Combat rework adjustments (Making use of 512's new filter feature, small balance tweaks, and more) (#6092)
* makes use of 512's filters, adds combat mode toggle component signals, and more * Update phantomthief.dm * Update living.dm
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@@ -10,3 +10,10 @@
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/datum/uplink_item/dangerous/revolver
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item = /obj/item/gun/ballistic/revolver/syndie
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/datum/uplink_item/badass/phantomthief
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name = "Syndicate Mask"
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desc = "A cheap paper mask to slap over your eyes."
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item = /obj/item/clothing/glasses/phantomthief
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cost = 0
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limited_stock = 4
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