Replaces a bunch of mob loops with hopefully better ones
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CitadelStationBot
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0e0eb351b3
commit
6ce69fb2c8
@@ -416,7 +416,7 @@
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for(var/datum/disease/advance/AD in SSdisease.active_diseases)
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AD.Refresh()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
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for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
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if(!(H.z in GLOB.station_z_levels))
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continue
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if(!H.HasDisease(D))
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