Replaces a bunch of mob loops with hopefully better ones

This commit is contained in:
vuonojenmustaturska
2017-11-16 16:09:15 -06:00
committed by CitadelStationBot
parent 0e0eb351b3
commit 6ce69fb2c8
84 changed files with 405 additions and 154 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
var/mobs_to_dupe = 0
/datum/round_event_control/wizard/petsplosion/preRunEvent()
for(var/mob/living/simple_animal/F in GLOB.living_mob_list)
for(var/mob/living/simple_animal/F in GLOB.alive_mob_list)
if(!ishostile(F) && (F.z in GLOB.station_z_levels))
mobs_to_dupe++
if(mobs_to_dupe > 100 || !mobs_to_dupe)
@@ -23,7 +23,7 @@
/datum/round_event/wizard/petsplosion/tick()
if(activeFor >= 30 * countdown) // 0 seconds : 2 animals | 30 seconds : 4 animals | 1 minute : 8 animals
countdown += 1
for(var/mob/living/simple_animal/F in GLOB.living_mob_list) //If you cull the heard before the next replication, things will be easier for you
for(var/mob/living/simple_animal/F in GLOB.alive_mob_list) //If you cull the heard before the next replication, things will be easier for you
if(!ishostile(F) && (F.z in GLOB.station_z_levels))
new F.type(F.loc)
mobs_duped++