Replaces a bunch of mob loops with hopefully better ones
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CitadelStationBot
parent
0e0eb351b3
commit
6ce69fb2c8
@@ -416,7 +416,8 @@ SUBSYSTEM_DEF(ticker)
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C.playtitlemusic(40)*/
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//Player status report
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for(var/mob/Player in GLOB.mob_list)
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for(var/i in GLOB.mob_list)
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var/mob/Player = i
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if(Player.mind && !isnewplayer(Player))
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if(Player.stat != DEAD && !isbrain(Player))
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num_survivors++
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@@ -462,7 +463,8 @@ SUBSYSTEM_DEF(ticker)
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CHECK_TICK
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//Silicon laws report
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for (var/mob/living/silicon/ai/aiPlayer in GLOB.mob_list)
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for (var/i in GLOB.ai_list)
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var/mob/living/silicon/ai/aiPlayer = i
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if (aiPlayer.stat != DEAD && aiPlayer.mind)
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to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:</b>")
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aiPlayer.show_laws(1)
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@@ -481,7 +483,7 @@ SUBSYSTEM_DEF(ticker)
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CHECK_TICK
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for (var/mob/living/silicon/robot/robo in GLOB.mob_list)
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for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
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if (!robo.connected_ai && robo.mind)
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if (robo.stat != DEAD)
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to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>")
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