Fixes bartender suit having an adjust state
This commit is contained in:
committed by
CitadelStationBot
parent
dc0128a6d3
commit
6ab499b57b
@@ -205,8 +205,8 @@
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desc = "It's a plain jumpsuit. It has a small dial on the wrist."
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origin_tech = "syndicate=2"
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sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
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random_sensor = 0
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resistance_flags = 0
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random_sensor = FALSE
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resistance_flags = NONE
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -235,8 +235,12 @@
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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<<<<<<< HEAD
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origin_tech = "syndicate=2"
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resistance_flags = 0
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=======
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -257,8 +261,12 @@
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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<<<<<<< HEAD
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origin_tech = "syndicate=2"
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resistance_flags = 0
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=======
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -280,7 +288,7 @@
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icon_state = "yellow"
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item_state = "ygloves"
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -302,7 +310,7 @@
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icon_state = "greysoft"
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item_color = "grey"
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -338,7 +346,7 @@
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desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
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icon_state = "gas_alt"
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item_state = "gas_alt"
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
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@@ -392,8 +400,12 @@
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desc = "A pair of black shoes."
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permeability_coefficient = 0.05
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flags_1 = NOSLIP_1
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<<<<<<< HEAD
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origin_tech = "syndicate=2"
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resistance_flags = 0
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=======
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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pockets = /obj/item/storage/internal/pocket/shoes
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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@@ -7,7 +7,7 @@
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slot_flags = SLOT_EYES
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strip_delay = 20
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equip_delay_other = 25
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resistance_flags = 0
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resistance_flags = NONE
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materials = list(MAT_GLASS = 250)
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var/vision_flags = 0
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var/darkness_view = 2//Base human is 2
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@@ -6,7 +6,7 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.5
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item_color="yellow"
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."
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@@ -16,7 +16,7 @@
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siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
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permeability_coefficient = 0.5
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item_color="yellow"
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/gloves/color/fyellow/New()
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..()
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@@ -40,7 +40,7 @@
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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resistance_flags = NONE
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var/can_be_cut = 1
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/obj/item/clothing/gloves/color/black/hos
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@@ -77,8 +77,13 @@
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name = "insulated gloves"
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desc = "These gloves will protect the wearer from electric shock."
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siemens_coefficient = 0
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<<<<<<< HEAD
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permeability_coefficient = 0.5
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resistance_flags = 0
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=======
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permeability_coefficient = 0.05
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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/obj/item/clothing/gloves/color/rainbow
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name = "rainbow gloves"
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@@ -165,7 +170,7 @@
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permeability_coefficient = 0.1
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item_color="white"
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transfer_prints = TRUE
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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@@ -21,7 +21,7 @@
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 30)
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/obj/item/clothing/gloves/combat
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@@ -36,7 +36,7 @@
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
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@@ -53,5 +53,5 @@
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cold_protection = ARMS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35, fire = 0, acid = 0)
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@@ -71,7 +71,7 @@
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desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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@@ -143,7 +143,7 @@
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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resistance_flags = 0
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resistance_flags = NONE
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/collectable/swat
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@@ -151,5 +151,5 @@
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desc = "That's not real blood. That's red paint." //Reference to the actual description
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icon_state = "swat"
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item_state = "swat"
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resistance_flags = 0
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resistance_flags = NONE
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flags_inv = HIDEHAIR
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@@ -10,7 +10,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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resistance_flags = 0
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resistance_flags = NONE
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEHAIR
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flags_2 = BANG_PROTECT_2
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@@ -234,7 +234,7 @@
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/head/santa
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name = "santa hat"
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@@ -12,7 +12,7 @@
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actions_types = list(/datum/action/item_action/adjust)
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flags_cover = MASKCOVERSMOUTH
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visor_flags_cover = MASKCOVERSMOUTH
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/mask/breath/attack_self(mob/user)
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adjustmask(user)
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@@ -9,7 +9,7 @@
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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resistance_flags = 0
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resistance_flags = NONE
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// **** Welding gas mask ****
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@@ -22,7 +22,7 @@
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0, fire = 70, acid = 50)
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strip_delay = 70
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resistance_flags = 0
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pockets = /obj/item/storage/internal/pocket/shoes
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@@ -61,7 +61,7 @@
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slowdown = SHOES_SLOWDOWN+1
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 75)
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/obj/item/clothing/shoes/galoshes/dry
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@@ -103,7 +103,7 @@
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item_color = "hosred"
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = 0
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pockets = /obj/item/storage/internal/pocket/shoes
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@@ -19,7 +19,7 @@
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strip_delay = 50
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equip_delay_other = 50
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = 0
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resistance_flags = NONE
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dog_fashion = null
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/obj/item/clothing/suit/space
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@@ -42,4 +42,4 @@
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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strip_delay = 80
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equip_delay_other = 80
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resistance_flags = 0
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resistance_flags = NONE
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@@ -8,7 +8,7 @@
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 250
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resistance_flags = 0
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resistance_flags = NONE
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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/obj/item/clothing/suit/armor/Initialize()
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@@ -115,8 +115,14 @@
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icon_state = "hazard"
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item_state = "hazard"
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blood_overlay_type = "armor"
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<<<<<<< HEAD
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/device/t_scanner, /obj/item/device/radio)
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resistance_flags = 0
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=======
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/t_scanner, /obj/item/device/radio)
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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//Lawyer
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/obj/item/clothing/suit/toggle/lawyer
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name = "blue suit jacket"
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@@ -16,7 +16,7 @@
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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allowed = list (/obj/item/gun/energy/laser/bluetag)
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/suit/redtag
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name = "red laser tag armor"
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@@ -26,7 +26,7 @@
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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allowed = list (/obj/item/gun/energy/laser/redtag)
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resistance_flags = 0
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resistance_flags = NONE
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/*
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* Costume
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@@ -95,7 +95,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/suit/hastur
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name = "\improper Hastur's robe"
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@@ -365,7 +365,7 @@
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desc = "Pompadour not included."
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icon_state = "leatherjacket"
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item_state = "hostrench"
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resistance_flags = 0
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resistance_flags = NONE
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/device/radio)
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@@ -68,7 +68,7 @@
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strip_delay = 70
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equip_delay_other = 70
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/suit/bomb_suit
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@@ -90,7 +90,7 @@
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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strip_delay = 70
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equip_delay_other = 70
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/head/bomb_hood/security
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@@ -125,7 +125,7 @@
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strip_delay = 60
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equip_delay_other = 60
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/head/radiation/ComponentInitialize()
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. = ..()
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@@ -147,7 +147,7 @@
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strip_delay = 60
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equip_delay_other = 60
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flags_inv = HIDEJUMPSUIT
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resistance_flags = 0
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resistance_flags = NONE
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/obj/item/clothing/suit/radiation/ComponentInitialize()
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. = ..()
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@@ -7,11 +7,11 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
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var/has_sensor = HAS_SENSORS // For the crew computer
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var/random_sensor = 1
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var/random_sensor = TRUE
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var/sensor_mode = NO_SENSORS
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var/can_adjust = 1
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var/can_adjust = TRUE
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var/adjusted = NORMAL_STYLE
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var/alt_covers_chest = 0 // for adjusted/rolled-down jumpsuits, 0 = exposes chest and arms, 1 = exposes arms only
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var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
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var/obj/item/clothing/accessory/attached_accessory
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var/mutable_appearance/accessory_overlay
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var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/item/clothing/under/color
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desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
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@@ -126,4 +127,138 @@
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icon_state = "rainbow"
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item_state = "rainbow"
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item_color = "rainbow"
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can_adjust = 0
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can_adjust = 0
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=======
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/obj/item/clothing/under/color
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desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
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/obj/item/clothing/under/color/random
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icon_state = "random_jumpsuit"
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/obj/item/clothing/under/color/random/New()
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..()
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var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random)
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name = initial(C.name)
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icon_state = initial(C.icon_state)
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item_state = initial(C.item_state)
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item_color = initial(C.item_color)
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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resistance_flags = NONE
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/obj/item/clothing/under/color/black/ghost
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flags_1 = NODROP_1|DROPDEL_1
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||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/clothing/under/color/grey/glorf
|
||||
name = "ancient jumpsuit"
|
||||
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
|
||||
|
||||
/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
owner.forcesay(GLOB.hit_appends)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
name = "blue jumpsuit"
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
name = "orange jumpsuit"
|
||||
desc = "Don't wear this near paranoid security officers."
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
icon_state = "pink"
|
||||
desc = "Just looking at this makes you feel <i>fabulous</i>."
|
||||
item_state = "p_suit"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/under/color/darkblue
|
||||
name = "darkblue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/clothing/under/color/teal
|
||||
name = "teal jumpsuit"
|
||||
icon_state = "teal"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal"
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/color/darkgreen
|
||||
name = "darkgreen jumpsuit"
|
||||
icon_state = "darkgreen"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen"
|
||||
|
||||
/obj/item/clothing/under/color/lightbrown
|
||||
name = "lightbrown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown"
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/color/maroon
|
||||
name = "maroon jumpsuit"
|
||||
icon_state = "maroon"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon"
|
||||
|
||||
/obj/item/clothing/under/color/rainbow
|
||||
name = "rainbow jumpsuit"
|
||||
desc = "A multi-colored jumpsuit!"
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow"
|
||||
can_adjust = FALSE
|
||||
>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "barman"
|
||||
item_state = "bar_suit"
|
||||
item_color = "barman"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/bartender/purple
|
||||
desc = "It looks like it has lots of flair!"
|
||||
@@ -14,7 +14,7 @@
|
||||
icon_state = "purplebartender"
|
||||
item_state = "purplebartender"
|
||||
item_color = "purplebartender"
|
||||
alt_covers_chest = 1
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||
@@ -23,7 +23,7 @@
|
||||
item_state = "b_suit"
|
||||
item_color = "captain"
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = 0
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "quartermaster's jumpsuit"
|
||||
@@ -48,14 +48,14 @@
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
item_color = "chapblack"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
name = "cook's suit"
|
||||
desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
|
||||
icon_state = "chef"
|
||||
item_color = "chef"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
name = "clown suit"
|
||||
@@ -64,7 +64,7 @@
|
||||
item_state = "clown"
|
||||
item_color = "clown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
|
||||
@@ -76,7 +76,7 @@
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
item_color = "hop"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
@@ -96,7 +96,7 @@
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
@@ -124,8 +124,8 @@
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
item_color = "bluesuit"
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "purple suit"
|
||||
@@ -133,8 +133,8 @@
|
||||
item_state = "lawyer_purp"
|
||||
item_color = "lawyer_purp"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/blacksuit
|
||||
name = "black suit"
|
||||
@@ -142,8 +142,8 @@
|
||||
icon_state = "blacksuit"
|
||||
item_state = "bar_suit"
|
||||
item_color = "blacksuit"
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/curator
|
||||
name = "sensible suit"
|
||||
@@ -151,7 +151,7 @@
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
item_color = "red_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter
|
||||
name = "treasure hunter uniform"
|
||||
@@ -180,4 +180,4 @@
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
item_color = "explorer"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
//Contains: Engineering department jumpsuits
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
|
||||
@@ -31,4 +32,40 @@
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics"
|
||||
resistance_flags = 0
|
||||
resistance_flags = 0
|
||||
=======
|
||||
//Contains: Engineering department jumpsuits
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "gy_suit"
|
||||
item_color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 80, acid = 40)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
item_color = "atmos"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 60, acid = 20)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics"
|
||||
resistance_flags = NONE
|
||||
>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 35)
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/alt
|
||||
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
|
||||
@@ -17,8 +17,8 @@
|
||||
item_state = "rdwhimsy"
|
||||
item_color = "rdwhimsy"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/turtleneck
|
||||
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
|
||||
@@ -27,8 +27,8 @@
|
||||
item_state = "p_suit"
|
||||
item_color = "rdturtle"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
|
||||
@@ -88,7 +88,7 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
@@ -104,18 +104,18 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
item_color = "rsecurity"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = 0
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/security/grey
|
||||
name = "grey security jumpsuit"
|
||||
@@ -37,9 +37,9 @@
|
||||
item_color = "rwarden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
random_sensor = 0
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/warden/grey
|
||||
name = "grey security suit"
|
||||
@@ -59,9 +59,9 @@
|
||||
item_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
random_sensor = 0
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/det/grey
|
||||
name = "noir suit"
|
||||
@@ -69,7 +69,7 @@
|
||||
icon_state = "greydet"
|
||||
item_state = "greydet"
|
||||
item_color = "greydet"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
@@ -82,9 +82,9 @@
|
||||
item_color = "rhos"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
strip_delay = 60
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
random_sensor = 0
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/grey
|
||||
name = "head of security's grey jumpsuit"
|
||||
@@ -110,7 +110,7 @@
|
||||
icon_state = "officerblueclothes"
|
||||
item_state = "officerblueclothes"
|
||||
item_color = "officerblueclothes"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
@@ -118,7 +118,7 @@
|
||||
icon_state = "hosblueclothes"
|
||||
item_state = "hosblueclothes"
|
||||
item_color = "hosblueclothes"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/warden/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
@@ -126,7 +126,7 @@
|
||||
icon_state = "wardenblueclothes"
|
||||
item_state = "wardenblueclothes"
|
||||
item_color = "wardenblueclothes"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/*
|
||||
*Blueshirt
|
||||
@@ -137,4 +137,4 @@
|
||||
icon_state = "blueshift"
|
||||
item_state = "blueshift"
|
||||
item_color = "blueshift"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "red_pyjamas"
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state = "blue_pyjamas"
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "ek"
|
||||
item_state = "ek"
|
||||
item_color = "ek"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
@@ -28,14 +28,14 @@
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
item_color = "scratch"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "It's a very amish looking suit."
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "roman armor"
|
||||
@@ -43,9 +43,9 @@
|
||||
icon_state = "roman"
|
||||
item_color = "roman"
|
||||
item_state = "armor"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
resistance_flags = 0
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
@@ -53,7 +53,7 @@
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
item_color = "waiter"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner
|
||||
name = "prison jumpsuit"
|
||||
@@ -63,7 +63,7 @@
|
||||
item_color = "prisoner"
|
||||
has_sensor = LOCKED_SENSORS
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = 0
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
@@ -85,7 +85,7 @@
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jabroni
|
||||
name = "Jabroni Outfit"
|
||||
@@ -93,7 +93,7 @@
|
||||
icon_state = "darkholme"
|
||||
item_state = "darkholme"
|
||||
item_color = "darkholme"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
@@ -101,7 +101,7 @@
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
item_color = "vice"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
@@ -109,7 +109,7 @@
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
@@ -132,8 +132,8 @@
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = 0
|
||||
resistance_flags = 0
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
@@ -149,7 +149,7 @@
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
@@ -157,21 +157,21 @@
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
@@ -179,7 +179,7 @@
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
@@ -187,7 +187,7 @@
|
||||
icon_state = "teal_suit"
|
||||
item_state = "g_suit"
|
||||
item_color = "teal_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
@@ -195,7 +195,7 @@
|
||||
icon_state = "black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
@@ -217,7 +217,7 @@
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
@@ -282,7 +282,7 @@
|
||||
item_color = "blackskirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/blue
|
||||
name = "blue skirt"
|
||||
@@ -292,7 +292,7 @@
|
||||
item_state = "b_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/red
|
||||
name = "red skirt"
|
||||
@@ -302,7 +302,7 @@
|
||||
item_state = "r_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/purple
|
||||
name = "purple skirt"
|
||||
@@ -312,7 +312,7 @@
|
||||
item_state = "p_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
@@ -323,7 +323,7 @@
|
||||
item_color = "schoolgirl"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
@@ -349,7 +349,7 @@
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
item_color = "overalls"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
@@ -357,7 +357,7 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
@@ -365,7 +365,7 @@
|
||||
icon_state = "soviet"
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
@@ -373,7 +373,7 @@
|
||||
icon_state = "redcoat"
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
@@ -383,7 +383,7 @@
|
||||
item_color = "kilt"
|
||||
body_parts_covered = CHEST|GROIN|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt/highlander
|
||||
desc = "You're the only one worthy of this kilt."
|
||||
@@ -397,7 +397,7 @@
|
||||
item_color = "sexymime"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
@@ -407,8 +407,8 @@
|
||||
item_color = "gladiator"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 0
|
||||
resistance_flags = 0
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/gladiator/ash_walker
|
||||
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
|
||||
@@ -422,7 +422,7 @@
|
||||
item_color = "sundress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
@@ -430,7 +430,7 @@
|
||||
icon_state = "captain_parade"
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_parade"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparademale
|
||||
name = "head of security's parade uniform"
|
||||
@@ -438,7 +438,7 @@
|
||||
icon_state = "hos_parade_male"
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_male"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparadefem
|
||||
name = "head of security's parade uniform"
|
||||
@@ -447,7 +447,7 @@
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_fem"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
@@ -455,7 +455,7 @@
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
@@ -464,7 +464,7 @@
|
||||
item_state = "wcoat"
|
||||
item_color = "black_tango"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
@@ -473,7 +473,7 @@
|
||||
item_state = "stripeddress"
|
||||
item_color = "striped_dress"
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
@@ -482,7 +482,7 @@
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
@@ -491,7 +491,7 @@
|
||||
item_state = "redeveninggown"
|
||||
item_color = "red_evening_gown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
@@ -501,7 +501,7 @@
|
||||
item_color = "maid"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid/Initialize()
|
||||
. = ..()
|
||||
@@ -516,7 +516,7 @@
|
||||
item_color = "janimaid"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt
|
||||
name = "red plaid skirt"
|
||||
@@ -525,8 +525,8 @@
|
||||
item_state = "plaid_red"
|
||||
item_color = "plaid_red"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/blue
|
||||
name = "blue plaid skirt"
|
||||
@@ -535,8 +535,8 @@
|
||||
item_state = "plaid_blue"
|
||||
item_color = "plaid_blue"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/purple
|
||||
name = "purple plaid skirt"
|
||||
@@ -545,8 +545,8 @@
|
||||
item_state = "plaid_purple"
|
||||
item_color = "plaid_purple"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/singery
|
||||
name = "yellow performer's outfit"
|
||||
@@ -556,7 +556,7 @@
|
||||
item_color = "ysing"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/singerb
|
||||
name = "blue performer's outfit"
|
||||
@@ -566,7 +566,7 @@
|
||||
item_color = "bsing"
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/green
|
||||
name = "green plaid skirt"
|
||||
@@ -575,15 +575,15 @@
|
||||
item_state = "plaid_green"
|
||||
item_color = "plaid_green"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/jester
|
||||
name = "jester suit"
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
item_color = "jester"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jester/alt
|
||||
icon_state = "jester2"
|
||||
@@ -593,14 +593,14 @@
|
||||
desc = "Cute space ninja senpai not included."
|
||||
icon_state = "geisha"
|
||||
item_color = "geisha"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/villain
|
||||
name = "villain suit"
|
||||
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
|
||||
icon_state = "villain"
|
||||
item_color = "villain"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailor
|
||||
name = "sailor suit"
|
||||
@@ -608,7 +608,7 @@
|
||||
icon_state = "sailor"
|
||||
item_state = "b_suit"
|
||||
item_color = "sailor"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plasmaman
|
||||
name = "plasma envirosuit"
|
||||
@@ -618,7 +618,7 @@
|
||||
item_color = "plasmaman"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 95, acid = 95)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
strip_delay = 80
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 100
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/obj/item/clothing/under/pants
|
||||
gender = PLURAL
|
||||
body_parts_covered = GROIN|LEGS
|
||||
@@ -75,3 +76,82 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
=======
|
||||
/obj/item/clothing/under/pants
|
||||
gender = PLURAL
|
||||
body_parts_covered = GROIN|LEGS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pants/classicjeans
|
||||
name = "classic jeans"
|
||||
desc = "You feel cooler already."
|
||||
icon_state = "jeansclassic"
|
||||
item_color = "jeansclassic"
|
||||
|
||||
/obj/item/clothing/under/pants/mustangjeans
|
||||
name = "Must Hang jeans"
|
||||
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
|
||||
icon_state = "jeansmustang"
|
||||
item_color = "jeansmustang"
|
||||
|
||||
/obj/item/clothing/under/pants/blackjeans
|
||||
name = "black jeans"
|
||||
desc = "Only for those who can pull it off."
|
||||
icon_state = "jeansblack"
|
||||
item_color = "jeansblack"
|
||||
|
||||
/obj/item/clothing/under/pants/youngfolksjeans
|
||||
name = "Young Folks jeans"
|
||||
desc = "For those tired of boring old jeans. Relive the passion of your youth!"
|
||||
icon_state = "jeansyoungfolks"
|
||||
item_color = "jeansyoungfolks"
|
||||
|
||||
/obj/item/clothing/under/pants/white
|
||||
name = "white pants"
|
||||
desc = "Plain white pants. Boring."
|
||||
icon_state = "whitepants"
|
||||
item_color = "whitepants"
|
||||
|
||||
/obj/item/clothing/under/pants/red
|
||||
name = "red pants"
|
||||
desc = "Bright red pants. Overflowing with personality."
|
||||
icon_state = "redpants"
|
||||
item_color = "redpants"
|
||||
|
||||
/obj/item/clothing/under/pants/black
|
||||
name = "black pants"
|
||||
desc = "These pants are dark, like your soul."
|
||||
icon_state = "blackpants"
|
||||
item_color = "blackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/tan
|
||||
name = "tan pants"
|
||||
desc = "Some tan pants. You look like a white collar worker with these on."
|
||||
icon_state = "tanpants"
|
||||
item_color = "tanpants"
|
||||
|
||||
/obj/item/clothing/under/pants/track
|
||||
name = "track pants"
|
||||
desc = "A pair of track pants, for the athletic."
|
||||
icon_state = "trackpants"
|
||||
item_color = "trackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeans
|
||||
name = "jeans"
|
||||
desc = "A nondescript pair of tough blue jeans."
|
||||
icon_state = "jeans"
|
||||
item_color = "jeans"
|
||||
|
||||
/obj/item/clothing/under/pants/khaki
|
||||
name = "khaki pants"
|
||||
desc = "A pair of dust beige khaki pants."
|
||||
icon_state = "khaki"
|
||||
item_color = "khaki"
|
||||
|
||||
/obj/item/clothing/under/pants/camo
|
||||
name = "camo pants"
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
body_parts_covered = GROIN
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
name = "red athletic shorts"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_color = "syndicate"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 40)
|
||||
alt_covers_chest = 1
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
@@ -35,13 +35,13 @@
|
||||
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
|
||||
icon_state = "trackpants"
|
||||
item_color = "trackpants"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
resistance_flags = 0
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat uniform"
|
||||
desc = "With a suit lined with this many pockets, you are ready to operate."
|
||||
icon_state = "syndicate_combat"
|
||||
item_color = "syndicate_combat"
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
|
||||
/obj/item/clothing/under/trek
|
||||
can_adjust = 0
|
||||
can_adjust = FALSE
|
||||
|
||||
|
||||
//TOS
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50)
|
||||
volume = 50
|
||||
resistance_flags = 0
|
||||
resistance_flags = NONE
|
||||
var/isGlass = TRUE //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/on_reagent_change()
|
||||
@@ -378,7 +378,7 @@
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
resistance_flags = 0
|
||||
resistance_flags = NONE
|
||||
isGlass = FALSE
|
||||
|
||||
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
flags_1 = OPENCONTAINER_1
|
||||
flags_inv = HIDEHAIR
|
||||
slot_flags = SLOT_HEAD
|
||||
resistance_flags = 0
|
||||
resistance_flags = NONE
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 75, acid = 50) //Weak melee protection, because you can wear it on your head
|
||||
slot_equipment_priority = list( \
|
||||
slot_back, slot_wear_id,\
|
||||
|
||||
Reference in New Issue
Block a user