Replaces a bunch of mob loops with hopefully better ones
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CitadelStationBot
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0e0eb351b3
commit
6ce69fb2c8
@@ -9,7 +9,8 @@
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/datum/round_event/wizard/robelesscasting/start()
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for(var/mob/living/L in GLOB.mob_list) //Hey if a corgi has magic missle he should get the same benifit as anyone
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for(var/i in GLOB.mob_living_list) //Hey if a corgi has magic missle he should get the same benifit as anyone
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var/mob/living/L = i
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if(L.mind && L.mind.spell_list.len != 0)
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var/spell_improved = FALSE
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for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
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@@ -29,7 +30,8 @@
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earliest_start = 0
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/datum/round_event/wizard/improvedcasting/start()
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for(var/mob/living/L in GLOB.mob_list)
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for(var/i in GLOB.mob_living_list)
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var/mob/living/L = i
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if(L.mind && L.mind.spell_list.len != 0)
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for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
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S.name = initial(S.name)
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