clean up
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@@ -1,10 +0,0 @@
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diff a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm (rejected hunks)
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@@ -6,7 +6,7 @@
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(1, 2, 3, 4, 5)
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volume = 5
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- container_type = TRANSPARENT
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+ container_type = TRANSPARENT_1
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/obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
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if(!proximity) return
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@@ -1,28 +0,0 @@
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diff a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm (rejected hunks)
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@@ -169,7 +169,7 @@
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volume = 100
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
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- flags = OPENCONTAINER
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+ flags_1 = OPENCONTAINER_1
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/obj/item/reagent_containers/glass/beaker/noreact
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name = "cryostasis beaker"
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@@ -180,7 +180,7 @@
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volume = 50
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amount_per_transfer_from_this = 10
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origin_tech = "materials=2;engineering=3;plasmatech=3"
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- flags = OPENCONTAINER
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+ flags_1 = OPENCONTAINER_1
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/obj/item/reagent_containers/glass/beaker/noreact/Initialize()
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. = ..()
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@@ -196,7 +196,7 @@
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volume = 300
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
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- flags = OPENCONTAINER
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+ flags_1 = OPENCONTAINER_1
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origin_tech = "bluespace=5;materials=4;plasmatech=4"
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/obj/item/reagent_containers/glass/beaker/cryoxadone
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@@ -1,12 +0,0 @@
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diff a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm (rejected hunks)
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@@ -77,8 +77,8 @@
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amount_per_transfer_from_this = 10
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volume = 10
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ignore_flags = 1 //so you can medipen through hardsuits
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- container_type = DRAWABLE
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- flags = null
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+ container_type = DRAWABLE_1
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+ flags_1 = null
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list_reagents = list("epinephrine" = 10)
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/obj/item/reagent_containers/hypospray/medipen/attack(mob/M, mob/user)
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@@ -1,10 +0,0 @@
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diff a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm (rejected hunks)
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@@ -16,7 +16,7 @@
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var/busy = FALSE // needed for delayed drawing of blood
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var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun
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materials = list(MAT_METAL=10, MAT_GLASS=20)
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- container_type = TRANSPARENT
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+ container_type = TRANSPARENT_1
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/obj/item/reagent_containers/syringe/Initialize()
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. = ..()
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