yeehaw it's done

This commit is contained in:
Seris02
2020-02-05 16:54:57 +08:00
633 changed files with 38003 additions and 6217 deletions
+6 -7
View File
@@ -33,7 +33,7 @@
bleed_rate = 0
return
if(bleed_rate <= 0)
if(bleed_rate < 0)
bleed_rate = 0
if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here.
@@ -94,12 +94,12 @@
//We want an accurate reading of .len
listclearnulls(BP.embedded_objects)
temp_bleed += 0.5*BP.embedded_objects.len
temp_bleed += 0.5 * BP.embedded_objects.len
if(brutedamage >= 20)
temp_bleed += (brutedamage * 0.013)
bleed_rate = max(bleed_rate - 0.50, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
bleed(bleed_rate)
@@ -185,7 +185,7 @@
var/datum/disease/D = thing
blood_data["viruses"] += D.Copy()
blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
blood_data["blood_DNA"] = dna.unique_enzymes
blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type)
if(disease_resistances && disease_resistances.len)
blood_data["resistances"] = disease_resistances.Copy()
@@ -204,7 +204,7 @@
if(!suiciding)
blood_data["cloneable"] = 1
blood_data["blood_type"] = copytext(dna.blood_type,1,0)
blood_data["blood_type"] = dna.blood_type
blood_data["gender"] = gender
blood_data["real_name"] = real_name
blood_data["features"] = dna.features
@@ -289,8 +289,7 @@
drop.update_icon()
return
else
temp_blood_DNA = list()
temp_blood_DNA |= drop.blood_DNA.Copy() //we transfer the dna from the drip to the splatter
temp_blood_DNA = drop.blood_DNA.Copy() //transfer dna from drip to splatter.
qdel(drop)//the drip is replaced by a bigger splatter
else
drop = new(T, get_static_viruses())
@@ -120,7 +120,8 @@ Des: Removes all infected images from the alien.
/mob/living/carbon/alien/proc/RemoveInfectionImages()
if (client)
for(var/image/I in client.images)
if(dd_hasprefix_case(I.icon_state, "infected"))
var/searchfor = "infected"
if(findtext(I.icon_state, searchfor, 1, length(searchfor) + 1))
qdel(I)
return
@@ -135,5 +135,6 @@ Des: Removes all images from the mob infected by this embryo
for(var/mob/living/carbon/alien/alien in GLOB.player_list)
if(alien.client)
for(var/image/I in alien.client.images)
if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == C)
var/searchfor = "infected"
if(I.loc == owner && findtext(I.icon_state, searchfor, 1, length(searchfor) + 1))
qdel(I)
@@ -49,7 +49,6 @@
//Gets filled up in create_bodyparts()
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
var/list/leg_bodyparts = list()
var/icon_render_key = ""
var/static/list/limb_icon_cache = list()
@@ -13,8 +13,8 @@
. += SOFTCRIT_ADD_SLOWDOWN
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
if(movement_type & FLYING)
return 0
if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
return FALSE
if(!(lube&SLIDE_ICE))
log_combat(src, (O ? O : get_turf(src)), "slipped on the", null, ((lube & SLIDE) ? "(LUBE)" : null))
return loc.handle_slip(src, knockdown_amount, O, lube)
@@ -87,7 +87,7 @@
if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
amount = -amount
if(amount > 0)
blood_volume -= 3*amount // x5 is too much, x3 should be still penalizing enough.
blood_volume -= 3 * amount //5x was too much, this is punishing enough.
else
blood_volume -= amount
return ..()
@@ -101,7 +101,7 @@
. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
else if(HAS_TRAIT(src, TRAIT_HIJACKER))
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
if (H && !H.stealthmode)
if (H && !H.stealthmode && H.toggled)
. += "<b><font color=orange>[t_His] eyes are flickering a bright yellow!</font></b>"
//ears
@@ -80,7 +80,7 @@
var/obj/item/clothing/suit/space/space_ninja/SN = wear_suit
if(statpanel("SpiderOS"))
stat("SpiderOS Status:","[SN.s_initialized ? "Initialized" : "Disabled"]")
stat("Current Time:", "[STATION_TIME_TIMESTAMP("hh:mm:ss")]")
stat("Current Time:", "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]")
if(SN.s_initialized)
//Suit gear
stat("Energy Charge:", "[round(SN.cell.charge/100)]%")
@@ -434,7 +434,7 @@
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"))
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time))
GLOB.data_core.addMinorCrime(R.fields["id"], crime)
investigate_log("New Minor Crime: <strong>[t1]</strong>: [t2] | Added to [R.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
to_chat(usr, "<span class='notice'>Successfully added a minor crime.</span>")
@@ -450,7 +450,7 @@
return
else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"))
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time))
GLOB.data_core.addMajorCrime(R.fields["id"], crime)
investigate_log("New Major Crime: <strong>[t1]</strong>: [t2] | Added to [R.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
to_chat(usr, "<span class='notice'>Successfully added a major crime.</span>")
@@ -483,7 +483,7 @@
var/counter = 1
while(R.fields[text("com_[]", counter)])
counter++
R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []<BR>[]", allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
R.fields["com_[counter]"] = "Made by [allowed_access] on [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] [time2text(world.realtime, "MMM DD")], [GLOB.year_integer]<BR>[t1]"
to_chat(usr, "<span class='notice'>Successfully added comment.</span>")
return
to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
@@ -59,7 +59,7 @@
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
return
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
+9 -17
View File
@@ -87,30 +87,22 @@
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
if(stat == CONSCIOUS)
if(client)
var/virgin = 1 //has the text been modified yet?
var/temp = winget(client, "input", "text")
if(findtextEx(temp, "Say \"", 1, 7) && length(temp) > 5) //"case sensitive means
var/say_starter = "Say \"" //"
if(findtextEx(temp, say_starter, 1, length(say_starter) + 1) && length(temp) > length(say_starter)) //case sensitive means
temp = replacetext(temp, ";", "") //general radio
temp = trim_left(copytext(temp, length(say_starter + 1)))
temp = replacetext(temp, ";", "", 1, 2) //general radio
while(trim_left(temp)[1] == ":") //dept radio again (necessary)
temp = copytext_char(trim_left(temp), 3)
if(findtext(trim_left(temp), ":", 6, 7)) //dept radio
temp = copytext(trim_left(temp), 8)
virgin = 0
if(virgin)
temp = copytext(trim_left(temp), 6) //normal speech
virgin = 0
while(findtext(trim_left(temp), ":", 1, 2)) //dept radio again (necessary)
temp = copytext(trim_left(temp), 3)
if(findtext(temp, "*", 1, 2)) //emotes
if(temp[1] == "*") //emotes
return
var/trimmed = trim_left(temp)
if(length(trimmed))
if(append)
temp += pick(append)
trimmed += pick(append)
say(temp)
say(trimmed)
winset(client, "input", "text=[null]")
+1 -1
View File
@@ -61,7 +61,7 @@
stat = DEAD
unset_machine()
timeofdeath = world.time
tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
for(var/obj/item/I in contents)
I.on_mob_death(src, gibbed)
if(mind)
+4 -11
View File
@@ -426,17 +426,10 @@
message = null
/datum/emote/living/custom/proc/check_invalid(mob/user, input)
. = TRUE
if(copytext(input,1,5) == "says")
if(stop_bad_mime.Find(input, 1, 1))
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,9) == "exclaims")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,6) == "yells")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,5) == "asks")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else
. = FALSE
return TRUE
return FALSE
/datum/emote/living/custom/run_emote(mob/user, params, type_override = null)
if(jobban_isbanned(user, "emote"))
@@ -448,7 +441,7 @@
to_chat(user, "You cannot send IC messages (muted).")
return FALSE
else if(!params)
var/custom_emote = copytext(sanitize(input("Choose an emote to display.") as message|null), 1, MAX_MESSAGE_LEN) //CIT CHANGE - expands emote textbox
var/custom_emote = stripped_multiline_input("Choose an emote to display.", "Custom Emote", null, MAX_MESSAGE_LEN)
if(custom_emote && !check_invalid(user, custom_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
+12 -14
View File
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
if(sanitize)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message || message == "")
return
@@ -99,11 +99,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/in_critical = InCritical()
if(one_character_prefix[message_mode])
message = copytext(message, 2)
message = copytext_char(message, 2)
else if(message_mode || saymode)
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
message = copytext_char(message, 3)
message = trim_left(message)
if(message_mode == MODE_ADMIN)
if(client)
@@ -135,11 +134,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// No, you cannot speak in xenocommon just because you know the key
if(can_speak_in_language(message_language))
language = message_language
message = copytext(message, 3)
message = copytext_char(message, 3)
// Trim the space if they said ",0 I LOVE LANGUAGES"
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
message = trim_left(message)
if(!language)
language = get_default_language()
@@ -167,8 +165,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(fullcrit)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length(message)
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
var/message_len = length_char(message)
message = copytext_char(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
message = Ellipsis(message, 10, 1)
message_mode = MODE_WHISPER_CRIT
succumbed = TRUE
@@ -326,13 +324,13 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return 1
/mob/living/proc/get_key(message)
var/key = copytext(message, 1, 2)
var/key = message[1]
if(key in GLOB.department_radio_prefixes)
return lowertext(copytext(message, 2, 3))
return lowertext(message[1 + length(key)])
/mob/living/proc/get_message_language(message)
if(copytext(message, 1, 2) == ",")
var/key = copytext(message, 2, 3)
if(message[1] == ",")
var/key = message[1 + length(message[1])]
for(var/ld in GLOB.all_languages)
var/datum/language/LD = ld
if(initial(LD.key) == key)
+2 -1
View File
@@ -26,7 +26,8 @@
..()
/mob/living/silicon/ai/get_message_mode(message)
if(copytext(message, 1, 3) in list(":h", ":H", ".h", ".H", "#h", "#H"))
var/static/regex/holopad_finder = regex(@"[:.#][hH]")
if(holopad_finder.Find(message, 1, 1))
return MODE_HOLOPAD
else
return ..()
@@ -8,7 +8,7 @@
*/
/datum/paiCandidate/proc/savefile_path(mob/user)
return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/pai.sav"
return "data/player_saves/[user.ckey[1]]/[user.ckey]/pai.sav"
/datum/paiCandidate/proc/savefile_save(mob/user)
if(IsGuestKey(user.key))
@@ -14,7 +14,7 @@
icon_state = "mulebot0"
density = TRUE
move_resist = MOVE_FORCE_STRONG
animate_movement = 1
animate_movement = FORWARD_STEPS
health = 50
maxHealth = 50
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
@@ -29,10 +29,14 @@
model = "MULE"
bot_core_type = /obj/machinery/bot_core/mulebot
var/ui_x = 350
var/ui_y = 425
var/id
path_image_color = "#7F5200"
var/base_icon = "mulebot"
var/atom/movable/load = null
var/mob/living/passenger = null
var/turf/target // this is turf to navigate to (location of beacon)
@@ -74,16 +78,16 @@
/mob/living/simple_animal/bot/mulebot/proc/set_id(new_id)
id = new_id
if(paicard)
bot_name = "\improper MULEbot ([new_id])"
bot_name = "[initial(name)] ([new_id])"
else
name = "\improper MULEbot ([new_id])"
name = "[initial(name)] ([new_id])"
/mob/living/simple_animal/bot/mulebot/bot_reset()
..()
reached_target = 0
/mob/living/simple_animal/bot/mulebot/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
if(I.tool_behaviour == TOOL_SCREWDRIVER)
..()
if(open)
on = FALSE
@@ -91,13 +95,13 @@
if(!user.transferItemToLoc(I, src))
return
cell = I
visible_message("[user] inserts a cell into [src].",
visible_message("<span class='notice'>[user] inserts a cell into [src].</span>",
"<span class='notice'>You insert the new cell into [src].</span>")
else if(istype(I, /obj/item/crowbar) && open && cell)
else if(I.tool_behaviour == TOOL_CROWBAR && open && cell)
cell.add_fingerprint(usr)
cell.forceMove(loc)
cell = null
visible_message("[user] crowbars out the power cell from [src].",
visible_message("<span class='notice'>[user] crowbars out the power cell from [src].</span>",
"<span class='notice'>You pry the powercell out of [src].</span>")
else if(is_wire_tool(I) && open)
return attack_hand(user)
@@ -115,21 +119,19 @@
return
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(emagged < 1)
emagged = TRUE
if(!open)
locked = !locked
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] [src]'s controls!</span>")
flick("mulebot-emagged", src)
playsound(src, "sparks", 100, 0)
return TRUE
playsound(src, "sparks", 100, FALSE)
/mob/living/simple_animal/bot/mulebot/update_icon()
if(open)
icon_state="mulebot-hatch"
icon_state="[base_icon]-hatch"
else
icon_state = "mulebot[wires.is_cut(WIRE_AVOIDANCE)]"
icon_state = "[base_icon][wires.is_cut(WIRE_AVOIDANCE)]"
cut_overlays()
if(load && !ismob(load))//buckling handles the mob offsets
load.pixel_y = initial(load.pixel_y) + 9
@@ -152,7 +154,7 @@
/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
. = ..()
if(. == BULLET_ACT_HIT && !QDELETED(src)) //Got hit and not blown up yet.)
if(. && !QDELETED(src)) //Got hit and not blown up yet.
if(prob(50) && !isnull(load))
unload(0)
if(prob(25))
@@ -171,7 +173,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mulebot", name, 600, 375, master_ui, state)
ui = new(user, src, ui_key, "mulebot", name, ui_x, ui_y, master_ui, state)
ui.open()
/mob/living/simple_animal/bot/mulebot/ui_data(mob/user)
@@ -191,12 +193,15 @@
else
data["load"] = load ? load.name : null
data["destination"] = destination ? destination : null
data["home"] = home_destination
data["destinations"] = GLOB.deliverybeacontags
data["cell"] = cell ? TRUE : FALSE
data["cellPercent"] = cell ? cell.percent() : null
data["autoReturn"] = auto_return
data["autoPickup"] = auto_pickup
data["reportDelivery"] = report_delivery
data["haspai"] = paicard ? TRUE : FALSE
data["id"] = id
return data
/mob/living/simple_animal/bot/mulebot/ui_act(action, params)
@@ -216,10 +221,10 @@
return
. = TRUE
else
bot_control(action, usr) // Kill this later.
bot_control(action, usr, params) // Kill this later.
. = TRUE
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = FALSE)
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, list/params = list(), pda = FALSE)
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
return
@@ -234,15 +239,27 @@
if(mode == BOT_IDLE || mode == BOT_DELIVER)
start_home()
if("destination")
var/new_dest = input(user, "Enter Destination:", name, destination) as null|anything in GLOB.deliverybeacontags
var/new_dest
if(pda)
new_dest = input(user, "Enter Destination:", name, destination) as null|anything in GLOB.deliverybeacontags
else
new_dest = params["value"]
if(new_dest)
set_destination(new_dest)
if("setid")
var/new_id = stripped_input(user, "Enter ID:", name, id, MAX_NAME_LEN)
var/new_id
if(pda)
new_id = stripped_input(user, "Enter ID:", name, id, MAX_NAME_LEN)
else
new_id = params["value"]
if(new_id)
set_id(new_id)
if("sethome")
var/new_home = input(user, "Enter Home:", name, home_destination) as null|anything in GLOB.deliverybeacontags
var/new_home
if(pda)
new_home = input(user, "Enter Home:", name, home_destination) as null|anything in GLOB.deliverybeacontags
else
new_home = params["value"]
if(new_home)
home_destination = new_home
if("unload")
@@ -317,26 +334,28 @@
/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
switch(type)
if(SIGH)
audible_message("[src] makes a sighing buzz.", "<span class='italics'>You hear an electronic buzzing sound.</span>")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
audible_message("<span class='hear'>[src] makes a sighing buzz.</span>")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
if(ANNOYED)
audible_message("[src] makes an annoyed buzzing sound.", "<span class='italics'>You hear an electronic buzzing sound.</span>")
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
audible_message("<span class='hear'>[src] makes an annoyed buzzing sound.</span>")
playsound(loc, 'sound/machines/buzz-two.ogg', 50, FALSE)
if(DELIGHT)
audible_message("[src] makes a delighted ping!", "<span class='italics'>You hear a ping.</span>")
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
audible_message("<span class='hear'>[src] makes a delighted ping!</span>")
playsound(loc, 'sound/machines/ping.ogg', 50, FALSE)
// mousedrop a crate to load the bot
// can load anything if hacked
/mob/living/simple_animal/bot/mulebot/MouseDrop_T(atom/movable/AM, mob/user)
if(user.incapacitated() || user.lying)
return
if(!istype(AM))
return
if(!istype(AM) || isdead(AM) || iscameramob(AM) || istype(AM, /obj/effect/dummy/phased_mob))
return
load(AM)
// called to load a crate
@@ -449,10 +468,8 @@
process_bot()
num_steps--
if(mode != BOT_IDLE)
spawn(0)
for(var/i=num_steps,i>0,i--)
sleep(2)
process_bot()
var/process_timer = addtimer(CALLBACK(src, .proc/process_bot), 2, TIMER_LOOP|TIMER_STOPPABLE)
addtimer(CALLBACK(GLOBAL_PROC, /proc/deltimer, process_timer), (num_steps*2) + 1)
/mob/living/simple_animal/bot/mulebot/proc/process_bot()
if(!on || client)
@@ -477,7 +494,7 @@
if(isturf(next))
if(bloodiness)
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
if(blood_DNA && blood_DNA.len)
if(length(blood_DNA))
B.blood_DNA |= blood_DNA.Copy()
var/newdir = get_dir(next, loc)
if(newdir == dir)
@@ -491,6 +508,7 @@
B.setDir(newdir)
bloodiness--
var/oldloc = loc
var/moved = step_towards(src, next) // attempt to move
if(cell)
@@ -516,11 +534,7 @@
buzz(SIGH)
mode = BOT_WAIT_FOR_NAV
blockcount = 0
spawn(20)
calc_path(avoid=next)
if(path.len > 0)
buzz(DELIGHT)
mode = BOT_BLOCKED
addtimer(CALLBACK(src, .proc/process_blocked, next), 2 SECONDS)
return
return
else
@@ -533,18 +547,26 @@
if(BOT_NAV) // calculate new path
mode = BOT_WAIT_FOR_NAV
spawn(0)
calc_path()
INVOKE_ASYNC(src, .proc/process_nav)
if(path.len > 0)
blockcount = 0
mode = BOT_BLOCKED
buzz(DELIGHT)
/mob/living/simple_animal/bot/mulebot/proc/process_blocked(turf/next)
calc_path(avoid=next)
if(path.len > 0)
buzz(DELIGHT)
mode = BOT_BLOCKED
else
buzz(SIGH)
/mob/living/simple_animal/bot/mulebot/proc/process_nav()
calc_path()
mode = BOT_NO_ROUTE
if(path.len > 0)
blockcount = 0
mode = BOT_BLOCKED
buzz(DELIGHT)
else
buzz(SIGH)
mode = BOT_NO_ROUTE
// calculates a path to the current destination
// given an optional turf to avoid
@@ -574,26 +596,28 @@
/mob/living/simple_animal/bot/mulebot/proc/start_home()
if(!on)
return
spawn(0)
set_destination(home_destination)
mode = BOT_BLOCKED
INVOKE_ASYNC(src, .proc/do_start_home)
update_icon()
/mob/living/simple_animal/bot/mulebot/proc/do_start_home()
set_destination(home_destination)
mode = BOT_BLOCKED
// called when bot reaches current target
/mob/living/simple_animal/bot/mulebot/proc/at_target()
if(!reached_target)
radio_channel = "Supply" //Supply channel
audible_message("[src] makes a chiming sound!", "<span class='italics'>You hear a chime.</span>")
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
radio_channel = RADIO_CHANNEL_SUPPLY //Supply channel
audible_message("<span class='hear'>[src] makes a chiming sound!</span>")
playsound(loc, 'sound/machines/chime.ogg', 50, FALSE)
reached_target = 1
if(pathset) //The AI called us here, so notify it of our arrival.
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
if(calling_ai)
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [src] wirelessly plays a chiming sound!</span>")
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
playsound(calling_ai, 'sound/machines/chime.ogg',40, FALSE)
calling_ai = null
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
radio_channel = RADIO_CHANNEL_AI_PRIVATE //Report on AI Private instead if the AI is controlling us.
if(load) // if loaded, unload at target
if(report_delivery)
@@ -645,7 +669,7 @@
log_combat(src, H, "run over", null, "(DAMTYPE: [uppertext(BRUTE)])")
H.visible_message("<span class='danger'>[src] drives over [H]!</span>", \
"<span class='userdanger'>[src] drives over you!</span>")
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
playsound(loc, 'sound/effects/splat.ogg', 50, TRUE)
var/damage = rand(5,15)
H.apply_damage(2*damage, BRUTE, BODY_ZONE_HEAD, run_armor_check(BODY_ZONE_HEAD, "melee"))
@@ -734,7 +758,7 @@
/mob/living/simple_animal/bot/mulebot/insertpai(mob/user, obj/item/paicard/card)
if(..())
visible_message("[src] safeties are locked on.")
visible_message("<span class='notice'>[src] safeties are locked on.</span>")
#undef SIGH
#undef ANNOYED
@@ -742,3 +766,4 @@
/obj/machinery/bot_core/mulebot
req_access = list(ACCESS_CARGO)
@@ -130,10 +130,6 @@
hacked = TRUE
visualAppearence = CLOCKDRONE
can_be_held = FALSE
mouse_opacity = MOUSE_OPACITY_OPAQUE
flavortext = "<b><span class='nezbere'>You are a cogscarab,</span> a tiny building construct of Ratvar. While you're weak and can't recite scripture, \
you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.<br><br>Work with the servants of Ratvar \
to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!"
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar
@@ -208,8 +208,8 @@
ears.forceMove(drop_location())
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
possible_phrase = copytext(possible_phrase,3)
if(copytext_char(possible_phrase, 2, 3) in GLOB.department_radio_keys)
possible_phrase = copytext_char(possible_phrase, 3)
//Adding things to inventory
else if(href_list["add_inv"])
@@ -332,8 +332,8 @@
speak_chance *= 1.27 // 20 crackers to go from 1% to 100%
speech_shuffle_rate += 10
to_chat(user, "<span class='notice'>[src] eagerly devours the cracker.</span>")
..()
return
return // the cracker was deleted
return ..()
//Bullets
/mob/living/simple_animal/parrot/bullet_act(obj/item/projectile/Proj)
@@ -419,8 +419,8 @@
if(prob(50))
useradio = 1
if((copytext(possible_phrase,1,2) in GLOB.department_radio_prefixes) && (copytext(possible_phrase,2,3) in GLOB.department_radio_keys))
possible_phrase = "[useradio?pick(available_channels):""][copytext(possible_phrase,3)]" //crop out the channel prefix
if((possible_phrase[1] in GLOB.department_radio_prefixes) && (copytext_char(possible_phrase, 2, 3) in GLOB.department_radio_keys))
possible_phrase = "[useradio?pick(available_channels):""][copytext_char(possible_phrase, 3)]" //crop out the channel prefix
else
possible_phrase = "[useradio?pick(available_channels):""][possible_phrase]"
@@ -428,8 +428,8 @@
else //If we have no headset or channels to use, dont try to use any!
for(var/possible_phrase in speak)
if((copytext(possible_phrase,1,2) in GLOB.department_radio_prefixes) && (copytext(possible_phrase,2,3) in GLOB.department_radio_keys))
possible_phrase = copytext(possible_phrase,3) //crop out the channel prefix
if((possible_phrase[1] in GLOB.department_radio_prefixes) && (copytext_char(possible_phrase, 2, 3) in GLOB.department_radio_keys))
possible_phrase = copytext_char(possible_phrase, 3) //crop out the channel prefix
newspeak.Add(possible_phrase)
speak = newspeak
+1 -1
View File
@@ -212,7 +212,7 @@
emote("deathgasp")
ADD_TRAIT(src, TRAIT_FAKEDEATH, source)
ADD_TRAIT(src, TRAIT_DEATHCOMA, source)
tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
update_stat()
/mob/living/proc/unignore_slowdown(list/sources)