Replaces a bunch of mob loops with hopefully better ones
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committed by
CitadelStationBot
parent
0e0eb351b3
commit
6ce69fb2c8
@@ -79,7 +79,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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/mob/camera/blob/proc/victory()
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sound_to_playing_players('sound/machines/alarm.ogg')
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sleep(100)
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for(var/mob/living/L in GLOB.mob_list)
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for(var/i in GLOB.mob_living_list)
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var/mob/living/L = i
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var/turf/T = get_turf(L)
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if(!T || !(T.z in GLOB.station_z_levels))
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continue
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