pooj fixed this anyway
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@@ -54,7 +54,7 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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IF_HAS_BLOOD_DNA(src)
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if(tauric)
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if(taurmode == SNEK_TAURIC)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
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else
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
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