salglu works like normal now again and adds more sanity
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@@ -144,7 +144,7 @@
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owner.Stun(15)
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owner.adjustToxLoss(-15, TRUE, TRUE)
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owner.AddIntegrationBlood(min(BLOOD_VOLUME_NORMAL, owner.blood_volume + 20))
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owner.AddIntegrationBlood(20)
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if(owner.blood_volume < BLOOD_VOLUME_NORMAL)
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keep_going = TRUE
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@@ -687,10 +687,10 @@
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if(H.stat == DEAD)
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to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
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return
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if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
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if(H.functional_blood() < (BLOOD_VOLUME_SAFE*H.blood_ratio))
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var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
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if(uses*2 < restore_blood)
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H.blood_volume += uses*2
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if(uses * 2 < restore_blood)
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H.AddIntegrationBlood(uses * 2)
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to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
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uses = 0
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return ..()
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@@ -40,27 +40,28 @@
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if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
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if(integrating_blood > 0)
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integrating_blood = max(integrating_blood - 1, 0)
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL)
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var/nutrition_ratio = 0
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var/integrated_blood = max(integrating_blood - 1, 0)
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integrating_blood = integrated_blood
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if(blood_volume < BLOOD_VOLUME_MAXIMUM)
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blood_volume ++
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if(!HAS_TRAIT(src, TRAIT_NOHUNGER))
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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if(blood_volume < BLOOD_VOLUME_NORMAL)
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var/nutrition_ratio = 0
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if(!HAS_TRAIT(src, TRAIT_NOHUNGER))
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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@@ -390,8 +391,7 @@
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H.handle_blood()
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/mob/living/proc/AddIntegrationBlood(value, force)
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var/species_maxblood = BLOOD_VOLUME_NORMAL
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if(isslimeperson(src) || isvampire(src))
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species_maxblood = BLOOD_VOLUME_MAXIMUM
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if(blood_volume + integrating_blood < species_maxblood || force)
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if(value < 0 && integrating_blood < value) //Remove the normal blood of the carbon if we can't afford it with integrating_blood
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blood_volume = min(blood_volume, value)
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if(integrating_blood < blood_volume + BLOOD_VOLUME_NORMAL || force)
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integrating_blood += value
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@@ -1273,3 +1273,6 @@
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var/mob/living/carbon/C = usr
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if(I.can_give())
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C.give(src)
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/mob/living/carbon/proc/functional_blood()
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return blood_volume + integrating_blood
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@@ -182,3 +182,8 @@
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destination.underwear = underwear
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destination.undershirt = undershirt
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destination.socks = socks
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/mob/living/carbon/human/AddIntegrationBlood(value, force)
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if(NOBLOOD in dna.species.species_traits) //Can't lose blood if your species doesn't have any
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return
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. = ..()
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@@ -396,19 +396,21 @@
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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overdose_threshold = 60
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taste_description = "sweetness and salt"
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var/extra_regen = 0.25 // in addition to acting as temporary blood, also add this much to their actual blood per tick
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var/last_added = 0
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var/maximum_reachable = BLOOD_VOLUME_NORMAL - 10 //So that normal blood regeneration can continue with salglu active
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pH = 5.5
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/datum/reagent/medicine/salglu_solution/on_mob_life(mob/living/carbon/M)
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/datum/reagent/medicine/salglu_solution/on_mob_life(mob/living/carbon/human/M)
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if((HAS_TRAIT(M, TRAIT_NOMARROW)))
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return
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if(last_added)
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M.integrating_blood -= min(M.integrating_blood, last_added)
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M.AddIntegrationBlood(-last_added)
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last_added = 0
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if(M.blood_volume < maximum_reachable) //Can only up to double your effective blood level.
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last_added = volume * 5
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M.AddIntegrationBlood(last_added)
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if(M.functional_blood() < maximum_reachable) //Can only up to double your effective blood level.
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var/new_blood_level = min(volume * 5, maximum_reachable)
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last_added = new_blood_level
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M.AddIntegrationBlood(new_blood_level + (extra_regen * REM))
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if(prob(33))
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M.adjustBruteLoss(-0.5*REM, 0)
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M.adjustFireLoss(-0.5*REM, 0)
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