Implementing nerfs.

This commit is contained in:
Ghommie
2019-07-24 17:58:24 +02:00
parent 969aaad3d1
commit 6c712a6931
6 changed files with 13 additions and 19 deletions
@@ -263,11 +263,11 @@
wieldsound = 'sound/weapons/nebon.ogg'
unwieldsound = 'sound/weapons/neboff.ogg'
hitsound_on = 'sound/weapons/nebhit.ogg'
slowdown_wielded = 1
armour_penetration = 60
light_color = "#37FFF7"
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
item_flags = SLOWS_WHILE_IN_HAND
spinnable = FALSE
total_mass_on = 4
@@ -280,14 +280,6 @@
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/wield()
. = ..()
slowdown = 0.5
/obj/item/twohanded/dualsaber/hypereutactic/unwield()
. = ..()
slowdown = initial(slowdown)
/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_blade")
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_gem")
@@ -355,7 +347,8 @@
force_unwielded = 0
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
total_mass_on = 2.4
total_mass_on = TOTAL_MASS_TOY_SWORD
slowdown_wielded = 0
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE