Merge branch 'master' into abductor-update
This commit is contained in:
@@ -68,9 +68,10 @@
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/atom/movable/Adjacent(var/atom/neighbor)
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if(neighbor == loc)
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return TRUE
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if(!isturf(loc))
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var/turf/T = loc
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if(!istype(T))
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return FALSE
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if(loc.Adjacent(neighbor,target = neighbor, mover = src))
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if(T.Adjacent(neighbor, neighbor, src))
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return TRUE
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return FALSE
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@@ -321,8 +321,7 @@
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return
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/atom/proc/ShiftClick(mob/user)
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SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
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if(user.client && user.client.eye == user || user.client.eye == user.loc)
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user.examinate(src)
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user.examinate(src)
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return
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/*
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@@ -16,6 +16,28 @@
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//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
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/obj/screen/plane_master/proc/backdrop(mob/mymob)
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/obj/screen/plane_master/openspace
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name = "open space plane master"
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plane = FLOOR_OPENSPACE_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_MULTIPLY
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alpha = 255
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/obj/screen/plane_master/openspace/backdrop(mob/mymob)
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filters = list()
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
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/obj/screen/plane_master/proc/outline(_size, _color)
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filters += filter(type = "outline", size = _size, color = _color)
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/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
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filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
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/obj/screen/plane_master/proc/clear_filters()
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filters = list()
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/obj/screen/plane_master/floor
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name = "floor plane master"
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plane = FLOOR_PLANE
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