clean up
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@@ -1,29 +0,0 @@
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diff a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm (rejected hunks)
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@@ -535,15 +535,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/toilet/fitness
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name = "Fitness Toilets"
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icon_state = "toilet"
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-
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+
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/area/crew_quarters/toilet/female
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name = "Female Toilets"
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icon_state = "toilet"
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-
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+
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/area/crew_quarters/toilet/male
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name = "Male Toilets"
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icon_state = "toilet"
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-
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+
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/area/crew_quarters/toilet/restrooms
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name = "Restrooms"
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icon_state = "toilet"
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@@ -1009,7 +1009,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security/execution/transfer
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name = "Transfer Centre"
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-
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+
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/area/security/execution/education
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name = "Prisoner Education Chamber"
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@@ -1,10 +0,0 @@
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diff a/code/game/area/areas.dm b/code/game/area/areas.dm (rejected hunks)
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@@ -432,7 +432,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
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L.client.ambience_playing = 1
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- L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
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+ SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ))
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if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
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return //General ambience check is below the ship ambience so one can play without the other
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