Merge branch 'pr/14'

This commit is contained in:
Fermi
2019-06-14 21:29:04 +01:00
506 changed files with 10079 additions and 6600 deletions
+131 -40
View File
@@ -161,13 +161,18 @@ RLD
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
return (BRUTELOSS)
/obj/item/construction/rcd/verb/toggle_window_type()
set name = "Toggle Window Type"
/obj/item/construction/rcd/verb/toggle_window_type_verb()
set name = "RCD : Toggle Window Type"
set category = "Object"
set src in usr // What does this do?
set src in view(1)
if(!usr.canUseTopic(src, BE_CLOSE))
return
toggle_window_type(usr)
/obj/item/construction/rcd/proc/toggle_window_type(mob/user)
var/window_type_name
if (window_type == /obj/structure/window/fulltile)
window_type = /obj/structure/window/reinforced/fulltile
window_type_name = "reinforced glass"
@@ -175,17 +180,14 @@ RLD
window_type = /obj/structure/window/fulltile
window_type_name = "glass"
to_chat(usr, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
to_chat(user, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
/obj/item/construction/rcd/verb/change_airlock_access()
set name = "Change Airlock Access"
set category = "Object"
set src in usr
/obj/item/construction/rcd/verb/change_airlock_access(mob/user)
if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)
return ..(usr)
if (!ishuman(user) && !user.has_unlimited_silicon_privilege)
return
var/t1 = text("")
var/t1 = ""
if(use_one_access)
@@ -216,24 +218,23 @@ RLD
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500)
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
popup.set_content(t1)
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
onclose(usr, "airlock")
onclose(user, "rcd_access")
/obj/item/construction/rcd/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if (href_list["close"])
usr << browse(null, "window=airlock")
usr << browse(null, "window=rcd_access")
return
if (href_list["access"])
toggle_access(href_list["access"])
change_airlock_access()
change_airlock_access(usr)
/obj/item/construction/rcd/proc/toggle_access(acc)
if (acc == "all")
@@ -253,16 +254,77 @@ RLD
if (!conf_access.len)
conf_access = null
/obj/item/construction/rcd/verb/change_airlock_setting()
set name = "Change Airlock Setting"
set category = "Object"
set src in usr
/obj/item/construction/rcd/proc/get_airlock_image(airlock_type)
var/obj/machinery/door/airlock/proto = airlock_type
var/ic = initial(proto.icon)
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
if(!initial(proto.glass))
MA.overlays += "fill_closed"
//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
var/airlockcat = input(usr, "Select whether the airlock is solid or glass.") in list("Solid", "Glass")
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
if(!user)
return
var/list/solid_or_glass_choices = list(
"Solid" = get_airlock_image(/obj/machinery/door/airlock),
"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass)
)
var/list/solid_choices = list(
"Standard" = get_airlock_image(/obj/machinery/door/airlock),
"Public" = get_airlock_image(/obj/machinery/door/airlock/public),
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering),
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos),
"Security" = get_airlock_image(/obj/machinery/door/airlock/security),
"Command" = get_airlock_image(/obj/machinery/door/airlock/command),
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical),
"Research" = get_airlock_image(/obj/machinery/door/airlock/research),
"Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer),
"Science" = get_airlock_image(/obj/machinery/door/airlock/science),
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology),
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining),
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance),
"External" = get_airlock_image(/obj/machinery/door/airlock/external),
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external),
"Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch),
"Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch)
)
var/list/glass_choices = list(
"Standard" = get_airlock_image(/obj/machinery/door/airlock/glass),
"Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass),
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass),
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass),
"Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass),
"Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass),
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass),
"Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass),
"Science" = get_airlock_image(/obj/machinery/door/airlock/science/glass),
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass),
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass),
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass),
"External" = get_airlock_image(/obj/machinery/door/airlock/external/glass),
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockcat)
if("Solid")
if(advanced_airlock_setting == 1)
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch")
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
if("Standard")
airlock_type = /obj/machinery/door/airlock
@@ -305,7 +367,9 @@ RLD
if("Glass")
if(advanced_airlock_setting == 1)
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
if("Standard")
airlock_type = /obj/machinery/door/airlock/glass
@@ -356,8 +420,8 @@ RLD
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
return TRUE
/obj/item/construction/rcd/New()
..()
/obj/item/construction/rcd/Initialize()
. = ..()
GLOB.rcd_list += src
/obj/item/construction/rcd/Destroy()
@@ -366,19 +430,46 @@ RLD
/obj/item/construction/rcd/attack_self(mob/user)
..()
switch(mode)
if(1)
mode = 2
to_chat(user, "<span class='notice'>You change RCD's mode to 'Airlock'.</span>")
if(2)
mode = 3
to_chat(user, "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>")
if(3)
mode = 4
to_chat(user, "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>")
if(4)
mode = 1
to_chat(user, "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>")
var/list/choices = list(
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
)
if(mode == RCD_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
)
else if(mode == RCD_WINDOWGRILLE)
choices += list(
"Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype")
)
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,.proc/check_menu,user))
if(!check_menu(user))
return
switch(choice)
if("Floors & Walls")
mode = RCD_FLOORWALL
if("Airlock")
mode = RCD_AIRLOCK
if("Deconstruct")
mode = RCD_DECONSTRUCT
if("Grilles & Windows")
mode = RCD_WINDOWGRILLE
if("Change Access")
change_airlock_access(user)
return
if("Change Airlock Type")
change_airlock_setting(user)
return
if("Change Window Type")
toggle_window_type(user)
return
else
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
+123 -12
View File
@@ -14,13 +14,14 @@
w_class = WEIGHT_CLASS_NORMAL
var/max_amount = 90
var/active = FALSE
actions_types = list(/datum/action/item_action/rcl)
actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui)
var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
var/current_color_index = 1
var/ghetto = FALSE
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
var/datum/component/mobhook
var/datum/radial_menu/persistent/wiring_gui_menu
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
@@ -85,7 +86,8 @@
/obj/item/twohanded/rcl/Destroy()
QDEL_NULL(loaded)
last = null
setActive(FALSE, null) // setactive(FALSE) removes mobhook
QDEL_NULL(mobhook)
QDEL_NULL(wiring_gui_menu)
return ..()
/obj/item/twohanded/rcl/update_icon()
@@ -115,20 +117,28 @@
if(loaded)
QDEL_NULL(loaded)
loaded = null
QDEL_NULL(wiring_gui_menu)
unwield(user)
setActive(wielded, user)
active = wielded
return TRUE
return FALSE
/obj/item/twohanded/rcl/pickup(mob/user)
..()
getMobhook(user)
/obj/item/twohanded/rcl/dropped(mob/wearer)
..()
if(mobhook)
setActive(FALSE, mobhook.parent)
active = FALSE
QDEL_NULL(mobhook)
last = null
/obj/item/twohanded/rcl/attack_self(mob/user)
..()
setActive(wielded, user)
active = wielded
if(!active)
last = null
else if(!last)
@@ -137,17 +147,24 @@
last = C
break
/obj/item/twohanded/rcl/proc/setActive(toggle, mob/user)
active = toggle
if (active && user)
if (mobhook && mobhook.parent != user)
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
if(to_hook)
if(mobhook && mobhook.parent != to_hook)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
else
QDEL_NULL(mobhook)
/obj/item/twohanded/rcl/proc/trigger(mob/user)
if(active)
layCable(user)
if(wiring_gui_menu) //update the wire options as you move
wiringGuiUpdate(user)
//previous contents of trigger(), lays cable each time the player moves
/obj/item/twohanded/rcl/proc/layCable(mob/user)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
@@ -156,7 +173,7 @@
if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
setActive(FALSE, user)
active = FALSE
return
else
if(last)
@@ -179,6 +196,91 @@
is_empty(user) //If we've run out, display message
update_icon()
//searches the current tile for a stub cable of the same colour
/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user)
var/turf/T
if(!isturf(user.loc))
return
T = get_turf(user)
if(T.intact || !T.can_have_cabling())
return
for(var/obj/structure/cable/C in T)
if(!C)
continue
if(C.cable_color != GLOB.cable_colors[colors[current_color_index]])
continue
if(C.d1 == 0)
return C
break
return
/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user)
var/fromdir = 0
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
fromdir = linkingCable.d2
var/list/wiredirs = list("1","5","4","6","2","10","8","9")
for(var/icondir in wiredirs)
var/dirnum = text2num(icondir)
var/cablesuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
if(fromdir == dirnum) //cables can't loop back on themselves
cablesuffix = "invalid"
var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[cablesuffix]")
img.color = GLOB.cable_colors[colors[current_color_index]]
wiredirs[icondir] = img
return wiredirs
/obj/item/twohanded/rcl/proc/showWiringGui(mob/user)
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user)
if(!wiring_gui_menu)
return
wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu.change_choices(choices,FALSE)
//Callback used to respond to interactions with the wiring menu
/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice)
if(!choice) //close on a null choice (the center button)
QDEL_NULL(wiring_gui_menu)
return
choice = text2num(choice)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
return
var/turf/T = get_turf(user)
if(T.intact || !T.can_have_cabling())
return
loaded.item_color = colors[current_color_index]
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
if(choice != linkingCable.d2)
loaded.cable_join(linkingCable, user, FALSE, choice)
last = null
else
last = loaded.place_turf(get_turf(src), user, choice)
is_empty(user) //If we've run out, display message
wiringGuiUpdate(user)
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
. = ..()
@@ -192,12 +294,21 @@
update_icon()
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/rcl))
if(istype(action, /datum/action/item_action/rcl_col))
current_color_index++;
if (current_color_index > colors.len)
current_color_index = 1
var/cwname = colors[current_color_index]
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
if(wiring_gui_menu)
wiringGuiUpdate(user)
else if(istype(action, /datum/action/item_action/rcl_gui))
if(wiring_gui_menu) //The menu is already open, close it
QDEL_NULL(wiring_gui_menu)
else //open the menu
showWiringGui(user)
/obj/item/twohanded/rcl/ghetto
actions_types = list()
+1 -1
View File
@@ -331,7 +331,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
//make sure what we're clicking is valid for the current category
var/static/list/make_pipe_whitelist
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe))
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
. = FALSE
+5 -7
View File
@@ -59,7 +59,7 @@
/obj/item/areaeditor/blueprints/attack_self(mob/user)
. = ..()
if(!legend)
var/area/A = get_area()
var/area/A = get_area(user)
if(get_area_type() == AREA_STATION)
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
@@ -140,12 +140,10 @@
legend = FALSE
/obj/item/areaeditor/proc/get_area()
var/turf/T = get_turf(usr)
var/area/A = T.loc
return A
/obj/item/areaeditor/proc/get_area_type(area/A = get_area())
/obj/item/areaeditor/proc/get_area_type(area/A)
if(!A)
A = get_area(usr)
if(A.outdoors)
return AREA_SPACE
var/list/SPECIALS = list(
@@ -183,7 +181,7 @@
return ""
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area()
var/area/A = get_area(usr)
var/prevname = "[A.name]"
var/str = stripped_input(usr,"New area name:", "Area Creation", "", MAX_NAME_LEN)
if(!str || !length(str) || str==prevname) //cancel
+2 -2
View File
@@ -16,7 +16,7 @@
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
..()
owner.add_trait(TRAIT_XENO_HOST, TRAIT_GENERIC)
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
START_PROCESSING(SSobj, src)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
@@ -24,7 +24,7 @@
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(owner)
owner.remove_trait(TRAIT_XENO_HOST, TRAIT_GENERIC)
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
+1 -1
View File
@@ -105,7 +105,7 @@
if(isturf(A))
return
if(istype(A,/obj/item/storage/lockbox))
if(istype(A,/obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod))
A.emag_act(user)
uses = max(uses - 1, 0)
if(!uses)
+2 -3
View File
@@ -248,9 +248,8 @@
/obj/effect/chrono_field/return_air() //we always have nominal air and temperature
var/datum/gas_mixture/GM = new
GM.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
GM.gases[/datum/gas/oxygen][MOLES] = MOLES_O2STANDARD
GM.gases[/datum/gas/nitrogen][MOLES] = MOLES_N2STANDARD
GM.gases[/datum/gas/oxygen] = MOLES_O2STANDARD
GM.gases[/datum/gas/nitrogen] = MOLES_N2STANDARD
GM.temperature = T20C
return GM
+6 -10
View File
@@ -102,7 +102,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "cigoff"
throw_speed = 0.5
item_state = "cigoff"
container_type = INJECTABLE
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
grind_results = list()
@@ -123,8 +122,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/Initialize()
. = ..()
create_reagents(chem_volume)
reagents.set_reacting(FALSE) // so it doesn't react until you light it
create_reagents(chem_volume, INJECTABLE | NO_REACT) // so it doesn't react until you light it
if(list_reagents)
reagents.add_reagent_list(list_reagents)
if(starts_lit)
@@ -184,7 +182,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
qdel(src)
return
// allowing reagents to react after being lit
reagents.set_reacting(TRUE)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
@@ -325,7 +323,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
list_reagents = list("space_drugs" = 15, "lipolicide" = 35)
/obj/item/clothing/mask/cigarette/rollie/mindbreaker
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
/obj/item/cigbutt/roach
name = "roach"
@@ -720,8 +718,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume)
reagents.set_reacting(FALSE) // so it doesn't react until you light it
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.add_reagent("nicotine", 50)
if(!icon_state)
if(!param_color)
@@ -790,13 +787,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(reagents.total_volume > 0)
to_chat(user, "<span class='notice'>You empty [src] of all reagents.</span>")
reagents.clear_reagents()
return
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
if(slot == SLOT_WEAR_MASK)
if(!screw)
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
reagents.set_reacting(TRUE)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
START_PROCESSING(SSobj, src)
else //it will not start if the vape is opened.
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
@@ -804,7 +800,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/dropped(mob/user)
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
reagents.set_reacting(FALSE)
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error
+111 -22
View File
@@ -68,6 +68,8 @@
var/pre_noise = FALSE
var/post_noise = FALSE
var/datum/team/gang/gang //For marking territory.
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
/obj/item/toy/crayon/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -252,7 +254,7 @@
cost = 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if (H.has_trait(TRAIT_TAGGER))
if (HAS_TRAIT(H, TRAIT_TAGGER))
cost *= 0.5
var/charges_used = use_charges(user, cost)
if(!charges_used)
@@ -288,6 +290,13 @@
else if(drawing in numerals)
temp = "number"
// If a gang member is using a gang spraycan, it'll behave differently
var/gang_mode = FALSE
if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check.
gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans.
// discontinue if the area isn't valid for tagging because gang "honour"
if(gang_mode && (!can_claim_for_gang(user, target)))
return
var/graf_rot
if(drawing in oriented)
@@ -310,20 +319,22 @@
clicky = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
if(!instant)
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
if(pre_noise)
audible_message("<span class='notice'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
var/takes_time = !instant
var/takes_time = !instant //For order purposes, since I'm maximum bad.
if(gang_mode)
takes_time = TRUE
var/wait_time = 50
if(paint_mode == PAINT_LARGE_HORIZONTAL)
wait_time *= 3
if(takes_time)
if(!do_after(user, 50, target = target))
if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default.
if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now.
return
if(length(text_buffer))
@@ -332,26 +343,34 @@
var/list/turf/affected_turfs = list()
if(actually_paints)
switch(paint_mode)
if(PAINT_NORMAL)
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
C.add_hiddenprint(user)
C.pixel_x = clickx
C.pixel_y = clicky
affected_turfs += target
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
if(gang_mode)
// Double check it wasn't tagged in the meanwhile.
if(!can_claim_for_gang(user, target))
return
tag_for_gang(user, target)
affected_turfs += target
else
switch(paint_mode)
if(PAINT_NORMAL)
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
C.add_hiddenprint(user)
affected_turfs += left
affected_turfs += right
C.pixel_x = clickx
C.pixel_y = clicky
affected_turfs += target
else
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
return
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
C.add_hiddenprint(user)
affected_turfs += left
affected_turfs += right
affected_turfs += target
else
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
return
if(!instant)
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
@@ -373,6 +392,52 @@
reagents.trans_to(t, ., volume_multiplier)
check_empty(user)
//////////////Gang mode stuff/////////////////
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
// Check area validity.
// Reject space, player-created areas, and non-station z-levels.
var/area/A = get_area(target)
if(!A || (!is_station_level(A.z)) || !A.valid_territory)
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
return FALSE
var/spraying_over = FALSE
for(var/G in target)
var/obj/effect/decal/cleanable/crayon/gang/gangtag = G
if(istype(gangtag))
var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
if(gangtag.gang != GA.gang)
spraying_over = TRUE
break
var/occupying_gang = territory_claimed(A, user)
if(occupying_gang && !spraying_over)
to_chat(user, "<span class='danger'>[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!</span>")
return FALSE
// If you pass the gauntlet of checks, you're good to proceed
return TRUE
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
for(var/datum/team/gang/G in GLOB.gangs)
if(territory.type in (G.territories|G.new_territories))
. = G.name
break
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
//Delete any old markings on this tile, including other gang tags
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
qdel(old_marking)
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
var/area/territory = get_area(target)
new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
/////////////////Gang end////////////////////
/obj/item/toy/crayon/attack(mob/M, mob/user)
if(edible && (M == user))
to_chat(user, "You take a bite of the [src.name]. Delicious!")
@@ -524,6 +589,7 @@
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
validSurfaces = list(/turf/open/floor, /turf/closed/wall)
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
@@ -669,6 +735,7 @@
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
gang = FALSE
volume_multiplier = 25
charges = 100
@@ -683,6 +750,7 @@
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
gang = FALSE
reagent_contents = list("lube" = 1, "banana" = 1)
volume_multiplier = 5
@@ -695,6 +763,7 @@
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
gang = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
@@ -703,6 +772,26 @@
post_noise = FALSE
reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
/obj/item/toy/crayon/spraycan/gang
charges = 20 // Charges back to 20, which is the default value for them.
gang = TRUE
gang_tag_delay = 15 //Its 50% faster than a regular spraycan, for tagging. After-all they did spend points/meet the boss.
pre_noise = FALSE
post_noise = TRUE // Its even more stealthy just a tad.
/obj/item/toy/crayon/spraycan/gang/Initialize(loc, datum/team/gang/G)
..()
if(G)
gang = G
paint_color = G.color
update_icon()
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
. = ..()
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_NUMBER
+2 -2
View File
@@ -444,7 +444,7 @@
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
@@ -585,7 +585,7 @@
shock_touching(30, H)
var/failed
if (H.suiciding || (H.has_trait(TRAIT_NOCLONE)))
if (H.suiciding || (HAS_TRAIT(H, TRAIT_NOCLONE)))
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
else if (H.hellbound)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
+2 -2
View File
@@ -358,9 +358,9 @@ GLOBAL_LIST_EMPTY(PDAs)
if (total_moles)
for(var/id in env_gases)
var/gas_level = env_gases[id][MOLES]/total_moles
var/gas_level = env_gases[id]/total_moles
if(gas_level > 0)
dat += "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_level*100, 0.01)]%<br>"
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100, 0.01)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br>"
@@ -52,7 +52,7 @@
add_fingerprint(user)
if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))
if((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
if(!user.IsAdvancedToolUser())
@@ -86,7 +86,7 @@
else
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
if(M.stat == DEAD || (M.has_trait(TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-ray vision
to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
@@ -54,7 +54,7 @@
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/musicaltuner))
var/mob/living/carbon/human/H = user
if (H.has_trait(TRAIT_MUSICIAN))
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
if (!tune_time)
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
tune_time = 300
@@ -69,7 +69,7 @@
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if(user.has_trait(TRAIT_NOGUNS))
if(HAS_TRAIT(user, TRAIT_NOGUNS))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
return
if(ishuman(user))
+24 -25
View File
@@ -95,7 +95,7 @@ SLIME SCANNER
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
// Clumsiness/brain damage check
if ((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50))
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for The floor:\n\tOverall status: <b>Healthy</b>\n"
@@ -127,7 +127,7 @@ SLIME SCANNER
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.has_trait(TRAIT_FAKEDEATH) && !advanced)
if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced)
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
@@ -208,10 +208,10 @@ SLIME SCANNER
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
if(istype(ears))
var/healthy = TRUE
if(C.has_trait(TRAIT_DEAF, GENETIC_MUTATION))
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
healthy = FALSE
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
else if(C.has_trait(TRAIT_DEAF))
else if(HAS_TRAIT(C, TRAIT_DEAF))
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
@@ -229,10 +229,10 @@ SLIME SCANNER
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
if(istype(eyes))
var/healthy = TRUE
if(C.has_trait(TRAIT_BLIND))
if(HAS_TRAIT(C, TRAIT_BLIND))
msg += "\t<span class='alert'>Subject is blind.</span>\n"
healthy = FALSE
if(C.has_trait(TRAIT_NEARSIGHT))
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.eye_damage > 30)
@@ -299,7 +299,7 @@ SLIME SCANNER
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
// Time of death
if(M.tod && (M.stat == DEAD || ((M.has_trait(TRAIT_FAKEDEATH)) && !advanced)))
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
@@ -437,39 +437,38 @@ SLIME SCANNER
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)</span>")
environment.garbage_collect()
GAS_GARBAGE_COLLECT(environment.gases)
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id][MOLES], 0.01)] mol)</span>")
var/gas_concentration = env_gases[id]/total_moles
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] &deg;C ([round(environment.temperature, 0.01)] K)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
@@ -559,8 +558,8 @@ SLIME SCANNER
var/list/cached_gases = air_contents.gases
for(var/id in cached_gases)
var/gas_concentration = cached_gases[id][MOLES]/total_moles
to_chat(user, "<span class='notice'>[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)</span>")
var/gas_concentration = cached_gases[id]/total_moles
to_chat(user, "<span class='notice'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id], 0.01)] mol)</span>")
to_chat(user, "<span class='notice'>Temperature: [round(temperature - T0C,0.01)] &deg;C ([round(temperature, 0.01)] K)</span>")
else
+2 -2
View File
@@ -31,7 +31,7 @@
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_NOCLONE))
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/datum/mutation/human/HM in remove_mutations)
@@ -313,7 +313,7 @@
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
return FALSE
if(M.has_dna() && !(M.has_trait(TRAIT_NOCLONE)))
if(M.has_dna() && !(HAS_TRAIT(M, TRAIT_NOCLONE)))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
+1 -2
View File
@@ -15,7 +15,6 @@
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
container_type = AMOUNT_VISIBLE
var/max_water = 50
var/last_use = 1
var/chem = "water"
@@ -56,7 +55,7 @@
/obj/item/extinguisher/Initialize()
. = ..()
create_reagents(max_water)
create_reagents(max_water, AMOUNT_VISIBLE)
reagents.add_reagent(chem, max_water)
+1 -1
View File
@@ -205,7 +205,7 @@
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
if(air_transfer.gases[/datum/gas/plasma])
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5
air_transfer.gases[/datum/gas/plasma] *= 5
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
+1 -1
View File
@@ -33,7 +33,7 @@
qdel(src)
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
var/clumsy = user.has_trait(TRAIT_CLUMSY)
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
if(prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
+1 -1
View File
@@ -44,7 +44,7 @@
if(!istype(C))
return
if(iscarbon(user) && (user.has_trait(TRAIT_CLUMSY) && prob(50)))
if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
return
+4 -1
View File
@@ -546,6 +546,9 @@
/obj/item/nullrod/pride_hammer
icon_state = "pride"
item_state = "pride"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "Pride-struck Hammer"
desc = "It resonates an aura of Pride."
force = 16
@@ -553,7 +556,7 @@
w_class = 4
slot_flags = ITEM_SLOT_BACK
attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked")
hitsound = 'sound/weapons/blade1.ogg'
hitsound = 'sound/weapons/resonator_blast.ogg'
/obj/item/nullrod/pride_hammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
. = ..()
@@ -2,7 +2,6 @@
name = "chem implant"
desc = "Injects things."
icon_state = "reagents"
container_type = OPENCONTAINER
activated = FALSE
/obj/item/implant/chem/get_data()
@@ -23,7 +22,7 @@
/obj/item/implant/chem/Initialize()
. = ..()
create_reagents(50)
create_reagents(50, OPENCONTAINER)
GLOB.tracked_chem_implants += src
/obj/item/implant/chem/Destroy()
@@ -20,14 +20,14 @@
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE)
if(..())
if(!target.mind)
target.add_trait(TRAIT_MINDSHIELD, "implant")
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
target.sec_hud_set_implants()
return TRUE
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable)
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
var/obj/item/implanter/I = loc
@@ -38,15 +38,18 @@
I.update_icon()
return FALSE
var/datum/antagonist/gang/gang = target.mind.has_antag_datum(/datum/antagonist/gang)
var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
target.mind.remove_antag_datum(/datum/antagonist/gang)
if(!silent)
if(target.mind in SSticker.mode.cult)
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
else
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
target.add_trait(TRAIT_MINDSHIELD, "implant")
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
target.sec_hud_set_implants()
return TRUE
return FALSE
@@ -55,7 +58,7 @@
if(..())
if(isliving(target))
var/mob/living/L = target
L.remove_trait(TRAIT_MINDSHIELD, "implant")
REMOVE_TRAIT(L, TRAIT_MINDSHIELD, "implant")
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>")
@@ -33,24 +33,8 @@
/obj/item/implant/adrenalin/activate()
. = ..()
uses--
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetSleeping(0)
imp_in.SetStun(0)
imp_in.SetKnockdown(0)
imp_in.SetUnconscious(0)
imp_in.adjustStaminaLoss(-150)
imp_in.stuttering = 0
imp_in.updatehealth()
imp_in.update_stamina()
imp_in.resting = 0
imp_in.lying = 0
imp_in.update_canmove()
imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
imp_in.reagents.add_reagent("synaptizine", 10)
imp_in.reagents.add_reagent("omnizine", 10)
imp_in.reagents.add_reagent("stimulants", 10)
if(!uses)
qdel(src)
@@ -185,7 +185,7 @@
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[ADMIN_LOOKUPFLW(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name(user)] set brainwash machine objective to '[objective]'.")
if(C.has_trait(TRAIT_MINDSHIELD))
if(HAS_TRAIT(C, TRAIT_MINDSHIELD))
return FALSE
brainwash(C, objective)
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
+5 -5
View File
@@ -37,7 +37,7 @@
</ol>
<p>
It really is that easy! Good luck!
</body>
</html>
"}
@@ -344,14 +344,14 @@
author = "Sir John Rose"
title = "Barman Recipes: Mixing Drinks and Changing Lives"
page_link = "Guide_to_food_and_drinks"
/obj/item/book/manual/wiki/robotics_cyborgs
name = "Robotics for Dummies"
icon_state = "borgbook"
author = "XISC"
title = "Robotics for Dummies"
page_link = "Guide_to_robotics"
/obj/item/book/manual/wiki/research_and_development
name = "Research and Development 101"
icon_state = "rdbook"
@@ -401,7 +401,7 @@
author = "the City-state of Atmosia"
title = "Lexica Atmosia"
page_link = "Guide_to_Atmospherics"
/obj/item/book/manual/wiki/medicine
name = "Medical Space Compendium, Volume 638"
icon_state = "book8"
@@ -441,7 +441,7 @@
H.dropItemToGround(W)
if(prob(50))
step(W, pick(GLOB.alldirs))
H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
H.bleed_rate = 5
H.gib_animation()
sleep(3)
+1 -1
View File
@@ -156,7 +156,7 @@
return //CIT CHANGE - ditto
add_fingerprint(user)
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Knockdown(60 * force)
if(ishuman(user))
@@ -82,6 +82,6 @@
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50))
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_bodypart_damage(5,5)
+28 -1
View File
@@ -591,10 +591,22 @@
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
icon_state = "plushie_slime"
item_state = "plushie_slime"
attack_verb = list("blorbled", "slimed", "absorbed")
attack_verb = list("blorbled", "slimed", "absorbed", "glomped")
squeak_override = list('sound/effects/blobattack.ogg' = 1)
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
/obj/item/toy/plush/slimeplushie/annie
desc = "An adorable stuffed toy that resembles a slimey crewmember."
icon_state = "annie"
item_state = "annie"
/obj/item/toy/plush/slimeplushie/paxton
desc = "An adorable stuffed toy that resembles a slimey crewmember."
icon_state = "paxton"
item_state = "paxton"
attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted")
gender = MALE
/obj/item/toy/plush/awakenedplushie
name = "awakened plushie"
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
@@ -741,6 +753,10 @@
icon_state = "pavel"
item_state = "pavel"
/obj/item/toy/plush/mammal/mason
icon_state = "mason"
item_state = "mason"
/obj/item/toy/plush/mammal/oten
icon_state = "oten"
item_state = "oten"
@@ -749,6 +765,10 @@
icon_state = "ray"
item_state = "ray"
/obj/item/toy/plush/mammal/redtail
icon_state = "redtail"
item_state = "redtail"
/obj/item/toy/plush/mammal/dawud
icon_state = "dawud"
item_state = "dawud"
@@ -840,6 +860,13 @@
icon_state = "flynn"
item_state = "flynn"
/obj/item/toy/plush/mammal/dog/fritz
icon_state = "fritz"
item_state = "fritz"
attack_verb = list("barked", "boofed", "shotgun'd")
obj_flags = UNIQUE_RENAME
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
+1 -1
View File
@@ -150,7 +150,7 @@
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
return
if(user.has_trait(TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='warning'>[C] loses [C.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
C.dropItemToGround(src, TRUE)
+1 -1
View File
@@ -187,7 +187,7 @@
inspiration_available = FALSE
/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H)
return H.has_trait(TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies.
return HAS_TRAIT(H, TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies.
/datum/crafting_recipe/command_banner
name = "Command Banner"
+1 -1
View File
@@ -91,7 +91,7 @@
return (active)
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50))
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
user.take_bodypart_damage(5)
active = !active
@@ -281,12 +281,12 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(!H.gloves && !H.has_trait(TRAIT_PIERCEIMMUNE)) // golems, etc
if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc
to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
H.apply_damage(force*0.5, BRUTE, hit_hand)
else if(ismonkey(user))
var/mob/living/carbon/monkey/M = user
if(!M.has_trait(TRAIT_PIERCEIMMUNE))
if(!HAS_TRAIT(M, TRAIT_PIERCEIMMUNE))
to_chat(M, "<span class='warning'>[src] cuts into your hand!</span>")
M.apply_damage(force*0.5, BRUTE, hit_hand)
@@ -312,7 +312,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
/obj/item/shard/Crossed(mob/living/L)
if(istype(L) && has_gravity(loc))
if(L.has_trait(TRAIT_LIGHT_STEP))
if(HAS_TRAIT(L, TRAIT_LIGHT_STEP))
playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
else
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
@@ -282,9 +282,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
*/
GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new/datum/stack_recipe("box", /obj/item/storage/box), \
new/datum/stack_recipe("sec box", /obj/item/storage/box/seclooking), \
new/datum/stack_recipe("light tubes", /obj/item/storage/box/lights/tubes), \
new/datum/stack_recipe("light bulbs", /obj/item/storage/box/lights/bulbs), \
new/datum/stack_recipe("mouse traps", /obj/item/storage/box/mousetraps), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("power cell", /obj/item/storage/box/cells), \
new/datum/stack_recipe("02", /obj/item/storage/box/otwo), \
null, \
new/datum/stack_recipe("lethal ammo box", /obj/item/storage/box/lethalshot), \
new/datum/stack_recipe("rubber shot ammo box", /obj/item/storage/box/rubbershot), \
new/datum/stack_recipe("bean bag ammo box", /obj/item/storage/box/beanbag), \
@@ -292,13 +297,23 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new/datum/stack_recipe("stun slug ammo box", /obj/item/storage/box/stunslug), \
new/datum/stack_recipe("tech shell ammo box", /obj/item/storage/box/techsslug), \
new/datum/stack_recipe("incendiary ammo box", /obj/item/storage/box/fireshot), \
new/datum/stack_recipe("firing pins", /obj/item/storage/box/firingpins), \
new/datum/stack_recipe("loose ammo", /obj/item/storage/box/ammoshells), \
null, \
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("folder", /obj/item/folder), \
new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \
new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \
))
null, \
new/datum/stack_recipe("colored brown", /obj/item/storage/box/brown), \
new/datum/stack_recipe("colored green", /obj/item/storage/box/green), \
new/datum/stack_recipe("colored red", /obj/item/storage/box/blue), \
new/datum/stack_recipe("colored blue", /obj/item/storage/box/red), \
new/datum/stack_recipe("colored yellow", /obj/item/storage/box/yellow), \
new/datum/stack_recipe("colored pink", /obj/item/storage/box/pink), \
new/datum/stack_recipe("colored purple", /obj/item/storage/box/purple), \
))
/obj/item/stack/sheet/cardboard //BubbleWrap //it's cardboard you fuck
name = "cardboard"
+16 -1
View File
@@ -28,7 +28,6 @@
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
/*
* Backpack Types
*/
@@ -244,6 +243,18 @@
icon_state = "satchel-explorer"
item_state = "securitypack"
/obj/item/storage/backpack/satchel/bone
name = "bone satchel"
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_saddle"
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 10
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
@@ -447,6 +458,8 @@
new /obj/item/clothing/suit/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/implantcase(src)
new /obj/item/implanter(src)
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv
name = "advanced surgery duffel bag"
@@ -464,6 +477,8 @@
new /obj/item/clothing/suit/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/implantcase(src)
new /obj/item/implanter(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
+1 -1
View File
@@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if (user.has_trait(TRAIT_CLUMSY) && prob(50))
if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='danger'>[src] slips out of your hand and hits your head.</span>")
user.take_bodypart_damage(10)
user.Unconscious(400)
+70 -6
View File
@@ -15,9 +15,10 @@
* Handcuff, mousetrap, and pillbottle boxes,
* Snap-pops and matchboxes,
* Replacement light boxes,
* Shotgun Ammo boxes,
* Ammo types,
* Action Figure Boxes,
* Various paper bags.
* Various paper bags,
* Colored boxes
*
* For syndicate call-ins see uplink_kits.dm
*/
@@ -75,7 +76,6 @@
return 0
return ..()
//Disk boxes
/obj/item/storage/box/disks
name = "diskette box"
@@ -142,6 +142,29 @@
..() // we want the regular stuff too
new /obj/item/radio/off(src)
/obj/item/storage/box/seclooking
icon_state = "secbox"
illustration = null
/obj/item/storage/box/cells
name = "box of powercells"
desc = "Contains powercells."
illustration = "power_cell"
/obj/item/storage/box/ammoshells
name = "box of loose ammo"
desc = "Contains loose ammo."
illustration = "loose_ammo"
/obj/item/storage/box/otwo
name = "box of o2 supplies"
desc = "Contains o2 supplies."
illustration = "02"
/obj/item/storage/box/otwo/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
/obj/item/storage/box/gloves
name = "box of latex gloves"
desc = "Contains sterile latex gloves."
@@ -463,7 +486,7 @@
/obj/item/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
illustration = "id"
illustration = "firing_pins"
/obj/item/storage/box/firingpins/PopulateContents()
for(var/i in 1 to 5)
@@ -472,7 +495,7 @@
/obj/item/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
illustration = "id"
illustration = "firing_pins"
/obj/item/storage/box/lasertagpins/PopulateContents()
for(var/i in 1 to 3)
@@ -768,6 +791,19 @@
var/randomFigure = pick(subtypesof(/obj/item/toy/figure))
new randomFigure(src)
/obj/item/storage/box/mechfigures
name = "box of mech figures"
desc = "The latest set of collectable mech figures."
icon_state = "box"
/obj/item/storage/box/mechfigures/PopulateContents()
for(var/i in 1 to 4)
var/randomFigure = pick(subtypesof(/obj/item/toy/prize/))
new randomFigure(src)
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
@@ -1003,7 +1039,6 @@
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
/obj/item/storage/box/fountainpens
name = "box of fountain pens"
@@ -1062,3 +1097,32 @@
new /obj/item/stock_parts/matter_bin/bluespace(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
//Colored boxes.
/obj/item/storage/box/green
icon_state = "box_green"
illustration = null
/obj/item/storage/box/blue
icon_state = "box_blue"
illustration = null
/obj/item/storage/box/purple
icon_state = "box_purple"
illustration = null
/obj/item/storage/box/red
icon_state = "box_red"
illustration = null
/obj/item/storage/box/yellow
icon_state = "box_yellow"
illustration = null
/obj/item/storage/box/brown
icon_state = "box_brown"
illustration = null
/obj/item/storage/box/pink
icon_state = "box_pink"
illustration = null
+2 -1
View File
@@ -40,7 +40,8 @@
/obj/item/storage/briefcase/lawyer/family
name = "battered briefcase"
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. The corners are modified with metal trim adding in weight!"
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!"
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
new /obj/item/stamp/law(src)
+15 -15
View File
@@ -58,16 +58,15 @@
switch_status(FALSE)
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
if(status == new_status)
return
status = new_status
if(status != new_status)
status = new_status
if(!silent)
playsound(loc, "sparks", 75, 1, -1)
if(status)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
update_icon()
if(!silent)
playsound(loc, "sparks", 75, 1, -1)
if(status)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/melee/baton/process()
deductcharge(hitcost * 0.004, FALSE)
@@ -93,7 +92,7 @@
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost)
if(C.maxcharge < hitcost * STUNBATON_CHARGE_LENIENCY)
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
@@ -125,7 +124,7 @@
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && user.has_trait(TRAIT_CLUMSY) && prob(50))
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
return
@@ -223,14 +222,15 @@
hitcost = 2000
throw_hit_chance = 10
slot_flags = ITEM_SLOT_BACK
var/obj/item/assembly/igniter/sparkler = 0
var/obj/item/assembly/igniter/sparkler
/obj/item/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
sparkler.activate_cooldown = 5
/obj/item/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
..()
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_CHARGE_LENIENCY
+1 -2
View File
@@ -17,8 +17,7 @@
/obj/item/tank/jetpack/New()
..()
if(gas_type)
air_contents.assert_gas(gas_type)
air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
ion_trail = new
ion_trail.set_up(src)
+11 -17
View File
@@ -21,8 +21,7 @@
/obj/item/tank/internals/oxygen/New()
..()
air_contents.assert_gas(/datum/gas/oxygen)
air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -49,9 +48,8 @@
/obj/item/tank/internals/anesthetic/New()
..()
air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrous_oxide)
air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrous_oxide][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrous_oxide] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
return
/*
@@ -67,9 +65,8 @@
/obj/item/tank/internals/air/New()
..()
air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrogen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrogen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
return
@@ -87,8 +84,7 @@
/obj/item/tank/internals/plasma/New()
..()
air_contents.assert_gas(/datum/gas/plasma)
air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
@@ -106,7 +102,7 @@
/obj/item/tank/internals/plasma/full/New()
..() // Plasma asserted in parent
air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -124,13 +120,12 @@
/obj/item/tank/internals/plasmaman/New()
..()
air_contents.assert_gas(/datum/gas/plasma)
air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/tank/internals/plasmaman/full/New()
..() // Plasma asserted in parent
air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -144,7 +139,7 @@
/obj/item/tank/internals/plasmaman/belt/full/New()
..() // Plasma asserted in parent
air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -166,8 +161,7 @@
/obj/item/tank/internals/emergency_oxygen/New()
..()
air_contents.assert_gas(/datum/gas/oxygen)
air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/tank/internals/emergency_oxygen/engi
+1 -1
View File
@@ -128,7 +128,7 @@
H.dropItemToGround(W)
if(prob(50))
step(W, pick(GLOB.alldirs))
H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
H.bleed_rate = 5
H.gib_animation()
sleep(3)
+2 -3
View File
@@ -18,7 +18,7 @@
/obj/item/watertank/Initialize()
. = ..()
create_reagents(volume)
create_reagents(volume, OPENCONTAINER)
noz = make_noz()
/obj/item/watertank/ui_action_click(mob/user)
@@ -113,7 +113,6 @@
possible_transfer_amounts = list(25,50,100)
volume = 500
item_flags = NOBLUDGEON | ABSTRACT // don't put in storage
container_type = OPENCONTAINER
slot_flags = 0
var/obj/item/watertank/tank
@@ -335,7 +334,7 @@
var/usage_ratio = 5 //5 unit added per 1 removed
var/injection_amount = 1
amount_per_transfer_from_this = 5
container_type = OPENCONTAINER
reagent_flags = OPENCONTAINER
spillable = FALSE
possible_transfer_amounts = list(5,10,15)
+2 -2
View File
@@ -266,10 +266,10 @@
status = !status
if(status)
to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
container_type = NONE
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
else
to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
container_type = OPENCONTAINER
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
add_fingerprint(user)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
+1 -1
View File
@@ -350,7 +350,7 @@
unwield()
return
..()
if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
impale(user)
return
if((wielded) && prob(50))
+2 -2
View File
@@ -115,10 +115,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander/pickup(mob/living/user)
to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
user.add_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER)
user.ignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/dropped(mob/living/user)
user.remove_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER)
user.unignore_slowdown(HIGHLANDER)
if(!QDELETED(src))
qdel(src) //If this ever happens, it's because you lost an arm