Combat rework adjustments (Making use of 512's new filter feature, small balance tweaks, and more) (#6092)
* makes use of 512's filters, adds combat mode toggle component signals, and more * Update phantomthief.dm * Update living.dm
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@@ -13,6 +13,8 @@
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#define ui_boxarea "EAST-4:6,SOUTH+1:6"
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#define ui_boxlang "EAST-5:22,SOUTH+1:6"
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//Filters
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
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//organ defines
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#define COCK_SIZE_MIN 1
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@@ -130,4 +132,7 @@
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#define EATING_NOISES 2
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#define DIGESTION_NOISES 4
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#define TOGGLES_CITADEL (MEDIHOUND_SLEEPER|EATING_NOISES|DIGESTION_NOISES)
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#define TOGGLES_CITADEL (MEDIHOUND_SLEEPER|EATING_NOISES|DIGESTION_NOISES)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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