Merge pull request #716 from Citadel-Station-13/upstream-merge-26768
[MIRROR] Species-locked inventory slots are now indicated.
This commit is contained in:
@@ -208,7 +208,6 @@
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mymob.reload_fullscreen()
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update_parallax_pref(screenmob)
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/datum/hud/human/show_hud(version = 0,mob/viewmob)
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..()
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hidden_inventory_update(viewmob)
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@@ -266,3 +265,6 @@
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E.screen_loc = ui_equip_position(mymob)
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if(mymob.hud_used)
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show_hud(HUD_STYLE_STANDARD,mymob)
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/datum/hud/proc/update_locked_slots()
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return
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+12
-14
@@ -124,7 +124,6 @@
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inv_box.icon = ui_style
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inv_box.slot_id = slot_w_uniform
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inv_box.icon_state = "uniform"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_iclothing
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toggleable_inventory += inv_box
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@@ -133,7 +132,6 @@
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inv_box.icon = ui_style
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inv_box.slot_id = slot_wear_suit
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inv_box.icon_state = "suit"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_oclothing
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toggleable_inventory += inv_box
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@@ -155,7 +153,6 @@
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inv_box.name = "id"
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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static_inventory += inv_box
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@@ -164,7 +161,6 @@
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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toggleable_inventory += inv_box
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@@ -173,7 +169,6 @@
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inv_box.name = "neck"
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_neck
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inv_box.slot_id = slot_neck
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toggleable_inventory += inv_box
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@@ -182,7 +177,6 @@
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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static_inventory += inv_box
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@@ -191,7 +185,6 @@
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inv_box.name = "storage1"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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static_inventory += inv_box
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@@ -200,7 +193,6 @@
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inv_box.name = "storage2"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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static_inventory += inv_box
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@@ -209,7 +201,6 @@
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inv_box.name = "suit storage"
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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static_inventory += inv_box
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@@ -233,7 +224,6 @@
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inv_box.name = "gloves"
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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toggleable_inventory += inv_box
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@@ -242,7 +232,6 @@
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inv_box.name = "eyes"
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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toggleable_inventory += inv_box
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@@ -251,7 +240,6 @@
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inv_box.name = "ears"
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_ears
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inv_box.slot_id = slot_ears
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toggleable_inventory += inv_box
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@@ -260,7 +248,6 @@
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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toggleable_inventory += inv_box
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@@ -269,7 +256,6 @@
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inv_box.name = "shoes"
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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toggleable_inventory += inv_box
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@@ -327,6 +313,18 @@
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/human/update_locked_slots()
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if(!mymob)
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return
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var/mob/living/carbon/human/H = mymob
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var/datum/species/S = H.dna.species
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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if(inv.slot_id in S.no_equip)
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inv.alpha = 128
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else
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inv.alpha = initial(inv.alpha)
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/datum/hud/human/hidden_inventory_update(mob/viewer)
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if(!mymob)
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return
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@@ -119,6 +119,8 @@
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var/obj/item/thing = C.get_item_by_slot(slot_id)
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if(thing && (!thing.species_exception || !is_type_in_list(src,thing.species_exception)))
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C.dropItemToGround(thing)
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if(C.hud_used)
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C.hud_used.update_locked_slots()
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// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
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if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
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@@ -9,7 +9,7 @@
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punchdamagelow = 5
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punchdamagehigh = 14
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punchstunthreshold = 11 //about 40% chance to stun
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no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform)
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no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
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nojumpsuit = 1
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sexes = 1
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damage_overlay_type = ""
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