Merge remote-tracking branch 'citadel/master' into unarmed_parry

This commit is contained in:
silicons
2020-07-07 21:07:58 -07:00
99 changed files with 2195 additions and 1778 deletions
@@ -59,7 +59,7 @@
/obj/item/gun/ballistic/bow/pipe
name = "pipe bow"
desc = "Some sort of pipe made projectile weapon made of a durathread string and lots of bending. Used to fire arrows."
desc = "Some sort of pipe-based projectile weapon made of string and lots of bending. Used to fire arrows."
icon_state = "pipebow"
item_state = "pipebow"
force = 0
force = 2
@@ -156,19 +156,3 @@
name = "Syndicate Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate a variety of joints without proper bracing."
pin = /obj/item/firing_pin/implant/pindicate
////////////Improvised Pistol////////////
/obj/item/gun/ballistic/automatic/pistol/improvised
name = "Improvised Pistol"
desc = "An improvised pocket-sized pistol that fires .32 calibre rounds. It looks incredibly flimsy."
icon_state = "ipistol"
item_state = "pistol"
mag_type = /obj/item/ammo_box/magazine/m32acp
fire_delay = 7.5
can_suppress = FALSE
w_class = WEIGHT_CLASS_SMALL
spread = 15 // Keep the spread between 15 and 20. This hardlocks it into being a mid-range pistol, the magazine size means you're allowed to miss. Fills the mid-range niche that slugs/rifle and buckshot doesn't fill.
/obj/item/gun/ballistic/automatic/pistol/improvised/nomag
spawnwithmagazine = FALSE // For crafting as you shouldn't get eight bullets for free otherwise people will reaper reload.
@@ -319,11 +319,11 @@
/obj/item/gun/ballistic/revolver/doublebarrel/improvised
name = "improvised shotgun"
desc = "A shoddy break-action breechloaded shotgun. Its lacklustre construction will probably result in it hurting people less than a normal shotgun."
desc = "A shoddy break-action breechloaded shotgun. Its lacklustre construction shows in its lesser effectiveness."
icon_state = "ishotgun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_MEDIUM
weapon_weight = WEAPON_MEDIUM // prevents shooting 2 at once, but doesn't require 2 hands
force = 10
slot_flags = null
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
@@ -331,12 +331,11 @@
unique_reskin = null
projectile_damage_multiplier = 0.9
var/slung = FALSE
weapon_weight = WEAPON_HEAVY
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC))
if(A.use_tool(src, user, 0, 10, skill_gain_mult = EASY_USE_TOOL_MULT))
slot_flags = ITEM_SLOT_BACK
to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
slung = TRUE
@@ -358,7 +357,7 @@
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
name = "sawn-off improvised shotgun"
desc = "The barrel and stock have been sawn and filed down; it can fit in backpacks. You still need two hands to fire this, if you value unbroken wrists."
desc = "The barrel and stock have been sawn and filed down; it can fit in backpacks. You wont want to shoot two of these at once if you value your wrists."
icon_state = "ishotgun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -156,7 +156,7 @@
/obj/item/gun/ballistic/shotgun/boltaction/improvised/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC))
if(A.use_tool(src, user, 0, 10, skill_gain_mult = EASY_USE_TOOL_MULT))
slot_flags = ITEM_SLOT_BACK
to_chat(user, "<span class='notice'>You tie the lengths of cable to the rifle, making a sling.</span>")
slung = TRUE