Merge branch 'master' into Ghommie-cit430

This commit is contained in:
Putnam3145
2019-12-05 20:53:14 -08:00
committed by GitHub
113 changed files with 8456 additions and 6075 deletions
@@ -244,6 +244,7 @@
return ..()
/obj/structure/blob/proc/chemeffectreport()
RETURN_TYPE(/list)
. = list()
if(overmind)
. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
@@ -253,6 +254,7 @@
. += "<b>No Material Detected!</b><br>"
/obj/structure/blob/proc/typereport()
RETURN_TYPE(/list)
. = list("<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
. += "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>"
. += "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>"
@@ -23,7 +23,6 @@
owner.special_role = special_role
if(give_objectives)
forge_traitor_objectives()
RegisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
finalize_traitor()
..()
@@ -49,7 +48,6 @@
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_malf_verbs(A)
qdel(A.malf_picker)
UnregisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
SSticker.mode.traitors -= owner
if(!silent && owner.current)
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
@@ -57,10 +55,10 @@
. = ..()
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
var/message = hearing_args[HEARING_MESSAGE]
var/message = hearing_args[HEARING_RAW_MESSAGE]
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
hearing_args[HEARING_MESSAGE] = message
hearing_args[HEARING_RAW_MESSAGE] = message
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O
@@ -262,16 +260,20 @@
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_added()
var/mob/living/silicon/ai/A = mob_override || owner.current
if(istype(A) && traitor_kind == TRAITOR_AI)
var/mob/M = mob_override || owner.current
if(isAI(M) && traitor_kind == TRAITOR_AI)
var/mob/living/silicon/ai/A = M
A.hack_software = TRUE
RegisterSignal(M, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_removed()
var/mob/living/silicon/ai/A = mob_override || owner.current
if(istype(A) && traitor_kind == TRAITOR_AI)
var/mob/M = mob_override || owner.current
if(isAI(M) && traitor_kind == TRAITOR_AI)
var/mob/living/silicon/ai/A = M
A.hack_software = FALSE
UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
/datum/antagonist/traitor/proc/give_codewords()
if(!owner.current)
@@ -72,11 +72,13 @@
air.copy_from(copy)
/turf/return_air()
RETURN_TYPE(/datum/gas_mixture)
var/datum/gas_mixture/GM = new
GM.copy_from_turf(src)
return GM
/turf/open/return_air()
RETURN_TYPE(/datum/gas_mixture)
return air
/turf/temperature_expose()
+1 -33
View File
@@ -91,15 +91,11 @@
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
charge = 5000
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
cost = 2300
contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
contains = list(/obj/item/inducer/sci/supply, /obj/item/inducer/sci/supply)
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -121,18 +117,6 @@
crate_name = "power cell crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/siezedpower
name = "Siezed Power Cell Crate"
desc = "We took the means of power! Contains three high-voltage plus power cells."
cost = 1300
contraband = TRUE
contains = list(/obj/item/stock_parts/cell/high/plus,
/obj/item/stock_parts/cell/high/plus,
/obj/item/stock_parts/cell/high/plus)
crate_name = "siezed crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/shuttle_engine
name = "Shuttle Engine Crate"
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
@@ -142,22 +126,6 @@
crate_name = "shuttle engine crate"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/siezedproduction
name = "The Means of Production"
desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
cost = 1500
contraband = TRUE
contains = list(/obj/item/stock_parts/cell/high/plus,
/obj/item/circuitboard/machine/autolathe,
/obj/item/stack/cable_coil/random/five,
/obj/item/stack/sheet/metal/five,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/manipulator,
/obj/item/stack/sheet/glass,)
crate_name = "siezed crate"
/datum/supply_pack/engineering/tools
name = "Toolbox Crate"
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
+1 -1
View File
@@ -195,7 +195,7 @@
name = "Loom"
desc = "A large pre-made loom."
cost = 1000
contains = list(/obj/structure/loom)
contains = list(/obj/structure/loom/unanchored)
crate_name = "loom crate"
crate_type = /obj/structure/closet/crate/large
+3 -14
View File
@@ -30,9 +30,10 @@
/datum/supply_pack/medical/bloodpacks
name = "Blood Pack Variety Crate"
desc = "Contains ten different blood packs for reintroducing blood to patients."
desc = "Contains nine different blood packs for reintroducing blood to patients, plus two universal synthetic blood packs."
cost = 3000
contains = list(/obj/item/reagent_containers/blood/random,
contains = list(/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/random,
/obj/item/reagent_containers/blood/APlus,
/obj/item/reagent_containers/blood/AMinus,
@@ -46,18 +47,6 @@
crate_name = "blood freezer"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/medical/bloodpackssynth
name = "Synthetics Blood Pack Crate"
desc = "Contains five synthetics blood packs for reintroducing blood to patients."
cost = 3000
contains = list(/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics)
crate_name = "blood freezer"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/medical/defibs
name = "Defibrillator Crate"
desc = "Contains two defibrillators for bringing the recently deceased back to life."
-13
View File
@@ -204,19 +204,6 @@
)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/randomised/promiscuous
name = "Promiscuous Organs"
desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick."
cost = 4000 //Only get 2!
contraband = TRUE
var/num_contained = 2
contains = list(/obj/item/autosurgeon/penis,
/obj/item/autosurgeon/testicles,
/obj/item/autosurgeon/vagina,
/obj/item/autosurgeon/breasts,
/obj/item/autosurgeon/womb)
crate_name = "promiscuous organs"
/datum/supply_pack/misc/toner
name = "Toner Crate"
desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
+25 -35
View File
@@ -33,32 +33,6 @@
/obj/item/stack/packageWrap)
crate_name = "cargo supplies crate"
/datum/supply_pack/service/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 7000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "exotic carpet crate"
/datum/supply_pack/service/food_cart
name = "Food Cart Crate"
desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
@@ -179,23 +153,39 @@
/datum/supply_pack/service/carpet
name = "Premium Carpet Crate"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics."
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains one of each pattern: classic, black, black-red and monochrome."
cost = 1000
contains = list(/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/black/fifty)
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate"
/datum/supply_pack/service/carpet2
name = "Premium Carpet Crate #2"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
cost = 1000
contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
/datum/supply_pack/service/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 7000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate #2"
crate_name = "exotic carpet crate"
/datum/supply_pack/service/lightbulbs
name = "Replacement Lights"
@@ -27,7 +27,6 @@
icon_state = "chef"
item_state = "chef"
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/chef
/obj/item/clothing/head/collectable/paper
+14 -3
View File
@@ -113,10 +113,8 @@
desc = "Wearing these makes you look useless, and only good for your sex appeal."
icon_state = "bunny"
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/rabbit
/obj/item/clothing/head/flatcap
name = "flat cap"
desc = "A working man's cap."
@@ -205,7 +203,6 @@
item_state = "sombrero"
desc = "You can practically taste the fiesta."
flags_inv = HIDEHAIR
dog_fashion = /datum/dog_fashion/head/sombrero
/obj/item/clothing/head/sombrero/green
@@ -369,3 +366,17 @@
item_state = "assu_helmet"
desc = "A cheap replica of old riot helmet without visor. It has \"D.A.B.\" written on the front."
flags_inv = HIDEHAIR
/obj/item/clothing/head/hotel
name = "Telegram cap"
desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
icon_state = "telegramhat"
item_color = "telegramhat"
dog_fashion = null
/obj/item/clothing/head/colour
name = "Singer cap"
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
icon_state = "colour"
item_color = "colour"
dog_fashion = /datum/dog_fashion/head/colour
+1 -1
View File
@@ -139,4 +139,4 @@
flags_inv = HIDEEYES|HIDEFACE
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
strip_delay = 90 //You dont take a Major Leage cap
dog_fashion = null
dog_fashion = null
@@ -505,6 +505,21 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/wintercoat/centcom
name = "centcom winter coat"
icon_state = "coatcentcom"
item_state = "coatcentcom"
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/centcom
icon_state = "winterhood_centcom"
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
@@ -723,6 +738,15 @@
/obj/item/clothing/head/hooded/winterhood/qm
icon_state = "winterhood_qm"
/obj/item/clothing/suit/hooded/wintercoat/aformal
name = "assistant's formal winter coat"
icon_state = "coataformal"
item_state = "coataformal"
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
/obj/item/clothing/head/hooded/winterhood/aformal
icon_state = "winterhood_aformal"
/obj/item/clothing/suit/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "coatminer"
@@ -734,6 +758,27 @@
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
/obj/item/clothing/suit/hooded/wintercoat/ratvar
name = "ratvarian winter coat"
icon_state = "coatratvar"
item_state = "coatratvar"
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
/obj/item/clothing/head/hooded/winterhood/ratvar
icon_state = "winterhood_ratvar"
light_range = 3
light_power = 1
light_color = "#B18B25" //clockwork slab background top color
/obj/item/clothing/suit/hooded/wintercoat/narsie
name = "narsian winter coat"
icon_state = "coatnarsie"
item_state = "coatnarsie"
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
/obj/item/clothing/head/hooded/winterhood/narsie
icon_state = "winterhood_narsie"
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"
@@ -5,6 +5,7 @@
item_color = "red_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
/obj/item/clothing/under/pj/blue
name = "blue pj's"
desc = "Sleepwear."
@@ -12,6 +13,7 @@
item_color = "blue_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
/obj/item/clothing/under/patriotsuit
name = "Patriotic Suit"
desc = "Motorcycle not included."
@@ -19,6 +21,7 @@
item_state = "ek"
item_color = "ek"
can_adjust = FALSE
/obj/item/clothing/under/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host."
@@ -43,6 +46,7 @@
icon_state = "sl_suit"
item_color = "sl_suit"
can_adjust = FALSE
/obj/item/clothing/under/roman
name = "\improper Roman armor"
desc = "Ancient Roman armor. Made of metallic and leather straps."
@@ -52,6 +56,7 @@
can_adjust = FALSE
strip_delay = 100
resistance_flags = NONE
/obj/item/clothing/under/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
@@ -59,6 +64,7 @@
item_state = "waiter"
item_color = "waiter"
can_adjust = FALSE
/obj/item/clothing/under/rank/prisoner
name = "prison jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
@@ -85,12 +91,14 @@
icon_state = "mailman"
item_state = "b_suit"
item_color = "mailman"
/obj/item/clothing/under/rank/psyche
name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
item_state = "p_suit"
item_color = "psyche"
/obj/item/clothing/under/rank/clown/sexy
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
@@ -98,6 +106,7 @@
item_state = "sexyclown"
item_color = "sexyclown"
can_adjust = FALSE
/obj/item/clothing/under/jabroni
name = "Jabroni Outfit"
desc = "The leather club is two sectors down."
@@ -105,6 +114,7 @@
item_state = "darkholme"
item_color = "darkholme"
can_adjust = FALSE
/obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
@@ -112,6 +122,7 @@
item_state = "gy_suit"
item_color = "vice"
can_adjust = FALSE
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
@@ -119,12 +130,14 @@
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -141,6 +154,7 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit"
icon_state = "syndicate"
@@ -157,24 +171,28 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/under/owl
name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
icon_state = "owl"
item_color = "owl"
can_adjust = FALSE
/obj/item/clothing/under/griffin
name = "griffon uniform"
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin"
item_color = "griffin"
can_adjust = FALSE
/obj/item/clothing/under/cloud
name = "cloud"
desc = "cloud"
icon_state = "cloud"
item_color = "cloud"
can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -218,18 +236,21 @@
item_state = "bl_suit"
item_color = "black_suit"
can_adjust = FALSE
/obj/item/clothing/under/suit_jacket/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "really_black_suit"
/obj/item/clothing/under/suit_jacket/female
name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_color = "black_suit_fem"
/obj/item/clothing/under/suit_jacket/green
name = "green suit"
desc = "A green suit and yellow necktie. Baller."
@@ -237,48 +258,56 @@
item_state = "dg_suit"
item_color = "green_suit"
can_adjust = FALSE
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
item_state = "r_suit"
item_color = "red_suit"
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state = "charcoal_suit"
item_color = "charcoal_suit"
/obj/item/clothing/under/suit_jacket/navy
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state = "navy_suit"
item_color = "navy_suit"
/obj/item/clothing/under/suit_jacket/burgundy
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state = "burgundy_suit"
item_color = "burgundy_suit"
/obj/item/clothing/under/suit_jacket/checkered
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state = "checkered_suit"
item_color = "checkered_suit"
/obj/item/clothing/under/suit_jacket/tan
name = "tan suit"
desc = "A tan suit with a yellow tie. Smart, but casual."
icon_state = "tan_suit"
item_state = "tan_suit"
item_color = "tan_suit"
/obj/item/clothing/under/suit_jacket/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit"
item_state = "white_suit"
item_color = "white_suit"
/obj/item/clothing/under/burial
name = "burial garments"
desc = "Traditional burial garments from the early 22nd century."
@@ -286,6 +315,7 @@
item_state = "burial"
item_color = "burial"
has_sensor = NO_SENSORS
/obj/item/clothing/under/skirt/black
name = "black skirt"
desc = "A black skirt, very fancy!"
@@ -294,6 +324,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/skirt/blue
name = "blue skirt"
desc = "A blue, casual skirt."
@@ -303,6 +334,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/skirt/red
name = "red skirt"
desc = "A red, casual skirt."
@@ -312,6 +344,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/skirt/purple
name = "purple skirt"
desc = "A purple, casual skirt."
@@ -321,6 +354,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/schoolgirl
name = "blue schoolgirl uniform"
desc = "It's just like one of my Japanese animes!"
@@ -330,21 +364,25 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/schoolgirl/red
name = "red schoolgirl uniform"
icon_state = "schoolgirlred"
item_state = "schoolgirlred"
item_color = "schoolgirlred"
/obj/item/clothing/under/schoolgirl/green
name = "green schoolgirl uniform"
icon_state = "schoolgirlgreen"
item_state = "schoolgirlgreen"
item_color = "schoolgirlgreen"
/obj/item/clothing/under/schoolgirl/orange
name = "orange schoolgirl uniform"
icon_state = "schoolgirlorange"
item_state = "schoolgirlorange"
item_color = "schoolgirlorange"
/obj/item/clothing/under/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
@@ -352,6 +390,7 @@
item_state = "lb_suit"
item_color = "overalls"
can_adjust = FALSE
/obj/item/clothing/under/pirate
name = "pirate outfit"
desc = "Yarr."
@@ -359,6 +398,7 @@
item_state = "pirate"
item_color = "pirate"
can_adjust = FALSE
/obj/item/clothing/under/soviet
name = "soviet uniform"
desc = "For the Motherland!"
@@ -366,6 +406,7 @@
item_state = "soviet"
item_color = "soviet"
can_adjust = FALSE
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
@@ -373,6 +414,7 @@
item_state = "redcoat"
item_color = "redcoat"
can_adjust = FALSE
/obj/item/clothing/under/kilt
name = "kilt"
desc = "Includes shoes and plaid."
@@ -382,6 +424,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt."
@@ -398,6 +441,7 @@
body_parts_covered = CHEST|GROIN|LEGS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/gladiator
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
@@ -408,9 +452,11 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/gladiator/ash_walker
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
has_sensor = NO_SENSORS
/obj/item/clothing/under/sundress
name = "sundress"
desc = "Makes you want to frolic in a field of daisies."
@@ -420,6 +466,7 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/captainparade
name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions."
@@ -427,6 +474,7 @@
item_state = "by_suit"
item_color = "captain_parade"
can_adjust = FALSE
/obj/item/clothing/under/hosparademale
name = "head of security's parade uniform"
desc = "A male head of security's luxury-wear, for special occasions."
@@ -434,6 +482,7 @@
item_state = "r_suit"
item_color = "hos_parade_male"
can_adjust = FALSE
/obj/item/clothing/under/hosparadefem
name = "head of security's parade uniform"
desc = "A female head of security's luxury-wear, for special occasions."
@@ -442,6 +491,7 @@
item_color = "hos_parade_fem"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
@@ -449,6 +499,7 @@
item_state = "gy_suit"
item_color = "assistant_formal"
can_adjust = FALSE
/obj/item/clothing/under/blacktango
name = "black tango dress"
desc = "Filled with Latin fire."
@@ -457,6 +508,7 @@
item_color = "black_tango"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/stripeddress
name = "striped dress"
desc = "Fashion in space."
@@ -466,6 +518,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_FULL
can_adjust = FALSE
/obj/item/clothing/under/sailordress
name = "sailor dress"
desc = "Formal wear for a leading lady."
@@ -475,6 +528,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
@@ -483,6 +537,7 @@
item_color = "red_evening_gown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/maid
name = "maid costume"
desc = "Maid in China."
@@ -492,10 +547,12 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/maid/Initialize()
. = ..()
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
/obj/item/clothing/under/janimaid
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
@@ -505,6 +562,7 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/plaid_skirt
name = "red plaid skirt"
desc = "A preppy red skirt with a white blouse."
@@ -514,6 +572,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/plaid_skirt/blue
name = "blue plaid skirt"
desc = "A preppy blue skirt with a white blouse."
@@ -523,6 +582,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/plaid_skirt/purple
name = "purple plaid skirt"
desc = "A preppy purple skirt with a white blouse."
@@ -532,6 +592,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/singery
name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -542,6 +603,7 @@
fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
/obj/item/clothing/under/singerb
name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -552,6 +614,7 @@
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/plaid_skirt/green
name = "green plaid skirt"
desc = "A preppy green skirt with a white blouse."
@@ -561,14 +624,17 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/jester
name = "jester suit"
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
item_color = "jester"
can_adjust = FALSE
/obj/item/clothing/under/jester/alt
icon_state = "jester2"
/obj/item/clothing/under/geisha
name = "geisha suit"
desc = "Cute space ninja senpai not included."
@@ -576,12 +642,14 @@
item_color = "geisha"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
/obj/item/clothing/under/villain
name = "villain suit"
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
icon_state = "villain"
item_color = "villain"
can_adjust = FALSE
/obj/item/clothing/under/sailor
name = "sailor suit"
desc = "Skipper's in the wardroom drinkin gin'."
@@ -650,6 +718,7 @@
icon_state = "hostanclothes"
item_state = "hostanclothes"
item_color = "hostanclothes"
/obj/item/clothing/under/mummy
name = "mummy wrapping"
desc = "Return the slab or suffer my stale references."
@@ -660,6 +729,7 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/scarecrow
name = "scarecrow clothes"
desc = "Perfect camouflage for hiding in botany."
@@ -670,6 +740,7 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/draculass
name = "draculass coat"
desc = "A dress inspired by the ancient \"Victorian\" era."
@@ -679,6 +750,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/drfreeze
name = "doctor freeze's jumpsuit"
desc = "A modified scientist jumpsuit to look extra cool."
@@ -686,6 +758,7 @@
item_state = "drfreeze"
item_color = "drfreeze"
can_adjust = FALSE
/obj/item/clothing/under/lobster
name = "foam lobster suit"
desc = "Who beheaded the college mascot?"
@@ -694,6 +767,7 @@
item_color = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
/obj/item/clothing/under/gondola
name = "gondola hide suit"
desc = "Now you're cooking."
@@ -701,6 +775,7 @@
item_state = "lb_suit"
item_color = "gondola"
can_adjust = FALSE
/obj/item/clothing/under/skeleton
name = "skeleton jumpsuit"
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
@@ -720,6 +795,14 @@
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/telegram
name = "telegram suit"
desc = "Bright and red, hard to miss. Mostly warn by hotel staff or singing telegram."
icon_state = "telegram"
item_state = "telegram"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
+25 -1
View File
@@ -21,7 +21,8 @@ GLOBAL_LIST_INIT(hallucination_list, list(
/datum/hallucination/delusion = 2,
/datum/hallucination/shock = 1,
/datum/hallucination/death = 1,
/datum/hallucination/oh_yeah = 1
/datum/hallucination/oh_yeah = 1,
/datum/hallucination/sleeping_carp = 1
))
@@ -1294,3 +1295,26 @@ GLOBAL_LIST_INIT(hallucination_list, list(
H.preparePixelProjectile(target, start)
H.fire()
qdel(src)
/datum/hallucination/sleeping_carp
/datum/hallucination/sleeping_carp/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
var/list/mobsyup
for (var/mob/living/carbon/A in orange(C,1))
if (get_dist(C,A) < 2)
LAZYADD(mobsyup,A)
if (!LAZYLEN(mobsyup))
qdel(src)
return
var/mob/living/carbon/G = pick(mobsyup)
if (prob(50))
C.visible_message("<span class='warning'>[C] falls to the ground screaming and clutching [C.p_their()] wrist!</span>", \
"<span class='userdanger'>[G] grabs your wrist and violently wrenches it to the side!</span>")
C.emote("scream")
C.dropItemToGround(C.get_active_held_item())
C.Knockdown(60)
else
to_chat(C,"<span class='userdanger'>[G] violently grabs you!</span>")
qdel(src)
+2 -2
View File
@@ -319,13 +319,13 @@ All foods are distributed among various categories. Use common sense.
if(iscorgi(M))
var/mob/living/L = M
if(bitecount == 0 || prob(50))
M.emote("me", 1, "nibbles away at \the [src]")
M.emote("me", EMOTE_VISIBLE, "nibbles away at \the [src]")
bitecount++
L.taste(reagents) // why should carbons get all the fun?
if(bitecount >= 5)
var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [src] was")
if(sattisfaction_text)
M.emote("me", 1, "[sattisfaction_text]")
M.emote("me", EMOTE_VISIBLE, "[sattisfaction_text]")
qdel(src)
// //////////////////////////////////////////////Store////////////////////////////////////////
+1 -2
View File
@@ -252,12 +252,11 @@
// Spooky Uplink Items //
/////////////////////////
/datum/uplink_item/dangerous/crossbow/candy
/datum/uplink_item/stealthy_weapons/crossbow/candy
name = "Candy Corn Crossbow"
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
category = "Holiday"
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
cost = 12
surplus = 0
/datum/uplink_item/device_tools/emag/hack_o_lantern
+31 -1
View File
@@ -56,11 +56,41 @@
/obj/item/reagent_containers/food/snacks/grown/grass/fairy
seed = /obj/item/seeds/grass/fairy
name = "fairygrass"
desc = "Blue, glowing, and smells fainly of mushrooms."
desc = "Glowing, and smells fainly of mushrooms."
icon_state = "fairygrassclump"
filling_color = "#3399ff"
stacktype = /obj/item/stack/tile/fairygrass
/obj/item/reagent_containers/food/snacks/grown/grass/fairy/attack_self(mob/user)
var/datum/plant_gene/trait/glow/G = null
for(var/datum/plant_gene/trait/glow/gene in seed.genes)
G = gene
break
stacktype = initial(stacktype)
if(G)
switch(G.type)
if(/datum/plant_gene/trait/glow/white)
stacktype = /obj/item/stack/tile/fairygrass/white
if(/datum/plant_gene/trait/glow/red)
stacktype = /obj/item/stack/tile/fairygrass/red
if(/datum/plant_gene/trait/glow/yellow)
stacktype = /obj/item/stack/tile/fairygrass/yellow
if(/datum/plant_gene/trait/glow/green)
stacktype = /obj/item/stack/tile/fairygrass/green
if(/datum/plant_gene/trait/glow/blue)
stacktype = /obj/item/stack/tile/fairygrass/blue
if(/datum/plant_gene/trait/glow/purple)
stacktype = /obj/item/stack/tile/fairygrass/purple
if(/datum/plant_gene/trait/glow/pink)
stacktype = /obj/item/stack/tile/fairygrass/pink
. = ..()
// Carpet
/obj/item/seeds/grass/carpet
name = "pack of carpet seeds"
+4 -1
View File
@@ -226,9 +226,12 @@
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime()
icon_state = "cherry_bomb_lit"
playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
addtimer(CALLBACK(src, /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate), rand(50, 100))
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
reagents.chem_temp = 1000 //Sets off the black powder
reagents.handle_reactions()
// Lavaland cactus
/obj/item/seeds/lavaland/cactus
+1 -1
View File
@@ -299,7 +299,7 @@
rate = 0.04
glow_color = "#AAD84B"
datum/plant_gene/trait/glow/white
/datum/plant_gene/trait/glow/white
name = "White Bioluminescence"
glow_color = "#FFFFFF"
@@ -7,9 +7,9 @@
/* CIT CHANGE - Pffffffffffffhahahahahhaha-- No.
//aliens are immune to stamina damage.
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_stamina = 1)
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_health = 1)
return
/mob/living/carbon/alien/setStaminaLoss(amount, updating_stamina = 1)
/mob/living/carbon/alien/setStaminaLoss(amount, updating_health = 1)
return
*/
@@ -1043,6 +1043,21 @@
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/golem/bronze
race = /datum/species/golem/bronze
/mob/living/carbon/human/species/golem/cardboard
race = /datum/species/golem/cardboard
/mob/living/carbon/human/species/golem/leather
race = /datum/species/golem/leather
/mob/living/carbon/human/species/golem/bone
race = /datum/species/golem/bone
/mob/living/carbon/human/species/golem/durathread
race = /datum/species/golem/durathread
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork
@@ -661,6 +661,12 @@
if(health >= 0)
if(src == M)
if(has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
to_chat(src, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(src, 35, null, src))
to_chat(src, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
return
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
@@ -1537,6 +1537,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
user.dna.species.spec_unarmedattacked(user, target)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
@@ -1550,6 +1551,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(target.lying)
target.forcesay(GLOB.hit_appends)
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
return
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
// CITADEL EDIT slap mouthy gits and booty
var/aim_for_mouth = user.zone_selected == "mouth"
@@ -944,6 +944,21 @@
grab_sound = 'sound/weapons/whipgrab.ogg'
attack_sound = 'sound/weapons/whip.ogg'
/datum/species/golem/durathread
name = "Durathread Golem"
id = "durathread golem"
prefix = "Durathread"
limbs_id = "d_golem"
special_names = list("Boll","Weave")
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
fixed_mut_color = null
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
. = ..()
target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
/datum/species/golem/bone
name = "Bone Golem"
id = "bone golem"
+1 -1
View File
@@ -85,7 +85,7 @@
return not_handled
/mob/living/carbon/doUnEquip(obj/item/I)
/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
+1 -1
View File
@@ -98,7 +98,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || (lungs && lungs.organ_flags & ORGAN_FAILING))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || HAS_TRAIT(src, TRAIT_MAGIC_CHOKE) || (lungs && lungs.organ_flags & ORGAN_FAILING))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
@@ -63,8 +63,6 @@
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
if(reagents.has_reagent("nuka_cola"))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
+2 -2
View File
@@ -225,10 +225,10 @@
/mob/living/proc/getStaminaLoss()
return staminaloss
/mob/living/proc/adjustStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
/mob/living/proc/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
/mob/living/proc/setStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
// heal ONE external organ, organ gets randomly selected from damaged ones.
-4
View File
@@ -232,14 +232,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
return message
/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
return message
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
var/eavesdrop_range = 0
@@ -30,10 +30,10 @@
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
/mob/living/silicon/adjustStaminaLoss(amount, updating_health = 1, forced = FALSE)//immune to stamina damage.
return FALSE
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
/mob/living/silicon/setStaminaLoss(amount, updating_health = 1)
return FALSE
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
@@ -1295,6 +1295,6 @@
bellyup = 1
update_icons()
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_stamina = 1)
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
if(istype(cell))
cell.charge -= amount*5
@@ -674,11 +674,11 @@ Pass a positive integer as an argument to override a bot's default speed.
destination = nearest_beacon
//PDA control. Some bots, especially MULEs, may have more parameters.
/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, turf/user_turf, list/user_access = list())
/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, list/user_access = list())
if(!on || emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands.
return TRUE //ACCESS DENIED
if(client)
bot_control_message(command,user,user_turf,user_access)
bot_control_message(command, user)
// process control input
switch(command)
if("patroloff")
@@ -690,7 +690,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if("summon")
bot_reset()
summon_target = user_turf
summon_target = get_turf(user)
if(user_access.len != 0)
access_card.access = user_access + prev_access //Adds the user's access, if any.
mode = BOT_SUMMON
@@ -702,15 +702,14 @@ Pass a positive integer as an argument to override a bot's default speed.
return
//
/mob/living/simple_animal/bot/proc/bot_control_message(command,user,user_turf,user_access)
/mob/living/simple_animal/bot/proc/bot_control_message(command, user)
switch(command)
if("patroloff")
to_chat(src, "<span class='warning big'>STOP PATROL</span>")
if("patrolon")
to_chat(src, "<span class='warning big'>START PATROL</span>")
if("summon")
var/area/a = get_area(user_turf)
to_chat(src, "<span class='warning big'>PRIORITY ALERT:[user] in [a.name]!</span>")
to_chat(src, "<span class='warning big'>PRIORITY ALERT:[user] in [get_area_name(user)]!</span>")
if("stop")
to_chat(src, "<span class='warning big'>STOP!</span>")
@@ -218,7 +218,7 @@
bot_control(action, usr) // Kill this later.
. = TRUE
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0, turf/user_turf, list/user_access = list())
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = FALSE)
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
return
@@ -169,40 +169,40 @@
/mob/living/simple_animal/pet/cat/Life()
if(!stat && !buckled && !client)
if(prob(1))
emote("me", 1, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
emote("me", EMOTE_VISIBLE, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
icon_state = "[icon_living]_rest"
collar_type = "[initial(collar_type)]_rest"
resting = 1
update_canmove()
else if (prob(1))
emote("me", 1, pick("sits down.", "crouches on its hind legs.", "looks alert."))
emote("me", EMOTE_VISIBLE, pick("sits down.", "crouches on its hind legs.", "looks alert."))
icon_state = "[icon_living]_sit"
collar_type = "[initial(collar_type)]_sit"
resting = 1
update_canmove()
else if (prob(1))
if (resting)
emote("me", 1, pick("gets up and meows.", "walks around.", "stops resting."))
emote("me", EMOTE_VISIBLE, pick("gets up and meows.", "walks around.", "stops resting."))
icon_state = "[icon_living]"
collar_type = "[initial(collar_type)]"
resting = 0
update_canmove()
else
emote("me", 1, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
emote("me", EMOTE_VISIBLE, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
//MICE!
if((src.loc) && isturf(src.loc))
if(!stat && !resting && !buckled)
for(var/mob/living/simple_animal/mouse/M in view(1,src))
if(!M.stat && Adjacent(M))
emote("me", 1, "splats \the [M]!")
emote("me", EMOTE_VISIBLE, "splats \the [M]!")
M.splat()
movement_target = null
stop_automated_movement = 0
break
for(var/obj/item/toy/cattoy/T in view(1,src))
if (T.cooldown < (world.time - 400))
emote("me", 1, "bats \the [T] around with its paw!")
emote("me", EMOTE_VISIBLE, "bats \the [T] around with its paw!")
T.cooldown = world.time
..()
@@ -241,10 +241,10 @@
if(change > 0)
if(M && stat != DEAD)
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "purrs!")
emote("me", EMOTE_VISIBLE, "purrs!")
else
if(M && stat != DEAD)
emote("me", 1, "hisses!")
emote("me", EMOTE_VISIBLE, "hisses!")
/mob/living/simple_animal/pet/cat/cak //I told you I'd do it, Remie
name = "Keeki"
@@ -459,10 +459,10 @@
movement_target.attack_animal(src)
else if(ishuman(movement_target.loc) )
if(prob(20))
emote("me", 1, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
emote("me", EMOTE_VISIBLE, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
if(prob(1))
emote("me", 1, pick("dances around.","chases its tail!"))
emote("me", EMOTE_VISIBLE, pick("dances around.","chases its tail!"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -618,7 +618,7 @@
if(!stat && !resting && !buckled)
if(prob(1))
emote("me", 1, pick("dances around.","chases her tail."))
emote("me", EMOTE_VISIBLE, pick("dances around.","chases her tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -629,7 +629,7 @@
if(!stat && !resting && !buckled)
if(prob(1))
emote("me", 1, pick("chases its tail."))
emote("me", EMOTE_VISIBLE, pick("chases its tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -648,8 +648,8 @@
if(change > 0)
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!")
emote("me", EMOTE_VISIBLE, "yaps happily!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")
emote("me", EMOTE_VISIBLE, "growls!")
@@ -3,8 +3,8 @@
ranged = 1 //technically
ranged_message = "charges"
ranged_cooldown_time = 20
damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
damage_coeff = list(BRUTE = 0.2, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, have near immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Charge modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs...</span>"
@@ -6,8 +6,8 @@
attack_sound = 'sound/items/welder.ogg'
attacktext = "ignites"
melee_damage_type = BURN
damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
damage_coeff = list(BRUTE = 0.7, BURN = 0.1, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are almost immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Wizard, bringer of endless chaos!</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
@@ -364,7 +364,7 @@
/mob/living/simple_animal/hostile/proc/Aggro()
vision_range = aggro_vision_range
if(target && emote_taunt.len && prob(taunt_chance))
emote("me", 1, "[pick(emote_taunt)] at [target].")
emote("me", EMOTE_VISIBLE, "[pick(emote_taunt)] at [target].")
taunt_chance = max(taunt_chance-7,2)
@@ -437,7 +437,7 @@
//Search for item to steal
parrot_interest = search_for_item()
if(parrot_interest)
emote("me", 1, "looks in [parrot_interest]'s direction and takes flight.")
emote("me", EMOTE_VISIBLE, "looks in [parrot_interest]'s direction and takes flight.")
parrot_state = PARROT_SWOOP | PARROT_STEAL
icon_state = icon_living
return
@@ -459,7 +459,7 @@
if(AM)
if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
parrot_interest = AM
emote("me", 1, "turns and flies towards [parrot_interest].")
emote("me", EMOTE_VISIBLE, "turns and flies towards [parrot_interest].")
parrot_state = PARROT_SWOOP | PARROT_STEAL
return
else //Else it's a perch
@@ -760,7 +760,7 @@
held_item = null
if(health < maxHealth)
adjustBruteLoss(-10)
emote("me", 1, "[src] eagerly downs the cracker.")
emote("me", EMOTE_VISIBLE, "[src] eagerly downs the cracker.")
return 1
@@ -185,16 +185,16 @@
say(pick(speak), forced = "poly")
else
if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len))
emote("me", 1, pick(emote_see))
emote("me", EMOTE_VISIBLE, pick(emote_see))
if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len))
emote("me", 2, pick(emote_hear))
emote("me", EMOTE_AUDIBLE, pick(emote_hear))
if((emote_hear && emote_hear.len) && (emote_see && emote_see.len))
var/length = emote_hear.len + emote_see.len
var/pick = rand(1,length)
if(pick <= emote_see.len)
emote("me", 1, pick(emote_see))
emote("me", EMOTE_VISIBLE, pick(emote_see))
else
emote("me", 2, pick(emote_hear))
emote("me", EMOTE_AUDIBLE, pick(emote_hear))
/mob/living/simple_animal/proc/environment_is_safe(datum/gas_mixture/environment, check_temp = FALSE)
+5 -3
View File
@@ -174,11 +174,15 @@
*/
/obj/item/pen/edagger
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
sharpness = IS_SHARP
var/on = FALSE
/obj/item/pen/edagger/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg', TRUE)
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg')
/obj/item/pen/edagger/get_sharpness()
return on * sharpness
/obj/item/pen/edagger/attack_self(mob/living/user)
if(on)
@@ -201,8 +205,6 @@
throwforce = 35
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
to_chat(user, "<span class='warning'>[src] is now active.</span>")
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = on
update_icon()
/obj/item/pen/edagger/update_icon()
+4
View File
@@ -360,3 +360,7 @@
var/area/A = get_area(src)
if(!A.lightswitch || !A.light_power)
charge = 0 //For naturally depowered areas, we start with no power
//found inside the inducers ordered from cargo.
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
@@ -407,10 +407,6 @@
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
..()
L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L)
L.remove_movespeed_modifier(id)
..()
@@ -881,40 +881,49 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/strange_reagent
name = "Strange Reagent"
id = "strange_reagent"
description = "A miracle drug capable of bringing the dead back to life. Only functions if the target has less than 100 brute and burn damage (independent of one another), and causes slight damage to the living."
description = "A miracle drug capable of bringing the dead back to life. Only functions when applied by patch or spray, if the target has less than 100 brute and burn damage (independent of one another) and hasn't been husked. Causes slight damage to the living."
reagent_state = LIQUID
color = "#A0E85E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "magnets"
pH = 0
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(M.stat == DEAD)
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
if(M.suiciding || M.hellbound) //they are never coming back
M.visible_message("<span class='warning'>[M]'s body does not react...</span>")
return
M.visible_message("<span class='warning'>[M]'s body convulses a bit.</span>")
if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound)
if(!M)
return
if(M.notify_ghost_cloning(source = M))
spawn (100) //so the ghost has time to re-enter
return
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || HAS_TRAIT(M, TRAIT_HUSK)) //body is too damaged to be revived
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
M.do_jitter_animation(10)
return
else
M.visible_message("<span class='warning'>[M]'s body starts convulsing!</span>")
M.notify_ghost_cloning(source = M)
M.do_jitter_animation(10)
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 40) //jitter immediately, then again after 4 and 8 seconds
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 80)
spawn(100) //so the ghost has time to re-enter
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits)))
C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL*C.blood_ratio) //so you don't instantly re-die from a lack of blood
for(var/organ in C.internal_organs)
var/obj/item/organ/O = organ
if(O.damage > O.maxHealth/2)
O.setOrganDamage(O.maxHealth/2) //so you don't instantly die from organ damage when being revived
else
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
var/mob/living/carbon/H = M
for(var/organ in H.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
M.updatehealth()
if(M.revive())
M.grab_ghost()
M.emote("gasp")
log_combat(M, M, "revived", src)
..()
/datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.5*REM, 0)
M.adjustFireLoss(0.5*REM, 0)
@@ -1524,5 +1533,5 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/polypyr/overdose_process(mob/living/M)
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
..()
. = 1
. = 1
@@ -99,7 +99,6 @@
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
sleep(rand(50,100))
..(holder, created_volume, T)
/datum/chemical_reaction/thermite
@@ -28,6 +28,7 @@
var/datum/action/innate/monkey_recycle/monkey_recycle_action
var/datum/action/innate/slime_scan/scan_action
var/datum/action/innate/feed_potion/potion_action
var/datum/action/innate/hotkey_help/hotkey_help
var/list/stored_slimes
var/obj/item/slimepotion/slime/current_potion
@@ -48,6 +49,7 @@
monkey_recycle_action = new
scan_action = new
potion_action = new
hotkey_help = new
stored_slimes = list()
RegisterSignal(src, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
@@ -100,6 +102,27 @@
potion_action.Grant(user)
actions += potion_action
if(hotkey_help)
hotkey_help.target = src
hotkey_help.Grant(user)
actions += hotkey_help
RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_CTRL, .proc/XenoSlimeClickCtrl)
RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_ALT, .proc/XenoSlimeClickAlt)
RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_SHIFT, .proc/XenoSlimeClickShift)
RegisterSignal(user, COMSIG_XENO_TURF_CLICK_SHIFT, .proc/XenoTurfClickShift)
RegisterSignal(user, COMSIG_XENO_TURF_CLICK_CTRL, .proc/XenoTurfClickCtrl)
RegisterSignal(user, COMSIG_XENO_MONKEY_CLICK_CTRL, .proc/XenoMonkeyClickCtrl)
/obj/machinery/computer/camera_advanced/xenobio/remove_eye_control(mob/living/user)
UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_CTRL)
UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_ALT)
UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_SHIFT)
UnregisterSignal(user, COMSIG_XENO_TURF_CLICK_SHIFT)
UnregisterSignal(user, COMSIG_XENO_TURF_CLICK_CTRL)
UnregisterSignal(user, COMSIG_XENO_MONKEY_CLICK_CTRL)
..()
/obj/machinery/computer/camera_advanced/xenobio/proc/on_contents_del(atom/deleted)
if(current_potion == deleted)
current_potion = null
@@ -169,7 +192,7 @@
S.visible_message("[S] warps in!")
X.stored_slimes -= S
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/slime_pick_up
name = "Pick up Slime"
@@ -194,7 +217,7 @@
S.forceMove(X)
X.stored_slimes += S
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/feed_slime
@@ -215,9 +238,11 @@
if (!QDELETED(food))
food.LAssailant = C
X.monkeys --
to_chat(owner, "[X] now has [X.monkeys] monkeys left.")
to_chat(owner, "<span class='notice'>[X] now has [X.monkeys] monkey(s) left.</span>")
else
to_chat(owner, "<span class='warning'>[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.</span>")
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/monkey_recycle
@@ -239,7 +264,7 @@
X.monkeys = round(X.monkeys + 0.2,0.1)
qdel(M)
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/slime_scan
name = "Scan Slime"
@@ -256,7 +281,7 @@
for(var/mob/living/simple_animal/slime/S in remote_eye.loc)
slime_scan(S, C)
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/feed_potion
name = "Apply Potion"
@@ -280,7 +305,10 @@
X.current_potion.attack(S, C)
break
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
//Demodularized Code
/obj/item/disk/xenobio_console_upgrade
name = "Xenobiology console upgrade disk"
@@ -307,3 +335,169 @@
name = "Xenobiology console advanced slime upgrade disk"
desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk."
upgradetypes = list(XENOBIO_UPGRADE_SLIMEBASIC, XENOBIO_UPGRADE_SLIMEADV)
//Xenobio Hotkeys Port
/datum/action/innate/hotkey_help
name = "Hotkey Help"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "hotkey_help"
/datum/action/innate/hotkey_help/Activate()
if(!target || !isliving(owner))
return
to_chat(owner, "<b>Click shortcuts:</b>")
to_chat(owner, "Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)")
to_chat(owner, "Ctrl-click a slime to scan it.")
to_chat(owner, "Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)")
to_chat(owner, "Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)")
//
// Alternate clicks for slime, monkey and open turf if using a xenobio console
// Scans slime
/mob/living/simple_animal/slime/CtrlClick(mob/user)
SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_CTRL, src)
..()
//Feeds a potion to slime
/mob/living/simple_animal/slime/AltClick(mob/user)
SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_ALT, src)
..()
//Picks up slime
/mob/living/simple_animal/slime/ShiftClick(mob/user)
SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_SHIFT, src)
..()
//Place slimes
/turf/open/ShiftClick(mob/user)
SEND_SIGNAL(user, COMSIG_XENO_TURF_CLICK_SHIFT, src)
..()
//Place monkey
/turf/open/CtrlClick(mob/user)
SEND_SIGNAL(user, COMSIG_XENO_TURF_CLICK_CTRL, src)
..()
//Pick up monkey
/mob/living/carbon/monkey/CtrlClick(mob/user)
SEND_SIGNAL(user, COMSIG_XENO_MONKEY_CLICK_CTRL, src)
..()
// Scans slime
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickCtrl(mob/living/user, mob/living/simple_animal/slime/S)
if(!GLOB.cameranet.checkTurfVis(S.loc))
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
return
var/mob/living/C = user
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
var/area/mobarea = get_area(S.loc)
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
slime_scan(S, C)
//Feeds a potion to slime
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickAlt(mob/living/user, mob/living/simple_animal/slime/S)
if(!(upgradetier & XENOBIO_UPGRADE_SLIMEADV)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEADV
to_chat(user, "<span class='warning'>This console does not have the advanced slime upgrade.</span>")
return
if(!GLOB.cameranet.checkTurfVis(S.loc))
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
return
var/mob/living/C = user
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
var/area/mobarea = get_area(S.loc)
if(QDELETED(X.current_potion))
to_chat(C, "<span class='warning'>No potion loaded.</span>")
return
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
X.current_potion.attack(S, C)
//Picks up slime
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickShift(mob/living/user, mob/living/simple_animal/slime/S)
if(!(upgradetier & XENOBIO_UPGRADE_SLIMEBASIC)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEBASIC
to_chat(user, "<span class='warning'>This console does not have the basic slime upgrade.</span>")
return
if(!GLOB.cameranet.checkTurfVis(S.loc))
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
return
var/mob/living/C = user
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
var/area/mobarea = get_area(S.loc)
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
if(X.stored_slimes.len >= X.max_slimes)
to_chat(C, "<span class='warning'>Slime storage is full.</span>")
return
if(S.ckey)
to_chat(C, "<span class='warning'>The slime wiggled free!</span>")
return
if(S.buckled)
S.Feedstop(silent = TRUE)
S.visible_message("[S] vanishes in a flash of light!")
S.forceMove(X)
X.stored_slimes += S
//Place slimes
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoTurfClickShift(mob/living/user, turf/open/T)
if(!(upgradetier & XENOBIO_UPGRADE_SLIMEBASIC)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEBASIC
to_chat(user, "<span class='warning'>This console does not have the basic slime upgrade.</span>")
return
if(!GLOB.cameranet.checkTurfVis(T))
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
return
var/mob/living/C = user
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
var/area/turfarea = get_area(T)
if(turfarea.name == E.allowed_area || turfarea.xenobiology_compatible)
for(var/mob/living/simple_animal/slime/S in X.stored_slimes)
S.forceMove(T)
S.visible_message("[S] warps in!")
X.stored_slimes -= S
//Place monkey
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoTurfClickCtrl(mob/living/user, turf/open/T)
if(!(upgradetier & XENOBIO_UPGRADE_MONKEYS)) // CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS
to_chat(user, "<span class='warning'>This console does not have the monkey upgrade.</span>")
return
if(!GLOB.cameranet.checkTurfVis(T))
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
return
var/mob/living/C = user
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
var/area/turfarea = get_area(T)
if(turfarea.name == E.allowed_area || turfarea.xenobiology_compatible)
if(X.monkeys >= 1)
var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(T, TRUE, C)
if (!QDELETED(food))
food.LAssailant = C
X.monkeys--
X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkey(s) stored.</span>")
else
to_chat(C, "<span class='warning'>[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.</span>")
//Pick up monkey
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoMonkeyClickCtrl(mob/living/user, mob/living/carbon/monkey/M)
if(!(upgradetier & XENOBIO_UPGRADE_MONKEYS)) // CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS
to_chat(user, "<span class='warning'>This console does not have the monkey upgrade.</span>")
return
if(!GLOB.cameranet.checkTurfVis(M.loc))
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
return
var/mob/living/C = user
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
var/area/mobarea = get_area(M.loc)
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
if(!M.stat)
return
M.visible_message("[M] vanishes as [p_theyre()] reclaimed for recycling!")
X.monkeys = round(X.monkeys + 0.2,0.1)
qdel(M)
if (X.monkeys == (round(X.monkeys,1)))
to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkey(s) available.</span>")
+2 -1
View File
@@ -85,7 +85,8 @@
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
/obj/item/stack/sheet/bone = /datum/species/golem/bone)
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I
+6 -6
View File
@@ -754,7 +754,7 @@
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
//phase1
var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
@@ -1143,7 +1143,7 @@
switch(E.phase)
if(2 to INFINITY)
playsound(get_turf(H), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1) //I'm very tempted to write a Fermis clause that makes them merowr.ogg if it's me. But, I also don't think snowflakism is okay. I would've gotten away for it too, if it wern't for my morals.
H.emote("me", 1, "lets out a nya!")
H.emote("me", EMOTE_VISIBLE, "lets out a nya!")
E.cooldown += 1
//SLEEP
@@ -1230,7 +1230,7 @@
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
if (E.phase == 3)
var/speaktrigger = ""
C.emote("me", 1, "whispers something quietly.")
C.emote("me", EMOTE_VISIBLE, "whispers something quietly.")
if (get_dist(user, C) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to hear them!</b></span>")
continue
@@ -1253,7 +1253,7 @@
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
H.SetStun(1000)
if (E.mental_capacity >= 5)
@@ -1294,7 +1294,7 @@
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
H.SetStun(1000)
var/trigger = stripped_input(user, "Enter the loop phrase", MAX_MESSAGE_LEN)
@@ -1317,7 +1317,7 @@
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
user.SetStun(1000)//So you can't run away!
H.SetStun(1000)
if (E.mental_capacity >= 200)
+83 -70
View File
@@ -1,13 +1,9 @@
GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/proc/get_uplink_items(var/datum/game_mode/gamemode = null, allow_sales = TRUE, allow_restricted = TRUE)
var/list/filtered_uplink_items = list()
/proc/get_uplink_items(datum/game_mode/gamemode, allow_sales = TRUE, allow_restricted = TRUE)
var/list/filtered_uplink_items = GLOB.uplink_categories.Copy() // list of uplink categories without associated values.
var/list/sale_items = list()
for(var/path in GLOB.uplink_items)
var/datum/uplink_item/I = new path
if(!I.item)
continue
if(I.include_modes.len)
if(!gamemode && SSticker.mode && !(SSticker.mode.type in I.include_modes))
continue
@@ -23,9 +19,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
if (I.restricted && !allow_restricted)
continue
if(!filtered_uplink_items[I.category])
filtered_uplink_items[I.category] = list()
filtered_uplink_items[I.category][I.name] = I
LAZYSET(filtered_uplink_items[I.category], I.name, I)
if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1)
sale_items += I
if(allow_sales)
@@ -45,9 +40,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]"
A.item = I.item
if(!filtered_uplink_items[A.category])
filtered_uplink_items[A.category] = list()
filtered_uplink_items[A.category][A.name] = A
LAZYSET(filtered_uplink_items[A.category], A.name, A)
for(var/category in filtered_uplink_items)
if(!filtered_uplink_items[category]) //empty categories with no associated uplink item. Remove.
filtered_uplink_items -= category
return filtered_uplink_items
@@ -106,16 +104,77 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
to_chat(user, "[A] materializes onto the floor.")
return A
//Discounts (dynamically filled above)
/datum/uplink_item/discounts
category = "Discounted Gear"
/*
Uplink Categories:
Due to how the typesof() in-built byond proc works, it should be kept in mind
the order categories are displayed in the uplink UI is same to the order they are loaded in the code.
I trust no extra filter is needed as long as they are all contained within the following lines.
When adding new uplink categories, please keep them separate from their sub paths here and without set item.
Failure to comply may result in the new categories being listed at the bottom of the UI.
*/
/datum/uplink_item/holiday
category = "Holiday"
//All bundles and telecrystals
/datum/uplink_item/bundles_TC
category = "Bundles and Telecrystals"
surplus = 0
cant_discount = TRUE
/datum/uplink_item/dangerous
category = "Conspicuous and Dangerous Weapons"
/datum/uplink_item/stealthy_weapons
category = "Stealthy and Inconspicuous Weapons"
/datum/uplink_item/ammo
category = "Ammunition"
surplus = 40
/datum/uplink_item/explosives
category = "Grenades and Explosives"
/datum/uplink_item/support
category = "Support and Mechanized Exosuits"
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/suits
category = "Space Suits, Hardsuits and Clothing"
surplus = 40
/datum/uplink_item/stealthy_tools
category = "Stealth and Camouflage Items"
/datum/uplink_item/device_tools
category = "Devices and Tools"
/datum/uplink_item/implants
category = "Implants"
surplus = 50
/datum/uplink_item/role_restricted
category = "Role-Restricted"
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
surplus = 0
/datum/uplink_item/badass
category = "(Pointless) Badassery"
surplus = 0
//Discounts (dynamically filled above)
/datum/uplink_item/discounts
category = "Discounted Gear"
/*
Uplink Items:
Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
When adding new entries to the file, please keep them sorted by category.
*/
//All bundles and telecrystals
/datum/uplink_item/bundles_TC/chemical
name = "Bioterror bundle"
desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \
@@ -288,8 +347,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 20
// Dangerous Items
/datum/uplink_item/dangerous
category = "Conspicuous and Dangerous Weapons"
/datum/uplink_item/dangerous/pistol
name = "Stechkin Pistol"
@@ -544,8 +601,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 10
// Stealthy Weapons
/datum/uplink_item/stealthy_weapons
category = "Stealthy and Inconspicuous Weapons"
/datum/uplink_item/stealthy_weapons/combatglovesplus
name = "Combat Gloves Plus"
@@ -564,12 +619,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 13
surplus = 0
/datum/uplink_item/dangerous/phantomthief
name = "Syndicate Mask"
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
item = /obj/item/clothing/glasses/phantomthief/syndicate
cost = 2
/datum/uplink_item/stealthy_weapons/dart_pistol
name = "Dart Pistol"
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \
@@ -671,9 +720,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 6
// Ammunition
/datum/uplink_item/ammo
category = "Ammunition"
surplus = 40
/datum/uplink_item/ammo/pistol
name = "10mm Handgun Magazine"
@@ -923,8 +969,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 1
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/explosives
category = "Grenades and Explosives"
//Grenades and Explosives
/datum/uplink_item/explosives/bioterrorfoam
name = "Bioterror Foam Grenade"
@@ -1081,10 +1126,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
//Support and Mechs
/datum/uplink_item/support
category = "Support and Mechanized Exosuits"
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/support/clown_reinforcement
name = "Clown Reinforcements"
@@ -1155,8 +1196,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 140
// Stealth Items
/datum/uplink_item/stealthy_tools
category = "Stealth and Camouflage Items"
/datum/uplink_item/stealthy_tools/agent_card
name = "Agent Identification Card"
@@ -1266,17 +1305,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/jammer
cost = 5
/*/datum/uplink_item/stealthy_tools/syndi_borer
name = "Syndicate Brain Slug"
desc = "A small cortical borer, modified to be completely loyal to the owner. \
Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \
to assist their host."
item = /obj/item/antag_spawner/syndi_borer
refundable = TRUE
cost = 10
surplus = 20 //Let's not have this be too common
exclude_modes = list(/datum/game_mode/nuclear) */
/datum/uplink_item/stealthy_tools/smugglersatchel
name = "Smuggler's Satchel"
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \
@@ -1287,9 +1315,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
surplus = 30
//Space Suits and Hardsuits
/datum/uplink_item/suits
category = "Space Suits, Hardsuits and Clothing"
surplus = 40
/datum/uplink_item/suits/turtlenck
name = "Tactical Turtleneck"
@@ -1364,8 +1389,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
exclude_modes = list()
// Devices and Tools
/datum/uplink_item/device_tools
category = "Devices and Tools"
/datum/uplink_item/device_tools/emag
name = "Cryptographic Sequencer"
@@ -1380,6 +1403,12 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/emagrecharge
cost = 2
/datum/uplink_item/device_tools/phantomthief
name = "Syndicate Mask"
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
item = /obj/item/clothing/glasses/phantomthief/syndicate
cost = 2
/datum/uplink_item/device_tools/cutouts
name = "Adaptive Cardboard Cutouts"
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \
@@ -1599,9 +1628,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
// Implants
/datum/uplink_item/implants
category = "Implants"
surplus = 50
/datum/uplink_item/implants/adrenal
name = "Adrenal Implant"
@@ -1698,10 +1724,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
include_modes = list(/datum/game_mode/nuclear)
// Role-specific items
/datum/uplink_item/role_restricted
category = "Role-Restricted"
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
surplus = 0
/datum/uplink_item/role_restricted/ancient_jumpsuit
name = "Ancient Jumpsuit"
@@ -1929,10 +1951,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/gun/energy/emitter
restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
// Pointless
/datum/uplink_item/badass
category = "(Pointless) Badassery"
surplus = 0
// Pointless (Badassery)
/datum/uplink_item/badass/costumes/obvious_chameleon
name = "Broken Chameleon Kit"
@@ -1986,12 +2005,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/storage/secure/briefcase/syndie
cost = 1
/datum/uplink_item/badass/phantomthief
name = "Syndicate Mask"
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
item = /obj/item/clothing/glasses/phantomthief/syndicate
cost = 2
/datum/uplink_item/badass/syndiecards
name = "Syndicate Playing Cards"
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, \
+1
View File
@@ -60,6 +60,7 @@
.++
/obj/vehicle/proc/return_controllers_with_flag(flag)
RETURN_TYPE(/list/mob)
. = list()
for(var/i in occupants)
if(occupants[i] & flag)