better
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@@ -375,7 +375,7 @@
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!wielded)
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return NONE
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if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
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@@ -751,7 +751,7 @@
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armour_penetration = 100
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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@@ -896,7 +896,7 @@
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AddComponent(/datum/component/butchering, 20, 105)
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AddElement(/datum/element/sword_point)
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/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(wielded)
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final_block_chance *= 2
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if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
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@@ -1055,7 +1055,7 @@
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var/mob/living/silicon/robot/R = loc
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. = R.get_cell()
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/obj/item/twohanded/electrostaff/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!on || (!can_block_projectiles && (attack_type & PROJECTILE_ATTACK)))
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return BLOCK_NONE
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return ..()
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