Merge pull request #12881 from Citadel-Station-13/silicons-patch-48

since it's a little hard to fix the actual issue let's just make the projectile safety check that's causing stuff to freeze when something goes wrong more lenient so things don't freeze and people don't think anything is wrong
This commit is contained in:
Lin
2020-07-26 17:26:19 -05:00
committed by GitHub
+1 -1
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@@ -623,7 +623,7 @@
pixel_x = trajectory.return_px()
pixel_y = trajectory.return_py()
else if(T != loc)
var/safety = CEILING(pixel_increment_amount / world.icon_size, 1) * 2 + 1
var/safety = CEILING(pixel_increment_amount / world.icon_size, 1) * 5 + 1
while(T != loc)
if(!--safety)
CRASH("[type] took too long (allowed: [CEILING(pixel_increment_amount/world.icon_size,1)*2] moves) to get to its location.")