Combat rework adjustments (Making use of 512's new filter feature, small balance tweaks, and more) (#6092)

* makes use of 512's filters, adds combat mode toggle component signals, and more

* Update phantomthief.dm

* Update living.dm
This commit is contained in:
deathride58
2018-05-28 00:18:40 +00:00
committed by kevinz000
parent dae3945580
commit 6ac830a123
8 changed files with 82 additions and 1 deletions
+6 -1
View File
@@ -13,6 +13,8 @@
#define ui_boxarea "EAST-4:6,SOUTH+1:6"
#define ui_boxlang "EAST-5:22,SOUTH+1:6"
//Filters
#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
//organ defines
#define COCK_SIZE_MIN 1
@@ -130,4 +132,7 @@
#define EATING_NOISES 2
#define DIGESTION_NOISES 4
#define TOGGLES_CITADEL (MEDIHOUND_SLEEPER|EATING_NOISES|DIGESTION_NOISES)
#define TOGGLES_CITADEL (MEDIHOUND_SLEEPER|EATING_NOISES|DIGESTION_NOISES)
//component stuff
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)