Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit290
This commit is contained in:
@@ -345,8 +345,8 @@
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if(QDELETED(G))
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return
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if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
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to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
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if(C.anti_magic_check(FALSE, FALSE, TRUE, 0))
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to_chat(user, "<span class='warning'>Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!</span>")
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return
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G.mind_control(command, user)
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@@ -523,10 +523,10 @@
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/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
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if(L.incapacitated(TRUE, TRUE))
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if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
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to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
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L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
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"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
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if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
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to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
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L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!</span>", \
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"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!</span>")
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L.drowsyness += 2
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return
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L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
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@@ -535,10 +535,10 @@
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L.Sleeping(1200)
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log_combat(user, L, "put to sleep")
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else
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if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
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to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
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L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
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"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
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if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
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to_chat(user, "<span class='warning'>The specimen's tinfoil protection is completely blocking our sleep inducement methods!</span>")
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L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!</span>", \
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"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!</span>")
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return
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L.drowsyness += 1
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to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
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@@ -178,8 +178,8 @@
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c.console = src
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/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
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if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
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say("Subject wearing specialized protective headgear, unable to get a proper scan!")
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if(target.anti_magic_check(FALSE, FALSE, TRUE, 0))
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say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!")
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return
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var/datum/icon_snapshot/entry = new
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entry.name = target.name
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@@ -27,7 +27,7 @@
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. = ..()
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/obj/structure/blob/core/proc/generate_announcement()
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5")
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/obj/structure/blob/core/scannerreport()
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return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts."
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@@ -21,7 +21,7 @@
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to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
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changeling.chem_recharge_slowdown += 0.5
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else
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REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
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user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
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to_chat(user, "<span class='notice'>Our muscles relax.</span>")
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changeling.chem_recharge_slowdown -= 0.5
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if(stacks >= 20)
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@@ -36,12 +36,12 @@
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/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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while(active)
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ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
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user.add_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
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if(user.stat != CONSCIOUS || user.staminaloss >= 90)
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active = !active
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to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
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user.Knockdown(40)
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REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
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user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
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changeling.chem_recharge_slowdown -= 0.5
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break
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@@ -35,7 +35,7 @@
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/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
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. = ..()
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if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
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if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
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var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
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if(issilicon(target))
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target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
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@@ -190,8 +190,8 @@
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for(var/mob/living/L in range(1, src))
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if(is_servant_of_ratvar(L))
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continue
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if(L.anti_magic_check())
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var/atom/I = L.anti_magic_check()
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var/atom/I = L.anti_magic_check()
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if(I)
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if(isitem(I))
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L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
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"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
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@@ -60,7 +60,7 @@
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else
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if(isliving(target))
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var/mob/living/L = target
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if(!L.anti_magic_check())
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if(!L.anti_magic_check(chargecost = 0))
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if(isrevenant(L))
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var/mob/living/simple_animal/revenant/R = L
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if(R.revealed)
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@@ -53,7 +53,7 @@
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/obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L)
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if(istype(L) && !is_servant_of_ratvar(L))
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if(!L.anti_magic_check())
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if(!L.anti_magic_check(chargecost = 0))
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L.confused = min(L.confused + 15, 50)
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L.dizziness = min(L.dizziness + 15, 50)
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if(L.confused >= 25)
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@@ -275,7 +275,7 @@
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desc = "A torn, dust-caked hood. Strange letters line the inside."
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flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
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flags_cover = HEADCOVERSEYES
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -288,7 +288,7 @@
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item_state = "cultrobes"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_inv = HIDEJUMPSUIT
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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@@ -107,7 +107,7 @@ This file contains the cult dagger and rune list code
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if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move
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to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
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return
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priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg')
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priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", "spanomalies")
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for(var/B in spiral_range_turfs(1, user, 1))
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var/obj/structure/emergency_shield/sanguine/N = new(B)
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shields += N
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@@ -237,7 +237,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
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log_game("Offer rune failed - tried conversion with one invoker")
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return 0
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if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
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if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed
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for(var/M in invokers)
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to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
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log_game("Offer rune failed - convertee had anti-magic")
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@@ -767,7 +767,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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set_light(6, 1, color)
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for(var/mob/living/L in viewers(T))
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if(!iscultist(L) && L.blood_volume)
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var/atom/I = L.anti_magic_check()
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var/atom/I = L.anti_magic_check(chargecost = 0)
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if(I)
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if(isitem(I))
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to_chat(L, "<span class='userdanger'>[I] suddenly burns hotly before returning to normal!</span>")
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@@ -797,7 +797,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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set_light(6, 1, color)
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for(var/mob/living/L in viewers(T))
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if(!iscultist(L) && L.blood_volume)
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if(L.anti_magic_check())
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if(L.anti_magic_check(chargecost = 0))
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continue
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L.take_overall_damage(tick_damage*multiplier, tick_damage*multiplier)
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if(is_servant_of_ratvar(L))
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@@ -69,7 +69,7 @@
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/mob/living/simple_animal/revenant/Initialize(mapload)
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. = ..()
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AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
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AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
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AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
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@@ -66,7 +66,7 @@
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if(target.anti_magic_check(FALSE, TRUE))
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to_chat(src, "<span class='revenminor'>Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!</span>")
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target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
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"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
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"<span class='revenwarning'>Violet lights, dancing in your vision, receding--</span>")
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draining = FALSE
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return
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var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
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@@ -105,36 +105,16 @@
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action_background_icon_state = "bg_revenant"
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//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
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/obj/effect/proc_holder/spell/targeted/revenant_transmit
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name = "Transmit"
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desc = "Telepathically transmits a message to the target."
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/obj/effect/proc_holder/spell/targeted/telepathy/revenant
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name = "Revenant Transmit"
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panel = "Revenant Abilities"
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charge_max = 0
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clothes_req = 0
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range = 7
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include_user = 0
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action_icon = 'icons/mob/actions/actions_revenant.dmi'
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action_icon_state = "r_transmit"
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action_background_icon_state = "bg_revenant"
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/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
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for(var/mob/living/M in targets)
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var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
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if(!msg)
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charge_counter = charge_max
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return
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log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper")
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to_chat(user, "<span class='revenboldnotice'>You transmit to [M]:</span> <span class='revennotice'>[msg]</span>")
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if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil
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to_chat(M, "<span class='revenboldnotice'>You hear something behind you talking...</span> <span class='revennotice'>[msg]</span>")
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for(var/ded in GLOB.dead_mob_list)
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if(!isobserver(ded))
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continue
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var/follow_rev = FOLLOW_LINK(ded, user)
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var/follow_whispee = FOLLOW_LINK(ded, M)
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to_chat(ded, "[follow_rev] <span class='revenboldnotice'>[user] Revenant Transmit:</span> <span class='revennotice'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
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notice = "revennotice"
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boldnotice = "revenboldnotice"
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holy_check = TRUE
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tinfoil_check = FALSE
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/obj/effect/proc_holder/spell/aoe_turf/revenant
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clothes_req = 0
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@@ -46,11 +46,11 @@
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if(!depression)
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SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
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depression = TRUE
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SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
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SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY)
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if(prob(10))
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affected_mob.emote(pick("pale","shiver"))
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if(4)
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SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
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SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.18, SANITY_CRAZY)
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if(prob(15))
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affected_mob.emote(pick("pale","shiver","cries"))
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if(5)
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@@ -34,7 +34,6 @@
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melee_damage_upper = 30
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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var/boost = 0
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bloodcrawl = BLOODCRAWL_EAT
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var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
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You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
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@@ -54,24 +53,18 @@
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if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
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bloodspell.phased = TRUE
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/mob/living/simple_animal/slaughter/Life()
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..()
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if(boost<world.time)
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speed = 1
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else
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speed = 0
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/obj/effect/decal/cleanable/blood/innards
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icon = 'icons/obj/surgery.dmi'
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name = "pile of viscera"
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desc = "A repulsive pile of guts and gore."
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gender = NEUTER
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icon_state = "innards"
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random_icon_states = null
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/mob/living/simple_animal/slaughter/phasein()
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. = ..()
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speed = 0
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boost = world.time + 60
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add_movespeed_modifier(MOVESPEED_ID_SLAUGHTER, update=TRUE, priority=100, multiplicative_slowdown=-1)
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addtimer(CALLBACK(src, .proc/remove_movespeed_modifier, MOVESPEED_ID_SLAUGHTER, TRUE), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
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//The loot from killing a slaughter demon - can be consumed to allow the user to blood crawl
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@@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
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sleep(30)
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if(!owner || QDELETED(owner))
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return
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priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg')
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priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
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set_security_level("delta")
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var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
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owner_AI.nuking = TRUE
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|
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Reference in New Issue
Block a user