Mob lists
This commit is contained in:
@@ -700,20 +700,6 @@
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log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/toggledynamicvote()
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set category = "Server"
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set desc="Switches between secret/extended and dynamic voting"
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set name="Toggle Dynamic Vote"
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var/prev_dynamic_voting = CONFIG_GET(flag/dynamic_voting)
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CONFIG_SET(flag/dynamic_voting,!prev_dynamic_voting)
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if (!prev_dynamic_voting)
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to_chat(world, "<B>Vote is now between dynamic storytellers.</B>")
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else
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to_chat(world, "<B>Vote is now between extended and secret.</B>")
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log_admin("[key_name(usr)] [prev_dynamic_voting ? "disabled" : "enabled"] dynamic voting.")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled dynamic voting.</span>")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Dynamic Voting", "[prev_dynamic_voting ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/unprison(mob/M in GLOB.mob_list)
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set category = "Admin"
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set name = "Unprison"
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@@ -135,7 +135,6 @@ GLOBAL_PROTECT(admin_verbs_server)
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/client/proc/everyone_random,
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/datum/admins/proc/toggleAI,
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/datum/admins/proc/toggleMulticam, //CIT
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/datum/admins/proc/toggledynamicvote, //CIT
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_debug_del_all,
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/client/proc/toggle_random_events,
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@@ -190,11 +189,11 @@ GLOBAL_PROTECT(admin_verbs_debug)
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// /client/proc/validate_cards,
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// /client/proc/test_cardpack_distribution,
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// /client/proc/print_cards,
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// #ifdef TESTING
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#ifdef TESTING
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// /client/proc/check_missing_sprites,
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// /client/proc/export_dynamic_json,
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// /client/proc/run_dynamic_simulations,
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// #endif
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/client/proc/run_dynamic_simulations,
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#endif
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/datum/admins/proc/create_or_modify_area,
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/datum/admins/proc/fixcorruption,
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#ifdef EXTOOLS_REFERENCE_TRACKING
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@@ -55,9 +55,15 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/specialization(datum/mind/new_owner)
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return src
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///Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
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/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
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SHOULD_CALL_PARENT(TRUE)
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remove_innate_effects(old_body)
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if(old_body.stat != DEAD && !LAZYLEN(old_body.mind?.antag_datums))
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old_body.remove_from_current_living_antags()
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apply_innate_effects(new_body)
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if(new_body.stat != DEAD)
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new_body.add_to_current_living_antags()
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//This handles the application of antag huds/special abilities
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/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
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@@ -94,8 +100,9 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/create_team(datum/team/team)
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return
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//Proc called when the datum is given to a mind.
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///Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
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/datum/antagonist/proc/on_gain()
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SHOULD_CALL_PARENT(TRUE)
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set waitfor = FALSE
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if(!(owner?.current))
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return
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@@ -113,6 +120,8 @@ GLOBAL_LIST_EMPTY(antagonists)
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if(istype(M))
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M.name = "[name] Training"
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owner.current.AddComponent(/datum/component/activity)
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if(owner.current.stat != DEAD)
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owner.current.add_to_current_living_antags()
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/datum/antagonist/proc/is_banned(mob/M)
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@@ -131,13 +140,17 @@ GLOBAL_LIST_EMPTY(antagonists)
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owner.current.ghostize(0)
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C.transfer_ckey(owner.current, FALSE)
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///Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.
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/datum/antagonist/proc/on_removal()
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SHOULD_CALL_PARENT(TRUE)
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remove_innate_effects()
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clear_antag_moodies()
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if(owner)
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LAZYREMOVE(owner.antag_datums, src)
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for(var/A in skill_modifiers)
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owner.remove_skill_modifier(GET_SKILL_MOD_ID(A, type))
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if(!LAZYLEN(owner.antag_datums))
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owner.current.remove_from_current_living_antags()
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if(!silent && owner.current)
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farewell()
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var/datum/team/team = get_team()
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@@ -13,7 +13,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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add_to_mob_list()
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prepare_huds()
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@@ -123,7 +123,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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animate(src, pixel_y = 2, time = 10, loop = -1)
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GLOB.dead_mob_list += src
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add_to_dead_mob_list()
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for(var/v in GLOB.active_alternate_appearances)
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if(!v)
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@@ -64,8 +64,8 @@
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brainmob.container = src
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if(!(newbrain.organ_flags & ORGAN_FAILING)) // the brain organ hasn't been beaten to death.
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brainmob.stat = CONSCIOUS //we manually revive the brain mob
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GLOB.dead_mob_list -= brainmob
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GLOB.alive_mob_list += brainmob
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brainmob.remove_from_dead_mob_list()
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brainmob.add_to_alive_mob_list()
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brainmob.reset_perspective()
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brain = newbrain
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@@ -102,8 +102,8 @@
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brainmob.stat = DEAD
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brainmob.emp_damage = 0
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brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
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GLOB.alive_mob_list -= brainmob //Get outta here
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GLOB.dead_mob_list += brainmob
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brainmob.remove_from_alive_mob_list() //Get outta here
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brainmob.add_to_dead_mob_list()
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brain.brainmob = brainmob //Set the brain to use the brainmob
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brainmob = null //Set mmi brainmob var to null
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if(user)
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@@ -159,8 +159,8 @@ GLOBAL_VAR(posibrain_notify_cooldown)
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to_chat(brainmob, welcome_message)
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brainmob.mind.assigned_role = new_role
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brainmob.stat = CONSCIOUS
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GLOB.dead_mob_list -= brainmob
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GLOB.alive_mob_list += brainmob
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brainmob.remove_from_dead_mob_list()
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brainmob.add_to_alive_mob_list()
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visible_message(new_mob_message)
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check_success()
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@@ -65,9 +65,9 @@
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I.on_mob_death(src, gibbed)
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if(mind)
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mind.store_memory("Time of death: [tod]", 0)
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GLOB.alive_mob_list -= src
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remove_from_alive_mob_list()
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if(!gibbed)
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GLOB.dead_mob_list += src
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add_to_dead_mob_list()
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if(ckey)
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var/datum/preferences/P = GLOB.preferences_datums[ckey]
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if(P)
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@@ -589,8 +589,8 @@
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if(full_heal)
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fully_heal(admin_revive)
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if(stat == DEAD && can_be_revived()) //in some cases you can't revive (e.g. no brain)
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GLOB.dead_mob_list -= src
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GLOB.alive_mob_list += src
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remove_from_dead_mob_list()
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add_to_alive_mob_list()
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suiciding = 0
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stat = UNCONSCIOUS //the mob starts unconscious,
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if(!eye_blind)
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@@ -1289,11 +1289,11 @@
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return FALSE
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if(NAMEOF(src, stat))
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if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
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GLOB.dead_mob_list -= src
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GLOB.alive_mob_list += src
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remove_from_dead_mob_list()
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add_to_alive_mob_list()
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if((stat < DEAD) && (var_value == DEAD))//Kill he
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GLOB.alive_mob_list -= src
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GLOB.dead_mob_list += src
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remove_from_alive_mob_list()
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add_to_dead_mob_list()
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if(NAMEOF(src, health)) //this doesn't work. gotta use procs instead.
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return FALSE
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. = ..()
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@@ -7,6 +7,6 @@
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clear_fullscreens()
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//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
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GLOB.alive_mob_list -= src
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remove_from_alive_mob_list()
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ghostize()
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qdel(src)
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@@ -95,8 +95,8 @@
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if(mmi.brainmob)
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if(mmi.brainmob.stat == DEAD)
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mmi.brainmob.stat = CONSCIOUS
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GLOB.dead_mob_list -= mmi.brainmob
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GLOB.alive_mob_list += mmi.brainmob
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mmi.brainmob.remove_from_dead_mob_list()
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mmi.brainmob.add_to_alive_mob_list()
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mind.transfer_to(mmi.brainmob)
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mmi.update_icon()
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else
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@@ -1,5 +1,5 @@
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/mob/Login()
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GLOB.player_list |= src
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add_to_player_list()
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lastKnownIP = client.address
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computer_id = client.computer_id
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log_access("Mob Login: [key_name(src)] was assigned to a [type]")
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@@ -3,7 +3,7 @@
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log_message("[key_name(src)] is no longer owning mob [src]([src.type])", LOG_OWNERSHIP)
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SStgui.on_logout(src)
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unset_machine()
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GLOB.player_list -= src
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remove_from_player_list()
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..()
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@@ -1,9 +1,8 @@
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/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
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GLOB.mob_list -= src
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GLOB.dead_mob_list -= src
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GLOB.alive_mob_list -= src
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remove_from_mob_list()
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remove_from_dead_mob_list()
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remove_from_alive_mob_list()
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GLOB.all_clockwork_mobs -= src
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GLOB.mob_directory -= tag
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focus = null
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LAssailant = null
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movespeed_modification = null
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@@ -22,12 +21,11 @@
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return QDEL_HINT_HARDDEL
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/mob/Initialize()
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GLOB.mob_list += src
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GLOB.mob_directory[tag] = src
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add_to_mob_list()
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if(stat == DEAD)
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GLOB.dead_mob_list += src
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add_to_dead_mob_list()
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else
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GLOB.alive_mob_list += src
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add_to_alive_mob_list()
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set_focus(src)
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prepare_huds()
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for(var/v in GLOB.active_alternate_appearances)
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@@ -0,0 +1,119 @@
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///Adds the mob reference to the list and directory of all mobs. Called on Initialize().
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/mob/proc/add_to_mob_list()
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GLOB.mob_list |= src
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GLOB.mob_directory[tag] = src
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///Removes the mob reference from the list and directory of all mobs. Called on Destroy().
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/mob/proc/remove_from_mob_list()
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GLOB.mob_list -= src
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GLOB.mob_directory -= tag
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///Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.
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/mob/proc/add_to_alive_mob_list()
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GLOB.alive_mob_list |= src
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if(client)
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add_to_current_living_players()
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///Removes the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.
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/mob/proc/remove_from_alive_mob_list()
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GLOB.alive_mob_list -= src
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if(client)
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remove_from_current_living_players()
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///Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
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/mob/proc/add_to_dead_mob_list()
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GLOB.dead_mob_list |= src
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if(client)
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add_to_current_dead_players()
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///Remvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
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/mob/proc/remove_from_dead_mob_list()
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GLOB.dead_mob_list -= src
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if(client)
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remove_from_current_dead_players()
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///Adds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().
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/mob/proc/add_to_player_list()
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SHOULD_CALL_PARENT(TRUE)
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GLOB.player_list |= src
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if(!SSticker?.mode)
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return
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if(stat == DEAD)
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add_to_current_dead_players()
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else
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add_to_current_living_players()
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///Removes the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().
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/mob/proc/remove_from_player_list()
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SHOULD_CALL_PARENT(TRUE)
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GLOB.player_list -= src
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if(!SSticker?.mode)
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return
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if(stat == DEAD)
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remove_from_current_dead_players()
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else
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remove_from_current_living_players()
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///Adds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.
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/mob/proc/add_to_current_dead_players()
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if(!SSticker?.mode)
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return
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SSticker.mode.current_players[CURRENT_DEAD_PLAYERS] |= src
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/mob/dead/observer/add_to_current_dead_players()
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if(!SSticker?.mode)
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return
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if(started_as_observer)
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SSticker.mode.current_players[CURRENT_OBSERVERS] |= src
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return
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return ..()
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/mob/dead/new_player/add_to_current_dead_players()
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return
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///Removes the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.
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/mob/proc/remove_from_current_dead_players()
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if(!SSticker?.mode)
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return
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SSticker.mode.current_players[CURRENT_DEAD_PLAYERS] -= src
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/mob/dead/observer/remove_from_current_dead_players()
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if(!SSticker?.mode)
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return
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if(started_as_observer)
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SSticker.mode.current_players[CURRENT_OBSERVERS] -= src
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return
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return ..()
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///Adds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.
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/mob/proc/add_to_current_living_players()
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if(!SSticker?.mode)
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return
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SSticker.mode.current_players[CURRENT_LIVING_PLAYERS] |= src
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if(mind && (mind.special_role || length(mind.antag_datums)))
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add_to_current_living_antags()
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///Removes the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.
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/mob/proc/remove_from_current_living_players()
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if(!SSticker?.mode)
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return
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SSticker.mode.current_players[CURRENT_LIVING_PLAYERS] -= src
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if(LAZYLEN(mind?.antag_datums))
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remove_from_current_living_antags()
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///Adds the cliented mob reference to the list of living antag player-mobs.
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/mob/proc/add_to_current_living_antags()
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if(!SSticker?.mode)
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return
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SSticker.mode.current_players[CURRENT_LIVING_ANTAGS] |= src
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///Removes the mob reference from the list of living antag player-mobs.
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/mob/proc/remove_from_current_living_antags()
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if(!SSticker?.mode)
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return
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SSticker.mode.current_players[CURRENT_LIVING_ANTAGS] -= src
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