Merge pull request #10731 from necromanceranne/howdoiswitchhands
Energy crossbow changed from RNG to static effects
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@@ -105,13 +105,15 @@
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/obj/item/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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desc = "A reverse engineered weapon using syndicate technology. This thing seems incredibly unwieldly, and seems to be using similar internals to the Proto-Kinetic Accelerator. It might not play nice when brought near weapons similar to it."
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=4000)
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suppressed = null
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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weapon_weight = WEAPON_HEAVY
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pin = null
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unique_frequency = FALSE
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/obj/item/gun/energy/plasmacutter
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name = "plasma cutter"
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@@ -1,12 +1,14 @@
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/obj/item/projectile/energy/bolt //ebow bolts
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name = "bolt"
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icon_state = "cbbolt"
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damage = 8
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damage = 15
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damage_type = TOX
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nodamage = 0
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knockdown = 100
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stutter = 5
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drowsy = 50
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eyeblur = 10
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slur = 5
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knockdown = 160
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stamina = 60
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knockdown_stamoverride = 0
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/obj/item/projectile/energy/bolt/halloween
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name = "candy corn"
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