Merge branch 'master' into Ghommie-cit430
This commit is contained in:
@@ -244,6 +244,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/proc/chemeffectreport()
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
if(overmind)
|
||||
. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
|
||||
@@ -253,6 +254,7 @@
|
||||
. += "<b>No Material Detected!</b><br>"
|
||||
|
||||
/obj/structure/blob/proc/typereport()
|
||||
RETURN_TYPE(/list)
|
||||
. = list("<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
|
||||
. += "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>"
|
||||
. += "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>"
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
owner.special_role = special_role
|
||||
if(give_objectives)
|
||||
forge_traitor_objectives()
|
||||
RegisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
finalize_traitor()
|
||||
..()
|
||||
|
||||
@@ -49,7 +48,6 @@
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
UnregisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
@@ -57,10 +55,10 @@
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
var/message = hearing_args[HEARING_RAW_MESSAGE]
|
||||
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_MESSAGE] = message
|
||||
hearing_args[HEARING_RAW_MESSAGE] = message
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
@@ -262,16 +260,20 @@
|
||||
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_added()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/M = mob_override || owner.current
|
||||
if(isAI(M) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/living/silicon/ai/A = M
|
||||
A.hack_software = TRUE
|
||||
RegisterSignal(M, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_removed()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/M = mob_override || owner.current
|
||||
if(isAI(M) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/living/silicon/ai/A = M
|
||||
A.hack_software = FALSE
|
||||
UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
|
||||
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
|
||||
@@ -72,11 +72,13 @@
|
||||
air.copy_from(copy)
|
||||
|
||||
/turf/return_air()
|
||||
RETURN_TYPE(/datum/gas_mixture)
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.copy_from_turf(src)
|
||||
return GM
|
||||
|
||||
/turf/open/return_air()
|
||||
RETURN_TYPE(/datum/gas_mixture)
|
||||
return air
|
||||
|
||||
/turf/temperature_expose()
|
||||
|
||||
@@ -91,15 +91,11 @@
|
||||
crate_name = "insulated gloves crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/obj/item/stock_parts/cell/inducer_supply
|
||||
maxcharge = 5000
|
||||
charge = 5000
|
||||
|
||||
/datum/supply_pack/engineering/inducers
|
||||
name = "NT-75 Electromagnetic Power Inducers Crate"
|
||||
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
|
||||
cost = 2300
|
||||
contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
|
||||
contains = list(/obj/item/inducer/sci/supply, /obj/item/inducer/sci/supply)
|
||||
crate_name = "inducer crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
@@ -121,18 +117,6 @@
|
||||
crate_name = "power cell crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
|
||||
/datum/supply_pack/engineering/siezedpower
|
||||
name = "Siezed Power Cell Crate"
|
||||
desc = "We took the means of power! Contains three high-voltage plus power cells."
|
||||
cost = 1300
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/stock_parts/cell/high/plus)
|
||||
crate_name = "siezed crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engineering/shuttle_engine
|
||||
name = "Shuttle Engine Crate"
|
||||
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
|
||||
@@ -142,22 +126,6 @@
|
||||
crate_name = "shuttle engine crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/engineering/siezedproduction
|
||||
name = "The Means of Production"
|
||||
desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
|
||||
cost = 1500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/circuitboard/machine/autolathe,
|
||||
/obj/item/stack/cable_coil/random/five,
|
||||
/obj/item/stack/sheet/metal/five,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/manipulator,
|
||||
/obj/item/stack/sheet/glass,)
|
||||
crate_name = "siezed crate"
|
||||
|
||||
/datum/supply_pack/engineering/tools
|
||||
name = "Toolbox Crate"
|
||||
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
name = "Loom"
|
||||
desc = "A large pre-made loom."
|
||||
cost = 1000
|
||||
contains = list(/obj/structure/loom)
|
||||
contains = list(/obj/structure/loom/unanchored)
|
||||
crate_name = "loom crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
|
||||
@@ -30,9 +30,10 @@
|
||||
|
||||
/datum/supply_pack/medical/bloodpacks
|
||||
name = "Blood Pack Variety Crate"
|
||||
desc = "Contains ten different blood packs for reintroducing blood to patients."
|
||||
desc = "Contains nine different blood packs for reintroducing blood to patients, plus two universal synthetic blood packs."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/reagent_containers/blood/random,
|
||||
contains = list(/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/random,
|
||||
/obj/item/reagent_containers/blood/APlus,
|
||||
/obj/item/reagent_containers/blood/AMinus,
|
||||
@@ -46,18 +47,6 @@
|
||||
crate_name = "blood freezer"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/medical/bloodpackssynth
|
||||
name = "Synthetics Blood Pack Crate"
|
||||
desc = "Contains five synthetics blood packs for reintroducing blood to patients."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics)
|
||||
crate_name = "blood freezer"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/medical/defibs
|
||||
name = "Defibrillator Crate"
|
||||
desc = "Contains two defibrillators for bringing the recently deceased back to life."
|
||||
|
||||
@@ -204,19 +204,6 @@
|
||||
)
|
||||
crate_name = "religious supplies crate"
|
||||
|
||||
/datum/supply_pack/misc/randomised/promiscuous
|
||||
name = "Promiscuous Organs"
|
||||
desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick."
|
||||
cost = 4000 //Only get 2!
|
||||
contraband = TRUE
|
||||
var/num_contained = 2
|
||||
contains = list(/obj/item/autosurgeon/penis,
|
||||
/obj/item/autosurgeon/testicles,
|
||||
/obj/item/autosurgeon/vagina,
|
||||
/obj/item/autosurgeon/breasts,
|
||||
/obj/item/autosurgeon/womb)
|
||||
crate_name = "promiscuous organs"
|
||||
|
||||
/datum/supply_pack/misc/toner
|
||||
name = "Toner Crate"
|
||||
desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
|
||||
|
||||
@@ -33,32 +33,6 @@
|
||||
/obj/item/stack/packageWrap)
|
||||
crate_name = "cargo supplies crate"
|
||||
|
||||
/datum/supply_pack/service/carpet_exotic
|
||||
name = "Exotic Carpet Crate"
|
||||
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "exotic carpet crate"
|
||||
|
||||
/datum/supply_pack/service/food_cart
|
||||
name = "Food Cart Crate"
|
||||
desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
|
||||
@@ -179,23 +153,39 @@
|
||||
|
||||
/datum/supply_pack/service/carpet
|
||||
name = "Premium Carpet Crate"
|
||||
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics."
|
||||
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains one of each pattern: classic, black, black-red and monochrome."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/tile/carpet/fifty,
|
||||
/obj/item/stack/tile/carpet/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/black/fifty,
|
||||
/obj/item/stack/tile/carpet/black/fifty)
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "premium carpet crate"
|
||||
|
||||
/datum/supply_pack/service/carpet2
|
||||
name = "Premium Carpet Crate #2"
|
||||
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/datum/supply_pack/service/carpet_exotic
|
||||
name = "Exotic Carpet Crate"
|
||||
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "premium carpet crate #2"
|
||||
crate_name = "exotic carpet crate"
|
||||
|
||||
/datum/supply_pack/service/lightbulbs
|
||||
name = "Replacement Lights"
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
|
||||
@@ -113,10 +113,8 @@
|
||||
desc = "Wearing these makes you look useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/rabbit
|
||||
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
@@ -205,7 +203,6 @@
|
||||
item_state = "sombrero"
|
||||
desc = "You can practically taste the fiesta."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/sombrero
|
||||
|
||||
/obj/item/clothing/head/sombrero/green
|
||||
@@ -369,3 +366,17 @@
|
||||
item_state = "assu_helmet"
|
||||
desc = "A cheap replica of old riot helmet without visor. It has \"D.A.B.\" written on the front."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/hotel
|
||||
name = "Telegram cap"
|
||||
desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
|
||||
icon_state = "telegramhat"
|
||||
item_color = "telegramhat"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/colour
|
||||
name = "Singer cap"
|
||||
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
|
||||
icon_state = "colour"
|
||||
item_color = "colour"
|
||||
dog_fashion = /datum/dog_fashion/head/colour
|
||||
@@ -139,4 +139,4 @@
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
strip_delay = 90 //You dont take a Major Leage cap
|
||||
dog_fashion = null
|
||||
dog_fashion = null
|
||||
|
||||
@@ -505,6 +505,21 @@
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/centcom
|
||||
name = "centcom winter coat"
|
||||
icon_state = "coatcentcom"
|
||||
item_state = "coatcentcom"
|
||||
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
|
||||
. = ..()
|
||||
allowed = GLOB.security_wintercoat_allowed
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/centcom
|
||||
icon_state = "winterhood_centcom"
|
||||
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
@@ -723,6 +738,15 @@
|
||||
/obj/item/clothing/head/hooded/winterhood/qm
|
||||
icon_state = "winterhood_qm"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/aformal
|
||||
name = "assistant's formal winter coat"
|
||||
icon_state = "coataformal"
|
||||
item_state = "coataformal"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/aformal
|
||||
icon_state = "winterhood_aformal"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
@@ -734,6 +758,27 @@
|
||||
/obj/item/clothing/head/hooded/winterhood/miner
|
||||
icon_state = "winterhood_miner"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar
|
||||
name = "ratvarian winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
icon_state = "winterhood_ratvar"
|
||||
light_range = 3
|
||||
light_power = 1
|
||||
light_color = "#B18B25" //clockwork slab background top color
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
||||
name = "narsian winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/narsie
|
||||
icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
@@ -12,6 +13,7 @@
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
desc = "Motorcycle not included."
|
||||
@@ -19,6 +21,7 @@
|
||||
item_state = "ek"
|
||||
item_color = "ek"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host."
|
||||
@@ -43,6 +46,7 @@
|
||||
icon_state = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "\improper Roman armor"
|
||||
desc = "Ancient Roman armor. Made of metallic and leather straps."
|
||||
@@ -52,6 +56,7 @@
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
@@ -59,6 +64,7 @@
|
||||
item_state = "waiter"
|
||||
item_color = "waiter"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner
|
||||
name = "prison jumpsuit"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
@@ -85,12 +91,14 @@
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/rank/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_state = "p_suit"
|
||||
item_color = "psyche"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
@@ -98,6 +106,7 @@
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jabroni
|
||||
name = "Jabroni Outfit"
|
||||
desc = "The leather club is two sectors down."
|
||||
@@ -105,6 +114,7 @@
|
||||
item_state = "darkholme"
|
||||
item_color = "darkholme"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
@@ -112,6 +122,7 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "vice"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
@@ -119,12 +130,14 @@
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
@@ -141,6 +154,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
@@ -157,24 +171,28 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
@@ -218,18 +236,21 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/green
|
||||
name = "green suit"
|
||||
desc = "A green suit and yellow necktie. Baller."
|
||||
@@ -237,48 +258,56 @@
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
|
||||
icon_state = "white_suit"
|
||||
item_state = "white_suit"
|
||||
item_color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/burial
|
||||
name = "burial garments"
|
||||
desc = "Traditional burial garments from the early 22nd century."
|
||||
@@ -286,6 +315,7 @@
|
||||
item_state = "burial"
|
||||
item_color = "burial"
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/skirt/black
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
@@ -294,6 +324,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/blue
|
||||
name = "blue skirt"
|
||||
desc = "A blue, casual skirt."
|
||||
@@ -303,6 +334,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/red
|
||||
name = "red skirt"
|
||||
desc = "A red, casual skirt."
|
||||
@@ -312,6 +344,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/purple
|
||||
name = "purple skirt"
|
||||
desc = "A purple, casual skirt."
|
||||
@@ -321,6 +354,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "blue schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
@@ -330,21 +364,25 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
icon_state = "schoolgirlred"
|
||||
item_state = "schoolgirlred"
|
||||
item_color = "schoolgirlred"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/green
|
||||
name = "green schoolgirl uniform"
|
||||
icon_state = "schoolgirlgreen"
|
||||
item_state = "schoolgirlgreen"
|
||||
item_color = "schoolgirlgreen"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/orange
|
||||
name = "orange schoolgirl uniform"
|
||||
icon_state = "schoolgirlorange"
|
||||
item_state = "schoolgirlorange"
|
||||
item_color = "schoolgirlorange"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
@@ -352,6 +390,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "overalls"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
@@ -359,6 +398,7 @@
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
@@ -366,6 +406,7 @@
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
@@ -373,6 +414,7 @@
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid."
|
||||
@@ -382,6 +424,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt/highlander
|
||||
desc = "You're the only one worthy of this kilt."
|
||||
|
||||
@@ -398,6 +441,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
@@ -408,9 +452,11 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/gladiator/ash_walker
|
||||
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
@@ -420,6 +466,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -427,6 +474,7 @@
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_parade"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparademale
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A male head of security's luxury-wear, for special occasions."
|
||||
@@ -434,6 +482,7 @@
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_male"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparadefem
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A female head of security's luxury-wear, for special occasions."
|
||||
@@ -442,6 +491,7 @@
|
||||
item_color = "hos_parade_fem"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
@@ -449,6 +499,7 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
@@ -457,6 +508,7 @@
|
||||
item_color = "black_tango"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -466,6 +518,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
@@ -475,6 +528,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
@@ -483,6 +537,7 @@
|
||||
item_color = "red_evening_gown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
@@ -492,10 +547,12 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/clothing/accessory/maidapron/A = new (src)
|
||||
attach_accessory(A)
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
@@ -505,6 +562,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
@@ -514,6 +572,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
@@ -523,6 +582,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/purple
|
||||
name = "purple plaid skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
@@ -532,6 +592,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/singery
|
||||
name = "yellow performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -542,6 +603,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/singerb
|
||||
name = "blue performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -552,6 +614,7 @@
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/green
|
||||
name = "green plaid skirt"
|
||||
desc = "A preppy green skirt with a white blouse."
|
||||
@@ -561,14 +624,17 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/jester
|
||||
name = "jester suit"
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
item_color = "jester"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jester/alt
|
||||
icon_state = "jester2"
|
||||
|
||||
/obj/item/clothing/under/geisha
|
||||
name = "geisha suit"
|
||||
desc = "Cute space ninja senpai not included."
|
||||
@@ -576,12 +642,14 @@
|
||||
item_color = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/villain
|
||||
name = "villain suit"
|
||||
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
|
||||
icon_state = "villain"
|
||||
item_color = "villain"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailor
|
||||
name = "sailor suit"
|
||||
desc = "Skipper's in the wardroom drinkin gin'."
|
||||
@@ -650,6 +718,7 @@
|
||||
icon_state = "hostanclothes"
|
||||
item_state = "hostanclothes"
|
||||
item_color = "hostanclothes"
|
||||
|
||||
/obj/item/clothing/under/mummy
|
||||
name = "mummy wrapping"
|
||||
desc = "Return the slab or suffer my stale references."
|
||||
@@ -660,6 +729,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/scarecrow
|
||||
name = "scarecrow clothes"
|
||||
desc = "Perfect camouflage for hiding in botany."
|
||||
@@ -670,6 +740,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/draculass
|
||||
name = "draculass coat"
|
||||
desc = "A dress inspired by the ancient \"Victorian\" era."
|
||||
@@ -679,6 +750,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
desc = "A modified scientist jumpsuit to look extra cool."
|
||||
@@ -686,6 +758,7 @@
|
||||
item_state = "drfreeze"
|
||||
item_color = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lobster
|
||||
name = "foam lobster suit"
|
||||
desc = "Who beheaded the college mascot?"
|
||||
@@ -694,6 +767,7 @@
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gondola
|
||||
name = "gondola hide suit"
|
||||
desc = "Now you're cooking."
|
||||
@@ -701,6 +775,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "gondola"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
@@ -720,6 +795,14 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/telegram
|
||||
name = "telegram suit"
|
||||
desc = "Bright and red, hard to miss. Mostly warn by hotel staff or singing telegram."
|
||||
icon_state = "telegram"
|
||||
item_state = "telegram"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
|
||||
@@ -21,7 +21,8 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
/datum/hallucination/delusion = 2,
|
||||
/datum/hallucination/shock = 1,
|
||||
/datum/hallucination/death = 1,
|
||||
/datum/hallucination/oh_yeah = 1
|
||||
/datum/hallucination/oh_yeah = 1,
|
||||
/datum/hallucination/sleeping_carp = 1
|
||||
))
|
||||
|
||||
|
||||
@@ -1294,3 +1295,26 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
H.preparePixelProjectile(target, start)
|
||||
H.fire()
|
||||
qdel(src)
|
||||
|
||||
/datum/hallucination/sleeping_carp
|
||||
|
||||
/datum/hallucination/sleeping_carp/New(mob/living/carbon/C, forced = TRUE)
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
var/list/mobsyup
|
||||
for (var/mob/living/carbon/A in orange(C,1))
|
||||
if (get_dist(C,A) < 2)
|
||||
LAZYADD(mobsyup,A)
|
||||
if (!LAZYLEN(mobsyup))
|
||||
qdel(src)
|
||||
return
|
||||
var/mob/living/carbon/G = pick(mobsyup)
|
||||
if (prob(50))
|
||||
C.visible_message("<span class='warning'>[C] falls to the ground screaming and clutching [C.p_their()] wrist!</span>", \
|
||||
"<span class='userdanger'>[G] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
C.emote("scream")
|
||||
C.dropItemToGround(C.get_active_held_item())
|
||||
C.Knockdown(60)
|
||||
else
|
||||
to_chat(C,"<span class='userdanger'>[G] violently grabs you!</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -319,13 +319,13 @@ All foods are distributed among various categories. Use common sense.
|
||||
if(iscorgi(M))
|
||||
var/mob/living/L = M
|
||||
if(bitecount == 0 || prob(50))
|
||||
M.emote("me", 1, "nibbles away at \the [src]")
|
||||
M.emote("me", EMOTE_VISIBLE, "nibbles away at \the [src]")
|
||||
bitecount++
|
||||
L.taste(reagents) // why should carbons get all the fun?
|
||||
if(bitecount >= 5)
|
||||
var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [src] was")
|
||||
if(sattisfaction_text)
|
||||
M.emote("me", 1, "[sattisfaction_text]")
|
||||
M.emote("me", EMOTE_VISIBLE, "[sattisfaction_text]")
|
||||
qdel(src)
|
||||
|
||||
// //////////////////////////////////////////////Store////////////////////////////////////////
|
||||
|
||||
@@ -252,12 +252,11 @@
|
||||
// Spooky Uplink Items //
|
||||
/////////////////////////
|
||||
|
||||
/datum/uplink_item/dangerous/crossbow/candy
|
||||
/datum/uplink_item/stealthy_weapons/crossbow/candy
|
||||
name = "Candy Corn Crossbow"
|
||||
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
|
||||
category = "Holiday"
|
||||
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
|
||||
cost = 12
|
||||
surplus = 0
|
||||
|
||||
/datum/uplink_item/device_tools/emag/hack_o_lantern
|
||||
|
||||
@@ -56,11 +56,41 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/fairy
|
||||
seed = /obj/item/seeds/grass/fairy
|
||||
name = "fairygrass"
|
||||
desc = "Blue, glowing, and smells fainly of mushrooms."
|
||||
desc = "Glowing, and smells fainly of mushrooms."
|
||||
icon_state = "fairygrassclump"
|
||||
filling_color = "#3399ff"
|
||||
stacktype = /obj/item/stack/tile/fairygrass
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/fairy/attack_self(mob/user)
|
||||
var/datum/plant_gene/trait/glow/G = null
|
||||
for(var/datum/plant_gene/trait/glow/gene in seed.genes)
|
||||
G = gene
|
||||
break
|
||||
|
||||
stacktype = initial(stacktype)
|
||||
|
||||
if(G)
|
||||
switch(G.type)
|
||||
if(/datum/plant_gene/trait/glow/white)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/white
|
||||
if(/datum/plant_gene/trait/glow/red)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/red
|
||||
if(/datum/plant_gene/trait/glow/yellow)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/yellow
|
||||
if(/datum/plant_gene/trait/glow/green)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/green
|
||||
if(/datum/plant_gene/trait/glow/blue)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/blue
|
||||
if(/datum/plant_gene/trait/glow/purple)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/purple
|
||||
if(/datum/plant_gene/trait/glow/pink)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/pink
|
||||
|
||||
. = ..()
|
||||
|
||||
|
||||
|
||||
|
||||
// Carpet
|
||||
/obj/item/seeds/grass/carpet
|
||||
name = "pack of carpet seeds"
|
||||
|
||||
@@ -226,9 +226,12 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime()
|
||||
icon_state = "cherry_bomb_lit"
|
||||
playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
|
||||
addtimer(CALLBACK(src, /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate), rand(50, 100))
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
|
||||
@@ -299,7 +299,7 @@
|
||||
rate = 0.04
|
||||
glow_color = "#AAD84B"
|
||||
|
||||
datum/plant_gene/trait/glow/white
|
||||
/datum/plant_gene/trait/glow/white
|
||||
name = "White Bioluminescence"
|
||||
glow_color = "#FFFFFF"
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
|
||||
/* CIT CHANGE - Pffffffffffffhahahahahhaha-- No.
|
||||
//aliens are immune to stamina damage.
|
||||
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_stamina = 1)
|
||||
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_health = 1)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/setStaminaLoss(amount, updating_stamina = 1)
|
||||
/mob/living/carbon/alien/setStaminaLoss(amount, updating_health = 1)
|
||||
return
|
||||
*/
|
||||
|
||||
@@ -1043,6 +1043,21 @@
|
||||
/mob/living/carbon/human/species/golem/plastic
|
||||
race = /datum/species/golem/plastic
|
||||
|
||||
/mob/living/carbon/human/species/golem/bronze
|
||||
race = /datum/species/golem/bronze
|
||||
|
||||
/mob/living/carbon/human/species/golem/cardboard
|
||||
race = /datum/species/golem/cardboard
|
||||
|
||||
/mob/living/carbon/human/species/golem/leather
|
||||
race = /datum/species/golem/leather
|
||||
|
||||
/mob/living/carbon/human/species/golem/bone
|
||||
race = /datum/species/golem/bone
|
||||
|
||||
/mob/living/carbon/human/species/golem/durathread
|
||||
race = /datum/species/golem/durathread
|
||||
|
||||
/mob/living/carbon/human/species/golem/clockwork
|
||||
race = /datum/species/golem/clockwork
|
||||
|
||||
|
||||
@@ -661,6 +661,12 @@
|
||||
|
||||
if(health >= 0)
|
||||
if(src == M)
|
||||
if(has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
|
||||
to_chat(src, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
||||
if(do_after(src, 35, null, src))
|
||||
to_chat(src, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
return
|
||||
var/to_send = ""
|
||||
visible_message("[src] examines [p_them()]self.", \
|
||||
"<span class='notice'>You check yourself for injuries.</span>")
|
||||
|
||||
@@ -1537,6 +1537,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
user.dna.species.spec_unarmedattacked(user, target)
|
||||
|
||||
if(user.limb_destroyer)
|
||||
target.dismembering_strike(user, affecting.body_zone)
|
||||
@@ -1550,6 +1551,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else if(target.lying)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
|
||||
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
|
||||
return
|
||||
|
||||
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
// CITADEL EDIT slap mouthy gits and booty
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
|
||||
@@ -944,6 +944,21 @@
|
||||
grab_sound = 'sound/weapons/whipgrab.ogg'
|
||||
attack_sound = 'sound/weapons/whip.ogg'
|
||||
|
||||
/datum/species/golem/durathread
|
||||
name = "Durathread Golem"
|
||||
id = "durathread golem"
|
||||
prefix = "Durathread"
|
||||
limbs_id = "d_golem"
|
||||
special_names = list("Boll","Weave")
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
|
||||
fixed_mut_color = null
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
|
||||
|
||||
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
|
||||
. = ..()
|
||||
target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
|
||||
/datum/species/golem/bone
|
||||
name = "Bone Golem"
|
||||
id = "bone golem"
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
return not_handled
|
||||
|
||||
/mob/living/carbon/doUnEquip(obj/item/I)
|
||||
/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
. = ..() //Sets the default return value to what the parent returns.
|
||||
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
|
||||
return
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || (lungs && lungs.organ_flags & ORGAN_FAILING))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || HAS_TRAIT(src, TRAIT_MAGIC_CHOKE) || (lungs && lungs.organ_flags & ORGAN_FAILING))
|
||||
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
|
||||
|
||||
else if(health <= crit_threshold)
|
||||
|
||||
@@ -63,8 +63,6 @@
|
||||
var/amount
|
||||
if(reagents.has_reagent("morphine"))
|
||||
amount = -1
|
||||
if(reagents.has_reagent("nuka_cola"))
|
||||
amount = -1
|
||||
if(amount)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
|
||||
|
||||
@@ -225,10 +225,10 @@
|
||||
/mob/living/proc/getStaminaLoss()
|
||||
return staminaloss
|
||||
|
||||
/mob/living/proc/adjustStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
/mob/living/proc/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
/mob/living/proc/setStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
||||
|
||||
@@ -232,14 +232,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
|
||||
return message
|
||||
|
||||
/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
return message
|
||||
|
||||
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
|
||||
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
|
||||
var/eavesdrop_range = 0
|
||||
|
||||
@@ -30,10 +30,10 @@
|
||||
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_health = 1, forced = FALSE)//immune to stamina damage.
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
|
||||
/mob/living/silicon/setStaminaLoss(amount, updating_health = 1)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
|
||||
|
||||
@@ -1295,6 +1295,6 @@
|
||||
bellyup = 1
|
||||
update_icons()
|
||||
|
||||
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_stamina = 1)
|
||||
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
|
||||
if(istype(cell))
|
||||
cell.charge -= amount*5
|
||||
@@ -674,11 +674,11 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
destination = nearest_beacon
|
||||
|
||||
//PDA control. Some bots, especially MULEs, may have more parameters.
|
||||
/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, turf/user_turf, list/user_access = list())
|
||||
/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, list/user_access = list())
|
||||
if(!on || emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands.
|
||||
return TRUE //ACCESS DENIED
|
||||
if(client)
|
||||
bot_control_message(command,user,user_turf,user_access)
|
||||
bot_control_message(command, user)
|
||||
// process control input
|
||||
switch(command)
|
||||
if("patroloff")
|
||||
@@ -690,7 +690,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
|
||||
if("summon")
|
||||
bot_reset()
|
||||
summon_target = user_turf
|
||||
summon_target = get_turf(user)
|
||||
if(user_access.len != 0)
|
||||
access_card.access = user_access + prev_access //Adds the user's access, if any.
|
||||
mode = BOT_SUMMON
|
||||
@@ -702,15 +702,14 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
return
|
||||
|
||||
//
|
||||
/mob/living/simple_animal/bot/proc/bot_control_message(command,user,user_turf,user_access)
|
||||
/mob/living/simple_animal/bot/proc/bot_control_message(command, user)
|
||||
switch(command)
|
||||
if("patroloff")
|
||||
to_chat(src, "<span class='warning big'>STOP PATROL</span>")
|
||||
if("patrolon")
|
||||
to_chat(src, "<span class='warning big'>START PATROL</span>")
|
||||
if("summon")
|
||||
var/area/a = get_area(user_turf)
|
||||
to_chat(src, "<span class='warning big'>PRIORITY ALERT:[user] in [a.name]!</span>")
|
||||
to_chat(src, "<span class='warning big'>PRIORITY ALERT:[user] in [get_area_name(user)]!</span>")
|
||||
if("stop")
|
||||
to_chat(src, "<span class='warning big'>STOP!</span>")
|
||||
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
bot_control(action, usr) // Kill this later.
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0, turf/user_turf, list/user_access = list())
|
||||
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = FALSE)
|
||||
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
|
||||
return
|
||||
|
||||
|
||||
@@ -169,40 +169,40 @@
|
||||
/mob/living/simple_animal/pet/cat/Life()
|
||||
if(!stat && !buckled && !client)
|
||||
if(prob(1))
|
||||
emote("me", 1, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
|
||||
emote("me", EMOTE_VISIBLE, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
|
||||
icon_state = "[icon_living]_rest"
|
||||
collar_type = "[initial(collar_type)]_rest"
|
||||
resting = 1
|
||||
update_canmove()
|
||||
else if (prob(1))
|
||||
emote("me", 1, pick("sits down.", "crouches on its hind legs.", "looks alert."))
|
||||
emote("me", EMOTE_VISIBLE, pick("sits down.", "crouches on its hind legs.", "looks alert."))
|
||||
icon_state = "[icon_living]_sit"
|
||||
collar_type = "[initial(collar_type)]_sit"
|
||||
resting = 1
|
||||
update_canmove()
|
||||
else if (prob(1))
|
||||
if (resting)
|
||||
emote("me", 1, pick("gets up and meows.", "walks around.", "stops resting."))
|
||||
emote("me", EMOTE_VISIBLE, pick("gets up and meows.", "walks around.", "stops resting."))
|
||||
icon_state = "[icon_living]"
|
||||
collar_type = "[initial(collar_type)]"
|
||||
resting = 0
|
||||
update_canmove()
|
||||
else
|
||||
emote("me", 1, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
|
||||
emote("me", EMOTE_VISIBLE, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
|
||||
|
||||
//MICE!
|
||||
if((src.loc) && isturf(src.loc))
|
||||
if(!stat && !resting && !buckled)
|
||||
for(var/mob/living/simple_animal/mouse/M in view(1,src))
|
||||
if(!M.stat && Adjacent(M))
|
||||
emote("me", 1, "splats \the [M]!")
|
||||
emote("me", EMOTE_VISIBLE, "splats \the [M]!")
|
||||
M.splat()
|
||||
movement_target = null
|
||||
stop_automated_movement = 0
|
||||
break
|
||||
for(var/obj/item/toy/cattoy/T in view(1,src))
|
||||
if (T.cooldown < (world.time - 400))
|
||||
emote("me", 1, "bats \the [T] around with its paw!")
|
||||
emote("me", EMOTE_VISIBLE, "bats \the [T] around with its paw!")
|
||||
T.cooldown = world.time
|
||||
|
||||
..()
|
||||
@@ -241,10 +241,10 @@
|
||||
if(change > 0)
|
||||
if(M && stat != DEAD)
|
||||
new /obj/effect/temp_visual/heart(loc)
|
||||
emote("me", 1, "purrs!")
|
||||
emote("me", EMOTE_VISIBLE, "purrs!")
|
||||
else
|
||||
if(M && stat != DEAD)
|
||||
emote("me", 1, "hisses!")
|
||||
emote("me", EMOTE_VISIBLE, "hisses!")
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak //I told you I'd do it, Remie
|
||||
name = "Keeki"
|
||||
|
||||
@@ -459,10 +459,10 @@
|
||||
movement_target.attack_animal(src)
|
||||
else if(ishuman(movement_target.loc) )
|
||||
if(prob(20))
|
||||
emote("me", 1, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
|
||||
emote("me", EMOTE_VISIBLE, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
|
||||
|
||||
if(prob(1))
|
||||
emote("me", 1, pick("dances around.","chases its tail!"))
|
||||
emote("me", EMOTE_VISIBLE, pick("dances around.","chases its tail!"))
|
||||
spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
|
||||
setDir(i)
|
||||
@@ -618,7 +618,7 @@
|
||||
|
||||
if(!stat && !resting && !buckled)
|
||||
if(prob(1))
|
||||
emote("me", 1, pick("dances around.","chases her tail."))
|
||||
emote("me", EMOTE_VISIBLE, pick("dances around.","chases her tail."))
|
||||
spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
|
||||
setDir(i)
|
||||
@@ -629,7 +629,7 @@
|
||||
|
||||
if(!stat && !resting && !buckled)
|
||||
if(prob(1))
|
||||
emote("me", 1, pick("chases its tail."))
|
||||
emote("me", EMOTE_VISIBLE, pick("chases its tail."))
|
||||
spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
|
||||
setDir(i)
|
||||
@@ -648,8 +648,8 @@
|
||||
if(change > 0)
|
||||
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
|
||||
new /obj/effect/temp_visual/heart(loc)
|
||||
emote("me", 1, "yaps happily!")
|
||||
emote("me", EMOTE_VISIBLE, "yaps happily!")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
|
||||
else
|
||||
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
|
||||
emote("me", 1, "growls!")
|
||||
emote("me", EMOTE_VISIBLE, "growls!")
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
ranged = 1 //technically
|
||||
ranged_message = "charges"
|
||||
ranged_cooldown_time = 20
|
||||
damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
damage_coeff = list(BRUTE = 0.2, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, have near immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Charge modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs...</span>"
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
attack_sound = 'sound/items/welder.ogg'
|
||||
attacktext = "ignites"
|
||||
melee_damage_type = BURN
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.1, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are almost immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Wizard, bringer of endless chaos!</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
|
||||
|
||||
@@ -364,7 +364,7 @@
|
||||
/mob/living/simple_animal/hostile/proc/Aggro()
|
||||
vision_range = aggro_vision_range
|
||||
if(target && emote_taunt.len && prob(taunt_chance))
|
||||
emote("me", 1, "[pick(emote_taunt)] at [target].")
|
||||
emote("me", EMOTE_VISIBLE, "[pick(emote_taunt)] at [target].")
|
||||
taunt_chance = max(taunt_chance-7,2)
|
||||
|
||||
|
||||
|
||||
@@ -437,7 +437,7 @@
|
||||
//Search for item to steal
|
||||
parrot_interest = search_for_item()
|
||||
if(parrot_interest)
|
||||
emote("me", 1, "looks in [parrot_interest]'s direction and takes flight.")
|
||||
emote("me", EMOTE_VISIBLE, "looks in [parrot_interest]'s direction and takes flight.")
|
||||
parrot_state = PARROT_SWOOP | PARROT_STEAL
|
||||
icon_state = icon_living
|
||||
return
|
||||
@@ -459,7 +459,7 @@
|
||||
if(AM)
|
||||
if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
|
||||
parrot_interest = AM
|
||||
emote("me", 1, "turns and flies towards [parrot_interest].")
|
||||
emote("me", EMOTE_VISIBLE, "turns and flies towards [parrot_interest].")
|
||||
parrot_state = PARROT_SWOOP | PARROT_STEAL
|
||||
return
|
||||
else //Else it's a perch
|
||||
@@ -760,7 +760,7 @@
|
||||
held_item = null
|
||||
if(health < maxHealth)
|
||||
adjustBruteLoss(-10)
|
||||
emote("me", 1, "[src] eagerly downs the cracker.")
|
||||
emote("me", EMOTE_VISIBLE, "[src] eagerly downs the cracker.")
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -185,16 +185,16 @@
|
||||
say(pick(speak), forced = "poly")
|
||||
else
|
||||
if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len))
|
||||
emote("me", 1, pick(emote_see))
|
||||
emote("me", EMOTE_VISIBLE, pick(emote_see))
|
||||
if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len))
|
||||
emote("me", 2, pick(emote_hear))
|
||||
emote("me", EMOTE_AUDIBLE, pick(emote_hear))
|
||||
if((emote_hear && emote_hear.len) && (emote_see && emote_see.len))
|
||||
var/length = emote_hear.len + emote_see.len
|
||||
var/pick = rand(1,length)
|
||||
if(pick <= emote_see.len)
|
||||
emote("me", 1, pick(emote_see))
|
||||
emote("me", EMOTE_VISIBLE, pick(emote_see))
|
||||
else
|
||||
emote("me", 2, pick(emote_hear))
|
||||
emote("me", EMOTE_AUDIBLE, pick(emote_hear))
|
||||
|
||||
|
||||
/mob/living/simple_animal/proc/environment_is_safe(datum/gas_mixture/environment, check_temp = FALSE)
|
||||
|
||||
@@ -174,11 +174,15 @@
|
||||
*/
|
||||
/obj/item/pen/edagger
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
sharpness = IS_SHARP
|
||||
var/on = FALSE
|
||||
|
||||
/obj/item/pen/edagger/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg', TRUE)
|
||||
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg')
|
||||
|
||||
/obj/item/pen/edagger/get_sharpness()
|
||||
return on * sharpness
|
||||
|
||||
/obj/item/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
@@ -201,8 +205,6 @@
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = on
|
||||
update_icon()
|
||||
|
||||
/obj/item/pen/edagger/update_icon()
|
||||
|
||||
@@ -360,3 +360,7 @@
|
||||
var/area/A = get_area(src)
|
||||
if(!A.lightswitch || !A.light_power)
|
||||
charge = 0 //For naturally depowered areas, we start with no power
|
||||
|
||||
//found inside the inducers ordered from cargo.
|
||||
/obj/item/stock_parts/cell/inducer_supply
|
||||
maxcharge = 5000
|
||||
|
||||
@@ -407,10 +407,6 @@
|
||||
glass_name = "glass of Nuka Cola"
|
||||
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
|
||||
|
||||
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
|
||||
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L)
|
||||
L.remove_movespeed_modifier(id)
|
||||
..()
|
||||
|
||||
@@ -881,40 +881,49 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
|
||||
/datum/reagent/medicine/strange_reagent
|
||||
name = "Strange Reagent"
|
||||
id = "strange_reagent"
|
||||
description = "A miracle drug capable of bringing the dead back to life. Only functions if the target has less than 100 brute and burn damage (independent of one another), and causes slight damage to the living."
|
||||
description = "A miracle drug capable of bringing the dead back to life. Only functions when applied by patch or spray, if the target has less than 100 brute and burn damage (independent of one another) and hasn't been husked. Causes slight damage to the living."
|
||||
reagent_state = LIQUID
|
||||
color = "#A0E85E"
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
taste_description = "magnets"
|
||||
pH = 0
|
||||
|
||||
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
|
||||
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(M.stat == DEAD)
|
||||
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
|
||||
if(M.suiciding || M.hellbound) //they are never coming back
|
||||
M.visible_message("<span class='warning'>[M]'s body does not react...</span>")
|
||||
return
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.</span>")
|
||||
if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound)
|
||||
if(!M)
|
||||
return
|
||||
if(M.notify_ghost_cloning(source = M))
|
||||
spawn (100) //so the ghost has time to re-enter
|
||||
return
|
||||
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || HAS_TRAIT(M, TRAIT_HUSK)) //body is too damaged to be revived
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
|
||||
M.do_jitter_animation(10)
|
||||
return
|
||||
else
|
||||
M.visible_message("<span class='warning'>[M]'s body starts convulsing!</span>")
|
||||
M.notify_ghost_cloning(source = M)
|
||||
M.do_jitter_animation(10)
|
||||
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 40) //jitter immediately, then again after 4 and 8 seconds
|
||||
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 80)
|
||||
|
||||
spawn(100) //so the ghost has time to re-enter
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits)))
|
||||
C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL*C.blood_ratio) //so you don't instantly re-die from a lack of blood
|
||||
for(var/organ in C.internal_organs)
|
||||
var/obj/item/organ/O = organ
|
||||
if(O.damage > O.maxHealth/2)
|
||||
O.setOrganDamage(O.maxHealth/2) //so you don't instantly die from organ damage when being revived
|
||||
|
||||
else
|
||||
M.adjustOxyLoss(-20, 0)
|
||||
M.adjustToxLoss(-20, 0)
|
||||
var/mob/living/carbon/H = M
|
||||
for(var/organ in H.internal_organs)
|
||||
var/obj/item/organ/O = organ
|
||||
O.setOrganDamage(0)
|
||||
M.updatehealth()
|
||||
|
||||
if(M.revive())
|
||||
M.grab_ghost()
|
||||
M.emote("gasp")
|
||||
log_combat(M, M, "revived", src)
|
||||
..()
|
||||
|
||||
|
||||
/datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(0.5*REM, 0)
|
||||
M.adjustFireLoss(0.5*REM, 0)
|
||||
@@ -1524,5 +1533,5 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
|
||||
/datum/reagent/medicine/polypyr/overdose_process(mob/living/M)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
|
||||
..()
|
||||
. = 1
|
||||
. = 1
|
||||
|
||||
|
||||
@@ -99,7 +99,6 @@
|
||||
|
||||
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume)
|
||||
var/turf/T = get_turf(holder.my_atom)
|
||||
sleep(rand(50,100))
|
||||
..(holder, created_volume, T)
|
||||
|
||||
/datum/chemical_reaction/thermite
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
var/datum/action/innate/monkey_recycle/monkey_recycle_action
|
||||
var/datum/action/innate/slime_scan/scan_action
|
||||
var/datum/action/innate/feed_potion/potion_action
|
||||
var/datum/action/innate/hotkey_help/hotkey_help
|
||||
|
||||
var/list/stored_slimes
|
||||
var/obj/item/slimepotion/slime/current_potion
|
||||
@@ -48,6 +49,7 @@
|
||||
monkey_recycle_action = new
|
||||
scan_action = new
|
||||
potion_action = new
|
||||
hotkey_help = new
|
||||
stored_slimes = list()
|
||||
RegisterSignal(src, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
|
||||
|
||||
@@ -100,6 +102,27 @@
|
||||
potion_action.Grant(user)
|
||||
actions += potion_action
|
||||
|
||||
if(hotkey_help)
|
||||
hotkey_help.target = src
|
||||
hotkey_help.Grant(user)
|
||||
actions += hotkey_help
|
||||
|
||||
RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_CTRL, .proc/XenoSlimeClickCtrl)
|
||||
RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_ALT, .proc/XenoSlimeClickAlt)
|
||||
RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_SHIFT, .proc/XenoSlimeClickShift)
|
||||
RegisterSignal(user, COMSIG_XENO_TURF_CLICK_SHIFT, .proc/XenoTurfClickShift)
|
||||
RegisterSignal(user, COMSIG_XENO_TURF_CLICK_CTRL, .proc/XenoTurfClickCtrl)
|
||||
RegisterSignal(user, COMSIG_XENO_MONKEY_CLICK_CTRL, .proc/XenoMonkeyClickCtrl)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/xenobio/remove_eye_control(mob/living/user)
|
||||
UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_CTRL)
|
||||
UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_ALT)
|
||||
UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_SHIFT)
|
||||
UnregisterSignal(user, COMSIG_XENO_TURF_CLICK_SHIFT)
|
||||
UnregisterSignal(user, COMSIG_XENO_TURF_CLICK_CTRL)
|
||||
UnregisterSignal(user, COMSIG_XENO_MONKEY_CLICK_CTRL)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/on_contents_del(atom/deleted)
|
||||
if(current_potion == deleted)
|
||||
current_potion = null
|
||||
@@ -169,7 +192,7 @@
|
||||
S.visible_message("[S] warps in!")
|
||||
X.stored_slimes -= S
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
|
||||
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
|
||||
/datum/action/innate/slime_pick_up
|
||||
name = "Pick up Slime"
|
||||
@@ -194,7 +217,7 @@
|
||||
S.forceMove(X)
|
||||
X.stored_slimes += S
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
|
||||
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
|
||||
|
||||
/datum/action/innate/feed_slime
|
||||
@@ -215,9 +238,11 @@
|
||||
if (!QDELETED(food))
|
||||
food.LAssailant = C
|
||||
X.monkeys --
|
||||
to_chat(owner, "[X] now has [X.monkeys] monkeys left.")
|
||||
to_chat(owner, "<span class='notice'>[X] now has [X.monkeys] monkey(s) left.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
|
||||
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
|
||||
|
||||
/datum/action/innate/monkey_recycle
|
||||
@@ -239,7 +264,7 @@
|
||||
X.monkeys = round(X.monkeys + 0.2,0.1)
|
||||
qdel(M)
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
|
||||
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
|
||||
/datum/action/innate/slime_scan
|
||||
name = "Scan Slime"
|
||||
@@ -256,7 +281,7 @@
|
||||
for(var/mob/living/simple_animal/slime/S in remote_eye.loc)
|
||||
slime_scan(S, C)
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
|
||||
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
|
||||
/datum/action/innate/feed_potion
|
||||
name = "Apply Potion"
|
||||
@@ -280,7 +305,10 @@
|
||||
X.current_potion.attack(S, C)
|
||||
break
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
|
||||
to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
|
||||
|
||||
//Demodularized Code
|
||||
|
||||
/obj/item/disk/xenobio_console_upgrade
|
||||
name = "Xenobiology console upgrade disk"
|
||||
@@ -307,3 +335,169 @@
|
||||
name = "Xenobiology console advanced slime upgrade disk"
|
||||
desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk."
|
||||
upgradetypes = list(XENOBIO_UPGRADE_SLIMEBASIC, XENOBIO_UPGRADE_SLIMEADV)
|
||||
|
||||
|
||||
//Xenobio Hotkeys Port
|
||||
|
||||
/datum/action/innate/hotkey_help
|
||||
name = "Hotkey Help"
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "hotkey_help"
|
||||
|
||||
/datum/action/innate/hotkey_help/Activate()
|
||||
if(!target || !isliving(owner))
|
||||
return
|
||||
to_chat(owner, "<b>Click shortcuts:</b>")
|
||||
to_chat(owner, "Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)")
|
||||
to_chat(owner, "Ctrl-click a slime to scan it.")
|
||||
to_chat(owner, "Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)")
|
||||
to_chat(owner, "Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)")
|
||||
|
||||
//
|
||||
// Alternate clicks for slime, monkey and open turf if using a xenobio console
|
||||
|
||||
// Scans slime
|
||||
/mob/living/simple_animal/slime/CtrlClick(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_CTRL, src)
|
||||
..()
|
||||
|
||||
//Feeds a potion to slime
|
||||
/mob/living/simple_animal/slime/AltClick(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_ALT, src)
|
||||
..()
|
||||
|
||||
//Picks up slime
|
||||
/mob/living/simple_animal/slime/ShiftClick(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_SHIFT, src)
|
||||
..()
|
||||
|
||||
//Place slimes
|
||||
/turf/open/ShiftClick(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_XENO_TURF_CLICK_SHIFT, src)
|
||||
..()
|
||||
|
||||
//Place monkey
|
||||
/turf/open/CtrlClick(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_XENO_TURF_CLICK_CTRL, src)
|
||||
..()
|
||||
|
||||
//Pick up monkey
|
||||
/mob/living/carbon/monkey/CtrlClick(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_XENO_MONKEY_CLICK_CTRL, src)
|
||||
..()
|
||||
|
||||
// Scans slime
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickCtrl(mob/living/user, mob/living/simple_animal/slime/S)
|
||||
if(!GLOB.cameranet.checkTurfVis(S.loc))
|
||||
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
return
|
||||
var/mob/living/C = user
|
||||
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
|
||||
var/area/mobarea = get_area(S.loc)
|
||||
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
|
||||
slime_scan(S, C)
|
||||
|
||||
//Feeds a potion to slime
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickAlt(mob/living/user, mob/living/simple_animal/slime/S)
|
||||
if(!(upgradetier & XENOBIO_UPGRADE_SLIMEADV)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEADV
|
||||
to_chat(user, "<span class='warning'>This console does not have the advanced slime upgrade.</span>")
|
||||
return
|
||||
if(!GLOB.cameranet.checkTurfVis(S.loc))
|
||||
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
return
|
||||
var/mob/living/C = user
|
||||
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
|
||||
var/area/mobarea = get_area(S.loc)
|
||||
if(QDELETED(X.current_potion))
|
||||
to_chat(C, "<span class='warning'>No potion loaded.</span>")
|
||||
return
|
||||
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
|
||||
X.current_potion.attack(S, C)
|
||||
|
||||
//Picks up slime
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickShift(mob/living/user, mob/living/simple_animal/slime/S)
|
||||
if(!(upgradetier & XENOBIO_UPGRADE_SLIMEBASIC)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEBASIC
|
||||
to_chat(user, "<span class='warning'>This console does not have the basic slime upgrade.</span>")
|
||||
return
|
||||
if(!GLOB.cameranet.checkTurfVis(S.loc))
|
||||
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
return
|
||||
var/mob/living/C = user
|
||||
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
|
||||
var/area/mobarea = get_area(S.loc)
|
||||
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
|
||||
if(X.stored_slimes.len >= X.max_slimes)
|
||||
to_chat(C, "<span class='warning'>Slime storage is full.</span>")
|
||||
return
|
||||
if(S.ckey)
|
||||
to_chat(C, "<span class='warning'>The slime wiggled free!</span>")
|
||||
return
|
||||
if(S.buckled)
|
||||
S.Feedstop(silent = TRUE)
|
||||
S.visible_message("[S] vanishes in a flash of light!")
|
||||
S.forceMove(X)
|
||||
X.stored_slimes += S
|
||||
|
||||
//Place slimes
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoTurfClickShift(mob/living/user, turf/open/T)
|
||||
if(!(upgradetier & XENOBIO_UPGRADE_SLIMEBASIC)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEBASIC
|
||||
to_chat(user, "<span class='warning'>This console does not have the basic slime upgrade.</span>")
|
||||
return
|
||||
if(!GLOB.cameranet.checkTurfVis(T))
|
||||
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
return
|
||||
var/mob/living/C = user
|
||||
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
|
||||
var/area/turfarea = get_area(T)
|
||||
if(turfarea.name == E.allowed_area || turfarea.xenobiology_compatible)
|
||||
for(var/mob/living/simple_animal/slime/S in X.stored_slimes)
|
||||
S.forceMove(T)
|
||||
S.visible_message("[S] warps in!")
|
||||
X.stored_slimes -= S
|
||||
|
||||
//Place monkey
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoTurfClickCtrl(mob/living/user, turf/open/T)
|
||||
if(!(upgradetier & XENOBIO_UPGRADE_MONKEYS)) // CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS
|
||||
to_chat(user, "<span class='warning'>This console does not have the monkey upgrade.</span>")
|
||||
return
|
||||
if(!GLOB.cameranet.checkTurfVis(T))
|
||||
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
return
|
||||
var/mob/living/C = user
|
||||
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
|
||||
var/area/turfarea = get_area(T)
|
||||
if(turfarea.name == E.allowed_area || turfarea.xenobiology_compatible)
|
||||
if(X.monkeys >= 1)
|
||||
var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(T, TRUE, C)
|
||||
if (!QDELETED(food))
|
||||
food.LAssailant = C
|
||||
X.monkeys--
|
||||
X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
|
||||
to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkey(s) stored.</span>")
|
||||
else
|
||||
to_chat(C, "<span class='warning'>[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.</span>")
|
||||
|
||||
//Pick up monkey
|
||||
/obj/machinery/computer/camera_advanced/xenobio/proc/XenoMonkeyClickCtrl(mob/living/user, mob/living/carbon/monkey/M)
|
||||
if(!(upgradetier & XENOBIO_UPGRADE_MONKEYS)) // CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS
|
||||
to_chat(user, "<span class='warning'>This console does not have the monkey upgrade.</span>")
|
||||
return
|
||||
if(!GLOB.cameranet.checkTurfVis(M.loc))
|
||||
to_chat(user, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
|
||||
return
|
||||
var/mob/living/C = user
|
||||
var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
|
||||
var/area/mobarea = get_area(M.loc)
|
||||
if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
|
||||
if(!M.stat)
|
||||
return
|
||||
M.visible_message("[M] vanishes as [p_theyre()] reclaimed for recycling!")
|
||||
X.monkeys = round(X.monkeys + 0.2,0.1)
|
||||
qdel(M)
|
||||
if (X.monkeys == (round(X.monkeys,1)))
|
||||
to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkey(s) available.</span>")
|
||||
|
||||
@@ -85,7 +85,8 @@
|
||||
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
|
||||
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
|
||||
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
|
||||
/obj/item/stack/sheet/bone = /datum/species/golem/bone)
|
||||
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
|
||||
/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
|
||||
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/O = I
|
||||
|
||||
@@ -754,7 +754,7 @@
|
||||
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
|
||||
//phase 0
|
||||
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
|
||||
var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
|
||||
var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
|
||||
//phase1
|
||||
var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
|
||||
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
|
||||
@@ -1143,7 +1143,7 @@
|
||||
switch(E.phase)
|
||||
if(2 to INFINITY)
|
||||
playsound(get_turf(H), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1) //I'm very tempted to write a Fermis clause that makes them merowr.ogg if it's me. But, I also don't think snowflakism is okay. I would've gotten away for it too, if it wern't for my morals.
|
||||
H.emote("me", 1, "lets out a nya!")
|
||||
H.emote("me", EMOTE_VISIBLE, "lets out a nya!")
|
||||
E.cooldown += 1
|
||||
|
||||
//SLEEP
|
||||
@@ -1230,7 +1230,7 @@
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if (E.phase == 3)
|
||||
var/speaktrigger = ""
|
||||
C.emote("me", 1, "whispers something quietly.")
|
||||
C.emote("me", EMOTE_VISIBLE, "whispers something quietly.")
|
||||
if (get_dist(user, C) > 1)//Requires user to be next to their pet.
|
||||
to_chat(user, "<span class='warning'>You need to be next to your pet to hear them!</b></span>")
|
||||
continue
|
||||
@@ -1253,7 +1253,7 @@
|
||||
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
|
||||
continue
|
||||
else
|
||||
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
|
||||
user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
|
||||
user.SetStun(1000)//Hands are handy, so you have to stay still
|
||||
H.SetStun(1000)
|
||||
if (E.mental_capacity >= 5)
|
||||
@@ -1294,7 +1294,7 @@
|
||||
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
|
||||
continue
|
||||
else
|
||||
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
|
||||
user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
|
||||
user.SetStun(1000)//Hands are handy, so you have to stay still
|
||||
H.SetStun(1000)
|
||||
var/trigger = stripped_input(user, "Enter the loop phrase", MAX_MESSAGE_LEN)
|
||||
@@ -1317,7 +1317,7 @@
|
||||
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
|
||||
continue
|
||||
else
|
||||
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
|
||||
user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
|
||||
user.SetStun(1000)//So you can't run away!
|
||||
H.SetStun(1000)
|
||||
if (E.mental_capacity >= 200)
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
|
||||
/proc/get_uplink_items(var/datum/game_mode/gamemode = null, allow_sales = TRUE, allow_restricted = TRUE)
|
||||
var/list/filtered_uplink_items = list()
|
||||
/proc/get_uplink_items(datum/game_mode/gamemode, allow_sales = TRUE, allow_restricted = TRUE)
|
||||
var/list/filtered_uplink_items = GLOB.uplink_categories.Copy() // list of uplink categories without associated values.
|
||||
var/list/sale_items = list()
|
||||
|
||||
for(var/path in GLOB.uplink_items)
|
||||
var/datum/uplink_item/I = new path
|
||||
if(!I.item)
|
||||
continue
|
||||
if(I.include_modes.len)
|
||||
if(!gamemode && SSticker.mode && !(SSticker.mode.type in I.include_modes))
|
||||
continue
|
||||
@@ -23,9 +19,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
if (I.restricted && !allow_restricted)
|
||||
continue
|
||||
|
||||
if(!filtered_uplink_items[I.category])
|
||||
filtered_uplink_items[I.category] = list()
|
||||
filtered_uplink_items[I.category][I.name] = I
|
||||
LAZYSET(filtered_uplink_items[I.category], I.name, I)
|
||||
|
||||
if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1)
|
||||
sale_items += I
|
||||
if(allow_sales)
|
||||
@@ -45,9 +40,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]"
|
||||
A.item = I.item
|
||||
|
||||
if(!filtered_uplink_items[A.category])
|
||||
filtered_uplink_items[A.category] = list()
|
||||
filtered_uplink_items[A.category][A.name] = A
|
||||
LAZYSET(filtered_uplink_items[A.category], A.name, A)
|
||||
|
||||
for(var/category in filtered_uplink_items)
|
||||
if(!filtered_uplink_items[category]) //empty categories with no associated uplink item. Remove.
|
||||
filtered_uplink_items -= category
|
||||
|
||||
return filtered_uplink_items
|
||||
|
||||
|
||||
@@ -106,16 +104,77 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
to_chat(user, "[A] materializes onto the floor.")
|
||||
return A
|
||||
|
||||
//Discounts (dynamically filled above)
|
||||
/datum/uplink_item/discounts
|
||||
category = "Discounted Gear"
|
||||
/*
|
||||
Uplink Categories:
|
||||
Due to how the typesof() in-built byond proc works, it should be kept in mind
|
||||
the order categories are displayed in the uplink UI is same to the order they are loaded in the code.
|
||||
I trust no extra filter is needed as long as they are all contained within the following lines.
|
||||
When adding new uplink categories, please keep them separate from their sub paths here and without set item.
|
||||
Failure to comply may result in the new categories being listed at the bottom of the UI.
|
||||
*/
|
||||
|
||||
/datum/uplink_item/holiday
|
||||
category = "Holiday"
|
||||
|
||||
//All bundles and telecrystals
|
||||
/datum/uplink_item/bundles_TC
|
||||
category = "Bundles and Telecrystals"
|
||||
surplus = 0
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/dangerous
|
||||
category = "Conspicuous and Dangerous Weapons"
|
||||
|
||||
/datum/uplink_item/stealthy_weapons
|
||||
category = "Stealthy and Inconspicuous Weapons"
|
||||
|
||||
/datum/uplink_item/ammo
|
||||
category = "Ammunition"
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/explosives
|
||||
category = "Grenades and Explosives"
|
||||
|
||||
/datum/uplink_item/support
|
||||
category = "Support and Mechanized Exosuits"
|
||||
surplus = 0
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/suits
|
||||
category = "Space Suits, Hardsuits and Clothing"
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/stealthy_tools
|
||||
category = "Stealth and Camouflage Items"
|
||||
|
||||
/datum/uplink_item/device_tools
|
||||
category = "Devices and Tools"
|
||||
|
||||
/datum/uplink_item/implants
|
||||
category = "Implants"
|
||||
surplus = 50
|
||||
|
||||
/datum/uplink_item/role_restricted
|
||||
category = "Role-Restricted"
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
surplus = 0
|
||||
|
||||
/datum/uplink_item/badass
|
||||
category = "(Pointless) Badassery"
|
||||
surplus = 0
|
||||
|
||||
//Discounts (dynamically filled above)
|
||||
/datum/uplink_item/discounts
|
||||
category = "Discounted Gear"
|
||||
|
||||
|
||||
/*
|
||||
Uplink Items:
|
||||
Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
|
||||
When adding new entries to the file, please keep them sorted by category.
|
||||
*/
|
||||
|
||||
//All bundles and telecrystals
|
||||
|
||||
/datum/uplink_item/bundles_TC/chemical
|
||||
name = "Bioterror bundle"
|
||||
desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \
|
||||
@@ -288,8 +347,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
cost = 20
|
||||
|
||||
// Dangerous Items
|
||||
/datum/uplink_item/dangerous
|
||||
category = "Conspicuous and Dangerous Weapons"
|
||||
|
||||
/datum/uplink_item/dangerous/pistol
|
||||
name = "Stechkin Pistol"
|
||||
@@ -544,8 +601,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
surplus = 10
|
||||
|
||||
// Stealthy Weapons
|
||||
/datum/uplink_item/stealthy_weapons
|
||||
category = "Stealthy and Inconspicuous Weapons"
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/combatglovesplus
|
||||
name = "Combat Gloves Plus"
|
||||
@@ -564,12 +619,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
|
||||
cost = 13
|
||||
surplus = 0
|
||||
|
||||
/datum/uplink_item/dangerous/phantomthief
|
||||
name = "Syndicate Mask"
|
||||
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
|
||||
item = /obj/item/clothing/glasses/phantomthief/syndicate
|
||||
cost = 2
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/dart_pistol
|
||||
name = "Dart Pistol"
|
||||
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \
|
||||
@@ -671,9 +720,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
cost = 6
|
||||
|
||||
// Ammunition
|
||||
/datum/uplink_item/ammo
|
||||
category = "Ammunition"
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/ammo/pistol
|
||||
name = "10mm Handgun Magazine"
|
||||
@@ -923,8 +969,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
cost = 1
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/explosives
|
||||
category = "Grenades and Explosives"
|
||||
//Grenades and Explosives
|
||||
|
||||
/datum/uplink_item/explosives/bioterrorfoam
|
||||
name = "Bioterror Foam Grenade"
|
||||
@@ -1081,10 +1126,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
|
||||
|
||||
//Support and Mechs
|
||||
/datum/uplink_item/support
|
||||
category = "Support and Mechanized Exosuits"
|
||||
surplus = 0
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/support/clown_reinforcement
|
||||
name = "Clown Reinforcements"
|
||||
@@ -1155,8 +1196,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
cost = 140
|
||||
|
||||
// Stealth Items
|
||||
/datum/uplink_item/stealthy_tools
|
||||
category = "Stealth and Camouflage Items"
|
||||
|
||||
/datum/uplink_item/stealthy_tools/agent_card
|
||||
name = "Agent Identification Card"
|
||||
@@ -1266,17 +1305,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
item = /obj/item/jammer
|
||||
cost = 5
|
||||
|
||||
/*/datum/uplink_item/stealthy_tools/syndi_borer
|
||||
name = "Syndicate Brain Slug"
|
||||
desc = "A small cortical borer, modified to be completely loyal to the owner. \
|
||||
Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \
|
||||
to assist their host."
|
||||
item = /obj/item/antag_spawner/syndi_borer
|
||||
refundable = TRUE
|
||||
cost = 10
|
||||
surplus = 20 //Let's not have this be too common
|
||||
exclude_modes = list(/datum/game_mode/nuclear) */
|
||||
|
||||
/datum/uplink_item/stealthy_tools/smugglersatchel
|
||||
name = "Smuggler's Satchel"
|
||||
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \
|
||||
@@ -1287,9 +1315,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
surplus = 30
|
||||
|
||||
//Space Suits and Hardsuits
|
||||
/datum/uplink_item/suits
|
||||
category = "Space Suits, Hardsuits and Clothing"
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/suits/turtlenck
|
||||
name = "Tactical Turtleneck"
|
||||
@@ -1364,8 +1389,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
exclude_modes = list()
|
||||
|
||||
// Devices and Tools
|
||||
/datum/uplink_item/device_tools
|
||||
category = "Devices and Tools"
|
||||
|
||||
/datum/uplink_item/device_tools/emag
|
||||
name = "Cryptographic Sequencer"
|
||||
@@ -1380,6 +1403,12 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
item = /obj/item/emagrecharge
|
||||
cost = 2
|
||||
|
||||
/datum/uplink_item/device_tools/phantomthief
|
||||
name = "Syndicate Mask"
|
||||
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
|
||||
item = /obj/item/clothing/glasses/phantomthief/syndicate
|
||||
cost = 2
|
||||
|
||||
/datum/uplink_item/device_tools/cutouts
|
||||
name = "Adaptive Cardboard Cutouts"
|
||||
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \
|
||||
@@ -1599,9 +1628,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
|
||||
|
||||
// Implants
|
||||
/datum/uplink_item/implants
|
||||
category = "Implants"
|
||||
surplus = 50
|
||||
|
||||
/datum/uplink_item/implants/adrenal
|
||||
name = "Adrenal Implant"
|
||||
@@ -1698,10 +1724,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
// Role-specific items
|
||||
/datum/uplink_item/role_restricted
|
||||
category = "Role-Restricted"
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
surplus = 0
|
||||
|
||||
/datum/uplink_item/role_restricted/ancient_jumpsuit
|
||||
name = "Ancient Jumpsuit"
|
||||
@@ -1929,10 +1951,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
item = /obj/item/gun/energy/emitter
|
||||
restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
// Pointless
|
||||
/datum/uplink_item/badass
|
||||
category = "(Pointless) Badassery"
|
||||
surplus = 0
|
||||
// Pointless (Badassery)
|
||||
|
||||
/datum/uplink_item/badass/costumes/obvious_chameleon
|
||||
name = "Broken Chameleon Kit"
|
||||
@@ -1986,12 +2005,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
item = /obj/item/storage/secure/briefcase/syndie
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/badass/phantomthief
|
||||
name = "Syndicate Mask"
|
||||
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
|
||||
item = /obj/item/clothing/glasses/phantomthief/syndicate
|
||||
cost = 2
|
||||
|
||||
/datum/uplink_item/badass/syndiecards
|
||||
name = "Syndicate Playing Cards"
|
||||
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, \
|
||||
|
||||
@@ -60,6 +60,7 @@
|
||||
.++
|
||||
|
||||
/obj/vehicle/proc/return_controllers_with_flag(flag)
|
||||
RETURN_TYPE(/list/mob)
|
||||
. = list()
|
||||
for(var/i in occupants)
|
||||
if(occupants[i] & flag)
|
||||
|
||||
Reference in New Issue
Block a user