remove noreact from being used in plants

This commit is contained in:
Timothy Teakettle
2020-04-02 21:18:27 +01:00
parent 0dcc630c4a
commit 6b3de998c0
2 changed files with 1 additions and 4 deletions
+1 -1
View File
@@ -90,7 +90,7 @@
lifespan = 30
endurance = 25
mutatelist = list()
genes = list(/datum/plant_gene/trait/glow/white, /datum/plant_gene/trait/noreact, /datum/plant_gene/trait/repeated_harvest)
genes = list(/datum/plant_gene/trait/glow/white, /datum/plant_gene/trait/repeated_harvest)
reagents_add = list(/datum/reagent/uranium = 0.25, /datum/reagent/iodine = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
rarity = 20
-3
View File
@@ -492,9 +492,6 @@
return
var/turf/T = get_turf(src)
reagents.chem_temp = 1000
//Disable seperated contents when the grenade primes
if (seed.get_gene(/datum/plant_gene/trait/noreact))
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.handle_reactions()
log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]")
qdel(src)