Merge branch 'master' into abductor-update

This commit is contained in:
Lin
2019-11-15 23:24:51 +00:00
committed by GitHub
497 changed files with 32240 additions and 135364 deletions
@@ -6,6 +6,11 @@
caliber = "357"
projectile_type = /obj/item/projectile/bullet/a357
/obj/item/ammo_casing/a357/ap
name = ".357 armor-piercing bullet casing"
desc = "A .357 armor-piercing bullet casing."
projectile_type = /obj/item/projectile/bullet/a357/ap
// 7.62x38mmR (Nagant Revolver)
/obj/item/ammo_casing/n762
@@ -20,9 +25,26 @@
name = ".38 rubber bullet casing"
desc = "A .38 rubber bullet casing."
caliber = "38"
projectile_type = /obj/item/projectile/bullet/c38
projectile_type = /obj/item/projectile/bullet/c38/rubber
/obj/item/ammo_casing/c38/lethal
name = ".38 bullet casing"
desc = "A .38 bullet casing"
projectile_type = /obj/item/projectile/bullet/c38lethal
projectile_type = /obj/item/projectile/bullet/c38
/obj/item/ammo_casing/c38/trac
name = ".38 TRAC bullet casing"
desc = "A .38 \"TRAC\" bullet casing."
projectile_type = /obj/item/projectile/bullet/c38/trac
/obj/item/ammo_casing/c38/hotshot
name = ".38 Hot Shot bullet casing"
desc = "A .38 Hot Shot bullet casing."
caliber = "38"
projectile_type = /obj/item/projectile/bullet/c38/hotshot
/obj/item/ammo_casing/c38/iceblox
name = ".38 Iceblox bullet casing"
desc = "A .38 Iceblox bullet casing."
caliber = "38"
projectile_type = /obj/item/projectile/bullet/c38/iceblox
@@ -3,13 +3,19 @@
desc = "Designed to quickly reload revolvers."
icon_state = "357"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_box/a357/ap
name = "speed loader (.357 AP)"
ammo_type = /obj/item/ammo_casing/a357/ap
/obj/item/ammo_box/c38
name = "speed loader (.38 rubber)"
desc = "Designed to quickly reload revolvers."
icon_state = "38"
caliber = "38"
ammo_type = /obj/item/ammo_casing/c38
max_ammo = 6
multiple_sprites = 1
@@ -19,6 +25,21 @@
name = "speed loader (.38)"
ammo_type = /obj/item/ammo_casing/c38/lethal
/obj/item/ammo_box/c38/trac
name = "speed loader (.38 TRAC)"
desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body."
ammo_type = /obj/item/ammo_casing/c38/trac
/obj/item/ammo_box/c38/hotshot
name = "speed loader (.38 Hot Shot)"
desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload."
ammo_type = /obj/item/ammo_casing/c38/hotshot
/obj/item/ammo_box/c38/iceblox
name = "speed loader (.38 Iceblox)"
desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload."
ammo_type = /obj/item/ammo_casing/c38/iceblox
/obj/item/ammo_box/c9mm
name = "ammo box (9mm)"
icon_state = "9mmbox"
+3 -5
View File
@@ -152,7 +152,7 @@
#define BRAINS_BLOWN_THROW_RANGE 3
#define BRAINS_BLOWN_THROW_SPEED 1
/obj/item/gun/ballistic/suicide_act(mob/user)
/obj/item/gun/ballistic/suicide_act(mob/living/user)
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
if (B && chambered && chambered.BB && can_trigger_gun(user) && !chambered.BB.nodamage)
user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -165,12 +165,10 @@
var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
B.Remove(user)
B.forceMove(T)
var/datum/dna/user_dna
if(iscarbon(user))
var/mob/living/carbon/C = user
user_dna = C.dna
B.add_blood_DNA(user_dna, C.diseases)
var/datum/callback/gibspawner = CALLBACK(GLOBAL_PROC, /proc/spawn_atom_to_turf, /obj/effect/gibspawner/generic, B, 1, FALSE, list(user_dna))
B.add_blood_DNA(C.dna, C.diseases)
var/datum/callback/gibspawner = CALLBACK(user, /mob/living/proc/spawn_gibs, FALSE, B)
B.throw_at(target, BRAINS_BLOWN_THROW_RANGE, BRAINS_BLOWN_THROW_SPEED, callback=gibspawner)
return(BRUTELOSS)
else
@@ -167,6 +167,7 @@
/obj/item/gun/ballistic/revolver/russian
name = "\improper Russian revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
icon_state = "russianrevolver"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
var/spun = FALSE
@@ -13,16 +13,59 @@
// .38 (Detective's Gun)
/obj/item/projectile/bullet/c38
name = ".38 bullet"
damage = 25
/obj/item/projectile/bullet/c38/rubber
name = ".38 rubber bullet"
damage = 15
stamina = 48
/obj/item/projectile/bullet/c38lethal
name = ".38 bullet"
damage = 25
/obj/item/projectile/bullet/c38/trac
name = ".38 TRAC bullet"
damage = 10
/obj/item/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/living/carbon/M = target
var/obj/item/implant/tracking/c38/imp
for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
imp = TI
return
if(!imp)
imp = new /obj/item/implant/tracking/c38(M)
imp.implant(M)
/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
name = ".38 Hot Shot bullet"
damage = 20
/obj/item/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(6)
M.IgniteMob()
/obj/item/projectile/bullet/c38/iceblox //see /obj/item/projectile/temp for the original code
name = ".38 Iceblox bullet"
damage = 20
var/temperature = 100
/obj/item/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isliving(target))
var/mob/living/M = target
M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature))
// .357 (Syndie Revolver)
/obj/item/projectile/bullet/a357
name = ".357 bullet"
damage = 60
/obj/item/projectile/bullet/a357/ap
name = ".357 armor-piercing bullet"
damage = 45
armour_penetration = 45
@@ -38,3 +38,9 @@
dismemberment = 0 //It goes through you cleanly.
knockdown = 0
breakthings = FALSE
/obj/item/projectile/bullet/p50/penetrator/shuttle //Nukeop Shuttle Variety
icon_state = "gaussstrong"
damage = 25
speed = 0.3
range = 16
+1 -1
View File
@@ -221,7 +221,7 @@
new_mob =new hooman(M.loc)
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob, icon_updates=0)
A.copy_to(new_mob, FALSE)
var/mob/living/carbon/human/H = new_mob
H.update_body()