Implementing nerfs.
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@@ -263,11 +263,11 @@
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wieldsound = 'sound/weapons/nebon.ogg'
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unwieldsound = 'sound/weapons/neboff.ogg'
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hitsound_on = 'sound/weapons/nebhit.ogg'
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slowdown_wielded = 1
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armour_penetration = 60
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light_color = "#37FFF7"
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rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
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item_flags = SLOWS_WHILE_IN_HAND
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spinnable = FALSE
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total_mass_on = 4
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@@ -280,14 +280,6 @@
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user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
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return TRUE
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/obj/item/twohanded/dualsaber/hypereutactic/wield()
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. = ..()
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slowdown = 0.5
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/obj/item/twohanded/dualsaber/hypereutactic/unwield()
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. = ..()
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slowdown = initial(slowdown)
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/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
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var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_blade")
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var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_gem")
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@@ -355,7 +347,8 @@
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force_unwielded = 0
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force_wielded = 0
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attack_verb = list("attacked", "struck", "hit")
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total_mass_on = 2.4
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total_mass_on = TOTAL_MASS_TOY_SWORD
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slowdown_wielded = 0
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/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return FALSE
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