diff --git a/code/datums/components/tackle.dm b/code/datums/components/tackle.dm index d144e3ec2f..9a98953985 100644 --- a/code/datums/components/tackle.dm +++ b/code/datums/components/tackle.dm @@ -7,7 +7,7 @@ * * This component is made for carbon mobs (really, humans), and allows its parent to throw themselves and perform tackles. This is done by enabling throw mode, then clicking on your * intended target with an empty hand. You will then launch toward your target. If you hit a carbon, you'll roll to see how hard you hit them. If you hit a solid non-mob, you'll - * roll to see how badly you just mparessed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying, + * roll to see how badly you just messed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying, * and take a bit of extra damage and stun for each thing launched. * * There are 2 """skill rolls""" involved here, which are handled and explained in sack() and rollTackle() (for roll 1, carbons), and splat() (for roll 2, walls and solid objects)