Porting a few martial art code updates.
This commit is contained in:
@@ -66,6 +66,7 @@
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#define TRAIT_HUSK "husk"
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#define TRAIT_NOCLONE "noclone"
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#define TRAIT_CLUMSY "clumsy"
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#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
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#define TRAIT_DUMB "dumb"
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#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
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#define TRAIT_PACIFISM "pacifism"
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@@ -223,5 +224,6 @@
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define SLEEPING_CARP_TRAIT "sleeping_carp"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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#define MADE_UNCLONEABLE "made-uncloneable"
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@@ -8,9 +8,7 @@
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var/deflection_chance = 0 //Chance to deflect projectiles
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var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
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var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
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var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
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var/help_verb
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var/no_guns = FALSE
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var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
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var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
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@@ -28,14 +26,16 @@
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/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
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if(D != current_target)
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current_target = D
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streak = ""
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restraining = 0
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reset_streak(D)
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streak = streak+element
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if(length(streak) > max_streak_length)
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streak = copytext(streak,2)
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return
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/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
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current_target = new_target
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streak = ""
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/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
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var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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@@ -81,7 +81,7 @@
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D.forcesay(GLOB.hit_appends)
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return 1
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/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
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/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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if(!istype(H) || !H.mind)
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return FALSE
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if(H.mind.martial_art)
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+35
-34
@@ -9,24 +9,13 @@
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id = MARTIALART_CQC
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help_verb = /mob/living/carbon/human/proc/CQC_help
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block_chance = 75
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var/just_a_cook = FALSE
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var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
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/area/crew_quarters/cafeteria,
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/area/crew_quarters/bar))
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var/old_grab_state = null
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var/restraining = FALSE
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/datum/martial_art/cqc/under_siege
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name = "Close Quarters Cooking"
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just_a_cook = TRUE
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/datum/martial_art/cqc/proc/drop_restraining()
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/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
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. = ..()
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restraining = FALSE
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/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
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var/area/A = get_area(H)
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if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
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return FALSE
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return ..()
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/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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@@ -75,6 +64,7 @@
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D.apply_damage(10, BRUTE)
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log_combat(A, D, "kicked (CQC)")
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if(D.IsKnockdown() && !D.stat)
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log_combat(A, D, "knocked out (Head kick)(CQC)")
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D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
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"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
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playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
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@@ -85,7 +75,8 @@
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/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
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log_combat(A, D, "pressured (CQC)")
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D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
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D.adjustStaminaLoss(60)
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playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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return TRUE
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@@ -96,18 +87,20 @@
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if(!can_use(A))
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return FALSE
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if(!D.stat)
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log_combat(A, D, "restrained (CQC)")
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D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
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"<span class='userdanger'>[A] locks you into a restraining position!</span>")
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D.adjustStaminaLoss(20)
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D.Stun(100)
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restraining = TRUE
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addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
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addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
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return TRUE
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/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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if(!D.stat)
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log_combat(A, D, "consecutive CQC'd (CQC)")
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D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
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"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
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playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
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@@ -119,23 +112,20 @@
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return TRUE
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/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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add_to_streak("G",D)
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if(check_streak(A,D))
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return TRUE
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if(A == D) // no self grab.
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return FALSE
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if(A.grab_state >= GRAB_AGGRESSIVE)
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if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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if(A.pulling)
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D.stop_pulling()
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if(old_grab_state == GRAB_PASSIVE)
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D.drop_all_held_items()
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A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
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log_combat(A, D, "grabbed", addition="aggressively")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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return TRUE
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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return TRUE
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return FALSE
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/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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@@ -190,6 +180,7 @@
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playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
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if(restraining && A.pulling == D)
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log_combat(A, D, "knocked out (Chokehold)(CQC)")
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D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
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"<span class='userdanger'>[A] puts you into a chokehold!</span>")
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D.SetSleeping(400)
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@@ -208,9 +199,19 @@
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to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
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to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
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to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
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to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
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to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
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to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
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to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
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to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
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to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
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///Subtype of CQC. Only used for the chef.
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/datum/martial_art/cqc/under_siege
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name = "Close Quarters Cooking"
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///Prevents use if the cook is not in the kitchen.
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/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
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if(!istype(get_area(H), /area/crew_quarters/kitchen))
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return FALSE
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return ..()
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@@ -9,35 +9,36 @@
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id = MARTIALART_SLEEPINGCARP
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deflection_chance = 100
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reroute_deflection = TRUE
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no_guns = TRUE
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allow_temp_override = FALSE
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help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
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var/old_grab_state = null
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/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(findtext(streak,WRIST_WRENCH_COMBO))
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streak = ""
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wristWrench(A,D)
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return 1
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return TRUE
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if(findtext(streak,BACK_KICK_COMBO))
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streak = ""
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backKick(A,D)
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return 1
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return TRUE
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if(findtext(streak,STOMACH_KNEE_COMBO))
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streak = ""
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kneeStomach(A,D)
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return 1
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return TRUE
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if(findtext(streak,HEAD_KICK_COMBO))
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streak = ""
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headKick(A,D)
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return 1
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return TRUE
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if(findtext(streak,ELBOW_DROP_COMBO))
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streak = ""
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elbowDrop(A,D)
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return 1
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return 0
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return TRUE
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return FALSE
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/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsStun() && !D.IsKnockdown())
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log_combat(A, D, "wrist wrenched (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
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"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
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@@ -46,24 +47,29 @@
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D.dropItemToGround(D.get_active_held_item())
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D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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return 1
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log_combat(A, D, "wrist wrenched (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Knockdown(80)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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log_combat(A, D, "back-kicked (Sleeping Carp)")
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if(!D.stat && !D.IsKnockdown())
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if(A.dir == D.dir)
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log_combat(A, D, "back-kicked (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Knockdown(80)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return TRUE
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else
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log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
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D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
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"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsKnockdown())
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log_combat(A, D, "stomach kneed (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
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"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
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@@ -71,12 +77,12 @@
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D.losebreath += 3
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D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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log_combat(A, D, "stomach kneed (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsKnockdown())
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log_combat(A, D, "head kicked (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>[A] kicks you in the jaw!</span>")
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@@ -84,12 +90,12 @@
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D.drop_all_held_items()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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return 1
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log_combat(A, D, "head kicked (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(D.IsKnockdown() || D.resting || D.stat)
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log_combat(A, D, "elbow dropped (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
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"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
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@@ -97,37 +103,29 @@
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D.death() //FINISH HIM!
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D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
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return 1
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log_combat(A, D, "elbow dropped (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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if(A == D) //no self grab stun
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return FALSE
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if(A.grab_state >= GRAB_AGGRESSIVE)
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if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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if(A.pulling)
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if(old_grab_state == GRAB_PASSIVE)
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D.drop_all_held_items()
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D.stop_pulling()
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if(A.a_intent == INTENT_GRAB)
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log_combat(A, D, "grabbed", addition="aggressively")
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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else
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log_combat(A, D, "grabbed", addition="passively")
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A.grab_state = GRAB_PASSIVE
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return 1
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A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
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log_combat(A, D, "grabbed", addition="aggressively")
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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return TRUE
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return FALSE
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|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
@@ -138,15 +136,25 @@
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Knockdown(80)
|
||||
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
||||
@@ -233,4 +241,4 @@
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
@@ -31,6 +32,7 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -69,14 +69,9 @@
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(HAS_TRAIT(user, TRAIT_NOGUNS))
|
||||
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna.check_mutation(HULK))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
@@ -119,16 +119,12 @@
|
||||
. = ..()
|
||||
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(src.dna.check_mutation(HULK))
|
||||
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_NOGUNS))
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/*
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
speedmod = 2
|
||||
@@ -88,7 +88,7 @@
|
||||
fixed_mut_color = "a3d"
|
||||
meat = /obj/item/stack/ore/plasma
|
||||
//Can burn and takes damage from heat
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) //no RESISTHEAT, NOFIRE
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) //no RESISTHEAT, NOFIRE
|
||||
info_text = "As a <span class='danger'>Plasma Golem</span>, you burn easily. Be careful, if you get hot enough while burning, you'll blow up!"
|
||||
heatmod = 0 //fine until they blow up
|
||||
prefix = "Plasma"
|
||||
@@ -266,7 +266,7 @@
|
||||
fixed_mut_color = "9E704B"
|
||||
meat = /obj/item/stack/sheet/mineral/wood
|
||||
//Can burn and take damage from heat
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
armor = 30
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
@@ -693,7 +693,7 @@
|
||||
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
|
||||
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_CHUNKYFINGERS)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
burnmod = 2 // don't get burned
|
||||
@@ -893,7 +893,7 @@
|
||||
special_names = list("Box")
|
||||
info_text = "As a <span class='danger'>Cardboard Golem</span>, you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself."
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
fixed_mut_color = "ffffff"
|
||||
limbs_id = "c_golem" //special sprites
|
||||
attack_verb = "bash"
|
||||
@@ -936,7 +936,7 @@
|
||||
name = "Leather Golem"
|
||||
id = "leather golem"
|
||||
special_names = list("Face", "Man", "Belt") //Ah dude 4 strength 4 stam leather belt AHHH
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
|
||||
prefix = "Leather"
|
||||
fixed_mut_color = "624a2e"
|
||||
info_text = "As a <span class='danger'>Leather Golem</span>, you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level."
|
||||
@@ -952,7 +952,7 @@
|
||||
special_names = list("Boll","Weave")
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
|
||||
fixed_mut_color = null
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
|
||||
|
||||
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
|
||||
@@ -974,7 +974,7 @@
|
||||
fixed_mut_color = "ffffff"
|
||||
attack_verb = "rattl"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
|
||||
info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
|
||||
var/datum/action/innate/bonechill/bonechill
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
id = "ashlizard"
|
||||
limbs_id = "lizard"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
|
||||
inherent_traits = list(TRAIT_NOGUNS)
|
||||
inherent_traits = list(TRAIT_CHUNKYFINGERS)
|
||||
mutantlungs = /obj/item/organ/lungs/ashwalker
|
||||
burnmod = 0.9
|
||||
brutemod = 0.9
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
blacklisted = TRUE
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
mutant_brain = /obj/item/organ/brain/nightmare
|
||||
|
||||
Reference in New Issue
Block a user