cluster of eggs.</span>","<span class='notice'>You begin to lay a cluster of eggs.</span>")
S.stop_automated_movement = TRUE
if(do_after(S, 50, target = get_turf(S)))
if(S.busy == LAYING_EGGS)
E = locate() in get_turf(S)
if(!E || !isturf(S.loc))
var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(get_turf(S))
if(S.ckey)
C.player_spiders = TRUE
C.directive = S.directive
C.poison_type = S.poison_type
C.poison_per_bite = S.poison_per_bite
C.faction = S.faction.Copy()
S.fed--
UpdateButtonIcon(TRUE)
S.busy = SPIDER_IDLE
S.stop_automated_movement = FALSE
/datum/action/innate/spider/set_directive
name = "Set Directive"
desc = "Set a directive for your children to follow."
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "directive"
/datum/action/innate/spider/set_directive/Activate()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
S.directive = stripped_input(S, "Enter the new directive", "Create directive", "[S.directive]", MAX_MESSAGE_LEN)
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
. = ..()
@@ -365,7 +490,8 @@
/datum/action/innate/spider/comm
name = "Command"
button_icon_state = "cult_comms"
desc = "Send a command to all living spiders."
button_icon_state = "command"
/datum/action/innate/spider/comm/IsAvailable()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife))
@@ -373,19 +499,22 @@
return TRUE
/datum/action/innate/spider/comm/Trigger()
var/input = stripped_input(usr, "Input a message for your legions to follow.", "Command", "")
var/input = stripped_input(owner, "Input a command for your legions to follow.", "Command", "")
if(QDELETED(src) || !input || !IsAvailable())
return FALSE
spider_command(usr, input)
spider_command(owner, input)
return TRUE
/datum/action/innate/spider/comm/proc/spider_command(mob/living/user, message)
if(!message)
return
var/my_message
my_message = "<FONT size = 3><b>COMMAND FROM SPIDER QUEEN:</b> [message]</FONT>"
my_message = "<span class='spider'><b>Command from [user]:</b> [message]</span>"
for(var/mob/living/simple_animal/hostile/poison/giant_spider/M in GLOB.spidermobs)
to_chat(M, my_message)
for(var/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [my_message]")
log_talk(user, "SPIDERCOMMAND: [key_name(user)] : [message]",LOGSAY)
/mob/living/simple_animal/hostile/poison/giant_spider/handle_temperature_damage()
@@ -164,6 +164,7 @@ Difficulty: Medium
hitsound = 'sound/weapons/sear.ogg'
var/storm_type = /datum/weather/ash_storm
var/storm_cooldown = 0
var/static/list/excluded_areas = list(/area/reebe/city_of_cogs)
/obj/item/staff/storm/attack_self(mob/user)
if(storm_cooldown > world.time)
@@ -171,6 +172,9 @@ Difficulty: Medium
return
var/area/user_area = get_area(user)
if(user_area.type in excluded_areas)
to_chat(user, "<span class='warning'>Something is preventing you from using the staff here.</span>")
return
var/datum/weather/A
for(var/V in SSweather.existing_weather)
var/datum/weather/W = V
@@ -130,7 +130,7 @@
if(admin_spawned)
return FALSE
if(global.medal_hub && global.medal_pass && global.medals_enabled)
if(MedalsAvailable())
for(var/mob/living/L in view(7,src))
if(L.stat)
continue
@@ -147,10 +147,10 @@
set waitfor = FALSE
if(!player || !medal)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
var/result = world.SetMedal(medal, player, global.medal_hub, global.medal_pass)
if(MedalsAvailable())
var/result = world.SetMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
global.medals_enabled = FALSE
GLOB.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to award [medal] medal to [player.ckey]!")
else if (result)
@@ -161,9 +161,8 @@
set waitfor = FALSE
if(!score || !player)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
if(MedalsAvailable())
var/list/oldscore = GetScore(score,player,1)
if(increment)
if(!oldscore[score])
oldscore[score] = 1
@@ -174,10 +173,10 @@
var/newscoreparam = list2params(oldscore)
var/result = world.SetScores(player.ckey, newscoreparam, global.medal_hub, global.medal_pass)
var/result = world.SetScores(player.ckey, newscoreparam, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
global.medals_enabled = FALSE
GLOB.medals_enabled = FALSE
log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.ckey]")
message_admins("Error! Failed to contact hub to set [score] score for [player.ckey]!")
@@ -186,11 +185,11 @@
if(!score || !player)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
if(MedalsAvailable())
var/scoreget = world.GetScores(player.ckey, score, global.medal_hub, global.medal_pass)
var/scoreget = world.GetScores(player.ckey, score, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(scoreget))
global.medals_enabled = FALSE
GLOB.medals_enabled = FALSE
log_game("SCORE ERROR: Could not contact hub to get score. Score:[score] player:[player.ckey]")
message_admins("Error! Failed to contact hub to get score: [score] for [player.ckey]!")
return
@@ -207,12 +206,12 @@
if(!player || !medal)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
if(MedalsAvailable())
var/result = world.GetMedal(medal, player, global.medal_hub, global.medal_pass)
var/result = world.GetMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
global.medals_enabled = FALSE
GLOB.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to get medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to get [medal] medal for [player.ckey]!")
else if (result)
@@ -222,12 +221,12 @@
if(!player || !medal)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
if(MedalsAvailable())
var/result = world.ClearMedal(medal, player, global.medal_hub, global.medal_pass)
var/result = world.ClearMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
global.medals_enabled = FALSE
GLOB.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to clear medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to clear [medal] medal for [player.ckey]!")
else if (result)
@@ -237,6 +236,9 @@
/proc/ClearScore(client/player)
world.SetScores(player.ckey, "", global.medal_hub, global.medal_pass)
world.SetScores(player.ckey, "", CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
/proc/MedalsAvailable()
return CONFIG_GET(string/medal_hub_address) && CONFIG_GET(string/medal_hub_password) && GLOB.medals_enabled
#undef MEDAL_PREFIX
@@ -55,7 +55,7 @@
last_tendril = FALSE
break
if(last_tendril && !admin_spawned)
if(global.medal_hub && global.medal_pass && global.medals_enabled)
if(MedalsAvailable())
for(var/mob/living/L in view(7,src))
if(L.stat)
continue
+43 -17
View File
@@ -33,6 +33,7 @@
icon_state = "parrot_fly"
icon_living = "parrot_fly"
icon_dead = "parrot_dead"
var/icon_sit = "parrot_sit"
density = FALSE
health = 80
maxHealth = 80
@@ -284,7 +285,7 @@
return
if(!stat && M.a_intent == INTENT_HARM)
icon_state = "parrot_fly" //It is going to be flying regardless of whether it flees or attacks
icon_state = icon_living //It is going to be flying regardless of whether it flees or attacks
if(parrot_state == PARROT_PERCH)
parrot_sleep_dur = parrot_sleep_max //Reset it's sleep timer if it was perched
@@ -320,7 +321,7 @@
if(M.melee_damage_upper > 0 && !stat)
parrot_interest = M
parrot_state = PARROT_SWOOP | PARROT_ATTACK //Attack other animals regardless
icon_state = "parrot_fly"
icon_state = icon_living
//Mobs with objects
/mob/living/simple_animal/parrot/attackby(obj/item/O, mob/living/user, params)
@@ -335,7 +336,7 @@
parrot_state |= PARROT_ATTACK
else
parrot_state |= PARROT_FLEE
icon_state = "parrot_fly"
icon_state = icon_living
drop_held_item(0)
else if(istype(O, /obj/item/reagent_containers/food/snacks/cracker)) //Poly wants a cracker.
qdel(O)
@@ -358,7 +359,7 @@
parrot_interest = null
parrot_state = PARROT_WANDER | PARROT_FLEE //Been shot and survived! RUN LIKE HELL!
//parrot_been_shot += 5
icon_state = "parrot_fly"
icon_state = icon_living
drop_held_item(0)
return
@@ -371,7 +372,7 @@
//Sprite update for when a parrot gets pulled
if(pulledby && stat == CONSCIOUS)
icon_state = "parrot_fly"
icon_state = icon_living
if(!client)
parrot_state = PARROT_WANDER
return
@@ -400,11 +401,11 @@
if(parrot_perch && parrot_perch.loc != src.loc) //Make sure someone hasnt moved our perch on us
if(parrot_perch in view(src))
parrot_state = PARROT_SWOOP | PARROT_RETURN
icon_state = "parrot_fly"
icon_state = icon_living
return
else
parrot_state = PARROT_WANDER
icon_state = "parrot_fly"
icon_state = icon_living
return
if(--parrot_sleep_dur) //Zzz
@@ -445,7 +446,7 @@
if(parrot_interest)
emote("me", 1, "looks in [parrot_interest]'s direction and takes flight.")
parrot_state = PARROT_SWOOP | PARROT_STEAL
icon_state = "parrot_fly"
icon_state = icon_living
return
//-----WANDERING - This is basically a 'I dont know what to do yet' state
@@ -530,7 +531,7 @@
src.loc = parrot_perch.loc
drop_held_item()
parrot_state = PARROT_PERCH
icon_state = "parrot_sit"
icon_state = icon_sit
return
walk_to(src, parrot_perch, 1, parrot_speed)
@@ -603,8 +604,8 @@
*/
/mob/living/simple_animal/parrot/movement_delay()
if(client && stat == CONSCIOUS && parrot_state != "parrot_fly")
icon_state = "parrot_fly"
if(client && stat == CONSCIOUS && parrot_state != icon_living)
icon_state = icon_living
//Because the most appropriate place to set icon_state is movement_delay(), clearly
return ..()
@@ -797,12 +798,12 @@
if(stat || !client)
return
if(icon_state == "parrot_fly")
if(icon_state == icon_living)
for(var/atom/movable/AM in view(src,1))
for(var/perch_path in desired_perches)
if(istype(AM, perch_path))
src.loc = AM.loc
icon_state = "parrot_sit"
icon_state = icon_sit
return
to_chat(src, "<span class='warning'>There is no perch nearby to sit on!</span>")
return
@@ -816,7 +817,7 @@
if(stat || !client)
return
if(icon_state == "parrot_fly")
if(icon_state == icon_living)
for(var/mob/living/carbon/human/H in view(src,1))
if(H.has_buckled_mobs() && H.buckled_mobs.len >= H.max_buckled_mobs) //Already has a parrot, or is being eaten by a slime
continue
@@ -824,7 +825,7 @@
return
to_chat(src, "<span class='warning'>There is nobody nearby that you can sit on!</span>")
else
icon_state = "parrot_fly"
icon_state = icon_living
parrot_state = PARROT_WANDER
if(buckled)
to_chat(src, "<span class='notice'>You are no longer sitting on [buckled]'s shoulder.</span>")
@@ -842,7 +843,7 @@
H.buckle_mob(src, force=1)
pixel_y = 9
pixel_x = pick(-8,8) //pick left or right shoulder
icon_state = "parrot_sit"
icon_state = icon_sit
parrot_state = PARROT_PERCH
to_chat(src, "<span class='notice'>You sit on [H]'s shoulder.</span>")
@@ -961,6 +962,12 @@
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/mob/living/simple_animal/parrot/Poly/ratvar_act()
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 75, TRUE)
var/mob/living/simple_animal/parrot/clock_hawk/H = new(loc)
H.setDir(dir)
dust()
/mob/living/simple_animal/parrot/Poly/ghost
name = "The Ghost of Poly"
desc = "Doomed to squawk the earth."
@@ -996,4 +1003,23 @@
loc = H
H.ContractDisease(P)
parrot_interest = null
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
/mob/living/simple_animal/parrot/clock_hawk
name = "clock hawk"
desc = "Cbyl jnaan penpxre! Fdhnnnjx!"
icon_state = "clock_hawk_fly"
icon_living = "clock_hawk_fly"
icon_sit = "clock_hawk_sit"
speak = list("Penpxre!", "Ratvar vf n qhzo anzr naljnl!")
speak_emote = list("squawks rustily", "says crassly", "yells brassly")
emote_hear = list("squawks rustily.", "bawks metallically!")
emote_see = list("flutters its metal wings.")
faction = list("ratvar")
gold_core_spawnable = FALSE
del_on_death = TRUE
death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg'
/mob/living/simple_animal/parrot/clock_hawk/ratvar_act()
return
+66 -66
View File
@@ -1,66 +1,66 @@
/mob/living/simple_animal/shade
name = "Shade"
real_name = "Shade"
desc = "A bound spirit"
gender = PLURAL
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
icon_living = "shade"
maxHealth = 50
health = 50
healable = 0
speak_emote = list("hisses")
emote_hear = list("wails.","screeches.")
response_help = "puts their hand through"
response_disarm = "flails at"
response_harm = "punches"
speak_chance = 1
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "metaphysically strikes"
minbodytemp = 0
maxbodytemp = INFINITY
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
speed = -1
stop_automated_movement = 1
status_flags = 0
faction = list("cult")
status_flags = CANPUSH
movement_type = FLYING
loot = list(/obj/item/ectoplasm)
del_on_death = TRUE
initial_language_holder = /datum/language_holder/construct
/mob/living/simple_animal/shade/death()
deathmessage = "lets out a contented sigh as [p_their()] form unwinds."
..()
/mob/living/simple_animal/shade/canSuicide()
if(istype(loc, /obj/item/device/soulstone)) //do not suicide inside the soulstone
return 0
return ..()
/mob/living/simple_animal/shade/Process_Spacemove(movement_dir = 0)
return TRUE //this doesn't make much sense; you'd thing TRUE would mean it'd process spacemove but it means it doesn't
/mob/living/simple_animal/shade/attack_animal(mob/living/simple_animal/M)
if(isconstruct(M))
var/mob/living/simple_animal/hostile/construct/C = M
if(!C.can_repair_constructs)
return
if(health < maxHealth)
adjustHealth(-25)
Beam(M,icon_state="sendbeam",time=4)
M.visible_message("<span class='danger'>[M] heals \the <b>[src]</b>.</span>", \
"<span class='cult'>You heal <b>[src]</b>, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
else
to_chat(M, "<span class='cult'>You cannot heal <b>[src]</b>, as [p_they()] [p_are()] unharmed!</span>")
else if(src != M)
return ..()
/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user, params) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
var/obj/item/device/soulstone/SS = O
SS.transfer_soul("SHADE", src, user)
else
..()
/mob/living/simple_animal/shade
name = "Shade"
real_name = "Shade"
desc = "A bound spirit"
gender = PLURAL
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
icon_living = "shade"
maxHealth = 50
health = 50
healable = 0
speak_emote = list("hisses")
emote_hear = list("wails.","screeches.")
response_help = "puts their hand through"
response_disarm = "flails at"
response_harm = "punches"
speak_chance = 1
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "metaphysically strikes"
minbodytemp = 0
maxbodytemp = INFINITY
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
speed = -1
stop_automated_movement = 1
status_flags = 0
faction = list("cult")
status_flags = CANPUSH
movement_type = FLYING
loot = list(/obj/item/ectoplasm)
del_on_death = TRUE
initial_language_holder = /datum/language_holder/construct
/mob/living/simple_animal/shade/death()
deathmessage = "lets out a contented sigh as [p_their()] form unwinds."
..()
/mob/living/simple_animal/shade/canSuicide()
if(istype(loc, /obj/item/device/soulstone)) //do not suicide inside the soulstone
return 0
return ..()
/mob/living/simple_animal/shade/Process_Spacemove(movement_dir = 0)
return TRUE //this doesn't make much sense; you'd thing TRUE would mean it'd process spacemove but it means it doesn't
/mob/living/simple_animal/shade/attack_animal(mob/living/simple_animal/M)
if(isconstruct(M))
var/mob/living/simple_animal/hostile/construct/C = M
if(!C.can_repair_constructs)
return
if(health < maxHealth)
adjustHealth(-25)
Beam(M,icon_state="sendbeam",time=4)
M.visible_message("<span class='danger'>[M] heals \the <b>[src]</b>.</span>", \
"<span class='cult'>You heal <b>[src]</b>, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
else
to_chat(M, "<span class='cult'>You cannot heal <b>[src]</b>, as [p_they()] [p_are()] unharmed!</span>")
else if(src != M)
return ..()
/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user, params) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
var/obj/item/device/soulstone/SS = O
SS.transfer_soul("SHADE", src, user)
else
. = ..()
@@ -234,7 +234,7 @@
Feedstop(0, 0)
return
add_nutrition((rand(7,15) * config.damage_multiplier))
add_nutrition((rand(7, 15) * CONFIG_GET(number/damage_multiplier)))
//Heal yourself.
adjustBruteLoss(-3)
@@ -146,7 +146,10 @@
if(health <= 0) // if damaged, the slime moves twice as slow
. *= 2
. += config.slime_delay
var/static/config_slime_delay
if(isnull(config_slime_delay))
config_slime_delay = CONFIG_GET(number/slime_delay)
. += config_slime_delay
/mob/living/simple_animal/slime/ObjCollide(obj/O)
if(!client && powerlevel > 0)
+1 -1
View File
@@ -436,7 +436,7 @@
set name = "Respawn"
set category = "OOC"
if (!( GLOB.abandon_allowed ))
if (CONFIG_GET(flag/norespawn))
return
if ((stat != DEAD || !( SSticker )))
to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
+1 -1
View File
@@ -383,7 +383,7 @@
else if(transfer_after)
R.key = key
if (config.rename_cyborg)
if (CONFIG_GET(flag/rename_cyborg))
R.rename_self("cyborg")
if(R.mmi)