better
This commit is contained in:
@@ -234,7 +234,7 @@
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/obj/item/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/flamethrower/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
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var/obj/item/projectile/P = hitby
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if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
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@@ -115,7 +115,7 @@
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/obj/item/grenade/attack_paw(mob/user)
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return attack_hand(user)
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/obj/item/grenade/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
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var/obj/item/projectile/P = object
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if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
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@@ -328,7 +328,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/claymore/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
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return NONE
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return ..()
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@@ -113,7 +113,7 @@
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else
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RemoveElement(/datum/element/sword_point)
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/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!active)
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return NONE
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return ..()
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@@ -148,7 +148,7 @@
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tool_behaviour = TOOL_SAW
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toolspeed = 0.7
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/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return NONE
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/obj/item/melee/transforming/energy/sword/saber
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@@ -75,7 +75,7 @@
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AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
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AddElement(/datum/element/sword_point)
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/obj/item/melee/sabre/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
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return BLOCK_NONE
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return ..()
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@@ -26,7 +26,7 @@
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transparent = TRUE
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max_integrity = 75
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/obj/item/shield/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(transparent && (object.pass_flags & PASSGLASS))
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return FALSE
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if(attack_type & ATTACK_TYPE_THROWN)
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@@ -69,7 +69,7 @@
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playsound(owner, 'sound/effects/glassbr3.ogg', 100)
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new /obj/item/shard((get_turf(src)))
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/obj/item/shield/riot/on_shield_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(obj_integrity <= damage)
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var/turf/T = get_turf(owner)
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T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
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@@ -139,7 +139,7 @@
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. = ..()
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icon_state = "[base_icon_state]0"
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/obj/item/shield/energy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_REFLECT
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
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@@ -182,7 +182,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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var/active = 0
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/obj/item/shield/riot/tele/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!active)
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return BLOCK_NONE
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return ..()
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@@ -249,7 +249,7 @@
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transparent = FALSE
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/item/shield/riot/implant/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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final_block_chance = 60 //Massive shield
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return ..()
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@@ -806,7 +806,7 @@
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fitting_swords = list(/obj/item/melee/rapier)
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starting_sword = /obj/item/melee/rapier
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/obj/item/storage/belt/sabre/rapier/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/storage/belt/sabre/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE) // No blocking bullets.
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return BLOCK_NONE
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return ..()
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@@ -454,7 +454,7 @@
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total_mass_on = TOTAL_MASS_TOY_SWORD
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sharpness = IS_BLUNT
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/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return BLOCK_NONE
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/obj/item/twohanded/dualsaber/hypereutactic/toy
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@@ -471,7 +471,7 @@
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slowdown_wielded = 0
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sharpness = IS_BLUNT
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/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return BLOCK_NONE
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/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
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@@ -375,7 +375,7 @@
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!wielded)
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return NONE
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if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
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@@ -751,7 +751,7 @@
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armour_penetration = 100
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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@@ -896,7 +896,7 @@
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AddComponent(/datum/component/butchering, 20, 105)
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AddElement(/datum/element/sword_point)
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/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(wielded)
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final_block_chance *= 2
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if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
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@@ -1055,7 +1055,7 @@
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var/mob/living/silicon/robot/R = loc
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. = R.get_cell()
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/obj/item/twohanded/electrostaff/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!on || (!can_block_projectiles && (attack_type & PROJECTILE_ATTACK)))
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return BLOCK_NONE
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return ..()
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@@ -155,7 +155,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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return
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to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
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/obj/item/claymore/highlander/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
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return ..()
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@@ -583,7 +583,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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force = 12
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throwforce = 15
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/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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//some day this will reflect thrown items instead of lasers
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if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
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var/turf = get_turf(src)
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Reference in New Issue
Block a user