Merge pull request #2659 from Citadel-Station-13/upstream-merge-30412
[MIRROR] Regularizes resisting out of containers
This commit is contained in:
@@ -16,7 +16,7 @@
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integrity_failure = 50
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
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var/breakout_time = 2
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var/lastbang
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var/message_cooldown
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var/can_weld_shut = TRUE
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var/horizontal = FALSE
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var/allow_objects = FALSE
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@@ -300,14 +300,12 @@
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/obj/structure/closet/relaymove(mob/user)
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if(user.stat || !isturf(loc) || !isliving(user))
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return
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var/mob/living/L = user
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if(!open())
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if(L.last_special <= world.time)
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container_resist(L)
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if(world.time > lastbang+5)
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lastbang = world.time
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for(var/mob/M in get_hearers_in_view(src, null))
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M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>", 2)
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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container_resist()
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/obj/structure/closet/attack_hand(mob/user)
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..()
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@@ -367,9 +365,10 @@
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//okay, so the closet is either welded or locked... resist!!!
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open.</span>")
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visible_message("<span class='warning'>[src] begins to shake violently!</span>")
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if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds
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user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear banging from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
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return
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//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
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@@ -388,7 +387,7 @@
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/obj/structure/closet/AltClick(mob/user)
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..()
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if(!user.canUseTopic(src, be_close=TRUE))
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if(!user.canUseTopic(src, be_close=TRUE) || isturf(loc))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(opened || !secure)
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@@ -23,6 +23,8 @@
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var/obj/structure/tray/connected = null
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var/locked = FALSE
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var/opendir = SOUTH
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var/message_cooldown
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var/breakout_time = 1
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/obj/structure/bodycontainer/Destroy()
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open()
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@@ -41,6 +43,11 @@
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/obj/structure/bodycontainer/relaymove(mob/user)
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if(user.stat || !isturf(loc))
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return
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open()
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/obj/structure/bodycontainer/attack_paw(mob/user)
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@@ -84,11 +91,20 @@
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qdel(src)
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/obj/structure/bodycontainer/container_resist(mob/living/user)
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open()
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/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
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to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
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container_resist(user)
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if(!locked)
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open()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message(null, \
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"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open()
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/obj/structure/bodycontainer/proc/open()
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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@@ -67,6 +67,9 @@
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deconstruct(FALSE)
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/obj/structure/transit_tube_pod/container_resist(mob/living/user)
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if(!user.incapacitated())
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empty_pod()
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return
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if(!moving)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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