Merge remote-tracking branch 'citadel/master' into unarmed_parry
This commit is contained in:
@@ -794,6 +794,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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reagents.clear_reagents()
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/obj/item/clothing/mask/vape/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_WEAR_MASK)
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if(!screw)
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to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
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@@ -116,9 +116,9 @@
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build_path = /obj/machinery/computer/cloning
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var/list/records = list()
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/obj/item/circuitboard/computer/prototype_cloning
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/obj/item/circuitboard/computer/cloning/prototype
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name = "Prototype Cloning (Computer Board)"
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build_path = /obj/machinery/computer/prototype_cloning
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build_path = /obj/machinery/computer/cloning/prototype
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/obj/item/circuitboard/computer/arcade/battle
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name = "Arcade Battle (Computer Board)"
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@@ -97,7 +97,7 @@
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to_chat(user, "<span class='notice'>You add [A] to the [initial(name)] assembly.</span>")
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else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
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if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
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if (I.use_tool(src, user, 0, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
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det_time = 50 // In case the cable_coil was removed and readded.
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stage_change(WIRED)
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to_chat(user, "<span class='notice'>You rig the [initial(name)] assembly.</span>")
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@@ -355,6 +355,7 @@
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emaggedhitdamage = 0
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/obj/item/borg/lollipop/equipped()
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. = ..()
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check_amount()
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/obj/item/borg/lollipop/dropped(mob/user)
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@@ -26,7 +26,7 @@
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/datum/block_parry_data/shield
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block_damage_multiplier = 0.25
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block_stamina_efficiency = 2.5
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block_stamina_cost_per_second = 3.5
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block_stamina_cost_per_second = 2.5
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block_slowdown = 0
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block_lock_attacking = FALSE
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block_lock_sprinting = TRUE
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@@ -386,7 +386,7 @@ obj/item/shield/riot/bullet_proof
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max_integrity = 100
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obj_integrity = 100
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can_shatter = FALSE
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item_flags = SLOWS_WHILE_IN_HAND
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item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
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var/recharge_timerid
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var/recharge_delay = 15 SECONDS
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@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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if (get_amount() < 1 || CC.get_amount() < 5)
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to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
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return
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CC.use_tool(src, user, 0, 5, max_level = JOB_SKILL_BASIC)
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CC.use_tool(src, user, 0, 5, skill_gain_mult = TRIVIAL_USE_TOOL_MULT)
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use(1)
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to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
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var/obj/item/stack/light_w/new_tile = new(user.loc)
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@@ -240,9 +240,8 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
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)),
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null, \
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new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 40), \
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new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
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new/datum/stack_recipe("pistol grip", /obj/item/weaponcrafting/improvised_parts/wooden_grip, 5, time = 40), \
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new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 20), \
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new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
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new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
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new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
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new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
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@@ -382,6 +381,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("chemistry bag", /obj/item/storage/bag/chemistry, 4), \
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new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
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null, \
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new/datum/stack_recipe("string", /obj/item/weaponcrafting/string, 1, time = 10), \
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new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
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new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
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new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
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@@ -429,7 +429,6 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
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new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40), \
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))
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/obj/item/stack/sheet/durathread
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@@ -207,18 +207,18 @@
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cig_position++
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/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!ismob(M))
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return
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if(M != user || !istype(M))
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return ..()
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var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
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if(cig)
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if(M == user && contents.len > 0 && !user.wear_mask)
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if(!user.wear_mask && !(SLOT_WEAR_MASK in M.check_obscured_slots()))
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var/obj/item/clothing/mask/cigarette/W = cig
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SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, M)
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M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
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contents -= W
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to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
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else
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..()
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return ..()
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else
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to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
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@@ -1,47 +0,0 @@
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/obj/item/hatchet/saw
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name = "handsaw"
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desc = "A very sharp handsaw, it's compact."
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icon = 'icons/obj/tools.dmi'
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icon_state = "saw"
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item_state = "sawhandle_greyscale"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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tool_behaviour = TOOL_SAW
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force = 10
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throwforce = 8
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron = 5000)
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attack_verb = list("sawed", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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var/random_color = TRUE //code taken from screwdrivers.dm; cool handles are cool.
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var/static/list/saw_colors = list(
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"blue" = rgb(24, 97, 213),
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"red" = rgb(255, 0, 0),
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"pink" = rgb(213, 24, 141),
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"brown" = rgb(160, 82, 18),
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"green" = rgb(14, 127, 27),
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"cyan" = rgb(24, 162, 213),
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"yellow" = rgb(255, 165, 0)
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)
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/obj/item/hatchet/saw/Initialize()
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. = ..()
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if(random_color)
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icon_state = "sawhandle_greyscale"
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var/our_color = pick(saw_colors)
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add_atom_colour(saw_colors[our_color], FIXED_COLOUR_PRIORITY)
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update_icon()
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if(prob(75))
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pixel_y = rand(-8, 8)
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/obj/item/hatchet/saw/update_overlays()
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. = ..()
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if(!random_color) //icon override
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return
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "sawblade")
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base_overlay.appearance_flags = RESET_COLOR
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. += base_overlay
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// END
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@@ -450,8 +450,7 @@
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sharpness = IS_BLUNT
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/obj/item/dualsaber/toy/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
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AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
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/obj/item/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return BLOCK_NONE
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@@ -469,9 +468,8 @@
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slowdown_wielded = 0
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sharpness = IS_BLUNT
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/obj/item/dualsaber/toy/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
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/obj/item/dualsaber/hypereutactic/toy/ComponentInitialize()
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AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
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/obj/item/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return BLOCK_NONE
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