diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.dm b/code/modules/food_and_drinks/recipes/drinks_recipes.dm
index c83048e4b1..9dbddfb519 100644
--- a/code/modules/food_and_drinks/recipes/drinks_recipes.dm
+++ b/code/modules/food_and_drinks/recipes/drinks_recipes.dm
@@ -382,7 +382,7 @@
results = list("neurotoxin" = 2)
required_reagents = list("gargleblaster" = 1, "morphine" = 1)
//FermiChem vars: Easy to make, but hard to make potent
- OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
+ OptimalTempMin = 100 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 950 // Upper end for above
ExplodeTemp = 999 //Temperature at which reaction explodes
OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
diff --git a/code/modules/hydroponics/grown/cotton.dm b/code/modules/hydroponics/grown/cotton.dm
index 045839d0de..4787d62230 100644
--- a/code/modules/hydroponics/grown/cotton.dm
+++ b/code/modules/hydroponics/grown/cotton.dm
@@ -1,79 +1,79 @@
-/obj/item/seeds/cotton
- name = "pack of cotton seeds"
- desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
- icon_state = "seed-cotton"
- species = "cotton"
- plantname = "Cotton"
- icon_harvest = "cotton-harvest"
- product = /obj/item/grown/cotton
- lifespan = 35
- endurance = 25
- maturation = 15
- production = 1
- yield = 2
- potency = 50
- growthstages = 3
- growing_icon = 'icons/obj/hydroponics/growing.dmi'
- icon_dead = "cotton-dead"
- mutatelist = list(/obj/item/seeds/cotton/durathread)
-
-/obj/item/grown/cotton
- seed = /obj/item/seeds/cotton
- name = "cotton bundle"
- desc = "A fluffy bundle of cotton."
- icon_state = "cotton"
- force = 0
- throwforce = 0
- w_class = WEIGHT_CLASS_TINY
- throw_speed = 2
- throw_range = 3
- attack_verb = list("pomfed")
- var/cotton_type = /obj/item/stack/sheet/cotton
- var/cotton_name = "raw cotton"
-
-/obj/item/grown/cotton/attack_self(mob/user)
- user.show_message("You pull some [cotton_name] out of the [name]!", 1)
- var/seed_modifier = 0
- if(seed)
- seed_modifier = round(seed.potency / 25)
- var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
- var/old_cotton_amount = cotton.amount
- for(var/obj/item/stack/ST in user.loc)
- if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
- ST.attackby(cotton, user)
- if(cotton.amount > old_cotton_amount)
- to_chat(user, "You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].")
- qdel(src)
-
-//reinforced mutated variant
-/obj/item/seeds/cotton/durathread
- name = "pack of durathread seeds"
- desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
- icon_state = "seed-durathread"
- species = "durathread"
- plantname = "Durathread"
- icon_harvest = "durathread-harvest"
- product = /obj/item/grown/cotton/durathread
- lifespan = 80
- endurance = 50
- maturation = 15
- production = 1
- yield = 2
- potency = 50
- growthstages = 3
- growing_icon = 'icons/obj/hydroponics/growing.dmi'
- icon_dead = "cotton-dead"
-
-/obj/item/grown/cotton/durathread
- seed = /obj/item/seeds/cotton/durathread
- name = "durathread bundle"
- desc = "A tough bundle of durathread, good luck unraveling this."
- icon_state = "durathread"
- force = 5
- throwforce = 5
- w_class = WEIGHT_CLASS_NORMAL
- throw_speed = 2
- throw_range = 3
- attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
- cotton_type = /obj/item/stack/sheet/cotton/durathread
- cotton_name = "raw durathread"
\ No newline at end of file
+/obj/item/seeds/cotton
+ name = "pack of cotton seeds"
+ desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
+ icon_state = "seed-cotton"
+ species = "cotton"
+ plantname = "Cotton"
+ icon_harvest = "cotton-harvest"
+ product = /obj/item/grown/cotton
+ lifespan = 35
+ endurance = 25
+ maturation = 15
+ production = 1
+ yield = 2
+ potency = 50
+ growthstages = 3
+ growing_icon = 'icons/obj/hydroponics/growing.dmi'
+ icon_dead = "cotton-dead"
+ mutatelist = list(/obj/item/seeds/cotton/durathread)
+
+/obj/item/grown/cotton
+ seed = /obj/item/seeds/cotton
+ name = "cotton bundle"
+ desc = "A fluffy bundle of cotton."
+ icon_state = "cotton"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 2
+ throw_range = 3
+ attack_verb = list("pomfed")
+ var/cotton_type = /obj/item/stack/sheet/cotton
+ var/cotton_name = "raw cotton"
+
+/obj/item/grown/cotton/attack_self(mob/user)
+ user.show_message("You pull some [cotton_name] out of the [name]!", 1)
+ var/seed_modifier = 0
+ if(seed)
+ seed_modifier = round(seed.potency / 25)
+ var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
+ var/old_cotton_amount = cotton.amount
+ for(var/obj/item/stack/ST in user.loc)
+ if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
+ ST.attackby(cotton, user)
+ if(cotton.amount > old_cotton_amount)
+ to_chat(user, "You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].")
+ qdel(src)
+
+//reinforced mutated variant
+/obj/item/seeds/cotton/durathread
+ name = "pack of durathread seeds"
+ desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
+ icon_state = "seed-durathread"
+ species = "durathread"
+ plantname = "Durathread"
+ icon_harvest = "durathread-harvest"
+ product = /obj/item/grown/cotton/durathread
+ lifespan = 80
+ endurance = 50
+ maturation = 15
+ production = 1
+ yield = 2
+ potency = 50
+ growthstages = 3
+ growing_icon = 'icons/obj/hydroponics/growing.dmi'
+ icon_dead = "cotton-dead"
+
+/obj/item/grown/cotton/durathread
+ seed = /obj/item/seeds/cotton/durathread
+ name = "durathread bundle"
+ desc = "A tough bundle of durathread, good luck unraveling this."
+ icon_state = "durathread"
+ force = 5
+ throwforce = 5
+ w_class = WEIGHT_CLASS_NORMAL
+ throw_speed = 2
+ throw_range = 3
+ attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
+ cotton_type = /obj/item/stack/sheet/cotton/durathread
+ cotton_name = "raw durathread"
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index d5c2e5fc38..c9e2bbb29b 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -272,11 +272,11 @@
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
if(reagents.has_reagent("astral"))
- msg += "[t_He] have wild, spacey eyes"
+ msg += "[t_He] has wild, spacey eyes"
if(mind)
- msg += " and have a strange, abnormal look to them.\n"
+ msg += " and they have a strange, abnormal look to them.\n"
else
- msg += " and don't look like they're all there.\n"
+ msg += " and they don't look like they're all there.\n"
if(isliving(user))
var/mob/living/L = user
diff --git a/code/modules/mob/living/simple_animal/astral.dm b/code/modules/mob/living/simple_animal/astral.dm
index 9bac53ef22..2aafedb149 100644
--- a/code/modules/mob/living/simple_animal/astral.dm
+++ b/code/modules/mob/living/simple_animal/astral.dm
@@ -57,3 +57,9 @@
return
to_chat(A, "[src] projects into your mind, \"[message]\"")
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
+
+//Delete the mob if there's no mind! Pay that mob no mind.
+/mob/living/simple_animal/astral/Life()
+ if(!mind)
+ qdel(src)
+ . = ..()
diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm
index 3a21a04bf9..58d8a3ccca 100644
--- a/code/modules/mob/living/simple_animal/friendly/cat.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cat.dm
@@ -310,6 +310,7 @@
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
gold_core_spawnable = NO_SPAWN
var/pseudo_death = FALSE
+ var/mob/living/carbon/human/origin
/mob/living/simple_animal/pet/cat/custom_cat/death()
if (pseudo_death == TRUE) //secret cat chem
diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
index 63e3b46fed..80dac84f18 100644
--- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
@@ -217,6 +217,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of milk"
glass_desc = "White and nutritious goodness!"
+ pH = 6.5
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm
index 77eebca696..5f7648b245 100644
--- a/code/modules/research/designs/misc_designs.dm
+++ b/code/modules/research/designs/misc_designs.dm
@@ -504,7 +504,7 @@
desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution."
id = "pHmeter"
build_type = PROTOLATHE
- materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_DIAMOND = 100)
+ materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_PLASTIC = 100)
build_path = /obj/item/fermichem/pHmeter
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm
index 1113f11e87..50fb5efcb0 100644
--- a/code/modules/research/nanites/nanite_programs/healing.dm
+++ b/code/modules/research/nanites/nanite_programs/healing.dm
@@ -61,6 +61,9 @@
/datum/nanite_program/purging/active_effect()
host_mob.adjustToxLoss(-1)
for(var/datum/reagent/R in host_mob.reagents.reagent_list)
+ if(R.id == "nanite_b_gone")
+ host_mob.adjustToxLoss(4)
+ continue
host_mob.reagents.remove_reagent(R.id,1)
/datum/nanite_program/brain_heal
diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm
index 72925b854e..83b0eb4d17 100644
--- a/code/modules/surgery/organs/vocal_cords.dm
+++ b/code/modules/surgery/organs/vocal_cords.dm
@@ -749,17 +749,17 @@
to_chat(world, "[user]'s power is [power_multiplier].")
//Mixables
- var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara")
- var/static/regex/reward_words = regex("good boy|good girl|good pet|good job")
- var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job")
+ var/static/regex/enthral_words = regex("relax|obey|love|serve|so easy|ara ara")
+ var/static/regex/reward_words = regex("good boy|good girl|good pet|good job|splendid|jolly good|bloody brilliant")
+ var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
- var/static/regex/wakeup_words = regex("revert|awaken|snap") //works
+ var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
//phase1
var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
var/static/regex/speak_words = regex("talk to me|speak")
- var/static/regex/antiresist_words = regex("unable to resist|give in")//useful if you think your target is resisting a lot
+ var/static/regex/antiresist_words = regex("unable to resist|give in|stop being difficult")//useful if you think your target is resisting a lot
var/static/regex/resist_words = regex("resist|snap out of it|fight")//useful if two enthrallers are fighting
var/static/regex/forget_words = regex("forget|muddled|awake and forget")
var/static/regex/attract_words = regex("come here|come to me|get over here|attract")
@@ -768,11 +768,11 @@
var/static/regex/awoo_words = regex("howl|awoo|bark")
var/static/regex/nya_words = regex("nya|meow|mewl")
var/static/regex/sleep_words = regex("sleep|slumber|rest")
- var/static/regex/strip_words = regex("strip|derobe|nude")
+ var/static/regex/strip_words = regex("strip|derobe|nude|at ease|suit off")
var/static/regex/walk_words = regex("slow down|walk")
var/static/regex/run_words = regex("run|speed up")
- var/static/regex/liedown_words = regex("lie down") //TO ADD
- var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel")
+ var/static/regex/liedown_words = regex("lie down")
+ var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel|army crawl")
//phase 3
var/static/regex/statecustom_words = regex("state triggers|state your triggers")
var/static/regex/custom_words = regex("new trigger|listen to me")
@@ -780,14 +780,14 @@
var/static/regex/custom_echo = regex("obsess|fills your mind|loop")
var/static/regex/instill_words = regex("feel|entice|overwhel")
var/static/regex/recognise_words = regex("recognise me|did you miss me?")
- var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
- var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
+ var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed|word from hq")
+ var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die|heroes never die")
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
- var/static/regex/hallucinate_words = regex("get high|hallucinate")
+ var/static/regex/hallucinate_words = regex("get high|hallucinate|trip balls")
var/static/regex/hot_words = regex("heat|hot|hell")
var/static/regex/cold_words = regex("cold|cool down|chill|freeze")
- var/static/regex/getup_words = regex("get up")
- var/static/regex/pacify_words = regex("more and more docile|complaisant|friendly|pacifist")
+ var/static/regex/getup_words = regex("get up|hop to it")
+ var/static/regex/pacify_words = regex("docile|complaisant|friendly|pacifist")
var/static/regex/charge_words = regex("charge|oorah|attack")
var/distancelist = list(2,2,1.5,1.3,1.15,1,0.8,0.6,0.5,0.25)
@@ -1013,7 +1013,7 @@
speaktrigger += "I'm really, really horny, "
//collar
- if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar))
+ if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
speaktrigger += "I love the collar you gave me, "
//End
if(H.client?.prefs.lewdchem)
@@ -1249,6 +1249,9 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "You need to be next to your pet to give them a new trigger!")
continue
+ if(!H.client?.prefs.lewdchem)
+ to_chat(user, "[H] seems incapable of being implanted with triggers.")
+ continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
@@ -1287,6 +1290,9 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "You need to be next to your pet to give them a new echophrase!")
continue
+ if(!H.client?.prefs.lewdchem)
+ to_chat(user, "[H] seems incapable of being implanted with an echoing phrase.")
+ continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
@@ -1342,8 +1348,8 @@
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
- if(E.phase == 3 && H.client?.prefs.lewdchem)
- var/instill = stripped_input(user, "Instill an emotion in your [(user.client?.prefs.lewdchem?"Your pet":"listener")].", MAX_MESSAGE_LEN)
+ if(E.phase >= 3 && H.client?.prefs.lewdchem)
+ var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
to_chat(H, "[instill]")
to_chat(user, "You sucessfully instill a feeling in [H]")
log_game("FERMICHEM: [H] has been instilled by [user] with [instill] via MKUltra.")
diff --git a/modular_citadel/code/datums/status_effects/chems.dm b/modular_citadel/code/datums/status_effects/chems.dm
index abf68cc398..0b48b68e31 100644
--- a/modular_citadel/code/datums/status_effects/chems.dm
+++ b/modular_citadel/code/datums/status_effects/chems.dm
@@ -26,8 +26,8 @@
/datum/status_effect/chem/SGDF/on_remove(mob/living/carbon/M)
log_game("FERMICHEM: SGDF mind shift applied. [owner] is now playing as their clone and should not have memories after their clone split (look up SGDF status applied). ID: [owner.key]")
originalmind.transfer_to(fermi_Clone)
- to_chat(owner, "Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.")
- to_chat(M, "Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.")
+ to_chat(owner, "Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. Curiously, you find that you memories are blank after you ingested the synthetic serum, leaving you to wonder where the other you is.")
+ to_chat(M, "Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. Curiously, you find that you memories are blank after you ingested the synthetic serum, leaving you to wonder where the other you is.")
fermi_Clone = null
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -165,17 +165,49 @@
owner.remove_movespeed_modifier(DICK_MOVEMENT_SPEED)
owner.ResetBloodVol()
+///////////////////////////////////////////////
+// Astral INSURANCE
+///////////////////////////////////////////////
+//Makes sure people can't get trapped in each other's bodies if lag causes a deync between proc calls.
+
+
+/datum/status_effect/chem/astral_insurance
+ id = "astral_insurance"
+ var/mob/living/original
+ var/datum/mind/originalmind
+ alert_type = null
+
+/datum/status_effect/chem/astral_insurance/tick(mob/living/carbon/M)
+ . = ..()
+ if(owner.reagents.has_reagent("astral"))
+ return
+ if(owner.mind == originalmind) //If they're home, let the chem deal with deletion.
+ return
+ if(owner.mind)
+ var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
+ owner.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
+ to_chat(G, "[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'")
+ log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
+ originalmind.transfer_to(original)
+
+/datum/status_effect/chem/astral_insurance/on_remove(mob/living/carbon/M) //God damnit get them home!
+ if(owner.mind == originalmind) //If they're home, HOORAY
+ return
+ if(owner.mind)
+ var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
+ owner.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
+ to_chat(G, "[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'")
+ log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
+ originalmind.transfer_to(original)
+
+
/*//////////////////////////////////////////
- Mind control functions
+ Mind control functions!
///////////////////////////////////////////
*/
//Preamble
-/*
-/mob/living
- var/lewd = TRUE
-*/
/mob/living/verb/toggle_lewd()
set category = "IC"
@@ -596,7 +628,6 @@
saytext += " You find yourself fully believing in the validity of what you just said and don't think to question it."
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "[saytext]"), 5)
addtimer(CALLBACK(C, /atom/movable/proc/say, "[customTriggers[trigger][2]]"), 5)
- //(C.say(customTriggers[trigger][2]))//trigger3
log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been forced to say: \"[customTriggers[trigger][2]]\" from previous trigger.")
@@ -711,7 +742,7 @@
deltaResist *= 1.25
if (owner.reagents.has_reagent("neurine"))
deltaResist *= 1.5
- if (!HAS_TRAIT(owner, TRAIT_CROCRIN_IMMUNE) && M.canbearoused)
+ if (!HAS_TRAIT(owner, TRAIT_CROCRIN_IMMUNE) && M.canbearoused && owner.client?.prefs.lewdchem)
if (owner.reagents.has_reagent("anaphro"))
deltaResist *= 1.5
if (owner.reagents.has_reagent("anaphro+"))
@@ -720,7 +751,6 @@
deltaResist *= 0.75
if (owner.reagents.has_reagent("aphro+"))
deltaResist *= 0.5
-
//Antag resistance
//cultists are already brainwashed by their god
if(iscultist(owner))
diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/modular_citadel/code/modules/arousal/genitals.dm
index 9ecf67e4b0..9fa6d66d98 100644
--- a/modular_citadel/code/modules/arousal/genitals.dm
+++ b/modular_citadel/code/modules/arousal/genitals.dm
@@ -106,6 +106,10 @@
return
/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
+ fluid_max_volume += modifier*2.5
+ fluid_rate += modifier/10
+ if(reagents)
+ reagents.maximum_volume = fluid_max_volume
return
/obj/item/organ/genital/proc/update_size()
@@ -336,4 +340,3 @@
for(var/L in relevant_layers)
H.apply_overlay(L)
-
diff --git a/modular_citadel/code/modules/arousal/organs/breasts.dm b/modular_citadel/code/modules/arousal/organs/breasts.dm
index 6299f68b6c..a82d02703d 100644
--- a/modular_citadel/code/modules/arousal/organs/breasts.dm
+++ b/modular_citadel/code/modules/arousal/organs/breasts.dm
@@ -73,6 +73,7 @@
prev_size = cached_size
cached_size = new_value
update()
+ ..()
/obj/item/organ/genital/breasts/update_size()//wah
var/rounded_cached = round(cached_size)
diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/modular_citadel/code/modules/arousal/organs/penis.dm
index 17cd35c144..408d6521d0 100644
--- a/modular_citadel/code/modules/arousal/organs/penis.dm
+++ b/modular_citadel/code/modules/arousal/organs/penis.dm
@@ -23,6 +23,7 @@
prev_length = length
length = CLAMP(length + modifier, min, max)
update()
+ ..()
/obj/item/organ/genital/penis/update_size(modified = FALSE)
if(length < 0)//I don't actually know what round() does to negative numbers, so to be safe!!
diff --git a/modular_citadel/code/modules/client/preferences.dm b/modular_citadel/code/modules/client/preferences.dm
index 1caa4cfed7..29f8a113e8 100644
--- a/modular_citadel/code/modules/client/preferences.dm
+++ b/modular_citadel/code/modules/client/preferences.dm
@@ -15,7 +15,7 @@
var/arousable = TRUE
var/widescreenpref = TRUE
var/autostand = TRUE
- var/lewdchem = TRUE
+ var/lewdchem = FALSE
//vore prefs
var/toggleeatingnoise = TRUE
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm
index f582026bfb..35d13b3aa6 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm
@@ -132,7 +132,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
/datum/reagent/fermi/enthrall
name = "MKUltra"
id = "enthrall"
- description = "A forbidden deep red mixture that overwhelms a foreign body with waves of pleasure, intoxicating them into servitude. When taken by the creator, it will enhance the draw of their voice to those affected by it."
+ description = "A forbidden deep red mixture that increases a person's succeptability to another's words. When taken by the creator, it will enhance the draw of their voice to those affected by it."
color = "#660015" // rgb: , 0, 255
taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses"
overdose_threshold = 100 //If this is too easy to get 100u of this, then double it please.
@@ -194,7 +194,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
Vc.Remove(M)
nVc.Insert(M)
qdel(Vc)
- to_chat(M, "You feel your vocal chords tingle as your voice comes out in a more sultry tone.")
+ to_chat(M, "You feel your vocal chords tingle you speak in a more charasmatic and sultry tone.)]")
else
log_game("FERMICHEM: MKUltra: [creatorName], [creatorID], is enthralling [M.name], [M.ckey]")
M.apply_status_effect(/datum/status_effect/chem/enthrall)
@@ -203,9 +203,6 @@ Creating a chem with a low purity will make you permanently fall in love with so
/datum/reagent/fermi/enthrall/on_mob_life(mob/living/carbon/M)
. = ..()
if(purity < 0.5)//DO NOT SPLIT INTO DIFFERENT CHEM: This relies on DoNotSplit - has to be done this way.
- if(volume < 0.5)//You don't get to escape that easily
- FallInLove(pick(GLOB.player_list), M)
- M.reagents.remove_reagent(id, volume)
if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks it, they fall in love randomly. If someone else drinks it, the creator falls in love with them.
if(M.has_status_effect(STATUS_EFFECT_INLOVE))//Can't be enthralled when enthralled, so to speak.
@@ -254,22 +251,6 @@ Creating a chem with a low purity will make you permanently fall in love with so
if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks 100u, then you get the status for someone random (They don't have the vocal chords though, so it's limited.)
if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
to_chat(M, "You are unable to resist your own charms anymore, and become a full blown narcissist.")
- /*Old way of handling, left in as an option B
- var/list/seen = viewers(7, get_turf(M))//Sound and sight checkers
- for(var/mob/living/carbon/victim in seen)
- if(victim == M)//as much as I want you to fall for beepsky, he doesn't have a ckey
- seen = seen - victim
- if(!victim.ckey)
- seen = seen - victim
- var/mob/living/carbon/chosen = pick(seen)
- creatorID = chosen.ckey
- if (chosen.gender == "female")
- creatorGender = "Mistress"
- else
- creatorGender = "Master"
- creatorName = chosen.real_name
- creator = get_mob_by_key(creatorID)
- */
ADD_TRAIT(M, TRAIT_PACIFISM, "MKUltra")
var/datum/status_effect/chem/enthrall/E
if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm
index 613d8819fa..c72b702a97 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm
@@ -46,13 +46,8 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
var/unitCheck = FALSE
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "a weird chemical fleshy flavour"
- //var/datum/status_effect/chem/SDGF/candidates/candies
var/list/candies = list()
- //var/polling = FALSE
- var/list/result = list()
- var/list/group = null
var/pollStarted = FALSE
- var/location_created
var/startHunger
impure_chem = "SDGFtox"
inverse_chem_val = 0.5
@@ -81,7 +76,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
M.dna.transfer_identity(SM)
SM.updateappearance(mutcolor_update=1)
-
+ //Process the willing ghosts, and make sure they're actually in the body when they're moved into it!
candies = shuffle(candies)//Shake those ghosts up!
for(var/mob/dead/observer/C2 in candies)
if(C2.key && C2)
@@ -131,7 +126,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
M.reagents.remove_reagent(id, volume)
log_game("FERMICHEM: [volume]u of SDGFheal has been transferred to the clone")
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Sentient clones made")
- return
+ return ..()
else if(playerClone == FALSE) //No candidates leads to two outcomes; if there's already a braincless clone, it heals the user, as well as being a rare souce of clone healing (thematic!).
unitCheck = TRUE
@@ -283,7 +278,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
name = "synthetic-derived healing factor"
id = "SDGFheal"
description = "Leftover SDGF is transferred into the resulting clone, which quickly heals up the stresses from suddenly splitting. Restores blood, nutrition, and repaires brain and clone damage quickly. Only obtainable from using excess SDGF, and only enters the cloned body."
- metabolization_rate = 1
+ metabolization_rate = 0.8
can_synth = FALSE
/datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated)
@@ -313,9 +308,10 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
id = "SDZF"
description = "A horribly peverse mass of Embryonic stem cells made real by the hands of a failed chemist. Emulates normal synthetic-derived growth factor, but produces a hostile zombie at the end of it."
color = "#a502e0" // rgb: 96, 0, 255
- metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ metabolization_rate = 0.2 * REAGENTS_METABOLISM
var/startHunger
can_synth = TRUE
+ taste_description = "a weird chemical fleshy flavour"
chemical_flags = REAGENT_SNEAKYNAME
/datum/reagent/impure/SDZF/on_mob_life(mob/living/carbon/M) //If you're bad at fermichem, turns your clone into a zombie instead.
@@ -372,5 +368,6 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Zombie clones made!")
if(87 to INFINITY)
- M.adjustToxLoss(1, 0)
+ M.adjustToxLoss(2, 0)
+ M.reagents.remove_reagent(id, 1)
..()
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm
index 88586b423e..d7ff42a9eb 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm
@@ -8,7 +8,7 @@ This ghost moves pretty quickly and is mostly invisible, but is still visible fo
When it's out of your system, you return back to yourself. It doesn't last long and metabolism of the chem is exponential.
Addiction is particularlly brutal, it slowly turns you invisible with flavour text, then kills you at a low enough alpha. (i've also added something to prevent geneticists speeding this up)
There's afairly major catch regarding the death though. I'm not gonna say here, go read the code, it explains it and puts my comments on it in context. I know that anyone reading it without understanding it is going to freak out so, this is my attempt to get you to read it and understand it.
-I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit me and ask for some pills to quench your addiction.
+I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit chem and ask for some pills to quench your addiction.
*/
@@ -30,15 +30,26 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
var/sleepytime = 0
inverse_chem_val = 0.25
can_synth = FALSE
+ var/datum/action/chem/astral/AS = new/datum/action/chem/astral()
/datum/action/chem/astral
name = "Return to body"
- var/mob/living/carbon/origin = null
- var/mob/living/simple_animal/hostile/retaliate/ghost = null
+ var/mob/living/carbon/origin
+ var/datum/mind/originalmind
/datum/action/chem/astral/Trigger()
- ghost.mind.transfer_to(origin)
- qdel(src)
+ if(origin.mind && origin.mind != originalmind)
+ to_chat(originalmind.current, "There's a foreign presence in your body blocking your return!")
+ return ..()
+ if(origin.reagents.has_reagent("astral") )
+ var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in origin.reagents.reagent_list
+ if(As.current_cycle < 10)
+ to_chat(originalmind.current, "The intensity of the astrogen in your body is too much allow you to return to yourself yet!")
+ return ..()
+ originalmind.transfer_to(origin)
+ if(origin.mind == originalmind)
+ qdel(src)
+
/datum/reagent/fermi/astral/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
@@ -50,7 +61,7 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
if(istype(O, /obj/item/bedsheet))
new /obj/item/bedsheet/cosmos(get_turf(O))
qdel(O)
-
+ ..()
/datum/reagent/fermi/astral/on_mob_life(mob/living/carbon/M) // Gives you the ability to astral project for a moment!
M.alpha = 255
@@ -61,12 +72,20 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
if (G == null)
G = new(get_turf(M.loc))
G.name = "[M]'s astral projection"
- var/datum/action/chem/astral/AS = new(G)
+ //var/datum/action/chem/astral/AS = new(G)
+ AS.Grant(G)
AS.origin = M
- AS.ghost = G
+ AS.originalmind = originalmind
+
if(M.mind)
M.mind.transfer_to(G)
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Astral projections")
+ //INSURANCE
+ M.apply_status_effect(/datum/status_effect/chem/astral_insurance)
+ var/datum/status_effect/chem/astral_insurance/AI = M.has_status_effect(/datum/status_effect/chem/astral_insurance)
+ AI.original = M
+ AI.originalmind = M.mind
+
if(overdosed)
if(prob(50))
to_chat(G, "The high conentration of Astrogen in your blood causes you to lapse your concentration for a moment, bringing your projection back to yourself!")
@@ -83,10 +102,12 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
/datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
if(!G)
if(M.mind)
- var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
- M.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
+ var/mob/living/simple_animal/astral/G2 = new(get_turf(M.loc))
+ M.mind.transfer_to(G2)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
to_chat(G, "[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'")
log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
+ if(!G2.mind)
+ qdel(G2)
originalmind.transfer_to(M)
else if(G.mind)
G.mind.transfer_to(origin)
@@ -98,6 +119,9 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
if(G)//just in case
qdel(G)
log_game("FERMICHEM: [M] has astrally returned to their body!")
+ if(M.mind && M.mind == originalmind)
+ M.remove_status_effect(/datum/status_effect/chem/astral_insurance)
+ //AS.Remove(M)
..()
//Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body. It takes approximately 50-80 minutes to die from this.
@@ -105,7 +129,7 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
if(addiction_stage < 2)
antiGenetics = 255
M.alpha = 255 //Antigenetics is to do with stopping geneticists from turning people invisible to kill them.
- if(prob(70))
+ if(prob(75))
M.alpha--
antiGenetics--
switch(antiGenetics)
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/eigentstasium.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/eigentstasium.dm
index 00c6338ac3..5f3fc61fa7 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/eigentstasium.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/eigentstasium.dm
@@ -17,7 +17,7 @@
color = "#5020F4" // rgb: 50, 20, 255
overdose_threshold = 15
addiction_threshold = 15
- metabolization_rate = 1.2 * REAGENTS_METABOLISM
+ metabolization_rate = 1 * REAGENTS_METABOLISM
addiction_stage2_end = 30
addiction_stage3_end = 41
addiction_stage4_end = 44 //Incase it's too long
@@ -52,7 +52,7 @@
location_return = get_turf(M) //sets up return point
to_chat(M, "You feel your wavefunction split!")
- if(purity > 0.9) //Teleports you home if it's pure enough
+ if(cached_purity > 0.9) //Teleports you home if it's pure enough
if(!location_created && data) //Just in case
location_created = data["location_created"]
log_game("FERMICHEM: [M] ckey: [M.key] returned to [location_created] using eigenstasium")
@@ -69,8 +69,9 @@
/datum/reagent/fermi/eigenstate/on_mob_delete(mob/living/M) //returns back to original location
do_sparks(5,FALSE,M)
to_chat(M, "You feel your wavefunction collapse!")
- do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
- do_sparks(5,FALSE,M)
+ if(!M.reagents.has_reagent("stabilizing_agent"))
+ do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
+ do_sparks(5,FALSE,M)
qdel(Eigenstate)
..()
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm
index 9b9b59058b..b3ee8f5b7f 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm
@@ -7,22 +7,20 @@
taste_description = "affection and love!"
can_synth = FALSE
value = 20
- //SplitChem = TRUE
impure_chem = "fermiTox"// What chemical is metabolised with an inpure reaction
inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
inverse_chem = "fermiTox"
+
//This should process fermichems to find out how pure they are and what effect to do.
/datum/reagent/fermi/on_mob_add(mob/living/carbon/M, amount)
. = ..()
-
//When merging two fermichems, see above
/datum/reagent/fermi/on_merge(data, amount, mob/living/carbon/M, purity)//basically on_mob_add but for merging
. = ..()
-
////////////////////////////////////////////////////////////////////////////////////////////////////
// HATIMUIM
///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -49,10 +47,7 @@
. = ..()
if(M.head)
var/obj/item/W = M.head
- if(istype(W, /obj/item/clothing/head/hattip))
- qdel(W)
- else
- M.dropItemToGround(W, TRUE)
+ M.dropItemToGround(W, TRUE)
var/hat = new /obj/item/clothing/head/hattip()
M.equip_to_slot(hat, SLOT_HEAD, 1, 1)
@@ -62,15 +57,20 @@
return ..()
var/hatArmor = 0
if(!overdosed)
- hatArmor = (purity/10)
+ hatArmor = (cached_purity/10)
else
- hatArmor = - (purity/10)
+ hatArmor = (cached_purity/10)
if(hatArmor > 90)
return ..()
var/obj/item/W = M.head
W.armor = W.armor.modifyAllRatings(hatArmor)
..()
+/datum/reagent/fermi/hatmium/reaction_turf(turf/T, reac_volume)
+ if(reac_volume >= 5)
+ new /obj/item/clothing/head/hattip(T)
+ ..()
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// FURRANIUM
///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -153,7 +153,7 @@
..()
/datum/reagent/fermi/furranium/on_mob_delete(mob/living/carbon/M)
- if(purity < 1)//Only permanent if you're a good chemist.
+ if(cached_purity < 0.95)//Only permanent if you're a good chemist.
nT = M.getorganslot(ORGAN_SLOT_TONGUE)
nT.Remove(M)
qdel(nT)
@@ -181,13 +181,13 @@
pH = 9
value = 90
can_synth = FALSE
+ var/react_objs = list()
/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
- //var/component/nanites/N = M.GetComponent(/datum/component/nanites)
var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
if(isnull(N))
return ..()
- N.nanite_volume = -purity//0.5 seems to be the default to me, so it'll neuter them.
+ N.nanite_volume += -cached_purity*5//0.5 seems to be the default to me, so it'll neuter them.
..()
/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
@@ -197,16 +197,19 @@
to_chat(C, "The residual voltage from the nanites causes you to seize up!")
C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
if(prob(10))
- //empulse((get_turf(C)), 3, 2)//So the nanites randomize
var/atom/T = C
T.emp_act(EMP_HEAVY)
to_chat(C, "You feel a strange tingling sensation come from your core.")
if(isnull(N))
return ..()
- N.nanite_volume = -2
+ N.nanite_volume += -10*cached_purity
..()
-/datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
+datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
+ for(var/active_obj in react_objs)
+ if(O == active_obj)
+ return
+ react_objs += O
O.emp_act(EMP_HEAVY)
/datum/reagent/fermi/nanite_b_goneTox
@@ -289,15 +292,15 @@
else
holder.remove_reagent("fermiTest", volume)//Avoiding recurrsion
var/location = get_turf(holder.my_atom)
- if(purity < 0.34 || purity == 1)
+ if(cached_purity < 0.34 || cached_purity == 1)
var/datum/effect_system/foam_spread/s = new()
s.set_up(volume*2, location, holder)
s.start()
- if((purity < 0.67 && purity >= 0.34)|| purity == 1)
+ if((cached_purity < 0.67 && cached_purity >= 0.34)|| cached_purity == 1)
var/datum/effect_system/smoke_spread/chem/s = new()
s.set_up(holder, volume*2, location)
s.start()
- if(purity >= 0.67)
+ if(cached_purity >= 0.67)
for (var/datum/reagent/reagent in holder.reagent_list)
if (istype(reagent, /datum/reagent/fermi))
var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
@@ -360,10 +363,11 @@
/datum/reagent/fermi/secretcatchem //Should I hide this from code divers? A secret cit chem?
name = "secretcatchem" //an attempt at hiding it
id = "secretcatchem"
- description = "An illegal and hidden chem that turns people into cats. It's said that it's so rare and unstable that having it means you've been blessed."
+ description = "An illegal and hidden chem that turns people into cats. It's said that it's so rare and unstable that having it means you've been blessed. If used on someone in crit, it will turn them into a cat permanently, until the cat is killed."
taste_description = "hairballs and cream"
color = "#ffc224"
var/catshift = FALSE
+ var/perma = FALSE
var/mob/living/simple_animal/pet/cat/custom_cat/catto = null
can_synth = FALSE
@@ -372,7 +376,7 @@
/datum/reagent/fermi/secretcatchem/on_mob_add(mob/living/carbon/human/H)
. = ..()
- if(purity >= 0.8)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1. It already requires felind too, so no new functionality there.
+ if(cached_purity >= 0.9)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1.
//exception(al) handler:
H.dna.features["ears"] = "Cat"
H.dna.features["mam_ears"] = "Cat"
@@ -389,20 +393,30 @@
H.forceMove(catto)
log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
SSblackbox.record_feedback("tally", "fermi_chem", 1, "cats")
- //Just to deal with rascally ghosts
- //ADD_TRAIT(catto, TRAIT_NODEATH, "catto")//doesn't work
- //catto.health = 1000 //To simulate fake death, while preventing ghosts escaping.
+ if(H.InCritical())
+ perma = TRUE
+ volume = 5
+ H.stat = DEAD
+ catto.origin = H
/datum/reagent/fermi/secretcatchem/on_mob_life(mob/living/carbon/H)
+ if(!catto)
+ metabolization_rate = 5
+ return ..()
if(catto.health <= 0) //So the dead can't ghost
if(prob(10))
- to_chat(H, "You feel your body start to slowly shift back from it's dead form.")
+ to_chat(catto, "You feel your body start to slowly shift back from it's dead form.")
+ perma = FALSE
+ metabolization_rate = 1
else if(prob(5))
playsound(get_turf(catto), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
catto.say("lets out a meowrowr!*")
..()
/datum/reagent/fermi/secretcatchem/on_mob_delete(mob/living/carbon/H)
+ if(perma)
+ to_chat(H, "You feel your body settle into it's new form. You won't be able to shift back on death anymore.")
+ return
var/words = "Your body shifts back to normal."
H.forceMove(catto.loc)
catto.mind.transfer_to(H)
@@ -412,3 +426,20 @@
to_chat(H, "[words]")
qdel(catto)
log_game("FERMICHEM: [H] ckey: [H.key] has returned to normal")
+
+
+/datum/reagent/fermi/secretcatchem/reaction_mob(var/mob/living/L)
+ if(istype(L, /mob/living/simple_animal/pet/cat/custom_cat) && cached_purity >= 0.85)
+ var/mob/living/simple_animal/pet/cat/custom_cat/catto = L
+ if(catto.origin)
+ var/mob/living/carbon/human/H = catto.origin
+ H.stat = CONSCIOUS
+ log_game("FERMICHEM: [catto] ckey: [catto.key] has returned to normal.")
+ to_chat(catto, "Your body shifts back to normal!")
+ H.forceMove(catto.loc)
+ catto.mind.transfer_to(H)
+ if(!L.mind) //Just in case
+ qdel(L)
+ else //This should never happen, but just in case, so their game isn't ruined.
+ catto.icon_state = "custom_cat"
+ catto.health = 50
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm
index 4949cc6ecf..0672d1fba6 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm
@@ -69,7 +69,6 @@
L.Insert(C)
to_chat(C, "You feel the yamerol merge in your chest.")
holder.remove_reagent(src.id, "10")
-
C.adjustOxyLoss(-3)
..()
diff --git a/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm b/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm
index 5fe7d58f1c..fcde3a8b79 100644
--- a/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm
@@ -282,9 +282,7 @@
name = "MKUltra"
id = "enthrall"
results = list("enthrall" = 5)
- //required_reagents = list("iron" = 1, "iodine" = 1) Test vars
- //required_reagents = list("cocoa" = 1, "astral" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
- required_reagents = list("cocoa" = 1, "bluespace" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1) //TEMPORARY UNTIL HEADMINS GIVE THE OKAY FOR MK USE.
+ required_reagents = list("cocoa" = 1, "bluespace" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
required_catalysts = list("blood" = 1)
mix_message = "the reaction gives off a burgundy plume of smoke!"
//FermiChem vars:
@@ -506,9 +504,9 @@
name = "secretcatchem"
id = "secretcatchem"
results = list("secretcatchem" = 5)
- required_reagents = list("stable_plasma" = 1, "sugar" = 1, "cream" = 1, "clonexadone" = 1)//Yes this will make a plushie if you don't lucky guess. It'll eat all your reagents too.
+ required_reagents = list("stable_plasma" = 1, "sugar" = 1, "cream" = 1, "clonexadone" = 1)//Yes this will make a kitty if you don't lucky guess. It'll eat all your reagents too.
required_catalysts = list("SDGF" = 1)
- required_temp = 600
+ required_temp = 500
mix_message = "the reaction gives off a meow!"
mix_sound = "modular_citadel/sound/voice/merowr.ogg"
//FermiChem vars:
diff --git a/modular_citadel/code/modules/reagents/objects/clothes.dm b/modular_citadel/code/modules/reagents/objects/clothes.dm
index 708f1f59f8..b601b6a899 100644
--- a/modular_citadel/code/modules/reagents/objects/clothes.dm
+++ b/modular_citadel/code/modules/reagents/objects/clothes.dm
@@ -2,7 +2,7 @@
//Clothes made from FermiChem
/obj/item/clothing/head/hattip //I wonder if anyone else has played cryptworlds
- name = "Sythetic hat"
+ name = "Synthetic hat"
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "cowboy"
desc = "A sythesized hat, you can't seem to take it off. And tips their hat."
@@ -46,6 +46,13 @@
/obj/item/clothing/head/hattip/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
+ addtimer(CALLBACK(GLOBAL_PROC, .proc/root_and_toot, src, src, 200))
+
+/obj/item/clothing/head/hattip/proc/root_and_toot(obj/item/clothing/head/hattip/hat)
+ hat.animate_atom_living()
+ var/list/seen = viewers(6, get_turf(hat))
+ for(var/mob/M2 in seen)
+ to_chat(M2, "[hat] exclaims, \"[pick("Whooee! Time for a hootenanny!", "Rough 'em up boys!", "Yeehaw! Freedom at last!", "Y'all about to get a good old fashioned spanking!")]\"")
/obj/item/clothing/head/hattip/proc/handle_speech(datum/source, mob/speech_args)
var/message = speech_args[SPEECH_MESSAGE]