diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index 29b4e4539c..bfc4955f68 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca color = RUNE_COLOR_OFFER req_cultists = 1 rune_in_use = FALSE - var/mob/living/currentconversionman - var/conversiontimeout - var/conversionresult /obj/effect/rune/convert/do_invoke_glow() return @@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5) Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew rune_in_use = FALSE + /obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers) if(invokers.len < 2) for(var/M in invokers) - to_chat(M, "You need at least two invokers to convert [convertee]!") + to_chat(M, "You need at least two invokers to convert [convertee]!") log_game("Offer rune failed - tried conversion with one invoker") return 0 - if(convertee.anti_magic_check(TRUE, TRUE)) + if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed for(var/M in invokers) to_chat(M, "Something is shielding [convertee]'s mind!") log_game("Offer rune failed - convertee had anti-magic") return 0 - to_chat(convertee, "The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\ - Click here to become a follower of Nar'sie, or suffer a fate worse than death.") - INVOKE_ASYNC(src, .proc/optinalert, convertee) - currentconversionman = convertee - conversiontimeout = world.time + (14 SECONDS) - convertee.Stun(140) - ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune") - flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50) - conversionresult = FALSE - while(world.time < conversiontimeout && convertee && !conversionresult) - stoplag(1) - currentconversionman = null - if(!convertee) - return FALSE - REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune") - if(get_turf(convertee) != get_turf(src)) - return FALSE - if(!conversionresult) - do_sacrifice(convertee, invokers, TRUE) - return FALSE var/brutedamage = convertee.getBruteLoss() var/burndamage = convertee.getFireLoss() if(brutedamage || burndamage) @@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca SSticker.mode.add_cultist(convertee.mind, 1) new /obj/item/melee/cultblade/dagger(get_turf(src)) convertee.mind.special_role = ROLE_CULTIST + to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ + and something evil takes root.") to_chat(convertee, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\ ") if(ishuman(convertee)) @@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca H.cultslurring = 0 return 1 -/obj/effect/rune/convert/proc/optinalert(mob/living/convertee) - var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise") - if(src && alert == "Join the Blood Cult") - signmeup(convertee) - -/obj/effect/rune/convert/proc/signmeup(mob/living/convertee) - if(currentconversionman == convertee) - conversionresult = TRUE - else - to_chat(convertee, "Your fate has already been set in stone.") - -/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac) +/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers) var/mob/living/first_invoker = invokers[1] if(!first_invoker) return FALSE @@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca var/big_sac = FALSE - if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3) + if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3) for(var/M in invokers) to_chat(M, "[sacrificial] is too greatly linked to the world! You need three acolytes!") log_game("Offer rune failed - not enough acolytes and target is living or sac target") @@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca sacrificial.gib() return TRUE -/obj/effect/rune/convert/Topic(href, href_list) - if(href_list["signmeup"]) - signmeup(usr) - /obj/effect/rune/empower cultist_name = "Empower" cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."