Merge pull request #10731 from necromanceranne/howdoiswitchhands

Energy crossbow changed from RNG to static effects
This commit is contained in:
Ghom
2020-02-01 18:58:03 +01:00
committed by GitHub
2 changed files with 10 additions and 6 deletions
@@ -105,13 +105,15 @@
/obj/item/gun/energy/kinetic_accelerator/crossbow/large
name = "energy crossbow"
desc = "A reverse engineered weapon using syndicate technology."
desc = "A reverse engineered weapon using syndicate technology. This thing seems incredibly unwieldly, and seems to be using similar internals to the Proto-Kinetic Accelerator. It might not play nice when brought near weapons similar to it."
icon_state = "crossbowlarge"
w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL=4000)
suppressed = null
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
weapon_weight = WEAPON_HEAVY
pin = null
unique_frequency = FALSE
/obj/item/gun/energy/plasmacutter
name = "plasma cutter"
@@ -1,12 +1,14 @@
/obj/item/projectile/energy/bolt //ebow bolts
name = "bolt"
icon_state = "cbbolt"
damage = 8
damage = 15
damage_type = TOX
nodamage = 0
knockdown = 100
stutter = 5
drowsy = 50
eyeblur = 10
slur = 5
knockdown = 160
stamina = 60
knockdown_stamoverride = 0
/obj/item/projectile/energy/bolt/halloween
name = "candy corn"